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fsr_worstacs.c

Feb 3rd, 2014
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  1. #include "zcommon.acs"
  2. #library "GLOBAL"
  3.  
  4. global int 1:MonsterKills;
  5.  
  6. global int 2:SkyOn;
  7.  
  8. global int 3:RandomizeMusicOn;
  9.  
  10. global int 4:PicassoOn;
  11.  
  12. global int 5:GenitalsOn;
  13.  
  14. global int 6:ParkcoreOff;
  15.  
  16. global int 7:ClawshotOff;
  17.  
  18. global int 8:ForceDM;
  19.  
  20. function int sqrt(int number)
  21. {
  22.     if(number <= 3)
  23.     {
  24.         if(number > 0)
  25.         {
  26.             return 1;
  27.         }
  28.         return 0;
  29.     }
  30.  
  31.     int oldAns = number >> 1,                     // initial guess
  32.         newAns = (oldAns + number / oldAns) >> 1; // first iteration
  33.  
  34.     // main iterative method
  35.     while(newAns < oldAns)
  36.     {
  37.         oldAns = newAns;
  38.         newAns = (oldAns + number / oldAns) >> 1;
  39.     }
  40.  
  41.     return oldAns;
  42. }
  43.  
  44. function int distance (int tid1, int tid2)
  45. {
  46.     int x, y, z, d;
  47.     x = GetActorX(tid1) - GetActorX(tid2) >> 16; // Convert fixed point to integer
  48.     y = GetActorY(tid1) - GetActorY(tid2) >> 16;
  49.     z = GetActorZ(tid1) - GetActorZ(tid2) >> 16;
  50.     d = sqrt( x*x + y*y + z*z );
  51.     return d;
  52. }
  53.  
  54. function int distancexy (int tid1, int tid2)
  55. {
  56.     int x, y, z, d;
  57.     x = GetActorX(tid1) - GetActorX(tid2) >> 16;
  58.     y = GetActorY(tid1) - GetActorY(tid2) >> 16;
  59.     d = sqrt( x*x + y*y );
  60.     return d;
  61. }
  62.  
  63. function int distancez (int tid1, int tid2)
  64. {
  65.     int x, y, z, d;
  66.     z = GetActorZ(tid1) - GetActorZ(tid2) >> 16;
  67.     d = sqrt( z*z );
  68.     return d;
  69. }
  70.  
  71. script 500 ENTER
  72. {
  73. Thing_ChangeTID(7300+PlayerNumber(),0);
  74. delay(1);
  75. Thing_ChangeTID(0,7300+PlayerNumber());
  76. SetPlayerProperty(0,0,PROP_FROZEN);
  77. GiveInventory("RetractHook",1);
  78. GiveInventory("AtDestination",1);
  79. TakeInventory("FiringHook",1);
  80. GiveInventory("Retract Clawshot",1);
  81. }
  82.  
  83. script 501 (void) // Fires the hook
  84. {
  85. int x = GetActorX(7300+PlayerNumber());
  86. int y = GetActorY(7300+PlayerNumber());
  87. int z = GetActorZ(7300+PlayerNumber()) + 32.0;
  88.  
  89. if(checkinventory("FiringHook"))
  90. {
  91. terminate;
  92. }
  93. else
  94. {
  95. GiveInventory("FiringHook",1);
  96. TakeInventory("RetractHook",1);
  97. TakeInventory("AtDestination",1);
  98. SpawnProjectile(7300+PlayerNumber(),"HookshotProjectile",GetActorAngle(0) / 255,255,GetActorPitch(0) / -42,0,7400+PlayerNumber());
  99. delay(1);
  100. SetActorPosition(7400+PlayerNumber(), x, y, z, 0);
  101. }
  102. }
  103.  
  104. script 503 (void)
  105. {
  106. ActivatorSound("Hookshot/Pull",127);
  107. SetPlayerProperty(0,1,PROP_FROZEN);
  108. delay(1);
  109. ACS_ExecuteAlways(504,0,0,0,0);
  110. }
  111.  
  112. script 504 (void) // Activates the pull
  113. {
  114. if(checkinventory("AtDestination"))
  115. {
  116. ACS_ExecuteAlways(506,0,0,0,0);
  117. }
  118. else
  119. {
  120. ThrustThing(GetActorAngle(7400+PlayerNumber()) >> 8,-DistanceXY(7300+PlayerNumber(),7400+PlayerNumber()) / 64,1,0);
  121. ACS_ExecuteAlways(505,0,0,0,0);
  122. delay(1);
  123. restart;
  124. }
  125. }
  126.  
  127. script 505 (void)
  128. {
  129. if(GetActorZ(0) <= GetActorZ(7400+PlayerNumber()))
  130. {
  131. ThrustThingZ(0,DistanceZ(7300+PlayerNumber(),7400+PlayerNumber()) / 12,0,1);
  132. }
  133. else
  134. {
  135. ThrustThingZ(0,-DistanceZ(7300+PlayerNumber(),7400+PlayerNumber()) / 12,0,1);
  136. }
  137. }
  138.  
  139. script 506 (void) // Sticks you to the wall
  140. {
  141. if(checkinventory("RetractHook"))
  142. {
  143. terminate;
  144. }
  145. else
  146. {
  147. SetActorVelocity(7300+PlayerNumber(),0,0,0,0,0);
  148. spawnspotforced("ClawshotImmobile",7300+PlayerNumber(),0,0);
  149. delay(1);
  150. restart;
  151. }
  152. }
  153.  
  154. script 507 (void) // Detracts the hook
  155. {
  156. GiveInventory("RetractHook",1);
  157. GiveInventory("AtDestination",1);
  158. TakeInventory("FiringHook",1);
  159. SetPlayerProperty(0,0,PROP_FROZEN);
  160. Thing_Remove(7400+PlayerNumber());
  161. }
  162.  
  163. script 508 DEATH
  164. {
  165. Thing_ChangeTID(7300+PlayerNumber(),0);
  166. GiveInventory("RetractHook",1);
  167. GiveInventory("AtDestination",1);
  168. TakeInventory("FiringHook",1);
  169. SetPlayerProperty(0,0,PROP_FROZEN);
  170. Thing_Remove(7400+PlayerNumber());
  171. }
  172.  
  173. script 509 RESPAWN
  174. {
  175. Thing_ChangeTID(0,7300+PlayerNumber());
  176. GiveInventory("RetractHook",1);
  177. GiveInventory("AtDestination",1);
  178. TakeInventory("FiringHook",1);
  179. GiveInventory("Retract Clawshot",1);
  180. }
  181.  
  182. script 696 (void) // Flash Light Toggle
  183. {
  184. if(checkinventory("FlashLightOn"))
  185. {
  186. ACS_ExecuteAlways(698,0,0,0,0);
  187. }
  188. else
  189. {
  190. ACS_ExecuteAlways(697,0,0,0,0);
  191. }
  192. }
  193.  
  194. script 697 (void) // Turn on Flash Light
  195. {
  196. GiveInventory("FlashLightOn",1);
  197. ACS_ExecuteAlways(700+PlayerNumber(),0,0,0,0);
  198. ActivatorSound("FlashLight/On",127);
  199. }
  200.  
  201. script 698 (void) // Turn off Flash Light
  202. {
  203. TakeInventory("FlashLightOn",1);
  204. TakeInventory("FlashLightIsOn",1);
  205. ActivatorSound("FlashLight/Off",127);
  206. }
  207.  
  208. script 699 (void)
  209. {
  210. ACS_Terminate(991,0);
  211. }
  212.  
  213. script 700 (void) // Flash Light Scripts
  214. {
  215. if(checkinventory("FlashLightIsOn"))
  216. {
  217. GiveInventory("FlashLightBeam",1);
  218. delay(1);
  219. restart;
  220. }
  221. else
  222. {
  223. terminate;
  224. }
  225. }
  226.  
  227. script 701 ENTER
  228. {
  229. ACS_ExecuteAlways(718,0,0,0,0);
  230. ACS_ExecuteAlways(723,0,0,0,0);
  231. }
  232.  
  233. script 703 RESPAWN
  234. {
  235. ACS_ExecuteAlways(719,0,0,0,0);
  236. ACS_ExecuteAlways(724,0,0,0,0);
  237. }
  238.  
  239. script 705 (void)
  240. {
  241. if (Checkinventory("DoingLongJump") >= 1)
  242. {
  243. Terminate;
  244. }
  245. else
  246. {
  247. GiveInventory("DoingLongJump",1);
  248. TakeInventory("LongJumpChecker",999);
  249. TakeInventory("IsStanding",999);
  250. ACS_ExecuteAlways(707,0,0,0,0);
  251. }
  252. }
  253.  
  254. script 707 (void)
  255. {
  256.     int x = GetActorX (0);
  257.     int y = GetActorY (0);
  258.     int z = GetActorZ (0) + 32.0;
  259.     int z2 = GetActorZ (0) + 48.0;
  260.     int angle = GetActorAngle (0);
  261.  
  262.     Spawn ("LongJumpCheckerPickUp", x + cos (angle + 1.0) * 88, y + sin (angle + 1.0) * 88, z);
  263.     Spawn ("IsStanding", x, y, z2);
  264.    
  265.     delay(13);
  266.  
  267.     TakeInventory("LongJumpChecker",999);
  268.     TakeInventory("IsStanding",999);
  269.     TakeInventory("DoingLongJump",999);
  270. }
  271.  
  272. script 709 (void)
  273. {
  274. if (Checkinventory("LongJumpChecker") >= 1)
  275. {
  276. ACS_ExecuteAlways(711,0,0,0,0);
  277. }
  278. else
  279. {
  280. TakeInventory("LongJumpChecker",999);
  281. TakeInventory("IsStanding",999);
  282. TakeInventory("DoingLongJump",999);
  283. }
  284. }
  285.  
  286. script 711 (void)
  287. {
  288. if (Checkinventory("IsStanding") >= 1)
  289. {
  290. TakeInventory("LongJumpChecker",999);
  291. TakeInventory("IsStanding",999);
  292. TakeInventory("DoingLongJump",999);
  293. }
  294. else
  295. {
  296. GiveInventory("DoingLongJump",1);
  297. ACS_ExecuteAlways(712,0,0,0,0);
  298. }
  299. }
  300.  
  301. script 712 (void)
  302. {
  303.     int x = GetActorX (0);
  304.     int y = GetActorY (0);
  305.     int z = GetActorZ (0);
  306.     int z2 = GetActorZ (0) + 48.0;
  307.     int angle = GetActorAngle (0);
  308.  
  309.     Spawn ("LongJumpPickup", x + cos (angle + 1.0) * 48, y + sin (angle + 1.0) * 48, z2);
  310.    
  311.     delay(13);
  312.  
  313.     TakeInventory("LongJumpChecker",999);
  314.     TakeInventory("IsStanding",999);
  315.     TakeInventory("DoingLongJump",999);
  316. }
  317.  
  318. script 713 (void)
  319. {
  320. if (Checkinventory("DoingLongJump") >= 1)
  321. {
  322. ACS_ExecuteAlways(715,0,0,0,0);
  323. }
  324. else
  325. {
  326. TakeInventory("LongJumpChecker",999);
  327. TakeInventory("IsStanding",999);
  328. TakeInventory("DoingLongJump",999);
  329. }
  330. }
  331.  
  332. script 715 (void)
  333. {
  334.         if(GetActorZ (0) - GetActorFloorZ (0) > 0)
  335.         {
  336.         TakeInventory("LongJumpChecker",999);
  337.         TakeInventory("IsStanding",999);
  338.         TakeInventory("DoingLongJump",999);
  339.     }
  340.     else
  341.         {
  342.     ACS_ExecuteAlways(963,0,0,0,0);
  343.         }
  344. }
  345.  
  346. script 717 (int Picasso) // Admin Change Picasso
  347. {
  348. if(Picasso == 0)
  349. {
  350. PicassoOn = 0;
  351. }
  352. if(Picasso == 1) // On
  353. {
  354. PicassoOn = 1;
  355. }
  356. }
  357.  
  358. script 718 (void)
  359. {
  360.       switch(PicassoOn)
  361.       {
  362.             case 0:
  363.                  TakeInventory("Sharpie",1);
  364.                  break;
  365.             case 1:
  366.                  GiveInventory("Sharpie",1);
  367.                  break;
  368.         }
  369. }
  370.  
  371. script 719 (void)
  372. {
  373.       switch(PicassoOn)
  374.       {
  375.             case 0:
  376.                  break;
  377.             case 1:
  378.                  ACS_ExecuteAlways(720,0,0,0,0);
  379.                  break;
  380.         }
  381. }
  382.  
  383. script 720 (void)
  384. {
  385. if (GameType () != GAME_NET_DEATHMATCH)
  386. {
  387. ACS_ExecuteAlways(721,0,0,0,0);
  388. }
  389. else
  390. {
  391. GiveInventory("Sharpie",1);
  392. }
  393. }
  394.  
  395. script 721 (void)
  396. {
  397. if (ForceDM == 1)
  398. {
  399. GiveInventory("Sharpie",1);
  400. }
  401. else
  402. {
  403. terminate;
  404. }
  405. }
  406.  
  407. script 722 (int Genitals) // Admin Change Genitals
  408. {
  409. if(Genitals == 0)
  410. {
  411. GenitalsOn = 0;
  412. }
  413. if(Genitals  == 1) // On
  414. {
  415. GenitalsOn = 1;
  416. }
  417. }
  418.  
  419. script 723 (void)
  420. {
  421.       switch(GenitalsOn)
  422.       {
  423.             case 0:
  424.                  ACS_ExecuteAlways(728,0,0,0,0);
  425.                  break;
  426.             case 1:
  427.                  ACS_ExecuteAlways(727,0,0,0,0);
  428.                  break;
  429.         }
  430. }
  431.  
  432. script 724 (void)
  433. {
  434.       switch(GenitalsOn)
  435.       {
  436.             case 0:
  437.                  break;
  438.             case 1:
  439.                  ACS_ExecuteAlways(725,0,0,0,0);
  440.                  break;
  441.         }
  442. }
  443.  
  444. script 725 (void)
  445. {
  446. if (GameType () != GAME_NET_DEATHMATCH)
  447. {
  448. ACS_ExecuteAlways(726,0,0,0,0);
  449. }
  450. else
  451. {
  452. ACS_ExecuteAlways(727,0,0,0,0);
  453. }
  454. }
  455.  
  456. script 726 (void)
  457. {
  458. if (ForceDM == 1)
  459. {
  460. ACS_ExecuteAlways(727,0,0,0,0);
  461. }
  462. else
  463. {
  464. terminate;
  465. }
  466. }
  467.  
  468. script 727 (void)
  469. {
  470. if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 0)
  471. {
  472. GiveInventory("Weiner",1);
  473. }
  474. else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 1)
  475. {
  476. GiveInventory("Cooter",1);
  477. }
  478. else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 2)
  479. {
  480. GiveInventory("Weiner",1);
  481. }
  482. else
  483. {
  484. terminate;
  485. }
  486. }
  487.  
  488. script 728 (void)
  489. {
  490. if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 0)
  491. {
  492. TakeInventory("Weiner",1);
  493. }
  494. else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 1)
  495. {
  496. TakeInventory("Cooter",1);
  497. }
  498. else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 2)
  499. {
  500. TakeInventory("Weiner",1);
  501. }
  502. else
  503. {
  504. terminate;
  505. }
  506. }
  507.  
  508. script 729 (int Parkcore) // Admin Change Parkcore
  509. {
  510. if(Parkcore == 0) // On
  511. {
  512. ParkcoreOff = 0;
  513. }
  514. if(Parkcore  == 1)
  515. {
  516. ParkcoreOff = 1;
  517. }
  518. }
  519.  
  520. script 730 (int Clawshot) // Admin Change Clawshot
  521. {
  522. if(Clawshot == 0) // On
  523. {
  524. ClawshotOff = 0;
  525. }
  526. if(Clawshot == 1)
  527. {
  528. ClawshotOff = 1;
  529. }
  530. }
  531.  
  532. script 731 (int Force) // Admin Change Force DM
  533. {
  534. if(Force == 0)
  535. {
  536. ForceDM = 0;
  537. }
  538. if(Force == 1) // On
  539. {
  540. ForceDM = 1;
  541. }
  542. }
  543.  
  544. script 750 (void)
  545. {
  546. delay(35*7);
  547. fadeto(255,0,0,0.5,0.1);
  548. delay(35*15);
  549. fadeto(0,0,0,1.0,9.0);
  550. }
  551.  
  552. script 755 (void)
  553. {
  554. if (Checkinventory("DoingWallJump") >= 1)
  555. {
  556. Terminate;
  557. }
  558. else
  559. {
  560. GiveInventory("DoingWallJump",1);
  561. ACS_ExecuteAlways(757,0,0,0,0);
  562. }
  563. }
  564.  
  565. script 757 (void)
  566. {
  567.         if(GetActorZ (0) - GetActorFloorZ (0) > 0)
  568.         {
  569.     ACS_ExecuteAlways(800,0,0,0,0);
  570.     }
  571.     else
  572.         {
  573.         TakeInventory("DoingWallJump",999);
  574.         }
  575. }
  576.  
  577. script 800 (void) // Wall Jump Limiter
  578. {
  579.     if (Checkinventory("WallJumpLimiter") >= 8)
  580.     {
  581.         TakeInventory("DoingWallJump",999);
  582.     }
  583.     else
  584.     {
  585.     ACS_ExecuteAlways(953,0,0,0,0);
  586.     }
  587. }
  588.  
  589. script 801 (void) // prints out the currently selected taunt
  590. {
  591. int tauntnumber = CheckInventory("Taunt");
  592.       switch(tauntnumber)
  593.       {
  594.             case 0: // Are you serious?
  595.                  HudMessage(s:"\cgAre you serious?\nAttack now!\nCancel that";
  596.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  597.                  break;
  598.             case 1: // Attack now!
  599.                  HudMessage(s:"Are you serious?\n\cgAttack now!\nCancel that\nCover me";
  600.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  601.                  break;
  602.             case 2: // Cancel that
  603.                  HudMessage(s:"Are you serious?\nAttack now!\n\cgCancel that\nCover me\nDie already!";
  604.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  605.                  break;
  606.             case 3: // Cover me
  607.                  HudMessage(s:"Attack now!\nCancel that\n\cgCover me\nDie already!\nEnemy has powerup";
  608.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  609.                  break;
  610.             case 4: // Die already!
  611.                  HudMessage(s:"Cancel that\nCover me\n\cgDie already!\nEnemy has powerup\nEnemy spotted";
  612.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  613.                  break;
  614.             case 5: // Enemy has powerup
  615.                  HudMessage(s:"Cover me\nDie already!\n\cgEnemy has powerup\nEnemy spotted\nGrab the armor";
  616.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  617.                  break;
  618.             case 6: // Enemy spotted
  619.                  HudMessage(s:"Die already!\nEnemy has powerup\n\cgEnemy spotted\nGrab the armor\nGreat game!";
  620.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  621.                  break;
  622.             case 7: // Grab the armor
  623.                  HudMessage(s:"Enemy has powerup\nEnemy spotted\n\cgGrab the armor\nGreat game!\nHack!";
  624.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  625.                  break;
  626.             case 8: // Great game!
  627.                  HudMessage(s:"Enemy spotted\nGrab the armor\n\cgGreat game!\nHack!\nI have an extra weapon";
  628.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  629.                  break;
  630.             case 9: // Hack!
  631.                  HudMessage(s:"Grab the armor\nGreat game!\n\cgHack!\nI have an extra weapon\nI have the armor";
  632.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  633.                  break;
  634.             case 10: // I have an extra weapon
  635.                  HudMessage(s:"Great game!\nHack!\n\cgI have an extra weapon\nI have the armor\nI have the powerup";
  636.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  637.                  break;
  638.             case 11: // I have the armor
  639.                  HudMessage(s:"Hack!\nI have an extra weapon\n\cgI have the armor\nI have the powerup\nI need a weapon";
  640.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  641.                  break;
  642.             case 12: // I have the powerup
  643.                  HudMessage(s:"I have an extra weapon\nI have the armor\n\cgI have the powerup\nI need a weapon\nI need health";
  644.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  645.                  break;
  646.             case 13: // I need a weapon
  647.                  HudMessage(s:"I have the armor\nI have the powerup\n\cgI need a weapon\nI need health\nIll take that";
  648.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  649.                  break;
  650.             case 14: // I need health
  651.                  HudMessage(s:"I have the powerup\nI need a weapon\n\cgI need health\nIll take that\nIm armed and ready!";
  652.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  653.                  break;
  654.             case 15: // Ill take that
  655.                  HudMessage(s:"I need a weapon\nI need health\n\cgIll take that\nIm armed and ready!\nIm not ready";
  656.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  657.                  break;
  658.             case 16: // Im armed and ready!
  659.                  HudMessage(s:"I need health\nIll take that\n\cgIm armed and ready!\nIm not ready\nIm taking fire!";
  660.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  661.                  break;
  662.             case 17: // Im not ready
  663.                  HudMessage(s:"Ill take that\nIm armed and ready!\n\cgIm not ready\nIm taking fire!\nItem avalible";
  664.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  665.                  break;
  666.             case 18: // Im taking fire!
  667.                  HudMessage(s:"Im armed and ready!\nIm not ready\n\cgIm taking fire!\nItem avalible\nMove in";
  668.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  669.                  break;
  670.             case 19: // Item avalible
  671.                  HudMessage(s:"Im not ready\nIm taking fire!\n\cgItem avalible\nMove in\nNegative";
  672.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  673.                  break;
  674.             case 20: // Move in
  675.                  HudMessage(s:"Im taking fire!\nItem avalible\n\cgMove in\nNegative\nNo way!";
  676.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  677.                  break;
  678.             case 21: // Negative
  679.                  HudMessage(s:"Item avalible\nMove in\n\cgNegative\nNo way!\nOn my way";
  680.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  681.                  break;
  682.             case 22: // No way!
  683.                  HudMessage(s:"Move in\nNegative\n\cgNo way!\nOn my way\nOver here!";
  684.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  685.                  break;
  686.             case 23: // On my way
  687.                  HudMessage(s:"Negative\nNo way!\n\cgOn my way\nOver here!\nPrepare for attack";
  688.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  689.                  break;
  690.             case 24: // Over here!
  691.                  HudMessage(s:"No way!\nOn my way\n\cgOver here!\nPrepare for attack\nPull back!";
  692.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  693.                  break;
  694.             case 25: // Prepare for attack
  695.                  HudMessage(s:"On my way\nOver here!\n\cgPrepare for attack\nPull back!\nRoger";
  696.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  697.                  break;
  698.             case 26: // Pull back!
