EVA01X

Dark Samus

Sep 27th, 2014
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  1. Name: Samus Aran
  2. Campaign: Super Robot Wars Q
  3. High Concept: Galaxy's Former Greatest Bounty Hunter
  4. Trouble: Dark Urges
  5.  
  6. Phase One: Metroid Prime
  7. Phase Two: Symbiosis of Light and Dark
  8. Phase Three: Destroyer and Savior
  9.  
  10. Physical Stress Track
  11. [ ] [ ] [ ] [ ]
  12.  
  13. Mental Stress Track
  14. [ ] [ ] [ ] [ ]
  15.  
  16. Extra: Phazon Suit - Darkness Given Form
  17. Permission: 1 Aspect 3 Refresh
  18. +2 to Overcoming Environmental Effects
  19. +2 to Notice and Computer Checks
  20. May Compress down into a Meter Wide Sphere and use Wave, Ice and Phazon Beams
  21.  
  22.  
  23. Extra: Metroid Prime - Dark Queen
  24. 1 Aspect 3 Refresh
  25. Armor (2) Against Non-Cold Attacks
  26. Phazon Corruption - +2 To Creating Phazon Based Advantages and may Dematerialize
  27.  
  28. Refresh: 5
  29.  
  30. *Skills*
  31. Points Remaining: 0
  32.  
  33. +6: Blast, Notice
  34. +5: Zeal, Will
  35. +4: Computers, Survival, Melee
  36. +3: Daunt, Cunning, Lore, Stealth
  37. +2: Swagger, Pilot, Contacts, Investigation
  38. +1: Larceny, Smithy, Medicine, Empathy
  39. +0: Resources, Smithy, Drive, Intrigue, Armor
  40.  
  41. Stunt 1: Chozo Training - +2 to Zeal Checks for movement and leaping
  42. Stunt 2: The Huntress - +2 to Daunt Checks when wearing Power Suit
  43. Stunt 3: Spreading Discord: +2 to Creating "Dematerialized" Aspects
  44.  
  45. Dark Phazon Suit
  46.  
  47. Head: Scan Visor - +2 to creating Notice Advantages
  48. Arms: Grapple Beam - +2 to Zeal Rolls for moving over rough terrain and creating "Grappled" aspects.
  49. Arms: Arm Cannon - Arm Cannon: Blast Attacks made with a 'Wave Beam' Aspect are Perfect Invokes against Mechanical targets. When you succeed with style with a Blast attack with a 'Ice Beam' aspect on it, the target gains a 'Frozen Solid' Aspect instead of you gaining a Boost.
  50. Torso: Phazon/Dark Aether Device: When in a zone with the 'Phazon Radiation' Aspect, Blast attacks have Weapon 2. You may make Blast attacks to Detonate any light-based Aspects in any zone within range
  51. Legs: Shine Spark - When Succeeding on a Melee Attack with style, may move an Additional Zone
  52. Special: Charge Beam - If you don't move zones or make a Blast Roll in a turn, you get a free invocation of a Charge Beam aspect of your choice (Wave, Ice, Phazon, Light)
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