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- Note: All default starting bridges and switches are removed. Levels that rely excessively on switches (e.g. Switches, Switch Inferno, Bead Screen) are removed. Levels that rely on wormholes (Tower, Detour, Wormhole) are modified accordingly. Warps will apparently not work unless they're identical to the level so some levels had them removed. Time limits were taken into account.
- Beginner Mode:
- 1. Simple
- 2. Hollow (green goal where the banana bunch is)
- 3. Bumpy
- 4. Alternative
- 5. Bowl (flattened a little bit so all bananas is easier)
- 6. Floaters
- 7. Tub
- 8. Sliders
- 9. Spinning Top
- 10. Curve Bridge
- Beginner Extra:
- 1. Auto Doors
- 2. Mountain (it doesn't spin)
- 3. Created By (modified so it doesn't take too long to reach the top of the path)
- Advanced Mode:
- 1. Banks
- 2. Eaten Floor
- 3. Hoppers
- 4. Coaster
- 5. Bowl
- 6. Junction
- 7. Inchworms (instead of there being goals on the end of each worm, the three of them unfold into paths to the same platform with only one goal. the "blue" path would be the same, the "green" path would have 8 bananas, and the fast "red" path would have four banana bunches)
- 8. Swell
- 9. Totalitarianism
- 10. Board Park (flattened a little bit so all bananas is easier)
- 11. Detour (so how this works is similar to catapult from deluxe. you go down the ramp, instead of there being a wormhole, it's a platform that will propell you to the top of the ramp, and you can do the level as you would on SMB2: go straight into the easy blue goal or jump off of the block and grab green.)
- 12. Folders
- 13. Trampolines
- 14. Dynamic Maze
- 15. U.R.L.
- 16. Twister
- 17. Curvy Options
- 18. Mad Rings
- 19. Downhill
- 20. Leveler
- 21. Reversible Gear
- 22. Stepping Stones
- 23. Dribbles
- 24. Organic Form
- 25. Punched Seesaws (the seesaws tilt automatically a la Swing Bar)
- 26. Triangle Holes
- 27. Beehive
- 28. Giant Comb
- 29. Puzzle
- 30. Launchers
- Advanced Extra:
- 1. Auto Doors
- 2. Hard Mountain (normal Mountain from SMB2 story mode)
- 3. Birth
- 4. Created By
- 5. Clock Face
- Expert:
- 1. Wormhole (Catwalks, basically. Maybe the floor will remain and there will be an elevator platform around the back-left pillar.)
- 2. Jump Machine (this level has four layers of jump pads. The red goal will still be on the top layer. The green goal on the second layer will instead be a blue goal. The blue goal on the third layer will cease to exist. The fourth layer will be the same.
- 3. Free Fall
- 4. Mad Shuffle (no pointless wormhole)
- 5. Bowl
- 6. Zigzag Slope
- 7. Partition (instead of a wormhole, it's a 0.5 width path to transfer to the other half of the stage. what i intend is for the player to cheese this level by getting some extra speed, clipping off of a small barrier, jump over the big wall, and skip the whole Exam-C skiddadle. If you want to do the stage normally that's fine too. :P)
- 8. Tower (you start at the top, you need to get the goal right on the first try or else it's "WAAAAAAAAH! Fall out!".)
- 9. Toggle
- 10. Board Park
- 11. Combination (no pointless wormhole)
- 12. Seesaw Bridges (the seesaws tilt automatically)
- 13. Opera
- 14. Pendulums
- 15. Brandished
- 16. Cliffs
- 17. Stagger
- 18. Ring Bridges
- 19. Narrow Peaks
- 20. Leveler
- 21. Spiral Bridge
- 22. Sieve
- 23. Obstacle
- 24. Flock
- 25. Grid Bridge
- 26. Hierarchy
- 27. Double Spiral
- 28. 8 Bracelets (only one goal, and it's where the green goal would be)
- 29. Quick Turn (yeah I don't think you can really hold forward to beat it now, ha. also it'll still be on fast forward by default.)
- 30. Rampage (level will be tweaked so all bananas is possible too)
- 31. Soft Cream
- 32. Pistons
- 33. Momentum
- 34. Double Twin
- 35. Warp (green goal is removed, there's really no reason to force the player to go down that final challenge when the first three were hard enough)
- 36. Totters (the things tip back and forth automatically, i guess consider it an exact timing stage)
- 37. Vortex (top goal only, no bottom goal)
- 38. Swing Shaft
- 39. Linear Seesaws (automatic tipping)
- 40. Pachinko (no pointless wormhole)
- 41. Cross Floors
- 42. Serial Jump
- 43. Guillotine
- 44. Spinning Saw
- 45. Swing Bridges (no green goal)
- 46. Chipped Pipes
- 47. Cork Screw
- 48. Orbiters
- 49. Twin Basin
- 50. Air Hockey
- Expert Extra:
- 1. Auto Doors
- 2. Heavy Sphere
- 3. Hard Mountain
- 4. Giant Swing (level will be modified to be completable casually in 30 seconds, i don't think the pause strats will work here)
- 5. 5 Drums
- 6. Ooparts
- 7. Amida Lot
- 8. Created By
- 9. Charge (yeah, this is gonna be hard to do without wormholes, but I have an idea.)
- 10. Melting Pot
- Master:
- 1. Conical Slider (okay... you start on the center, on the cone, you follow a path to the curvy path, and go down the spiral. instead of a wormhole, it's the goal. shortcut potential here.)
- 2. Centrifugal
- 3. Variable Width
- 4. Passage (no green goal :( )
- 5. Planets (blue goal only... but it's on the 7th one. so uh, have fun with that.)
- 6. Domes
- 7. Helix (no green goal)
- 8. 8 Seesaws
- 9. Dizzy System
- 10. Nintendo
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