Zeldaboy111

Skript #154

Apr 30th, 2019
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  1. options:
  2. {mb::messages::%{_p}%::%{_c}%::%{messages::%{_p}%::%{_c}%}%} = {mb::messages::%{_p}%::%{_sendTo}%::%{messages::%{_p}%::%{_c}%}%}
  3. {mb::messages::%{_c}%::%{_p}%::%{messages::%{_p}%::%{_c}%}%} = {mb::messages::%{_p}%::%{_sendTo}%::%{messages::%{_p}%::%{_c}%}%}
  4.  
  5. {mb::messages::sender::%{_p}%::%{_c}%} = {mb::messages::sender::%{_c}%::%{_p}%}
  6.  
  7. {messages::%{_p}%::%{_c}%} = {messages::%{_p}%::%{_sendTo}%}
  8. {messages::%{_c}%::%{_p}%} = {messages::%{_sendTo}%::%{_p}%}
  9.  
  10.  
  11. on enable:
  12. set {mb::prefix} to "&3[&dMobile&3] &f>> &8"
  13.  
  14. on join:
  15. if {mb::whatsapp::%player%::contacten::*} is not set:
  16. add player to {mb::whatsapp::%player%::contacten::*}
  17.  
  18.  
  19. command /mobile [<text>] [<text>] [<text>] [<text>]:
  20. aliases: /mb
  21. trigger:
  22. if arg 1 is "get":
  23. give player a book named "&8Mobile" with lore "&7Mobieltje"
  24. stop
  25.  
  26. if arg 1 is "whatsapp" OR "app":
  27. if arg 2 is "read":
  28. whatsapp(player, "Main")
  29. stop
  30. if arg 2 is "send":
  31. if arg 3 is set:
  32. if {mb::whatsapp::%player%::contacten::*} contains "%arg 3%":
  33. if arg 4 is set:
  34. sendWA(player, "%arg 3%", "%arg 4%")
  35. stop
  36.  
  37. else:
  38. send "%{mb::prefix}% &4Je moet nog een &cbericht &4opgeven."
  39. stop
  40.  
  41. else:
  42. send "%{mb::prefix}% &4De persoon &c%arg 3% &4staat niet tussen je contacten."
  43. stop
  44. else:
  45. send "%{mb::prefix}% &4Je moet nog een &ccontact &4en &cbericht &4opgeven."
  46. stop
  47.  
  48.  
  49. on rightclick:
  50. player is holding a book named "&8Mobile" with lore "&7Mobieltje":
  51. open chest with 1 rows named "&8Mobile" to player
  52. make gui slot 0 of player with a green dye named "&2Whatsapp" to run function whatsapp(player, "Main")
  53. make gui slot 1 of player with a gold block named "&6Bank" to run function bank(player, "menu")
  54.  
  55.  
  56. function sendWA(p: Player, c: String, s: String):
  57. set {mb::messages::%{_p}%::%{_c}%::%{c}%} to {_s}
  58. set {mb::messages::%{_c}%::%{_s}%::%{c}%} to {_s}
  59. set {mb::messages::sender::%{_p}%::%{_c}%} to {_p}
  60. set {mb::messages::sender::%{_c}%::%{_p}%} to {_p}
  61. add 1 to {messages::%{_p}%::%{_c}%}
  62. add 1 to {messages::%{_c}%::%{_p}%}
  63.  
  64. function whatsapp(p: Player, s: String):
  65. #Jezelf in contacten
  66. if {_s} is "Main":
  67. open chest with 1 rows named "&2Contacten - Whatsapp" to {_p}
  68. make gui slot 0 of {_p} with a book named "&6%{_p}%" to close then run function whatsapp({_p}, "Read.%{_p}%")
  69. stop
  70.  
  71. if {_s} contains "Read.":
  72.  
  73. replace all "Read." in {_s} with ""
  74. set {_sendTo} to {_s}
  75.  
  76. open chest with 6 rows named "&2%{_sendTo}% - Whatsapp" to {_p}
  77. add 1 to {_count}
  78. make gui slot {_count} of {_p} with a paper to close
  79. #send "%{messages::%{_p}%::%{_sendTo}%}%" to {_p}
  80. #set {_count} to 8
  81. #loop {messages::%{_p}%::%{_c}%} times:
  82. # add 1 to {_count}
  83.  
  84. #createWAMessage({_p}, {_sendTo}, {_count})
  85.  
  86. #make gui slot {messages::%{_p}%::%{_c}%} of {_p} with a paper named "%{mb::messages::%{_p}%::%{_sendTo}%::%{_c}%}%" with lore "&7Sender: %{mb::messages::sender::%{_p}%::%{_c}%}%" to close
  87. #send "%{mb::messages::%{_p}%::%{_sendTo}%::%{c}%}%" to {_p}
  88. #send "%{mb::messages::%{_sendTo}%::%{_p}%::%{c}%}%" to {_p}
  89. #if {mb::messages::%{_p}%::%{_sendTo}%::%{c}%} is set:
  90. # make gui slot {_slot} of {_p} with a paper named "&f%{mb::messages::%{_p}%::%{_sendTo}%::%{_c}%}%" with lore "&7Sender: %{_p}%" to close
  91. # add 1 to {_slot}
  92.  
  93. #if {mb::messages::%{_sendTo}%::%{_p}%::%{c}%} is set:
  94. # make gui slot {_slot} of {_p} with a paper named "%{mb::messages::%{_sendTo}%::%{_p}%::%{_c}%}%" with lore "&7Sender: %{_sendTo}%" to close
  95. # add 1 to {_slot}
  96.  
  97. function createWAMessage(p: Player, s: String, slot: String):
  98. send "d" to {_p}
  99. send "%{_slot}%" to {_p}
  100. make gui slot {_slot} of {_p} with a paper to close
  101.  
  102. #function bank(p: Player, s: String):
  103. #Accounts (persoonlijk - gold block)
  104.  
  105. #Geld (waardes; iron = 10, gold = 50 & diamond = 100)
  106. 15
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