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Apr 22nd, 2018
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C# 1.17 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using System.Globalization;
  7.  
  8. public class ExitGarageController : MonoBehaviour {
  9.  
  10.     public GameObject RacunHolder;
  11.     public Text CijenaText;
  12.     public Text DatumText;
  13.     public GameObject Rampa;
  14.     public static int CijenaParkinga = 0;
  15.     public static bool JeLiIzlazi = false;
  16.  
  17.     private void OnTriggerEnter(Collider other) {
  18.  
  19.         if (!EnterGarageController.UpravoUsao) {
  20.  
  21.             long epochTicks = new DateTime(1970, 1, 1).Ticks;
  22.             long UnixIzlazenja = ((DateTime.UtcNow.Ticks - epochTicks) / TimeSpan.TicksPerSecond);
  23.  
  24.             int VrijemeOstajanja = Convert.ToInt32(UnixIzlazenja - EnterGarageController.UnixUlazenja);
  25.             epochTicks = 0;
  26.             UnixIzlazenja = 0;
  27.             CijenaParkinga = 2 * Convert.ToInt32(Math.Ceiling(VrijemeOstajanja / 60.0));
  28.  
  29.             CijenaText.text = CijenaParkinga.ToString() + ",00 E";
  30.             DatumText.text = "Datum: " + DateTime.Now.ToString(new CultureInfo("de-DE"));
  31.  
  32.             RacunHolder.transform.position = Receipt.StartPos;
  33.  
  34.             JeLiIzlazi = true;
  35.         }
  36.     }
  37.  
  38.     private void OnTriggerExit(Collider other) {
  39.  
  40.         EnterGarageController.UpravoUsao = false;
  41.     }
  42. }
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