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- #include "zcommon.acs"
- #library "GLOBAL"
- global int 1:MonsterKills;
- global int 2:SkyOn;
- global int 3:RandomizeMusicOn;
- global int 4:PicassoOn;
- global int 5:GenitalsOn;
- global int 6:ParkcoreOff;
- global int 7:ClawshotOff;
- global int 8:ForceDM;
- function int sqrt(int number)
- {
- if(number <= 3)
- {
- if(number > 0)
- {
- return 1;
- }
- return 0;
- }
- int oldAns = number >> 1, // initial guess
- newAns = (oldAns + number / oldAns) >> 1; // first iteration
- // main iterative method
- while(newAns < oldAns)
- {
- oldAns = newAns;
- newAns = (oldAns + number / oldAns) >> 1;
- }
- return oldAns;
- }
- function int distance (int tid1, int tid2)
- {
- int x, y, z, d;
- x = GetActorX(tid1) - GetActorX(tid2) >> 16; // Convert fixed point to integer
- y = GetActorY(tid1) - GetActorY(tid2) >> 16;
- z = GetActorZ(tid1) - GetActorZ(tid2) >> 16;
- d = sqrt( x*x + y*y + z*z );
- return d;
- }
- function int distancexy (int tid1, int tid2)
- {
- int x, y, z, d;
- x = GetActorX(tid1) - GetActorX(tid2) >> 16;
- y = GetActorY(tid1) - GetActorY(tid2) >> 16;
- d = sqrt( x*x + y*y );
- return d;
- }
- function int distancez (int tid1, int tid2)
- {
- int x, y, z, d;
- z = GetActorZ(tid1) - GetActorZ(tid2) >> 16;
- d = sqrt( z*z );
- return d;
- }
- script 500 ENTER
- {
- Thing_ChangeTID(7300+PlayerNumber(),0);
- delay(1);
- Thing_ChangeTID(0,7300+PlayerNumber());
- SetPlayerProperty(0,0,PROP_FROZEN);
- GiveInventory("RetractHook",1);
- GiveInventory("AtDestination",1);
- TakeInventory("FiringHook",1);
- GiveInventory("Retract Clawshot",1);
- }
- script 501 (void) // Fires the hook
- {
- int x = GetActorX(7300+PlayerNumber());
- int y = GetActorY(7300+PlayerNumber());
- int z = GetActorZ(7300+PlayerNumber()) + 32.0;
- if(checkinventory("FiringHook"))
- {
- terminate;
- }
- else
- {
- GiveInventory("FiringHook",1);
- TakeInventory("RetractHook",1);
- TakeInventory("AtDestination",1);
- SpawnProjectile(7300+PlayerNumber(),"HookshotProjectile",GetActorAngle(0) / 255,255,GetActorPitch(0) / -42,0,7400+PlayerNumber());
- delay(1);
- SetActorPosition(7400+PlayerNumber(), x, y, z, 0);
- }
- }
- script 503 (void)
- {
- ActivatorSound("Hookshot/Pull",127);
- SetPlayerProperty(0,1,PROP_FROZEN);
- delay(1);
- ACS_ExecuteAlways(504,0,0,0,0);
- }
- script 504 (void) // Activates the pull
- {
- if(checkinventory("AtDestination"))
- {
- ACS_ExecuteAlways(506,0,0,0,0);
- }
- else
- {
- ThrustThing(GetActorAngle(7400+PlayerNumber()) >> 8,-DistanceXY(7300+PlayerNumber(),7400+PlayerNumber()) / 64,1,0);
- ACS_ExecuteAlways(505,0,0,0,0);
- delay(1);
- restart;
- }
- }
- script 505 (void)
- {
- if(GetActorZ(0) <= GetActorZ(7400+PlayerNumber()))
- {
- ThrustThingZ(0,DistanceZ(7300+PlayerNumber(),7400+PlayerNumber()) / 12,0,1);
- }
- else
- {
- ThrustThingZ(0,-DistanceZ(7300+PlayerNumber(),7400+PlayerNumber()) / 12,0,1);
- }
- }
- script 506 (void) // Sticks you to the wall
- {
- if(checkinventory("RetractHook"))
- {
- terminate;
- }
- else
- {
- SetActorVelocity(7300+PlayerNumber(),0,0,0,0,0);
- spawnspotforced("ClawshotImmobile",7300+PlayerNumber(),0,0);
- delay(1);
- restart;
- }
- }
- script 507 (void) // Detracts the hook
- {
- GiveInventory("RetractHook",1);
- GiveInventory("AtDestination",1);
- TakeInventory("FiringHook",1);
- SetPlayerProperty(0,0,PROP_FROZEN);
- Thing_Remove(7400+PlayerNumber());
- }
- script 508 DEATH
- {
- Thing_ChangeTID(7300+PlayerNumber(),0);
- GiveInventory("RetractHook",1);
- GiveInventory("AtDestination",1);
- TakeInventory("FiringHook",1);
- SetPlayerProperty(0,0,PROP_FROZEN);
- Thing_Remove(7400+PlayerNumber());
- }
- script 509 RESPAWN
- {
- Thing_ChangeTID(0,7300+PlayerNumber());
- GiveInventory("RetractHook",1);
- GiveInventory("AtDestination",1);
- TakeInventory("FiringHook",1);
- GiveInventory("Retract Clawshot",1);
- }
- script 696 (void) // Flash Light Toggle
- {
- if(checkinventory("FlashLightOn"))
- {
- ACS_ExecuteAlways(698,0,0,0,0);
- }
- else
- {
- ACS_ExecuteAlways(697,0,0,0,0);
- }
- }
- script 697 (void) // Turn on Flash Light
- {
- GiveInventory("FlashLightOn",1);
- ACS_ExecuteAlways(700+PlayerNumber(),0,0,0,0);
- ActivatorSound("FlashLight/On",127);
- }
- script 698 (void) // Turn off Flash Light
- {
- TakeInventory("FlashLightOn",1);
- TakeInventory("FlashLightIsOn",1);
- ActivatorSound("FlashLight/Off",127);
- }
- script 699 (void)
- {
- ACS_Terminate(991,0);
- }
- script 700 (void) // Flash Light Scripts
- {
- if(checkinventory("FlashLightIsOn"))
- {
- GiveInventory("FlashLightBeam",1);
- delay(1);
- restart;
- }
- else
- {
- terminate;
- }
- }
- script 701 ENTER
- {
- ACS_ExecuteAlways(718,0,0,0,0);
- ACS_ExecuteAlways(723,0,0,0,0);
- }
- script 703 RESPAWN
- {
- ACS_ExecuteAlways(719,0,0,0,0);
- ACS_ExecuteAlways(724,0,0,0,0);
- }
- script 705 (void)
- {
- if (Checkinventory("DoingLongJump") >= 1)
- {
- Terminate;
- }
- else
- {
- GiveInventory("DoingLongJump",1);
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- ACS_ExecuteAlways(707,0,0,0,0);
- }
- }
- script 707 (void)
- {
- int x = GetActorX (0);
- int y = GetActorY (0);
- int z = GetActorZ (0) + 32.0;
- int z2 = GetActorZ (0) + 48.0;
- int angle = GetActorAngle (0);
- Spawn ("LongJumpCheckerPickUp", x + cos (angle + 1.0) * 88, y + sin (angle + 1.0) * 88, z);
- Spawn ("IsStanding", x, y, z2);
- delay(13);
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingLongJump",999);
- }
- script 709 (void)
- {
- if (Checkinventory("LongJumpChecker") >= 1)
- {
- ACS_ExecuteAlways(711,0,0,0,0);
- }
- else
- {
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingLongJump",999);
- }
- }
- script 711 (void)
- {
- if (Checkinventory("IsStanding") >= 1)
- {
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingLongJump",999);
- }
- else
- {
- GiveInventory("DoingLongJump",1);
- ACS_ExecuteAlways(712,0,0,0,0);
- }
- }
- script 712 (void)
- {
- int x = GetActorX (0);
- int y = GetActorY (0);
- int z = GetActorZ (0);
- int z2 = GetActorZ (0) + 48.0;
- int angle = GetActorAngle (0);
- Spawn ("LongJumpPickup", x + cos (angle + 1.0) * 48, y + sin (angle + 1.0) * 48, z2);
- delay(13);
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingLongJump",999);
- }
- script 713 (void)
- {
- if (Checkinventory("DoingLongJump") >= 1)
- {
- ACS_ExecuteAlways(715,0,0,0,0);
- }
- else
- {
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingLongJump",999);
- }
- }
- script 715 (void)
- {
- if(GetActorZ (0) - GetActorFloorZ (0) > 0)
- {
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingLongJump",999);
- }
- else
- {
- ACS_ExecuteAlways(963,0,0,0,0);
- }
- }
- script 717 (int Picasso) // Admin Change Picasso
- {
- if(Picasso == 0)
- {
- PicassoOn = 0;
- }
- if(Picasso == 1) // On
- {
- PicassoOn = 1;
- }
- }
- script 718 (void)
- {
- switch(PicassoOn)
- {
- case 0:
- TakeInventory("Sharpie",1);
- break;
- case 1:
- GiveInventory("Sharpie",1);
- break;
- }
- }
- script 719 (void)
- {
- switch(PicassoOn)
- {
- case 0:
- break;
- case 1:
- ACS_ExecuteAlways(720,0,0,0,0);
- break;
- }
- }
- script 720 (void)
- {
- if (GameType () != GAME_NET_DEATHMATCH)
- {
- ACS_ExecuteAlways(721,0,0,0,0);
- }
- else
- {
- GiveInventory("Sharpie",1);
- }
- }
- script 721 (void)
- {
- if (ForceDM == 1)
- {
- GiveInventory("Sharpie",1);
- }
- else
- {
- terminate;
- }
- }
- script 722 (int Genitals) // Admin Change Genitals
- {
- if(Genitals == 0)
- {
- GenitalsOn = 0;
- }
- if(Genitals == 1) // On
- {
- GenitalsOn = 1;
- }
- }
- script 723 (void)
- {
- switch(GenitalsOn)
- {
- case 0:
- ACS_ExecuteAlways(728,0,0,0,0);
- break;
- case 1:
- ACS_ExecuteAlways(727,0,0,0,0);
- break;
- }
- }
- script 724 (void)
- {
- switch(GenitalsOn)
- {
- case 0:
- break;
- case 1:
- ACS_ExecuteAlways(725,0,0,0,0);
- break;
- }
- }
- script 725 (void)
- {
- if (GameType () != GAME_NET_DEATHMATCH)
- {
- ACS_ExecuteAlways(726,0,0,0,0);
- }
- else
- {
- ACS_ExecuteAlways(727,0,0,0,0);
- }
- }
- script 726 (void)
- {
- if (ForceDM == 1)
- {
- ACS_ExecuteAlways(727,0,0,0,0);
- }
- else
- {
- terminate;
- }
- }
- script 727 (void)
- {
- if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 0)
- {
- GiveInventory("Weiner",1);
- }
- else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 1)
- {
- GiveInventory("Cooter",1);
- }
- else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 2)
- {
- GiveInventory("Weiner",1);
- }
- else
- {
- terminate;
- }
- }
- script 728 (void)
- {
- if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 0)
- {
- TakeInventory("Weiner",1);
- }
- else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 1)
- {
- TakeInventory("Cooter",1);
- }
- else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 2)
- {
- TakeInventory("Weiner",1);
- }
- else
- {
- terminate;
- }
- }
- script 729 (int Parkcore) // Admin Change Parkcore
- {
- if(Parkcore == 0) // On
- {
- ParkcoreOff = 0;
- }
- if(Parkcore == 1)
- {
- ParkcoreOff = 1;
- }
- }
- script 730 (int Clawshot) // Admin Change Clawshot
- {
- if(Clawshot == 0) // On
- {
- ClawshotOff = 0;
- }
- if(Clawshot == 1)
- {
- ClawshotOff = 1;
- }
- }
- script 731 (int Force) // Admin Change Force DM
- {
- if(Force == 0)
- {
- ForceDM = 0;
- }
- if(Force == 1) // On
- {
- ForceDM = 1;
- }
- }
- script 750 (void)
- {
- delay(35*7);
- fadeto(255,0,0,0.5,0.1);
- delay(35*15);
- fadeto(0,0,0,1.0,9.0);
- }
- script 755 (void)
- {
- if (Checkinventory("DoingWallJump") >= 1)
- {
- Terminate;
- }
- else
- {
- GiveInventory("DoingWallJump",1);
- ACS_ExecuteAlways(757,0,0,0,0);
- }
- }
- script 757 (void)
- {
- if(GetActorZ (0) - GetActorFloorZ (0) > 0)
- {
- ACS_ExecuteAlways(800,0,0,0,0);
- }
- else
- {
- TakeInventory("DoingWallJump",999);
- }
- }
- script 800 (void) // Wall Jump Limiter
- {
- if (Checkinventory("WallJumpLimiter") >= 8)
- {
- TakeInventory("DoingWallJump",999);
- }
- else
- {
- ACS_ExecuteAlways(953,0,0,0,0);
- }
- }
- script 801 (void) // prints out the currently selected taunt
- {
- int tauntnumber = CheckInventory("Taunt");
- switch(tauntnumber)
- {
- case 0: // Are you serious?
- HudMessage(s:"\cgAre you serious?\nAttack now!\nCancel that";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 1: // Attack now!
- HudMessage(s:"Are you serious?\n\cgAttack now!\nCancel that\nCover me";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 2: // Cancel that
- HudMessage(s:"Are you serious?\nAttack now!\n\cgCancel that\nCover me\nDie already!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 3: // Cover me
- HudMessage(s:"Attack now!\nCancel that\n\cgCover me\nDie already!\nEnemy has powerup";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 4: // Die already!
- HudMessage(s:"Cancel that\nCover me\n\cgDie already!\nEnemy has powerup\nEnemy spotted";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 5: // Enemy has powerup
- HudMessage(s:"Cover me\nDie already!\n\cgEnemy has powerup\nEnemy spotted\nGrab the armor";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 6: // Enemy spotted
- HudMessage(s:"Die already!\nEnemy has powerup\n\cgEnemy spotted\nGrab the armor\nGreat game!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 7: // Grab the armor
- HudMessage(s:"Enemy has powerup\nEnemy spotted\n\cgGrab the armor\nGreat game!\nHack!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 8: // Great game!
- HudMessage(s:"Enemy spotted\nGrab the armor\n\cgGreat game!\nHack!\nI have an extra weapon";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 9: // Hack!
- HudMessage(s:"Grab the armor\nGreat game!\n\cgHack!\nI have an extra weapon\nI have the armor";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 10: // I have an extra weapon
- HudMessage(s:"Great game!\nHack!\n\cgI have an extra weapon\nI have the armor\nI have the powerup";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 11: // I have the armor
- HudMessage(s:"Hack!\nI have an extra weapon\n\cgI have the armor\nI have the powerup\nI need a weapon";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 12: // I have the powerup
- HudMessage(s:"I have an extra weapon\nI have the armor\n\cgI have the powerup\nI need a weapon\nI need health";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 13: // I need a weapon
- HudMessage(s:"I have the armor\nI have the powerup\n\cgI need a weapon\nI need health\nIll take that";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 14: // I need health
- HudMessage(s:"I have the powerup\nI need a weapon\n\cgI need health\nIll take that\nIm armed and ready!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 15: // Ill take that
- HudMessage(s:"I need a weapon\nI need health\n\cgIll take that\nIm armed and ready!\nIm not ready";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 16: // Im armed and ready!
- HudMessage(s:"I need health\nIll take that\n\cgIm armed and ready!\nIm not ready\nIm taking fire!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 17: // Im not ready
- HudMessage(s:"Ill take that\nIm armed and ready!\n\cgIm not ready\nIm taking fire!\nItem avalible";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 18: // Im taking fire!
- HudMessage(s:"Im armed and ready!\nIm not ready\n\cgIm taking fire!\nItem avalible\nMove in";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 19: // Item avalible
- HudMessage(s:"Im not ready\nIm taking fire!\n\cgItem avalible\nMove in\nNegative";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 20: // Move in
- HudMessage(s:"Im taking fire!\nItem avalible\n\cgMove in\nNegative\nNo way!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 21: // Negative
- HudMessage(s:"Item avalible\nMove in\n\cgNegative\nNo way!\nOn my way";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 22: // No way!
- HudMessage(s:"Move in\nNegative\n\cgNo way!\nOn my way\nOver here!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 23: // On my way
- HudMessage(s:"Negative\nNo way!\n\cgOn my way\nOver here!\nPrepare for attack";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 24: // Over here!
- HudMessage(s:"No way!\nOn my way\n\cgOver here!\nPrepare for attack\nPull back!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 25: // Prepare for attack
- HudMessage(s:"On my way\nOver here!\n\cgPrepare for attack\nPull back!\nRoger";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 26: // Pull back!
- HudMessage(s:"Over here!\nPrepare for attack\n\cgPull back!\nRoger\nThat sucked!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 27: // Roger
- HudMessage(s:"Prepare for attack\nPull back!\n\cgRoger\nThat sucked!\nYeah right";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 28: // That sucked!
