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- if getgenv().already_executed then warn("Allux: Already executed!") return end getgenv().already_executed = true if not game:IsLoaded() then game.Loaded:Wait() end local vim = game:GetService("VirtualInputManager") local re = game:GetService("ReplicatedStorage") local vr = game:GetService('VirtualUser') local lp = game.Players.LocalPlayer getgenv().config = { auto_equip_rod = nil, auto_thorown_rod = nil, auto_shake = nil, auto_reel = nil, auto_reel_perfect_catch = nil, auto_sell_all = nil, auto_sell_in_hand = nil, disable_oxygen = nil, walk_on_water = nil, auto_trade_all_items = nil, auto_accept_trade = nil, anti_afk = nil, remove_fog = nil, auto_fail_catch = nil, } if not isfolder("Allux/Config") then makefolder("Allux/Config") end local function save_config() local config_name = "Allux/Config/fisch_cfg.json" local json_config = game:GetService("HttpService"):JSONEncode(getgenv().config) writefile(config_name, json_config) end local function load_config() local config_name = "Allux/Config/fisch_cfg.json" if isfile(config_name) then local json_config = readfile(config_name) getgenv().config = game:GetService("HttpService"):JSONDecode(json_config) end end local MainFrame = Instance.new("Frame") local ImageLabel = Instance.new("ImageLabel") local TextButton = Instance.new("TextButton") local UICorner = Instance.new("UICorner") local wdujwjwswxwdi = Instance.new("ScreenGui") wdujwjwswxwdi.Name = "wdujwjwswxwdi" wdujwjwswxwdi.Parent = game.CoreGui wdujwjwswxwdi.ZIndexBehavior = Enum.ZIndexBehavior.Sibling MainFrame.Name = "MainFrame" MainFrame.Parent = wdujwjwswxwdi MainFrame.AnchorPoint = Vector2.new(1, 0) MainFrame.BackgroundColor3 = Color3.new(1, 1, 1) MainFrame.BackgroundTransparency = 1 MainFrame.BorderSizePixel = 0 MainFrame.Position = UDim2.new(1, -60, 0, 10) MainFrame.Size = UDim2.new(0, 45, 0, 45) UICorner.CornerRadius = UDim.new(0, 10) UICorner.Parent = MainFrame ImageLabel.Parent = MainFrame ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5) ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.BorderSizePixel = 0 ImageLabel.Position = UDim2.new(0.5, 0, 0.5, 0) ImageLabel.Size = UDim2.new(0, 45, 0, 45) ImageLabel.Image = "rbxassetid://" TextButton.Parent = MainFrame TextButton.BackgroundColor3 = Color3.new(1, 1, 1) TextButton.BackgroundTransparency = 1 TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.5, 0, 0.5, 5) TextButton.Size = UDim2.new(0, 45, 0, 45) TextButton.AutoButtonColor = false TextButton.Font = Enum.Font.SourceSansBold TextButton.Text = "ð¸" TextButton.TextColor3 = Color3.new(1, 1, 1) TextButton.TextSize = 20 TextButton.MouseButton1Click:Connect(function() vim:SendKeyEvent(true, "Insert", false, game) vim:SendKeyEvent(false, "Insert", false, game) end) load_config() local Fluent = loadstring(game:HttpGet("https://gist.githubusercontent.com/x6mani/43b5184edbc3ce8b79e945a287d71bd4/raw/566d61566aae7f0984247c155d20ef5c9116d597/Allux.lua"))() local Window = Fluent:CreateWindow({ Title = "Fisch", SubTitle = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name .. " | (https://discord.gg/9PXfpUMG)", TabWidth = 160, Size = UDim2.fromOffset(550, 410), Acrylic = false, Theme = "Midnight", MinimizeKey = Enum.KeyCode.Insert }) local general_tab = {general = Window:AddTab({ Title = "Main", Icon = "home" })} local farm_sec = general_tab.general:AddSection("Fishing") farm_sec:AddToggle("Toggle", { Title = "Auto Equip Rod", Default = getgenv().config.auto_equip_rod or false, Callback = function(Value) getgenv().config.auto_equip_rod = Value save_config() spawn(function() while getgenv().config.auto_equip_rod do task.wait() local rod_name = re.playerstats[lp.Name].Stats.rod.Value local equipped_rod = lp.Character:FindFirstChild(rod_name) local back_pack = lp:WaitForChild("Backpack") if back_pack:FindFirstChild(rod_name) and not equipped_rod then task.wait(0.2) lp.Character.Humanoid:EquipTool(back_pack:FindFirstChild(rod_name)) end end end) end }) farm_sec:AddToggle("Toggle", { Title = "Auto Throw Rod", Default = getgenv().config.auto_throw_rod or false, Callback = function(Value) getgenv().config.auto_thorown_rod = Value save_config() spawn(function() while