TheProfosist

YATTA

Jan 19th, 2011
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  1. [19:40:50] <torque> btw, I heard that you have experience with YATTA
  2. [19:41:15] <@Hale> I know some basics..
  3. [19:42:46] <torque> hmm
  4. [19:43:16] <torque> can you explain what pattern guidance is?
  5. [19:43:25] <@Hale> there's really only a few poeple out there that completely know how to use it.. and 3 of them are mia
  6. [19:43:40] <@Hale> I'll try
  7. [19:45:35] <@Hale> assuming we're talking about a straight telecine without any vfr sections, there's two possible scenarios: 1# the whole ep was rendered in one run #2 parts of if were spliced together, screwing with the pattern
  8. [19:46:29] <torque> so just 3:2 pulldown?
  9. [19:47:06] <torque> ok, and you use it to find the pattern where there are scene changes.
  10. [19:47:17] <@Hale> let's say you have your tfm metrics and the decimate for scenario 1 - you'll hit the pattern guidance and you'll get a new window with every frame, that was marked as out-of-pattern
  11. [19:48:13] <torque> because you've already fixed all the problem frames?
  12. [19:48:16] <@Hale> in case 1 this will result in a few ones that are either hard interlaced/have ridicilous v-metric values or couldn't be decimated correctly
  13. [19:48:22] <@Hale> nah
  14. [19:49:04] <torque> ah, ok
  15. [19:49:13] <@Hale> you have your calculated metrics (gathered via ymc beforehand).. you hit said button and are presented frames that couldn't be processed correctly
  16. [19:49:41] <@Hale> it's one of the cool auto-magic-functions that make yatta worth learning
  17. [19:50:02] <torque> hmm
  18. [19:50:31] <torque> so then how do you know if you're dealing with vfr footage?
  19. [19:52:11] <@Hale> simple - scenes that couldn't be decimated correctly will be listed in the extra window from pattern guidance.. you work your way through them and if you spot that there's no decimated frame withn a range of 10 in both directions, you start investigating that particular scene more closely
  20. [19:52:54] <@Hale> if you don't run into duplicates sooner or later, you're most likely dealing with a 30frame section and mark it as no-decimate
  21. [19:53:47] <torque> hmm
  22. [19:53:55] <torque> how long does it take to run pattern guidance?
  23. [19:54:09] <@Hale> one click away..
  24. [19:54:19] <@Hale> but you need all metrics first
  25. [19:54:43] <torque> well, when I tried to do it, I got "Matching Failure at 0" and then it sits there.
  26. [19:54:53] <@Hale> -.O
  27. [19:55:00] <torque> I probably screwed up when I was collecting metrics with YMC
  28. [19:55:03] <@Hale> and it doesn't list any others?
  29. [19:55:08] <torque> no.
  30. [19:55:21] <@Hale> then yeah - you most likely screwed up
  31. [19:55:28] <@Hale> got your d2v ready?
  32. [19:55:34] <torque> yep.
  33. [19:55:46] <@Hale> ok, fire up ymc and drop it in there
  34. [19:55:58] <torque> done.
  35. [19:56:03] <@Hale> mom
  36. [19:56:37] <@Hale> first make sure you tick either mpeg2dec3 or dgindex depending on what you used to index your source
  37. [19:56:48] <torque> dgindex
  38. [19:57:01] <@Hale> also - what mode did you run it in? (force film, honor or ignore pulldown)
  39. [19:57:12] <torque> ignore pulldown
  40. [19:57:17] <@Hale> uhm.. why?
  41. [19:57:49] <torque> well when I was trying to do this straight through avisynth without YATTA, that worked a little better
  42. [19:57:55] <torque> lemme go make one with honored pulldown
  43. [19:58:03] <@Hale> *nod*
  44. [19:58:19] <@Hale> 90% of the time that should be what you have to use
  45. [19:58:43] <torque> thanks for helping me out with this
  46. [19:58:46] <torque> I appreciate it.
  47. [20:00:38] <@Hale> well it's really not of a big issue to run someone through the basics, but finding someone willing to is.. don't have anything better to do now, so why not =)
  48. [20:00:39] <torque> ok, done and in YMC
  49. [20:00:46] <@Hale> hayai >_>
  50. [20:00:55] <torque> doesn't take long to index.
  51. [20:01:13] <@Hale> ok, tick dgdecode and tdecimate for starters
  52. [20:01:28] <torque> ok
  53. [20:01:33] <@Hale> next tick tfm+telecinematrics and click configure
  54. [20:02:03] <torque> ok
  55. [20:02:14] <@Hale> now in this new window set pp to 0 for now and browse through your video looking at what the matches tell you
  56. [20:02:49] <torque> c and p?
  57. [20:02:55] <@Hale> if you run into ü matches instead of n matches, change "field from bottom to top" (or the other way around)
  58. [20:02:57] <@Hale> exactly
  59. [20:03:06] <@Hale> erm p
  60. [20:03:20] <@Hale> so basically you just want c and n matches there
  61. [20:03:56] <torque> hmm
  62. [20:04:06] <torque> I'm getting cccpp for the most part
  63. [20:04:14] <torque> no n matches so far
  64. [20:04:32] <@Hale> change "field" then and browse the same section
  65. [20:04:41] <@Hale> should switch to n normally
  66. [20:05:00] <torque> ah
  67. [20:05:03] <torque> yes
  68. [20:05:27] <@Hale> ok .. now we figured out if it's tff or bff ..
  69. [20:05:32] <torque> bff it seems.
  70. [20:06:03] <@Hale> tick pp 7 again and see if you immidieatly run inta a frame that isn't marked as "clean frame"
  71. [20:06:15] <@Hale> (by browsing through it again)
  72. [20:06:30] <torque> ran into one
  73. [20:06:40] <@Hale> how does it look like?
  74. [20:07:31] <torque> it's combed if I set PP 0
  75. [20:07:59] <@Hale> ok.. you either have to options now..
  76. [20:08:54] <@Hale> first one: run it with pp0 and check for combed frames later via pattern guidance / search function, or set pp7 and hope for the best (that's the lazy-bum-version)
  77. [20:09:08] <torque> hmm
  78. [20:09:24] <@Hale> you can still override it even if you set pp7 now, so let's do that for now
  79. [20:09:40] <torque> okey dokey
  80. [20:09:42] <@Hale> sorta easier to explain with it
  81. [20:09:58] <@Hale> hit ok, set the putput path for the yap file and fire it up
  82. [20:10:00] <@Hale> or wait
  83. [20:10:14] <@Hale> do you also have the scene-change plugin loaded in ymc?
  84. [20:10:41] <torque> SclavC?
  85. [20:10:58] <@Hale> forgot what it was called, but I think that's the one
  86. [20:11:07] <@Hale> tick it too and fire it up
  87. [20:11:11] <torque> yeah
  88. [20:11:40] <torque> do I just leave it on the default configuration?
  89. [20:11:51] <@Hale> I don't have the slightest idea ^^'
  90. [20:12:03] <torque> fair enough.
  91. [20:12:10] <@Hale> I usually collect scene-change information in another path via xvid
  92. [20:12:27] <torque> ah.
  93. [20:12:38] <@Hale> I can run you through that though..
  94. [20:12:42] <torque> ok.
  95. [20:12:50] <torque> Well YMC is running right now
  96. [20:12:54] <torque> so might as well, I guess.
  97. [20:13:08] <@Hale> we'll see what happens
  98. [20:13:15] <torque> ok.
  99. [20:13:59] <@Hale> brb
  100. [20:17:02] <@Hale> what is it you've got there anyway?
  101. [20:17:13] <torque> >___>
  102. [20:17:15] <torque> futurama.
  103. [20:17:30] <@Hale> I see..
  104. [20:17:38] <torque> they're the messiest DVDs I have
  105. [20:17:52] <torque> at least as far as I know
  106. [20:18:00] <@Hale> no idea how this was produced.. we might run into some oddities here
  107. [20:18:20] <torque> that's ok. I just want to get the basics down for now
  108. [20:21:39] <@Hale> "getting colder during the night", my ass.. it's 2:20, I'm sitting here in a tanktop with the windows wide open and it doesn't feel any different from this afternoon >_>
  109. [20:22:00] <torque> you in europe?