  699.                  HudMessage(s:"Over here!\nPrepare for attack\n\cgPull back!\nRoger\nThat sucked!";
  700.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  701.                  break;
  702.             case 27: // Roger
  703.                  HudMessage(s:"Prepare for attack\nPull back!\n\cgRoger\nThat sucked!\nYeah right";
  704.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  705.                  break;
  706.             case 28: // That sucked!
  707.                  HudMessage(s:"Pull back!\nRoger\n\cgThat sucked!\nYeah right\nTake him down!";
  708.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  709.                  break;
  710.             case 29: // Yeah right
  711.                  HudMessage(s:"Roger\nThat sucked!\n\cgYeah right\nTake him down!\nDont let him get away!";
  712.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  713.                  break;
  714.             case 30: // Take him down!
  715.                  HudMessage(s:"That sucked!\nYeah right\n\cgTake him down!\nDont let him get away!\nGive up, your surrounded!";
  716.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  717.                  break;
  718.             case 31: // Dont let him get away!
  719.                  HudMessage(s:"Yeah right\nTake him down!\n\cgDont let him get away!\nGive up, your surrounded!\nWaiting for orders";
  720.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  721.                  break;
  722.             case 32: // Give up, your surrounded!
  723.                  HudMessage(s:"Take him down!\nDont let him get away!\n\cgGive up, your surrounded!\nWaiting for orders\nIn position";
  724.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  725.                  break;
  726.             case 33: // Waiting for orders
  727.                  HudMessage(s:"Dont let him get away!\nGive up, your surrounded!\n\cgWaiting for orders\nIn position";
  728.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  729.                  break;
  730.             case 34: // In position
  731.                  HudMessage(s:"Give up your surrounded!\nWaiting for orders\n\cgIn position";
  732.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  733.                  break;
  734.         }
  735. }
  736.  
  737. script 802 (void) // plays the currently selected taunt
  738. {
  739. int tauntnumber = CheckInventory("Taunt");
  740.       switch(tauntnumber)
  741.       {
  742.             case 0:            
  743.                  ActivatorSound("voice01",127);
  744.                  break;
  745.             case 1:            
  746.                  ActivatorSound("voice02",127);
  747.                  break;
  748.             case 2:            
  749.                  ActivatorSound("voice03",127);
  750.                  break;
  751.             case 3:            
  752.                  ActivatorSound("voice04",127);
  753.                  break;
  754.             case 4:            
  755.                  ActivatorSound("voice05",127);
  756.                  break;
  757.             case 5:            
  758.                  ActivatorSound("voice06",127);
  759.                  break;
  760.             case 6:            
  761.                  ActivatorSound("voice07",127);
  762.                  break;
  763.             case 7:            
  764.                  ActivatorSound("voice08",127);
  765.                  break;
  766.             case 8:            
  767.                  ActivatorSound("voice09",127);
  768.                  break;
  769.             case 9:            
  770.                  ActivatorSound("voice10",127);
  771.                  break;
  772.             case 10:            
  773.                  ActivatorSound("voice11",127);
  774.                  break;
  775.             case 11:            
  776.                  ActivatorSound("voice12",127);
  777.                  break;
  778.             case 12:            
  779.                  ActivatorSound("voice13",127);
  780.                  break;
  781.             case 13:            
  782.                  ActivatorSound("voice14",127);
  783.                  break;
  784.             case 14:            
  785.                  ActivatorSound("voice15",127);
  786.                  break;
  787.             case 15:            
  788.                  ActivatorSound("voice16",127);
  789.                  break;
  790.             case 16:            
  791.                  ActivatorSound("voice17",127);
  792.                  break;
  793.             case 17:            
  794.                  ActivatorSound("voice18",127);
  795.                  break;
  796.             case 18:            
  797.                  ActivatorSound("voice19",127);
  798.                  break;
  799.             case 19:            
  800.                  ActivatorSound("voice20",127);
  801.                  break;
  802.             case 20:            
  803.                  ActivatorSound("voice21",127);
  804.                  break;
  805.             case 21:            
  806.                  ActivatorSound("voice22",127);
  807.                  break;
  808.             case 22:            
  809.                  ActivatorSound("voice23",127);
  810.                  break;
  811.             case 23:            
  812.                  ActivatorSound("voice24",127);
  813.                  break;
  814.             case 24:            
  815.                  ActivatorSound("voice25",127);
  816.                  break;
  817.             case 25:            
  818.                  ActivatorSound("voice26",127);
  819.                  break;
  820.             case 26:            
  821.                  ActivatorSound("voice27",127);
  822.                  break;
  823.             case 27:            
  824.                  ActivatorSound("voice28",127);
  825.                  break;
  826.             case 28:            
  827.                  ActivatorSound("voice29",127);
  828.                  break;
  829.             case 29:            
  830.                  ActivatorSound("voice30",127);
  831.                  break;
  832.             case 30:            
  833.                  ActivatorSound("voice31",127);
  834.                  break;
  835.             case 31:            
  836.                  ActivatorSound("voice32",127);
  837.                  break;
  838.             case 32:            
  839.                  ActivatorSound("voice33",127);
  840.                  break;
  841.             case 33:            
  842.                  ActivatorSound("voice34",127);
  843.                  break;
  844.             case 34:            
  845.                  ActivatorSound("voice35",127);
  846.                  break;
  847.         }
  848. }
  849.  
  850. script 803 (void)
  851. {
  852. ActivatorSound("voice01",127);
  853. }
  854.  
  855. script 804 (void)
  856. {
  857. ActivatorSound("voice02",127);
  858. }
  859.  
  860. script 805 (void)
  861. {
  862. ActivatorSound("voice03",127);
  863. }
  864.  
  865. script 806 (void)
  866. {
  867. ActivatorSound("voice04",127);
  868. }
  869.  
  870. script 807 (void)
  871. {
  872. ActivatorSound("voice05",127);
  873. }
  874.  
  875. script 808 (void)
  876. {
  877. ActivatorSound("voice06",127);
  878. }
  879.  
  880. script 809 (void)
  881. {
  882. ActivatorSound("voice07",127);
  883. }
  884.  
  885. script 810 (void)
  886. {
  887. ActivatorSound("voice08",127);
  888. }
  889.  
  890. script 811 (void)
  891. {
  892. ActivatorSound("voice09",127);
  893. }
  894.  
  895. script 812 (void)
  896. {
  897. ActivatorSound("voice10",127);
  898. }
  899.  
  900. script 813 (void)
  901. {
  902. ActivatorSound("voice11",127);
  903. }
  904.  
  905. script 814 (void)
  906. {
  907. ActivatorSound("voice12",127);
  908. }
  909.  
  910. script 815 (void)
  911. {
  912. ActivatorSound("voice13",127);
  913. }
  914.  
  915. script 816 (void)
  916. {
  917. ActivatorSound("voice14",127);
  918. }
  919.  
  920. script 817 (void)
  921. {
  922. ActivatorSound("voice15",127);
  923. }
  924.  
  925. script 818 (void)
  926. {
  927. ActivatorSound("voice16",127);
  928. }
  929.  
  930. script 819 (void)
  931. {
  932. ActivatorSound("voice17",127);
  933. }
  934.  
  935. script 820 (void)
  936. {
  937. ActivatorSound("voice18",127);
  938. }
  939.  
  940. script 821 (void)
  941. {
  942. ActivatorSound("voice19",127);
  943. }
  944.  
  945. script 822 (void)
  946. {
  947. ActivatorSound("voice20",127);
  948. }
  949.  
  950. script 823 (void)
  951. {
  952. ActivatorSound("voice21",127);
  953. }
  954.  
  955. script 824 (void)
  956. {
  957. ActivatorSound("voice22",127);
  958. }
  959.  
  960. script 825 (void)
  961. {
  962. ActivatorSound("voice23",127);
  963. }
  964.  
  965. script 826 (void)
  966. {
  967. ActivatorSound("voice24",127);
  968. }
  969.  
  970. script 827 (void)
  971. {
  972. ActivatorSound("voice25",127);
  973. }
  974.  
  975. script 828 (void)
  976. {
  977. ActivatorSound("voice26",127);
  978. }
  979.  
  980. script 829 (void)
  981. {
  982. ActivatorSound("voice27",127);
  983. }
  984.  
  985. script 830 (void)
  986. {
  987. ActivatorSound("voice28",127);
  988. }
  989.  
  990. script 831 (void)
  991. {
  992. ActivatorSound("voice29",127);
  993. }
  994.  
  995. script 832 (void)
  996. {
  997. ActivatorSound("voice30",127);
  998. }
  999.  
  1000. script 833 (void)
  1001. {
  1002. ActivatorSound("voice31",127);
  1003. }
  1004.  
  1005. script 834 (void)
  1006. {
  1007. ActivatorSound("voice32",127);
  1008. }
  1009.  
  1010. script 835 (void)
  1011. {
  1012. ActivatorSound("voice33",127);
  1013. }
  1014.  
  1015. script 836 (void)
  1016. {
  1017. ActivatorSound("voice34",127);
  1018. }
  1019.  
  1020. script 837 (void)
  1021. {
  1022. ActivatorSound("voice35",127);
  1023. }
  1024.  
  1025. script 851 (void) // Tells the player that he/she needs to upgrade their rocket launcher before they can use the altfire
  1026. {
  1027. print(s:"\cgYou need to upgrade your Rocket Launcher first");
  1028. }
  1029.  
  1030. script 857 (void) // RocketAmmo Spawner Randomizer
  1031. {
  1032. if(monsterkills >= 800) // level 2
  1033. {
  1034. spawnspotforced("RocketAmmoSpawnerRandomizerLevel2",1910,0,0);
  1035. delay(35);
  1036. }
  1037. else // level 1
  1038. {
  1039. spawnspotforced("RocketAmmoSpawnerRandomizerLevel1",1910,0,0);
  1040. delay(35);
  1041. }
  1042. }
  1043.  
  1044. script 858 (void) // RocketBox Spawner Randomizer
  1045. {
  1046. if(monsterkills >= 800) // level 1
  1047. {
  1048. spawnspotforced("RocketBoxSpawnerRandomizerLevel1",1911,0,0);
  1049. delay(35);
  1050. }
  1051. else
  1052. {
  1053. terminate;
  1054. }
  1055. }
  1056.  
  1057. script 859 (void) // Cell Spawner Randomizer
  1058. {
  1059. if(monsterkills >= 1) // level 1
  1060. {
  1061. spawnspotforced("Cell2Spawner",1912,0,0);
  1062. delay(35);
  1063. }
  1064. else
  1065. {
  1066. terminate;
  1067. }
  1068. }
  1069.  
  1070. script 860 (void) // CellPack Spawner Randomizer
  1071. {
  1072. if(monsterkills >= 1) // level 1
  1073. {
  1074. spawnspotforced("CellPack2Spawner",1913,0,0);
  1075. delay(35);
  1076. }
  1077. else
  1078. {
  1079. terminate;
  1080. }
  1081. }
  1082.  
  1083. script 861 (void)
  1084. {
  1085. if(checkinventory("AmmoCapacity") >= 6)
  1086. {
  1087. ACS_ExecuteAlways(862,0,0,0,0);
  1088. }
  1089. else
  1090. {
  1091. GiveInventory("AmmoCapacity",1);
  1092. ACS_ExecuteAlways(862,0,0,0,0);
  1093. }
  1094. }
  1095.  
  1096. script 862 (void)
  1097. {
  1098. if(checkinventory("HasBackpack") >= 1)
  1099. {
  1100. ACS_ExecuteAlways(863,0,0,0,0);
  1101. ACS_ExecuteAlways(864,0,0,0,0);
  1102. ACS_ExecuteAlways(865,0,0,0,0);
  1103. ACS_ExecuteAlways(866,0,0,0,0);
  1104. }
  1105. else
  1106. {
  1107. GiveInventory("HasBackpack",1);
  1108. GiveInventory("Backpack2",1);
  1109. ACS_ExecuteAlways(863,0,0,0,0);
  1110. ACS_ExecuteAlways(864,0,0,0,0);
  1111. ACS_ExecuteAlways(865,0,0,0,0);
  1112. ACS_ExecuteAlways(866,0,0,0,0);
  1113. }
  1114. }
  1115.  
  1116. script 863 (void)
  1117. {
  1118. if (GetAmmoCapacity("Clip2") >= 800)
  1119. {
  1120. GiveInventory("Clip2",100);
  1121. }
  1122. else
  1123. {
  1124. SetAmmoCapacity("Clip2", GetAmmoCapacity("Clip2") + 100);
  1125. delay(1);
  1126. GiveInventory("Clip2",100);
  1127. }
  1128. }
  1129.  
  1130. script 864 (void)
  1131. {
  1132. if (GetAmmoCapacity("Shell2") >= 200)
  1133. {
  1134. GiveInventory("Shell2",25);
  1135. }
  1136. else
  1137. {
  1138. SetAmmoCapacity("Shell2", GetAmmoCapacity("Shell2") + 25);
  1139. delay(1);
  1140. GiveInventory("Shell2",25);
  1141. }
  1142. }
  1143.  
  1144. script 865 (void)
  1145. {
  1146. if (GetAmmoCapacity("RocketLauncherAmmo") >= 25)
  1147. {
  1148. GiveInventory("RocketLauncherAmmo",5);
  1149. }
  1150. else
  1151. {
  1152. SetAmmoCapacity("RocketLauncherAmmo", GetAmmoCapacity("RocketLauncherAmmo") + 5);
  1153. delay(1);
  1154. GiveInventory("RocketLauncherAmmo",5);
  1155. }
  1156. }
  1157.  
  1158. script 866 (void)
  1159. {
  1160. if (GetAmmoCapacity("Cell2") >= 1200)
  1161. {
  1162. GiveInventory("Cell2",150);
  1163. }
  1164. else
  1165. {
  1166. SetAmmoCapacity("Cell2", GetAmmoCapacity("Cell2") + 150);
  1167. delay(1);
  1168. GiveInventory("Cell2",150);
  1169. }
  1170. }
  1171.  
  1172. script 867 ENTER
  1173. {
  1174. int ammocapacitynumber = CheckInventory("AmmoCapacity");
  1175.       switch(ammocapacitynumber)
  1176.       {
  1177.             case 0:
  1178.                  SetAmmoCapacity("Clip2", 200);
  1179.                  SetAmmoCapacity("Shell2", 50);
  1180.                  SetAmmoCapacity("RocketLauncherAmmo", 5);
  1181.                  SetAmmoCapacity("Cell2", 300);
  1182.                  break;
  1183.             case 1:
  1184.                  SetAmmoCapacity("Clip2", 300);
  1185.                  SetAmmoCapacity("Shell2", 75);
  1186.                  SetAmmoCapacity("RocketLauncherAmmo", 10);
  1187.                  SetAmmoCapacity("Cell2", 450);
  1188.                  break;
  1189.             case 2:
  1190.                  SetAmmoCapacity("Clip2", 400);
  1191.                  SetAmmoCapacity("Shell2", 100);
  1192.                  SetAmmoCapacity("RocketLauncherAmmo", 15);
  1193.                  SetAmmoCapacity("Cell2", 600);
  1194.                  break;
  1195.             case 3:
  1196.                  SetAmmoCapacity("Clip2", 500);
  1197.                  SetAmmoCapacity("Shell2", 125);
  1198.                  SetAmmoCapacity("RocketLauncherAmmo", 20);
  1199.                  SetAmmoCapacity("Cell2", 750);
  1200.                  break;
  1201.             case 4:
  1202.                  SetAmmoCapacity("Clip2", 600);
  1203.                  SetAmmoCapacity("Shell2", 150);
  1204.                  SetAmmoCapacity("RocketLauncherAmmo", 25);
  1205.                  SetAmmoCapacity("Cell2", 900);
  1206.                  break;
  1207.             case 5:
  1208.                  SetAmmoCapacity("Clip2", 700);
  1209.                  SetAmmoCapacity("Shell2", 175);
  1210.                  SetAmmoCapacity("RocketLauncherAmmo", 25);
  1211.                  SetAmmoCapacity("Cell2", 1050);
  1212.                  break;
  1213.             case 6:
  1214.                  SetAmmoCapacity("Clip2", 800);
  1215.                  SetAmmoCapacity("Shell2", 200);
  1216.                  SetAmmoCapacity("RocketLauncherAmmo", 25);
  1217.                  SetAmmoCapacity("Cell2", 1200);
  1218.                  break;
  1219.         }
  1220. }
  1221.  
  1222. script 868 ENTER
  1223. {
  1224.       switch(ClawshotOff)
  1225.       {
  1226.             case 0:
  1227.                  ACS_ExecuteAlways(869,0,0,0,0);
  1228.                  break;
  1229.             case 1:
  1230.                  TakeInventory("FSR Clawshot",1);
  1231.                  break;
  1232.         }
  1233. }
  1234.  
  1235. script 869 (void)
  1236. {
  1237. if (GameType () != GAME_NET_DEATHMATCH)
  1238. {
  1239. ACS_ExecuteAlways(870,0,0,0,0);
  1240. }
  1241. else
  1242. {
  1243. GiveInventory("FSR Clawshot",1);
  1244. }
  1245. }
  1246.  
  1247. script 870 (void)
  1248. {
  1249. if (ForceDM == 1)
  1250. {
  1251. GiveInventory("FSR Clawshot",1);
  1252. }
  1253. else
  1254. {
  1255. terminate;
  1256. }
  1257. }
  1258.  
  1259. script 871 RESPAWN
  1260. {
  1261.       switch(ClawshotOff)
  1262.       {
  1263.             case 0:
  1264.                  ACS_ExecuteAlways(872,0,0,0,0);
  1265.                  break;
  1266.             case 1:
  1267.                  break;
  1268.         }
  1269. }
  1270.  
  1271. script 872 (void)
  1272. {
  1273. if (GameType () != GAME_NET_DEATHMATCH)
  1274. {
  1275. ACS_ExecuteAlways(873,0,0,0,0);
  1276. }
  1277. else
  1278. {
  1279. GiveInventory("FSR Clawshot",1);
  1280. }
  1281. }
  1282.  
  1283. script 873 (void)
  1284. {
  1285. if (ForceDM == 1)
  1286. {
  1287. GiveInventory("FSR Clawshot",1);
  1288. }
  1289. else
  1290. {
  1291. terminate;
  1292. }
  1293. }
  1294.  
  1295. script 875 (void)
  1296. {
  1297. delay(35);
  1298. TakeInventory("Special",1);
  1299. TakeInventory("ThrowingGrenade",1);
  1300. }
  1301.  
  1302. script 877 (void)
  1303. {
  1304. int sharpiesizenumber = CheckInventory("SharpieSize");
  1305.       switch(sharpiesizenumber)
  1306.       {
  1307.             case 0: // Size 1
  1308.                  HudMessage(s:"\cjScale 0.05";
  1309.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1310.                  break;
  1311.             case 1: // Size 2
  1312.                  HudMessage(s:"\cjScale 0.10";
  1313.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1314.                  break;
  1315.             case 2: // Size 3
  1316.                  HudMessage(s:"\cjScale 0.15";
  1317.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1318.                  break;
  1319.             case 3: // Size 4
  1320.                  HudMessage(s:"\cjScale 0.20";
  1321.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1322.                  break;
  1323.             case 4: // Size 5
  1324.                  HudMessage(s:"\cjScale 0.25";
  1325.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1326.                  break;
  1327.             case 5: // Size 6
  1328.                  HudMessage(s:"\cjScale 0.30";
  1329.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1330.                  break;
  1331.             case 6: // Size 7
  1332.                  HudMessage(s:"\cjScale 0.35";
  1333.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1334.                  break;
  1335.             case 7: // Size 8
  1336.                  HudMessage(s:"\cjScale 0.40";
  1337.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1338.                  break;
  1339.             case 8: // Size 9
  1340.                  HudMessage(s:"\cjScale 0.45";
  1341.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1342.                  break;
  1343.             case 9: // Size 10
  1344.                  HudMessage(s:"\cjScale 0.50";
  1345.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1346.                  break;
  1347.             case 10: // Size 11
  1348.                  HudMessage(s:"\cjScale 0.55";
  1349.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1350.                  break;
  1351.             case 11: // Size 12
  1352.                  HudMessage(s:"\cjScale 0.60";
  1353.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1354.                  break;
  1355.             case 12: // Size 13
  1356.                  HudMessage(s:"\cjScale 0.65";
  1357.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1358.                  break;
  1359.             case 13: // Size 14
  1360.                  HudMessage(s:"\cjScale 0.70";
  1361.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1362.                  break;
  1363.             case 14: // Size 15
  1364.                  HudMessage(s:"\cjScale 0.75";
  1365.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1366.                  break;
  1367.             case 15: // Size 16
  1368.                  HudMessage(s:"\cjScale 0.80";
  1369.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1370.                  break;
  1371.             case 16: // Size 17
  1372.                  HudMessage(s:"\cjScale 0.85";
  1373.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1374.                  break;
  1375.             case 17: // Size 18
  1376.                  HudMessage(s:"\cjScale 0.90";
  1377.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1378.                  break;
  1379.         }
  1380. }
  1381.  
  1382. script 879 (void) // Tells the player that he/she needs to upgrade their plasma gun before they can use the altfire
  1383. {
  1384. print(s:"\cgYou need to upgrade your Plasma Gun first");
  1385. }
  1386.  
  1387. script 888 (void) // prints out the currently selected item
  1388. {
  1389. int sharpiecolornumber = CheckInventory("SharpieColor");
  1390.       switch(sharpiecolornumber)
  1391.       {
  1392.             case 0: // Black
  1393.                  HudMessage(s:"\cmBlack \cj<---\n\cgRed\n\chBlue";
  1394.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1395.                  break;
  1396.             case 1: // Red
  1397.                  HudMessage(s:"\cmBlack\n\cgRed \cj<---\n\chBlue\n\cdGreen";
  1398.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1399.                  break;
  1400.             case 2: // Blue
  1401.                  HudMessage(s:"\cmBlack\n\cgRed\n\chBlue \cj<---\n\cdGreen\n\ciOrange";
  1402.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1403.                  break;
  1404.             case 3: // Green
  1405.                  HudMessage(s:"\cgRed\n\chBlue\n\cdGreen \cj<---\n\ciOrange\n\cfYellow";
  1406.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1407.                  break;
  1408.             case 4: // Orange
  1409.                  HudMessage(s:"\chBlue\n\cdGreen\n\ciOrange \cj<---\n\cfYellow\n\caPink";
  1410.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1411.                  break;
  1412.             case 5: // Yellow
  1413.                  HudMessage(s:"\cdGreen\n\ciOrange\n\cfYellow \cj<---\n\caPink\n\ctPurple";
  1414.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1415.                  break;
  1416.             case 6: // Pink
  1417.                  HudMessage(s:"\ciOrange\n\cfYellow\n\caPink \cj<---\n\ctPurple\n\csBrown";
  1418.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1419.                  break;
  1420.             case 7: // Purple
  1421.                  HudMessage(s:"\cfYellow\n\caPink\n\ctPurple \cj<---\n\csBrown\n\coTan";
  1422.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1423.                  break;
  1424.             case 8: // Brown
  1425.                  HudMessage(s:"\caPink\n\ctPurple\n\csBrown \cj<---\n\coTan\n\cvCyan";
  1426.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1427.                  break;
  1428.             case 9: // Tan
  1429.                  HudMessage(s:"\ctPurple\n\csBrown\n\coTan \cj<---\n\cvCyan\n\cuGray";
  1430.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1431.                  break;
  1432.             case 10: // Cyan
  1433.                  HudMessage(s:"\csBrown\n\coTan\n\cvCyan \cj<---\n\cuGray\n\cjWhite";
  1434.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1435.                  break;
  1436.             case 11: // Gray
  1437.                  HudMessage(s:"\coTan\n\cvCyan\n\cuGray \cj<---\n\cjWhite";
  1438.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1439.                  break;
  1440.             case 12: // White
  1441.                  HudMessage(s:"\cvCyan\n\cuGray\n\cjWhite \cj<---";
  1442.                  HUDMSG_PLAIN, 447, CR_WHITE, 0.0, 0.5, 5.0);
  1443.                  break;
  1444.         }
  1445. }
  1446.  
