WaterChicken

FakeRenderCubemap

Jul 11th, 2014
198
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 0.57 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class FakeRenderCubemap : MonoBehaviour {
  5.     public Cubemap cubemap;
  6.     public float updateFrequency = .5f;
  7.     private float lastUpdate = 0f;
  8.  
  9.     void Start() {
  10.         FakeRenderCubemapFace[] children = transform.GetComponentsInChildren<FakeRenderCubemapFace> ();
  11.         foreach (FakeRenderCubemapFace face in children) {
  12.             face.updateFrequency = updateFrequency;
  13.             face.cubemap = cubemap;
  14.         }
  15.     }
  16.  
  17.     void LateUpdate() {
  18.         if (Time.time > lastUpdate + updateFrequency) {
  19.             lastUpdate = Time.time;
  20.             cubemap.Apply ();
  21.         }
  22.     }
  23. }
Advertisement
Add Comment
Please, Sign In to add comment