  110. [20:22:06] <@Hale> *nod*
  111. [20:22:09] <torque> hmm
  112. [20:22:14] <torque> I went there last summer.
  113. [20:22:18] <torque> it never got cold at night.
  114. [20:22:25] <torque> Except in Britian.
  115. [20:22:54] <@Hale> britain is odd.. I've been there 3 times now and never experienced any rain at all
  116. [20:23:04] <torque> hmm
  117. [20:23:10] <torque> I've been there twice
  118. [20:23:18] <torque> gotten rained on once.
  119. [20:24:36] <@Hale> first time I though I'd play the maniac at speakers corner while beeing drenched by the rain, but that didn't work ^^'
  120. [20:25:16] <@Hale> ^-- the plan was to count the minutes until I'd get arrested by the local police xD
  121. [20:25:29] <torque> haha
  122. [20:25:39] <torque> always a good plan to get arrested
  123. [20:26:24] <@Hale> nah - don't have the balls to pull something like that in south-east asia
  124. [20:26:39] <@Hale> or russia >_>
  125. [20:27:18] <torque> yeah.
  126. [20:27:21] <torque> I don't really blame you
  127. [20:28:37] <@Hale> status?
  128. [20:30:36] <torque> oh it just finished
  129. [20:30:36] <@Hale> sweet
  130. [20:30:37] <@Hale> fire up yatta and move to the tools section first
  131. [20:30:38] <torque> lots of sections.
  132. [20:30:38] <@Hale> the "tools" button ^^'
  133. [20:30:46] <@Hale> > avs genearation
  134. [20:31:01] <torque> ok
  135. [20:31:25] <torque> sorry, when I said lots of sections, I meant under the tools dialogue :P
  136. [20:31:30] <torque> I'm not completely hopeless.
  137. [20:31:37] <torque> ... I think.
  138. [20:31:46] <@Hale> tick spline36, tdecimate, nnedi2 (or 3 whatever you have there) and untick both, resize and crop
  139. [20:32:08] <torque> ok
  140. [20:32:28] <@Hale> what about the scene-change thingie? did it provide you with different ones under the sections tab?
  141. [20:32:36] <torque> yep.
  142. [20:32:42] <torque> about 500 of them
  143. [20:32:55] <@Hale> double click one randomly and check if it's correct
  144. [20:33:05] <@Hale> (i.e. jump back one frame)
  145. [20:33:24] <torque> it's correct if what happens when I jump back a frame?
  146. [20:33:33] <@Hale> different scene?
  147. [20:33:48] <@Hale> or at least something vastly different
  148. [20:33:59] <torque> lol ok, so I am hopeless
  149. [20:34:03] <torque> yeah, most of them work.
  150. [20:34:08] <@Hale> k
  151. [20:34:37] <@Hale> close that window and work your way thorugh right-click to the crop & resize windwo
  152. [20:34:40] <@Hale> window
  153. [20:34:57] <@Hale> (hidden under additional)
  154. [20:35:15] <torque> ok
  155. [20:35:46] <~TheProfosist> so torque ur essentailly encoding... care to encode for us?
  156. [20:36:01] <@Hale> tick show resized and the source's aspect ratio (I'm assuming 16/9 ntsc here)
  157. [20:36:26] <torque> 4:3 ntsc
  158. [20:36:29] <@Hale> ok
  159. [20:36:33] <torque> yep
  160. [20:36:53] <@Hale> crop off the edge noise taking mod2 into account
  161. [20:37:30] <torque> doesn't it have to be like mod4 for x264 or something?
  162. [20:37:32] <@Hale> usually at least 4 on both sides vertically plus whatever the studio did to screw things up ^^'
  163. [20:37:57] <@Hale> you might be right there
  164. [20:38:07] <torque> Not a huge deal
  165. [20:38:15] <torque> ok so I have it cropped
  166. [20:38:33] <@Hale> copy the crop like, hit anamorphic and close the window
  167. [20:38:57] <@Hale> open up tools again and navigate to the presets manager
  168. [20:39:16] <torque> ok
  169. [20:39:39] <@Hale> choose the "default" preset from the drop down menu, throw in your copied crop line and hit "update"
  170. [20:40:06] <@Hale> also - save your progress once in a while =)
  171. [20:40:16] <torque> good idea.
  172. [20:40:33] <@Hale> right click > save all overrides
  173. [20:41:16] <@Hale> now let's see if things works so far.. hit preview and check if your crop it recognized correctly
  174. [20:41:46] <@Hale> should be about the frame size minus crop
  175. [20:42:57] <torque> couldn't locate "telecide hints.dll" >___>
  176. [20:43:02] <torque> guess I need to go find that.
  177. [20:43:10] <@Hale> guess so oO
  178. [20:43:39] <@Hale> grab nnedi2 while you're at it, if you haven't got it in your avs plugins folder yet
  179. [20:43:46] <torque> I have it
  180. [20:43:57] <torque> I think >_>
  181. [20:44:00] <@Hale> not having telecinehints is weird then xD
  182. [20:44:06] <torque> it was an available checkbox, at least.
  183. 09[20:46:47] * @Hale np: Shinzan Zeroshiki {Eternal Force Blizzard} - 04. Shining Justice (2009) @ 946 kbps
  184. [20:46:55] <torque> ah, finally found it >__>
  185. [20:47:55] <@Hale> decomb, fieldhint and tivtc are pretty essential too, check if those are present
  186. [20:48:09] <torque> yeah, I got those when I was setting it up
  187. [20:48:13] <@Hale> k
  188. [20:48:18] <@Hale> try again then =)
  189. [20:48:21] <torque> somehow I overlooked telecidehints
  190. [20:49:39] <torque> ok
  191. [20:50:04] <torque> the preview is cropped but not resized.
  192. [20:50:27] <@Hale> that's exactly what we wanted so far.. seems everything woks then
  193. [20:50:41] <@Hale> ok.. save once more and let's more on to the fun stuff
  194. [20:50:54] <@Hale> right click > pattern guidance
  195. [20:50:56] <@Hale> =D
  196. [20:51:27] <@Hale> how many entries are you presented roughly?
  197. [20:51:46] <torque> under pattern guidance?
  198. [20:52:09] <torque> a lot
  199. [20:52:10] <torque> uh
  200. [20:52:11] <@Hale> no - in the new pop-up window
  201. [20:52:20] <~TheProfosist> doesnt have to be mod4 for x264 we went over issue alot when setting our encoding specifications
  202. [20:52:30] <torque> hmm
  203. [20:52:36] <torque> does it have to be mod 4 for something?
  204. [20:52:53] <torque> since avisynth usually flips out at me if I crop it non mod 4 or 16 or something
  205. [20:52:54] <~TheProfosist> well i used to have to be mod4 like way in the beginning
  206. [20:52:58] <@Hale> try mod2 for fun later on.. not really an issue right now
  207. [20:53:14] <torque> I have a bunch of matching failures
  208. [20:53:28] <torque> and a bunch of "too short sections"
  209. [20:53:30] <@Hale> yeah.. but how many?
  210. [20:53:58] <torque> do you want me to count them one by one?
  211. [20:54:24] <@Hale> the too short sections usually aren't much of an issue.. you can check them, but 90% of the time it's just high vmetrics screwing with you
  212. [20:54:31] <@Hale> nah, just a rough number
  213. [20:54:43] <@Hale> 30, 50, 500?
  214. [20:55:09] <torque> ~100
  215. [20:55:23] <@Hale> ok.. that's within limits
  216. [20:55:24] <torque> not including the too short section ones
  217. [20:55:50] <@Hale> oh.. well.. a liitle high but that's to be expected form fucking american productions =P
  218. [20:56:02] <torque> haha
  219. [20:56:03] <torque> indeed.
  220. [20:56:10] <@Hale> you remember what I told you about the 3 possibilites in this window?
  221. [20:56:41] <@Hale> double click the first matching failure entry and check what's wrong with it
  222. [20:57:33] <torque> most of them don't seem to have any problems
  223. [20:57:38] <torque> at first glance.
  224. [20:58:10] <@Hale> by now the overlayed info should've changed and one out of 5 frames should be chrossed through
  225. [20:58:13] <torque> I assume by what's wrong you mean like combing or something along those lines?
  226. [20:58:18] <@Hale> correct
  227. [20:58:18] <torque> yep.
