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Nov 6th, 2018
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OpenGL Shading
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in
vec4
Frag_Color
;
in
vec4
Glyph
;
void
geometry
(
)
{
// color/texure
}
void
glyph
(
)
{
// glyph code
}
void
main
(
)
{
if
(
Glyph
.
z
!=
0
)
glyph
(
)
;
else
geometry
(
)
;
}
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