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WaywardWombat

Mahou Shoujo: Kriemhild Gretchen

Jul 5th, 2018
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  1. >>>>>> Overview <<<<<<
  2.  
  3. Level: 80 (+1 for every subsequent fight, maxing out at 90)
  4. Strength: 110
  5. Toughness: 160
  6. Speed: 60
  7. Intelligence: 130
  8. Libido: 15
  9. Sensitivity: 10
  10. Corruption: 100
  11.  
  12. HP: 9000 (+500 for every subsequent fight, maxing out at 14000)
  13. Attack: 30
  14. Defense: 10 (+1 for every subsequent fight, maxing out at 20)
  15. Lust: 100 (starts with 10)
  16. Fatigue: 100
  17. Lust resistance: 96%
  18.  
  19. //Generally meant to be a ridiculously tanky, but not very high-damaging boss
  20.  
  21.  
  22. >>>>>> Scenes <<<<<<
  23.  
  24. >>First time
  25. //[Explore] random encounter
  26. //Unlocked two weeks after the meadow scene (or maybe just a level lock? 15 or so)
  27.  
  28. While you leisurely travel through the land, looking out for new sights, the sky turns grey as thick clouds roll near and the rumble of thunder fills the air. Great, rain. You look for a place to take shelter, but only spot a few trees nearby. No convenient huts, no city in the distance and no merchant selling umbrellas. You turn around to head back to camp, but seem to have lost your balance all of a sudden. You stumble, trip over yourself and fall.
  29.  
  30. Your hands catch you before your face has to greet the ground and as you stand up again, the world around you has turned... strange. It's still the same, mostly, but the trees don't look real any more, instead like cut-outs from a child's painting. The grass below you twists and shifts with each second, inducing a sickening sense of vertigo. A purple elephant frolics in a nearby lake, greeting you with a fountain of green water. Shaking and clutching your head, you trudge on. This must be some kind of fever dream; did you eat something weird? Did someone cast a spell on you without you noticing? You wonder as you stumble past two spindly little girls in witch costumes, pointing and snickering at you. You turn and watch as they step into a carriage shaped like a cake and drawn by two rather fat, bald men in nothing but their underwear, looking strikingly real and out of place. Are they real or part of this hallucination? You lumber on as it follows you at some distance.
  31.  
  32. You wander around aimlessly, amazed by sights you'd otherwise only see while under the influence. The further you go, the more convinced you are that this is not some mere dream or drug trip. It has to be magical. Even though this is all quite fascinating, you still don't want to linger; you have to find a way out of here. But no matter where you go, where you turn, you seem to be walking in circles. Or some strange power is preventing you from leaving. Or you're really just incredibly high after all. As another elephant like the first one rolls by—literally—you admit you're lost.
  33.  
  34. You turn around towards the men, still creeping behind you and dragging the carriage. But as soon as you do, they stop in their tracks and thrust their hands into the other's briefs. The jerking motions make it clear what they are doing as they look you dead into the eye. Maybe you shouldn't.
  35.  
  36. [Ask] [Walk on]
  37.  
  38.  
  39. > [Ask]
  40.  
  41. You stride towards to carriage, trying to ignore their unblinking stares as they jack each other off. Both are panting, sweating and exceedingly hairy everywhere but on their heads. You notice one of them is wearing ballet shoes, his meaty feet having torn the delicate footwear almost completely apart. The other has a small tattoo of a young girl, clad in a pink tutu, above his hips. Underneath is written a name, but you already wish you hadn't looked that closely and wrench your gaze away.
  42.  
  43. You stop a few meters away from the two and ask what this place is and how to get out of here. They do not react and simply stare on, only their hands moving. You ask again, stern and slowly. The one in the ballet shoes sluggishly opens his mouth. Just as you think he's going to answer, he groans and doubles over, a tell-tale stain appearing on his already caked underwear. The other takes his hand out of his friend's pants and licks it triumphantly.
  44.  
  45. You don't have time to decide whether to vomit or not as the carriage door is flung open and one of the witch-girls steps out, gesturing and shouting in a language you don't understand. She stomps up to the still-ejaculating man and delivers a harsh kick into his groin. He moans in pleasure, cum leaking out of his soaked briefs, and falls to the ground. He looks up to the girl and answers something in that strange language. Whatever it was, it didn't seem to please her, as she stomps back to the door, seething and shouting even more. You think that was all as she disappears into the carriage, but she comes back with an oversized teaspoon over her shoulder, almost as large as her entire body.
  46.  
  47. She stops next to the man, still lying on the ground and moaning, grips the spoon with her tiny hands, swings it over her head like an axe and brings it down onto his neck, severing his head clean off.
  48.  
  49. You stare in [if corruption <50:(shock) else:(confusion)], but then his severed head fizzes off, like a balloon left loose, and explodes in a shower of brain matter and confetti. The other man starts clapping, tears streaming from his eyes.