getgenv().config.auto_thorown_rod do task.wait() local rod_name = re.playerstats[lp.Name].Stats.rod.Value local equipped_rod = lp.Character:FindFirstChild(rod_name) if equipped_rod then equipped_rod.events.cast:FireServer(100) end end end) end }) farm_sec:AddToggle("Toggle", { Title = "Auto Shake", Default = getgenv().config.auto_shake or false, Callback = function(Value) getgenv().config.auto_shake = Value save_config() spawn(function() while getgenv().config.auto_shake do task.wait() local shake_button = lp:WaitForChild("PlayerGui"):FindFirstChild("shakeui") and lp:WaitForChild("PlayerGui").shakeui:FindFirstChild("safezone"):FindFirstChild("button") if shake_button then shake_button.Size = UDim2.new(1001, 0, 1001, 0) vr:Button1Down(Vector2.new(1, 1)) vr:Button1Up(Vector2.new(1, 1)) end end end) end }) farm_sec:AddToggle("Toggle", { Title = "Auto Reel", Default = getgenv().config.auto_reel or false, Callback = function(Value) getgenv().config.auto_reel = Value save_config() spawn(function() while getgenv().config.auto_reel do task.wait() if not getgenv().config.auto_reel_perfect_catch then if not getgenv().config.auto_fail_catch then if lp:WaitForChild("PlayerGui"):FindFirstChild("reel") then task.wait(1) re.events.reelfinished:FireServer(100, false) end end end end end) end }) farm_sec:AddToggle("Toggle", { Title = "Perfect Catch", Default = getgenv().config.auto_reel_perfect_catch or false, Callback = function(Value) getgenv().config.auto_reel_perfect_catch = Value save_config() spawn(function() while getgenv().config.auto_reel_perfect_catch do task.wait() if not getgenv().config.auto_fail_catch then if lp:WaitForChild("PlayerGui"):FindFirstChild("reel") then task.wait(1) re.events.reelfinished:FireServer(100, true) end end end end) end }) local save_pos = general_tab.general:AddSection("Position") save_pos:AddButton({ Title = "Save Position", Description = "", Callback = function() getgenv().position = lp.Character.HumanoidRootPart.CFrame end }) save_pos:AddButton({ Title = "Teleport to Position", Description = "", Callback = function() if getgenv().position then lp.Character.HumanoidRootPart.CFrame = getgenv().position end end }) save_pos:AddButton({ Title = "Reset Position", Description = "", Callback = function() getgenv().position = nil end }) local teleport_tab = {teleport = Window:AddTab({ Title = "Teleport", Icon = "repeat" })} local island_sec = teleport_tab.teleport:AddSection("Island") local island_list = {} local function get_island_list() island_list = {} for _, island in pairs(workspace.world.spawns.TpSpots:GetChildren()) do if island:IsA("BasePart") then table.insert(island_list, island.Name) end end end get_island_list() local select_island_d = island_sec:AddDropdown("select_island_d", { Title = "Select Island", Values = island_list, Multi = false, Default = "", Callback = function(Value) getgenv().select_island = Value end }) select_island_d:OnChanged(function(Value) getgenv().select_island = Value end) local teleport_island = island_sec:AddButton({ Title = "Teleport To Island", Description = "", Callback = function() local selected_island = getgenv().select_island if selected_island then for _, teleport_island in pairs(workspace.world.spawns.TpSpots:GetChildren()) do if teleport_island.Name == selected_island and teleport_island:IsA("BasePart") then lp.Character.HumanoidRootPart.CFrame = teleport_island.CFrame return end end end end }) local event_sec = teleport_tab.teleport:AddSection("Event") local event_list = {} local function get_event_list() event_list = {} for i,v in pairs(workspace.zones.fishing:GetDescendants()) do if v:FindFirstChild("POIHeader") then table.insert(event_list, tostring(v.Name)) end end end get_event_list() local select_event_d = event_sec:AddDropdown("select_event_d", { Title = "Select Event", Values = event_list, Multi = false, Default = "", Callback = function(Value) getgenv().select_event = Value end }) local TeleportEvent = event_sec:AddButton({ Title = "Teleport To Event", Description = "", Callback = function() if getgenv().select_event and getgenv().select_event ~= "" then for i,v in pairs(workspace.zones.fishing:GetDescendants()) do if v:FindFirstChild("POIHeader") and v.Name == getgenv().select_event then local heightAboveWater = 40 lp.