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- --[[
- Thanks for using this script
- Want to know how to use this and script explanation?
- Check the video here: https://youtu.be/bGuzzLSzqeQ
- ]]
- local Players = game:GetService("Players")
- local PS = game:GetService("PhysicsService")
- local CollisionGroupName = "Players"
- PS:CreateCollisionGroup(CollisionGroupName)
- PS:CollisionGroupSetCollidable(CollisionGroupName, CollisionGroupName, false)
- Players.PlayerAdded:Connect(function(Player)
- Player.CharacterAdded:Connect(function(char)
- local function ChangeGroup(Part)
- if Part:IsA("BasePart") then
- PS:SetPartCollisionGroup(Part, CollisionGroupName)
- end
- end
- char.ChildAdded:Connect(ChangeGroup)
- for _, Object in pairs(char:GetChildren()) do
- ChangeGroup(Object)
- end
- end)
- end)
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