- HudMessage(s:"Pull back!\nRoger\n\cgThat sucked!\nYeah right\nTake him down!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 29: // Yeah right
- HudMessage(s:"Roger\nThat sucked!\n\cgYeah right\nTake him down!\nDont let him get away!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 30: // Take him down!
- HudMessage(s:"That sucked!\nYeah right\n\cgTake him down!\nDont let him get away!\nGive up, your surrounded!";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 31: // Dont let him get away!
- HudMessage(s:"Yeah right\nTake him down!\n\cgDont let him get away!\nGive up, your surrounded!\nWaiting for orders";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 32: // Give up, your surrounded!
- HudMessage(s:"Take him down!\nDont let him get away!\n\cgGive up, your surrounded!\nWaiting for orders\nIn position";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 33: // Waiting for orders
- HudMessage(s:"Dont let him get away!\nGive up, your surrounded!\n\cgWaiting for orders\nIn position";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 34: // In position
- HudMessage(s:"Give up your surrounded!\nWaiting for orders\n\cgIn position";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- }
- }
- script 802 (void) // plays the currently selected taunt
- {
- int tauntnumber = CheckInventory("Taunt");
- switch(tauntnumber)
- {
- case 0:
- ActivatorSound("voice01",127);
- break;
- case 1:
- ActivatorSound("voice02",127);
- break;
- case 2:
- ActivatorSound("voice03",127);
- break;
- case 3:
- ActivatorSound("voice04",127);
- break;
- case 4:
- ActivatorSound("voice05",127);
- break;
- case 5:
- ActivatorSound("voice06",127);
- break;
- case 6:
- ActivatorSound("voice07",127);
- break;
- case 7:
- ActivatorSound("voice08",127);
- break;
- case 8:
- ActivatorSound("voice09",127);
- break;
- case 9:
- ActivatorSound("voice10",127);
- break;
- case 10:
- ActivatorSound("voice11",127);
- break;
- case 11:
- ActivatorSound("voice12",127);
- break;
- case 12:
- ActivatorSound("voice13",127);
- break;
- case 13:
- ActivatorSound("voice14",127);
- break;
- case 14:
- ActivatorSound("voice15",127);
- break;
- case 15:
- ActivatorSound("voice16",127);
- break;
- case 16:
- ActivatorSound("voice17",127);
- break;
- case 17:
- ActivatorSound("voice18",127);
- break;
- case 18:
- ActivatorSound("voice19",127);
- break;
- case 19:
- ActivatorSound("voice20",127);
- break;
- case 20:
- ActivatorSound("voice21",127);
- break;
- case 21:
- ActivatorSound("voice22",127);
- break;
- case 22:
- ActivatorSound("voice23",127);
- break;
- case 23:
- ActivatorSound("voice24",127);
- break;
- case 24:
- ActivatorSound("voice25",127);
- break;
- case 25:
- ActivatorSound("voice26",127);
- break;
- case 26:
- ActivatorSound("voice27",127);
- break;
- case 27:
- ActivatorSound("voice28",127);
- break;
- case 28:
- ActivatorSound("voice29",127);
- break;
- case 29:
- ActivatorSound("voice30",127);
- break;
- case 30:
- ActivatorSound("voice31",127);
- break;
- case 31:
- ActivatorSound("voice32",127);
- break;
- case 32:
- ActivatorSound("voice33",127);
- break;
- case 33:
- ActivatorSound("voice34",127);
- break;
- case 34:
- ActivatorSound("voice35",127);
- break;
- }
- }
- script 803 (void)
- {
- ActivatorSound("voice01",127);
- }
- script 804 (void)
- {
- ActivatorSound("voice02",127);
- }
- script 805 (void)
- {
- ActivatorSound("voice03",127);
- }
- script 806 (void)
- {
- ActivatorSound("voice04",127);
- }
- script 807 (void)
- {
- ActivatorSound("voice05",127);
- }
- script 808 (void)
- {
- ActivatorSound("voice06",127);
- }
- script 809 (void)
- {
- ActivatorSound("voice07",127);
- }
- script 810 (void)
- {
- ActivatorSound("voice08",127);
- }
- script 811 (void)
- {
- ActivatorSound("voice09",127);
- }
- script 812 (void)
- {
- ActivatorSound("voice10",127);
- }
- script 813 (void)
- {
- ActivatorSound("voice11",127);
- }
- script 814 (void)
- {
- ActivatorSound("voice12",127);
- }
- script 815 (void)
- {
- ActivatorSound("voice13",127);
- }
- script 816 (void)
- {
- ActivatorSound("voice14",127);
- }
- script 817 (void)
- {
- ActivatorSound("voice15",127);
- }
- script 818 (void)
- {
- ActivatorSound("voice16",127);
- }
- script 819 (void)
- {
- ActivatorSound("voice17",127);
- }
- script 820 (void)
- {
- ActivatorSound("voice18",127);
- }
- script 821 (void)
- {
- ActivatorSound("voice19",127);
- }
- script 822 (void)
- {
- ActivatorSound("voice20",127);
- }
- script 823 (void)
- {
- ActivatorSound("voice21",127);
- }
- script 824 (void)
- {
- ActivatorSound("voice22",127);
- }
- script 825 (void)
- {
- ActivatorSound("voice23",127);
- }
- script 826 (void)
- {
- ActivatorSound("voice24",127);
- }
- script 827 (void)
- {
- ActivatorSound("voice25",127);
- }
- script 828 (void)
- {
- ActivatorSound("voice26",127);
- }
- script 829 (void)
- {
- ActivatorSound("voice27",127);
- }
- script 830 (void)
- {
- ActivatorSound("voice28",127);
- }
- script 831 (void)
- {
- ActivatorSound("voice29",127);
- }
- script 832 (void)
- {
- ActivatorSound("voice30",127);
- }
- script 833 (void)
- {
- ActivatorSound("voice31",127);
- }
- script 834 (void)
- {
- ActivatorSound("voice32",127);
- }
- script 835 (void)
- {
- ActivatorSound("voice33",127);
- }
- script 836 (void)
- {
- ActivatorSound("voice34",127);
- }
- script 837 (void)
- {
- ActivatorSound("voice35",127);
- }
- script 851 (void) // Tells the player that he/she needs to upgrade their rocket launcher before they can use the altfire
- {
- print(s:"\cgYou need to upgrade your Rocket Launcher first");
- }
- script 857 (void) // RocketAmmo Spawner Randomizer
- {
- if(monsterkills >= 800) // level 2
- {
- spawnspotforced("RocketAmmoSpawnerRandomizerLevel2",1910,0,0);
- delay(35);
- }
- else // level 1
- {
- spawnspotforced("RocketAmmoSpawnerRandomizerLevel1",1910,0,0);
- delay(35);
- }
- }
- script 858 (void) // RocketBox Spawner Randomizer
- {
- if(monsterkills >= 800) // level 1
- {
- spawnspotforced("RocketBoxSpawnerRandomizerLevel1",1911,0,0);
- delay(35);
- }
- else
- {
- terminate;
- }
- }
- script 859 (void) // Cell Spawner Randomizer
- {
- if(monsterkills >= 1) // level 1
- {
- spawnspotforced("Cell2Spawner",1912,0,0);
- delay(35);
- }
- else
- {
- terminate;
- }
- }
- script 860 (void) // CellPack Spawner Randomizer
- {
- if(monsterkills >= 1) // level 1
- {
- spawnspotforced("CellPack2Spawner",1913,0,0);
- delay(35);
- }
- else
- {
- terminate;
- }
- }
- script 861 (void)
- {
- if(checkinventory("AmmoCapacity") >= 6)
- {
- ACS_ExecuteAlways(862,0,0,0,0);
- }
- else
- {
- GiveInventory("AmmoCapacity",1);
- ACS_ExecuteAlways(862,0,0,0,0);
- }
- }
- script 862 (void)
- {
- if(checkinventory("HasBackpack") >= 1)
- {
- ACS_ExecuteAlways(863,0,0,0,0);
- ACS_ExecuteAlways(864,0,0,0,0);
- ACS_ExecuteAlways(865,0,0,0,0);
- ACS_ExecuteAlways(866,0,0,0,0);
- }
- else
- {
- GiveInventory("HasBackpack",1);
- GiveInventory("Backpack2",1);
- ACS_ExecuteAlways(863,0,0,0,0);
- ACS_ExecuteAlways(864,0,0,0,0);
- ACS_ExecuteAlways(865,0,0,0,0);
- ACS_ExecuteAlways(866,0,0,0,0);
- }
- }
- script 863 (void)
- {
- if (GetAmmoCapacity("Clip2") >= 800)
- {
- GiveInventory("Clip2",100);
- }
- else
- {
- SetAmmoCapacity("Clip2", GetAmmoCapacity("Clip2") + 100);
- delay(1);
- GiveInventory("Clip2",100);
- }
- }
- script 864 (void)
- {
- if (GetAmmoCapacity("Shell2") >= 200)
- {
- GiveInventory("Shell2",25);
- }
- else
- {
- SetAmmoCapacity("Shell2", GetAmmoCapacity("Shell2") + 25);
- delay(1);
- GiveInventory("Shell2",25);
- }
- }
- script 865 (void)
- {
- if (GetAmmoCapacity("RocketLauncherAmmo") >= 25)
- {
- GiveInventory("RocketLauncherAmmo",5);
- }
- else
- {
- SetAmmoCapacity("RocketLauncherAmmo", GetAmmoCapacity("RocketLauncherAmmo") + 5);
- delay(1);
- GiveInventory("RocketLauncherAmmo",5);
- }
- }
- script 866 (void)
- {
- if (GetAmmoCapacity("Cell2") >= 1200)
- {
- GiveInventory("Cell2",150);
- }
- else
- {
- SetAmmoCapacity("Cell2", GetAmmoCapacity("Cell2") + 150);
- delay(1);
- GiveInventory("Cell2",150);
- }
- }
- script 867 ENTER
- {
- int ammocapacitynumber = CheckInventory("AmmoCapacity");
- switch(ammocapacitynumber)
- {
- case 0:
- SetAmmoCapacity("Clip2", 200);
- SetAmmoCapacity("Shell2", 50);
- SetAmmoCapacity("RocketLauncherAmmo", 5);
- SetAmmoCapacity("Cell2", 300);
- break;
- case 1:
- SetAmmoCapacity("Clip2", 300);
- SetAmmoCapacity("Shell2", 75);
- SetAmmoCapacity("RocketLauncherAmmo", 10);
- SetAmmoCapacity("Cell2", 450);
- break;
- case 2:
- SetAmmoCapacity("Clip2", 400);
- SetAmmoCapacity("Shell2", 100);
- SetAmmoCapacity("RocketLauncherAmmo", 15);
- SetAmmoCapacity("Cell2", 600);
- break;
- case 3:
- SetAmmoCapacity("Clip2", 500);
- SetAmmoCapacity("Shell2", 125);
- SetAmmoCapacity("RocketLauncherAmmo", 20);
- SetAmmoCapacity("Cell2", 750);
- break;
- case 4:
- SetAmmoCapacity("Clip2", 600);
- SetAmmoCapacity("Shell2", 150);
- SetAmmoCapacity("RocketLauncherAmmo", 25);
- SetAmmoCapacity("Cell2", 900);
- break;
- case 5:
- SetAmmoCapacity("Clip2", 700);
- SetAmmoCapacity("Shell2", 175);
- SetAmmoCapacity("RocketLauncherAmmo", 25);
- SetAmmoCapacity("Cell2", 1050);
- break;
- case 6:
- SetAmmoCapacity("Clip2", 800);
- SetAmmoCapacity("Shell2", 200);
- SetAmmoCapacity("RocketLauncherAmmo", 25);
- SetAmmoCapacity("Cell2", 1200);
- break;
- }
- }
- script 868 ENTER
- {
- switch(ClawshotOff)
- {
- case 0:
- ACS_ExecuteAlways(869,0,0,0,0);
- break;
- case 1:
- TakeInventory("FSR Clawshot",1);
- break;
- }
- }
- script 869 (void)
- {
- if (GameType () != GAME_NET_DEATHMATCH)
- {
- ACS_ExecuteAlways(870,0,0,0,0);
- }
- else
- {
- GiveInventory("FSR Clawshot",1);
- }
- }
- script 870 (void)
- {
- if (ForceDM == 1)
- {
- GiveInventory("FSR Clawshot",1);
- }
- else
- {
- terminate;
- }
- }
- script 871 RESPAWN
- {
- switch(ClawshotOff)
- {
- case 0:
- ACS_ExecuteAlways(872,0,0,0,0);
- break;
- case 1:
- break;
- }
- }
- script 872 (void)
- {
- if (GameType () != GAME_NET_DEATHMATCH)
- {
- ACS_ExecuteAlways(873,0,0,0,0);
- }
- else
- {
- GiveInventory("FSR Clawshot",1);
- }
- }
- script 873 (void)
- {
- if (ForceDM == 1)
- {
- GiveInventory("FSR Clawshot",1);
- }
- else
- {
- terminate;
- }
- }
- script 875 (void)
- {
- delay(35);
- TakeInventory("Special",1);
- TakeInventory("ThrowingGrenade",1);
- }
- script 877 (void)
- {
- int sharpiesizenumber = CheckInventory("SharpieSize");
- switch(sharpiesizenumber)
- {
- case 0: // Size 1
- HudMessage(s:"\cjScale 0.05";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 1: // Size 2
- HudMessage(s:"\cjScale 0.10";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 2: // Size 3
- HudMessage(s:"\cjScale 0.15";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 3: // Size 4
- HudMessage(s:"\cjScale 0.20";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 4: // Size 5
- HudMessage(s:"\cjScale 0.25";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 5: // Size 6
- HudMessage(s:"\cjScale 0.30";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 6: // Size 7
- HudMessage(s:"\cjScale 0.35";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 7: // Size 8
- HudMessage(s:"\cjScale 0.40";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 8: // Size 9
- HudMessage(s:"\cjScale 0.45";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 9: // Size 10
- HudMessage(s:"\cjScale 0.50";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 10: // Size 11
- HudMessage(s:"\cjScale 0.55";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 11: // Size 12
- HudMessage(s:"\cjScale 0.60";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 12: // Size 13
- HudMessage(s:"\cjScale 0.65";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 13: // Size 14
- HudMessage(s:"\cjScale 0.70";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 14: // Size 15
- HudMessage(s:"\cjScale 0.75";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 15: // Size 16
- HudMessage(s:"\cjScale 0.80";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 16: // Size 17
- HudMessage(s:"\cjScale 0.85";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 17: // Size 18
- HudMessage(s:"\cjScale 0.90";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- }
- }
- script 879 (void) // Tells the player that he/she needs to upgrade their plasma gun before they can use the altfire
- {
- print(s:"\cgYou need to upgrade your Plasma Gun first");
- }
- script 888 (void) // prints out the currently selected item
- {
- int sharpiecolornumber = CheckInventory("SharpieColor");
- switch(sharpiecolornumber)
- {
- case 0: // Black
- HudMessage(s:"\cmBlack \cj<---\n\cgRed\n\chBlue";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 1: // Red
- HudMessage(s:"\cmBlack\n\cgRed \cj<---\n\chBlue\n\cdGreen";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 2: // Blue
- HudMessage(s:"\cmBlack\n\cgRed\n\chBlue \cj<---\n\cdGreen\n\ciOrange";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 3: // Green
