Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- Napisz programy do przesyłania prostych komunikatów między dwoma komputerami zuż yciem protokoł u TCP/IP.
- */
- #include <stdio.h>
- #include <stdlib.h>
- #include <sys/socket.h>
- #include <sys/types.h>
- #include <netinet/in.h>
- #include <arpa/inet.h>
- #include <unistd.h>
- #include <string.h>
- #define SERVER_PORT 1919
- #define SERVER_IP "127.0.0.1"
- #define WRITE_BUFFER_SIZE 128
- void error_handler(const char *msg)
- {
- perror(msg);
- exit(EXIT_FAILURE);
- }
- int main(void)
- {
- struct sockaddr_in server_addr;
- int client_socket;
- char buffer[WRITE_BUFFER_SIZE];
- if((client_socket = socket(AF_INET, SOCK_STREAM, 0)) == -1)
- error_handler("socket");
- if(!inet_aton(SERVER_IP, &server_addr.sin_addr))
- error_handler("inet_aton");
- server_addr.sin_family = AF_INET;
- server_addr.sin_port = htons(SERVER_PORT);
- memset(server_addr.sin_zero, '\0', 8);
- if(connect(client_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1)
- error_handler("connect");
- printf("Polaczono z serwerem!\nPodaj wiadomosc do przeslania\n> ");
- fgets(buffer, WRITE_BUFFER_SIZE, stdin);
- if(write(client_socket, buffer, WRITE_BUFFER_SIZE) == -1)
- error_handler("write");
- printf("Wiadomosc zostala wyslana!\n");
- if(close(client_socket) == -1)
- error_handler("close");
- return EXIT_SUCCESS;
- }
Add Comment
Please, Sign In to add comment