  1447. script 889 (void)
  1448. {
  1449. setplayerproperty(0,1,PROP_FLY);
  1450. }
  1451.  
  1452. script 890 (void)
  1453. {
  1454. setplayerproperty(0,0,PROP_FLY);
  1455. }
  1456.  
  1457. script 891 (void) // Jet Pack Script
  1458. {
  1459. ThrustThing(GetActorAngle (0) >> 8,GetActorPitch(0) / 2688,1);
  1460. }
  1461.  
  1462. script 892 ENTER
  1463. {
  1464.       switch(ParkcoreOff)
  1465.       {
  1466.             case 0:
  1467.                  GiveInventory("WallJump",1);
  1468.                  break;
  1469.             case 1:
  1470.                  TakeInventory("WallJump",1);
  1471.                  break;
  1472.         }
  1473. }
  1474.  
  1475. script 893 RESPAWN
  1476. {
  1477.       switch(ParkcoreOff)
  1478.       {
  1479.             case 0:
  1480.                  GiveInventory("WallJump",1);
  1481.                  break;
  1482.             case 1:
  1483.                  break;
  1484.         }
  1485. }
  1486.  
  1487. script 895 (void)
  1488. {
  1489. if(checkinventory("StartWithFullClipChecker") >= 1)
  1490. {
  1491. Terminate;
  1492. }
  1493. else
  1494. {
  1495. giveinventory("StartWithFullClipChecker",1);
  1496. giveinventory("FSR SR-012 HG",1);
  1497. giveinventory("PistolClipHolder",12);
  1498. giveinventory("DNPistolClipHolder",16);
  1499. giveinventory("MagnumRevolverChamberHolder",6);
  1500. giveinventory("ShotgunShellHolder",8);
  1501. giveinventory("DoubleBarreledShotgunShellHolder",2);
  1502. giveinventory("AssaultRifleClipHolder",20);
  1503. giveinventory("PSAssaultRifleClipHolder",30);
  1504. giveinventory("MachinegunClipHolder",60);
  1505. giveinventory("RailgunCellHolder",4);
  1506. giveinventory("AutoReloadIsOn",1);
  1507. delay(1);
  1508. SetWeapon("FSR SR-012 HG");
  1509. }
  1510. }
  1511.  
  1512. script 897 (void)
  1513. {
  1514. delay(8);
  1515. giveinventory("WallJump",1);
  1516. }
  1517.  
  1518. script 898 OPEN
  1519. {
  1520. if (GameType () != GAME_NET_DEATHMATCH)
  1521. {
  1522. ACS_ExecuteAlways(915,0,0,0,0);
  1523. ACS_ExecuteAlways(903,0,0,0,0);
  1524. }
  1525. else
  1526. {
  1527. MonsterKills = 32767;
  1528. delay(1);
  1529. ACS_ExecuteAlways(915,0,0,0,0);
  1530. ACS_Execute(982,0,0,0,0); // Chaingun Spawner Randomizer
  1531. ACS_Execute(983,0,0,0,0); // Minigun Spawner Randomizer
  1532. ACS_Execute(984,0,0,0,0); // SuperShotgun Spawner Randomizer
  1533. ACS_Execute(985,0,0,0,0); // Rocket Launcher Spawner Randomizer
  1534. ACS_Execute(986,0,0,0,0); // Grenade Launcher Spawner Randomizer
  1535. ACS_Execute(987,0,0,0,0); // Plasma Gun Spawner Randomizer
  1536. ACS_Execute(988,0,0,0,0); // Railgun Spawner Randomizer
  1537. ACS_Execute(989,0,0,0,0); // BFG 9000 Spawner Randomizer
  1538. ACS_Execute(990,0,0,0,0); // BFG10k Spawner Randomizer
  1539. ACS_Execute(998,0,0,0,0); // Backpack Spawner Randomizer
  1540. ACS_Execute(857,0,0,0,0); // RocketAmmo Spawner Randomizer
  1541. ACS_Execute(858,0,0,0,0); // RocketBox Spawner Randomizer
  1542. ACS_Execute(859,0,0,0,0); // Cell Spawner Randomizer
  1543. ACS_Execute(860,0,0,0,0); // CellPack Spawner Randomizer
  1544. ACS_Execute(907,0,0,0,0);
  1545. ACS_Execute(909,0,0,0,0);
  1546. }
  1547. }
  1548.  
  1549. script 899 (void)
  1550. {
  1551. MonsterKills += 1;
  1552. }
  1553.  
  1554. script 900 ENTER
  1555. {
  1556. giveinventory("SharpieColorNext",1);
  1557. giveinventory("SharpieColorPrevious",1);
  1558. giveinventory("TauntNext",1);
  1559. giveinventory("TauntPrevious",1);
  1560. giveinventory("TauntNext5",1);
  1561. giveinventory("TauntPrevious5",1);
  1562. giveinventory("TauntActivate",1);
  1563. giveinventory("Taunt1",1);
  1564. giveinventory("Taunt2",1);
  1565. giveinventory("Taunt3",1);
  1566. giveinventory("Taunt4",1);
  1567. giveinventory("Taunt5",1);
  1568. giveinventory("Taunt6",1);
  1569. giveinventory("Taunt7",1);
  1570. giveinventory("Taunt8",1);
  1571. giveinventory("Taunt9",1);
  1572. giveinventory("Taunt10",1);
  1573. giveinventory("Taunt11",1);
  1574. giveinventory("Taunt12",1);
  1575. giveinventory("Taunt13",1);
  1576. giveinventory("Taunt14",1);
  1577. giveinventory("Taunt15",1);
  1578. giveinventory("Taunt16",1);
  1579. giveinventory("Taunt17",1);
  1580. giveinventory("Taunt18",1);
  1581. giveinventory("Taunt19",1);
  1582. giveinventory("Taunt20",1);
  1583. giveinventory("Taunt21",1);
  1584. giveinventory("Taunt22",1);
  1585. giveinventory("Taunt23",1);
  1586. giveinventory("Taunt24",1);
  1587. giveinventory("Taunt25",1);
  1588. giveinventory("Taunt26",1);
  1589. giveinventory("Taunt27",1);
  1590. giveinventory("Taunt28",1);
  1591. giveinventory("Taunt29",1);
  1592. giveinventory("Taunt30",1);
  1593. giveinventory("Taunt31",1);
  1594. giveinventory("Taunt32",1);
  1595. giveinventory("Taunt33",1);
  1596. giveinventory("Taunt34",1);
  1597. giveinventory("Taunt35",1);
  1598. giveinventory("Kick",1);
  1599. giveinventory("AutoReloadToggle",1);
  1600. giveinventory("Reload",1);
  1601. giveinventory("RemoveGrenadeMod",1);
  1602. giveinventory("sharpiesizeup",1);
  1603. giveinventory("sharpiesizedown",1);
  1604. giveinventory("EnableExosounds",1);
  1605. TakeInventory("WallJumpLimiter",999);
  1606. TakeInventory("WallClimbLimiter",999);
  1607. TakeInventory("LongJumpChecker",999);
  1608. TakeInventory("IsStanding",999);
  1609. TakeInventory("DoingWallJump",999);
  1610. TakeInventory("DoingLongJump",999);
  1611. TakeInventory("CancelLongJump",999);
  1612. }
  1613.  
  1614. script 901 RESPAWN
  1615. {
  1616. giveinventory("SharpieColorNext",1);
  1617. giveinventory("SharpieColorPrevious",1);
  1618. giveinventory("TauntNext",1);
  1619. giveinventory("TauntPrevious",1);
  1620. giveinventory("TauntNext5",1);
  1621. giveinventory("TauntPrevious5",1);
  1622. giveinventory("TauntActivate",1);
  1623. giveinventory("Taunt1",1);
  1624. giveinventory("Taunt2",1);
  1625. giveinventory("Taunt3",1);
  1626. giveinventory("Taunt4",1);
  1627. giveinventory("Taunt5",1);
  1628. giveinventory("Taunt6",1);
  1629. giveinventory("Taunt7",1);
  1630. giveinventory("Taunt8",1);
  1631. giveinventory("Taunt9",1);
  1632. giveinventory("Taunt10",1);
  1633. giveinventory("Taunt11",1);
  1634. giveinventory("Taunt12",1);
  1635. giveinventory("Taunt13",1);
  1636. giveinventory("Taunt14",1);
  1637. giveinventory("Taunt15",1);
  1638. giveinventory("Taunt16",1);
  1639. giveinventory("Taunt17",1);
  1640. giveinventory("Taunt18",1);
  1641. giveinventory("Taunt19",1);
  1642. giveinventory("Taunt20",1);
  1643. giveinventory("Taunt21",1);
  1644. giveinventory("Taunt22",1);
  1645. giveinventory("Taunt23",1);
  1646. giveinventory("Taunt24",1);
  1647. giveinventory("Taunt25",1);
  1648. giveinventory("Taunt26",1);
  1649. giveinventory("Taunt27",1);
  1650. giveinventory("Taunt28",1);
  1651. giveinventory("Taunt29",1);
  1652. giveinventory("Taunt30",1);
  1653. giveinventory("Taunt31",1);
  1654. giveinventory("Taunt32",1);
  1655. giveinventory("Taunt33",1);
  1656. giveinventory("Taunt34",1);
  1657. giveinventory("Taunt35",1);
  1658. giveinventory("Kick",1);
  1659. giveinventory("AutoReloadToggle",1);
  1660. giveinventory("Reload",1);
  1661. giveinventory("RemoveGrenadeMod",1);
  1662. giveinventory("sharpiesizeup",1);
  1663. giveinventory("sharpiesizedown",1);
  1664. giveinventory("EnableExosounds",1);
  1665. TakeInventory("WallJumpLimiter",999);
  1666. TakeInventory("WallClimbLimiter",999);
  1667. TakeInventory("LongJumpChecker",999);
  1668. TakeInventory("IsStanding",999);
  1669. TakeInventory("DoingWallJump",999);
  1670. TakeInventory("DoingLongJump",999);
  1671. TakeInventory("CancelLongJump",999);
  1672. }
  1673.  
  1674. script 902 DEATH
  1675. {
  1676. takeinventory("LeftPunch",999);
  1677. takeinventory("RightPunch",999);
  1678. takeinventory("MeleeKick",999);
  1679. takeinventory("MeleeKick2",999);
  1680. takeinventory("RightLeftPunch",999);
  1681. takeinventory("RightPunchKick",999);
  1682. takeinventory("DNPistolAccuracy",999);
  1683. takeinventory("AssaultRifleAccuracy",999);
  1684. takeinventory("BFG9000Charger",999);
  1685. takeinventory("ShotgunUp",999);
  1686. takeinventory("ShellLoaded",999);
  1687. TakeInventory("Paralyzed",999);
  1688. TakeInventory("WallJumpLimiter",999);
  1689. TakeInventory("Kicking",999);
  1690. TakeInventory("ThrowingGrenade",999);
  1691. TakeInventory("LayingBomb",999);
  1692. TakeInventory("Reloading",999);
  1693. TakeInventory("Special",999);
  1694. TakeInventory("NoSpecial",999);
  1695. TakeInventory("FlashLightOn",1);
  1696. TakeInventory("FlashLightIsOn",1);
  1697. }
  1698.  
  1699. script 903 (void)
  1700. {
  1701. if (ForceDM == 1)
  1702. {
  1703. MonsterKills = 32767;
  1704. delay(1);
  1705. ACS_Execute(982,0,0,0,0); // Chaingun Spawner Randomizer
  1706. ACS_Execute(983,0,0,0,0); // Minigun Spawner Randomizer
  1707. ACS_Execute(984,0,0,0,0); // SuperShotgun Spawner Randomizer
  1708. ACS_Execute(985,0,0,0,0); // Rocket Launcher Spawner Randomizer
  1709. ACS_Execute(986,0,0,0,0); // Grenade Launcher Spawner Randomizer
  1710. ACS_Execute(987,0,0,0,0); // Plasma Gun Spawner Randomizer
  1711. ACS_Execute(988,0,0,0,0); // Railgun Spawner Randomizer
  1712. ACS_Execute(989,0,0,0,0); // BFG 9000 Spawner Randomizer
  1713. ACS_Execute(990,0,0,0,0); // BFG10k Spawner Randomizer
  1714. ACS_Execute(998,0,0,0,0); // Backpack Spawner Randomizer
  1715. ACS_Execute(857,0,0,0,0); // RocketAmmo Spawner Randomizer
  1716. ACS_Execute(858,0,0,0,0); // RocketBox Spawner Randomizer
  1717. ACS_Execute(859,0,0,0,0); // Cell Spawner Randomizer
  1718. ACS_Execute(860,0,0,0,0); // CellPack Spawner Randomizer
  1719. ACS_Execute(907,0,0,0,0);
  1720. ACS_Execute(909,0,0,0,0);
  1721. }
  1722. else
  1723. {
  1724. ACS_Execute(973,0,0,0,0); // Chaingun Spawner Randomizer
  1725. ACS_Execute(974,0,0,0,0); // SuperShotgun Spawner Randomizer
  1726. ACS_Execute(975,0,0,0,0); // Rocket Launcher Spawner Randomizer
  1727. ACS_Execute(976,0,0,0,0); // Plasma Gun Spawner Randomizer
  1728. ACS_Execute(977,0,0,0,0); // BFG 9000 Spawner Randomizer
  1729. ACS_Execute(998,0,0,0,0); // Backpack Spawner Randomizer
  1730. ACS_Execute(857,0,0,0,0); // RocketAmmo Spawner Randomizer
  1731. ACS_Execute(858,0,0,0,0); // RocketBox Spawner Randomizer
  1732. ACS_Execute(859,0,0,0,0); // Cell Spawner Randomizer
  1733. ACS_Execute(860,0,0,0,0); // CellPack Spawner Randomizer
  1734. ACS_Execute(905,0,0,0,0);
  1735. ACS_Execute(907,0,0,0,0);
  1736. }
  1737. }
  1738.  
  1739. script 905 (void)
  1740. {
  1741.       switch(ClawshotOff)
  1742.       {
  1743.             case 0:
  1744.                  ACS_ExecuteAlways(908,0,0,0,0);
  1745.                  break;
  1746.             case 1:
  1747.                  break;
  1748.         }
  1749. }
  1750.  
  1751. script 907 (void)
  1752. {
  1753. spawnspotforced("ChainsawSpawner",1914,0,0);
  1754. delay(35);
  1755. }
  1756.  
  1757. script 908 (void) // Blursphere Spawner Randomizer
  1758. {
  1759. if(monsterkills >= 800)
  1760. {
  1761. spawnspotforced("BlursphereSpawner",1915,0,0);
  1762. delay(35);
  1763. }
  1764. else
  1765. {
  1766. terminate;
  1767. }
  1768. }
  1769.  
  1770. script 909 (void)
  1771. {
  1772. spawnspotforced("BlursphereSpawnerDM",1915,0,0);
  1773. delay(35);
  1774. }
  1775.  
  1776. script 910 (void)
  1777. {
  1778. setplayerproperty(0,0,PROP_FROZEN);
  1779. setplayerproperty(0,0,PROP_TOTALLYFROZEN);
  1780. SetPlayerProperty(0,0,PROP_INVULNERABILITY);
  1781. setplayerproperty(0,0,PROP_FLY);
  1782. }
  1783.  
  1784. script 911 DEATH
  1785. {
  1786. setplayerproperty(0,0,PROP_FROZEN);
  1787. setplayerproperty(0,0,PROP_TOTALLYFROZEN);
  1788. SetPlayerProperty(0,0,PROP_INVULNERABILITY);
  1789. setplayerproperty(0,0,PROP_FLY);
  1790. }
  1791.  