- HudMessage(s:"\cgRed\n\chBlue\n\cdGreen \cj<---\n\ciOrange\n\cfYellow";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 4: // Orange
- HudMessage(s:"\chBlue\n\cdGreen\n\ciOrange \cj<---\n\cfYellow\n\caPink";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 5: // Yellow
- HudMessage(s:"\cdGreen\n\ciOrange\n\cfYellow \cj<---\n\caPink\n\ctPurple";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 6: // Pink
- HudMessage(s:"\ciOrange\n\cfYellow\n\caPink \cj<---\n\ctPurple\n\csBrown";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 7: // Purple
- HudMessage(s:"\cfYellow\n\caPink\n\ctPurple \cj<---\n\csBrown\n\coTan";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 8: // Brown
- HudMessage(s:"\caPink\n\ctPurple\n\csBrown \cj<---\n\coTan\n\cvCyan";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 9: // Tan
- HudMessage(s:"\ctPurple\n\csBrown\n\coTan \cj<---\n\cvCyan\n\cuGray";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 10: // Cyan
- HudMessage(s:"\csBrown\n\coTan\n\cvCyan \cj<---\n\cuGray\n\cjWhite";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 11: // Gray
- HudMessage(s:"\coTan\n\cvCyan\n\cuGray \cj<---\n\cjWhite";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- case 12: // White
- HudMessage(s:"\cvCyan\n\cuGray\n\cjWhite \cj<---";
- HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
- break;
- }
- }
- script 889 (void)
- {
- setplayerproperty(0,1,PROP_FLY);
- }
- script 890 (void)
- {
- setplayerproperty(0,0,PROP_FLY);
- }
- script 891 (void) // Jet Pack Script
- {
- ThrustThing(GetActorAngle (0) >> 8,GetActorPitch(0) / 2688,1);
- }
- script 892 ENTER
- {
- switch(ParkcoreOff)
- {
- case 0:
- GiveInventory("WallJump",1);
- break;
- case 1:
- TakeInventory("WallJump",1);
- break;
- }
- }
- script 893 RESPAWN
- {
- switch(ParkcoreOff)
- {
- case 0:
- GiveInventory("WallJump",1);
- break;
- case 1:
- break;
- }
- }
- script 895 (void)
- {
- if(checkinventory("StartWithFullClipChecker") >= 1)
- {
- Terminate;
- }
- else
- {
- giveinventory("StartWithFullClipChecker",1);
- giveinventory("FSR SR-012 HG",1);
- giveinventory("PistolClipHolder",12);
- giveinventory("DNPistolClipHolder",16);
- giveinventory("MagnumRevolverChamberHolder",6);
- giveinventory("ShotgunShellHolder",8);
- giveinventory("DoubleBarreledShotgunShellHolder",2);
- giveinventory("AssaultRifleClipHolder",20);
- giveinventory("PSAssaultRifleClipHolder",30);
- giveinventory("MachinegunClipHolder",60);
- giveinventory("RailgunCellHolder",4);
- giveinventory("AutoReloadIsOn",1);
- delay(1);
- SetWeapon("FSR SR-012 HG");
- }
- }
- script 897 (void)
- {
- delay(8);
- giveinventory("WallJump",1);
- }
- script 898 OPEN
- {
- if (GameType () != GAME_NET_DEATHMATCH)
- {
- ACS_ExecuteAlways(915,0,0,0,0);
- ACS_ExecuteAlways(903,0,0,0,0);
- }
- else
- {
- MonsterKills = 32767;
- delay(1);
- ACS_ExecuteAlways(915,0,0,0,0);
- ACS_Execute(982,0,0,0,0); // Chaingun Spawner Randomizer
- ACS_Execute(983,0,0,0,0); // Minigun Spawner Randomizer
- ACS_Execute(984,0,0,0,0); // SuperShotgun Spawner Randomizer
- ACS_Execute(985,0,0,0,0); // Rocket Launcher Spawner Randomizer
- ACS_Execute(986,0,0,0,0); // Grenade Launcher Spawner Randomizer
- ACS_Execute(987,0,0,0,0); // Plasma Gun Spawner Randomizer
- ACS_Execute(988,0,0,0,0); // Railgun Spawner Randomizer
- ACS_Execute(989,0,0,0,0); // BFG 9000 Spawner Randomizer
- ACS_Execute(990,0,0,0,0); // BFG10k Spawner Randomizer
- ACS_Execute(998,0,0,0,0); // Backpack Spawner Randomizer
- ACS_Execute(857,0,0,0,0); // RocketAmmo Spawner Randomizer
- ACS_Execute(858,0,0,0,0); // RocketBox Spawner Randomizer
- ACS_Execute(859,0,0,0,0); // Cell Spawner Randomizer
- ACS_Execute(860,0,0,0,0); // CellPack Spawner Randomizer
- ACS_Execute(907,0,0,0,0);
- ACS_Execute(909,0,0,0,0);
- }
- }
- script 899 (void)
- {
- MonsterKills += 1;
- }
- script 900 ENTER
- {
- giveinventory("SharpieColorNext",1);
- giveinventory("SharpieColorPrevious",1);
- giveinventory("TauntNext",1);
- giveinventory("TauntPrevious",1);
- giveinventory("TauntNext5",1);
- giveinventory("TauntPrevious5",1);
- giveinventory("TauntActivate",1);
- giveinventory("Taunt1",1);
- giveinventory("Taunt2",1);
- giveinventory("Taunt3",1);
- giveinventory("Taunt4",1);
- giveinventory("Taunt5",1);
- giveinventory("Taunt6",1);
- giveinventory("Taunt7",1);
- giveinventory("Taunt8",1);
- giveinventory("Taunt9",1);
- giveinventory("Taunt10",1);
- giveinventory("Taunt11",1);
- giveinventory("Taunt12",1);
- giveinventory("Taunt13",1);
- giveinventory("Taunt14",1);
- giveinventory("Taunt15",1);
- giveinventory("Taunt16",1);
- giveinventory("Taunt17",1);
- giveinventory("Taunt18",1);
- giveinventory("Taunt19",1);
- giveinventory("Taunt20",1);
- giveinventory("Taunt21",1);
- giveinventory("Taunt22",1);
- giveinventory("Taunt23",1);
- giveinventory("Taunt24",1);
- giveinventory("Taunt25",1);
- giveinventory("Taunt26",1);
- giveinventory("Taunt27",1);
- giveinventory("Taunt28",1);
- giveinventory("Taunt29",1);
- giveinventory("Taunt30",1);
- giveinventory("Taunt31",1);
- giveinventory("Taunt32",1);
- giveinventory("Taunt33",1);
- giveinventory("Taunt34",1);
- giveinventory("Taunt35",1);
- giveinventory("Kick",1);
- giveinventory("AutoReloadToggle",1);
- giveinventory("Reload",1);
- giveinventory("RemoveGrenadeMod",1);
- giveinventory("sharpiesizeup",1);
- giveinventory("sharpiesizedown",1);
- giveinventory("EnableExosounds",1);
- TakeInventory("WallJumpLimiter",999);
- TakeInventory("WallClimbLimiter",999);
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingWallJump",999);
- TakeInventory("DoingLongJump",999);
- TakeInventory("CancelLongJump",999);
- }
- script 901 RESPAWN
- {
- giveinventory("SharpieColorNext",1);
- giveinventory("SharpieColorPrevious",1);
- giveinventory("TauntNext",1);
- giveinventory("TauntPrevious",1);
- giveinventory("TauntNext5",1);
- giveinventory("TauntPrevious5",1);
- giveinventory("TauntActivate",1);
- giveinventory("Taunt1",1);
- giveinventory("Taunt2",1);
- giveinventory("Taunt3",1);
- giveinventory("Taunt4",1);
- giveinventory("Taunt5",1);
- giveinventory("Taunt6",1);
- giveinventory("Taunt7",1);
- giveinventory("Taunt8",1);
- giveinventory("Taunt9",1);
- giveinventory("Taunt10",1);
- giveinventory("Taunt11",1);
- giveinventory("Taunt12",1);
- giveinventory("Taunt13",1);
- giveinventory("Taunt14",1);
- giveinventory("Taunt15",1);
- giveinventory("Taunt16",1);
- giveinventory("Taunt17",1);
- giveinventory("Taunt18",1);
- giveinventory("Taunt19",1);
- giveinventory("Taunt20",1);
- giveinventory("Taunt21",1);
- giveinventory("Taunt22",1);
- giveinventory("Taunt23",1);
- giveinventory("Taunt24",1);
- giveinventory("Taunt25",1);
- giveinventory("Taunt26",1);
- giveinventory("Taunt27",1);
- giveinventory("Taunt28",1);
- giveinventory("Taunt29",1);
- giveinventory("Taunt30",1);
- giveinventory("Taunt31",1);
- giveinventory("Taunt32",1);
- giveinventory("Taunt33",1);
- giveinventory("Taunt34",1);
- giveinventory("Taunt35",1);
- giveinventory("Kick",1);
- giveinventory("AutoReloadToggle",1);
- giveinventory("Reload",1);
- giveinventory("RemoveGrenadeMod",1);
- giveinventory("sharpiesizeup",1);
- giveinventory("sharpiesizedown",1);
- giveinventory("EnableExosounds",1);
- TakeInventory("WallJumpLimiter",999);
- TakeInventory("WallClimbLimiter",999);
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingWallJump",999);
- TakeInventory("DoingLongJump",999);
- TakeInventory("CancelLongJump",999);
- }
- script 902 DEATH
- {
- takeinventory("LeftPunch",999);
- takeinventory("RightPunch",999);
- takeinventory("MeleeKick",999);
- takeinventory("MeleeKick2",999);
- takeinventory("RightLeftPunch",999);
- takeinventory("RightPunchKick",999);
- takeinventory("DNPistolAccuracy",999);
- takeinventory("AssaultRifleAccuracy",999);
- takeinventory("BFG9000Charger",999);
- takeinventory("ShotgunUp",999);
- takeinventory("ShellLoaded",999);
- TakeInventory("Paralyzed",999);
- TakeInventory("WallJumpLimiter",999);
- TakeInventory("Kicking",999);
- TakeInventory("ThrowingGrenade",999);
- TakeInventory("LayingBomb",999);
- TakeInventory("Reloading",999);
- TakeInventory("Special",999);
- TakeInventory("NoSpecial",999);
- TakeInventory("FlashLightOn",1);
- TakeInventory("FlashLightIsOn",1);
- }
- script 903 (void)
- {
- if (ForceDM == 1)
- {
- MonsterKills = 32767;
- delay(1);
- ACS_Execute(982,0,0,0,0); // Chaingun Spawner Randomizer
- ACS_Execute(983,0,0,0,0); // Minigun Spawner Randomizer
- ACS_Execute(984,0,0,0,0); // SuperShotgun Spawner Randomizer
- ACS_Execute(985,0,0,0,0); // Rocket Launcher Spawner Randomizer
- ACS_Execute(986,0,0,0,0); // Grenade Launcher Spawner Randomizer
- ACS_Execute(987,0,0,0,0); // Plasma Gun Spawner Randomizer
- ACS_Execute(988,0,0,0,0); // Railgun Spawner Randomizer
- ACS_Execute(989,0,0,0,0); // BFG 9000 Spawner Randomizer
- ACS_Execute(990,0,0,0,0); // BFG10k Spawner Randomizer
- ACS_Execute(998,0,0,0,0); // Backpack Spawner Randomizer
- ACS_Execute(857,0,0,0,0); // RocketAmmo Spawner Randomizer
- ACS_Execute(858,0,0,0,0); // RocketBox Spawner Randomizer
- ACS_Execute(859,0,0,0,0); // Cell Spawner Randomizer
- ACS_Execute(860,0,0,0,0); // CellPack Spawner Randomizer
- ACS_Execute(907,0,0,0,0);
- ACS_Execute(909,0,0,0,0);
- }
- else
- {
- ACS_Execute(973,0,0,0,0); // Chaingun Spawner Randomizer
- ACS_Execute(974,0,0,0,0); // SuperShotgun Spawner Randomizer
- ACS_Execute(975,0,0,0,0); // Rocket Launcher Spawner Randomizer
- ACS_Execute(976,0,0,0,0); // Plasma Gun Spawner Randomizer
- ACS_Execute(977,0,0,0,0); // BFG 9000 Spawner Randomizer
- ACS_Execute(998,0,0,0,0); // Backpack Spawner Randomizer
- ACS_Execute(857,0,0,0,0); // RocketAmmo Spawner Randomizer
- ACS_Execute(858,0,0,0,0); // RocketBox Spawner Randomizer
- ACS_Execute(859,0,0,0,0); // Cell Spawner Randomizer
- ACS_Execute(860,0,0,0,0); // CellPack Spawner Randomizer
- ACS_Execute(905,0,0,0,0);
- ACS_Execute(907,0,0,0,0);
- }
- }
- script 905 (void)
- {
- switch(ClawshotOff)
- {
- case 0:
- ACS_ExecuteAlways(908,0,0,0,0);
- break;
- case 1:
- break;
- }
- }
- script 907 (void)
- {
- spawnspotforced("ChainsawSpawner",1914,0,0);
- delay(35);
- }
- script 908 (void) // Blursphere Spawner Randomizer
- {
- if(monsterkills >= 800)
- {
- spawnspotforced("BlursphereSpawner",1915,0,0);
- delay(35);
- }
- else
- {
- terminate;
- }
- }
- script 909 (void)
- {
- spawnspotforced("BlursphereSpawnerDM",1915,0,0);
- delay(35);
- }
- script 910 (void)
- {
- setplayerproperty(0,0,PROP_FROZEN);
- setplayerproperty(0,0,PROP_TOTALLYFROZEN);
- SetPlayerProperty(0,0,PROP_INVULNERABILITY);
- setplayerproperty(0,0,PROP_FLY);
- }
- script 911 DEATH
- {
- setplayerproperty(0,0,PROP_FROZEN);
- setplayerproperty(0,0,PROP_TOTALLYFROZEN);
- SetPlayerProperty(0,0,PROP_INVULNERABILITY);
- setplayerproperty(0,0,PROP_FLY);
- }
- script 913 (void)
- {
- giveinventory("ahole",1);
- giveinventory("ass6",1);
- giveinventory("assh1",1);
- giveinventory("asshole4",1);
- giveinventory("asshole6",1);
- giveinventory("bitch",1);
- giveinventory("bitch3",1);
- giveinventory("bitch6",1);
- giveinventory("bitch7",1);
- giveinventory("bitch8",1);
- giveinventory("bitch9",1);
- giveinventory("bitch10",1);
- giveinventory("bitch11",1);
- giveinventory("bitch12",1);
- giveinventory("bitch13",1);
- giveinventory("bitch14",1);
- giveinventory("blakbush",1);
- giveinventory("blizzard",1);
- giveinventory("boomstik",1);
- giveinventory("bull4",1);
- giveinventory("bull5",1);
- giveinventory("bull6",1);
- giveinventory("cantsee",1);
- giveinventory("d3camp4",1);
- giveinventory("d3camp7",1);
- giveinventory("d3eric1",1);
- giveinventory("d3eric5",1);
- giveinventory("d3scot1",1);
- giveinventory("d3swan5",1);
- giveinventory("dammit",1);
- giveinventory("dammit2",1);
- giveinventory("dammit3",1);
- giveinventory("dammit4",1);
- giveinventory("dammit5",1);
- giveinventory("dammit6",1);
- giveinventory("damn5",1);
- giveinventory("dayum2",1);
- giveinventory("dick2",1);
- giveinventory("dick3",1);
- giveinventory("dswtfdi2",1);
- giveinventory("dswtfdi4",1);
- giveinventory("dswtfdie",1);
- giveinventory("dumbfuc2",1);
- giveinventory("dumbfuck",1);
- giveinventory("faggot3",1);
- giveinventory("faggot4",1);
- giveinventory("faggot5",1);
- giveinventory("faggots",1);
- giveinventory("fantas",1);
- giveinventory("fight",1);
- giveinventory("fknbitch",1);
- giveinventory("fuck2",1);
- giveinventory("fuck4",1);
- giveinventory("fuck8",1);
- giveinventory("fuck9",1);
- giveinventory("fuck10",1);
- giveinventory("fuck11",1);
- giveinventory("fuck12",1);
- giveinventory("fuck13",1);
- giveinventory("fuck15",1);
- giveinventory("fuck16",1);
- giveinventory("fuck17",1);
- giveinventory("fuck18",1);
- giveinventory("fuck19",1);
- giveinventory("fuck20",1);
- giveinventory("fuck25",1);
- giveinventory("fuckdown",1);
- giveinventory("fucker",1);
- giveinventory("fuckit",1);
- giveinventory("fuckkid2",1);
- giveinventory("fuckkidd",1);
- giveinventory("fuckme",1);
- giveinventory("fuckme2",1);
- giveinventory("fuckme3",1);
- giveinventory("fuckme4",1);