  50.  
  51. The girl walks back into the carriage, still shouting, and slams the door shut. You are left alone with a decapitated corpse and a half-naked man—tears, snot and his dead friend's cum smeared across his face.
  52.  
  53. This was even less helpful than you thought it would be. You decide to try and find a way out yourself.
  54.  
  55. [Next]
  56.  
  57.  
  58. > [Walk on]
  59.  
  60. You decide to leave the two freaks alone, not wanting to engage with either of them.
  61.  
  62. You walk on through this bizarre land, but find nothing that might help you. Glancing back a few times more, you are always greeted by the sight of the two men, hands in each other's pants. You could still ask them, but something tells you you'd only waste your time.
  63.  
  64. With few options left, you simply try walking into random directions, hoping to sooner or later arrive somewhere. Somewhere you could ask normal people, or at least find a landmark to guide you back to camp.
  65.  
  66. [Next]
  67.  
  68.  
  69. > [Next]
  70. //This is for both [Next] options above
  71.  
  72. As you continue to wander aimlessly through this strange, dream-like land, you notice your surroundings becoming stranger and stranger. Stranger than they already were. More elephants, lions, walruses and other exotic animals you have never seen before appear from seemingly nowhere, playing and dancing with each other and waving at you as you walk past. A girl wearing a demonic mask, riding a tapir, stops to greet you in a foreign language and points in the direction you were walking, before her mount takes off with a disturbingly human moan. The sky turns darker, and a light drizzle hits you. And here you had hoped you could escape the rain. You feel a tap on your hip and turn. A wombat with a top hat stands before you and hands you its umbrella. You thank the strange creature for its kindness, but it dissolves into sand as you grip the handle. As does the wombat. You sigh and march on.
  73.  
  74. Slight drizzle turns into splattering rainfall and you are soon soaked to the bone as you trudge through a large rice field where apparently, a chess tournament for dogs seems to be taking place. A humpback whale swimming through the ground knocks a few boards over, earning annoyed barks from the competitors. You chuckle.
  75.  
  76. Sudden shouts and shrieks from behind have you spinning around in alarm. The dogs scatter, some explode violently in pitiful howls.
  77.  
  78. A massive, red-and-green dragon is taking off with the carriage between its jaws. You ready your [weapon], but it spares you nothing but an uninterested glance.
  79.  
  80. As the large lizard fades into the distance, you become aware of the silence around you. The dogs are gone, some of their blood and entrails splattered across the field along with hundreds of chess pieces. The rain seems far, muffled, distant, as if you were underwater, even as it hits you with increasing force. A lighting strike arcs through the air, but no thunder reaches your ears.
  81.  
  82. Breathing becomes difficult, your vision clouds over and you shiver. Something claws at the back of your mind, a small voice, desperate for attention, but too quiet to be heard, even in this silence. A premonition settles over you like a leaden cloak trying to crush you under its weight. You know this sensation, you have felt it before. You wanted to forget, forget it ever happened, but you couldn't. It haunted you at night, kept you glancing at the sky. And now it came back. Now it has found you.
  83.  
  84. Shadows dance across the field, a roiling black-and-purple mist creeping forward, swallowing all and imprisoning you in an inky gaol. Canine innards start to move again, animated by black tendrils to form grotesque mockeries of the animals they once belonged to while battered stone soldiers rise from the mud like an army from its graves. They do not move, only stare; life-sized statues, silently watching you, leaning on their swords and maces, waiting for you to move. For you to turn around.
  85.  
  86. You don't want to. Not again. You want to flee. Get away from this dreadful place. But your body does not obey you any more. Slowly, you face [if corruption >50:(what you didn't want to face again, not like this; you aren't prepared) else:(what you never wanted to face again)].
  87.  
  88. A knot blocks your throat as you gaze upon the nightmare standing in this field before you. A mountainous creature, countless strands of black mist culminating into a vaguely humanoid figure far above you. It has grown arms—two skeletal appendages that end in long, horrible claws and only a single, piercing blue eye can be seen glaring down from its face up high, the other half obscured by a flow of smoke and shadows. The sky above has twisted into a cyclone and the rain has increased to a mighty torrent that would sting your [skin/fur/scales], if your body wasn't numb. Ever changing, ever shifting, the monstrosity vaguely reminds you of a tall, terrible woman wearing a flowing ball gown.
  89.  
  90. Your legs refuse to move and your mind scrapes at the edge of consciousness as it buckles under the nightmare's sheer, overwhelming presence. But you haven't been idle either since last you've met. You can do this. You clench your eyes, concentrate, breathe deep, grasp your [weapon] tighter and try to expel the force that clouds your senses.
  91.  
  92. Something strains, groans, then relents. A lock in your mind crumbles to dust, and it all comes crashing back.
  93.  