  1792. script 913 (void)
  1793. {
  1794. giveinventory("ahole",1);
  1795. giveinventory("ass6",1);
  1796. giveinventory("assh1",1);
  1797. giveinventory("asshole4",1);
  1798. giveinventory("asshole6",1);
  1799. giveinventory("bitch",1);
  1800. giveinventory("bitch3",1);
  1801. giveinventory("bitch6",1);
  1802. giveinventory("bitch7",1);
  1803. giveinventory("bitch8",1);
  1804. giveinventory("bitch9",1);
  1805. giveinventory("bitch10",1);
  1806. giveinventory("bitch11",1);
  1807. giveinventory("bitch12",1);
  1808. giveinventory("bitch13",1);
  1809. giveinventory("bitch14",1);
  1810. giveinventory("blakbush",1);
  1811. giveinventory("blizzard",1);
  1812. giveinventory("boomstik",1);
  1813. giveinventory("bull4",1);
  1814. giveinventory("bull5",1);
  1815. giveinventory("bull6",1);
  1816. giveinventory("cantsee",1);
  1817. giveinventory("d3camp4",1);
  1818. giveinventory("d3camp7",1);
  1819. giveinventory("d3eric1",1);
  1820. giveinventory("d3eric5",1);
  1821. giveinventory("d3scot1",1);
  1822. giveinventory("d3swan5",1);
  1823. giveinventory("dammit",1);
  1824. giveinventory("dammit2",1);
  1825. giveinventory("dammit3",1);
  1826. giveinventory("dammit4",1);
  1827. giveinventory("dammit5",1);
  1828. giveinventory("dammit6",1);
  1829. giveinventory("damn5",1);
  1830. giveinventory("dayum2",1);
  1831. giveinventory("dick2",1);
  1832. giveinventory("dick3",1);
  1833. giveinventory("dswtfdi2",1);
  1834. giveinventory("dswtfdi4",1);
  1835. giveinventory("dswtfdie",1);
  1836. giveinventory("dumbfuc2",1);
  1837. giveinventory("dumbfuck",1);
  1838. giveinventory("faggot3",1);
  1839. giveinventory("faggot4",1);
  1840. giveinventory("faggot5",1);
  1841. giveinventory("faggots",1);
  1842. giveinventory("fantas",1);
  1843. giveinventory("fight",1);
  1844. giveinventory("fknbitch",1);
  1845. giveinventory("fuck2",1);
  1846. giveinventory("fuck4",1);
  1847. giveinventory("fuck8",1);
  1848. giveinventory("fuck9",1);
  1849. giveinventory("fuck10",1);
  1850. giveinventory("fuck11",1);
  1851. giveinventory("fuck12",1);
  1852. giveinventory("fuck13",1);
  1853. giveinventory("fuck15",1);
  1854. giveinventory("fuck16",1);
  1855. giveinventory("fuck17",1);
  1856. giveinventory("fuck18",1);
  1857. giveinventory("fuck19",1);
  1858. giveinventory("fuck20",1);
  1859. giveinventory("fuck25",1);
  1860. giveinventory("fuckdown",1);
  1861. giveinventory("fucker",1);
  1862. giveinventory("fuckit",1);
  1863. giveinventory("fuckkid2",1);
  1864. giveinventory("fuckkidd",1);
  1865. giveinventory("fuckme",1);
  1866. giveinventory("fuckme2",1);
  1867. giveinventory("fuckme3",1);
  1868. giveinventory("fuckme4",1);
  1869. giveinventory("fucksalt",1);
  1870. giveinventory("fuckself",1);
  1871. giveinventory("fuckthi2",1);
  1872. giveinventory("fuckthi3",1);
  1873. giveinventory("fuckthis",1);
  1874. giveinventory("fuckyou",1);
  1875. giveinventory("fuckyou2",1);
  1876. giveinventory("fuckyou3",1);
  1877. giveinventory("fuckyou4",1);
  1878. giveinventory("fuckyou5",1);
  1879. giveinventory("fuckyou6",1);
  1880. giveinventory("fuckyou7",1);
  1881. giveinventory("fuckyou8",1);
  1882. giveinventory("fuckyou9",1);
  1883. giveinventory("fukbitch",1);
  1884. giveinventory("gay3",1);
  1885. giveinventory("getsome",1);
  1886. giveinventory("getup",1);
  1887. giveinventory("getup2",1);
  1888. giveinventory("givefuck",1);
  1889. giveinventory("goto",1);
  1890. giveinventory("groovy",1);
  1891. giveinventory("groovy2",1);
  1892. giveinventory("hailking",1);
  1893. giveinventory("hard",1);
  1894. giveinventory("hellno",1);
  1895. giveinventory("hellno2",1);
  1896. giveinventory("holy2",1);
  1897. giveinventory("holy5",1);
  1898. giveinventory("holy6",1);
  1899. giveinventory("holy7",1);
  1900. giveinventory("holy10",1);
  1901. giveinventory("holy11",1);
  1902. giveinventory("howabout",1);
  1903. giveinventory("hurts",1);
  1904. giveinventory("jesus",1);
  1905. giveinventory("justsay",1);
  1906. giveinventory("lame",1);
  1907. giveinventory("limp",1);
  1908. giveinventory("look",1);
  1909. giveinventory("looklike",1);
  1910. giveinventory("move",1);
  1911. giveinventory("muthafu2",1);
  1912. giveinventory("muthafu3",1);
  1913. giveinventory("muthafu4",1);
  1914. giveinventory("muthafu5",1);
  1915. giveinventory("muthafu6",1);
  1916. giveinventory("muthafuc",1);
  1917. giveinventory("myway",1);
  1918. giveinventory("nigger",1);
  1919. giveinventory("nigger2",1);
  1920. giveinventory("niggz",1);
  1921. giveinventory("nno",1);
  1922. giveinventory("nno2",1);
  1923. giveinventory("no",1);
  1924. giveinventory("no2",1);
  1925. giveinventory("no3",1);
  1926. giveinventory("no4",1);
  1927. giveinventory("no5",1);
  1928. giveinventory("no6",1);
  1929. giveinventory("no7",1);
  1930. giveinventory("noway",1);
  1931. giveinventory("numbnuts",1);
  1932. giveinventory("omg",1);
  1933. giveinventory("omgyeah",1);
  1934. giveinventory("pieceof",1);
  1935. giveinventory("pieceof2",1);
  1936. giveinventory("pieceof3",1);
  1937. giveinventory("pieceof4",1);
  1938. giveinventory("pieceof5",1);
  1939. giveinventory("pissed",1);
  1940. giveinventory("pissoff",1);
  1941. giveinventory("prick",1);
  1942. giveinventory("prick2",1);
  1943. giveinventory("pussy",1);
  1944. giveinventory("pussy2",1);
  1945. giveinventory("pussy3",1);
  1946. giveinventory("queer",1);
  1947. giveinventory("rape",1);
  1948. giveinventory("rape2",1);
  1949. giveinventory("retard",1);
  1950. giveinventory("run",1);
  1951. giveinventory("runbitch",1);
  1952. giveinventory("sdamn",1);
  1953. giveinventory("sdamn2",1);
  1954. giveinventory("sdamn3",1);
  1955. giveinventory("sdetect",1);
  1956. giveinventory("shebitch",1);
  1957. giveinventory("shit",1);
  1958. giveinventory("shit2",1);
  1959. giveinventory("shit3",1);
  1960. giveinventory("shit4",1);
  1961. giveinventory("shit5",1);
  1962. giveinventory("shit6",1);
  1963. giveinventory("shit7",1);
  1964. giveinventory("shit8",1);
  1965. giveinventory("shit9",1);
  1966. giveinventory("shit10",1);
  1967. giveinventory("shit11",1);
  1968. giveinventory("shit12",1);
  1969. giveinventory("shit13",1);
  1970. giveinventory("shit14",1);
  1971. giveinventory("shit15",1);
  1972. giveinventory("shit16",1);
  1973. giveinventory("shit17",1);
  1974. giveinventory("shit18",1);
  1975. giveinventory("shit19",1);
  1976. giveinventory("shit20",1);
  1977. giveinventory("shittin",1);
  1978. giveinventory("shittin2",1);
  1979. giveinventory("shotme",1);
  1980. giveinventory("shutup",1);
  1981. giveinventory("shutup2",1);
  1982. giveinventory("shutup3",1);
  1983. giveinventory("shutup4",1);
  1984. giveinventory("shutup5",1);
  1985. giveinventory("stfu2",1);
  1986. giveinventory("stfu4",1);
  1987. giveinventory("stfu5",1);
  1988. giveinventory("suck3",1);
  1989. giveinventory("sux2",1);
  1990. giveinventory("sweeper",1);
  1991. giveinventory("tc_yes",1);
  1992. giveinventory("thateasy",1);
  1993. giveinventory("thefuck2",1);
  1994. giveinventory("thefuck3",1);
  1995. giveinventory("thefuck4",1);
  1996. giveinventory("toopissd",1);
  1997. giveinventory("tryagain",1);
  1998. giveinventory("uhh",1);
  1999. giveinventory("up",1);
  2000. giveinventory("wait",1);
  2001. giveinventory("wait2",1);
  2002. giveinventory("wakeup",1);
  2003. giveinventory("wasthat",1);
  2004. giveinventory("whatdick",1);
  2005. giveinventory("who",1);
  2006. giveinventory("why",1);
  2007. giveinventory("woah",1);
  2008. giveinventory("wozgewd",1);
  2009. giveinventory("wozgewd2",1);
  2010. giveinventory("wozreal",1);
  2011. giveinventory("wrong",1);
  2012. giveinventory("wtf",1);
  2013. giveinventory("wtf4",1);
  2014. giveinventory("wtf5",1);
  2015. giveinventory("wtf6",1);
  2016. giveinventory("wtf7",1);
  2017. giveinventory("wtf8",1);
  2018. giveinventory("yafucker",1);
  2019. giveinventory("yapper",1);
  2020. giveinventory("yashit",1);
  2021. giveinventory("yesyes",1);
  2022. giveinventory("youbitch",1);
  2023. giveinventory("youcall",1);
  2024. giveinventory("youcock",1);
  2025. giveinventory("youdick",1);
  2026. giveinventory("youfuck",1);
  2027. giveinventory("yourgf",1);
  2028. giveinventory("youshit",1);
  2029. giveinventory("fuckwith",1);
  2030. giveinventory("settle",1);
  2031. giveinventory("nson",1);
  2032. giveinventory("nwtf2",1);
  2033. giveinventory("wtfis",1);
  2034. giveinventory("41shot",1);
  2035. giveinventory("bigmouth",1);
  2036. giveinventory("didhego",1);
  2037. giveinventory("distract",1);
  2038. giveinventory("doctor",1);
  2039. giveinventory("getoutof",1);
  2040. giveinventory("heard",1);
  2041. giveinventory("lunatic",1);
  2042. giveinventory("npussy",1);
  2043. giveinventory("nshit",1);
  2044. giveinventory("nstfu",1);
  2045. giveinventory("nstfu2",1);
  2046. giveinventory("parkyour",1);
  2047. giveinventory("visithim",1);
  2048. giveinventory("whoyou",1);
  2049. giveinventory("youquit",1);
  2050. giveinventory("nstfu3",1);
  2051. giveinventory("nbluhel2",1);
  2052. giveinventory("nbluhel3",1);
  2053. giveinventory("nbludhel",1);
  2054. giveinventory("dontlike",1);
  2055. giveinventory("ndonlike",1);
  2056. giveinventory("nfag",1);
  2057. giveinventory("nfag2",1);
  2058. giveinventory("nshuthi2",1);
  2059. giveinventory("nshuthim",1);
  2060. giveinventory("nshutup",1);
  2061. giveinventory("nshutup2",1);
  2062. giveinventory("yournuts",1);
  2063. giveinventory("bludhell",1);
  2064. giveinventory("wtfis2",1);
  2065. giveinventory("cocksuck",1);
  2066. giveinventory("both",1);
  2067. giveinventory("both2",1);
  2068. giveinventory("cool",1);
  2069. giveinventory("cutshit",1);
  2070. giveinventory("fuckinwi",1);
  2071. giveinventory("happened",1);
  2072. giveinventory("insane",1);
  2073. giveinventory("kneedeep",1);
  2074. giveinventory("nfuckyou",1);
  2075. giveinventory("npiss",1);
  2076. giveinventory("nshit2",1);
  2077. giveinventory("nstfu4",1);
  2078. giveinventory("ntheshit",1);
  2079. giveinventory("nwhat",1);
  2080. giveinventory("nwhat2",1);
  2081. giveinventory("nwhat3",1);
  2082. giveinventory("nyes",1);
  2083. giveinventory("pass",1);
  2084. giveinventory("pissme",1);
  2085. giveinventory("someshit",1);
  2086. giveinventory("theshit",1);
  2087. giveinventory("theshit2",1);
  2088. giveinventory("theshit3",1);
  2089. giveinventory("theshit4",1);
  2090. giveinventory("yougot",1);
  2091. giveinventory("abomb",1);
  2092. giveinventory("drugs",1);
  2093. giveinventory("dsfall",1);
  2094. giveinventory("dsidiot",1);
  2095. giveinventory("dskenny",1);
  2096. giveinventory("dsknee",1);
  2097. giveinventory("dsknee2",1);
  2098. giveinventory("dsknee3",1);
  2099. giveinventory("dsmoney",1);
  2100. giveinventory("dsperfec",1);
  2101. giveinventory("dsscream",1);
  2102. giveinventory("dsshitpt",1);
  2103. giveinventory("dssnakes",1);
  2104. giveinventory("dsstrike",1);
  2105. giveinventory("dsufuck",1);
  2106. giveinventory("dsumiss",1);
  2107. giveinventory("dswtfudo",1);
  2108. giveinventory("dying",1);
  2109. giveinventory("shame",1);
  2110. giveinventory("cold",1);
  2111. giveinventory("cold2",1);
  2112. giveinventory("d3hosp3",1);
  2113. giveinventory("dswtfdi3",1);
  2114. giveinventory("gtg",1);
  2115. giveinventory("howabou2",1);
  2116. giveinventory("leeroy",1);
  2117. giveinventory("leeroy2",1);
  2118. giveinventory("letme",1);
  2119. giveinventory("letsdo",1);
  2120. giveinventory("myeyes",1);
  2121. giveinventory("myleg",1);
  2122. giveinventory("notgood",1);
  2123. giveinventory("nshit3",1);
  2124. giveinventory("nuthing",1);
  2125. giveinventory("nuthing2",1);
  2126. giveinventory("ohfuck",1);
  2127. giveinventory("ohshit",1);
  2128. giveinventory("rofl",1);
  2129. giveinventory("rofl2",1);
  2130. giveinventory("srgedie",1);
  2131. giveinventory("taste",1);
  2132. giveinventory("towels",1);
  2133. giveinventory("vomit",1);
  2134. giveinventory("vomit2",1);
  2135. giveinventory("vomit3",1);
  2136. giveinventory("vomit4",1);
  2137. giveinventory("vomit5",1);
  2138. giveinventory("vomit6",1);
  2139. giveinventory("warts",1);
  2140. giveinventory("nwtf",1);
  2141. giveinventory("ahcrap",1);
  2142. giveinventory("anger",1);
  2143. giveinventory("boring",1);
  2144. giveinventory("clean",1);
  2145. giveinventory("comeover",1);
  2146. giveinventory("doh",1);
  2147. giveinventory("enjoy",1);
  2148. giveinventory("fuckyoum",1);
  2149. giveinventory("getlaid",1);
  2150. giveinventory("gotohl",1);
  2151. giveinventory("grabmy",1);
  2152. giveinventory("great",1);
  2153. giveinventory("havefun",1);
  2154. giveinventory("hmm",1);
  2155. giveinventory("iam",1);
  2156. giveinventory("imagine",1);
  2157. giveinventory("indeed",1);
  2158. giveinventory("kickhis",1);
  2159. giveinventory("kickyour",1);
  2160. giveinventory("lasttime",1);
  2161. giveinventory("letsago",1);
  2162. giveinventory("loadof",1);
  2163. giveinventory("loser",1);
  2164. giveinventory("loser2",1);
  2165. giveinventory("ndswtfdi",1);
  2166. giveinventory("needit",1);
  2167. giveinventory("omg2",1);
  2168. giveinventory("outway",1);
  2169. giveinventory("rdamn",1);
  2170. giveinventory("rno",1);
  2171. giveinventory("rno2",1);
  2172. giveinventory("rshutup",1);
  2173. giveinventory("rshutup2",1);
  2174. giveinventory("rshutup3",1);
  2175. giveinventory("ryeah",1);
  2176. giveinventory("ryes",1);
  2177. giveinventory("shitdown",1);
  2178. giveinventory("stoptaun",1);
  2179. giveinventory("abomb2",1);
  2180. giveinventory("betray",1);
  2181. giveinventory("dumbass",1);
  2182. giveinventory("omg3",1);
  2183. giveinventory("present",1);
  2184. giveinventory("rbitch",1);
  2185. giveinventory("retard3",1);
  2186. giveinventory("retard4",1);
  2187. giveinventory("retard5",1);
  2188. giveinventory("rfuck",1);
  2189. giveinventory("serious",1);
  2190. giveinventory("surprise",1);
  2191. giveinventory("tits",1);
  2192. giveinventory("yourafag",1);
  2193. giveinventory("nalright",1);
  2194. giveinventory("nballs",1);
  2195. giveinventory("bastard",1);
  2196. giveinventory("bastard2",1);
  2197. giveinventory("gps",1);
  2198. giveinventory("nleave",1);
  2199. giveinventory("hmm3",1);
  2200. giveinventory("norder",1);
  2201. giveinventory("nserious",1);
  2202. giveinventory("nturn",1);
  2203. giveinventory("pieceome",1);
  2204. giveinventory("pieceom2",1);
  2205. giveinventory("nshoot",1);
  2206. giveinventory("nshoot2",1);
  2207. }
  2208.  
  2209. script 914 (int Sky) // Admin Change Sky
  2210. {
  2211. if(Sky == 0)
  2212. {
  2213. SkyOn = 0;
  2214. }
  2215. if(Sky == 1) // Morning
  2216. {
  2217. SkyOn = 1;
  2218. }
  2219. if(Sky == 2) // Day
  2220. {
  2221. SkyOn = 2;
  2222. }
  2223. if(Sky == 3) // Dusk
  2224. {
  2225. SkyOn = 3;
  2226. }
  2227. if(Sky == 4) // Night
  2228. {
  2229. SkyOn = 4;
  2230. }
  2231. if(Sky == 5) // Cloudy
  2232. {
  2233. SkyOn = 5;
  2234. }
  2235. }
  2236.  
  2237. script 915 (void)
  2238. {
  2239.       switch(SkyOn)
  2240.       {
  2241.             case 0:
  2242.                  break;
  2243.             case 1:
  2244.                  ChangeSky("Sky02","");
  2245.                  break;
  2246.             case 2:
  2247.                  ChangeSky("Sky447","");
  2248.                  break;
  2249.             case 3:
  2250.                  ChangeSky("Sky01","");
  2251.                  break;
  2252.             case 4:
  2253.                  ChangeSky("Sky448","");
  2254.                  break;
  2255.             case 5:
  2256.                  ChangeSky("Sky03","");
  2257.                  break;
  2258.         }
  2259. }
  2260.  
  2261. str RandomMusic[445] = {
  2262. "D_ABUSE",
  2263. "D_ANGRY",
  2264. "D_ATTUDE",
  2265. "D_BECOME",
  2266. "D_BLACK",
  2267. "D_BROKEN",
  2268. "D_CELLS",
  2269. "D_CG",
  2270. "D_CHAOS",
  2271. "D_COMIN",
  2272. "D_CORPSE",
  2273. "D_CRAWL",
  2274. "D_DARK",
  2275. "D_DAWN",
  2276. "D_DEATH",
  2277. "D_DECAY",
  2278. "D_DIE",
  2279. "D_DP",
  2280. "D_DREAM",
  2281. "D_DSTRCT",
  2282. "D_FRANK",
  2283. "D_GATES",
  2284. "D_GRAVE",
  2285. "D_GRIND",
  2286. "D_HANGAR",
  2287. "D_ISELF",
  2288. "D_KIA",
  2289. "D_LAKE",
  2290. "D_LATE",
  2291. "D_LAW",
  2292. "D_LCRTA",
  2293. "D_LOCKED",
  2294. "D_MASK",
  2295. "D_MERCY",
  2296. "D_MS",
  2297. "D_NIGHT",
  2298. "D_PATROL",
  2299. "D_PC",
  2300. "D_POLCIA",
  2301. "D_PRISON",
  2302. "D_PSYC",
  2303. "D_RAZOR",
  2304. "D_RECK",
  2305. "D_RESIST",
  2306. "D_RIPPER",
  2307. "D_RISE",
  2308. "D_ROAD",
  2309. "D_ROOTS",
  2310. "D_SECRET",
  2311. "D_SLAVE",
  2312. "D_SNTINL",
  2313. "D_SPIRIT",
  2314. "D_CONSEQ",
  2315. "D_WAKE",
  2316. "D_WALK",
  2317. "D_WAR",
  2318. "D_WINTER",
  2319. "D_BEATIT",
  2320. "D_2X4",
  2321. "D_AMB",
  2322. "D_BATTER",
  2323. "D_DSPOSA",
  2324. "D_ESCAPE",
  2325. "D_FADE",
  2326. "D_MASTER",
  2327. "D_ONE",
  2328. "D_SANDMA",  
  2329. "TNT01",
  2330. "TNT02",
  2331. "TNT04",
  2332. "TNT05",
  2333. "TNT06",
  2334. "TNT07",
  2335. "TNT08",
  2336. "TNT10",
  2337. "TNT11",
  2338. "TNT14",
  2339. "TNT16",
  2340. "TNT20",
  2341. "TNT22",
  2342. "TNT31",
  2343. "TNTSTATS",
  2344. "TNTSTORY",
  2345. "TNTTITLE",
  2346. "RISE",
  2347. "MMMENU",
  2348. "DEADLY",
  2349. "HOWDIDO",
  2350. "YOUSUCK",
  2351. "WATZNEXT",
  2352. "GAZZ",
  2353. "FASTWAY",
  2354. "MISTACHE",
  2355. "OWW",
  2356. "SMOKE",
  2357. "SPRAY",
  2358. "RUNLIKE",
  2359. "SMOOTH",
  2360. "CHANT",
  2361. "MEDIEV1A",
  2362. "TASKFORC",
  2363. "KISSOFF",
  2364. "RADAGIO",
  2365. "SHARDS",
  2366. "STAIRS",
  2367. "CCCOOL",
  2368. "EXCALIBR",
  2369. "SUCKTHIS",
  2370. "WORKDAY",
  2371. "WHERIZIT",
  2372. "HELLERO",
  2373. "CBLOOD1",
  2374. "CBLOOD2",
  2375. "CBLOOD3",
  2376. "CBLOOD4",
  2377. "CBLOOD5",
  2378. "CBLOOD6",
  2379. "CBLOOD7",
  2380. "CBLOOD8",
  2381. "CBLOOD9",
  2382. "CBLOOD10",
  2383. "PESTIS",
  2384. "UNHOLY",
  2385. "AV1",
  2386. "AV2",
  2387. "AV3",
  2388. "AV4",
  2389. "AV5",
  2390. "AV6",
  2391. "AV7",
  2392. "D_E1M1",
  2393. "D_E1M2",
  2394. "D_E1M3",
  2395. "D_E1M4",
  2396. "D_E1M5",
  2397. "D_E1M6",
  2398. "D_E1M7",
  2399. "D_E1M8",
  2400. "D_E1M9",
  2401. "D_E2M1",
  2402. "D_E2M2",
  2403. "D_E2M3",
  2404. "D_E2M4",
  2405. "D_E2M5",
  2406. "D_E2M6",
  2407. "D_E2M7",
  2408. "D_E2M8",
  2409. "D_E2M9",
  2410. "D_E3M1",
  2411. "D_E3M2",
  2412. "D_E3M3",
  2413. "D_E3M4",
  2414. "D_E3M5",
  2415. "D_E3M6",
  2416. "D_E3M7",
  2417. "D_E3M8",
  2418. "D_E3M9",
  2419. "BT01",
  2420. "BT02",
  2421. "BT03",
  2422. "BT04",
  2423. "BT05",
  2424. "BT06",
  2425. "BT07",
  2426. "BT08",
  2427. "BT09",
  2428. "BT10",
  2429. "BT11",
  2430. "BT12",
  2431. "EWJ01",
  2432. "MEGA",
  2433. "BACKDEAD",
  2434. "BEAST",
  2435. "BLACK",
  2436. "BLODLUST",
  2437. "DARKWOOD",
  2438. "DOOMED",
  2439. "DUNGEON",
  2440. "DUNGEON2",
  2441. "DUSK",
  2442. "EGYPT",
  2443. "FAREWELL",
  2444. "GRAVITY",
  2445. "HATE",
  2446. "HORROR",
  2447. "MEGAMAN",
  2448. "MESHMUKA",
  2449. "METONE",
  2450. "MIDNIGHT",
  2451. "MIXEM",
  2452. "RIDEHELL",
  2453. "SHADOWS",
  2454. "STORM",
  2455. "TALES",
  2456. "TALES2",
  2457. "TALES3",
  2458. "BTMID1",
  2459. "BTMID2",
  2460. "BTMID3",
  2461. "BTMID4",
  2462. "BTMID5",
  2463. "BTMID6",
  2464. "BTMID7",
  2465. "CVMID1",
  2466. "DMMID1",
  2467. "DMMID2",
  2468. "FEMID1",
  2469. "FEMID2",
  2470. "FZMID1",
  2471. "FZMID2",
  2472. "FZMID3",
  2473. "FZMID4",
  2474. "FZMID5",
  2475. "FZMID6",
  2476. "FZMID7",
  2477. "FZMID8",
  2478. "FZMID9",
  2479. "FZMID10",
  2480. "FZMID11",
  2481. "FZMID12",
  2482. "FZMID13",
  2483. "FZMID14",
  2484. "FZMID15",
  2485. "FZMID16",
  2486. "FZMID17",
  2487. "FZMID18",
  2488. "FZMID19",
  2489. "FZMID20",
  2490. "FZMID21",
  2491. "FZMID22",
  2492. "FZMID23",
  2493. "FZMID24",
  2494. "FZMID25",
  2495. "FZMID26",
  2496. "FZMID27",
  2497. "FZMID28",
  2498. "FZMID29",
  2499. "FZMID30",
  2500. "FZMID31",
  2501. "FZMID32",
  2502. "FZMID33",
  2503. "FZMID34",
  2504. "FZMID35",
  2505. "FZMID36",
  2506. "FZMID37",
  2507. "FZMID38",
  2508. "FZMID39",
  2509. "FZMID40",
  2510. "FZMID41",
  2511. "FZMID42",
  2512. "FZMID43",
  2513. "GEMID1",
  2514. "GEMID2",
  2515. "GEMID3",
  2516. "GGMID1",
  2517. "GGMID2",
  2518. "GHMID1",
  2519. "GHMID2",
  2520. "GHMID3",
  2521. "GHMID4",
  2522. "MMMID1",
  2523. "MMMID2",
  2524. "MMMID3",
  2525. "MMMID4",
  2526. "MMMID5",
  2527. "MMMID6",
  2528. "QKMID1",
  2529. "QKMID2",
  2530. "QKMID3",
  2531. "QKMID4",
  2532. "QKMID5",
  2533. "QKMID6",
  2534. "QKMID7",
  2535. "QKMID8",
  2536. "QKMID9",
  2537. "QKMID10",
  2538. "QKMID11",
  2539. "QKMID12",
  2540. "QKMID13",
  2541. "QKMID14",
  2542. "F_ADRIAN",
  2543. "F_AMPIE",
  2544. "F_BETWEE",
  2545. "F_COUNT2",
  2546. "F_COUNTD",
  2547. "F_DDTBL2",
  2548. "F_DDTBL3",
  2549. "F_DDTBLU",
  2550. "F_DEAD",
  2551. "F_DEAD2",
  2552. "F_DM2INT",
  2553. "F_DM2TTL",
  2554. "F_DOOM",
  2555. "F_DOOM2",
  2556. "F_EVIL",
  2557. "F_IN_CIT",
  2558. "F_MESSAG",
  2559. "F_MESSG2",
  2560. "F_OPENIN",
  2561. "F_READ_M",
  2562. "F_ROMER2",
  2563. "F_ROMERO",
  2564. "F_RUNNI2",
  2565. "F_RUNNIN",
  2566. "F_SHAWN",
  2567. "F_SHAWN2",
  2568. "F_SHAWN3",
  2569. "F_STALKS",
  2570. "F_STLKS2",
  2571. "F_STLKS3",
  2572. "F_TENSE",
  2573. "F_THE_DA",
  2574. "F_THEDA2",
  2575. "F_THEDA3",
  2576. "F_ULTIMA",
  2577. "D_ADRIAN",
  2578. "D_AMPIE",
  2579. "D_BETWEE",
  2580. "D_COUNT2",
  2581. "D_COUNTD",
  2582. "D_DDTBL2",
  2583. "D_DDTBL3",
  2584. "D_DDTBLU",
  2585. "D_DEAD",
  2586. "D_DEAD2",
  2587. "D_DM2INT",
  2588. "D_DM2TTL",
  2589. "D_DOOM",
  2590. "D_DOOM2",
  2591. "D_EVIL",
  2592. "D_IN_CIT",
  2593. "D_MESSAG",
  2594. "D_MESSG2",
  2595. "D_OPENIN",
  2596. "D_READ_M",
  2597. "D_ROMER2",
  2598. "D_ROMERO",
  2599. "D_RUNNI2",
  2600. "D_RUNNIN",
  2601. "D_SHAWN",
  2602. "D_SHAWN2",
  2603. "D_SHAWN3",
  2604. "D_STALKS",
  2605. "D_STLKS2",
  2606. "D_STLKS3",
  2607. "D_TENSE",
  2608. "D_THE_DA",
  2609. "D_THEDA2",
  2610. "D_THEDA3",
  2611. "D_ULTIMA",
  2612. "S_ACTION",
  2613. "S_CASTLE",
  2614. "S_DANGER",
  2615. "S_DARK",
  2616. "S_DARKER",
  2617. "S_DRONE",
  2618. "S_PANTHR",
  2619. "S_END",
  2620. "S_FAST",
  2621. "S_FIGHT",
  2622. "S_HAPPY",
  2623. "S_INSTRY",
  2624. "S_INTRO",
  2625. "S_LOGO",
  2626. "S_MARCH",
  2627. "S_MOOD",
  2628. "S_SAD",
  2629. "S_SLIDE",
  2630. "S_SPENSE",
  2631. "S_STRIKE",
  2632. "S_TAVERN",
  2633. "S_TECH",
  2634. "S_TRIBAL",
  2635. "S_ACTIO2",
  2636. "S_RBASE",
  2637. "MUS_E1M1",
  2638. "MUS_E1M2",
  2639. "MUS_E1M3",
  2640. "MUS_E1M4",
  2641. "MUS_E1M5",
  2642. "MUS_E1M6",
  2643. "MUS_E1M7",
  2644. "MUS_E1M8",
  2645. "MUS_E1M9",
  2646. "MUS_TITL",
  2647. "MUS_INTR",
  2648. "MUS_CPTD",
  2649. "MUS_E2M1",
  2650. "MUS_E2M2",
  2651. "MUS_E2M3",
  2652. "MUS_E2M4",
  2653. "MUS_E2M6",
  2654. "MUS_E2M7",
  2655. "MUS_E2M8",
  2656. "MUS_E2M9",
  2657. "MUS_E3M2",
  2658. "MUS_E3M3",
  2659. "WINNOWR",
  2660. "JACHR",
  2661. "SIMONR",
  2662. "WUTZITR",
  2663. "FALCONR",
  2664. "LEVELR",
  2665. "CHARTR",
  2666. "SWAMPR",
  2667. "DEEPR",
  2668. "FUBASR",
  2669. "GROVER",
  2670. "FORTR",
  2671. "FOOJAR",
  2672. "SIXATER",
  2673. "WOBABYR",
  2674. "CRYPTR",
  2675. "FANTAR",
  2676. "BLECHR",
  2677. "VOIDR",
  2678. "CHAP_1R",
  2679. "CHAP_2R",
  2680. "CHAP_3R",
  2681. "CHAP_4R",
  2682. "CHIPPYR",
  2683. "PERCR",
  2684. "SECRETR",
  2685. "BONESR",
  2686. "OCTOR",
  2687. "RITHMR",
  2688. "STALKR",
  2689. "BORKR",
  2690. "CRUCIBR",
  2691. "HEXEN",
  2692. "HUB",
  2693. "HALL",
  2694. "ORB",
  2695. "CHESS",
  2696. "DBMUS1",
  2697. "DBMUS2",
  2698. "DBMUS3",
  2699. "DBMUS4",
  2700. "DBMUS5",
  2701. "DBMUS6",
  2702. "DBMUS7",
  2703. "DBMUS8",
  2704. "DBMUS9",
  2705. "DBMUS10",
  2706. "COOLMAG"
  2707. };
  2708.  