  228. [20:58:28] <@Hale> see any combing?
  229. [20:58:49] <torque> not so far.
  230. [20:59:09] <@Hale> what about the decimate? one out of 5 in the near area marked?
  231. [20:59:24] <torque> yeah.
  232. [20:59:28] <@Hale> should usually be one of the n frames
  233. [20:59:34] <torque> yep
  234. [20:59:47] <@Hale> hmm.. ok.. what about the metrics?
  235. [21:00:07] <torque> well, what about them?
  236. [21:00:13] <@Hale> paste here
  237. [21:00:28] <@Hale> might be it's just overshooting due to a high value
  238. [21:00:45] <torque> MMetric DMetric and Vmetric?
  239. [21:00:51] <@Hale> yep
  240. [21:00:58] <torque> which frame do you want them for?
  241. [21:01:00] <torque> all of them?
  242. [21:01:19] <@Hale> nah.. the one you were presented when jumping from the guidance window
  243. [21:01:41] <@Hale> maybe one before and one after, just to be sure
  244. [21:01:54] <torque> ok
  245. [21:02:21] <torque> MMetric: 246834, DMetric:186777 VMetric:82
  246. [21:02:30] <@Hale> don't want to make it sound too easy after all ^^'
  247. [21:03:28] <torque> frame before is MMetric: 347353, DMetric:845, VMetric: 22
  248. [21:03:36] <torque> frame after is
  249. [21:04:10] <torque> MMetric: 230459 DMetric: 4802 VMetric: 24
  250. [21:04:27] <@Hale> content-wise.. are those duplicates? i.e. is the one with the extremely high dmetric the same as the one before or after?
  251. [21:05:19] <torque> same as the one after, basically
  252. [21:05:31] <@Hale> and is it the first frame after a scene-change or is it a high-motion scene?
  253. [21:05:41] <torque> first frame after a scene change
  254. [21:05:45] <@Hale> =P
  255. [21:05:56] <@Hale> ok.. now on for some magic..
  256. [21:06:19] <@Hale> navigate to the sucker frame, hit "f" , navigate to the following one and hit f again
  257. [21:06:31] <@Hale> then check what happende to the frame before
  258. [21:06:40] <torque> it looks prettier
  259. [21:06:44] <torque> it doesn't have like
  260. [21:06:48] <torque> weird colorblending
  261. [21:07:00] <@Hale> got an idea what you just did?
  262. [21:07:13] <torque> frame replacing
  263. [21:07:18] <torque> :D
  264. [21:07:21] <@Hale> correct.. =D
  265. [21:07:32] <@Hale> the encoder will love you for this later
  266. [21:07:55] <@Hale> ok.. first frame in the chain processed, double click the next one
  267. [21:08:05] <@Hale> same scenario?
  268. [21:08:52] <torque> not quite
  269. [21:08:57] <torque> the next frame isn't the same
  270. [21:09:13] <torque> and there isn't the colorblending in the problem frame
  271. [21:09:25] <@Hale> no combing and just a high value?
  272. [21:10:09] <torque> that's what it looks like
  273. [21:10:31] <@Hale> replace in case you've got the same one somewhere near, otherwise move on to the next one
  274. [21:11:27] <@Hale> tip: on low-motion scenes the dmetric can go as low as 5 or 6, so something within the millions is obviously out of order
  275. [21:12:06] <torque> so if the maching failure frame is preceeded or followed by a frame with lower metrics, you want to replace it?
  276. [21:12:19] <@Hale> that's the idea
  277. [21:12:22] <@Hale> at least ..
  278. [21:12:43] <@Hale> if you can't find any combing one or missing decimate
  279. [21:13:14] <torque> well there are random combed frames here and there
  280. [21:13:23] <@Hale> that's what we're looking for right now.. so click your way thorugh the list randomly for now and search for one of those
  281. [21:13:26] <torque> but they weren't picked by the patter matching
  282. [21:13:32] <torque> *pattern matching
  283. [21:13:48] <@Hale> most of them should.. but a few slip though usually
  284. [21:14:06] <@Hale> that's why you're presented this list to begin with ;)
  285. [21:14:51] <@Hale> ok.. assuming you found a combed one: there's the "s" key to take care of that..