- giveinventory("fucksalt",1);
- giveinventory("fuckself",1);
- giveinventory("fuckthi2",1);
- giveinventory("fuckthi3",1);
- giveinventory("fuckthis",1);
- giveinventory("fuckyou",1);
- giveinventory("fuckyou2",1);
- giveinventory("fuckyou3",1);
- giveinventory("fuckyou4",1);
- giveinventory("fuckyou5",1);
- giveinventory("fuckyou6",1);
- giveinventory("fuckyou7",1);
- giveinventory("fuckyou8",1);
- giveinventory("fuckyou9",1);
- giveinventory("fukbitch",1);
- giveinventory("gay3",1);
- giveinventory("getsome",1);
- giveinventory("getup",1);
- giveinventory("getup2",1);
- giveinventory("givefuck",1);
- giveinventory("goto",1);
- giveinventory("groovy",1);
- giveinventory("groovy2",1);
- giveinventory("hailking",1);
- giveinventory("hard",1);
- giveinventory("hellno",1);
- giveinventory("hellno2",1);
- giveinventory("holy2",1);
- giveinventory("holy5",1);
- giveinventory("holy6",1);
- giveinventory("holy7",1);
- giveinventory("holy10",1);
- giveinventory("holy11",1);
- giveinventory("howabout",1);
- giveinventory("hurts",1);
- giveinventory("jesus",1);
- giveinventory("justsay",1);
- giveinventory("lame",1);
- giveinventory("limp",1);
- giveinventory("look",1);
- giveinventory("looklike",1);
- giveinventory("move",1);
- giveinventory("muthafu2",1);
- giveinventory("muthafu3",1);
- giveinventory("muthafu4",1);
- giveinventory("muthafu5",1);
- giveinventory("muthafu6",1);
- giveinventory("muthafuc",1);
- giveinventory("myway",1);
- giveinventory("nigger",1);
- giveinventory("nigger2",1);
- giveinventory("niggz",1);
- giveinventory("nno",1);
- giveinventory("nno2",1);
- giveinventory("no",1);
- giveinventory("no2",1);
- giveinventory("no3",1);
- giveinventory("no4",1);
- giveinventory("no5",1);
- giveinventory("no6",1);
- giveinventory("no7",1);
- giveinventory("noway",1);
- giveinventory("numbnuts",1);
- giveinventory("omg",1);
- giveinventory("omgyeah",1);
- giveinventory("pieceof",1);
- giveinventory("pieceof2",1);
- giveinventory("pieceof3",1);
- giveinventory("pieceof4",1);
- giveinventory("pieceof5",1);
- giveinventory("pissed",1);
- giveinventory("pissoff",1);
- giveinventory("prick",1);
- giveinventory("prick2",1);
- giveinventory("pussy",1);
- giveinventory("pussy2",1);
- giveinventory("pussy3",1);
- giveinventory("queer",1);
- giveinventory("rape",1);
- giveinventory("rape2",1);
- giveinventory("retard",1);
- giveinventory("run",1);
- giveinventory("runbitch",1);
- giveinventory("sdamn",1);
- giveinventory("sdamn2",1);
- giveinventory("sdamn3",1);
- giveinventory("sdetect",1);
- giveinventory("shebitch",1);
- giveinventory("shit",1);
- giveinventory("shit2",1);
- giveinventory("shit3",1);
- giveinventory("shit4",1);
- giveinventory("shit5",1);
- giveinventory("shit6",1);
- giveinventory("shit7",1);
- giveinventory("shit8",1);
- giveinventory("shit9",1);
- giveinventory("shit10",1);
- giveinventory("shit11",1);
- giveinventory("shit12",1);
- giveinventory("shit13",1);
- giveinventory("shit14",1);
- giveinventory("shit15",1);
- giveinventory("shit16",1);
- giveinventory("shit17",1);
- giveinventory("shit18",1);
- giveinventory("shit19",1);
- giveinventory("shit20",1);
- giveinventory("shittin",1);
- giveinventory("shittin2",1);
- giveinventory("shotme",1);
- giveinventory("shutup",1);
- giveinventory("shutup2",1);
- giveinventory("shutup3",1);
- giveinventory("shutup4",1);
- giveinventory("shutup5",1);
- giveinventory("stfu2",1);
- giveinventory("stfu4",1);
- giveinventory("stfu5",1);
- giveinventory("suck3",1);
- giveinventory("sux2",1);
- giveinventory("sweeper",1);
- giveinventory("tc_yes",1);
- giveinventory("thateasy",1);
- giveinventory("thefuck2",1);
- giveinventory("thefuck3",1);
- giveinventory("thefuck4",1);
- giveinventory("toopissd",1);
- giveinventory("tryagain",1);
- giveinventory("uhh",1);
- giveinventory("up",1);
- giveinventory("wait",1);
- giveinventory("wait2",1);
- giveinventory("wakeup",1);
- giveinventory("wasthat",1);
- giveinventory("whatdick",1);
- giveinventory("who",1);
- giveinventory("why",1);
- giveinventory("woah",1);
- giveinventory("wozgewd",1);
- giveinventory("wozgewd2",1);
- giveinventory("wozreal",1);
- giveinventory("wrong",1);
- giveinventory("wtf",1);
- giveinventory("wtf4",1);
- giveinventory("wtf5",1);
- giveinventory("wtf6",1);
- giveinventory("wtf7",1);
- giveinventory("wtf8",1);
- giveinventory("yafucker",1);
- giveinventory("yapper",1);
- giveinventory("yashit",1);
- giveinventory("yesyes",1);
- giveinventory("youbitch",1);
- giveinventory("youcall",1);
- giveinventory("youcock",1);
- giveinventory("youdick",1);
- giveinventory("youfuck",1);
- giveinventory("yourgf",1);
- giveinventory("youshit",1);
- giveinventory("fuckwith",1);
- giveinventory("settle",1);
- giveinventory("nson",1);
- giveinventory("nwtf2",1);
- giveinventory("wtfis",1);
- giveinventory("41shot",1);
- giveinventory("bigmouth",1);
- giveinventory("didhego",1);
- giveinventory("distract",1);
- giveinventory("doctor",1);
- giveinventory("getoutof",1);
- giveinventory("heard",1);
- giveinventory("lunatic",1);
- giveinventory("npussy",1);
- giveinventory("nshit",1);
- giveinventory("nstfu",1);
- giveinventory("nstfu2",1);
- giveinventory("parkyour",1);
- giveinventory("visithim",1);
- giveinventory("whoyou",1);
- giveinventory("youquit",1);
- giveinventory("nstfu3",1);
- giveinventory("nbluhel2",1);
- giveinventory("nbluhel3",1);
- giveinventory("nbludhel",1);
- giveinventory("dontlike",1);
- giveinventory("ndonlike",1);
- giveinventory("nfag",1);
- giveinventory("nfag2",1);
- giveinventory("nshuthi2",1);
- giveinventory("nshuthim",1);
- giveinventory("nshutup",1);
- giveinventory("nshutup2",1);
- giveinventory("yournuts",1);
- giveinventory("bludhell",1);
- giveinventory("wtfis2",1);
- giveinventory("cocksuck",1);
- giveinventory("both",1);
- giveinventory("both2",1);
- giveinventory("cool",1);
- giveinventory("cutshit",1);
- giveinventory("fuckinwi",1);
- giveinventory("happened",1);
- giveinventory("insane",1);
- giveinventory("kneedeep",1);
- giveinventory("nfuckyou",1);
- giveinventory("npiss",1);
- giveinventory("nshit2",1);
- giveinventory("nstfu4",1);
- giveinventory("ntheshit",1);
- giveinventory("nwhat",1);
- giveinventory("nwhat2",1);
- giveinventory("nwhat3",1);
- giveinventory("nyes",1);
- giveinventory("pass",1);
- giveinventory("pissme",1);
- giveinventory("someshit",1);
- giveinventory("theshit",1);
- giveinventory("theshit2",1);
- giveinventory("theshit3",1);
- giveinventory("theshit4",1);
- giveinventory("yougot",1);
- giveinventory("abomb",1);
- giveinventory("drugs",1);
- giveinventory("dsfall",1);
- giveinventory("dsidiot",1);
- giveinventory("dskenny",1);
- giveinventory("dsknee",1);
- giveinventory("dsknee2",1);
- giveinventory("dsknee3",1);
- giveinventory("dsmoney",1);
- giveinventory("dsperfec",1);
- giveinventory("dsscream",1);
- giveinventory("dsshitpt",1);
- giveinventory("dssnakes",1);
- giveinventory("dsstrike",1);
- giveinventory("dsufuck",1);
- giveinventory("dsumiss",1);
- giveinventory("dswtfudo",1);
- giveinventory("dying",1);
- giveinventory("shame",1);
- giveinventory("cold",1);
- giveinventory("cold2",1);
- giveinventory("d3hosp3",1);
- giveinventory("dswtfdi3",1);
- giveinventory("gtg",1);
- giveinventory("howabou2",1);
- giveinventory("leeroy",1);
- giveinventory("leeroy2",1);
- giveinventory("letme",1);
- giveinventory("letsdo",1);
- giveinventory("myeyes",1);
- giveinventory("myleg",1);
- giveinventory("notgood",1);
- giveinventory("nshit3",1);
- giveinventory("nuthing",1);
- giveinventory("nuthing2",1);
- giveinventory("ohfuck",1);
- giveinventory("ohshit",1);
- giveinventory("rofl",1);
- giveinventory("rofl2",1);
- giveinventory("srgedie",1);
- giveinventory("taste",1);
- giveinventory("towels",1);
- giveinventory("vomit",1);
- giveinventory("vomit2",1);
- giveinventory("vomit3",1);
- giveinventory("vomit4",1);
- giveinventory("vomit5",1);
- giveinventory("vomit6",1);
- giveinventory("warts",1);
- giveinventory("nwtf",1);
- giveinventory("ahcrap",1);
- giveinventory("anger",1);
- giveinventory("boring",1);
- giveinventory("clean",1);
- giveinventory("comeover",1);
- giveinventory("doh",1);
- giveinventory("enjoy",1);
- giveinventory("fuckyoum",1);
- giveinventory("getlaid",1);
- giveinventory("gotohl",1);
- giveinventory("grabmy",1);
- giveinventory("great",1);
- giveinventory("havefun",1);
- giveinventory("hmm",1);
- giveinventory("iam",1);
- giveinventory("imagine",1);
- giveinventory("indeed",1);
- giveinventory("kickhis",1);
- giveinventory("kickyour",1);
- giveinventory("lasttime",1);
- giveinventory("letsago",1);
- giveinventory("loadof",1);
- giveinventory("loser",1);
- giveinventory("loser2",1);
- giveinventory("ndswtfdi",1);
- giveinventory("needit",1);
- giveinventory("omg2",1);
- giveinventory("outway",1);
- giveinventory("rdamn",1);
- giveinventory("rno",1);
- giveinventory("rno2",1);
- giveinventory("rshutup",1);
- giveinventory("rshutup2",1);
- giveinventory("rshutup3",1);
- giveinventory("ryeah",1);
- giveinventory("ryes",1);
- giveinventory("shitdown",1);
- giveinventory("stoptaun",1);
- giveinventory("abomb2",1);
- giveinventory("betray",1);
- giveinventory("dumbass",1);
- giveinventory("omg3",1);
- giveinventory("present",1);
- giveinventory("rbitch",1);
- giveinventory("retard3",1);
- giveinventory("retard4",1);
- giveinventory("retard5",1);
- giveinventory("rfuck",1);
- giveinventory("serious",1);
- giveinventory("surprise",1);
- giveinventory("tits",1);
- giveinventory("yourafag",1);
- giveinventory("nalright",1);
- giveinventory("nballs",1);
- giveinventory("bastard",1);
- giveinventory("bastard2",1);
- giveinventory("gps",1);
- giveinventory("nleave",1);
- giveinventory("hmm3",1);
- giveinventory("norder",1);
- giveinventory("nserious",1);
- giveinventory("nturn",1);
- giveinventory("pieceome",1);
- giveinventory("pieceom2",1);
- giveinventory("nshoot",1);
- giveinventory("nshoot2",1);
- }
- script 914 (int Sky) // Admin Change Sky
- {
- if(Sky == 0)
- {
- SkyOn = 0;
- }
- if(Sky == 1) // Morning
- {
- SkyOn = 1;
- }
- if(Sky == 2) // Day
- {
- SkyOn = 2;
- }
- if(Sky == 3) // Dusk
- {
- SkyOn = 3;
- }
- if(Sky == 4) // Night
- {
- SkyOn = 4;
- }
- if(Sky == 5) // Cloudy
- {
- SkyOn = 5;
- }
- }
- script 915 (void)
- {
- switch(SkyOn)
- {
- case 0:
- break;
- case 1:
- ChangeSky("Sky02","");
- break;
- case 2:
- ChangeSky("Sky447","");
- break;
- case 3:
- ChangeSky("Sky01","");
- break;
- case 4:
- ChangeSky("Sky448","");
- break;
- case 5:
- ChangeSky("Sky03","");
- break;
- }
- }
- str RandomMusic[445] = {
- "D_ABUSE",
- "D_ANGRY",
- "D_ATTUDE",
- "D_BECOME",
- "D_BLACK",
- "D_BROKEN",
- "D_CELLS",
- "D_CG",
- "D_CHAOS",
- "D_COMIN",
- "D_CORPSE",
- "D_CRAWL",
- "D_DARK",
- "D_DAWN",
- "D_DEATH",
- "D_DECAY",
- "D_DIE",
- "D_DP",
- "D_DREAM",
- "D_DSTRCT",
- "D_FRANK",
- "D_GATES",
- "D_GRAVE",
- "D_GRIND",
- "D_HANGAR",
- "D_ISELF",
- "D_KIA",
- "D_LAKE",
- "D_LATE",
- "D_LAW",
- "D_LCRTA",
- "D_LOCKED",
- "D_MASK",
- "D_MERCY",
- "D_MS",
- "D_NIGHT",
- "D_PATROL",
- "D_PC",
- "D_POLCIA",
- "D_PRISON",
- "D_PSYC",
- "D_RAZOR",
- "D_RECK",
- "D_RESIST",
- "D_RIPPER",
- "D_RISE",
- "D_ROAD",
- "D_ROOTS",
- "D_SECRET",
- "D_SLAVE",
- "D_SNTINL",
- "D_SPIRIT",
- "D_CONSEQ",
- "D_WAKE",
- "D_WALK",
- "D_WAR",
- "D_WINTER",
- "D_BEATIT",
- "D_2X4",
- "D_AMB",
- "D_BATTER",
- "D_DSPOSA",
- "D_ESCAPE",
- "D_FADE",
- "D_MASTER",
- "D_ONE",
- "D_SANDMA",
- "TNT01",
- "TNT02",
- "TNT04",
- "TNT05",
- "TNT06",
- "TNT07",
- "TNT08",
- "TNT10",
- "TNT11",
- "TNT14",
- "TNT16",
- "TNT20",
- "TNT22",
- "TNT31",
- "TNTSTATS",
- "TNTSTORY",
- "TNTTITLE",
- "RISE",
- "MMMENU",
- "DEADLY",
- "HOWDIDO",
- "YOUSUCK",
- "WATZNEXT",
- "GAZZ",
- "FASTWAY",
- "MISTACHE",
- "OWW",
- "SMOKE",
- "SPRAY",
- "RUNLIKE",
- "SMOOTH",
- "CHANT",
- "MEDIEV1A",
- "TASKFORC",
- "KISSOFF",
- "RADAGIO",
- "SHARDS",
- "STAIRS",
- "CCCOOL",
- "EXCALIBR",
- "SUCKTHIS",
- "WORKDAY",
- "WHERIZIT",
- "HELLERO",
- "CBLOOD1",
- "CBLOOD2",
- "CBLOOD3",
- "CBLOOD4",
- "CBLOOD5",
- "CBLOOD6",
- "CBLOOD7",
- "CBLOOD8",
- "CBLOOD9",
- "CBLOOD10",
- "PESTIS",
- "UNHOLY",
- "AV1",
- "AV2",
- "AV3",
- "AV4",
- "AV5",
- "AV6",
- "AV7",
- "D_E1M1",
- "D_E1M2",
- "D_E1M3",
- "D_E1M4",
- "D_E1M5",
- "D_E1M6",
- "D_E1M7",
- "D_E1M8",
- "D_E1M9",
- "D_E2M1",
- "D_E2M2",
- "D_E2M3",
- "D_E2M4",
- "D_E2M5",
- "D_E2M6",
- "D_E2M7",
- "D_E2M8",
- "D_E2M9",
- "D_E3M1",
- "D_E3M2",
- "D_E3M3",
- "D_E3M4",
- "D_E3M5",
- "D_E3M6",
- "D_E3M7",
- "D_E3M8",
- "D_E3M9",
- "BT01",
- "BT02",
- "BT03",
- "BT04",
- "BT05",
- "BT06",
- "BT07",
- "BT08",
- "BT09",
- "BT10",
- "BT11",
- "BT12",
- "EWJ01",
- "MEGA",
- "BACKDEAD",
- "BEAST",
- "BLACK",
- "BLODLUST",
- "DARKWOOD",
- "DOOMED",
- "DUNGEON",
- "DUNGEON2",
- "DUSK",
- "EGYPT",
- "FAREWELL",
- "GRAVITY",
- "HATE",
- "HORROR",
- "MEGAMAN",
- "MESHMUKA",
- "METONE",
- "MIDNIGHT",
- "MIXEM",
- "RIDEHELL",
- "SHADOWS",
- "STORM",
- "TALES",
- "TALES2",
- "TALES3",
- "BTMID1",
- "BTMID2",
- "BTMID3",
- "BTMID4",
- "BTMID5",
