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- #define NOTE_B0 31
- #define NOTE_C1 33
- #define NOTE_CS1 35
- #define NOTE_D1 37
- #define NOTE_DS1 39
- #define NOTE_E1 41
- #define NOTE_F1 44
- #define NOTE_FS1 46
- #define NOTE_G1 49
- #define NOTE_GS1 52
- #define NOTE_A1 55
- #define NOTE_AS1 58
- #define NOTE_B1 62
- #define NOTE_C2 65
- #define NOTE_CS2 69
- #define NOTE_D2 73
- #define NOTE_DS2 78
- #define NOTE_E2 82
- #define NOTE_F2 87
- #define NOTE_FS2 93
- #define NOTE_G2 98
- #define NOTE_GS2 104
- #define NOTE_A2 110
- #define NOTE_AS2 117
- #define NOTE_B2 123
- #define NOTE_C3 131
- #define NOTE_CS3 139
- #define NOTE_D3 147
- #define NOTE_DS3 156
- #define NOTE_E3 165
- #define NOTE_F3 175
- #define NOTE_FS3 185
- #define NOTE_G3 196
- #define NOTE_GS3 208
- #define NOTE_A3 220
- #define NOTE_AS3 233
- #define NOTE_B3 247
- #define NOTE_C4 262
- #define NOTE_CS4 277
- #define NOTE_D4 294
- #define NOTE_DS4 311
- #define NOTE_E4 330
- #define NOTE_F4 349
- #define NOTE_FS4 370
- #define NOTE_G4 392
- #define NOTE_GS4 415
- #define NOTE_A4 440
- #define NOTE_AS4 466
- #define NOTE_B4 494
- #define NOTE_C5 523
- #define NOTE_CS5 554
- #define NOTE_D5 587
- #define NOTE_DS5 622
- #define NOTE_E5 659
- #define NOTE_F5 698
- #define NOTE_FS5 740
- #define NOTE_G5 784
- #define NOTE_GS5 831
- #define NOTE_A5 880
- #define NOTE_AS5 932
- #define NOTE_B5 988
- #define NOTE_C6 1047
- #define NOTE_CS6 1109
- #define NOTE_D6 1175
- #define NOTE_DS6 1245
- #define NOTE_E6 1319
- #define NOTE_F6 1397
- #define NOTE_FS6 1480
- #define NOTE_G6 1568
- #define NOTE_GS6 1661
- #define NOTE_A6 1760
- #define NOTE_AS6 1865
- #define NOTE_B6 1976
- #define NOTE_C7 2093
- #define NOTE_CS7 2217
- #define NOTE_D7 2349
- #define NOTE_DS7 2489
- #define NOTE_E7 2637
- #define NOTE_F7 2794
- #define NOTE_FS7 2960
- #define NOTE_G7 3136
- #define NOTE_GS7 3322
- #define NOTE_A7 3520
- #define NOTE_AS7 3729
- #define NOTE_B7 3951
- #define NOTE_C8 4186
- #define NOTE_CS8 4435
- #define NOTE_D8 4699
- #define NOTE_DS8 4978
- int speakerPin = 4;
- int buttonOne = 7;
- int buttonTwo = 11;
- void setup() {
- pinMode(speakerPin,OUTPUT);
- pinMode(7, INPUT);
- pinMode(11,INPUT);
- }
- void loop() {
- for(;;){
- if(digitalRead(buttonOne)==HIGH)
- {
- GameOfThrones();
- }
- if(digitalRead(buttonTwo)==HIGH)
- {
- StarWars();
- }
- }
- }
- void StarWars(){
- delay(10000);
- tone(speakerPin, 660, 400);
- delay(400);
- tone(speakerPin, 660, 400);
- delay(400);
- tone(speakerPin, 660, 400);
- delay(400);
- tone(speakerPin, 784, 1000);
- delay(1000);
- tone(speakerPin, 1176, 1000);
- delay(1000);
- tone(speakerPin, 1048, 400);
- delay(400);
- tone(speakerPin, 988, 400);
- delay(400);
- tone(speakerPin, 880, 400);
- delay(400);
- tone(speakerPin, 1568, 1000);
- delay(1000);
- tone(speakerPin, 1176, 500);
- delay(500);
- tone(speakerPin, 1048, 400);
- delay(400);
- tone(speakerPin, 988, 400);
- delay(400);
- tone(speakerPin, 880, 400);
- delay(400);
- tone(speakerPin, 1568, 1000);
- delay(1000);
- tone(speakerPin, 1176, 500);
- delay(500);
- tone(speakerPin, 1048, 400);
- delay(400);
- tone(speakerPin, 988, 400);
- delay(400);
- tone(speakerPin, 1048, 400);
- delay(400);
- tone(speakerPin, 880, 1000);
- delay(1000);
- tone(speakerPin, 588, 500);
- delay(1000);
- tone(speakerPin, 588, 250);
- delay(400);
- tone(speakerPin, 784, 1000);
- delay(1000);
- tone(speakerPin, 1176, 1000);
- delay(1000);
- tone(speakerPin, 1048, 400);
- delay(400);
- tone(speakerPin, 988, 400);
- delay(400);
- tone(speakerPin, 880, 400);
- delay(400);
- tone(speakerPin, 1568, 1000);
- delay(1000);
- tone(speakerPin, 1176, 500);
- delay(500);
- tone(speakerPin, 1048, 400);
- delay(400);
- tone(speakerPin, 988, 400);
- delay(400);
- tone(speakerPin, 880, 400);
- delay(400);
- tone(speakerPin, 1568, 1000);
- delay(1000);
- tone(speakerPin, 1176, 500);
- delay(500);
- tone(speakerPin, 1048, 400);
- delay(400);
- tone(speakerPin, 988, 400);
- delay(400);
- tone(speakerPin, 1048, 400);
- delay(400);
- tone(speakerPin, 880, 1000);
- delay(1000);
- tone(speakerPin, 588, 500);
- delay(1000);
- tone(speakerPin, 588, 250);
- delay(400);
- tone(speakerPin, 660, 750);