  2709. script 916 (int RandomizeMusic) // Admin Change Randomize Music
  2710. {
  2711. if(RandomizeMusic == 0)
  2712. {
  2713. RandomizeMusicOn = 0;
  2714. }
  2715. if(RandomizeMusic == 1)
  2716. {
  2717. RandomizeMusicOn = 1;
  2718. }
  2719. if(RandomizeMusic == 2)
  2720. {
  2721. RandomizeMusicOn = 2;
  2722. }
  2723. if(RandomizeMusic == 3)
  2724. {
  2725. RandomizeMusicOn = 3;
  2726. }
  2727. if(RandomizeMusic == 4)
  2728. {
  2729. RandomizeMusicOn = 4;
  2730. }
  2731. if(RandomizeMusic == 5)
  2732. {
  2733. RandomizeMusicOn = 5;
  2734. }
  2735. if(RandomizeMusic == 6)
  2736. {
  2737. RandomizeMusicOn = 6;
  2738. }
  2739. if(RandomizeMusic == 7)
  2740. {
  2741. RandomizeMusicOn = 7;
  2742. }
  2743. if(RandomizeMusic == 8)
  2744. {
  2745. RandomizeMusicOn = 8;
  2746. }
  2747. if(RandomizeMusic == 9)
  2748. {
  2749. RandomizeMusicOn = 9;
  2750. }
  2751. if(RandomizeMusic == 10)
  2752. {
  2753. RandomizeMusicOn = 10;
  2754. }
  2755. if(RandomizeMusic == 11)
  2756. {
  2757. RandomizeMusicOn = 11;
  2758. }
  2759. if(RandomizeMusic == 12)
  2760. {
  2761. RandomizeMusicOn = 12;
  2762. }
  2763. if(RandomizeMusic == 13)
  2764. {
  2765. RandomizeMusicOn = 13;
  2766. }
  2767. if(RandomizeMusic == 14)
  2768. {
  2769. RandomizeMusicOn = 14;
  2770. }
  2771. if(RandomizeMusic == 15)
  2772. {
  2773. RandomizeMusicOn = 15;
  2774. }
  2775. if(RandomizeMusic == 16)
  2776. {
  2777. RandomizeMusicOn = 16;
  2778. }
  2779. if(RandomizeMusic == 17)
  2780. {
  2781. RandomizeMusicOn = 17;
  2782. }
  2783. }
  2784.  
  2785. script 917 OPEN
  2786. {
  2787.       switch(RandomizeMusicOn)
  2788.       {
  2789.             case 0:
  2790.                  break;
  2791.             case 1:
  2792.                  SetMusic(RandomMusic[Random(0,444)]);
  2793.                  break;
  2794.             case 2: // FSR Soundtrack
  2795.                  SetMusic(RandomMusic[Random(0,66)]);
  2796.                  break;
  2797.             case 3: // TNT Soundtrack
  2798.                  SetMusic(RandomMusic[Random(67,80)]);
  2799.                  break;
  2800.             case 4: // Rott
  2801.                  SetMusic(RandomMusic[Random(84,110)]);
  2802.                  break;
  2803.             case 5: // Blood
  2804.                  SetMusic(RandomMusic[Random(111,122)]);
  2805.                  break;
  2806.             case 6: // AV
  2807.                  SetMusic(RandomMusic[Random(123,129)]);
  2808.                  break;
  2809.             case 7: // Doom
  2810.                  SetMusic(RandomMusic[Random(130,156)]);
  2811.                  break;
  2812.             case 8: // Modules
  2813.                  SetMusic(RandomMusic[Random(157,195)]);
  2814.                  break;
  2815.             case 9: // Midis
  2816.                  SetMusic(RandomMusic[Random(196,207)]);
  2817.                  break;
  2818.             case 10: // F-Zero X
  2819.                  SetMusic(RandomMusic[Random(208,250)]);
  2820.                  break;
  2821.             case 11: // Midis 2
  2822.                  SetMusic(RandomMusic[Random(251,279)]);
  2823.                  break;
  2824.             case 12: // Freedoom
  2825.                  SetMusic(RandomMusic[Random(280,314)]);
  2826.                  break;
  2827.             case 13: // Doom 2
  2828.                  SetMusic(RandomMusic[Random(315,349)]);
  2829.                  break;
  2830.             case 14: // Strife
  2831.                  SetMusic(RandomMusic[Random(350,374)]);
  2832.                  break;
  2833.             case 15: // Heretic
  2834.                  SetMusic(RandomMusic[Random(375,396)]);
  2835.                  break;
  2836.             case 16: // Hexen
  2837.                  SetMusic(RandomMusic[Random(397,433)]);
  2838.                  break;
  2839.             case 17: // Midis 3
  2840.                  SetMusic(RandomMusic[Random(434,443)]);
  2841.                  break;
  2842.         }
  2843. }
  2844.  
  2845. script 918 (void)
  2846. {
  2847. ActivatorSound("voice01",127);
  2848. }
  2849.  
  2850. script 919 (void)
  2851. {
  2852. ActivatorSound("voice02",127);
  2853. }
  2854.  
  2855. script 920 (void)
  2856. {
  2857. ActivatorSound("voice03",127);
  2858. }
  2859.  
  2860. script 921 (void)
  2861. {
  2862. ActivatorSound("voice04",127);
  2863. }
  2864.  
  2865. script 922 (void)
  2866. {
  2867. ActivatorSound("voice05",127);
  2868. }
  2869.  
  2870. script 923 (void)
  2871. {
  2872. ActivatorSound("voice06",127);
  2873. }
  2874.  
  2875. script 924 (void)
  2876. {
  2877. ActivatorSound("voice07",127);
  2878. }
  2879.  
  2880. script 925 (void)
  2881. {
  2882. ActivatorSound("voice08",127);
  2883. }
  2884.  
  2885. script 926 (void)
  2886. {
  2887. ActivatorSound("voice09",127);
  2888. }
  2889.  
  2890. script 927 (void)
  2891. {
  2892. ActivatorSound("voice10",127);
  2893. }
  2894.  
  2895. script 928 (void)
  2896. {
  2897. ActivatorSound("voice11",127);
  2898. }
  2899.  
  2900. script 929 (void)
  2901. {
  2902. ActivatorSound("voice12",127);
  2903. }
  2904.  
  2905. script 930 (void)
  2906. {
  2907. ActivatorSound("voice13",127);
  2908. }
  2909.  
  2910. script 931 (void)
  2911. {
  2912. ActivatorSound("voice14",127);
  2913. }
  2914.  
  2915. script 932 (void)
  2916. {
  2917. ActivatorSound("voice15",127);
  2918. }
  2919.  
  2920. script 933 (void)
  2921. {
  2922. ActivatorSound("voice16",127);
  2923. }
  2924.  
  2925. script 934 (void)
  2926. {
  2927. ActivatorSound("voice17",127);
  2928. }
  2929.  
  2930. script 935 (void)
  2931. {
  2932. ActivatorSound("voice18",127);
  2933. }
  2934.  
  2935. script 936 (void)
  2936. {
  2937. ActivatorSound("voice19",127);
  2938. }
  2939.  
  2940. script 937 (void)
  2941. {
  2942. ActivatorSound("voice20",127);
  2943. }
  2944.  
  2945. script 938 (void)
  2946. {
  2947. ActivatorSound("voice21",127);
  2948. }
  2949.  
  2950. script 939 (void)
  2951. {
  2952. ActivatorSound("voice22",127);
  2953. }
  2954.  
  2955. script 940 (void)
  2956. {
  2957. ActivatorSound("voice23",127);
  2958. }
  2959.  
  2960. script 941 (void)
  2961. {
  2962. ActivatorSound("voice24",127);
  2963. }
  2964.  
  2965. script 942 (void)
  2966. {
  2967. ActivatorSound("voice25",127);
  2968. }
  2969.  
  2970. script 943 (void)
  2971. {
  2972. ActivatorSound("voice26",127);
  2973. }
  2974.  
  2975. script 944 (void)
  2976. {
  2977. ActivatorSound("voice27",127);
  2978. }
  2979.  
  2980. script 945 (void)
  2981. {
  2982. ActivatorSound("voice28",127);
  2983. }
  2984.  
  2985. script 946 (void)
  2986. {
  2987. ActivatorSound("voice29",127);
  2988. }
  2989.  
  2990. script 947 (void)
  2991. {
  2992. ActivatorSound("voice30",127);
  2993. }
  2994.  
  2995. script 948 (void)
  2996. {
  2997. ActivatorSound("voice31",127);
  2998. }
  2999.  
  3000. script 949 (void)
  3001. {
  3002. ActivatorSound("voice32",127);
  3003. }
  3004.  
  3005. script 950 (void)
  3006. {
  3007. ActivatorSound("voice33",127);
  3008. }
  3009.  
  3010. script 951 (void)
  3011. {
  3012. ActivatorSound("voice34",127);
  3013. }
  3014.  
  3015. script 952 (void)
  3016. {
  3017. ActivatorSound("voice35",127);
  3018. }
  3019.  
  3020. script 953 (void)
  3021. {
  3022. if(GetActorPitch(0) <= -4050)
  3023. {
  3024. ACS_ExecuteAlways(957,0,0,0,0);
  3025. }
  3026. else
  3027. {
  3028. ACS_ExecuteAlways(955,0,0,0,0);
  3029. }
  3030. }
  3031.  
  3032. script 954 (void)
  3033. {
  3034.       switch(ParkcoreOff)
  3035.       {
  3036.             case 0:
  3037.                  GiveInventory("WallJump",1);
  3038.                  break;
  3039.             case 1:
  3040.                  break;
  3041.         }
  3042. }
  3043.  
  3044. script 955 (void) // Wall Jump Script
  3045. {
  3046. if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 0)
  3047. {
  3048. ACS_ExecuteAlways(956,0,0,0,0);
  3049. SetPlayerProperty(0,1,PROP_FROZEN);
  3050. SetPlayerProperty(0,1,PROP_FLIGHT);
  3051. ActivatorSound("player/land",127);
  3052. delay(5);
  3053. SetActorAngle(0,GetActorAngle(0) - 0.50);
  3054. SetPlayerProperty(0,0,PROP_FROZEN);
  3055. SetPlayerProperty(0,0,PROP_FLIGHT);
  3056. ActivatorSound("player/jump",127);
  3057. ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
  3058. ThrustThingZ(0,40,0,0);
  3059. TakeInventory("DoingWallJump",999);
  3060. }
  3061. else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 1)
  3062. {
  3063. ACS_ExecuteAlways(956,0,0,0,0);
  3064. SetPlayerProperty(0,1,PROP_FROZEN);
  3065. SetPlayerProperty(0,1,PROP_FLIGHT);
  3066. ActivatorSound("player/land",127);
  3067. delay(5);
  3068. SetActorAngle(0,GetActorAngle(0) - 0.50);
  3069. SetPlayerProperty(0,0,PROP_FROZEN);
  3070. SetPlayerProperty(0,0,PROP_FLIGHT);
  3071. ActivatorSound("player/female/jump",127);
  3072. ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
  3073. ThrustThingZ(0,40,0,0);
  3074. TakeInventory("DoingWallJump",999);
  3075. }
  3076. else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 2)
  3077. {
  3078. ACS_ExecuteAlways(956,0,0,0,0);
  3079. SetPlayerProperty(0,1,PROP_FROZEN);
  3080. SetPlayerProperty(0,1,PROP_FLIGHT);
  3081. ActivatorSound("player/land",127);
  3082. delay(5);
  3083. SetActorAngle(0,GetActorAngle(0) - 0.50);
  3084. SetPlayerProperty(0,0,PROP_FROZEN);
  3085. SetPlayerProperty(0,0,PROP_FLIGHT);
  3086. ActivatorSound("player/jump",127);
  3087. ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
  3088. ThrustThingZ(0,40,0,0);
  3089. TakeInventory("DoingWallJump",999);
  3090. }
  3091. else
  3092. {
  3093. TakeInventory("DoingWallJump",999);
  3094. }
  3095. }
  3096.  
  3097. script 956 (void) // Wall Jump Limiter
  3098. {
  3099. ACS_ExecuteAlways(962,0,0,0,0);
  3100. GiveInventory("WallJumpLimiter",1);
  3101. delay(35*5);
  3102. ACS_ExecuteAlways(962,0,0,0,0);
  3103. TakeInventory("WallJumpLimiter",1);
  3104. }
  3105.  
  3106. script 957 (void)
  3107. {
  3108. if (Checkinventory("WallJumpLimiter") >= 5)
  3109. {
  3110. TakeInventory("DoingWallJump",999);
  3111. }
  3112. else
  3113. {
  3114. ACS_ExecuteAlways(958,0,0,0,0);
  3115. }
  3116. }
  3117.  
  3118. script 958 (void)
  3119. {
  3120. if (Checkinventory("WallClimbLimiter") >= 1)
  3121. {
  3122. TakeInventory("DoingWallJump",999);
  3123. }
  3124. else
  3125. {
  3126. ACS_ExecuteAlways(960,0,0,0,0);
  3127. }
  3128. }
  3129.  
  3130. script 960 (void) // Wall Climb Script
  3131. {
  3132. if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 0)
  3133. {
  3134. ACS_ExecuteAlways(956,0,0,0,0);
  3135. ACS_ExecuteAlways(961,0,0,0,0);
  3136. SetPlayerProperty(0,1,PROP_FROZEN);
  3137. SetPlayerProperty(0,1,PROP_FLIGHT);
  3138. ActivatorSound("player/land",127);
  3139. delay(1);
  3140. ACS_ExecuteAlways(956,0,0,0,0);
  3141. delay(1);
  3142. ACS_ExecuteAlways(956,0,0,0,0);
  3143. delay(1);
  3144. ACS_ExecuteAlways(956,0,0,0,0);
  3145. delay(2);
  3146. SetPlayerProperty(0,0,PROP_FROZEN);
  3147. SetPlayerProperty(0,0,PROP_FLIGHT);
  3148. ActivatorSound("player/jump",127);
  3149. ThrustThingZ(0,60,0,0);
  3150. TakeInventory("DoingWallJump",999);
  3151. }
  3152. else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 1)
  3153. {
  3154. ACS_ExecuteAlways(956,0,0,0,0);
  3155. ACS_ExecuteAlways(961,0,0,0,0);
  3156. SetPlayerProperty(0,1,PROP_FROZEN);
  3157. SetPlayerProperty(0,1,PROP_FLIGHT);
  3158. ActivatorSound("player/land",127);
  3159. delay(1);
  3160. ACS_ExecuteAlways(956,0,0,0,0);
  3161. delay(1);
  3162. ACS_ExecuteAlways(956,0,0,0,0);
  3163. delay(1);
  3164. ACS_ExecuteAlways(956,0,0,0,0);
  3165. delay(2);
  3166. SetPlayerProperty(0,0,PROP_FROZEN);
  3167. SetPlayerProperty(0,0,PROP_FLIGHT);
  3168. ActivatorSound("player/female/jump",127);
  3169. ThrustThingZ(0,60,0,0);
  3170. TakeInventory("DoingWallJump",999);
  3171. }
  3172. else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 2)
  3173. {
  3174. ACS_ExecuteAlways(956,0,0,0,0);
  3175. ACS_ExecuteAlways(961,0,0,0,0);
  3176. SetPlayerProperty(0,1,PROP_FROZEN);
  3177. SetPlayerProperty(0,1,PROP_FLIGHT);
  3178. ActivatorSound("player/land",127);
  3179. delay(1);
  3180. ACS_ExecuteAlways(956,0,0,0,0);
  3181. delay(1);
  3182. ACS_ExecuteAlways(956,0,0,0,0);
  3183. delay(1);
  3184. ACS_ExecuteAlways(956,0,0,0,0);
  3185. delay(2);
  3186. SetPlayerProperty(0,0,PROP_FROZEN);
  3187. SetPlayerProperty(0,0,PROP_FLIGHT);
  3188. ActivatorSound("player/jump",127);
  3189. ThrustThingZ(0,60,0,0);
  3190. TakeInventory("DoingWallJump",999);
  3191. }
  3192. else
  3193. {
  3194. TakeInventory("DoingWallJump",999);
  3195. }
  3196. }
  3197.  
  3198. script 961 (void) // Wall Climb Limiter
  3199. {
  3200. ACS_ExecuteAlways(962,0,0,0,0);
  3201. GiveInventory("WallClimbLimiter",1);
  3202. delay(70);
  3203. ACS_ExecuteAlways(962,0,0,0,0);
  3204. TakeInventory("WallClimbLimiter",999);
  3205. }
  3206.  
  3207. script 962 (void)
  3208. {
  3209. int staminanumber = CheckInventory("WallJumpLimiter");
  3210.       switch(staminanumber)
  3211.       {
  3212.             case 0: // Max Stamina
  3213.                  SetHudSize(320,200,0);
  3214.                  SetFont("STAMBAR8");
  3215.                  HudMessage(s:"A";
  3216.                  HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
  3217.                  SetHudSize(0,0,0);
  3218.                  break;
  3219.             case 1:
  3220.                  SetHudSize(320,200,0);
  3221.                  SetFont("STAMBAR7");
  3222.                  HudMessage(s:"A";
  3223.                  HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
  3224.                  SetHudSize(0,0,0);
  3225.                  break;
  3226.             case 2:
  3227.                  SetHudSize(320,200,0);
  3228.                  SetFont("STAMBAR6");
  3229.                  HudMessage(s:"A";
  3230.                  HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
  3231.                  SetHudSize(0,0,0);
  3232.                  break;
  3233.             case 3:
  3234.                  SetHudSize(320,200,0);
  3235.                  SetFont("STAMBAR5");
  3236.                  HudMessage(s:"A";
  3237.                  HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
  3238.                  SetHudSize(0,0,0);
  3239.                  break;
  3240.             case 4:
  3241.                  SetHudSize(320,200,0);
  3242.                  SetFont("STAMBAR4");
  3243.                  HudMessage(s:"A";
  3244.                  HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
  3245.                  SetHudSize(0,0,0);
  3246.                  break;
  3247.             case 5:
  3248.                  SetHudSize(320,200,0);
  3249.                  SetFont("STAMBAR3");
  3250.                  HudMessage(s:"A";
  3251.                  HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
  3252.                  SetHudSize(0,0,0);
  3253.                  break;
  3254.             case 6:
  3255.                  SetHudSize(320,200,0);
  3256.                  SetFont("STAMBAR2");
  3257.                  HudMessage(s:"A";
  3258.                  HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
  3259.                  SetHudSize(0,0,0);
  3260.                  break;
  3261.             case 7:
  3262.                  SetHudSize(320,200,0);
  3263.                  SetFont("STAMBAR1");
  3264.                  HudMessage(s:"A";
  3265.                  HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
  3266.                  SetHudSize(0,0,0);
  3267.                  break;
  3268.             case 8: // No Stamina
  3269.                  SetHudSize(320,200,0);
  3270.                  SetFont("STAMBAR");
  3271.                  HudMessage(s:"A";
  3272.                  HUDMSG_PLAIN, 575, CR_WHITE, 50.0, 175.0, 5.0);
  3273.                  SetHudSize(0,0,0);
  3274.                  break;
  3275.         }
  3276. }
  3277.  
