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- s32 func_80B02300(GlobalContext *globalCtx) {
- EffectBlureInit1 attackEffect; //sp38
- //r g b a
- Color_RGBA8_n sp34 = { 255, 255, 255, 75 };
- Color_RGBA8_n sp30 = { 255, 255, 255, 75 };
- Color_RGBA8_n sp2C = { 255, 255, 255, 0 };
- Color_RGBA8_n sp28 = { 255, 255, 255, 0 };
- s32 sp20;
- attackEffect.p2StartColor.b = sp30.b;
- attackEffect.p1StartColor.b = sp34.b;
- attackEffect.p1StartColor.a = sp34.a;
- attackEffect.p2StartColor.a = sp30.a;
- attackEffect.p1EndColor.a = sp2C.a;
- attackEffect.p2EndColor.a = sp28.a;
- attackEffect.p2EndColor.b = sp28.b;
- attackEffect.p1EndColor.b = sp2C.b;
- attackEffect.p1StartColor.g = sp34.g;
- attackEffect.elemDuration = 6;
- attackEffect.unkFlag = 0;
- attackEffect.calcMode = 3;
- attackEffect.p2StartColor.r = sp30.r;
- attackEffect.p1StartColor.r = sp34.r;
- attackEffect.p2EndColor.g = sp28.g;
- attackEffect.p1EndColor.g = sp2C.g;
- attackEffect.p1EndColor.r = sp2C.r;
- attackEffect.p2EndColor.r = sp28.r;
- attackEffect.p2StartColor.g = sp30.g;
- Effect_Add(globalCtx, &sp20, EFFECT_BLURE1, 0, 0, &attackEffect);
- return sp20;
- }
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