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TacO - API Key Issue

Oct 3rd, 2019
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  1. <!--
  2. Problem with taco (using API key) on a partially completed achievement
  3. EXAMPLE USE (just to show the code i use and the code isnt with error)
  4. -->
  5. <OverlayData>
  6.     <MarkerCategory name="example" DisplayName="Master of Ceremonies"                    achievementId="4967">
  7.         <MarkerCategory name="0"   DisplayName="1.  Charge the Amps"                     achievementBit="0"/>
  8.         <MarkerCategory name="1"   DisplayName="2.  Cover for the Backup Dancers"        achievementBit="1"/>
  9.         <MarkerCategory name="2"   DisplayName="3.  Launch the Fireworks"                achievementBit="2"/>
  10.         <MarkerCategory name="3"   DisplayName="4.  Catch the Leaping Band Member"       achievementBit="3"/>
  11.         <MarkerCategory name="4"   DisplayName="5.  Sweep the Perimeter"                 achievementBit="4"/>
  12.         <MarkerCategory name="5"   DisplayName="6.  Cheer"                               achievementBit="5"/>
  13.         <MarkerCategory name="6"   DisplayName="7.  Salute"                              achievementBit="6"/>
  14.         <MarkerCategory name="7"   DisplayName="8.  Jump in the Mosh Pit"                achievementBit="7"/>
  15.         <MarkerCategory name="8"   DisplayName="9.  Defeat the Sparks"                   achievementBit="8"/>
  16.         <MarkerCategory name="9"   DisplayName="10. Defeat the Powerful Spark"           achievementBit="9"/>
  17.         <MarkerCategory name="10"  DisplayName="11. Repair the Faulty Wiring"            achievementBit="10"/>
  18.         <MarkerCategory name="11"  DisplayName="12. Hype Up the Crowd"                   achievementBit="11"/>
  19.         <MarkerCategory name="12"  DisplayName="13. Break Up a Fight"                    achievementBit="12"/>
  20.         <MarkerCategory name="13"  DisplayName="14. Keep the Pyrotechnics under Control" achievementBit="13"/>
  21.         <MarkerCategory name="14"  DisplayName="15. Stop the Amp from Overloading"       achievementBit="14"/>
  22.     </MarkerCategory>
  23.     <POIs>
  24.         <POI MapID="1330" xpos="541.147" ypos="83.2356" zpos="-403.682" type="example"    GUID="D4fXpSeNd0+/Zyn+tdscOg=="/>
  25.         <POI MapID="1330" xpos="556.699" ypos="85.5902" zpos="-435.437" type="example.0"  GUID="kPEPL1BYfECgkjBu3iRSpw=="/>
  26.         <POI MapID="1330" xpos="556.217" ypos="85.598"  zpos="-431.715" type="example.1"  GUID="kLl/liXFJ0CoS02Mgug5qA=="/>
  27.         <POI MapID="1330" xpos="555.813" ypos="85.6403" zpos="-428.007" type="example.2"  GUID="rKOKbewS1ke9fheIVon0hw=="/>
  28.         <POI MapID="1330" xpos="555.35"  ypos="85.5989" zpos="-423.996" type="example.3"  GUID="aKMErKoDyE+AcXhAt1wSGw=="/>
  29.         <POI MapID="1330" xpos="549.831" ypos="87.4762" zpos="-422.262" type="example.4"  GUID="rUrJBazYY0q4T0kYJC2y9A=="/>
  30.         <POI MapID="1330" xpos="549.479" ypos="87.4598" zpos="-418.179" type="example.5"  GUID="S722wIOoAUekG3lL0M90Dw=="/>
  31.         <POI MapID="1330" xpos="549.021" ypos="87.6046" zpos="-413.827" type="example.6"  GUID="N/HGILBwvE+1IWqlg4/YRg=="/>
  32.         <POI MapID="1330" xpos="548.589" ypos="87.6124" zpos="-410.136" type="example.7"  GUID="Q1UuPznWy0yNiahoqrI7Bw=="/>
  33.         <POI MapID="1330" xpos="558.411" ypos="86.937"  zpos="-389.27"  type="example.8"  GUID="AOf+EPqEdE2aTwmfVDXkRQ=="/>
  34.         <POI MapID="1330" xpos="561.227" ypos="86.6778" zpos="-387.363" type="example.9"  GUID="UV9JlHQzpUWiLsXYezwu4g=="/>
  35.         <POI MapID="1330" xpos="564.802" ypos="86.7188" zpos="-384.838" type="example.10" GUID="dcRKdoj9YUyxdC2wv2z8vw=="/>
  36.         <POI MapID="1330" xpos="567.971" ypos="86.7205" zpos="-382.491" type="example.11" GUID="aw/AbDk6G0+kRX0WOMx6lg=="/>
  37.         <POI MapID="1330" xpos="571.305" ypos="86.6997" zpos="-380.099" type="example.12" GUID="IZnekro+pUemtoLWrkxoKg=="/>
  38.         <POI MapID="1330" xpos="574.408" ypos="86.8018" zpos="-378.023" type="example.13" GUID="6rOylZrfP0W0mmRte0vSfw=="/>
  39.         <POI MapID="1330" xpos="578.332" ypos="86.818"  zpos="-375.395" type="example.14" GUID="fB4TxE7k6kaQ7cNCsU2PoA=="/>
  40.     </POIs>
  41. </OverlayData>
  42. <!--
  43. In some cases when using the API key function to hide the completed achievements, TacO acts with some markers as if a partially achieved achievement was completely done by hiding the markers of the achievement but will continue to display the sub-markers that would not be completed (normal operation for that).
  44.  
  45. THE BUG IS NOT ONLY FOR THIS ACHIEVEMENT, I TAKE JUST IT FOR THE EXAMPLE BECAUSE I FOUND THIS ON THIS ACHIEV !
  46.  
  47. The marker attached to the [achievementID] of the "Master of Ceremonies" (Season 5 - Bound by Blood - Metal Concert Meta) no longer appears when achievement is not over !
  48.  
  49. The markers attached to the [achievementBits] of the sub-elements that are completed [ 2,3,4,6,7,8,9,10,13,14 ] are also masked (normal behavior)
  50.  
  51. Markers attached to [achievementBits] of sub-elements that are not completed [ 0,1,5,11,12 ] are displayed correctly (normal behavior)
  52.  
  53. There is only the root marker relative to the [achievementID] that behaves as if everything were realized.
  54.  
  55. This poses quite serious problems because the main marker that must be seen from a distance to indicate the location of achievement is not visible in this case. And even if the sub-element markers are visible, the player no longer has a global indication.
  56.  
  57. I think it's either a bug in the interpretation of the API response. Either a modification in the API that does not return the usual term and causes the display to be disabled by TacO.
  58.  
  59. As we see in example below, nothing particular in the markers, there is a main marker with the achievement ID, containing the sub-elements each containing the Bits of the sub-element. Currently, I'm discovering this problem, and I don't have a quick solution to compensate, except to ask players not to use the API key. I can't create an additional marker that doesn't have an 'achievementId' attribute to make sure it is visible because it would be totally nonsense to use the API key then.
  60. -->
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