- "BTMID6",
- "BTMID7",
- "CVMID1",
- "DMMID1",
- "DMMID2",
- "FEMID1",
- "FEMID2",
- "FZMID1",
- "FZMID2",
- "FZMID3",
- "FZMID4",
- "FZMID5",
- "FZMID6",
- "FZMID7",
- "FZMID8",
- "FZMID9",
- "FZMID10",
- "FZMID11",
- "FZMID12",
- "FZMID13",
- "FZMID14",
- "FZMID15",
- "FZMID16",
- "FZMID17",
- "FZMID18",
- "FZMID19",
- "FZMID20",
- "FZMID21",
- "FZMID22",
- "FZMID23",
- "FZMID24",
- "FZMID25",
- "FZMID26",
- "FZMID27",
- "FZMID28",
- "FZMID29",
- "FZMID30",
- "FZMID31",
- "FZMID32",
- "FZMID33",
- "FZMID34",
- "FZMID35",
- "FZMID36",
- "FZMID37",
- "FZMID38",
- "FZMID39",
- "FZMID40",
- "FZMID41",
- "FZMID42",
- "FZMID43",
- "GEMID1",
- "GEMID2",
- "GEMID3",
- "GGMID1",
- "GGMID2",
- "GHMID1",
- "GHMID2",
- "GHMID3",
- "GHMID4",
- "MMMID1",
- "MMMID2",
- "MMMID3",
- "MMMID4",
- "MMMID5",
- "MMMID6",
- "QKMID1",
- "QKMID2",
- "QKMID3",
- "QKMID4",
- "QKMID5",
- "QKMID6",
- "QKMID7",
- "QKMID8",
- "QKMID9",
- "QKMID10",
- "QKMID11",
- "QKMID12",
- "QKMID13",
- "QKMID14",
- "F_ADRIAN",
- "F_AMPIE",
- "F_BETWEE",
- "F_COUNT2",
- "F_COUNTD",
- "F_DDTBL2",
- "F_DDTBL3",
- "F_DDTBLU",
- "F_DEAD",
- "F_DEAD2",
- "F_DM2INT",
- "F_DM2TTL",
- "F_DOOM",
- "F_DOOM2",
- "F_EVIL",
- "F_IN_CIT",
- "F_MESSAG",
- "F_MESSG2",
- "F_OPENIN",
- "F_READ_M",
- "F_ROMER2",
- "F_ROMERO",
- "F_RUNNI2",
- "F_RUNNIN",
- "F_SHAWN",
- "F_SHAWN2",
- "F_SHAWN3",
- "F_STALKS",
- "F_STLKS2",
- "F_STLKS3",
- "F_TENSE",
- "F_THE_DA",
- "F_THEDA2",
- "F_THEDA3",
- "F_ULTIMA",
- "D_ADRIAN",
- "D_AMPIE",
- "D_BETWEE",
- "D_COUNT2",
- "D_COUNTD",
- "D_DDTBL2",
- "D_DDTBL3",
- "D_DDTBLU",
- "D_DEAD",
- "D_DEAD2",
- "D_DM2INT",
- "D_DM2TTL",
- "D_DOOM",
- "D_DOOM2",
- "D_EVIL",
- "D_IN_CIT",
- "D_MESSAG",
- "D_MESSG2",
- "D_OPENIN",
- "D_READ_M",
- "D_ROMER2",
- "D_ROMERO",
- "D_RUNNI2",
- "D_RUNNIN",
- "D_SHAWN",
- "D_SHAWN2",
- "D_SHAWN3",
- "D_STALKS",
- "D_STLKS2",
- "D_STLKS3",
- "D_TENSE",
- "D_THE_DA",
- "D_THEDA2",
- "D_THEDA3",
- "D_ULTIMA",
- "S_ACTION",
- "S_CASTLE",
- "S_DANGER",
- "S_DARK",
- "S_DARKER",
- "S_DRONE",
- "S_PANTHR",
- "S_END",
- "S_FAST",
- "S_FIGHT",
- "S_HAPPY",
- "S_INSTRY",
- "S_INTRO",
- "S_LOGO",
- "S_MARCH",
- "S_MOOD",
- "S_SAD",
- "S_SLIDE",
- "S_SPENSE",
- "S_STRIKE",
- "S_TAVERN",
- "S_TECH",
- "S_TRIBAL",
- "S_ACTIO2",
- "S_RBASE",
- "MUS_E1M1",
- "MUS_E1M2",
- "MUS_E1M3",
- "MUS_E1M4",
- "MUS_E1M5",
- "MUS_E1M6",
- "MUS_E1M7",
- "MUS_E1M8",
- "MUS_E1M9",
- "MUS_TITL",
- "MUS_INTR",
- "MUS_CPTD",
- "MUS_E2M1",
- "MUS_E2M2",
- "MUS_E2M3",
- "MUS_E2M4",
- "MUS_E2M6",
- "MUS_E2M7",
- "MUS_E2M8",
- "MUS_E2M9",
- "MUS_E3M2",
- "MUS_E3M3",
- "WINNOWR",
- "JACHR",
- "SIMONR",
- "WUTZITR",
- "FALCONR",
- "LEVELR",
- "CHARTR",
- "SWAMPR",
- "DEEPR",
- "FUBASR",
- "GROVER",
- "FORTR",
- "FOOJAR",
- "SIXATER",
- "WOBABYR",
- "CRYPTR",
- "FANTAR",
- "BLECHR",
- "VOIDR",
- "CHAP_1R",
- "CHAP_2R",
- "CHAP_3R",
- "CHAP_4R",
- "CHIPPYR",
- "PERCR",
- "SECRETR",
- "BONESR",
- "OCTOR",
- "RITHMR",
- "STALKR",
- "BORKR",
- "CRUCIBR",
- "HEXEN",
- "HUB",
- "HALL",
- "ORB",
- "CHESS",
- "DBMUS1",
- "DBMUS2",
- "DBMUS3",
- "DBMUS4",
- "DBMUS5",
- "DBMUS6",
- "DBMUS7",
- "DBMUS8",
- "DBMUS9",
- "DBMUS10",
- "COOLMAG"
- };
- script 916 (int RandomizeMusic) // Admin Change Randomize Music
- {
- if(RandomizeMusic == 0)
- {
- RandomizeMusicOn = 0;
- }
- if(RandomizeMusic == 1)
- {
- RandomizeMusicOn = 1;
- }
- if(RandomizeMusic == 2)
- {
- RandomizeMusicOn = 2;
- }
- if(RandomizeMusic == 3)
- {
- RandomizeMusicOn = 3;
- }
- if(RandomizeMusic == 4)
- {
- RandomizeMusicOn = 4;
- }
- if(RandomizeMusic == 5)
- {
- RandomizeMusicOn = 5;
- }
- if(RandomizeMusic == 6)
- {
- RandomizeMusicOn = 6;
- }
- if(RandomizeMusic == 7)
- {
- RandomizeMusicOn = 7;
- }
- if(RandomizeMusic == 8)
- {
- RandomizeMusicOn = 8;
- }
- if(RandomizeMusic == 9)
- {
- RandomizeMusicOn = 9;
- }
- if(RandomizeMusic == 10)
- {
- RandomizeMusicOn = 10;
- }
- if(RandomizeMusic == 11)
- {
- RandomizeMusicOn = 11;
- }
- if(RandomizeMusic == 12)
- {
- RandomizeMusicOn = 12;
- }
- if(RandomizeMusic == 13)
- {
- RandomizeMusicOn = 13;
- }
- if(RandomizeMusic == 14)
- {
- RandomizeMusicOn = 14;
- }
- if(RandomizeMusic == 15)
- {
- RandomizeMusicOn = 15;
- }
- if(RandomizeMusic == 16)
- {
- RandomizeMusicOn = 16;
- }
- if(RandomizeMusic == 17)
- {
- RandomizeMusicOn = 17;
- }
- }
- script 917 OPEN
- {
- switch(RandomizeMusicOn)
- {
- case 0:
- break;
- case 1:
- SetMusic(RandomMusic[Random(0,444)]);
- break;
- case 2: // FSR Soundtrack
- SetMusic(RandomMusic[Random(0,66)]);
- break;
- case 3: // TNT Soundtrack
- SetMusic(RandomMusic[Random(67,80)]);
- break;
- case 4: // Rott
- SetMusic(RandomMusic[Random(84,110)]);
- break;
- case 5: // Blood
- SetMusic(RandomMusic[Random(111,122)]);
- break;
- case 6: // AV
- SetMusic(RandomMusic[Random(123,129)]);
- break;
- case 7: // Doom
- SetMusic(RandomMusic[Random(130,156)]);
- break;
- case 8: // Modules
- SetMusic(RandomMusic[Random(157,195)]);
- break;
- case 9: // Midis
- SetMusic(RandomMusic[Random(196,207)]);
- break;
- case 10: // F-Zero X
- SetMusic(RandomMusic[Random(208,250)]);
- break;
- case 11: // Midis 2
- SetMusic(RandomMusic[Random(251,279)]);
- break;
- case 12: // Freedoom
- SetMusic(RandomMusic[Random(280,314)]);
- break;
- case 13: // Doom 2
- SetMusic(RandomMusic[Random(315,349)]);
- break;
- case 14: // Strife
- SetMusic(RandomMusic[Random(350,374)]);
- break;
- case 15: // Heretic
- SetMusic(RandomMusic[Random(375,396)]);
- break;
- case 16: // Hexen
- SetMusic(RandomMusic[Random(397,433)]);
- break;
- case 17: // Midis 3
- SetMusic(RandomMusic[Random(434,443)]);
- break;
- }
- }
- script 918 (void)
- {
- ActivatorSound("voice01",127);
- }
- script 919 (void)
- {
- ActivatorSound("voice02",127);
- }
- script 920 (void)
- {
- ActivatorSound("voice03",127);
- }
- script 921 (void)
- {
- ActivatorSound("voice04",127);
- }
- script 922 (void)
- {
- ActivatorSound("voice05",127);
- }
- script 923 (void)
- {
- ActivatorSound("voice06",127);
- }
- script 924 (void)
- {
- ActivatorSound("voice07",127);
- }
- script 925 (void)
- {
- ActivatorSound("voice08",127);
- }
- script 926 (void)
- {
- ActivatorSound("voice09",127);
- }
- script 927 (void)
- {
- ActivatorSound("voice10",127);
- }
- script 928 (void)
- {
- ActivatorSound("voice11",127);
- }
- script 929 (void)
- {
- ActivatorSound("voice12",127);
- }
- script 930 (void)
- {
- ActivatorSound("voice13",127);
- }
- script 931 (void)
- {
- ActivatorSound("voice14",127);
- }
- script 932 (void)
- {
- ActivatorSound("voice15",127);
- }
- script 933 (void)
- {
- ActivatorSound("voice16",127);
- }
- script 934 (void)
- {
- ActivatorSound("voice17",127);
- }
- script 935 (void)
- {
- ActivatorSound("voice18",127);
- }
- script 936 (void)
- {
- ActivatorSound("voice19",127);
- }
- script 937 (void)
- {
- ActivatorSound("voice20",127);
- }
- script 938 (void)
- {
- ActivatorSound("voice21",127);
- }
- script 939 (void)
- {
- ActivatorSound("voice22",127);
- }
- script 940 (void)
- {
- ActivatorSound("voice23",127);
- }
- script 941 (void)
- {
- ActivatorSound("voice24",127);
- }
- script 942 (void)
- {
- ActivatorSound("voice25",127);
- }
- script 943 (void)
- {
- ActivatorSound("voice26",127);
- }
- script 944 (void)
- {
- ActivatorSound("voice27",127);
- }
- script 945 (void)
- {
- ActivatorSound("voice28",127);
- }
- script 946 (void)
- {
- ActivatorSound("voice29",127);
- }
- script 947 (void)
- {
- ActivatorSound("voice30",127);
- }
- script 948 (void)
- {
- ActivatorSound("voice31",127);
- }
- script 949 (void)
- {
- ActivatorSound("voice32",127);
- }
- script 950 (void)
- {
- ActivatorSound("voice33",127);
- }
- script 951 (void)
- {
- ActivatorSound("voice34",127);
- }
- script 952 (void)
- {
- ActivatorSound("voice35",127);
- }
- script 953 (void)
- {
- if(GetActorPitch(0) <= -4050)
- {
- ACS_ExecuteAlways(957,0,0,0,0);
- }
- else
- {
- ACS_ExecuteAlways(955,0,0,0,0);
- }
- }
- script 954 (void)
- {
- switch(ParkcoreOff)
- {
- case 0:
- GiveInventory("WallJump",1);
- break;
- case 1:
- break;
- }
- }
- script 955 (void) // Wall Jump Script
- {
- if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 0)
- {
- ACS_ExecuteAlways(956,0,0,0,0);
- SetPlayerProperty(0,1,PROP_FROZEN);
- SetPlayerProperty(0,1,PROP_FLIGHT);
- ActivatorSound("player/land",127);
- delay(5);
- SetActorAngle(0,GetActorAngle(0) - 0.50);
- SetPlayerProperty(0,0,PROP_FROZEN);
- SetPlayerProperty(0,0,PROP_FLIGHT);
- ActivatorSound("player/jump",127);
- ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
- ThrustThingZ(0,40,0,0);
- TakeInventory("DoingWallJump",999);
- }
- else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 1)
- {
- ACS_ExecuteAlways(956,0,0,0,0);
- SetPlayerProperty(0,1,PROP_FROZEN);
- SetPlayerProperty(0,1,PROP_FLIGHT);
- ActivatorSound("player/land",127);
- delay(5);
- SetActorAngle(0,GetActorAngle(0) - 0.50);
- SetPlayerProperty(0,0,PROP_FROZEN);
- SetPlayerProperty(0,0,PROP_FLIGHT);
- ActivatorSound("player/female/jump",127);
- ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
- ThrustThingZ(0,40,0,0);
- TakeInventory("DoingWallJump",999);
- }
- else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 2)
- {
- ACS_ExecuteAlways(956,0,0,0,0);
- SetPlayerProperty(0,1,PROP_FROZEN);
- SetPlayerProperty(0,1,PROP_FLIGHT);
- ActivatorSound("player/land",127);
- delay(5);
- SetActorAngle(0,GetActorAngle(0) - 0.50);
- SetPlayerProperty(0,0,PROP_FROZEN);
- SetPlayerProperty(0,0,PROP_FLIGHT);
- ActivatorSound("player/jump",127);
- ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
- ThrustThingZ(0,40,0,0);
- TakeInventory("DoingWallJump",999);
- }
- else
- {
- TakeInventory("DoingWallJump",999);
- }
- }
- script 956 (void) // Wall Jump Limiter
- {
- ACS_ExecuteAlways(962,0,0,0,0);
- GiveInventory("WallJumpLimiter",1);
- delay(35*5);
- ACS_ExecuteAlways(962,0,0,0,0);
- TakeInventory("WallJumpLimiter",1);
- }
- script 957 (void)
- {
- if (Checkinventory("WallJumpLimiter") >= 5)
- {
- TakeInventory("DoingWallJump",999);
- }
- else
- {
- ACS_ExecuteAlways(958,0,0,0,0);
- }
- }
- script 958 (void)
- {
- if (Checkinventory("WallClimbLimiter") >= 1)
- {
- TakeInventory("DoingWallJump",999);
- }
- else
- {
- ACS_ExecuteAlways(960,0,0,0,0);
- }
- }
- script 960 (void) // Wall Climb Script
- {
- if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 0)
- {
- ACS_ExecuteAlways(956,0,0,0,0);
- ACS_ExecuteAlways(961,0,0,0,0);
- SetPlayerProperty(0,1,PROP_FROZEN);
- SetPlayerProperty(0,1,PROP_FLIGHT);
- ActivatorSound("player/land",127);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- delay(2);
- SetPlayerProperty(0,0,PROP_FROZEN);
- SetPlayerProperty(0,0,PROP_FLIGHT);
- ActivatorSound("player/jump",127);
- ThrustThingZ(0,60,0,0);
- TakeInventory("DoingWallJump",999);
- }
- else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 1)
- {
- ACS_ExecuteAlways(956,0,0,0,0);
- ACS_ExecuteAlways(961,0,0,0,0);
- SetPlayerProperty(0,1,PROP_FROZEN);
- SetPlayerProperty(0,1,PROP_FLIGHT);
- ActivatorSound("player/land",127);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- delay(2);
- SetPlayerProperty(0,0,PROP_FROZEN);
- SetPlayerProperty(0,0,PROP_FLIGHT);
- ActivatorSound("player/female/jump",127);
- ThrustThingZ(0,60,0,0);
- TakeInventory("DoingWallJump",999);
- }
- else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 2)
- {
- ACS_ExecuteAlways(956,0,0,0,0);
- ACS_ExecuteAlways(961,0,0,0,0);
- SetPlayerProperty(0,1,PROP_FROZEN);
- SetPlayerProperty(0,1,PROP_FLIGHT);
- ActivatorSound("player/land",127);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- delay(2);
- SetPlayerProperty(0,0,PROP_FROZEN);
- SetPlayerProperty(0,0,PROP_FLIGHT);
- ActivatorSound("player/jump",127);
- ThrustThingZ(0,60,0,0);
- TakeInventory("DoingWallJump",999);
- }
- else
- {
- TakeInventory("DoingWallJump",999);
- }
- }
- script 961 (void) // Wall Climb Limiter
- {
- ACS_ExecuteAlways(962,0,0,0,0);
- GiveInventory("WallClimbLimiter",1);
- delay(70);
- ACS_ExecuteAlways(962,0,0,0,0);
- TakeInventory("WallClimbLimiter",999);
- }
- script 962 (void)
- {
- int staminanumber = CheckInventory("WallJumpLimiter");
- switch(staminanumber)
- {
- case 0: // Max Stamina
- SetHudSize(320,200,0);
- SetFont("STAMBAR8");
- HudMessage(s:"A";
- HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
- SetHudSize(0,0,0);
- break;
- case 1:
- SetHudSize(320,200,0);
- SetFont("STAMBAR7");
- HudMessage(s:"A";
- HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
- SetHudSize(0,0,0);
- break;
- case 2:
- SetHudSize(320,200,0);
- SetFont("STAMBAR6");
- HudMessage(s:"A";
- HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
- SetHudSize(0,0,0);
- break;
- case 3:
- SetHudSize(320,200,0);
- SetFont("STAMBAR5");
- HudMessage(s:"A";
- HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
- SetHudSize(0,0,0);
- break;
- case 4:
- SetHudSize(320,200,0);
- SetFont("STAMBAR4");
- HudMessage(s:"A";
- HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
- SetHudSize(0,0,0);
- break;
- case 5:
- SetHudSize(320,200,0);
