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- {
- // Effectively turns the mod on and off
- "enableConfig": true,
- // Specifies if commands can be used to control config values. Requires a game restart to enable changes. Cannot be changed via commands
- "commandUsage": true,
- // Makes sure you need op to do any of the inventory commands. Defaults to true. Requires a game restart to apply
- "needsOP": true,
- // Allows players to teleport to another player if they die or activate a totem
- "helpFullDeathMessages": false,
- // The message that the players see when hovering over a helpfull death message
- "helpFullDeathMessage": "Want to help them out?",
- // Specifies what percentage of items drop. The rest of the items stay in the inventory. Curse of vanishing is not affected by this rule
- "configdroprate": 100,
- // Tells the inventory to round up when calculating which items to drop and which stay in your inventory. If false it rounds down
- "roundUp": true,
- // Specifies which items will always be saved and never lost, even if config droprate is 100%. Does not work if curse of vanishing is on the item
- "itemsSavedList": [
- "written_book"
- ],
- // Specifies which names of items will be saved and never lost. Has to be set through a custom name (such as from an anvil), and does not work on curse of vanishing items
- "namesSavedList": [
- ],
- // Makes vanishing not work. Will apply to other config features on this list, so if this feature is on, items with vanishing will be saved
- "disableVanishingCurse": false,
- // Makes Binding curses ineffective. This means that even if an item has binding is can still be moved around the inventory if this is turned on
- "disableBindingCurse": false,
- // Allows for totems be activated from anywhere in your inventory on your death
- "inventoryTotems": false,
- // If hunger goes below a configurable limit, the server will replenish your hunger bar based on the food in your inventory
- "hungerReplenish": false,
- // The configurable limit for the rule above. If the hunger level goes lower than this limit, autohunger starts working. Only works if hungerReplenish is set to true
- "hungerRefreshLimit": 6,
- // If this is on, totems will activate even if you fall out of the world
- "debugTotems": true,
- // If this is on, xp will be lost on death
- "loseXpOnDeath": true,
- // If an item is added to this list, that means that it must have the exact name and item type to be able to not drop. The item/names in this map should not be added to the other save lists
- "enforcedList": { }
- }
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