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- using UnityEngine;
- public class GameEventListener : MonoBehaviour
- {
- [SerializeField] EventListener listener;
- private void OnEnable ()
- {
- if (!listener.OnEnable ())
- {
- Debug.LogError ("Event not set On listener", this);
- }
- }
- private void OnDisable ()
- {
- if (!listener.OnDisable ())
- {
- Debug.LogError ("Event not set On listener", this);
- }
- }
- }
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