Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Restart: Superior Defender OG Force!: A D&D 4e game with mecha characters
- Revitalisation: Super Foxhound Wars: Save the free world, or doom it, with super-gadgets, tanks that turn into helicopters, and a winning smile.
- Variants: Savage Worlds, Mutants and Masterminds (Agents of Freedom)
- Series list may be revised
- Super Space Western Wars:
- Variants: Savage Worlds, 40K Rogue Trader, Rogue Trader in non-40K setting
- Series list:
- Setting-wide elements: Adventures of the Galaxy Rangers, Firefly, J9 series, Cowboy Bebop, Outlaw Star, Saber Rider/Bismarck, Jayce and the Wheeled Warriors,
- Planets: Xabungle, Trigun, gun X Sword, Bravestarr, Deep Space Nine, Broncosaurus Rex,
- Possible inclusions Pending research.
- Eva Riders: A AdEva/Deathwatch inspired game of young Kamen Riders of Nerv, fighting P-Scale Angels and their Kaijin minions. Can you defend humanitys future? And what is the mysterious organisation called Shocker?
- Toholon: Mad Steampunk Science versus magic and Kaiju
- Variants: Savage Worlds, Spirit of the Century.
- Return of the Kings: System negotiable but probably D&D 3.5. An exercise in world creation, each player changing the kingdom for the next, followed by a quest through the world you've created together.
- The Unusual Adventurers: A D&D 3.5 game with a major difference: As much of the material in the core books as possible is banned.
- Monsters Inc: A D&D 3.5/Savage Species campaign where the players are monsters, starting ECL 12+.
- Variants:
- Servants of the Pair: Join the great monster conspiracy to finally overthrow the forces of light and justice that have choked the world for millenia.
- Monsters in the Dark: A group of good-aligned creatures, brought together to help unite the world, in a unique fashion.
- Gotta Quest 'Em All: The son of the legendary Beastmaster sets forth on his own quest, and several of his fathers allies are bonded to protect him.
- Dark Q-Resy: You are Acolytes of the infamous Inquisitor Tarask, as she tears the Calixis sector asunder in order to save it.
- Variant: Ascension: You are the inquisitors peers.
- Kobolton: A D&D 3.5 campaign where the players are all Kobolds, meant to found a new tribe in a dangerous border region. Can you built your Fortress and protect it from the many threats? Can you create wealth, and what will you do with it? What shape will your fortress take, and who will really be in charge of it? And will there be Lava and Carp?
- Crime Family: You're not a bunch of monsters raiding for pillage or destruction, or a set of scheming villains looking to take over the world. You're a business, here to make money. But even more than that, you're a family, and families stick together, y'know?
- Possible Systems:
- D&D 3.5: With a few spells banned to prevent the economy breaking, players are D&D characters trying to turn their abilities to profiteering rather than dungeon crawling. Just have to keep those pesky paladins and adventurers out of your operations.
- Dark Heresy/Rogue Trader: Crime is as big a part of human endeavour in the 41st millenium as ever. Among all the Xenos-lovers, Mutant freaks, and Chaos-worshipping Heretics, you might just go unnoticed. Then again, maybe some of you are those things as well as a crook.
- Transformers
- You know the premise. Most likely going to be a mix of Western and Japanese G1 and Beast Wars, with parts of Animated and cues from the other series. NO Kiss Players.
- Possible Campaign Premises:
- 1) Repeat the usual setup of a team of a team each of Autobots and Decepticons waking up on Earth and having to continue the war while blending in. Tone negotiable.
- 2) A darker tone as the Decepticon Empire starts to grip the Galaxy, with Earth as one of the few remaining free worlds. Autobots scramble to find some way to turn the tide.
- 3) Players are low-ranking Decepticons, trying to survive the war, in as much danger from the politics of their superiors as from the Autobots.
- 4) Super Energon Wars: As 1, but its an SRW Earth, with human mechs entering the fray and confusing the issue.
- 5) Transformers land on earth....but a much different earth. I'm thinking Post-apocalypse right now, but other ideas may come to me.
- Possible Systems: Almost definitely Mutants and Masterminds, though maybe BESM 3E, and theres a small crazy part of me that wants to try AdEva.
- Exalted: Dragonbloods. Not sure on details yet, but a general 'L5R with Exalts' vibe is probably what I'd go for.
- From RPG.net:
- Star Wars meets feudal Japan: no aliens, no Force, no empire or rebel alliance - just a bunch of warring planets, a samurai caste trained in lightsaber kenjutsu and telekinesis, and ashigaru soldiers with shiny armor and peculiarly inaccurate blasters.
- (I might mod this, aliens aren't so bad, niether is the force or rebels. It all depends on system used. The stuff in Dark Heresy would work really well, you'd be replacing grimdark with Nippon Ichi)
Advertisement
Add Comment
Please, Sign In to add comment