  94. The rain. The rain barraging your [skin], the howling storm tearing at your body, the thunderclaps rumbling above. And the laughter. The shrill, otherworldly laughter piercing your very core, sending icy shivers of terror down your spine with each dreadful note as you stand before this nightmare, [weapon] clenched in hand, but feeling as helpless as never before.
  95.  
  96. The voice, previously tiny and confined to the back of your mind, now screams at you through the deafening roar of the storm. And it screams only a single word as the colossal terror draws closer:
  97.  
  98. <b>RUN.</b>
  99.  
  100. [Fight]
  101. //Running away should be easy the first time
  102.  
  103.  
  104. >>Subsequent times
  105.  
  106. As you wander through the land, you notice a purple elephant prancing across a lake, blowing bubbles into the water that rise up into the clouded sky. It notices you and gives a cheerful trumpet in greeting. A light drizzle hits your [skin] and as you look around, the landscape changes to look more like a dream than reality. A small, skinny girl in a [witch's/clown's/ballet dancer's] dress hides beneath a tree, staring at you.
  107.  
  108. You have clearly wandered into the domain of Gretchen. If you continue, you will encounter her again, but do you really want to? Should you turn around now, you might be able to flee this place without fighting its terrible ruler.
  109.  
  110. [Press on] [Turn around]
  111.  
  112.  
  113. > [Turn around]
  114.  
  115. You would rather not encounter this nightmare again and turn around, walking briskly in the direction you came from. The ground shifts, becomes wobbly and spongy, your surroundings start to spin and swim. You don't know if you're floating or walking, crawling or diving. You close your eyes, breathe, concentrate, and press forward.
  116.  
  117. Suddenly, your senses return. The vertigo stops and you are back on firm ground. You open your eyes and take in a familiar, regular landscape. Letting out a breath you didn't realize you were holding, you sigh in relief.
  118.  
  119. You make your way back to camp, looking out for any purple elephants in the distance.
  120.  
  121. //Back to camp
  122. //1 hour consumed
  123.  
  124.  
  125. > [Press on]
  126.  
  127. Despite a voice in the back of your mind begging you not to, you want to face the nightmare again.
  128.  
  129. You approach the little girl and she skips off, knowing what you want. She always stays just within sight as she leads you through a bizarre labyrinth of flamingos dancing waltzes, burning cartwheels made of rats racing each other, a viper trying to sell you apples, an upside-down castle full of tarsiers with mock-weapons re-enacting a war, and across a lake filled entirely with orcas and cats; the cats steadily floating upwards while the orcas try to use their long, frog-like tongues to pull them back down again. The ones that aren't fortunate eventually explode in a violent shower of colorful fur, confetti and entrails.
  130.  
  131. As you near what you think is the center, the sky turns ever darker, almost black. Thunderclouds roil in a large cyclone overhead and the rain increases to a torrential barrage as shadows dance around the trees and bushes. A wild menagerie of grotesque creatures circles you to watch the spectacle. Then, ghostly laughter fills the air as the dark, terrible form of Gretchen rises from the ground, growing higher and higher until she towers far above you, piercing you with her unblinking, icy stare. Like a harbinger of death, she spreads her claws and howls, the image of pure terror, madness and destruction.
  132.  
  133. You shiver, close your eyes, take deep breaths and clutch your [weapon] tight. A lesser being might fall, but you came here for a reason.
  134.  
  135. You raise your [weapon] in challenge at the nightmare, and her otherworldly cackle echoes across the sky and through your soul in response.
  136.  
  137. [Fight]
  138.  
  139.  
  140. > [Fight]
  141.  
  142. <b>You are fighting Kriemhild Gretchen:</b>
  143. You are fighting Gretchen, a colossal creature of shadows and mist, roughly resembling a skeletal woman in a long ball gown. She has no legs, only the mass of countless tendrils that make up her "dress" connects her to the ground. Far above you, the tendrils converge into a humanoid upper body. Two willowy arms end in long, terrifying claws and a single, deep-blue eye seems to pierce straight into your soul. The other half of her face is obscured by a hair-like flow of smoke, reaching down to where her chest would be. Her form is always shifting and changing, appearing ethereal and physical at once and her constant laughter seems to reverberate from everywhere around you, seeping deep into your core and running shivers of dread down your spine.
  144.  
  145. Statuses:
  146. Lightly injured:
  147. <b>You notice a few small holes and scratches across her body. She doesn't seem to be able to regenerate them.</b>
  148. Moderately injured:
  149. <b>Some of her tendrils have gone limb, dragging across the ground.</b>
  150. Heavily injured:
  151. <b>Her form seems to fade, not the near-solid black she was before.</b>
  152. Near death:
  153. <b>The towering creature is swaying from side to side, her form flickering and fading.</b>
  154.  
  155. Slightly aroused:
  156. //no status message, light arousal shouldn't be apparent in any way
  157. Moderately aroused:
  158. <b>Her tendrils sway around in an almost sensual way. You wonder if she feels aroused.</b>
  159. Heavily aroused:
  160. <b>Her laughter has changed, clearly betraying her highly aroused state.</b>
  161. Near climax:
  162. <b>The nightmare struggles to fight, her tendrils lewdly grabbing at any onlookers that come too close.</b>
  163.  
