Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System;
- class FighterAttack
- {
- static void Main()
- {
- int plantX1 = int.Parse(Console.ReadLine());
- int plantY1 = int.Parse(Console.ReadLine());
- int plantX2 = int.Parse(Console.ReadLine());
- int plantY2 = int.Parse(Console.ReadLine());
- int fighterX = int.Parse(Console.ReadLine());
- int fighterY = int.Parse(Console.ReadLine());
- int distance = int.Parse(Console.ReadLine());
- int missileX = fighterX + distance;
- int missileY = fighterY - 2;
- int result = 0;
- for (int i = 0; i < 4; i++)
- {
- missileY++;
- if (i == 3)
- {
- missileY = fighterY;
- missileX++;
- }
- if (missileX >= plantX1 && missileX <= plantX2 && missileY >= plantY1 && missileY <= plantY2)
- {
- if (i == 1)
- {
- result += 100;
- }
- else if (i == 3)
- {
- result += 75;
- }
- else
- {
- result += 50;
- }
- }
- else if (missileX <= plantX1 && missileX >= plantX1 && missileY >= plantY1 && missileY <= plantY2)
- {
- if (i == 1)
- {
- result += 100;
- }
- else if (i == 3)
- {
- result += 75;
- }
- else
- {
- result += 50;
- }
- }
- else if (missileX >= plantX1 && missileX <= plantX2 && missileY <= plantY1 && missileY >= plantY2)
- {
- if (i == 1)
- {
- result += 100;
- }
- else if (i == 3)
- {
- result += 75;
- }
- else
- {
- result += 50;
- }
- }
- else if (missileX <= plantX1 && missileX >= plantX2 && missileY <= plantY1 && missileY >= plantY2)
- {
- if (i == 1)
- {
- result += 100;
- }
- else if (i == 3)
- {
- result += 75;
- }
- else
- {
- result += 50;
- }
- }
- }
- Console.WriteLine(result + "%");
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement