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RedFlys
Jan 16th, 2020
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C#
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private
void
OnTriggerEnter2D
(
Collider2D collision
)
{
if
(
collision
.
GetComponent
<
Player
>
(
)
)
{
collision
.
GetComponent
<
Player
>
(
)
.
AddMoney
(
_money
)
;
}
}
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