- delay(750);
- tone(speakerPin, 660, 250);
- delay(250);
- tone(speakerPin, 1048, 250);
- delay(250);
- tone(speakerPin, 988, 250);
- delay(250);
- tone(speakerPin, 880, 250);
- delay(250);
- tone(speakerPin, 784, 250);
- delay(250);
- tone(speakerPin, 784, 400);
- delay(400);
- tone(speakerPin, 880, 400);
- delay(400);
- tone(speakerPin, 988, 400);
- delay(400);
- tone(speakerPin, 880, 500);
- delay(500);
- tone(speakerPin, 660, 250);
- delay(250);
- tone(speakerPin, 660, 500);
- delay(500);
- tone(speakerPin, 588, 500);
- delay(1000);
- tone(speakerPin, 588, 250);
- delay(400);
- tone(speakerPin, 660, 750);
- delay(750);
- tone(speakerPin, 660, 250);
- delay(250);
- tone(speakerPin, 1048, 250);
- delay(250);
- tone(speakerPin, 988, 250);
- delay(250);
- tone(speakerPin, 880, 250);
- delay(250);
- tone(speakerPin, 784, 250);
- delay(250);
- tone(speakerPin, 1176, 500);
- delay(500);
- tone(speakerPin, 880, 1000);
- delay(1000);
- tone(speakerPin, 588, 500);
- delay(1000);
- tone(speakerPin, 588, 250);
- delay(10000);
- }
- void GameOfThrones()
- {
- delay(10000);
- for(int i=0; i<4; i++)
- {
- tone(speakerPin, NOTE_G4);
- delay(500);
- noTone(speakerPin);
- tone(speakerPin, NOTE_C4);
- delay(500);
- noTone(speakerPin);
- tone(speakerPin, NOTE_DS4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_F4);
- delay(250);
- noTone(speakerPin);
- }
- for(int i=0; i<4; i++)
- {
- tone(speakerPin, NOTE_G4);
- delay(500);
- noTone(speakerPin);
- tone(speakerPin, NOTE_C4);
- delay(500);
- noTone(speakerPin);
- tone(speakerPin, NOTE_E4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_F4);
- delay(250);
- noTone(speakerPin);
- }
- tone(speakerPin, NOTE_G4);
- delay(500);
- noTone(speakerPin);
- tone(speakerPin, NOTE_C4);
- delay(500);
- tone(speakerPin, NOTE_DS4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_F4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_D4);
- delay(500);
- noTone(speakerPin);
- for(int i=0; i<3; i++)
- {
- tone(speakerPin, NOTE_G3);
- delay(500);
- noTone(speakerPin);
- tone(speakerPin, NOTE_AS3);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_C4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_D4);
- delay(500);
- noTone(speakerPin);
- }//
- tone(speakerPin, NOTE_G3);
- delay(500);
- noTone(speakerPin);
- tone(speakerPin, NOTE_AS3);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_C4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_D4);
- delay(1000);
- noTone(speakerPin);
- tone(speakerPin, NOTE_F4);
- delay(1000);
- noTone(speakerPin);
- tone(speakerPin, NOTE_AS3);
- delay(1000);
- noTone(speakerPin);
- tone(speakerPin, NOTE_DS4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_D4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_F4);
- delay(1000);
- noTone(speakerPin);
- tone(speakerPin, NOTE_AS3);
- delay(1000);
- noTone(speakerPin);
- tone(speakerPin, NOTE_DS4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_D4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_C4);
- delay(500);
- noTone(speakerPin);
- for(int i=0; i<3; i++)
- {
- tone(speakerPin, NOTE_GS3);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_AS3);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_C4);
- delay(500);
- noTone(speakerPin);
- tone(speakerPin, NOTE_F3);
- delay(500);
- noTone(speakerPin);
- }
- tone(speakerPin, NOTE_G4);
- delay(1000);
- noTone(speakerPin);
- tone(speakerPin, NOTE_C4);
- delay(1000);
- noTone(speakerPin);
- tone(speakerPin, NOTE_DS4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_F4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_G4);
- delay(1000);
- noTone(speakerPin);
- tone(speakerPin, NOTE_C4);
- delay(1000);
- noTone(speakerPin);
- tone(speakerPin, NOTE_DS4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_F4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_D4);
- delay(500);
- noTone(speakerPin);
- for(int i=0; i<4; i++)
- {
- tone(speakerPin, NOTE_G3);
- delay(500);
- noTone(speakerPin);
- tone(speakerPin, NOTE_AS3);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_C4);
- delay(250);
- noTone(speakerPin);
- tone(speakerPin, NOTE_D4);
- delay(500);
- noTone(speakerPin);
- }
- }
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