  3278. script 963 (void)
  3279. {
  3280. if (Checkinventory("WallJumpLimiter") >= 7)
  3281. {
  3282. TakeInventory("LongJumpChecker",999);
  3283. TakeInventory("IsStanding",999);
  3284. TakeInventory("DoingLongJump",999);
  3285. }
  3286. else
  3287. {
  3288. ACS_ExecuteAlways(965,0,0,0,0);
  3289. }
  3290. }
  3291.  
  3292. script 965 (void) // Long Jump Script
  3293. {
  3294. if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 0)
  3295. {
  3296. ACS_ExecuteAlways(956,0,0,0,0);
  3297. ActivatorSound("player/jump",127);
  3298. ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
  3299. ThrustThingZ(0,35,0,0);
  3300. delay(1);
  3301. ACS_ExecuteAlways(956,0,0,0,0);
  3302. TakeInventory("LongJumpChecker",999);
  3303. TakeInventory("IsStanding",999);
  3304. TakeInventory("DoingLongJump",999);
  3305. }
  3306. else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 1)
  3307. {
  3308. ACS_ExecuteAlways(956,0,0,0,0);
  3309. ActivatorSound("player/female/jump",127);
  3310. ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
  3311. ThrustThingZ(0,35,0,0);
  3312. delay(1);
  3313. ACS_ExecuteAlways(956,0,0,0,0);
  3314. TakeInventory("LongJumpChecker",999);
  3315. TakeInventory("IsStanding",999);
  3316. TakeInventory("DoingLongJump",999);
  3317. }
  3318. else if(GetPlayerInfo(PlayerNumber(), PlayerInfo_Gender) == 2)
  3319. {
  3320. ACS_ExecuteAlways(956,0,0,0,0);
  3321. ActivatorSound("player/jump",127);
  3322. ThrustThing(GetActorAngle (0) >> 8, 16, 1, 0);
  3323. ThrustThingZ(0,35,0,0);
  3324. delay(1);
  3325. ACS_ExecuteAlways(956,0,0,0,0);
  3326. TakeInventory("LongJumpChecker",999);
  3327. TakeInventory("IsStanding",999);
  3328. TakeInventory("DoingLongJump",999);
  3329. }
  3330. else
  3331. {
  3332. TakeInventory("DoingWallJump",999);
  3333. }
  3334. }
  3335.  
  3336. script 967 (void) // Auto Reload Toggle
  3337. {
  3338. if(checkinventory("AutoReloadIsOn"))
  3339. {
  3340. ACS_ExecuteAlways(969,0,0,0,0);
  3341. }
  3342. else
  3343. {
  3344. ACS_ExecuteAlways(968,0,0,0,0);
  3345. }
  3346. }
  3347.  
  3348. script 968 (void) // Turn on Auto Reload
  3349. {
  3350. GiveInventory("AutoReloadIsOn",1);
  3351. print(s:"\cjAuto Reload is \cdOn");
  3352. }
  3353.  
  3354. script 969 (void) // Turn off Auto Reload
  3355. {
  3356. TakeInventory("AutoReloadIsOn",1);
  3357. print(s:"\cjAuto Reload is \cgOff");
  3358. }
  3359.  
  3360. script 970 (void)
  3361. {
  3362. delay(35);
  3363. TakeInventory("Special",1);
  3364. TakeInventory("Reloading",1);
  3365. }
  3366.  
  3367. script 971 (int voice)
  3368. {
  3369. if(voice == 1)
  3370. {
  3371. ActivatorSound("voice/ahole",127);
  3372. }
  3373. if(voice == 2)
  3374. {
  3375. ActivatorSound("voice/ass6",127);
  3376. }
  3377. if(voice == 3)
  3378. {
  3379. ActivatorSound("voice/assh1",127);
  3380. }
  3381. if(voice == 4)
  3382. {
  3383. ActivatorSound("voice/asshole4",127);
  3384. }
  3385. if(voice == 5)
  3386. {
  3387. ActivatorSound("voice/asshole6",127);
  3388. }
  3389. if(voice == 6)
  3390. {
  3391. ActivatorSound("voice/bitch",127);
  3392. }
  3393. if(voice == 7)
  3394. {
  3395. ActivatorSound("voice/bitch3",127);
  3396. }
  3397. if(voice == 8)
  3398. {
  3399. ActivatorSound("voice/bitch6",127);
  3400. }
  3401. if(voice == 9)
  3402. {
  3403. ActivatorSound("voice/bitch7",127);
  3404. }
  3405. if(voice == 10)
  3406. {
  3407. ActivatorSound("voice/bitch8",127);
  3408. }
  3409. if(voice == 11)
  3410. {
  3411. ActivatorSound("voice/bitch9",127);
  3412. }
  3413. if(voice == 12)
  3414. {
  3415. ActivatorSound("voice/bitch10",127);
  3416. }
  3417. if(voice == 13)
  3418. {
  3419. ActivatorSound("voice/bitch11",127);
  3420. }
  3421. if(voice == 14)
  3422. {
  3423. ActivatorSound("voice/bitch12",127);
  3424. }
  3425. if(voice == 15)
  3426. {
  3427. ActivatorSound("voice/bitch13",127);
  3428. }
  3429. if(voice == 16)
  3430. {
  3431. ActivatorSound("voice/bitch14",127);
  3432. }
  3433. if(voice == 17)
  3434. {
  3435. ActivatorSound("voice/blakbush",127);
  3436. }
  3437. if(voice == 18)
  3438. {
  3439. ActivatorSound("voice/blizzard",127);
  3440. }
  3441. if(voice == 19)
  3442. {
  3443. ActivatorSound("voice/boomstik",127);
  3444. }
  3445. if(voice == 20)
  3446. {
  3447. ActivatorSound("voice/bull4",127);
  3448. }
  3449. if(voice == 21)
  3450. {
  3451. ActivatorSound("voice/bull5",127);
  3452. }
  3453. if(voice == 22)
  3454. {
  3455. ActivatorSound("voice/bull6",127);
  3456. }
  3457. if(voice == 23)
  3458. {
  3459. ActivatorSound("voice/cantsee",127);
  3460. }
  3461. if(voice == 24)
  3462. {
  3463. ActivatorSound("voice/cocksuck",127);
  3464. }
  3465. if(voice == 25)
  3466. {
  3467. ActivatorSound("voice/d3camp4",127);
  3468. }
  3469. if(voice == 26)
  3470. {
  3471. ActivatorSound("voice/d3camp7",127);
  3472. }
  3473. if(voice == 27)
  3474. {
  3475. ActivatorSound("voice/d3eric1",127);
  3476. }
  3477. if(voice == 28)
  3478. {
  3479. ActivatorSound("voice/d3eric5",127);
  3480. }
  3481. if(voice == 29)
  3482. {
  3483. ActivatorSound("voice/d3scot1",127);
  3484. }
  3485. if(voice == 30)
  3486. {
  3487. ActivatorSound("voice/d3swan5",127);
  3488. }
  3489. if(voice == 31)
  3490. {
  3491. ActivatorSound("voice/dammit",127);
  3492. }
  3493. if(voice == 32)
  3494. {
  3495. ActivatorSound("voice/dammit2",127);
  3496. }
  3497. if(voice == 33)
  3498. {
  3499. ActivatorSound("voice/dammit3",127);
  3500. }
  3501. if(voice == 34)
  3502. {
  3503. ActivatorSound("voice/dammit4",127);
  3504. }
  3505. if(voice == 35)
  3506. {
  3507. ActivatorSound("voice/dammit5",127);
  3508. }
  3509. if(voice == 36)
  3510. {
  3511. ActivatorSound("voice/dammit6",127);
  3512. }
  3513. if(voice == 37)
  3514. {
  3515. ActivatorSound("voice/damn5",127);
  3516. }
  3517. if(voice == 38)
  3518. {
  3519. ActivatorSound("voice/dayum2",127);
  3520. }
  3521. if(voice == 39)
  3522. {
  3523. ActivatorSound("voice/dick2",127);
  3524. }
  3525. if(voice == 40)
  3526. {
  3527. ActivatorSound("voice/dick3",127);
  3528. }
  3529. if(voice == 41)
  3530. {
  3531. ActivatorSound("voice/dsumiss",127);
  3532. }
  3533. if(voice == 42)
  3534. {
  3535. ActivatorSound("voice/dswtfdi2",127);
  3536. }
  3537. if(voice == 43)
  3538. {
  3539. ActivatorSound("voice/dswtfdi4",127);
  3540. }
  3541. if(voice == 44)
  3542. {
  3543. ActivatorSound("voice/dswtfdie",127);
  3544. }
  3545. if(voice == 45)
  3546. {
  3547. ActivatorSound("voice/dumbfuc2",127);
  3548. }
  3549. if(voice == 46)
  3550. {
  3551. ActivatorSound("voice/dumbfuck",127);
  3552. }
  3553. if(voice == 47)
  3554. {
  3555. ActivatorSound("voice/faggot3",127);
  3556. }
  3557. if(voice == 48)
  3558. {
  3559. ActivatorSound("voice/faggot4",127);
  3560. }
  3561. if(voice == 49)
  3562. {
  3563. ActivatorSound("voice/faggot5",127);
  3564. }
  3565. if(voice == 50)
  3566. {
  3567. ActivatorSound("voice/faggots",127);
  3568. }
  3569. if(voice == 51)
  3570. {
  3571. ActivatorSound("voice/fantas",127);
  3572. }
  3573. if(voice == 52)
  3574. {
  3575. ActivatorSound("voice/fight",127);
  3576. }
  3577. if(voice == 53)
  3578. {
  3579. ActivatorSound("voice/fknbitch",127);
  3580. }
  3581. if(voice == 54)
  3582. {
  3583. ActivatorSound("voice/fuck2",127);
  3584. }
  3585. if(voice == 55)
  3586. {
  3587. ActivatorSound("voice/fuck4",127);
  3588. }
  3589. if(voice == 56)
  3590. {
  3591. ActivatorSound("voice/fuck8",127);
  3592. }
  3593. if(voice == 57)
  3594. {
  3595. ActivatorSound("voice/fuck9",127);
  3596. }
  3597. if(voice == 58)
  3598. {
  3599. ActivatorSound("voice/fuck10",127);
  3600. }
  3601. if(voice == 59)
  3602. {
  3603. ActivatorSound("voice/fuck11",127);
  3604. }
  3605. if(voice == 60)
  3606. {
  3607. ActivatorSound("voice/fuck12",127);
  3608. }
  3609. if(voice == 61)
  3610. {
  3611. ActivatorSound("voice/fuck13",127);
  3612. }
  3613. if(voice == 62)
  3614. {
  3615. ActivatorSound("voice/fuck15",127);
  3616. }
  3617. if(voice == 63)
  3618. {
  3619. ActivatorSound("voice/fuck16",127);
  3620. }
  3621. if(voice == 64)
  3622. {
  3623. ActivatorSound("voice/fuck17",127);
  3624. }
  3625. if(voice == 65)
  3626. {
  3627. ActivatorSound("voice/fuck18",127);
  3628. }
  3629. if(voice == 66)
  3630. {
  3631. ActivatorSound("voice/fuck19",127);
  3632. }
  3633. if(voice == 67)
  3634. {
  3635. ActivatorSound("voice/fuck20",127);
  3636. }
  3637. if(voice == 68)
  3638. {
  3639. ActivatorSound("voice/fuck25",127);
  3640. }
  3641. if(voice == 69)
  3642. {
  3643. ActivatorSound("voice/fuckdown",127);
  3644. }
  3645. if(voice == 70)
  3646. {
  3647. ActivatorSound("voice/fucker",127);
  3648. }
  3649. if(voice == 71)
  3650. {
  3651. ActivatorSound("voice/fuckit",127);
  3652. }
  3653. if(voice == 72)
  3654. {
  3655. ActivatorSound("voice/fuckkid2",127);
  3656. }
  3657. if(voice == 73)
  3658. {
  3659. ActivatorSound("voice/fuckkidd",127);
  3660. }
  3661. if(voice == 74)
  3662. {
  3663. ActivatorSound("voice/fuckme",127);
  3664. }
  3665. if(voice == 75)
  3666. {
  3667. ActivatorSound("voice/fuckme2",127);
  3668. }
  3669. if(voice == 76)
  3670. {
  3671. ActivatorSound("voice/fuckme3",127);
  3672. }
  3673. if(voice == 77)
  3674. {
  3675. ActivatorSound("voice/fuckme4",127);
  3676. }
  3677. if(voice == 78)
  3678. {
  3679. ActivatorSound("voice/fucksalt",127);
  3680. }
  3681. if(voice == 79)
  3682. {
  3683. ActivatorSound("voice/fuckself",127);
  3684. }
  3685. if(voice == 80)
  3686. {
  3687. ActivatorSound("voice/fuckthi2",127);
  3688. }
  3689. if(voice == 81)
  3690. {
  3691. ActivatorSound("voice/fuckthi3",127);
  3692. }
  3693. if(voice == 82)
  3694. {
  3695. ActivatorSound("voice/fuckthis",127);
  3696. }
  3697. if(voice == 83)
  3698. {
  3699. ActivatorSound("voice/fuckyou",127);
  3700. }
  3701. if(voice == 84)
  3702. {
  3703. ActivatorSound("voice/fuckyou2",127);
  3704. }
  3705. if(voice == 85)
  3706. {
  3707. ActivatorSound("voice/fuckyou3",127);
  3708. }
  3709. if(voice == 86)
  3710. {
  3711. ActivatorSound("voice/fuckyou4",127);
  3712. }
  3713. if(voice == 87)
  3714. {
  3715. ActivatorSound("voice/fuckyou5",127);
  3716. }
  3717. if(voice == 88)
  3718. {
  3719. ActivatorSound("voice/fuckyou6",127);
  3720. }
  3721. if(voice == 89)
  3722. {
  3723. ActivatorSound("voice/fuckyou7",127);
  3724. }
  3725. if(voice == 90)
  3726. {
  3727. ActivatorSound("voice/fuckyou8",127);
  3728. }
  3729. if(voice == 91)
  3730. {
  3731. ActivatorSound("voice/fuckyou9",127);
  3732. }
  3733. if(voice == 92)
  3734. {
  3735. ActivatorSound("voice/fukbitch",127);
  3736. }
  3737. if(voice == 93)
  3738. {
  3739. ActivatorSound("voice/gay3",127);
  3740. }
  3741. if(voice == 94)
  3742. {
  3743. ActivatorSound("voice/getsome",127);
  3744. }
  3745. if(voice == 95)
  3746. {
  3747. ActivatorSound("voice/getup",127);
  3748. }
  3749. if(voice == 96)
  3750. {
  3751. ActivatorSound("voice/getup2",127);
  3752. }
  3753. if(voice == 97)
  3754. {
  3755. ActivatorSound("voice/givefuck",127);
  3756. }
  3757. if(voice == 98)
  3758. {
  3759. ActivatorSound("voice/goto",127);
  3760. }
  3761. if(voice == 99)
  3762. {
  3763. ActivatorSound("voice/groovy",127);
  3764. }
  3765. if(voice == 100)
  3766. {
  3767. ActivatorSound("voice/groovy2",127);
  3768. }
  3769. if(voice == 101)
  3770. {
  3771. ActivatorSound("voice/hailking",127);
  3772. }
  3773. if(voice == 102)
  3774. {
  3775. ActivatorSound("voice/hard",127);
  3776. }
  3777. if(voice == 103)
  3778. {
  3779. ActivatorSound("voice/hellno",127);
  3780. }
  3781. if(voice == 104)
  3782. {
  3783. ActivatorSound("voice/hellno2",127);
  3784. }
  3785. if(voice == 105)
  3786. {
  3787. ActivatorSound("voice/holy2",127);
  3788. }
  3789. if(voice == 106)
  3790. {
  3791. ActivatorSound("voice/holy5",127);
  3792. }
  3793. if(voice == 107)
  3794. {
  3795. ActivatorSound("voice/holy6",127);
  3796. }
  3797. if(voice == 108)
  3798. {
  3799. ActivatorSound("voice/holy7",127);
  3800. }
  3801. if(voice == 109)
  3802. {
  3803. ActivatorSound("voice/holy10",127);
  3804. }
  3805. if(voice == 110)
  3806. {
  3807. ActivatorSound("voice/holy11",127);
  3808. }
  3809. if(voice == 111)
  3810. {
  3811. ActivatorSound("voice/howabout",127);
  3812. }
  3813. if(voice == 112)
  3814. {
  3815. ActivatorSound("voice/hurts",127);
  3816. }
  3817. if(voice == 113)
  3818. {
  3819. ActivatorSound("voice/jesus",127);
  3820. }
  3821. if(voice == 114)
  3822. {
  3823. ActivatorSound("voice/justsay",127);
  3824. }
  3825. if(voice == 115)
  3826. {
  3827. ActivatorSound("voice/lame",127);
  3828. }
  3829. if(voice == 116)
  3830. {
  3831. ActivatorSound("voice/limp",127);
  3832. }
  3833. if(voice == 117)
  3834. {
  3835. ActivatorSound("voice/look",127);
  3836. }
  3837. if(voice == 118)
  3838. {
  3839. ActivatorSound("voice/looklike",127);
  3840. }
  3841. if(voice == 119)
  3842. {
  3843. ActivatorSound("voice/move",127);
  3844. }
  3845. if(voice == 120)
  3846. {
  3847. ActivatorSound("voice/muthafu2",127);
  3848. }
  3849. if(voice == 121)
  3850. {
  3851. ActivatorSound("voice/muthafu3",127);
  3852. }
  3853. if(voice == 122)
  3854. {
  3855. ActivatorSound("voice/muthafu4",127);
  3856. }
  3857. if(voice == 123)
  3858. {
  3859. ActivatorSound("voice/muthafu5",127);
  3860. }
  3861. if(voice == 124)
  3862. {
  3863. ActivatorSound("voice/muthafu6",127);
  3864. }
  3865. if(voice == 125)
  3866. {
  3867. ActivatorSound("voice/muthafuc",127);
  3868. }
  3869. if(voice == 126)
  3870. {
  3871. ActivatorSound("voice/myway",127);
  3872. }
  3873. if(voice == 127)
  3874. {
  3875. ActivatorSound("voice/nigger",127);
  3876. }
  3877. if(voice == 128)
  3878. {
  3879. ActivatorSound("voice/nigger2",127);
  3880. }
  3881. if(voice == 129)
  3882. {
  3883. ActivatorSound("voice/niggz",127);
  3884. }
  3885. if(voice == 130)
  3886. {
  3887. ActivatorSound("voice/nno",127);
  3888. }
  3889. if(voice == 131)
  3890. {
  3891. ActivatorSound("voice/nno2",127);
  3892. }
  3893. if(voice == 132)
  3894. {
  3895. ActivatorSound("voice/no",127);
  3896. }
  3897. if(voice == 133)
  3898. {
  3899. ActivatorSound("voice/no2",127);
  3900. }
  3901. if(voice == 134)
  3902. {
  3903. ActivatorSound("voice/no3",127);
  3904. }
  3905. if(voice == 135)
  3906. {
  3907. ActivatorSound("voice/no4",127);
  3908. }
  3909. if(voice == 136)
  3910. {
  3911. ActivatorSound("voice/no5",127);
  3912. }
  3913. if(voice == 137)
  3914. {
  3915. ActivatorSound("voice/no6",127);
  3916. }
  3917. if(voice == 138)
  3918. {
  3919. ActivatorSound("voice/no7",127);
  3920. }
  3921. if(voice == 139)
  3922. {
  3923. ActivatorSound("voice/noway",127);
  3924. }
  3925. if(voice == 140)
  3926. {
  3927. ActivatorSound("voice/numbnuts",127);
  3928. }
  3929. if(voice == 141)
  3930. {
  3931. ActivatorSound("voice/omg",127);
  3932. }
  3933. if(voice == 142)
  3934. {
  3935. ActivatorSound("voice/omgyeah",127);
  3936. }
  3937. if(voice == 143)
  3938. {
  3939. ActivatorSound("voice/pieceof",127);
  3940. }
  3941. if(voice == 144)
  3942. {
  3943. ActivatorSound("voice/pieceof2",127);
  3944. }
  3945. if(voice == 145)
  3946. {
  3947. ActivatorSound("voice/pieceof3",127);
  3948. }
  3949. if(voice == 146)
  3950. {
  3951. ActivatorSound("voice/pieceof4",127);
  3952. }
  3953. if(voice == 147)
  3954. {
  3955. ActivatorSound("voice/pieceof5",127);
  3956. }
  3957. if(voice == 148)
  3958. {
  3959. ActivatorSound("voice/pissed",127);
  3960. }
  3961. if(voice == 149)
  3962. {
  3963. ActivatorSound("voice/pissoff",127);
  3964. }
  3965. if(voice == 150)
  3966. {
  3967. ActivatorSound("voice/prick",127);
  3968. }
  3969. if(voice == 151)
  3970. {
  3971. ActivatorSound("voice/prick2",127);
  3972. }
  3973. if(voice == 152)
  3974. {
  3975. ActivatorSound("voice/pussy",127);
  3976. }
  3977. if(voice == 153)
  3978. {
  3979. ActivatorSound("voice/pussy2",127);
  3980. }
  3981. if(voice == 154)
  3982. {
  3983. ActivatorSound("voice/pussy3",127);
  3984. }
  3985. if(voice == 155)
  3986. {
  3987. ActivatorSound("voice/queer",127);
  3988. }
  3989. if(voice == 156)
  3990. {
  3991. ActivatorSound("voice/rape",127);
  3992. }
  3993. if(voice == 157)
  3994. {
  3995. ActivatorSound("voice/rape2",127);
  3996. }
  3997. if(voice == 158)
  3998. {
  3999. ActivatorSound("voice/retard",127);
  4000. }
  4001. if(voice == 159)
  4002. {
  4003. ActivatorSound("voice/run",127);
  4004. }
  4005. if(voice == 160)
  4006. {
  4007. ActivatorSound("voice/runbitch",127);
  4008. }
  4009. if(voice == 161)
  4010. {
  4011. ActivatorSound("voice/sdamn",127);
  4012. }
  4013. if(voice == 162)
  4014. {
  4015. ActivatorSound("voice/sdamn2",127);
  4016. }
  4017. if(voice == 163)
  4018. {
  4019. ActivatorSound("voice/sdamn3",127);
  4020. }