  164.  
  165. > [Run]
  166.  
  167. Success:
  168. You listen to the voice screaming at you to run and [if pc has wings:(take off) else:(sprint off)] into the direction you came from. You don't dare look left or right as the bizarre sights of this realm zip past you. The nightmare's mocking laughter follows you, spurring you on, until finally, you break out of her domain and catch sight of Mareth's natural landscape again.
  169.  
  170. You sigh in relief as you stop to catch your breath again before you walk back to your camp.
  171.  
  172. //Back to camp
  173. //1 hour consumed
  174.  
  175. Failure:
  176. You listen to the voice screaming at you to run and try to [if pc has wings:(take off) else:(sprint off)] into the direction you came from, but you don't get far before a tendril catches you and you slam face-first into the mud. The nightmare's mocking cackle adds more terror than humiliation as the towering monstrosity closes in again.
  177.  
  178.  
  179.  
  180. >>Loss
  181.  
  182. First loss:
  183. You fall to the muddy ground, defeated. Above you, the terrible nightmare closes in, her echoing laughter drowning out all else. Darkness clouds your vision and you feel yourself slipping away into unconsciousness. Is this the end? You have no strength left to struggle as the tendrils coil around your limp form. They tighten down, one grasping your neck, cutting off your wind pipe, strangling you.
  184.  
  185. You are about to pass out. It is all hopeless, there is no escape from this, this is the end. Your only regret is that you [if corruption >50:(will now never dominate all of Mareth. You couldn't even beat the monster that is about to choke the life out of you) else:(couldn't put an end to the demon menace. But you'd like to think you've put a decent dent into their ranks)]. You close your eyes and wait for it all to end.
  186.  
  187. "<i>Don't give up!</i>"
  188.  
  189. A voice as sweet as your happiest memories calls out in your mind. You slowly open your eyes again. Are you dreaming? Perhaps you're already dead. A figure illuminated by an iridescent aura hovers between you and the nightmare. You can only see her back, long hair cascading down and gently rippling in the storm, two large, feathery wings keeping her aloft.
  190.  
  191. Gretchen recoils and her tendrils lash out against the bright figure, but she remains seemingly unhurt. Her grip on you relaxes until she finally lets go, retreating from the winged creature, and you feel the air rushing back into your lungs as you gasp and cough.
  192.  
  193. The last thing you feel before you pass out are soft hands gently caressing your cheeks.
  194.  
  195. //Wake up in camp
  196.  
  197.  
  198. Second/Subsequent losses:
  199. You fall to the muddy ground in defeat. Again, you could not best this nightmare. [if corruption >50:(You grit your teeth in anger and slam your fist into the mud. Damn it all.) else:(A hero like you should've done better. You curse your weakness.)]
  200.  
  201. Darkness closes in around you and powerful tendrils snatch you, lifting you up with ease, high into the air. The view would be beautiful, if you weren't struggling to remain conscious. Higher and higher you are carried, until you come face-to-face with Gretchen herself. She is even more terrifying up close, her spindly body reminding you of a charred corpse. She has no nose, no mouth, only a single visible eye pierces you in mocking triumph. Your heart hammers in your chest as she leans in close and wraps her scythe-like claws around you, embracing you like a grim reaper.
  202.  
  203. A small part of you clings to hope, hope that your mysterious saviour might appear again and wrench you from death's grasp.
  204.  
  205. But nothing happens. No light comes to your rescue, no sweet voice calms your roiling mind. You don't want to die, not here, not now, not like this. You weakly struggle in an attempt to free yourself from the nightmare's embrace. Maybe this is it, maybe it really <i>is</i> just a nightmare, a terrible dream, and in reality, you are in your camp, sleeping soundly, just waiting to wake up. Yes, that must be it. This is all a dream.
  206.  
  207. A numb pain rushes through your body as something fills your lungs. You double over, coughing, and see the blades jutting from your torso. Then they tear through you to the side and the last thing your mind registers is incessant, hysterical laughter.
  208.  
  209. //BAD END
  210.  
  211.  
  212.  
  213. >>Victory
  214.  
  215. By lust:
  216. Gretchen's laughter rises and rises as her tendrils swing around uncontrollably, grasping anything in reach. You manage to dodge her, but many of the creatures watching your fight are less fortunate. You watch as animals, humanoids and nightmarish monsters alike are lifted up into the air to be filled and ravaged by her never-ending mass of appendages. The nightmare laughs and cackles as she stages this grand, final orgy for her minions.
  217.  
  218. As more and more tendrils take the task of stuffing every whole they can find, her torso slowly tilts, until she finally topples over, her massive form coming to crash down like a colossal tower. The disembodied laughter peaks in an ear-rending cacophony as her body descends towards the earth.
