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- -- Variables
- local code = require(game.ReplicatedStorage.DataSource.EnumType).clientRemoteEvent.DamageMonster
- local unit = (function()
- for i,v in pairs(workspace.PlaceHero:GetChildren()) do
- if v.Name:find(game.Players.LocalPlayer.Name) and not v.Name:find("Doctor") then
- return v.Name
- end
- end
- end)()
- -- Yes
- while true do
- for i,v in pairs(workspace.Monsters:GetChildren()) do
- game.ReplicatedStorage.RemoteEvent["RemoteEvent_Notice"]:FireServer(code, {unit,{v}})
- end
- wait()
- end
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