  286. [21:15:09] <torque> ok, leeme try to find a combed one
  287. [21:15:57] <@Hale> it switches the field for this single frame usually ending up in eigher a correct frame (remeber - if possible, we still only want c and n matches) or something blended
  288. [21:16:16] <@Hale> in case of blending, that's where the tricky stuff starts
  289. [21:16:24] <torque> ok, I found one.
  290. [21:16:36] <~TheProfosist> wow i fell retarted
  291. [21:16:43] <torque> hitting S makes a giant blended frame
  292. [21:16:45] <~TheProfosist> it just hit me about the mod4 thing
  293. [21:16:55] <~TheProfosist> i though i said mod16
  294. [21:17:11] <~TheProfosist> yes it has to be mod4 width and mod 2 height
  295. [21:17:15] <@Hale> prof: my bad.. doesn't matter now though
  296. [21:17:26] <torque> lol now I know
  297. [21:17:29] <torque> thanks for the info
  298. [21:17:35] <@Hale> torgue - in each of the three cases?
  299. [21:17:48] <@Hale> one combed, one blended and the other one combed I assume?
  300. [21:18:29] <torque> well
  301. [21:18:45] <torque> 2 of them are exactly the same
  302. [21:19:39] <torque> one of them is interlaced with the previous frame.
  303. [21:20:07] <@Hale> ok.. we have two options now.. first: freezeframe with a duplicate from the same area (chances are this won't work) or switch to n field again and hit "p"
  304. [21:20:25] <@Hale> this really depends on the scene now
  305. [21:20:30] <@Hale> is there any motion at all?
  306. [21:21:20] <torque> uh
  307. [21:21:30] <torque> moving mouth
  308. [21:21:41] <torque> and actually it looks like I can freeze it with the next frame.
  309. [21:21:54] <torque> oh wait, no
  310. [21:22:14] <@Hale> ok.. switch to n field > hit p
  311. [21:22:35] <@Hale> save your project and hit preview to check if it wokred
  312. [21:23:21] <torque> yeah
  313. [21:23:33] <torque> worked pretty well.
  314. [21:23:33] <@Hale> if everything is set up correctly this single frame you just marked for post-processing should be fed into an external deinterlacer (the nnedi2 you ticked earlyer)
  315. [21:23:39] <@Hale> sweet =)
  316. [21:23:48] <torque> brb
  317. [21:24:10] <@Hale> same here, dry mouth
  318. [21:25:48] <@Hale> re
  319. [21:25:54] <@Hale> so far this lessen worked like a charm..
  320. 09[21:26:57] * @Hale np: Ootsuki Kenji to Zetsubou Shoujotachi {Sayonara Zetsubou Sensei - Series Uta Mono Kessaku Senshuu} - 07. Kuusou Rumba (2008) @ 984 kbps
  321. [21:27:08] <@Hale> assuming you run into the third scenarion while working your way through the list (the one with the choking decimate), it's time to use your eyes...
  322. [21:27:47] <@Hale> basically you'll hate to manually inspect the scene and check if one out of 5 frames is a duplicate
  323. [21:28:33] <torque> hmm
  324. [21:28:54] <@Hale> this can get particualar tricky if its either static, a reaaaly slow pan/zoom/fade or a chrossfade
  325. [21:29:27] <@Hale> in this case you should browse through it to the point where the decimate kicks in again and check how it differs
  326. 11[21:30:30] * Disconnected
  327. [21:31:46] <@Hale> if it's just static stuff you can savely kick them out
  328. [21:32:27] <@Hale> but if you don't run into any duplicats for at least 11 frames AND you have motion, that's 30frame stuff
  329. [21:32:42] <torque> is it ok for there to be a fairly long sequence without any decimation?
  330. [21:32:43] <torque> hmm
  331. [21:32:58] <@Hale> openings, endings, some cg animations and so forth are the usual ones
  332. [21:33:22] <@Hale> in this case you'll just leave the scene as is and mark it as "no decimate"
  333. [21:34:15] <torque> hmm.