  219.  
  220. Then, she impacts the ground. A blinding light fills your vision and a split-second later, you are thrown through the air by a massive blast wave that knocks the wind out of you. You land in the mud, dazed and momentarily deaf. It takes a while before you can stand up and your hearing returns to your ringing ears. When you look around, the sky and landscape have returned to normal.
  221.  
  222. A massive, smouldering crater lies where Gretchen crashed to the ground and the trees around you have been uprooted or lost most leaves and branches, but nothing of her or her influence remains.
  223.  
  224. Well, not quite. A small girl is slumped against a fallen tree, unconscious, and the purple elephant is staggering through, or rather into, the bushes, clearly jumbled by the blast, but it still gives a weak, but happy trumpet upon seeing you.
  225.  
  226. Do you want to fuck the elephant?
  227.  
  228. [Yes] [No] [Why?]
  229. //[Yes] has no requirements
  230. //[Yes] tooltip: "Anal only, he said."
  231. //[Why?] button is always greyed-out and unclickable
  232. //[Why?] tooltip: "Why not?"
  233.  
  234.  
  235. By health:
  236. Gretchen's laughter rises and rises as her tendrils swing around uncontrollably, striking at everything within their reach and raking deep furrows into the ground. You manage to dodge her, but most of the creatures watching your fight are less fortunate. You watch as animals, humanoids and nightmarish monsters alike are crushed and torn asunder in a display of gore that [if corruption >60:(makes you laugh and clap as bits and pieces are scattered through the air) else:(makes you flinch and turn)]. The nightmare laughs and cackles as she slaughters her minions without mercy or reason.
  237.  
  238. But the carnage slows down, her movements becoming sluggish and her body, once a terrible turmoil of shadows, looks faded. Her torso slowly tilts, until she finally topples over, her massive form coming to crash down like a colossal tower. The disembodied laughter peaks in an ear-rending cacophony as her body descends towards the earth.
  239.  
  240. Then, she impacts the ground. A blinding light fills your vision and a split-second later, you are thrown through the air by a massive blast wave that knocks the wind out of you. You land in the mud, dazed and momentarily deaf. It takes a while before you can stand up and your hearing returns to your ringing ears. When you look around, the sky and landscape have returned to normal.
  241.  
  242. A massive, smouldering crater lies where Gretchen crashed to the ground and the trees around you have been uprooted or lost most leaves and branches, but nothing of her or her influence remains.
  243.  
  244. Well, not quite. A small girl is slumped against a fallen tree, unconscious, her costume in tatters, and the purple elephant is staggering through, or rather into, the bushes, clearly jumbled by the blast. But it still gives a weak, but happy trumpet upon seeing you.
  245.  
  246. [if silly mode on:(Do you want to fuck the elephant?
  247.  
  248. [Yes] [No] [Why?]) else:([Next])]
  249. //[Yes] has no requirements
  250. //[Yes] tooltip: "Anal only, he said."
  251. //[Why?] button is always greyed-out and unclickable
  252. //[Why?] tooltip: "Why not?"
  253.  
  254.  
  255. > [Yes]
  256.  
  257. You watch the trundling elephant. It finally has enough of stumbling into the same bush over and over again and kneels down onto the ground, panting and making pitiful noises. Your gaze shifts to its trunk, weakly tapping the earth at an unknown rhythm, and an idea comes to you.
  258.  
  259. You undress, toss your [armor] aside and saunter up towards the dazed animal.
  260.  
  261. It looks at you through somewhat-intelligent eyes and mewls happily when you reach out and pat its head. He wraps his trunk around you to draw you closer. Maybe it wants to cuddle, so you indulge it for a bit.
  262.  
  263. But this is not what you had planned. Grabbing its trunk, you untangle yourself. Instead of letting it go, you give it a good rub-down, scraping off the mud caked to its skin and getting it as smooth as you can. This close, it seems massive. Wider than your fist and [if height >7':(as long as a person:) else:(longer than you are high)]. [if anal looseness >3:(But you're confident it's going to fit.) else if looseness =0:(You're not sure taking something this large as your first time is a good idea.) else:(You're not sure if you can even spread your tight pucker that far.)] Mentally preparing yourself, you give it a slight peck and bring it down to your [asshole].
  264.  
  265. [if anal looseness=0:(You push, but nothing happens. You push again, harder, to no avail. The elephant gives a slight trumpet and you can feel the air tickle your asshole. Be that way, but you're determined to do this. Gripping with both hands you push and thrust until finally, it plunges inside and your eyes go wide. You tremble. It feels even thicker than it is.) else:(You push, and after some coaxing, your asshole relents, allowing you to slip the tip inside, spreading you [if anal capacity <50:(almost painfully) else:(beautifully)] wide. It's thick, even thicker than it looked. You tremble.)] Slowly, you inch your way down the elephant's trunk, the animal mewling as you do so, until you can go no further. Your ass now thoroughly speared on its appendage, you hold still for a moment, then start gyrating your hips.[if pc has vagina:( Your needy [vagina] leaks excitement, jealous of your asshole.)][if pc has dick:( Your [cock], painfully erect, twitches every time the rough skin brushes over a particular spot inside your anus, desperate for something to penetrate, but it won't get any action today.)] You grow bolder with each revolution, adding a sliding motion to your rhythm, going faster and faster, until you're riding the elephant like a bull.
