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SMB2 stages in SMB1

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Feb 20th, 2019
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  1. Note: All default starting bridges and switches are removed. Levels that rely excessively on switches (e.g. Switches, Switch Inferno, Bead Screen) are removed. Levels that rely on wormholes (Tower, Detour, Wormhole) are modified accordingly. Warps will apparently not work unless they're identical to the level so some levels had them removed. Time limits were taken into account.
  2.  
  3. Beginner Mode:
  4.  
  5. 1. Simple
  6. 2. Hollow (green goal where the banana bunch is)
  7. 3. Bumpy
  8. 4. Alternative
  9. 5. Bowl (flattened a little bit so all bananas is easier)
  10. 6. Floaters
  11. 7. Tub
  12. 8. Sliders
  13. 9. Spinning Top
  14. 10. Curve Bridge
  15.  
  16. Beginner Extra:
  17.  
  18. 1. Auto Doors
  19. 2. Mountain (it doesn't spin)
  20. 3. Created By (modified so it doesn't take too long to reach the top of the path)
  21.  
  22. Advanced Mode:
  23.  
  24. 1. Banks
  25. 2. Eaten Floor
  26. 3. Hoppers
  27. 4. Coaster
  28. 5. Bowl
  29. 6. Junction
  30. 7. Inchworms (instead of there being goals on the end of each worm, the three of them unfold into paths to the same platform with only one goal. the "blue" path would be the same, the "green" path would have 8 bananas, and the fast "red" path would have four banana bunches)
  31. 8. Swell
  32. 9. Totalitarianism
  33. 10. Board Park (flattened a little bit so all bananas is easier)
  34. 11. Detour (so how this works is similar to catapult from deluxe. you go down the ramp, instead of there being a wormhole, it's a platform that will propell you to the top of the ramp, and you can do the level as you would on SMB2: go straight into the easy blue goal or jump off of the block and grab green.)
  35. 12. Folders
  36. 13. Trampolines
  37. 14. Dynamic Maze
  38. 15. U.R.L.
  39. 16. Twister
  40. 17. Curvy Options
  41. 18. Mad Rings
  42. 19. Downhill
  43. 20. Leveler
  44. 21. Reversible Gear
  45. 22. Stepping Stones
  46. 23. Dribbles
  47. 24. Organic Form
  48. 25. Punched Seesaws (the seesaws tilt automatically a la Swing Bar)
  49. 26. Triangle Holes
  50. 27. Beehive
  51. 28. Giant Comb
  52. 29. Puzzle
  53. 30. Launchers
  54.  
  55. Advanced Extra:
  56.  
  57. 1. Auto Doors
  58. 2. Hard Mountain (normal Mountain from SMB2 story mode)
  59. 3. Birth
  60. 4. Created By
  61. 5. Clock Face
  62.  
  63. Expert:
  64.  
  65. 1. Wormhole (Catwalks, basically. Maybe the floor will remain and there will be an elevator platform around the back-left pillar.)
  66. 2. Jump Machine (this level has four layers of jump pads. The red goal will still be on the top layer. The green goal on the second layer will instead be a blue goal. The blue goal on the third layer will cease to exist. The fourth layer will be the same.
  67. 3. Free Fall
  68. 4. Mad Shuffle (no pointless wormhole)
  69. 5. Bowl
  70. 6. Zigzag Slope
  71. 7. Partition (instead of a wormhole, it's a 0.5 width path to transfer to the other half of the stage. what i intend is for the player to cheese this level by getting some extra speed, clipping off of a small barrier, jump over the big wall, and skip the whole Exam-C skiddadle. If you want to do the stage normally that's fine too. :P)
  72. 8. Tower (you start at the top, you need to get the goal right on the first try or else it's "WAAAAAAAAH! Fall out!".)
  73. 9. Toggle
  74. 10. Board Park
  75. 11. Combination (no pointless wormhole)
  76. 12. Seesaw Bridges (the seesaws tilt automatically)
  77. 13. Opera
  78. 14. Pendulums
  79. 15. Brandished
  80. 16. Cliffs
  81. 17. Stagger
  82. 18. Ring Bridges
  83. 19. Narrow Peaks
  84. 20. Leveler
  85. 21. Spiral Bridge
  86. 22. Sieve
  87. 23. Obstacle
  88. 24. Flock
  89. 25. Grid Bridge
  90. 26. Hierarchy
  91. 27. Double Spiral
  92. 28. 8 Bracelets (only one goal, and it's where the green goal would be)
  93. 29. Quick Turn (yeah I don't think you can really hold forward to beat it now, ha. also it'll still be on fast forward by default.)
  94. 30. Rampage (level will be tweaked so all bananas is possible too)
  95. 31. Soft Cream
  96. 32. Pistons
  97. 33. Momentum
  98. 34. Double Twin
  99. 35. Warp (green goal is removed, there's really no reason to force the player to go down that final challenge when the first three were hard enough)
  100. 36. Totters (the things tip back and forth automatically, i guess consider it an exact timing stage)
  101. 37. Vortex (top goal only, no bottom goal)
  102. 38. Swing Shaft
  103. 39. Linear Seesaws (automatic tipping)
  104. 40. Pachinko (no pointless wormhole)
  105. 41. Cross Floors
  106. 42. Serial Jump
  107. 43. Guillotine
  108. 44. Spinning Saw
  109. 45. Swing Bridges (no green goal)
  110. 46. Chipped Pipes
  111. 47. Cork Screw
  112. 48. Orbiters
  113. 49. Twin Basin
  114. 50. Air Hockey
  115.  
  116. Expert Extra:
  117.  
  118. 1. Auto Doors
  119. 2. Heavy Sphere
  120. 3. Hard Mountain
  121. 4. Giant Swing (level will be modified to be completable casually in 30 seconds, i don't think the pause strats will work here)
  122. 5. 5 Drums
  123. 6. Ooparts
  124. 7. Amida Lot
  125. 8. Created By
  126. 9. Charge (yeah, this is gonna be hard to do without wormholes, but I have an idea.)
  127. 10. Melting Pot
  128.  
  129. Master:
  130.  
  131. 1. Conical Slider (okay... you start on the center, on the cone, you follow a path to the curvy path, and go down the spiral. instead of a wormhole, it's the goal. shortcut potential here.)
  132. 2. Centrifugal
  133. 3. Variable Width
  134. 4. Passage (no green goal :( )
  135. 5. Planets (blue goal only... but it's on the 7th one. so uh, have fun with that.)
  136. 6. Domes
  137. 7. Helix (no green goal)
  138. 8. 8 Seesaws
  139. 9. Dizzy System
  140. 10. Nintendo
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