  4021. if(voice == 164)
  4022. {
  4023. ActivatorSound("voice/sdetect",127);
  4024. }
  4025. if(voice == 165)
  4026. {
  4027. ActivatorSound("voice/shebitch",127);
  4028. }
  4029. if(voice == 166)
  4030. {
  4031. ActivatorSound("voice/shit",127);
  4032. }
  4033. if(voice == 167)
  4034. {
  4035. ActivatorSound("voice/shit2",127);
  4036. }
  4037. if(voice == 168)
  4038. {
  4039. ActivatorSound("voice/shit3",127);
  4040. }
  4041. if(voice == 169)
  4042. {
  4043. ActivatorSound("voice/shit4",127);
  4044. }
  4045. if(voice == 170)
  4046. {
  4047. ActivatorSound("voice/shit5",127);
  4048. }
  4049. if(voice == 171)
  4050. {
  4051. ActivatorSound("voice/shit6",127);
  4052. }
  4053. if(voice == 172)
  4054. {
  4055. ActivatorSound("voice/shit7",127);
  4056. }
  4057. if(voice == 173)
  4058. {
  4059. ActivatorSound("voice/shit8",127);
  4060. }
  4061. if(voice == 174)
  4062. {
  4063. ActivatorSound("voice/shit9",127);
  4064. }
  4065. if(voice == 175)
  4066. {
  4067. ActivatorSound("voice/shit10",127);
  4068. }
  4069. if(voice == 176)
  4070. {
  4071. ActivatorSound("voice/shit11",127);
  4072. }
  4073. if(voice == 177)
  4074. {
  4075. ActivatorSound("voice/shit12",127);
  4076. }
  4077. if(voice == 178)
  4078. {
  4079. ActivatorSound("voice/shit13",127);
  4080. }
  4081. if(voice == 179)
  4082. {
  4083. ActivatorSound("voice/shit14",127);
  4084. }
  4085. if(voice == 180)
  4086. {
  4087. ActivatorSound("voice/shit15",127);
  4088. }
  4089. if(voice == 181)
  4090. {
  4091. ActivatorSound("voice/shit16",127);
  4092. }
  4093. if(voice == 182)
  4094. {
  4095. ActivatorSound("voice/shit17",127);
  4096. }
  4097. if(voice == 183)
  4098. {
  4099. ActivatorSound("voice/shit18",127);
  4100. }
  4101. if(voice == 184)
  4102. {
  4103. ActivatorSound("voice/shit19",127);
  4104. }
  4105. if(voice == 185)
  4106. {
  4107. ActivatorSound("voice/shit20",127);
  4108. }
  4109. if(voice == 186)
  4110. {
  4111. ActivatorSound("voice/shittin",127);
  4112. }
  4113. if(voice == 187)
  4114. {
  4115. ActivatorSound("voice/shittin2",127);
  4116. }
  4117. if(voice == 188)
  4118. {
  4119. ActivatorSound("voice/shotme",127);
  4120. }
  4121. if(voice == 189)
  4122. {
  4123. ActivatorSound("voice/shutup",127);
  4124. }
  4125. if(voice == 190)
  4126. {
  4127. ActivatorSound("voice/shutup2",127);
  4128. }
  4129. if(voice == 191)
  4130. {
  4131. ActivatorSound("voice/shutup3",127);
  4132. }
  4133. if(voice == 192)
  4134. {
  4135. ActivatorSound("voice/shutup4",127);
  4136. }
  4137. if(voice == 193)
  4138. {
  4139. ActivatorSound("voice/shutup5",127);
  4140. }
  4141. if(voice == 194)
  4142. {
  4143. ActivatorSound("voice/stfu2",127);
  4144. }
  4145. if(voice == 195)
  4146. {
  4147. ActivatorSound("voice/stfu4",127);
  4148. }
  4149. if(voice == 196)
  4150. {
  4151. ActivatorSound("voice/stfu5",127);
  4152. }
  4153. if(voice == 197)
  4154. {
  4155. ActivatorSound("voice/suck3",127);
  4156. }
  4157. if(voice == 198)
  4158. {
  4159. ActivatorSound("voice/sux2",127);
  4160. }
  4161. if(voice == 199)
  4162. {
  4163. ActivatorSound("voice/sweeper",127);
  4164. }
  4165. if(voice == 200)
  4166. {
  4167. ActivatorSound("voice/tc_yes",127);
  4168. }
  4169. if(voice == 201)
  4170. {
  4171. ActivatorSound("voice/thateasy",127);
  4172. }
  4173. if(voice == 202)
  4174. {
  4175. ActivatorSound("voice/thefuck2",127);
  4176. }
  4177. if(voice == 203)
  4178. {
  4179. ActivatorSound("voice/thefuck3",127);
  4180. }
  4181. if(voice == 204)
  4182. {
  4183. ActivatorSound("voice/thefuck4",127);
  4184. }
  4185. if(voice == 205)
  4186. {
  4187. ActivatorSound("voice/toopissd",127);
  4188. }
  4189. if(voice == 206)
  4190. {
  4191. ActivatorSound("voice/tryagain",127);
  4192. }
  4193. if(voice == 207)
  4194. {
  4195. ActivatorSound("voice/uhh",127);
  4196. }
  4197. if(voice == 208)
  4198. {
  4199. ActivatorSound("voice/up",127);
  4200. }
  4201. if(voice == 209)
  4202. {
  4203. ActivatorSound("voice/wait",127);
  4204. }
  4205. if(voice == 210)
  4206. {
  4207. ActivatorSound("voice/wait2",127);
  4208. }
  4209. if(voice == 211)
  4210. {
  4211. ActivatorSound("voice/wakeup",127);
  4212. }
  4213. if(voice == 212)
  4214. {
  4215. ActivatorSound("voice/wasthat",127);
  4216. }
  4217. if(voice == 213)
  4218. {
  4219. ActivatorSound("voice/whatdick",127);
  4220. }
  4221. if(voice == 214)
  4222. {
  4223. ActivatorSound("voice/who",127);
  4224. }
  4225. if(voice == 215)
  4226. {
  4227. ActivatorSound("voice/why",127);
  4228. }
  4229. if(voice == 216)
  4230. {
  4231. ActivatorSound("voice/woah",127);
  4232. }
  4233. if(voice == 217)
  4234. {
  4235. ActivatorSound("voice/wozgewd",127);
  4236. }
  4237. if(voice == 218)
  4238. {
  4239. ActivatorSound("voice/wozgewd2",127);
  4240. }
  4241. if(voice == 219)
  4242. {
  4243. ActivatorSound("voice/wozreal",127);
  4244. }
  4245. if(voice == 220)
  4246. {
  4247. ActivatorSound("voice/wrong",127);
  4248. }
  4249. if(voice == 221)
  4250. {
  4251. ActivatorSound("voice/wtf",127);
  4252. }
  4253. if(voice == 222)
  4254. {
  4255. ActivatorSound("voice/wtf4",127);
  4256. }
  4257. if(voice == 223)
  4258. {
  4259. ActivatorSound("voice/wtf5",127);
  4260. }
  4261. if(voice == 224)
  4262. {
  4263. ActivatorSound("voice/wtf6",127);
  4264. }
  4265. if(voice == 225)
  4266. {
  4267. ActivatorSound("voice/wtf7",127);
  4268. }
  4269. if(voice == 226)
  4270. {
  4271. ActivatorSound("voice/wtf8",127);
  4272. }
  4273. if(voice == 227)
  4274. {
  4275. ActivatorSound("voice/yafucker",127);
  4276. }
  4277. if(voice == 228)
  4278. {
  4279. ActivatorSound("voice/yapper",127);
  4280. }
  4281. if(voice == 229)
  4282. {
  4283. ActivatorSound("voice/yashit",127);
  4284. }
  4285. if(voice == 230)
  4286. {
  4287. ActivatorSound("voice/yesyes",127);
  4288. }
  4289. if(voice == 231)
  4290. {
  4291. ActivatorSound("voice/youbitch",127);
  4292. }
  4293. if(voice == 232)
  4294. {
  4295. ActivatorSound("voice/youcall",127);
  4296. }
  4297. if(voice == 233)
  4298. {
  4299. ActivatorSound("voice/youcock",127);
  4300. }
  4301. if(voice == 234)
  4302. {
  4303. ActivatorSound("voice/youdick",127);
  4304. }
  4305. if(voice == 235)
  4306. {
  4307. ActivatorSound("voice/youfuck",127);
  4308. }
  4309. if(voice == 236)
  4310. {
  4311. ActivatorSound("voice/yourgf",127);
  4312. }
  4313. if(voice == 237)
  4314. {
  4315. ActivatorSound("voice/youshit",127);
  4316. }
  4317. if(voice == 238)
  4318. {
  4319. ActivatorSound("voice/fuckwith",127);
  4320. }
  4321. if(voice == 239)
  4322. {
  4323. ActivatorSound("voice/settle",127);
  4324. }
  4325. if(voice == 240)
  4326. {
  4327. ActivatorSound("voice/nson",127);
  4328. }
  4329. if(voice == 241)
  4330. {
  4331. ActivatorSound("voice/nwtf2",127);
  4332. }
  4333. if(voice == 242)
  4334. {
  4335. ActivatorSound("voice/wtfis",127);
  4336. }
  4337. if(voice == 243)
  4338. {
  4339. ActivatorSound("voice/41shot",127);
  4340. }
  4341. if(voice == 244)
  4342. {
  4343. ActivatorSound("voice/bigmouth",127);
  4344. }
  4345. if(voice == 245)
  4346. {
  4347. ActivatorSound("voice/didhego",127);
  4348. }
  4349. if(voice == 246)
  4350. {
  4351. ActivatorSound("voice/distract",127);
  4352. }
  4353. if(voice == 247)
  4354. {
  4355. ActivatorSound("voice/doctor",127);
  4356. }
  4357. if(voice == 248)
  4358. {
  4359. ActivatorSound("voice/getoutof",127);
  4360. }
  4361. if(voice == 249)
  4362. {
  4363. ActivatorSound("voice/heard",127);
  4364. }
  4365. if(voice == 250)
  4366. {
  4367. ActivatorSound("voice/lunatic",127);
  4368. }
  4369. if(voice == 251)
  4370. {
  4371. ActivatorSound("voice/npussy",127);
  4372. }
  4373. if(voice == 252)
  4374. {
  4375. ActivatorSound("voice/nshit",127);
  4376. }
  4377. if(voice == 253)
  4378. {
  4379. ActivatorSound("voice/nstfu",127);
  4380. }
  4381. if(voice == 254)
  4382. {
  4383. ActivatorSound("voice/nstfu2",127);
  4384. }
  4385. if(voice == 255)
  4386. {
  4387. ActivatorSound("voice/nstfu3",127);
  4388. }
  4389. }
  4390.  
  4391. script 972 (int voice2)
  4392. {
  4393. if(voice2 == 1)
  4394. {
  4395. ActivatorSound("voice/parkyour",127);
  4396. }
  4397. if(voice2 == 2)
  4398. {
  4399. ActivatorSound("voice/visithim",127);
  4400. }
  4401. if(voice2 == 3)
  4402. {
  4403. ActivatorSound("voice/whoyou",127);
  4404. }
  4405. if(voice2 == 4)
  4406. {
  4407. ActivatorSound("voice/youquit",127);
  4408. }
  4409. if(voice2 == 5)
  4410. {
  4411. ActivatorSound("voice/nbluhel2",127);
  4412. }
  4413. if(voice2 == 6)
  4414. {
  4415. ActivatorSound("voice/nbluhel3",127);
  4416. }
  4417. if(voice2 == 7)
  4418. {
  4419. ActivatorSound("voice/nbludhel",127);
  4420. }
  4421. if(voice2 == 8)
  4422. {
  4423. ActivatorSound("voice/dontlike",127);
  4424. }
  4425. if(voice2 == 9)
  4426. {
  4427. ActivatorSound("voice/ndonlike",127);
  4428. }
  4429. if(voice2 == 10)
  4430. {
  4431. ActivatorSound("voice/nfag",127);
  4432. }
  4433. if(voice2 == 11)
  4434. {
  4435. ActivatorSound("voice/nfag2",127);
  4436. }
  4437. if(voice2 == 12)
  4438. {
  4439. ActivatorSound("voice/nshuthi2",127);
  4440. }
  4441. if(voice2 == 13)
  4442. {
  4443. ActivatorSound("voice/nshuthim",127);
  4444. }
  4445. if(voice2 == 14)
  4446. {
  4447. ActivatorSound("voice/nshutup",127);
  4448. }
  4449. if(voice2 == 15)
  4450. {
  4451. ActivatorSound("voice/nshutup2",127);
  4452. }
  4453. if(voice2 == 16)
  4454. {
  4455. ActivatorSound("voice/yournuts",127);
  4456. }
  4457. if(voice2 == 17)
  4458. {
  4459. ActivatorSound("voice/bludhell",127);
  4460. }
  4461. if(voice2 == 18)
  4462. {
  4463. ActivatorSound("voice/wtfis2",127);
  4464. }
  4465. if(voice2 == 19)
  4466. {
  4467. ActivatorSound("voice/both",127);
  4468. }
  4469. if(voice2 == 20)
  4470. {
  4471. ActivatorSound("voice/both2",127);
  4472. }
  4473. if(voice2 == 21)
  4474. {
  4475. ActivatorSound("voice/cool",127);
  4476. }
  4477. if(voice2 == 22)
  4478. {
  4479. ActivatorSound("voice/cutshit",127);
  4480. }
  4481. if(voice2 == 23)
  4482. {
  4483. ActivatorSound("voice/fuckinwi",127);
  4484. }
  4485. if(voice2 == 24)
  4486. {
  4487. ActivatorSound("voice/happened",127);
  4488. }
  4489. if(voice2 == 25)
  4490. {
  4491. ActivatorSound("voice/insane",127);
  4492. }
  4493. if(voice2 == 26)
  4494. {
  4495. ActivatorSound("voice/kneedeep",127);
  4496. }
  4497. if(voice2 == 27)
  4498. {
  4499. ActivatorSound("voice/nfuckyou",127);
  4500. }
  4501. if(voice2 == 28)
  4502. {
  4503. ActivatorSound("voice/npiss",127);
  4504. }
  4505. if(voice2 == 29)
  4506. {
  4507. ActivatorSound("voice/nshit2",127);
  4508. }
  4509. if(voice2 == 30)
  4510. {
  4511. ActivatorSound("voice/nstfu4",127);
  4512. }
  4513. if(voice2 == 31)
  4514. {
  4515. ActivatorSound("voice/ntheshit",127);
  4516. }
  4517. if(voice2 == 32)
  4518. {
  4519. ActivatorSound("voice/nwhat",127);
  4520. }
  4521. if(voice2 == 33)
  4522. {
  4523. ActivatorSound("voice/nwhat2",127);
  4524. }
  4525. if(voice2 == 34)
  4526. {
  4527. ActivatorSound("voice/nwhat3",127);
  4528. }
  4529. if(voice2 == 35)
  4530. {
  4531. ActivatorSound("voice/nyes",127);
  4532. }
  4533. if(voice2 == 36)
  4534. {
  4535. ActivatorSound("voice/pass",127);
  4536. }
  4537. if(voice2 == 37)
  4538. {
  4539. ActivatorSound("voice/pissme",127);
  4540. }
  4541. if(voice2 == 38)
  4542. {
  4543. ActivatorSound("voice/someshit",127);
  4544. }
  4545. if(voice2 == 39)
  4546. {
  4547. ActivatorSound("voice/theshit",127);
  4548. }
  4549. if(voice2 == 40)
  4550. {
  4551. ActivatorSound("voice/theshit2",127);
  4552. }
  4553. if(voice2 == 41)
  4554. {
  4555. ActivatorSound("voice/theshit3",127);
  4556. }
  4557. if(voice2 == 42)
  4558. {
  4559. ActivatorSound("voice/theshit4",127);
  4560. }
  4561. if(voice2 == 43)
  4562. {
  4563. ActivatorSound("voice/yougot",127);
  4564. }
  4565. if(voice2 == 44)
  4566. {
  4567. ActivatorSound("voice/abomb",127);
  4568. }
  4569. if(voice2 == 45)
  4570. {
  4571. ActivatorSound("voice/drugs",127);
  4572. }
  4573. if(voice2 == 46)
  4574. {
  4575. ActivatorSound("voice/dsfall",127);
  4576. }
  4577. if(voice2 == 47)
  4578. {
  4579. ActivatorSound("voice/dsidiot",127);
  4580. }
  4581. if(voice2 == 48)
  4582. {
  4583. ActivatorSound("voice/dskenny",127);
  4584. }
  4585. if(voice2 == 49)
  4586. {
  4587. ActivatorSound("voice/dsknee",127);
  4588. }
  4589. if(voice2 == 50)
  4590. {
  4591. ActivatorSound("voice/dsknee2",127);
  4592. }
  4593. if(voice2 == 51)
  4594. {
  4595. ActivatorSound("voice/dsknee3",127);
  4596. }
  4597. if(voice2 == 52)
  4598. {
  4599. ActivatorSound("voice/dsmoney",127);
  4600. }
  4601. if(voice2 == 53)
  4602. {
  4603. ActivatorSound("voice/dsperfec",127);
  4604. }
  4605. if(voice2 == 54)
  4606. {
  4607. ActivatorSound("voice/dsscream",127);
  4608. }
  4609. if(voice2 == 55)
  4610. {
  4611. ActivatorSound("voice/dsshitpt",127);
  4612. }
  4613. if(voice2 == 56)
  4614. {
  4615. ActivatorSound("voice/dssnakes",127);
  4616. }
  4617. if(voice2 == 57)
  4618. {
  4619. ActivatorSound("voice/dsstrike",127);
  4620. }
  4621. if(voice2 == 58)
  4622. {
  4623. ActivatorSound("voice/dsufuck",127);
  4624. }
  4625. if(voice2 == 59)
  4626. {
  4627. ActivatorSound("voice/dswtfudo",127);
  4628. }
  4629. if(voice2 == 60)
  4630. {
  4631. ActivatorSound("voice/dying",127);
  4632. }
  4633. if(voice2 == 61)
  4634. {
  4635. ActivatorSound("voice/shame",127);
  4636. }
  4637. if(voice2 == 62)
  4638. {
  4639. ActivatorSound("voice/cold",127);
  4640. }
  4641. if(voice2 == 63)
  4642. {
  4643. ActivatorSound("voice/cold2",127);
  4644. }
  4645. if(voice2 == 64)
  4646. {
  4647. ActivatorSound("voice/d3hosp3",127);
  4648. }
  4649. if(voice2 == 65)
  4650. {
  4651. ActivatorSound("voice/dswtfdi3",127);
  4652. }
  4653. if(voice2 == 66)
  4654. {
  4655. ActivatorSound("voice/gtg",127);
  4656. }
  4657. if(voice2 == 67)
  4658. {
  4659. ActivatorSound("voice/howabou2",127);
  4660. }
  4661. if(voice2 == 68)
  4662. {
  4663. ActivatorSound("voice/leeroy",127);
  4664. }
  4665. if(voice2 == 69)
  4666. {
  4667. ActivatorSound("voice/leeroy2",127);
  4668. }
  4669. if(voice2 == 70)
  4670. {
  4671. ActivatorSound("voice/letme",127);
  4672. }
  4673. if(voice2 == 71)
  4674. {
  4675. ActivatorSound("voice/letsdo",127);
  4676. }
  4677. if(voice2 == 72)
  4678. {
  4679. ActivatorSound("voice/myeyes",127);
  4680. }
  4681. if(voice2 == 73)
  4682. {
  4683. ActivatorSound("voice/myleg",127);
  4684. }
  4685. if(voice2 == 74)
  4686. {
  4687. ActivatorSound("voice/notgood",127);
  4688. }
  4689. if(voice2 == 75)
  4690. {
  4691. ActivatorSound("voice/nshit3",127);
  4692. }
  4693. if(voice2 == 76)
  4694. {
  4695. ActivatorSound("voice/nuthing",127);
  4696. }
  4697. if(voice2 == 77)
  4698. {
  4699. ActivatorSound("voice/nuthing2",127);
  4700. }
  4701. if(voice2 == 78)
  4702. {
  4703. ActivatorSound("voice/ohfuck",127);
  4704. }
  4705. if(voice2 == 79)
  4706. {
  4707. ActivatorSound("voice/ohshit",127);
  4708. }
  4709. if(voice2 == 80)
  4710. {
  4711. ActivatorSound("voice/rofl",127);
  4712. }
  4713. if(voice2 == 81)
  4714. {
  4715. ActivatorSound("voice/rofl2",127);
  4716. }
  4717. if(voice2 == 82)
  4718. {
  4719. ActivatorSound("voice/srgedie",127);
  4720. }
  4721. if(voice2 == 83)
  4722. {
  4723. ActivatorSound("voice/taste",127);
  4724. }
  4725. if(voice2 == 84)
  4726. {
  4727. ActivatorSound("voice/towels",127);
  4728. }
  4729. if(voice2 == 85)
  4730. {
  4731. ActivatorSound("voice/vomit",127);
  4732. }
  4733. if(voice2 == 86)
  4734. {
  4735. ActivatorSound("voice/vomit2",127);
  4736. }
  4737. if(voice2 == 87)
  4738. {
  4739. ActivatorSound("voice/vomit3",127);
  4740. }
  4741. if(voice2 == 88)
  4742. {
  4743. ActivatorSound("voice/vomit4",127);
  4744. }
  4745. if(voice2 == 89)
  4746. {
  4747. ActivatorSound("voice/vomit5",127);
  4748. }
  4749. if(voice2 == 90)
  4750. {
  4751. ActivatorSound("voice/vomit6",127);
  4752. }
  4753. if(voice2 == 91)
  4754. {
  4755. ActivatorSound("voice/warts",127);
  4756. }
  4757. if(voice2 == 92)
  4758. {
  4759. ActivatorSound("voice/nwtf",127);
  4760. }
  4761. if(voice2 == 93)
  4762. {
  4763. ActivatorSound("voice/ahcrap",127);
  4764. }
  4765. if(voice2 == 94)
  4766. {
  4767. ActivatorSound("voice/anger",127);
  4768. }
  4769. if(voice2 == 95)
  4770. {
  4771. ActivatorSound("voice/boring",127);
  4772. }
  4773. if(voice2 == 96)
  4774. {
  4775. ActivatorSound("voice/clean",127);
  4776. }
  4777. if(voice2 == 97)
  4778. {
  4779. ActivatorSound("voice/comeover",127);
  4780. }
  4781. if(voice2 == 98)
  4782. {
  4783. ActivatorSound("voice/doh",127);
  4784. }
  4785. if(voice2 == 99)
  4786. {
  4787. ActivatorSound("voice/enjoy",127);
  4788. }