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(0, heightAboveWater, 0) return end end end end }) local RefreshEvent = event_sec:AddButton({ Title = "Refresh Event", Description = "", Callback = function() local current_selection = select_event_d.Value get_event_list() select_event_d:SetValues(event_list) if table.find(event_list, current_selection) then select_event_d:SetValue(current_selection) else select_event_d:SetValue(event_list[#event_list]) end end }) local npc_sec = teleport_tab.teleport:AddSection("NPC") local Npclist = {} local function RefreshNPCList() Npclist = {} for _, npc in pairs(game:GetService("Workspace").world.npcs:GetChildren()) do table.insert(Npclist, npc.Name) end end RefreshNPCList() local SelectNPC = npc_sec:AddDropdown("SelectNPC", { Title = "Select NPC", Values = Npclist, Multi = false, Default = "", Callback = function(Value) getgenv().TPNPC = Value end }) npc_sec:AddButton({ Title = "Teleport To NPC", Description = "", Callback = function() local selectedNPC = getgenv().TPNPC if selectedNPC then for _, npc in pairs(game:GetService("Workspace").world.npcs:GetChildren()) do if npc.Name == selectedNPC and npc:IsA("Model") and npc:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = npc.HumanoidRootPart.CFrame return end end end end }) npc_sec:AddButton({ Title = "Refresh NPC List", Description = "", Callback = function() RefreshNPCList() SelectNPC:SetValues(Npclist) end }) local shop_tab = {shop = Window:AddTab({ Title = "Shop", Icon = "shopping-bag" })} local seller_sec = shop_tab.shop:AddSection("Seller") seller_sec:AddButton({ Title = "Sell All", Description = "", Callback = function() workspace.world.npcs:FindFirstChild("Marc Merchant").merchant.sellall:InvokeServer() end }) seller_sec:AddButton({ Title = "Sell In Hand", Description = "", Callback = function() workspace.world.npcs:FindFirstChild("Marc Merchant").merchant.sell:InvokeServer() end }) seller_sec:AddToggle("Toggle", { Title = "Auto Sell All", Default = getgenv().config.auto_sell_all or false, Callback = function(Value) getgenv().config.auto_sell_all = Value while getgenv().config.auto_sell_all do task.wait() workspace.world.npcs:FindFirstChild("Marc Merchant").merchant.sellall:InvokeServer() end end }) seller_sec:AddToggle("Toggle", { Title = "Auto Sell In Hand", Default = getgenv().config.auto_sell_in_hand or false, Callback = function(Value) getgenv().config.auto_sell_in_hand = Value while getgenv().config.auto_sell_in_hand do task.wait() workspace.world.npcs:FindFirstChild("Marc Merchant").merchant.sell:InvokeServer() end end }) local totem_sec = shop_tab.shop:AddSection("Totem") local select_item_d = totem_sec:AddDropdown("select_item_d", { Title = "Select Totem", Values = {"Aurora Totem", "Sundial Totem", "Eclipse Totem", "Meteor Totem", "Tempest Totem", "Windset Totem", "Smokescreen"}, Multi = false, Default = 1, }) select_item_d:OnChanged(function(Value) getgenv().selected_totem = Value end) local item_ammount_d = totem_sec:AddInput("ammount_item", { Title = "Ammount", Default = 1, Placeholder = "Input Ammount...", Numeric = true, Finished = false, Callback = function(Value) getgenv().totem_ammount = Value end }) totem_sec:AddButton({ Title = "Buy Totem", Description = "", Callback = function() re.events.purchase:FireServer(getgenv().selected_totem, 'Item', nil, getgenv().totem_ammount) end }) local user_tab = {user = Window:AddTab({ Title = "User", Icon = "user" })} local user_sec = user_tab.user:AddSection("User") user_sec:AddToggle("Toggle", { Title = "Disable Oxygen", Default = getgenv().config.disable_oxygen or false, Callback = function(Value) getgenv().config.disable_oxygen = Value if getgenv().config.disable_oxygen then lp.Character.client.oxygen.Disabled = true else lp.Character.client.oxygen.Disabled = false end end }) user_sec:AddToggle("Toggle", { Title = "Walk On Water", Default = getgenv().config.walk_on_water or false, Callback = function(Value) getgenv().config.walk_on_water = Value for i, v in pairs(workspace.zones.fishing:GetChildren()) do if v.Name == "Ocean" then v.CanCollide = Value end end end }) local identify_sec = user_tab.user:AddSection("Stream") identify_sec:AddButton({ Title = "Protect Identify", Description = "", Callback = function() if not getgenv().Config then getgenv().Config = { Headless = false, FakeDisplayName = "PROTECTED", FakeName = "PROTECTED", FakeId = 666666666, } end local players = game:GetService('Players') local localPlayer = players.LocalPlayer local lastShadow = nil local function disguisechar(char, id) task.spawn(function() if not char then return end local hum = char:FindFirstChildOfClass('Humanoid') char:WaitForChild("Head") local desc local success repeat success = pcall(function() desc = players:GetHumanoidDescriptionFromUserId(id) end) task.wait(1) until success if hum and desc then desc.HeightScale = hum:WaitForChild("HumanoidDescription").HeightScale char.Archivable = true local disguiseclone = char:Clone() disguiseclone.Name = "disguisechar" disguiseclone.Parent = workspace for _, v in pairs(disguiseclone:GetChildren()) do if v:IsA("Accessory") or v:IsA("ShirtGraphic") or v:IsA("Shirt") or v:IsA("Pants") then v:Destroy() end end disguiseclone.Humanoid:ApplyDescriptionClientServer(desc) for _, v in pairs(char:GetChildren()) do if (v:IsA("Accessory") and v:GetAttribute("InvItem") == nil and v:GetAttribute("ArmorSlot") == nil) or v:IsA("ShirtGraphic") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") then v.Parent = game end end char.ChildAdded:Connect(function(v) if ((v:IsA("Accessory") and v:GetAttribute("InvItem") == nil and v:GetAttribute("ArmorSlot") == nil) or v:IsA("ShirtGraphic") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors")) and v:GetAttribute("Disguise") == nil then repeat task.wait() v.Parent = game until v.Parent == game end end) for _, v in pairs(disguiseclone:WaitForChild("Animate"):GetChildren()) do v:SetAttribute("Disguise", true) local real = char.Animate:FindFirstChild(v.Name) if v:IsA("StringValue") and real then real.Parent = game v.Parent = char.Animate end end for _, v in pairs(disguiseclone:GetChildren()) do v:SetAttribute("Disguise", true) if v:IsA("Accessory") then for _, v2 in pairs(v:GetDescendants()) do if v2:IsA("Weld") and v2.Part1 then v2.Part1 = char[v2.Part1.Name] end end v.Parent = char elseif v:IsA("ShirtGraphic") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") then v.Parent = char elseif v.Name == "Head" and v:FindFirstChildOfClass('SpecialMesh') then char.Head:FindFirstChildOfClass('SpecialMesh').MeshId = v:FindFirstChildOfClass('SpecialMesh').MeshId end end local localface = char:FindFirstChild("face", true) local cloneface = disguiseclone:FindFirstChild("face", true) if localface and cloneface then localface.Parent = game cloneface.Parent = char.Head end char.Humanoid.HumanoidDescription:SetEmotes(desc:GetEmotes()) char.Humanoid.HumanoidDescription:SetEquippedEmotes(desc:GetEquippedEmotes()) disguiseclone:Destroy() local function applyShadowDisguise() local shadow = workspace:FindFirstChild("Shadows") if shadow then local playerShadow = shadow:FindFirstChild(localPlayer.Name) if playerShadow and playerShadow ~= lastShadow then for _, part in pairs(playerShadow:GetChildren()) do if part:IsA("Accessory") or part:IsA("ShirtGraphic") or part:IsA("Shirt") or part:IsA("Pants") then part:Destroy() end end local bodyColors = playerShadow:FindFirstChildOfClass("BodyColors") if bodyColors then bodyColors.HeadColor = BrickColor.Random() bodyColors.LeftLegColor = BrickColor.Random() bodyColors.RightLegColor = BrickColor.Random() bodyColors.LeftArmColor = BrickColor.Random() bodyColors.RightArmColor = BrickColor.Random() bodyColors.TorsoColor = BrickColor.Random() end lastShadow = playerShadow end end end task.spawn(function() while true do if not workspace:FindFirstChild("Shadows") or not workspace.Shadows:FindFirstChild(localPlayer.Name) then lastShadow = nil end applyShadowDisguise() task.wait(1) end end) end end) end local oldUserId = tostring(localPlayer.UserId) local oldName = localPlayer.Name local oldDisplayName = localPlayer.DisplayName local function processtext(text) if string.gsub(text, oldName, getgenv().Config.FakeName) ~= text then return string.gsub(text, oldName, getgenv().Config.FakeName) elseif string.gsub(text, oldUserId, getgenv().Config.FakeId) ~= text