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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using UnityEngine;
- using UnityEngine.UI;
- using System.Globalization;
- public class ExitGarageController : MonoBehaviour {
- public GameObject RacunHolder;
- public Text CijenaText;
- public Text DatumText;
- public GameObject Rampa;
- public static int CijenaParkinga = 0;
- public static bool JeLiIzlazi = false;
- private void OnTriggerEnter(Collider other) {
- if (!EnterGarageController.UpravoUsao) {
- long epochTicks = new DateTime(1970, 1, 1).Ticks;
- long UnixIzlazenja = ((DateTime.UtcNow.Ticks - epochTicks) / TimeSpan.TicksPerSecond);
- int VrijemeOstajanja = Convert.ToInt32(UnixIzlazenja - EnterGarageController.UnixUlazenja);
- epochTicks = 0;
- UnixIzlazenja = 0;
- CijenaParkinga = 2 * Convert.ToInt32(Math.Ceiling(VrijemeOstajanja / 60.0));
- CijenaText.text = CijenaParkinga.ToString() + ",00 E";
- DatumText.text = "Datum: " + DateTime.Now.ToString(new CultureInfo("de-DE"));
- RacunHolder.transform.position = Receipt.StartPos;
- JeLiIzlazi = true;
- }
- }
- private void OnTriggerExit(Collider other) {
- EnterGarageController.UpravoUsao = false;
- }
- }
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