  334. [21:34:32] <@Hale> later on, when you're done with everything you want to do, you'll override everything again and get a timecode file corresponding to those 30fps sections
  335. [21:34:57] <@Hale> the avs scrips will automagically trim such sections, not applying the decimate here too
  336. [21:35:24] <@Hale> understood the concept?
  337. [21:35:38] <torque> I believe so
  338. [21:36:04] <~TheProfosist> hey SinSiXX !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  339. [21:36:10] <@Hale> well, you can always ask for a particular scene if uncertain, but that's the general idea
  340. [21:36:20] <torque> thank you very much
  341. [21:36:29] <torque> I appreciate the time you've spent explaining this to me
  342. [21:36:34] <@Hale> hol on: two things are left..
  343. 00[21:37:01] <@SinSiXX> ive been following the Hale's session the entire time ^^
  344. [21:37:11] <@Hale> when you worked your way though the list, you'll have to do at least 2 more runs manually
  345. [21:37:46] <@Hale> one of them involves checking for post-processed frames (chances are a few were marked you didn't set yourself)
  346. [21:37:52] <torque> ok
  347. [21:37:59] <@Hale> there's .. a hotkey for that... lemme check which one
  348. [21:38:58] <@Hale> "m"
  349. [21:39:39] <@Hale> again.. checking for the ones that shouldn't be set and unmark those by hitting p again will do the job
  350. [21:39:42] <torque> ah yes it jumps from one pp frame to the next
  351. [21:40:00] <torque> so you don't want progressive frames to be post processed
  352. [21:40:32] <@Hale> the other one is simple arrow up / down which corresponds to vmetric differences set unter tools > find
  353. [21:41:02] <@Hale> here you'd want to tick "v from both sides" and set the value rather low, to not let any major ones slip through
  354. [21:41:14] <@Hale> I've got "5" here
  355. [21:41:56] <@Hale> this can take a while, but as soon as you did those 3 overall passes, there shouldn't be any major problems left
  356. [21:42:12] <@Hale> or at least none, that could be fixed without filtering
  357. [21:43:13] <@Hale> that's what's usually called a "match perfect" source and coming up with any filtering chains would only be worth on this =)
  358. [21:44:11] <@Hale> when you've reached that stage, your video will already look vastly superior to what it would look like on any hardware player ^^''
  359. [21:44:49] <@Hale> I think that sums it up..
  360. [21:45:22] <@Hale> also - hi sin ;)
  361. [21:45:40] <torque> so basically, it takes a while to make a nice encode.
  362. [21:45:49] <@Hale> sure
  363. [21:46:13] <@Hale> there's one-click solutions for ugly ones, if you prefer that
  364. 00[21:47:20] <@SinSiXX> hiya
  365. [21:47:59] <@Hale> prof didn't see the benefits from manual inspection so far, or rather didn't feel like it.. resulting in a few rather ugly frames in his encodes which could've been avoided withough filtering the crap out of stuff, but meh..
  366. [21:48:16] <torque> lol.
  367. [21:56:01] <@Hale> torgue - one tip I can give you after figuring out some weird problem I've been having here with a vertain episode - importing hundreats of freezeframe lines inserted manually for improved compressability can screw things up big time >_<'
  368. [21:56:41] <torque> >__>
  369. [21:56:46] <torque> that's kind of lame
  370. [21:57:01] <@Hale> what's lame?
  371. [21:57:17] <@Hale> freezing whole sections? ^^'
  372. [21:57:23] <@Hale> :effort:
  373. [21:57:23] <@Hale> =P
  374. [21:57:59] <torque> the fact that spamming freeze frames causes it to screw up is lame
  375. [21:58:36] <@Hale> it was only screwed up because I imported the freezeframes from the wrong episode
  376. [21:58:45] <torque> lol.
  377. [21:59:01] <@Hale> replaced stuff within motion and such
  378. [21:59:02] <@Hale> xD
  379. [21:59:03] <torque> I can see how that might cause a few problems.
  380. [22:00:11] <@Hale> anyway.. I think the rest is up to you.. call again, if you can't figure out how the preset manager is supposed to work
  381. [22:00:19] <@Hale> I'll go to sleep now
  382. [22:00:41] <@Hale> fucking birds are singing again already >_>
  383. 00[22:00:58] <@SinSiXX> night
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