then return string.gsub(text, oldUserId, getgenv().Config.FakeId) elseif string.gsub(text, oldDisplayName, getgenv().Config.FakeDisplayName) ~= text then return string.gsub(text, oldDisplayName, getgenv().Config.FakeDisplayName) end return text or '' end for _, v in next, game:GetDescendants() do if v:IsA("TextBox") or v:IsA("TextLabel") or v:IsA("TextButton") then v.Text = processtext(v.Text) v.Name = processtext(v.Name) v.Changed:Connect(function() v.Text = processtext(v.Text) v.Name = processtext(v.Name) end) end end game.DescendantAdded:Connect(function(descendant) if descendant:IsA("TextBox") or descendant:IsA("TextLabel") or descendant:IsA("TextButton") then descendant.Text = processtext(descendant.Text) descendant.Name = processtext(descendant.Name) descendant.Changed:Connect(function() descendant.Text = processtext(descendant.Text) descendant.Name = processtext(descendant.Name) end) end end) localPlayer.CharacterAppearanceId = getgenv().Config.FakeId if getgenv().Config.Headless == true then task.spawn(function() while true do local char = localPlayer.Character or localPlayer.CharacterAdded:Wait() if char and char:FindFirstChild("Head") then char.Head.Transparency = 1 local decal = char.Head:FindFirstChildOfClass("Decal") if decal then decal:Destroy() end end task.wait(0.5) end end) end pcall(function() disguisechar(localPlayer.Character, getgenv().Config.FakeId) end) localPlayer.CharacterAdded:Connect(function(character) disguisechar(character, getgenv().Config.FakeId) end) end }) local trade_tab = {trade = Window:AddTab({ Title = "Trade", Icon = "gift" })} local trade_sec = trade_tab.trade:AddSection("Trading") local player_list = {} local function get_player_list() player_list = {} for _, player in pairs(game.Players:GetPlayers()) do if player ~= lp then table.insert(player_list, player.Name) end end end get_player_list() local select_player = trade_sec:AddDropdown("select_player", { Title = "Select Player", Values = player_list, Multi = false, Default = "", Callback = function(Value) getgenv().select_player = Value end }) trade_sec:AddButton({ Title = "Refresh Player List", Description = "", Callback = function() get_player_list() select_player:SetValues(player_list) end }) trade_sec:AddToggle("Toggle", { Title = "Auto Send All Items", Default = getgenv().config.auto_trade_all_items or false, Callback = function(Value) getgenv().config.auto_trade_all_items = Value save_config() spawn(function() while getgenv().config.auto_trade_all_items do task.wait() for _, item in ipairs(lp.Backpack:GetChildren()) do if item:IsA("Tool") then item.Parent = lp.Character local offer_event = item:FindFirstChild("offer") if offer_event then local args = { [1] = getgenv().select_player } pcall(function() offer_event:FireServer(unpack(args)) end) end item.Parent = lp.Backpack end end end end) end }) trade_sec:AddButton({ Title = "Send All Items", Description = "", Callback = function() for _, item in ipairs(lp.Backpack:GetChildren()) do if item:IsA("Tool") then if item:IsA("Tool") then item.Parent = lp.Character local offer_event = item:FindFirstChild("offer") if offer_event then local args = { [1] = getgenv().select_player } pcall(function() offer_event:FireServer(unpack(args)) end) end item.Parent = lp.Backpack end end end end }) trade_sec:AddButton({ Title = "Send Equipped Item", Description = "", Callback = function() local target_player = game.Players:FindFirstChild(getgenv().select_player) if target_player then local equipped_tool = lp.Character:FindFirstChildWhichIsA("Tool") if equipped_tool and equipped_tool:FindFirstChild("offer") then equipped_tool.offer:FireServer(target_player) end end end }) trade_sec:AddToggle("Toggle", { Title = "Auto Accept Trade", Default = getgenv().config.auto_accept_trade or false, Callback = function(Value) getgenv().config.auto_accept_trade = Value save_config() spawn(function() while getgenv().config.auto_accept_trade do task.wait() local hud = lp.PlayerGui:FindFirstChild("hud") if hud then local safezone = hud:FindFirstChild("safezone") if safezone then local bodyAnnouncements = safezone:FindFirstChild("bodyannouncements") if bodyAnnouncements then local offerFrame = bodyAnnouncements:FindFirstChild("offer") if offerFrame and offerFrame:FindFirstChild("confirm") then firesignal(offerFrame.confirm.MouseButton1Click) end end end end end end) end }) local server_tab = {server = Window:AddTab({ Title = "Server", Icon = "wifi" })} local server_sec = server_tab.server:AddSection("Server") server_sec:AddButton({ Title = "Copy JobId", Description = "", Callback = function() setclipboard(game.JobId) end }) local jobid = server_sec:AddInput("Input", { Title = "Job Id", Default = "", Placeholder = "Input JobId", Numeric = false, Finished = false, Callback = function(Value) end }) server_sec:AddButton({ Title = "Join JobId", Description = "", Callback = function(Value) game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, jobid.Value, lp) end }) server_sec:AddButton({ Title = "Rejoin", Description = "", Callback = function() game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId, lp) end }) server_sec:AddButton({ Title = "Server Hop", Description = "", Callback = function() game:GetService("TeleportService"):Teleport(game.PlaceId, lp) end }) local miscellaneous_tab = {miscellaneous = Window:AddTab({ Title = "Miscellaneous", Icon = "align-justify" })} local misc_sec = miscellaneous_tab.miscellaneous:AddSection("Misc") misc_sec:AddToggle("Toggle", { Title = "Anti AFK", Default = getgenv().config.anti_afk or false, Callback = function(Value) getgenv().config.anti_afk = Value spawn(function() if getgenv().config.anti_afk then task.spawn(function() lp.Idled:connect(function() pcall(function() vr:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) task.wait() vr:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) end) end) end end) end }) misc_sec:AddButton({ Title = "Less Lag", Description = "", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/v5cvqQ7r"))() end }) misc_sec:AddToggle("Toggle", { Title = "Remove Fog", Default = getgenv().config.remove_fog or false, Callback = function(Value) getgenv().config.remove_fog = Value if getgenv().config.remove_fog then if game:GetService("Lighting"):FindFirstChild("Sky") then game:GetService("Lighting"):FindFirstChild("Sky").Parent = game:GetService("Lighting").bloom end else if game:GetService("Lighting").bloom:FindFirstChild("Sky") then game:GetService("Lighting").bloom:FindFirstChild("Sky").Parent = game:GetService("Lighting") end end end }) local rod_multiplier = miscellaneous_tab.miscellaneous:AddSection("Rod Multiplier") local rods_equip_amount = rod_multiplier:AddInput("rods_equip_amount", { Title = "Rods Multiplier Amount", Default = "", Placeholder = "Input Amount...", Numeric = true, Finished = false, Callback = function(Value) getgenv().rods_equip_amount = tonumber(Value) end }) rod_multiplier:AddButton({ Title = "Rod Multiplier", Description = "", Callback = function() for i = 1, getgenv().rods_equip_amount do local rod_of_the_depths = {[1] = "Rod Of The Eternal King"} re.events.equiprod:FireServer(unpack(rod_of_the_depths)) local rod_of_the_forgotten_fang = {[1] = "Rod Of The Depths"} re.events.equiprod:FireServer(unpack(rod_of_the_forgotten_fang)) end local equipped_rods = {} for _, tool in ipairs(lp.Character:GetChildren()) do if tool:IsA("Tool") then table.insert(equipped_rods, tool.Name) end end if not table.find(equipped_rods, "Rod Of The Eternal King") then local rod_of_eternal_king = {[1] = "Rod Of The Eternal King"} re.events.equiprod:FireServer(unpack(rod_of_eternal_king)) end end }) rod_multiplier:AddToggle("Toggle", { Title = "Auto Fail Catch", Default = getgenv().config.auto_fail_catch or false, Callback = function(Value) getgenv().config.auto_fail_catch = Value save_config() spawn(function() while getgenv().config.auto_fail_catch do task.wait() if lp:WaitForChild("PlayerGui"):FindFirstChild("reel") then task.wait() re.events.reelfinished:FireServer(0) end end end) end }) Window:SelectTab(1) Fluent:Notify({ Title = "Fisch:", Content = "Executed!", Duration = 5 })
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Comments
-
- should definitely add a walk speed, besides that this is fire asf
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- what do i download just to use it
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