- SetFont("STAMBAR3");
- HudMessage(s:"A";
- HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
- SetHudSize(0,0,0);
- break;
- case 6:
- SetHudSize(320,200,0);
- SetFont("STAMBAR2");
- HudMessage(s:"A";
- HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
- SetHudSize(0,0,0);
- break;
- case 7:
- SetHudSize(320,200,0);
- SetFont("STAMBAR1");
- HudMessage(s:"A";
- HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
- SetHudSize(0,0,0);
- break;
- case 8: // No Stamina
- SetHudSize(320,200,0);
- SetFont("STAMBAR");
- HudMessage(s:"A";
- HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
- SetHudSize(0,0,0);
- break;
- }
- }
- script 963 (void)
- {
- if (Checkinventory("WallJumpLimiter") >= 7)
- {
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingLongJump",999);
- }
- else
- {
- ACS_ExecuteAlways(965,0,0,0,0);
- }
- }
- script 965 (void) // Long Jump Script
- {
- if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 0)
- {
- ACS_ExecuteAlways(956,0,0,0,0);
- ActivatorSound("player/jump",127);
- ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
- ThrustThingZ(0,35,0,0);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingLongJump",999);
- }
- else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 1)
- {
- ACS_ExecuteAlways(956,0,0,0,0);
- ActivatorSound("player/female/jump",127);
- ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
- ThrustThingZ(0,35,0,0);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingLongJump",999);
- }
- else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 2)
- {
- ACS_ExecuteAlways(956,0,0,0,0);
- ActivatorSound("player/jump",127);
- ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
- ThrustThingZ(0,35,0,0);
- delay(1);
- ACS_ExecuteAlways(956,0,0,0,0);
- TakeInventory("LongJumpChecker",999);
- TakeInventory("IsStanding",999);
- TakeInventory("DoingLongJump",999);
- }
- else
- {
- TakeInventory("DoingWallJump",999);
- }
- }
- script 967 (void) // Auto Reload Toggle
- {
- if(checkinventory("AutoReloadIsOn"))
- {
- ACS_ExecuteAlways(969,0,0,0,0);
- }
- else
- {
- ACS_ExecuteAlways(968,0,0,0,0);
- }
- }
- script 968 (void) // Turn on Auto Reload
- {
- GiveInventory("AutoReloadIsOn",1);
- print(s:"\cjAuto Reload is \cdOn");
- }
- script 969 (void) // Turn off Auto Reload
- {
- TakeInventory("AutoReloadIsOn",1);
- print(s:"\cjAuto Reload is \cgOff");
- }
- script 970 (void)
- {
- delay(35);
- TakeInventory("Special",1);
- TakeInventory("Reloading",1);
- }
- script 971 (int voice)
- {
- if(voice == 1)
- {
- ActivatorSound("voice/ahole",127);
- }
- if(voice == 2)
- {
- ActivatorSound("voice/ass6",127);
- }
- if(voice == 3)
- {
- ActivatorSound("voice/assh1",127);
- }
- if(voice == 4)
- {
- ActivatorSound("voice/asshole4",127);
- }
- if(voice == 5)
- {
- ActivatorSound("voice/asshole6",127);
- }
- if(voice == 6)
- {
- ActivatorSound("voice/bitch",127);
- }
- if(voice == 7)
- {
- ActivatorSound("voice/bitch3",127);
- }
- if(voice == 8)
- {
- ActivatorSound("voice/bitch6",127);
- }
- if(voice == 9)
- {
- ActivatorSound("voice/bitch7",127);
- }
- if(voice == 10)
- {
- ActivatorSound("voice/bitch8",127);
- }
- if(voice == 11)
- {
- ActivatorSound("voice/bitch9",127);
- }
- if(voice == 12)
- {
- ActivatorSound("voice/bitch10",127);
- }
- if(voice == 13)
- {
- ActivatorSound("voice/bitch11",127);
- }
- if(voice == 14)
- {
- ActivatorSound("voice/bitch12",127);
- }
- if(voice == 15)
- {
- ActivatorSound("voice/bitch13",127);
- }
- if(voice == 16)
- {
- ActivatorSound("voice/bitch14",127);
- }
- if(voice == 17)
- {
- ActivatorSound("voice/blakbush",127);
- }
- if(voice == 18)
- {
- ActivatorSound("voice/blizzard",127);
- }
- if(voice == 19)
- {
- ActivatorSound("voice/boomstik",127);
- }
- if(voice == 20)
- {
- ActivatorSound("voice/bull4",127);
- }
- if(voice == 21)
- {
- ActivatorSound("voice/bull5",127);
- }
- if(voice == 22)
- {
- ActivatorSound("voice/bull6",127);
- }
- if(voice == 23)
- {
- ActivatorSound("voice/cantsee",127);
- }
- if(voice == 24)
- {
- ActivatorSound("voice/cocksuck",127);
- }
- if(voice == 25)
- {
- ActivatorSound("voice/d3camp4",127);
- }
- if(voice == 26)
- {
- ActivatorSound("voice/d3camp7",127);
- }
- if(voice == 27)
- {
- ActivatorSound("voice/d3eric1",127);
- }
- if(voice == 28)
- {
- ActivatorSound("voice/d3eric5",127);
- }
- if(voice == 29)
- {
- ActivatorSound("voice/d3scot1",127);
- }
- if(voice == 30)
- {
- ActivatorSound("voice/d3swan5",127);
- }
- if(voice == 31)
- {
- ActivatorSound("voice/dammit",127);
- }
- if(voice == 32)
- {
- ActivatorSound("voice/dammit2",127);
- }
- if(voice == 33)
- {
- ActivatorSound("voice/dammit3",127);
- }
- if(voice == 34)
- {
- ActivatorSound("voice/dammit4",127);
- }
- if(voice == 35)
- {
- ActivatorSound("voice/dammit5",127);
- }
- if(voice == 36)
- {
- ActivatorSound("voice/dammit6",127);
- }
- if(voice == 37)
- {
- ActivatorSound("voice/damn5",127);
- }
- if(voice == 38)
- {
- ActivatorSound("voice/dayum2",127);
- }
- if(voice == 39)
- {
- ActivatorSound("voice/dick2",127);
- }
- if(voice == 40)
- {
- ActivatorSound("voice/dick3",127);
- }
- if(voice == 41)
- {
- ActivatorSound("voice/dsumiss",127);
- }
- if(voice == 42)
- {
- ActivatorSound("voice/dswtfdi2",127);
- }
- if(voice == 43)
- {
- ActivatorSound("voice/dswtfdi4",127);
- }
- if(voice == 44)
- {
- ActivatorSound("voice/dswtfdie",127);
- }
- if(voice == 45)
- {
- ActivatorSound("voice/dumbfuc2",127);
- }
- if(voice == 46)
- {
- ActivatorSound("voice/dumbfuck",127);
- }
- if(voice == 47)
- {
- ActivatorSound("voice/faggot3",127);
- }
- if(voice == 48)
- {
- ActivatorSound("voice/faggot4",127);
- }
- if(voice == 49)
- {
- ActivatorSound("voice/faggot5",127);
- }
- if(voice == 50)
- {
- ActivatorSound("voice/faggots",127);
- }
- if(voice == 51)
- {
- ActivatorSound("voice/fantas",127);
- }
- if(voice == 52)
- {
- ActivatorSound("voice/fight",127);
- }
- if(voice == 53)
- {
- ActivatorSound("voice/fknbitch",127);
- }
- if(voice == 54)
- {
- ActivatorSound("voice/fuck2",127);
- }
- if(voice == 55)
- {
- ActivatorSound("voice/fuck4",127);
- }
- if(voice == 56)
- {
- ActivatorSound("voice/fuck8",127);
- }
- if(voice == 57)
- {
- ActivatorSound("voice/fuck9",127);
- }
- if(voice == 58)
- {
- ActivatorSound("voice/fuck10",127);
- }
- if(voice == 59)
- {
- ActivatorSound("voice/fuck11",127);
- }
- if(voice == 60)
- {
- ActivatorSound("voice/fuck12",127);
- }
- if(voice == 61)
- {
- ActivatorSound("voice/fuck13",127);
- }
- if(voice == 62)
- {
- ActivatorSound("voice/fuck15",127);
- }
- if(voice == 63)
- {
- ActivatorSound("voice/fuck16",127);
- }
- if(voice == 64)
- {
- ActivatorSound("voice/fuck17",127);
- }
- if(voice == 65)
- {
- ActivatorSound("voice/fuck18",127);
- }
- if(voice == 66)
- {
- ActivatorSound("voice/fuck19",127);
- }
- if(voice == 67)
- {
- ActivatorSound("voice/fuck20",127);
- }
- if(voice == 68)
- {
- ActivatorSound("voice/fuck25",127);
- }
- if(voice == 69)
- {
- ActivatorSound("voice/fuckdown",127);
- }
- if(voice == 70)
- {
- ActivatorSound("voice/fucker",127);
- }
- if(voice == 71)
- {
- ActivatorSound("voice/fuckit",127);
- }
- if(voice == 72)
- {
- ActivatorSound("voice/fuckkid2",127);
- }
- if(voice == 73)
- {
- ActivatorSound("voice/fuckkidd",127);
- }
- if(voice == 74)
- {
- ActivatorSound("voice/fuckme",127);
- }
- if(voice == 75)
- {
- ActivatorSound("voice/fuckme2",127);
- }
- if(voice == 76)
- {
- ActivatorSound("voice/fuckme3",127);
- }
- if(voice == 77)
- {
- ActivatorSound("voice/fuckme4",127);
- }
- if(voice == 78)
- {
- ActivatorSound("voice/fucksalt",127);
- }
- if(voice == 79)
- {
- ActivatorSound("voice/fuckself",127);
- }
- if(voice == 80)
- {
- ActivatorSound("voice/fuckthi2",127);
- }
- if(voice == 81)
- {
- ActivatorSound("voice/fuckthi3",127);
- }
- if(voice == 82)
- {
- ActivatorSound("voice/fuckthis",127);
- }
- if(voice == 83)
- {
- ActivatorSound("voice/fuckyou",127);
- }
- if(voice == 84)
- {
- ActivatorSound("voice/fuckyou2",127);
- }
- if(voice == 85)
- {
- ActivatorSound("voice/fuckyou3",127);
- }
- if(voice == 86)
- {
- ActivatorSound("voice/fuckyou4",127);
- }
- if(voice == 87)
- {
- ActivatorSound("voice/fuckyou5",127);
- }
- if(voice == 88)
- {
- ActivatorSound("voice/fuckyou6",127);
- }
- if(voice == 89)
- {
- ActivatorSound("voice/fuckyou7",127);
- }
- if(voice == 90)
- {
- ActivatorSound("voice/fuckyou8",127);
- }
- if(voice == 91)
- {
- ActivatorSound("voice/fuckyou9",127);
- }
- if(voice == 92)
- {
- ActivatorSound("voice/fukbitch",127);
- }
- if(voice == 93)
- {
- ActivatorSound("voice/gay3",127);
- }
- if(voice == 94)
- {
- ActivatorSound("voice/getsome",127);
- }
- if(voice == 95)
- {
- ActivatorSound("voice/getup",127);
- }
- if(voice == 96)
- {
- ActivatorSound("voice/getup2",127);
- }
- if(voice == 97)
- {
- ActivatorSound("voice/givefuck",127);
- }
- if(voice == 98)
- {
- ActivatorSound("voice/goto",127);
- }
- if(voice == 99)
- {
- ActivatorSound("voice/groovy",127);
- }
- if(voice == 100)
- {
- ActivatorSound("voice/groovy2",127);
- }
- if(voice == 101)
- {
- ActivatorSound("voice/hailking",127);
- }
- if(voice == 102)
- {
- ActivatorSound("voice/hard",127);
- }
- if(voice == 103)
- {
- ActivatorSound("voice/hellno",127);
- }
- if(voice == 104)
- {
- ActivatorSound("voice/hellno2",127);
- }
- if(voice == 105)
- {
- ActivatorSound("voice/holy2",127);
- }
- if(voice == 106)
- {
- ActivatorSound("voice/holy5",127);
- }
- if(voice == 107)
- {
- ActivatorSound("voice/holy6",127);
- }
- if(voice == 108)
- {
- ActivatorSound("voice/holy7",127);
- }
- if(voice == 109)
- {
- ActivatorSound("voice/holy10",127);
- }
- if(voice == 110)
- {
- ActivatorSound("voice/holy11",127);
- }
- if(voice == 111)
- {
- ActivatorSound("voice/howabout",127);
- }
- if(voice == 112)
- {
- ActivatorSound("voice/hurts",127);
- }
- if(voice == 113)
- {
- ActivatorSound("voice/jesus",127);
- }
- if(voice == 114)
- {
- ActivatorSound("voice/justsay",127);
- }
- if(voice == 115)
- {
- ActivatorSound("voice/lame",127);
- }
- if(voice == 116)
- {
- ActivatorSound("voice/limp",127);
- }
- if(voice == 117)
- {
- ActivatorSound("voice/look",127);
- }
- if(voice == 118)
- {
- ActivatorSound("voice/looklike",127);
- }
- if(voice == 119)
- {
- ActivatorSound("voice/move",127);
- }
- if(voice == 120)
- {
- ActivatorSound("voice/muthafu2",127);
- }
- if(voice == 121)
- {
- ActivatorSound("voice/muthafu3",127);
- }
- if(voice == 122)
- {
- ActivatorSound("voice/muthafu4",127);
- }
- if(voice == 123)
- {
- ActivatorSound("voice/muthafu5",127);
- }
- if(voice == 124)
- {
- ActivatorSound("voice/muthafu6",127);
- }
- if(voice == 125)
- {
- ActivatorSound("voice/muthafuc",127);
- }
- if(voice == 126)
- {
- ActivatorSound("voice/myway",127);
- }
- if(voice == 127)
- {
- ActivatorSound("voice/nigger",127);
- }
- if(voice == 128)
- {
- ActivatorSound("voice/nigger2",127);
- }
- if(voice == 129)
- {
- ActivatorSound("voice/niggz",127);
- }
- if(voice == 130)
- {
- ActivatorSound("voice/nno",127);
- }
- if(voice == 131)
- {
- ActivatorSound("voice/nno2",127);
- }
- if(voice == 132)
- {
- ActivatorSound("voice/no",127);
- }
- if(voice == 133)
- {
- ActivatorSound("voice/no2",127);
- }
- if(voice == 134)
- {
- ActivatorSound("voice/no3",127);
- }
- if(voice == 135)
- {
- ActivatorSound("voice/no4",127);
- }
- if(voice == 136)
- {
- ActivatorSound("voice/no5",127);
- }
- if(voice == 137)
- {
- ActivatorSound("voice/no6",127);
- }
- if(voice == 138)
- {
- ActivatorSound("voice/no7",127);
- }
- if(voice == 139)
- {
- ActivatorSound("voice/noway",127);
- }
- if(voice == 140)
- {
- ActivatorSound("voice/numbnuts",127);
- }
- if(voice == 141)
- {
- ActivatorSound("voice/omg",127);
- }
- if(voice == 142)
- {
- ActivatorSound("voice/omgyeah",127);
- }
- if(voice == 143)
- {
- ActivatorSound("voice/pieceof",127);
- }
- if(voice == 144)
- {
- ActivatorSound("voice/pieceof2",127);
- }
- if(voice == 145)
- {
- ActivatorSound("voice/pieceof3",127);
- }
- if(voice == 146)
- {
- ActivatorSound("voice/pieceof4",127);
- }
- if(voice == 147)
- {
- ActivatorSound("voice/pieceof5",127);
- }
- if(voice == 148)
- {
- ActivatorSound("voice/pissed",127);
- }
- if(voice == 149)
- {
- ActivatorSound("voice/pissoff",127);
- }
- if(voice == 150)
- {
- ActivatorSound("voice/prick",127);
- }
- if(voice == 151)
- {
- ActivatorSound("voice/prick2",127);
- }
- if(voice == 152)
- {
- ActivatorSound("voice/pussy",127);
- }
- if(voice == 153)
- {
- ActivatorSound("voice/pussy2",127);
- }
- if(voice == 154)
- {
- ActivatorSound("voice/pussy3",127);
- }
- if(voice == 155)
- {
- ActivatorSound("voice/queer",127);
- }
- if(voice == 156)
- {
- ActivatorSound("voice/rape",127);
- }
- if(voice == 157)
- {
- ActivatorSound("voice/rape2",127);
- }
- if(voice == 158)
- {
- ActivatorSound("voice/retard",127);
- }
- if(voice == 159)
- {
- ActivatorSound("voice/run",127);
- }
- if(voice == 160)
- {
- ActivatorSound("voice/runbitch",127);
- }
- if(voice == 161)
- {
- ActivatorSound("voice/sdamn",127);
- }
- if(voice == 162)
- {