  266.  
  267. You can feel your orgasm approaching fast, but just as you are at the edge, the elephant beneath you shifts and attempts a trumpet. Only with its trunk lodged inside your asshole, all the air now rushes inside your intestines. You double over at the strange sensation, and it attempts again. Your stomach inflates, larger and larger, until you think you are going to burst. It hurts, your insides churn in protest and your spasming muscles won't let you move enough to even pull the trunk out. Are you going to die here, after all? After finally defeating the nightmare, you pop like a balloon while trying to fuck an elephant? What a way to go out.
  268.  
  269. Just as you think this is the end, your sphincter loses its battle against the massive air pressure and opens the floodgates. The resulting propulsion expulses the fat trunk out of your bowels and lifts you into the air, eyes wide in shock and relief alike. You finally cum, electric pleasure rippling through you [if pc has only vagina:(as your [vagina] clamps down hard and soaks your thighs) else if pc has only dick:(as you spray semen everywhere, twirling through the air) else if pc has dick and vagina:(as your pussy grows envious of your [cock]'s ability to spray cum everywhere as you fly through the air) else if pc has genderless mound:(as your insides tingle and spasm)]. You look down and see the elephant standing up and giving you a saluting trumpet, powerful and majestic as this beast should be. You salute back, a single tear streaming down your eye, and land face-first in the mud, dirt and sexual fluids spattering around you.
  270.  
  271. You nearly pass out, but manage to wrench yourself back from the edge of consciousness and stand up. You give the purple elephant a salute as it wanders into the bushes, waving you. Your asshole tingles pleasantly and you scratch your buttocks.
  272.  
  273. You should probably look for your [armor]. Now where did you leave that?
  274.  
  275. //If anal capacity <120, stretch to maximum looseness
  276.  
  277.  
  278. > [I hope you're happy.]
  279. //Answering [No] previously also leads here
  280.  
  281. You take a last look around the crater and are glad you did when you spot something glimmering at its center. You carefully climb down and weave your way through smouldering ashes and unidentifiable remains.
  282.  
  283. A long, thin bow lies in the mud beneath you, amazingly unscathed. Two purple jewels are inlaid into its dark wood above and below the grip and a beautiful rose blossom sprouts from the tip. You can feel its aura. Ominous and clearly corrupted, but powerful.
  284.  
  285. It must be a good bow, and even if you don't intend to use it, it's probably worth a lot or will at least make for a beautiful trophy. What do you want to do with it?
  286.  
  287. [Take it] [Leave it] [Burn it]
  288. //[Burn it] tooltip:"What could go wrong this time?"
  289. //[Burn it] doesn't need any fire spell or other way of making fire, there's plenty around
  290.  
  291.  
  292. > [Take it]
  293.  
  294. You pick the bow up and add it to the pile of garbage you carry around. It's surprisingly light, for its rather large size. And sturdy, too—even the rose blossom doesn't come off when you tug at it.
  295.  
  296. You climb back up the crater and stretch. This has all been incredibly exhausting; you would take a nap right here if you didn't know it to be much safer and comfortable at your camp. So you yawn and make your way back to get a well-deserved round of sleep after slaying your nightmare.
  297.  
  298. //Rose Branch Bow (Corrupted) get!
  299. //Back to camp
  300. //3 hours passed
  301.  
  302.  
  303. > [Leave it]
  304.  
  305. You think it unwise to even touch that. It's corrupted, you don't know what it will do to anyone that tries to use it and you're not going to be the one to find out.
  306.  
  307. You turn around and climb back up the crater and stretch. This has all been incredibly exhausting; you would take a nap right here if you didn't know it to be much safer and comfortable at your camp. So you yawn and make your way back to get a well-deserved round of sleep after slaying your nightmare.
  308.  
  309. //Back to camp
  310. //3 hours passed
  311.  
  312.  
  313. > [Burn it]
  314.  
  315. This corrupted filth needs to be cleansed. But you're also pretty damn tired. You look around and spot what you need. Taking the bow, which seems surprisingly light, you toss it onto a burning pile of who-knows-what. It's mostly black, bubbling slightly and reeks of burned flesh, but you don't care.
  316.  
  317. As the wood catches fire, a howling shriek fills the air. You double over and clutch your ears as the pitch rises and rises until finally, the bow bursts in an eruption of flame and shadows, spraying burning splinters throughout the crater.
  318.  
