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| 1 | - | Name: |
| 1 | + | Name: Samus Aran |
| 2 | - | Campaign: |
| 2 | + | Campaign: Super Robot Wars Q |
| 3 | - | High Concept: |
| 3 | + | High Concept: Galaxy's Former Greatest Bounty Hunter |
| 4 | - | Trouble |
| 4 | + | Trouble: Dark Urges |
| 5 | ||
| 6 | - | Phase One: |
| 6 | + | Phase One: Metroid Prime |
| 7 | - | Phase Two: |
| 7 | + | Phase Two: Symbiosis of Light and Dark |
| 8 | - | Phase Three: |
| 8 | + | Phase Three: Destroyer and Savior |
| 9 | ||
| 10 | Physical Stress Track | |
| 11 | [ ] [ ] [ ] [ ] | |
| 12 | ||
| 13 | Mental Stress Track | |
| 14 | [ ] [ ] [ ] [ ] | |
| 15 | ||
| 16 | Extra: Phazon Suit - Darkness Given Form | |
| 17 | Permission: 1 Aspect 3 Refresh | |
| 18 | - | +5: |
| 18 | + | +2 to Overcoming Environmental Effects |
| 19 | - | +4: |
| 19 | + | +2 to Notice and Computer Checks |
| 20 | - | +3: |
| 20 | + | May Compress down into a Meter Wide Sphere and use Wave, Ice and Phazon Beams |
| 21 | - | +2: |
| 21 | + | |
| 22 | - | +1: |
| 22 | + | |
| 23 | - | +0: |
| 23 | + | Extra: Metroid Prime - Dark Queen |
| 24 | 1 Aspect 3 Refresh | |
| 25 | - | Stunt 1: |
| 25 | + | Armor (2) Against Non-Cold Attacks |
| 26 | - | Stunt 2: |
| 26 | + | Phazon Corruption - +2 To Creating Phazon Based Advantages and may Dematerialize |
| 27 | - | Stunt 3: |
| 27 | + | |
| 28 | Refresh: 5 | |
| 29 | ||
| 30 | *Skills* | |
| 31 | Points Remaining: 0 | |
| 32 | ||
| 33 | +6: Blast, Notice | |
| 34 | +5: Zeal, Will | |
| 35 | +4: Computers, Survival, Melee | |
| 36 | +3: Daunt, Cunning, Lore, Stealth | |
| 37 | +2: Swagger, Pilot, Contacts, Investigation | |
| 38 | +1: Larceny, Smithy, Medicine, Empathy | |
| 39 | +0: Resources, Smithy, Drive, Intrigue, Armor | |
| 40 | ||
| 41 | Stunt 1: Chozo Training - +2 to Zeal Checks for movement and leaping | |
| 42 | Stunt 2: The Huntress - +2 to Daunt Checks when wearing Power Suit | |
| 43 | Stunt 3: Spreading Discord: +2 to Creating "Dematerialized" Aspects | |
| 44 | ||
| 45 | Dark Phazon Suit | |
| 46 | ||
| 47 | Head: Scan Visor - +2 to creating Notice Advantages | |
| 48 | Arms: Grapple Beam - +2 to Zeal Rolls for moving over rough terrain and creating "Grappled" aspects. | |
| 49 | Arms: Arm Cannon - Arm Cannon: Blast Attacks made with a 'Wave Beam' Aspect are Perfect Invokes against Mechanical targets. When you succeed with style with a Blast attack with a 'Ice Beam' aspect on it, the target gains a 'Frozen Solid' Aspect instead of you gaining a Boost. | |
| 50 | Torso: Phazon/Dark Aether Device: When in a zone with the 'Phazon Radiation' Aspect, Blast attacks have Weapon 2. You may make Blast attacks to Detonate any light-based Aspects in any zone within range | |
| 51 | Legs: Shine Spark - When Succeeding on a Melee Attack with style, may move an Additional Zone | |
| 52 | Special: Charge Beam - If you don't move zones or make a Blast Roll in a turn, you get a free invocation of a Charge Beam aspect of your choice (Wave, Ice, Phazon, Light) |