- ActivatorSound("voice/sdamn2",127);
- }
- if(voice == 163)
- {
- ActivatorSound("voice/sdamn3",127);
- }
- if(voice == 164)
- {
- ActivatorSound("voice/sdetect",127);
- }
- if(voice == 165)
- {
- ActivatorSound("voice/shebitch",127);
- }
- if(voice == 166)
- {
- ActivatorSound("voice/shit",127);
- }
- if(voice == 167)
- {
- ActivatorSound("voice/shit2",127);
- }
- if(voice == 168)
- {
- ActivatorSound("voice/shit3",127);
- }
- if(voice == 169)
- {
- ActivatorSound("voice/shit4",127);
- }
- if(voice == 170)
- {
- ActivatorSound("voice/shit5",127);
- }
- if(voice == 171)
- {
- ActivatorSound("voice/shit6",127);
- }
- if(voice == 172)
- {
- ActivatorSound("voice/shit7",127);
- }
- if(voice == 173)
- {
- ActivatorSound("voice/shit8",127);
- }
- if(voice == 174)
- {
- ActivatorSound("voice/shit9",127);
- }
- if(voice == 175)
- {
- ActivatorSound("voice/shit10",127);
- }
- if(voice == 176)
- {
- ActivatorSound("voice/shit11",127);
- }
- if(voice == 177)
- {
- ActivatorSound("voice/shit12",127);
- }
- if(voice == 178)
- {
- ActivatorSound("voice/shit13",127);
- }
- if(voice == 179)
- {
- ActivatorSound("voice/shit14",127);
- }
- if(voice == 180)
- {
- ActivatorSound("voice/shit15",127);
- }
- if(voice == 181)
- {
- ActivatorSound("voice/shit16",127);
- }
- if(voice == 182)
- {
- ActivatorSound("voice/shit17",127);
- }
- if(voice == 183)
- {
- ActivatorSound("voice/shit18",127);
- }
- if(voice == 184)
- {
- ActivatorSound("voice/shit19",127);
- }
- if(voice == 185)
- {
- ActivatorSound("voice/shit20",127);
- }
- if(voice == 186)
- {
- ActivatorSound("voice/shittin",127);
- }
- if(voice == 187)
- {
- ActivatorSound("voice/shittin2",127);
- }
- if(voice == 188)
- {
- ActivatorSound("voice/shotme",127);
- }
- if(voice == 189)
- {
- ActivatorSound("voice/shutup",127);
- }
- if(voice == 190)
- {
- ActivatorSound("voice/shutup2",127);
- }
- if(voice == 191)
- {
- ActivatorSound("voice/shutup3",127);
- }
- if(voice == 192)
- {
- ActivatorSound("voice/shutup4",127);
- }
- if(voice == 193)
- {
- ActivatorSound("voice/shutup5",127);
- }
- if(voice == 194)
- {
- ActivatorSound("voice/stfu2",127);
- }
- if(voice == 195)
- {
- ActivatorSound("voice/stfu4",127);
- }
- if(voice == 196)
- {
- ActivatorSound("voice/stfu5",127);
- }
- if(voice == 197)
- {
- ActivatorSound("voice/suck3",127);
- }
- if(voice == 198)
- {
- ActivatorSound("voice/sux2",127);
- }
- if(voice == 199)
- {
- ActivatorSound("voice/sweeper",127);
- }
- if(voice == 200)
- {
- ActivatorSound("voice/tc_yes",127);
- }
- if(voice == 201)
- {
- ActivatorSound("voice/thateasy",127);
- }
- if(voice == 202)
- {
- ActivatorSound("voice/thefuck2",127);
- }
- if(voice == 203)
- {
- ActivatorSound("voice/thefuck3",127);
- }
- if(voice == 204)
- {
- ActivatorSound("voice/thefuck4",127);
- }
- if(voice == 205)
- {
- ActivatorSound("voice/toopissd",127);
- }
- if(voice == 206)
- {
- ActivatorSound("voice/tryagain",127);
- }
- if(voice == 207)
- {
- ActivatorSound("voice/uhh",127);
- }
- if(voice == 208)
- {
- ActivatorSound("voice/up",127);
- }
- if(voice == 209)
- {
- ActivatorSound("voice/wait",127);
- }
- if(voice == 210)
- {
- ActivatorSound("voice/wait2",127);
- }
- if(voice == 211)
- {
- ActivatorSound("voice/wakeup",127);
- }
- if(voice == 212)
- {
- ActivatorSound("voice/wasthat",127);
- }
- if(voice == 213)
- {
- ActivatorSound("voice/whatdick",127);
- }
- if(voice == 214)
- {
- ActivatorSound("voice/who",127);
- }
- if(voice == 215)
- {
- ActivatorSound("voice/why",127);
- }
- if(voice == 216)
- {
- ActivatorSound("voice/woah",127);
- }
- if(voice == 217)
- {
- ActivatorSound("voice/wozgewd",127);
- }
- if(voice == 218)
- {
- ActivatorSound("voice/wozgewd2",127);
- }
- if(voice == 219)
- {
- ActivatorSound("voice/wozreal",127);
- }
- if(voice == 220)
- {
- ActivatorSound("voice/wrong",127);
- }
- if(voice == 221)
- {
- ActivatorSound("voice/wtf",127);
- }
- if(voice == 222)
- {
- ActivatorSound("voice/wtf4",127);
- }
- if(voice == 223)
- {
- ActivatorSound("voice/wtf5",127);
- }
- if(voice == 224)
- {
- ActivatorSound("voice/wtf6",127);
- }
- if(voice == 225)
- {
- ActivatorSound("voice/wtf7",127);
- }
- if(voice == 226)
- {
- ActivatorSound("voice/wtf8",127);
- }
- if(voice == 227)
- {
- ActivatorSound("voice/yafucker",127);
- }
- if(voice == 228)
- {
- ActivatorSound("voice/yapper",127);
- }
- if(voice == 229)
- {
- ActivatorSound("voice/yashit",127);
- }
- if(voice == 230)
- {
- ActivatorSound("voice/yesyes",127);
- }
- if(voice == 231)
- {
- ActivatorSound("voice/youbitch",127);
- }
- if(voice == 232)
- {
- ActivatorSound("voice/youcall",127);
- }
- if(voice == 233)
- {
- ActivatorSound("voice/youcock",127);
- }
- if(voice == 234)
- {
- ActivatorSound("voice/youdick",127);
- }
- if(voice == 235)
- {
- ActivatorSound("voice/youfuck",127);
- }
- if(voice == 236)
- {
- ActivatorSound("voice/yourgf",127);
- }
- if(voice == 237)
- {
- ActivatorSound("voice/youshit",127);
- }
- if(voice == 238)
- {
- ActivatorSound("voice/fuckwith",127);
- }
- if(voice == 239)
- {
- ActivatorSound("voice/settle",127);
- }
- if(voice == 240)
- {
- ActivatorSound("voice/nson",127);
- }
- if(voice == 241)
- {
- ActivatorSound("voice/nwtf2",127);
- }
- if(voice == 242)
- {
- ActivatorSound("voice/wtfis",127);
- }
- if(voice == 243)
- {
- ActivatorSound("voice/41shot",127);
- }
- if(voice == 244)
- {
- ActivatorSound("voice/bigmouth",127);
- }
- if(voice == 245)
- {
- ActivatorSound("voice/didhego",127);
- }
- if(voice == 246)
- {
- ActivatorSound("voice/distract",127);
- }
- if(voice == 247)
- {
- ActivatorSound("voice/doctor",127);
- }
- if(voice == 248)
- {
- ActivatorSound("voice/getoutof",127);
- }
- if(voice == 249)
- {
- ActivatorSound("voice/heard",127);
- }
- if(voice == 250)
- {
- ActivatorSound("voice/lunatic",127);
- }
- if(voice == 251)
- {
- ActivatorSound("voice/npussy",127);
- }
- if(voice == 252)
- {
- ActivatorSound("voice/nshit",127);
- }
- if(voice == 253)
- {
- ActivatorSound("voice/nstfu",127);
- }
- if(voice == 254)
- {
- ActivatorSound("voice/nstfu2",127);
- }
- if(voice == 255)
- {
- ActivatorSound("voice/nstfu3",127);
- }
- }
- script 972 (int voice2)
- {
- if(voice2 == 1)
- {
- ActivatorSound("voice/parkyour",127);
- }
- if(voice2 == 2)
- {
- ActivatorSound("voice/visithim",127);
- }
- if(voice2 == 3)
- {
- ActivatorSound("voice/whoyou",127);
- }
- if(voice2 == 4)
- {
- ActivatorSound("voice/youquit",127);
- }
- if(voice2 == 5)
- {
- ActivatorSound("voice/nbluhel2",127);
- }
- if(voice2 == 6)
- {
- ActivatorSound("voice/nbluhel3",127);
- }
- if(voice2 == 7)
- {
- ActivatorSound("voice/nbludhel",127);
- }
- if(voice2 == 8)
- {
- ActivatorSound("voice/dontlike",127);
- }
- if(voice2 == 9)
- {
- ActivatorSound("voice/ndonlike",127);
- }
- if(voice2 == 10)
- {
- ActivatorSound("voice/nfag",127);
- }
- if(voice2 == 11)
- {
- ActivatorSound("voice/nfag2",127);
- }
- if(voice2 == 12)
- {
- ActivatorSound("voice/nshuthi2",127);
- }
- if(voice2 == 13)
- {
- ActivatorSound("voice/nshuthim",127);
- }
- if(voice2 == 14)
- {
- ActivatorSound("voice/nshutup",127);
- }
- if(voice2 == 15)
- {
- ActivatorSound("voice/nshutup2",127);
- }
- if(voice2 == 16)
- {
- ActivatorSound("voice/yournuts",127);
- }
- if(voice2 == 17)
- {
- ActivatorSound("voice/bludhell",127);
- }
- if(voice2 == 18)
- {
- ActivatorSound("voice/wtfis2",127);
- }
- if(voice2 == 19)
- {
- ActivatorSound("voice/both",127);
- }
- if(voice2 == 20)
- {
- ActivatorSound("voice/both2",127);
- }
- if(voice2 == 21)
- {
- ActivatorSound("voice/cool",127);
- }
- if(voice2 == 22)
- {
- ActivatorSound("voice/cutshit",127);
- }
- if(voice2 == 23)
- {
- ActivatorSound("voice/fuckinwi",127);
- }
- if(voice2 == 24)
- {
- ActivatorSound("voice/happened",127);
- }
- if(voice2 == 25)
- {
- ActivatorSound("voice/insane",127);
- }
- if(voice2 == 26)
- {
- ActivatorSound("voice/kneedeep",127);
- }
- if(voice2 == 27)
- {
- ActivatorSound("voice/nfuckyou",127);
- }
- if(voice2 == 28)
- {
- ActivatorSound("voice/npiss",127);
- }
- if(voice2 == 29)
- {
- ActivatorSound("voice/nshit2",127);
- }
- if(voice2 == 30)
- {
- ActivatorSound("voice/nstfu4",127);
- }
- if(voice2 == 31)
- {
- ActivatorSound("voice/ntheshit",127);
- }
- if(voice2 == 32)
- {
- ActivatorSound("voice/nwhat",127);
- }
- if(voice2 == 33)
- {
- ActivatorSound("voice/nwhat2",127);
- }
- if(voice2 == 34)
- {
- ActivatorSound("voice/nwhat3",127);
- }
- if(voice2 == 35)
- {
- ActivatorSound("voice/nyes",127);
- }
- if(voice2 == 36)
- {
- ActivatorSound("voice/pass",127);
- }
- if(voice2 == 37)
- {
- ActivatorSound("voice/pissme",127);
- }
- if(voice2 == 38)
- {
- ActivatorSound("voice/someshit",127);
- }
- if(voice2 == 39)
- {
- ActivatorSound("voice/theshit",127);
- }
- if(voice2 == 40)
- {
- ActivatorSound("voice/theshit2",127);
- }
- if(voice2 == 41)
- {
- ActivatorSound("voice/theshit3",127);
- }
- if(voice2 == 42)
- {
- ActivatorSound("voice/theshit4",127);
- }
- if(voice2 == 43)
- {
- ActivatorSound("voice/yougot",127);
- }
- if(voice2 == 44)
- {
- ActivatorSound("voice/abomb",127);
- }
- if(voice2 == 45)
- {
- ActivatorSound("voice/drugs",127);
- }
- if(voice2 == 46)
- {
- ActivatorSound("voice/dsfall",127);
- }
- if(voice2 == 47)
- {
- ActivatorSound("voice/dsidiot",127);
- }
- if(voice2 == 48)
- {
- ActivatorSound("voice/dskenny",127);
- }
- if(voice2 == 49)
- {
- ActivatorSound("voice/dsknee",127);
- }
- if(voice2 == 50)
- {
- ActivatorSound("voice/dsknee2",127);
- }
- if(voice2 == 51)
- {
- ActivatorSound("voice/dsknee3",127);
- }
- if(voice2 == 52)
- {
- ActivatorSound("voice/dsmoney",127);
- }
- if(voice2 == 53)
- {
- ActivatorSound("voice/dsperfec",127);
- }
- if(voice2 == 54)
- {
- ActivatorSound("voice/dsscream",127);
- }
- if(voice2 == 55)
- {
- ActivatorSound("voice/dsshitpt",127);
- }
- if(voice2 == 56)
- {
- ActivatorSound("voice/dssnakes",127);
- }
- if(voice2 == 57)
- {
- ActivatorSound("voice/dsstrike",127);
- }
- if(voice2 == 58)
- {
- ActivatorSound("voice/dsufuck",127);
- }
- if(voice2 == 59)
- {
- ActivatorSound("voice/dswtfudo",127);
- }
- if(voice2 == 60)
- {
- ActivatorSound("voice/dying",127);
- }
- if(voice2 == 61)
- {
- ActivatorSound("voice/shame",127);
- }
- if(voice2 == 62)
- {
- ActivatorSound("voice/cold",127);
- }
- if(voice2 == 63)
- {
- ActivatorSound("voice/cold2",127);
- }
- if(voice2 == 64)
- {
- ActivatorSound("voice/d3hosp3",127);
- }
- if(voice2 == 65)
- {
- ActivatorSound("voice/dswtfdi3",127);
- }
- if(voice2 == 66)
- {
- ActivatorSound("voice/gtg",127);
- }
- if(voice2 == 67)
- {
- ActivatorSound("voice/howabou2",127);
- }
- if(voice2 == 68)
- {
- ActivatorSound("voice/leeroy",127);
- }
- if(voice2 == 69)
- {
- ActivatorSound("voice/leeroy2",127);
- }
- if(voice2 == 70)
- {
- ActivatorSound("voice/letme",127);
- }
- if(voice2 == 71)
- {
- ActivatorSound("voice/letsdo",127);
- }
- if(voice2 == 72)
- {
- ActivatorSound("voice/myeyes",127);
- }
- if(voice2 == 73)
- {
- ActivatorSound("voice/myleg",127);
- }
- if(voice2 == 74)
- {
- ActivatorSound("voice/notgood",127);
- }
- if(voice2 == 75)
- {
- ActivatorSound("voice/nshit3",127);
- }
- if(voice2 == 76)
- {
- ActivatorSound("voice/nuthing",127);
- }
- if(voice2 == 77)
- {
- ActivatorSound("voice/nuthing2",127);
- }
- if(voice2 == 78)
- {
- ActivatorSound("voice/ohfuck",127);
- }
- if(voice2 == 79)
- {
- ActivatorSound("voice/ohshit",127);
- }
- if(voice2 == 80)
- {
- ActivatorSound("voice/rofl",127);
- }
- if(voice2 == 81)
- {
- ActivatorSound("voice/rofl2",127);
- }
- if(voice2 == 82)
- {
- ActivatorSound("voice/srgedie",127);
- }
- if(voice2 == 83)
- {
- ActivatorSound("voice/taste",127);
- }
- if(voice2 == 84)
- {
- ActivatorSound("voice/towels",127);
- }
- if(voice2 == 85)
- {
- ActivatorSound("voice/vomit",127);
- }
- if(voice2 == 86)
- {
- ActivatorSound("voice/vomit2",127);
- }
- if(voice2 == 87)
- {
- ActivatorSound("voice/vomit3",127);
- }
- if(voice2 == 88)
- {
- ActivatorSound("voice/vomit4",127);
- }
- if(voice2 == 89)
- {
- ActivatorSound("voice/vomit5",127);
- }
- if(voice2 == 90)
- {
- ActivatorSound("voice/vomit6",127);
- }
- if(voice2 == 91)
- {
- ActivatorSound("voice/warts",127);
- }
- if(voice2 == 92)
- {
- ActivatorSound("voice/nwtf",127);
- }
- if(voice2 == 93)
- {
- ActivatorSound("voice/ahcrap",127);
- }
- if(voice2 == 94)
- {
- ActivatorSound("voice/anger",127);
- }
- if(voice2 == 95)
- {
- ActivatorSound("voice/boring",127);
- }
- if(voice2 == 96)
- {
- ActivatorSound("voice/clean",127);
- }
- if(voice2 == 97)
- {
- ActivatorSound("voice/comeover",127);
- }
- if(voice2 == 98)
- {
- ActivatorSound("voice/doh",127);
- }
- if(voice2 == 99)
- {
- ActivatorSound("voice/enjoy",127);
- }
- if(voice2 == 100)
- {
- ActivatorSound("voice/fuckyoum",127);
- }
- if(voice2 == 101)
- {
- ActivatorSound("voice/getlaid",127);
- }
- if(voice2 == 102)
- {
- ActivatorSound("voice/gotohl",127);
- }
- if(voice2 == 103)
- {
- ActivatorSound("voice/grabmy",127);
- }
- if(voice2 == 104)
- {
- ActivatorSound("voice/great",127);
- }
- if(voice2 == 105)
- {