  319. You look up and hold your breath, but nothing.
  320.  
  321. The sky doesn't change, no blazing inferno traps you and no shadowy colossus appears. You breathe a sigh of relief and turn to climb back up the crater.
  322.  
  323. You stretch languidly. This has all been incredibly exhausting; you would take a nap right here if you didn't know it to be much safer and comfortable at your camp. So you yawn and make your way back to get a well-deserved round of sleep after slaying your nightmare.
  324.  
  325. //Back to camp
  326. //3 hours passed
  327.  
  328.  
  329.  
  330. >>>>>> Combat <<<<<<
  331. //All her regular attacks should be able to hit at any distance
  332. //Never tries to close in or back away, with one exception
  333.  
  334.  
  335. >>Her reaction to any tease attack, no matter if success or failure:
  336. Gretchen's laughter shifts slightly in tone. She almost sounds amused by your display.
  337.  
  338.  
  339. >>Regular Attack
  340. //raw damage = (strength + attack) x ascension multiplier
  341.  
  342. >Variation 1
  343. If hit:
  344. Something inside the black mass roils and before you can react, a tendril shoots out and slams into your torso, knocking the air out of your lungs.
  345. If dodged:
  346. Something inside the black mass roils. You barely have time to react as a tendril shoots right at you. It slams into the ground where you stood just a second ago, burrowing a deep furrow into the earth.
  347. If parried:
  348. Something inside the black mass roils. You barely manage to raise your [weapon] and deflect a tendril that tried to impale you.
  349.  
  350. >Variation 2
  351. If hit:
  352. A girl in a clown's dress comes charging at you, swinging a crow bar. She strikes you right into the side, leaving you reeling in pain as she prances off, cackling.
  353. If dodged:
  354. A girl in a clown's dress comes charging at you, swinging a crow bar. You dodge her narrowly. The weight of her swing leaves her spinning and she moans in frustration as she pirouettes out of existence.
  355. If parried:
  356. A girl in a clown's dress comes charging at you, swinging a crow bar. You parry her strike and smack her on the head. Tears well in her eyes and she runs away into the bushes, crying.
  357.  
  358. >Variation 3
  359. If hit:
  360. A giant cartwheel comes rolling out of nowhere and slams into you, knocking you over. It stops on top your prone body, grinding into you, then rolls off into the distance. You hope you didn't break anything.
  361. If dodged:
  362. A giant cartwheel comes rolling out of nowhere. You narrowly dodge, the wind hitting your face as it whizzes past you and off into the distance.
  363. If parried:
  364. A giant cartwheel of peace comes rolling out of nowhere. You swing your [weapon] around to intercept it and direct it to the side, where it mows into the crowd of panicking onlookers.
  365.  
  366.  
  367. >>Regular Tease
  368. //If possible, make her only use these after ~30 arousal. If not, then she should just prefer other attacks
  369. //Lust damage should be mediocre
  370.  
  371. >Variation 1
  372. If hit:
  373. The dark mass rumbles, and a tendril shoots out at you. You brace yourself, but gasp as it tenderly caresses your cheek, leaving a dark, sticky mass in its wake. You feel your arousal rise as it retracts, seemingly waving at you.
  374. If dodged:
  375. The dark mass rumbles, and a tendril shoots out at you. You dodge to the side and swat it away as it tries to follow. Looking almost dejected, it retracts.
  376.  
  377. >Variation 2
  378. If hit:
  379. A girl in a skin-tight leotard prances up to you and throws her arms around you. She kisses your cheek, giggles, and pushes away from you, falling backwards. As she hits the ground, she vanishes into purple smoke.
  380. If dodged:
  381. A girl in a skin-tight leotard prances up to you. She tries to hug you, but you push her away. You will not be deceived by that. Pouting, she draws a gigantic spoon and rams it through her stomach, exploding into purple smoke.
  382.  
  383. >Variation 3
  384. If hit:
  385. A small cheesecake materializes before you. You shrug and take a bite, only to notice it's been drugged, making you horny for more cheesecake.
  386. If dodged:
  387. A small cheesecake materializes before you. It smells weird, so you swat it away. When it should land on the ground, it instead falls through it, disappearing without a trace.
  388.  
  389.  
  390. >>Special Attacks
  391.  
  392. >Walpurgis
  393. //damage = intelligence x 13
  394. //Charges for two rounds
  395. //Immediately creates distance, if you weren't already distanced. Opportunist won't proc, can't be reacted to and ignores any status effects.
  396. //100% dodged by getting close, then "waiting" and not being in any prone state
  397. //30% chance to dodge by just getting close, but then doing something else instead of waiting
  398. //Guaranteed hits if distanced
  399. //Gretchen doesn't make any moves for one round afterwards
  400. //Shouldn't be used too often
  401.  
  402. >Warning in main battle screen:
  403.  