  4789. if(voice2 == 100)
  4790. {
  4791. ActivatorSound("voice/fuckyoum",127);
  4792. }
  4793. if(voice2 == 101)
  4794. {
  4795. ActivatorSound("voice/getlaid",127);
  4796. }
  4797. if(voice2 == 102)
  4798. {
  4799. ActivatorSound("voice/gotohl",127);
  4800. }
  4801. if(voice2 == 103)
  4802. {
  4803. ActivatorSound("voice/grabmy",127);
  4804. }
  4805. if(voice2 == 104)
  4806. {
  4807. ActivatorSound("voice/great",127);
  4808. }
  4809. if(voice2 == 105)
  4810. {
  4811. ActivatorSound("voice/havefun",127);
  4812. }
  4813. if(voice2 == 106)
  4814. {
  4815. ActivatorSound("voice/hmm",127);
  4816. }
  4817. if(voice2 == 107)
  4818. {
  4819. ActivatorSound("voice/iam",127);
  4820. }
  4821. if(voice2 == 108)
  4822. {
  4823. ActivatorSound("voice/imagine",127);
  4824. }
  4825. if(voice2 == 109)
  4826. {
  4827. ActivatorSound("voice/indeed",127);
  4828. }
  4829. if(voice2 == 110)
  4830. {
  4831. ActivatorSound("voice/kickhis",127);
  4832. }
  4833. if(voice2 == 111)
  4834. {
  4835. ActivatorSound("voice/kickyour",127);
  4836. }
  4837. if(voice2 == 112)
  4838. {
  4839. ActivatorSound("voice/lasttime",127);
  4840. }
  4841. if(voice2 == 113)
  4842. {
  4843. ActivatorSound("voice/letsago",127);
  4844. }
  4845. if(voice2 == 114)
  4846. {
  4847. ActivatorSound("voice/loadof",127);
  4848. }
  4849. if(voice2 == 115)
  4850. {
  4851. ActivatorSound("voice/loser",127);
  4852. }
  4853. if(voice2 == 116)
  4854. {
  4855. ActivatorSound("voice/loser2",127);
  4856. }
  4857. if(voice2 == 117)
  4858. {
  4859. ActivatorSound("voice/ndswtfdi",127);
  4860. }
  4861. if(voice2 == 118)
  4862. {
  4863. ActivatorSound("voice/needit",127);
  4864. }
  4865. if(voice2 == 119)
  4866. {
  4867. ActivatorSound("voice/omg2",127);
  4868. }
  4869. if(voice2 == 120)
  4870. {
  4871. ActivatorSound("voice/outway",127);
  4872. }
  4873. if(voice2 == 121)
  4874. {
  4875. ActivatorSound("voice/rdamn",127);
  4876. }
  4877. if(voice2 == 122)
  4878. {
  4879. ActivatorSound("voice/rno",127);
  4880. }
  4881. if(voice2 == 123)
  4882. {
  4883. ActivatorSound("voice/rno2",127);
  4884. }
  4885. if(voice2 == 124)
  4886. {
  4887. ActivatorSound("voice/rshutup",127);
  4888. }
  4889. if(voice2 == 125)
  4890. {
  4891. ActivatorSound("voice/rshutup2",127);
  4892. }
  4893. if(voice2 == 126)
  4894. {
  4895. ActivatorSound("voice/rshutup3",127);
  4896. }
  4897. if(voice2 == 127)
  4898. {
  4899. ActivatorSound("voice/ryeah",127);
  4900. }
  4901. if(voice2 == 128)
  4902. {
  4903. ActivatorSound("voice/ryes",127);
  4904. }
  4905. if(voice2 == 129)
  4906. {
  4907. ActivatorSound("voice/shitdown",127);
  4908. }
  4909. if(voice2 == 130)
  4910. {
  4911. ActivatorSound("voice/stoptaun",127);
  4912. }
  4913. if(voice2 == 131)
  4914. {
  4915. ActivatorSound("voice/abomb2",127);
  4916. }
  4917. if(voice2 == 132)
  4918. {
  4919. ActivatorSound("voice/betray",127);
  4920. }
  4921. if(voice2 == 133)
  4922. {
  4923. ActivatorSound("voice/dumbass",127);
  4924. }
  4925. if(voice2 == 134)
  4926. {
  4927. ActivatorSound("voice/omg3",127);
  4928. }
  4929. if(voice2 == 135)
  4930. {
  4931. ActivatorSound("voice/present",127);
  4932. }
  4933. if(voice2 == 136)
  4934. {
  4935. ActivatorSound("voice/rbitch",127);
  4936. }
  4937. if(voice2 == 137)
  4938. {
  4939. ActivatorSound("voice/retard3",127);
  4940. }
  4941. if(voice2 == 138)
  4942. {
  4943. ActivatorSound("voice/retard4",127);
  4944. }
  4945. if(voice2 == 139)
  4946. {
  4947. ActivatorSound("voice/retard5",127);
  4948. }
  4949. if(voice2 == 140)
  4950. {
  4951. ActivatorSound("voice/rfuck",127);
  4952. }
  4953. if(voice2 == 141)
  4954. {
  4955. ActivatorSound("voice/serious",127);
  4956. }
  4957. if(voice2 == 142)
  4958. {
  4959. ActivatorSound("voice/surprise",127);
  4960. }
  4961. if(voice2 == 143)
  4962. {
  4963. ActivatorSound("voice/tits",127);
  4964. }
  4965. if(voice2 == 144)
  4966. {
  4967. ActivatorSound("voice/yourafag",127);
  4968. }
  4969. if(voice2 == 145)
  4970. {
  4971. ActivatorSound("voice/nalright",127);
  4972. }
  4973. if(voice2 == 146)
  4974. {
  4975. ActivatorSound("voice/nballs",127);
  4976. }
  4977. if(voice2 == 147)
  4978. {
  4979. ActivatorSound("voice/bastard",127);
  4980. }
  4981. if(voice2 == 148)
  4982. {
  4983. ActivatorSound("voice/bastard2",127);
  4984. }
  4985. if(voice2 == 149)
  4986. {
  4987. ActivatorSound("voice/gps",127);
  4988. }
  4989. if(voice2 == 150)
  4990. {
  4991. ActivatorSound("voice/nleave",127);
  4992. }
  4993. if(voice2 == 151)
  4994. {
  4995. ActivatorSound("voice/hmm3",127);
  4996. }
  4997. if(voice2 == 152)
  4998. {
  4999. ActivatorSound("voice/norder",127);
  5000. }
  5001. if(voice2 == 153)
  5002. {
  5003. ActivatorSound("voice/nserious",127);
  5004. }
  5005. if(voice2 == 154)
  5006. {
  5007. ActivatorSound("voice/nturn",127);
  5008. }
  5009. if(voice2 == 155)
  5010. {
  5011. ActivatorSound("voice/pieceome",127);
  5012. }
  5013. if(voice2 == 156)
  5014. {
  5015. ActivatorSound("voice/pieceom2",127);
  5016. }
  5017. if(voice2 == 157)
  5018. {
  5019. ActivatorSound("voice/nshoot",127);
  5020. }
  5021. if(voice2 == 158)
  5022. {
  5023. ActivatorSound("voice/nshoot2",127);
  5024. }
  5025. }
  5026.  
  5027. // 27 90 195 250 368 480 499 641 846 1107 1178 1278 1388 1466 1634 1795
  5028.  
  5029. // 485
  5030.  
  5031. // 800
  5032.  
  5033. // 1250
  5034.  
  5035. // 1275
  5036.  
  5037. // 1450
  5038.  
  5039. // 1750
  5040.  
  5041. script 973 (void) // Double Barreled Shotgun Spawner Randomizer
  5042. {
  5043. if(monsterkills >= 1275) // tier 4
  5044. {
  5045. spawnspotforced("DoubleBarreledShotgunSpawnerRandomizerLevel4",1900,0,0); // Unlock Special Tier Weapon
  5046. delay(35);
  5047. }
  5048. else if(monsterkills >= 800) // tier 3
  5049. {
  5050. spawnspotforced("DoubleBarreledShotgunSpawnerRandomizerLevel3",1900,0,0); // Unlock High Tier Weapon
  5051. delay(35);
  5052. }
  5053. else if(monsterkills >= 485) // tier 2
  5054. {
  5055. spawnspotforced("DoubleBarreledShotgunSpawnerRandomizerLevel2",1900,0,0); // Unlock Medium Tier Weapons
  5056. delay(35);
  5057. }
  5058. else if(monsterkills >= 1) // tier 1
  5059. {
  5060. spawnspotforced("DoubleBarreledShotgunSpawnerRandomizerLevel1",1900,0,0); // Unlock Standard Low Tier Weapon
  5061. delay(35);
  5062. }
  5063. else
  5064. {
  5065. terminate;
  5066. }
  5067. }
  5068.  
  5069. script 974 (void) // Chaingun Spawner Randomizer
  5070. {
  5071. if(monsterkills >= 1275) // tier 4
  5072. {
  5073. spawnspotforced("ChaingunSpawnerRandomizerLevel4",1901,0,0); // Unlock Special Tier Weapon
  5074. delay(1);
  5075. spawnspotforced("ChaingunSpawnerRandomizerLevel4",1902,0,0);
  5076. delay(35);
  5077. }
  5078. else if(monsterkills >= 800) // tier 3
  5079. {
  5080. spawnspotforced("ChaingunSpawnerRandomizerLevel3",1901,0,0); // Unlock High Tier Weapon
  5081. delay(1);
  5082. spawnspotforced("ChaingunSpawnerRandomizerLevel3",1902,0,0);
  5083. delay(35);
  5084. }
  5085. else if(monsterkills >= 485) // tier 2
  5086. {
  5087. spawnspotforced("ChaingunSpawnerRandomizerLevel2",1901,0,0); // Unlock Medium Tier Weapon
  5088. delay(1);
  5089. spawnspotforced("ChaingunSpawnerRandomizerLevel2",1902,0,0);
  5090. delay(35);
  5091. }
  5092. else if(monsterkills >= 1) // tier 1
  5093. {
  5094. spawnspotforced("ChaingunSpawnerRandomizerLevel1",1901,0,0); // Unlock Standard Low Tier Weapon
  5095. delay(1);
  5096. spawnspotforced("ChaingunSpawnerRandomizerLevel1",1902,0,0);
  5097. delay(35);
  5098. }
  5099. else
  5100. {
  5101. terminate;
  5102. }
  5103. }
  5104.  
  5105. script 975 (void) // Rocket Launcher Spawner Randomizer
  5106. {
  5107. if(monsterkills >= 1275) // tier 3
  5108. {
  5109. spawnspotforced("RocketLauncherSpawnerRandomizerLevel3",1903,0,0); // Unlock Special Tier Weapon
  5110. delay(1);
  5111. spawnspotforced("RocketLauncherSpawnerRandomizerLevel3",1904,0,0);
  5112. delay(35);
  5113. }
  5114. else if(monsterkills >= 800) // tier 2
  5115. {
  5116. spawnspotforced("RocketLauncherSpawnerRandomizerLevel2",1903,0,0); // Unlock High Tier Weapon
  5117. delay(1);
  5118. spawnspotforced("RocketLauncherSpawnerRandomizerLevel2",1904,0,0);
  5119. delay(35);
  5120. }
  5121. else
  5122. {
  5123. spawnspotforced("RocketLauncherSpawnerRandomizerLevel1",1903,0,0); // Unlock Standard Low Tier Weapon
  5124. delay(1);
  5125. spawnspotforced("RocketLauncherSpawnerRandomizerLevel1",1904,0,0);
  5126. delay(35);
  5127. }
  5128. }
  5129.  
  5130. script 976 (void) // Plasma Gun Spawner Randomizer
  5131. {
  5132. if(monsterkills >= 1750) // tier 5
  5133. {
  5134. spawnspotforced("PlasmaGunSpawnerRandomizerLevel5",1905,0,0); // Unlock Special Tier
  5135. delay(1);
  5136. spawnspotforced("PlasmaGunSpawnerRandomizerLevel5",1906,0,0);
  5137. delay(35);
  5138. }
  5139. else if(monsterkills >= 1250) // tier 4
  5140. {
  5141. spawnspotforced("PlasmaGunSpawnerRandomizerLevel4",1905,0,0); // Unlock High Tier Weapon
  5142. delay(1);
  5143. spawnspotforced("PlasmaGunSpawnerRandomizerLevel4",1906,0,0);
  5144. delay(35);
  5145. }
  5146. else if(monsterkills >= 800) // tier 3
  5147. {
  5148. spawnspotforced("PlasmaGunSpawnerRandomizerLevel3",1905,0,0); // Unlock Medium High Tier Weapon
  5149. delay(1);
  5150. spawnspotforced("PlasmaGunSpawnerRandomizerLevel3",1906,0,0);
  5151. delay(35);
  5152. }
  5153. else if(monsterkills >= 485) // tier 2
  5154. {
  5155. spawnspotforced("PlasmaGunSpawnerRandomizerLevel2",1905,0,0); // Unlock Medium Tier Weapon
  5156. delay(1);
  5157. spawnspotforced("PlasmaGunSpawnerRandomizerLevel2",1906,0,0);
  5158. delay(35);
  5159. }
  5160. else if(monsterkills >= 200) // tier 1
  5161. {
  5162. spawnspotforced("PlasmaGunSpawnerRandomizerLevel1",1905,0,0); // Unlock Standard Low Tier Weapon
  5163. delay(1);
  5164. spawnspotforced("PlasmaGunSpawnerRandomizerLevel1",1906,0,0);
  5165. delay(35);
  5166. }
  5167. else
  5168. {
  5169. terminate;
  5170. }
  5171. }
  5172.  
  5173. script 977 (void) // BFG 9000 Spawner Randomizer
  5174. {
  5175. if(monsterkills >= 1750) // tier 2
  5176. {
  5177. spawnspotforced("BFG9000SpawnerRandomizerLevel2",1907,0,0); // Unlock Special Tier Weapon
  5178. delay(1);
  5179. spawnspotforced("BFG9000SpawnerRandomizerLevel2",1908,0,0);
  5180. delay(35);
  5181. }
  5182. else if(monsterkills >= 485) // tier 1
  5183. {
  5184. spawnspotforced("BFG9000SpawnerRandomizerLevel1",1907,0,0);
  5185. delay(1);
  5186. spawnspotforced("BFG9000SpawnerRandomizerLevel1",1908,0,0);
  5187. delay(35);
  5188. }
  5189. else
  5190. {
  5191. terminate;
  5192. }
  5193. }
  5194.  
  5195. script 982 (void) // Double Barreled Shotgun Spawner Randomizer
  5196. {
  5197. spawnspotforced("DoubleBarreledShotgunSpawnerRandomizerDM",1900,0,0);
  5198. delay(35);
  5199. }
  5200.  
  5201. script 983 (void) // Chaingun Spawner Randomizer
  5202. {
  5203. spawnspotforced("ChaingunSpawnerRandomizerDM",1901,0,0);
  5204. delay(35);
  5205. }
  5206.  
  5207. script 984 (void) // Minigun Spawner Randomizer
  5208. {
  5209. spawnspotforced("MinigunSpawnerRandomizerDM",1902,0,0);
  5210. delay(35);
  5211. }
  5212.  
  5213. script 985 (void) // Rocket Launcher Spawner Randomizer
  5214. {
  5215. spawnspotforced("RocketLauncherSpawnerRandomizerDM",1903,0,0);
  5216. delay(35);
  5217. }
  5218.  
  5219. script 986 (void) // Grenade Launcher Spawner Randomizer
  5220. {
  5221. spawnspotforced("GrenadeLauncherSpawnerRandomizerDM",1904,0,0);
  5222. delay(35);
  5223. }
  5224.  
  5225. script 987 (void) // Plasma Gun Spawner Randomizer
  5226. {
  5227. spawnspotforced("PlasmaGunSpawnerRandomizerDM",1905,0,0);
  5228. delay(35);
  5229. }
  5230.  
  5231. script 988 (void) // Railgun Spawner Randomizer
  5232. {
  5233. spawnspotforced("RailgunSpawnerRandomizerDM",1906,0,0);
  5234. delay(35);
  5235. }
  5236.  
  5237. script 989 (void) // BFG 9000 Spawner Randomizer
  5238. {
  5239. spawnspotforced("BFG9000SpawnerRandomizerDM",1907,0,0);
  5240. delay(35);
  5241. }
  5242.  
  5243. script 990 (void) // BFG10k Spawner Randomizer
  5244. {
  5245. spawnspotforced("BFG10kSpawnerRandomizerDM",1908,0,0);
  5246. delay(35);
  5247. }
  5248.  
  5249. script 991 (void)
  5250. {
  5251. HudMessageBold(s:"Score: \cj",d:MonsterKills;
  5252.     HUDMSG_PLAIN, 3000, CR_RED, 0.1, 0.11, 0.1);
  5253. delay(1);
  5254. restart;
  5255. }
  5256.  
  5257. script 992 (void)
  5258. {
  5259. if(checkinventory("LastingGrenadeModActive") >= 1)
  5260. {
  5261. Print(s:"\cgYou already have this grenade mod applied!");
  5262. }
  5263. else
  5264. {
  5265. Print(s:"\cdLasting Grenade Mod Applied!");
  5266. TakeInventory("FeatherGrenadeModActive",1);
  5267. TakeInventory("ImpactGrenadeModActive",1);
  5268. TakeInventory("SwiftGrenadeModActive",1);
  5269. TakeInventory("NapalmGrenadeModActive",1);
  5270. GiveInventory("LastingGrenadeModActive",1);
  5271. }
  5272. }
  5273.  
  5274.  
  5275. script 993 (void)
  5276. {
  5277. if(checkinventory("FeatherGrenadeModActive") >= 1)
  5278. {
  5279. Print(s:"\cgYou already have this grenade mod applied!");
  5280. }
  5281. else
  5282. {
  5283. Print(s:"\cdFeather Grenade Mod Applied!");
  5284. TakeInventory("LastingGrenadeModActive",1);
  5285. TakeInventory("ImpactGrenadeModActive",1);
  5286. TakeInventory("SwiftGrenadeModActive",1);
  5287. TakeInventory("NapalmGrenadeModActive",1);
  5288. GiveInventory("FeatherGrenadeModActive",1);
  5289. }
  5290. }
  5291.  
  5292. script 994 (void)
  5293. {
  5294. if(checkinventory("ImpactGrenadeModActive") >= 1)
  5295. {
  5296. Print(s:"\cgYou already have this grenade mod applied!");
  5297. }
  5298. else
  5299. {
  5300. Print(s:"\cdImpact Grenade Mod Applied!");
  5301. TakeInventory("LastingGrenadeModActive",1);
  5302. TakeInventory("FeatherGrenadeModActive",1);
  5303. TakeInventory("SwiftGrenadeModActive",1);
  5304. TakeInventory("NapalmGrenadeModActive",1);
  5305. GiveInventory("ImpactGrenadeModActive",1);
  5306. }
  5307. }
  5308.  
  5309. script 995 (void)
  5310. {
  5311. if(checkinventory("SwiftGrenadeModActive") >= 1)
  5312. {
  5313. Print(s:"\cgYou already have this grenade mod applied!");
  5314. }
  5315. else
  5316. {
  5317. Print(s:"\cdSwift Grenade Mod Applied!");
  5318. TakeInventory("LastingGrenadeModActive",1);
  5319. TakeInventory("FeatherGrenadeModActive",1);
  5320. TakeInventory("ImpactGrenadeModActive",1);
  5321. TakeInventory("NapalmGrenadeModActive",1);
  5322. GiveInventory("SwiftGrenadeModActive",1);
  5323. }
  5324. }
  5325.  
  5326. script 996 (void)
  5327. {
  5328. if(checkinventory("NapalmGrenadeModActive") >= 1)
  5329. {
  5330. Print(s:"\cgYou already have this grenade mod applied!");
  5331. }
  5332. else
  5333. {
  5334. Print(s:"\cdNapalm Grenade Mod Applied!");
  5335. TakeInventory("LastingGrenadeModActive",1);
  5336. TakeInventory("FeatherGrenadeModActive",1);
  5337. TakeInventory("ImpactGrenadeModActive",1);
  5338. TakeInventory("SwiftGrenadeModActive",1);
  5339. GiveInventory("NapalmGrenadeModActive",1);
  5340. }
  5341. }
  5342.  
  5343. script 997 (void)
  5344. {
  5345. if(checkinventory("LastingGrenadeModActive") >= 1)
  5346. {
  5347. print(s:"\cdLasting Grenade Mod Removed!");
  5348. TakeInventory("LastingGrenadeModActive",1);
  5349. }
  5350. else if(checkinventory("FeatherGrenadeModActive") >= 1)
  5351. {
  5352. print(s:"\cdFeather Grenade Mod Removed!");
  5353. TakeInventory("FeatherGrenadeModActive",1);
  5354. }
  5355. else if(checkinventory("ImpactGrenadeModActive") >= 1)
  5356. {
  5357. print(s:"\cdImpact Grenade Mod Removed!");
  5358. TakeInventory("ImpactGrenadeModActive",1);
  5359. }
  5360. else if(checkinventory("SwiftGrenadeModActive") >= 1)
  5361. {
  5362. print(s:"\cdSwift Grenade Mod Removed!");
  5363. TakeInventory("SwiftGrenadeModActive",1);
  5364. }
  5365. else if(checkinventory("NapalmGrenadeModActive") >= 1)
  5366. {
  5367. print(s:"\cdNapalm Grenade Mod Removed!");
  5368. TakeInventory("NapalmGrenadeModActive",1);
  5369. }
  5370. else
  5371. {
  5372. Print(s:"\cgYou don't have any grenade mods applied!");
  5373. }
  5374. }
  5375.  
  5376. script 998 (void) // Backpack Spawner Randomizer
  5377. {
  5378. if(monsterkills >= 800)
  5379. {
  5380. spawnspotforced("BackpackSpawnerRandomizerLevel3",1909,0,0); // Unlock High Tier Weapons
  5381. delay(35);
  5382. }
  5383. else if(monsterkills >= 485)
  5384. {
  5385. spawnspotforced("BackpackSpawnerRandomizerLevel2",1909,0,0); // Unlock Medium Tier Weapons
  5386. delay(35);
  5387. }
  5388. else
  5389. {
  5390. spawnspotforced("BackpackSpawnerRandomizerLevel1",1909,0,0);
  5391. delay(35);
  5392. }
  5393. }
  5394.  
  5395. script 999 (void) // The Emo Script
  5396. {
  5397. DamageThing(100000000);
  5398. }
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