- ActivatorSound("voice/havefun",127);
- }
- if(voice2 == 106)
- {
- ActivatorSound("voice/hmm",127);
- }
- if(voice2 == 107)
- {
- ActivatorSound("voice/iam",127);
- }
- if(voice2 == 108)
- {
- ActivatorSound("voice/imagine",127);
- }
- if(voice2 == 109)
- {
- ActivatorSound("voice/indeed",127);
- }
- if(voice2 == 110)
- {
- ActivatorSound("voice/kickhis",127);
- }
- if(voice2 == 111)
- {
- ActivatorSound("voice/kickyour",127);
- }
- if(voice2 == 112)
- {
- ActivatorSound("voice/lasttime",127);
- }
- if(voice2 == 113)
- {
- ActivatorSound("voice/letsago",127);
- }
- if(voice2 == 114)
- {
- ActivatorSound("voice/loadof",127);
- }
- if(voice2 == 115)
- {
- ActivatorSound("voice/loser",127);
- }
- if(voice2 == 116)
- {
- ActivatorSound("voice/loser2",127);
- }
- if(voice2 == 117)
- {
- ActivatorSound("voice/ndswtfdi",127);
- }
- if(voice2 == 118)
- {
- ActivatorSound("voice/needit",127);
- }
- if(voice2 == 119)
- {
- ActivatorSound("voice/omg2",127);
- }
- if(voice2 == 120)
- {
- ActivatorSound("voice/outway",127);
- }
- if(voice2 == 121)
- {
- ActivatorSound("voice/rdamn",127);
- }
- if(voice2 == 122)
- {
- ActivatorSound("voice/rno",127);
- }
- if(voice2 == 123)
- {
- ActivatorSound("voice/rno2",127);
- }
- if(voice2 == 124)
- {
- ActivatorSound("voice/rshutup",127);
- }
- if(voice2 == 125)
- {
- ActivatorSound("voice/rshutup2",127);
- }
- if(voice2 == 126)
- {
- ActivatorSound("voice/rshutup3",127);
- }
- if(voice2 == 127)
- {
- ActivatorSound("voice/ryeah",127);
- }
- if(voice2 == 128)
- {
- ActivatorSound("voice/ryes",127);
- }
- if(voice2 == 129)
- {
- ActivatorSound("voice/shitdown",127);
- }
- if(voice2 == 130)
- {
- ActivatorSound("voice/stoptaun",127);
- }
- if(voice2 == 131)
- {
- ActivatorSound("voice/abomb2",127);
- }
- if(voice2 == 132)
- {
- ActivatorSound("voice/betray",127);
- }
- if(voice2 == 133)
- {
- ActivatorSound("voice/dumbass",127);
- }
- if(voice2 == 134)
- {
- ActivatorSound("voice/omg3",127);
- }
- if(voice2 == 135)
- {
- ActivatorSound("voice/present",127);
- }
- if(voice2 == 136)
- {
- ActivatorSound("voice/rbitch",127);
- }
- if(voice2 == 137)
- {
- ActivatorSound("voice/retard3",127);
- }
- if(voice2 == 138)
- {
- ActivatorSound("voice/retard4",127);
- }
- if(voice2 == 139)
- {
- ActivatorSound("voice/retard5",127);
- }
- if(voice2 == 140)
- {
- ActivatorSound("voice/rfuck",127);
- }
- if(voice2 == 141)
- {
- ActivatorSound("voice/serious",127);
- }
- if(voice2 == 142)
- {
- ActivatorSound("voice/surprise",127);
- }
- if(voice2 == 143)
- {
- ActivatorSound("voice/tits",127);
- }
- if(voice2 == 144)
- {
- ActivatorSound("voice/yourafag",127);
- }
- if(voice2 == 145)
- {
- ActivatorSound("voice/nalright",127);
- }
- if(voice2 == 146)
- {
- ActivatorSound("voice/nballs",127);
- }
- if(voice2 == 147)
- {
- ActivatorSound("voice/bastard",127);
- }
- if(voice2 == 148)
- {
- ActivatorSound("voice/bastard2",127);
- }
- if(voice2 == 149)
- {
- ActivatorSound("voice/gps",127);
- }
- if(voice2 == 150)
- {
- ActivatorSound("voice/nleave",127);
- }
- if(voice2 == 151)
- {
- ActivatorSound("voice/hmm3",127);
- }
- if(voice2 == 152)
- {
- ActivatorSound("voice/norder",127);
- }
- if(voice2 == 153)
- {
- ActivatorSound("voice/nserious",127);
- }
- if(voice2 == 154)
- {
- ActivatorSound("voice/nturn",127);
- }
- if(voice2 == 155)
- {
- ActivatorSound("voice/pieceome",127);
- }
- if(voice2 == 156)
- {
- ActivatorSound("voice/pieceom2",127);
- }
- if(voice2 == 157)
- {
- ActivatorSound("voice/nshoot",127);
- }
- if(voice2 == 158)
- {
- ActivatorSound("voice/nshoot2",127);
- }
- }
- // 27 90 195 250 368 480 499 641 846 1107 1178 1278 1388 1466 1634 1795
- // 485
- // 800
- // 1250
- // 1275
- // 1450
- // 1750
- script 973 (void) // Double Barreled Shotgun Spawner Randomizer
- {
- if(monsterkills >= 1275) // tier 4
- {
- spawnspotforced("DoubleBarreledShotgunSpawnerRandomizerLevel4",1900,0,0); // Unlock Special Tier Weapon
- delay(35);
- }
- else if(monsterkills >= 800) // tier 3
- {
- spawnspotforced("DoubleBarreledShotgunSpawnerRandomizerLevel3",1900,0,0); // Unlock High Tier Weapon
- delay(35);
- }
- else if(monsterkills >= 485) // tier 2
- {
- spawnspotforced("DoubleBarreledShotgunSpawnerRandomizerLevel2",1900,0,0); // Unlock Medium Tier Weapons
- delay(35);
- }
- else if(monsterkills >= 1) // tier 1
- {
- spawnspotforced("DoubleBarreledShotgunSpawnerRandomizerLevel1",1900,0,0); // Unlock Standard Low Tier Weapon
- delay(35);
- }
- else
- {
- terminate;
- }
- }
- script 974 (void) // Chaingun Spawner Randomizer
- {
- if(monsterkills >= 1275) // tier 4
- {
- spawnspotforced("ChaingunSpawnerRandomizerLevel4",1901,0,0); // Unlock Special Tier Weapon
- delay(1);
- spawnspotforced("ChaingunSpawnerRandomizerLevel4",1902,0,0);
- delay(35);
- }
- else if(monsterkills >= 800) // tier 3
- {
- spawnspotforced("ChaingunSpawnerRandomizerLevel3",1901,0,0); // Unlock High Tier Weapon
- delay(1);
- spawnspotforced("ChaingunSpawnerRandomizerLevel3",1902,0,0);
- delay(35);
- }
- else if(monsterkills >= 485) // tier 2
- {
- spawnspotforced("ChaingunSpawnerRandomizerLevel2",1901,0,0); // Unlock Medium Tier Weapon
- delay(1);
- spawnspotforced("ChaingunSpawnerRandomizerLevel2",1902,0,0);
- delay(35);
- }
- else if(monsterkills >= 1) // tier 1
- {
- spawnspotforced("ChaingunSpawnerRandomizerLevel1",1901,0,0); // Unlock Standard Low Tier Weapon
- delay(1);
- spawnspotforced("ChaingunSpawnerRandomizerLevel1",1902,0,0);
- delay(35);
- }
- else
- {
- terminate;
- }
- }
- script 975 (void) // Rocket Launcher Spawner Randomizer
- {
- if(monsterkills >= 1275) // tier 3
- {
- spawnspotforced("RocketLauncherSpawnerRandomizerLevel3",1903,0,0); // Unlock Special Tier Weapon
- delay(1);
- spawnspotforced("RocketLauncherSpawnerRandomizerLevel3",1904,0,0);
- delay(35);
- }
- else if(monsterkills >= 800) // tier 2
- {
- spawnspotforced("RocketLauncherSpawnerRandomizerLevel2",1903,0,0); // Unlock High Tier Weapon
- delay(1);
- spawnspotforced("RocketLauncherSpawnerRandomizerLevel2",1904,0,0);
- delay(35);
- }
- else
- {
- spawnspotforced("RocketLauncherSpawnerRandomizerLevel1",1903,0,0); // Unlock Standard Low Tier Weapon
- delay(1);
- spawnspotforced("RocketLauncherSpawnerRandomizerLevel1",1904,0,0);
- delay(35);
- }
- }
- script 976 (void) // Plasma Gun Spawner Randomizer
- {
- if(monsterkills >= 1750) // tier 5
- {
- spawnspotforced("PlasmaGunSpawnerRandomizerLevel5",1905,0,0); // Unlock Special Tier
- delay(1);
- spawnspotforced("PlasmaGunSpawnerRandomizerLevel5",1906,0,0);
- delay(35);
- }
- else if(monsterkills >= 1250) // tier 4
- {
- spawnspotforced("PlasmaGunSpawnerRandomizerLevel4",1905,0,0); // Unlock High Tier Weapon
- delay(1);
- spawnspotforced("PlasmaGunSpawnerRandomizerLevel4",1906,0,0);
- delay(35);
- }
- else if(monsterkills >= 800) // tier 3
- {
- spawnspotforced("PlasmaGunSpawnerRandomizerLevel3",1905,0,0); // Unlock Medium High Tier Weapon
- delay(1);
- spawnspotforced("PlasmaGunSpawnerRandomizerLevel3",1906,0,0);
- delay(35);
- }
- else if(monsterkills >= 485) // tier 2
- {
- spawnspotforced("PlasmaGunSpawnerRandomizerLevel2",1905,0,0); // Unlock Medium Tier Weapon
- delay(1);
- spawnspotforced("PlasmaGunSpawnerRandomizerLevel2",1906,0,0);
- delay(35);
- }
- else if(monsterkills >= 200) // tier 1
- {
- spawnspotforced("PlasmaGunSpawnerRandomizerLevel1",1905,0,0); // Unlock Standard Low Tier Weapon
- delay(1);
- spawnspotforced("PlasmaGunSpawnerRandomizerLevel1",1906,0,0);
- delay(35);
- }
- else
- {
- terminate;
- }
- }
- script 977 (void) // BFG 9000 Spawner Randomizer
- {
- if(monsterkills >= 1750) // tier 2
- {
- spawnspotforced("BFG9000SpawnerRandomizerLevel2",1907,0,0); // Unlock Special Tier Weapon
- delay(1);
- spawnspotforced("BFG9000SpawnerRandomizerLevel2",1908,0,0);
- delay(35);
- }
- else if(monsterkills >= 485) // tier 1
- {
- spawnspotforced("BFG9000SpawnerRandomizerLevel1",1907,0,0);
- delay(1);
- spawnspotforced("BFG9000SpawnerRandomizerLevel1",1908,0,0);
- delay(35);
- }
- else
- {
- terminate;
- }
- }
- script 982 (void) // Double Barreled Shotgun Spawner Randomizer
- {
- spawnspotforced("DoubleBarreledShotgunSpawnerRandomizerDM",1900,0,0);
- delay(35);
- }
- script 983 (void) // Chaingun Spawner Randomizer
- {
- spawnspotforced("ChaingunSpawnerRandomizerDM",1901,0,0);
- delay(35);
- }
- script 984 (void) // Minigun Spawner Randomizer
- {
- spawnspotforced("MinigunSpawnerRandomizerDM",1902,0,0);
- delay(35);
- }
- script 985 (void) // Rocket Launcher Spawner Randomizer
- {
- spawnspotforced("RocketLauncherSpawnerRandomizerDM",1903,0,0);
- delay(35);
- }
- script 986 (void) // Grenade Launcher Spawner Randomizer
- {
- spawnspotforced("GrenadeLauncherSpawnerRandomizerDM",1904,0,0);
- delay(35);
- }
- script 987 (void) // Plasma Gun Spawner Randomizer
- {
- spawnspotforced("PlasmaGunSpawnerRandomizerDM",1905,0,0);
- delay(35);
- }
- script 988 (void) // Railgun Spawner Randomizer
- {
- spawnspotforced("RailgunSpawnerRandomizerDM",1906,0,0);
- delay(35);
- }
- script 989 (void) // BFG 9000 Spawner Randomizer
- {
- spawnspotforced("BFG9000SpawnerRandomizerDM",1907,0,0);
- delay(35);
- }
- script 990 (void) // BFG10k Spawner Randomizer
- {
- spawnspotforced("BFG10kSpawnerRandomizerDM",1908,0,0);
- delay(35);
- }
- script 991 (void)
- {
- HudMessageBold(s:"Score: \cj",d:MonsterKills;
- HUDMSG_PLAIN, 3000, CR_RED, 0.1, 0.11, 0.1);
- delay(1);
- restart;
- }
- script 992 (void)
- {
- if(checkinventory("LastingGrenadeModActive") >= 1)
- {
- Print(s:"\cgYou already have this grenade mod applied!");
- }
- else
- {
- Print(s:"\cdLasting Grenade Mod Applied!");
- TakeInventory("FeatherGrenadeModActive",1);
- TakeInventory("ImpactGrenadeModActive",1);
- TakeInventory("SwiftGrenadeModActive",1);
- TakeInventory("NapalmGrenadeModActive",1);
- GiveInventory("LastingGrenadeModActive",1);
- }
- }
- script 993 (void)
- {
- if(checkinventory("FeatherGrenadeModActive") >= 1)
- {
- Print(s:"\cgYou already have this grenade mod applied!");
- }
- else
- {
- Print(s:"\cdFeather Grenade Mod Applied!");
- TakeInventory("LastingGrenadeModActive",1);
- TakeInventory("ImpactGrenadeModActive",1);
- TakeInventory("SwiftGrenadeModActive",1);
- TakeInventory("NapalmGrenadeModActive",1);
- GiveInventory("FeatherGrenadeModActive",1);
- }
- }
- script 994 (void)
- {
- if(checkinventory("ImpactGrenadeModActive") >= 1)
- {
- Print(s:"\cgYou already have this grenade mod applied!");
- }
- else
- {
- Print(s:"\cdImpact Grenade Mod Applied!");
- TakeInventory("LastingGrenadeModActive",1);
- TakeInventory("FeatherGrenadeModActive",1);
- TakeInventory("SwiftGrenadeModActive",1);
- TakeInventory("NapalmGrenadeModActive",1);
- GiveInventory("ImpactGrenadeModActive",1);
- }
- }
- script 995 (void)
- {
- if(checkinventory("SwiftGrenadeModActive") >= 1)
- {
- Print(s:"\cgYou already have this grenade mod applied!");
- }
- else
- {
- Print(s:"\cdSwift Grenade Mod Applied!");
- TakeInventory("LastingGrenadeModActive",1);
- TakeInventory("FeatherGrenadeModActive",1);
- TakeInventory("ImpactGrenadeModActive",1);
- TakeInventory("NapalmGrenadeModActive",1);
- GiveInventory("SwiftGrenadeModActive",1);
- }
- }
- script 996 (void)
- {
- if(checkinventory("NapalmGrenadeModActive") >= 1)
- {
- Print(s:"\cgYou already have this grenade mod applied!");
- }
- else
- {
- Print(s:"\cdNapalm Grenade Mod Applied!");
- TakeInventory("LastingGrenadeModActive",1);
- TakeInventory("FeatherGrenadeModActive",1);
- TakeInventory("ImpactGrenadeModActive",1);
- TakeInventory("SwiftGrenadeModActive",1);
- GiveInventory("NapalmGrenadeModActive",1);
- }
- }
- script 997 (void)
- {
- if(checkinventory("LastingGrenadeModActive") >= 1)
- {
- print(s:"\cdLasting Grenade Mod Removed!");
- TakeInventory("LastingGrenadeModActive",1);
- }
- else if(checkinventory("FeatherGrenadeModActive") >= 1)
- {
- print(s:"\cdFeather Grenade Mod Removed!");
- TakeInventory("FeatherGrenadeModActive",1);
- }
- else if(checkinventory("ImpactGrenadeModActive") >= 1)
- {
- print(s:"\cdImpact Grenade Mod Removed!");
- TakeInventory("ImpactGrenadeModActive",1);
- }
- else if(checkinventory("SwiftGrenadeModActive") >= 1)
- {
- print(s:"\cdSwift Grenade Mod Removed!");
- TakeInventory("SwiftGrenadeModActive",1);
- }
- else if(checkinventory("NapalmGrenadeModActive") >= 1)
- {
- print(s:"\cdNapalm Grenade Mod Removed!");
- TakeInventory("NapalmGrenadeModActive",1);
- }
- else
- {
- Print(s:"\cgYou don't have any grenade mods applied!");
- }
- }
- script 998 (void) // Backpack Spawner Randomizer
- {
- if(monsterkills >= 800)
- {
- spawnspotforced("BackpackSpawnerRandomizerLevel3",1909,0,0); // Unlock High Tier Weapons
- delay(35);
- }
- else if(monsterkills >= 485)
- {
- spawnspotforced("BackpackSpawnerRandomizerLevel2",1909,0,0); // Unlock Medium Tier Weapons
- delay(35);
- }
- else
- {
- spawnspotforced("BackpackSpawnerRandomizerLevel1",1909,0,0);
- delay(35);
- }
- }
- script 999 (void) // The Emo Script
- {
- DamageThing(100000000);
- }
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