  404. First round:
  405. <b>Gretchen has backed away from you and is charging something.</b>
  406. Second round:
  407. <b>Gretchen is about to unleash a powerful attack. Watch out!</b>
  408.  
  409. >Begins charging
  410.  
  411. A sudden blast wave hits you and forces you back. Gretchen's cackle descends into a deep rumble as she floats away and lifts her "dress" of tendrils. They part at the center, forming a deep, cylindrical shape that she points right at you like a cannon of truly titanic proportions. Her thundering laughter is almost drowned out by the shifting storm, now coming from behind as the air around you is sucked towards the nightmare. You see the inside shimmering and crackling with energy, dark clouds whirling within.
  412.  
  413. <b>You have a terrible feeling about this.</b>
  414.  
  415. >next turn, charging
  416.  
  417. The pull of air is almost unbearable as Gretchen continues to charge her attack, and you do your best to not be sucked in as well, along with a few less lucky birds. The entire length of the gigantic "barrel" glows an unearthly purple, casting the field in an eerie, foreboding light. You can practically feel the energy contained within. Your whole body shudders with each violet lightning arcing across its surface.
  418.  
  419. >Second turn, unleashes charge
  420.  
  421. If hit:
  422. A split-second of complete silence. Then, with a piercing screech, Gretchen unleashes her charged-up power. You have no time to react as a massive blast of ghostly, sinister force hits you straight-on. The world is swallowed around you and replaced by a roaring maelstrom of pure energy. It tears into your very soul, ice-cold lances impaling your core, and you feel like you are being ripped apart—mentally and physically—as you are hurled through the air like a helpless ragdoll and slammed deep into the mud.
  423.  
  424. You think you might have broken every single bone[if body is goo:(, if you had any,)] and the vertigo makes you heave into the sludge.
  425.  
  426. If dodged:
  427. A split-second of complete silence. Then, with a piercing screech, Gretchen unleashes her charged-up power. But you're prepared. You dive into the mud and make yourself as small as possible as a massive cannon-blast of ghostly energy thunders by over your head. This close, you can feel it tugging and pulling at your very being, trying to draw you into the stream and rend you apart.
  428.  
  429. You shudder to think what would have happened if it had hit you.
  430.  
  431. >Third turn, cooldown
  432.  
  433. The blast has left a deep ravine in the landscape and crowd of spectators. Gretchen's lower body is steaming, her tendrils searing the muddy ground were they touch as she slowly rights herself again, cackling elatedly.
  434.  
  435.  
  436.  
  437. >Witch's Burrow
  438. //damage = intelligence x 7
  439. //Stunned for one round if hit
  440. //Charges for one round
  441. //Only used when distanced
  442. //Dodged by closing the distance
  443. //Guaranteed hit if distanced
  444.  
  445. >Warning in main battle screen:
  446. <b>The earth beneath you is shaking ominously.</b>
  447.  
  448. >Charging
  449.  
  450. Gretchen jams her tendrils into the mud, burying them deep. At first, nothing happens, but you nearly lose your footing when the earth beneath you suddenly starts shaking and cracking up. You should probably get away.
  451.  
  452. >Next turn
  453.  
  454. If hit:
  455. Tendrils break out of the ground and, before you can react, crash into you, tossing you high into the air like a children's toy. You are suddenly plucked mid-flight and slammed into the ground with bone-shattering force. Only the soft mud prevents a crippling injury, though the impact does leave you dazed.
  456.  
  457. If dodged:
  458. Tendrils break out of the ground where you stood only moments ago, and violently lash about, only to find nothing. Gretchen gives a high-pitched chuckle and retracts her appendages again.
  459.  
  460.  
  461.  
  462. >Witch's Bonfire
  463. //damage = intelligence x 7
  464. //Halves PC's strength for three rounds if hit
  465. //Charges for one round
  466. //Only used when close
  467. //Dodged by backing away
  468. //Guaranteed hit if close
  469.  
  470. >Warning in main battle screen:
  471. <b>The air around Gretchen has become searingly hot.</b>
  472.  
  473. >Charging
  474.  
  475. With a rumbling cackle, Gretchen stoops low towards the ground and remains there, motionless. She seems to have collapsed, but you suddenly feel the temperature around her rising. Within moments, the air has become unbearably hot, searing your [skin/fur/scales] and making every breath you take scorch your lungs. You should get away quickly.
  476.  
  477. >Next turn
  478.  
  479. If hit:
  480. Suddenly, the world is engulfed in purple flames and you are thrown backwards as you are caught in a massive blast that you had no way of dodging. The strength is seeped from your body as you are flung into the mud, feeling like you've been showered with burning oil. Momentarily robbed of sight and hearing, you stumble to your feet again, small flames licking across your scorched body.
  481.  
  482. If dodged:
  483. A detonation of purple flames rocks the earth as the heat reaches its peak. The blast wave flattens the reeds around you and shakes the trees at the field's edge, but you got far enough away from Gretchen to remain largely unscathed.
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