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Restart: Superior Defender OG Force!: A D&D 4e game with mecha characters
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Variants: Savage Worlds, Rogue Trader, Rogue Trader in non-40K setting
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Revitalisation: Super Foxhound Wars: Save the free world, or doom it, with super-gadgets, tanks that turn into helicopters, and a winning smile. 
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Variants: Savage Worlds, Mutants and Masterminds (Agents of Freedom)
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Series list may be revised
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Possible inclusions (Pending research): Judge Dredd, Outland, Star Wars, Original Galactica, Works of Leiji Matsumoto, Wild Arms, Battle Beyond The Stars, Silverhawks, Space Rangers (TV show). Other suggestions welcome.
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Super Space Western Wars:
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Superior Defender OG Force!: A D&D 4e with a bit of a reskin. Can you defend the peaceful Gespenst and Huckebien kingdoms from the encroaching forces of the Lion Empire? And what mysterious threat has turned the once-peaceful Lions into such a force for evil? SD Gundam inspires a game using Original Generation robots as the characters.
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Variants: Savage Worlds, 40K Rogue Trader, Rogue Trader in non-40K setting
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Series list: 
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Setting-wide elements: Adventures of the Galaxy Rangers, Firefly, J9 series, Cowboy Bebop, Outlaw Star, Saber Rider/Bismarck, Jayce and the Wheeled Warriors,
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Planets: Xabungle, Trigun, gun X Sword, Bravestarr, Deep Space Nine, Broncosaurus Rex,
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Toholon: 
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Possible inclusions Pending research.
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In the civilised lands, mad scientists rule, jockeying for position as they seek to control all the forces of the universe. In the wilds, savage tribes and dark sorcerors gather to take their revenge for long-dead gods. And in the depths, great beasts once more stir and wake. Can a new team of two-fisted heroes make the difference? Will they save the world, or destroy it?
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Return of the Kings: System negotiable but probably D&D 3.5. Each of you was a king in their time, forging together a nation and leading it to new glory. But now, from beyond the veils of death you have somehow returned, and the kingdom you once knew...has changed. An exercise in world creation, each player changing the kingdom for the next, followed by a quest through the world you've created together.
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Toholon: Mad Steampunk Science versus magic and Kaiju
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Variants: Savage Worlds, Spirit of the Century.
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The Unusual Adventurers: Ozelon needs heroes, now as much as before, but not all adventurers are cut from the same stripe. A D&D 3.5 game with a major difference: As much of the material in the core books as possible is banned. Unusual races, odd classes, feat combos unthought of, spells of unprecedented obscurity, these are the hallmarks of this campaign.
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Return of the Kings: System negotiable but probably D&D 3.5. An exercise in world creation, each player changing the kingdom for the next, followed by a quest through the world you've created together.
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The Unusual Adventurers: A D&D 3.5 game with a major difference: As much of the material in the core books as possible is banned.
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Monsters Inc: A D&D 3.5/Savage Species campaign where the players are monsters, starting ECL 12+. 
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Gotta Quest 'Em All: The son of the legendary Beastmaster sets forth on his own quest, and several of his fathers allies are bonded to protect them? Will they be able to keep the boy safe? Will THEY be safe?
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Servants of the Pair: Join the great monster conspiracy to finally overthrow the forces of light and justice that have choked the world for millenia.
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Lunar Reckoning: This is mainly trying out the really-real ruleset that I found a while back, and seeing if its viable. We'd probably be testing it to destruction with our usual SRW fandom, but a short campaign might be an idea.
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Series suggestions: Xan asked for Layzner, Sand asked for no Gundam. I'm willing to accept nearly anything, even real-ified supers.
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Gotta Quest 'Em All: The son of the legendary Beastmaster sets forth on his own quest, and several of his fathers allies are bonded to protect him.
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Super Foxhound Wars: Save the free world, or doom it, with super-gadgets, tanks that turn into helicopters, and a winning smile. 
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Dark Q-Resy: You are Acolytes of the infamous Inquisitor Tarask, as she tears the Calixis sector asunder in order to save it. 
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Variant: Ascension: You are the inquisitors peers.
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Series list:
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Definite: Metal Gear series, GI Joe, James Bond, Jason Bourne, The Avengers (UK Series), Nick Fury Agent of Shield, The A-Team, Knight Rider, 24, Mission Impossible
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Kobolton: A D&D 3.5 campaign where the players are all Kobolds, meant to found a new tribe in a dangerous border region. Can you built your Fortress and protect it from the many threats? Can you create wealth, and what will you do with it? What shape will your fortress take, and who will really be in charge of it? And will there be Lava and Carp?
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Need player consultation: Read or Die, Captain America, Iron Man, Captain Scarlet, Stargate, Torchwood, The Expendables, Dangermouse, Kim Possible, James Bond Jr., Perfect Dark
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Possible (research pending): Chuck, Leverage, JAG/NCIS, The Professionals, New Hawaii 5-0
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Crime Family: You're not a bunch of monsters raiding for pillage or destruction, or a set of scheming villains looking to take over the world. You're a business, here to make money. But even more than that, you're a family, and families stick together, y'know?
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Other suggestions welcome
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Possible Systems:
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D&D 3.5: With a few spells banned to prevent the economy breaking, players are D&D characters trying to turn their abilities to profiteering rather than dungeon crawling. Just have to keep those pesky paladins and adventurers out of your operations.
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Dark Q-Resy: Something of an in-joke, you play acolytes of the infamous Inquisitor Tarask, as she tears the Calixis sector asunder in order to save it. Which will get you first: The heretics, aliens and daemons, or her own unique approach to running investigations?
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Dark Heresy/Rogue Trader: Crime is as big a part of human endeavour in the 41st millenium as ever. Among all the Xenos-lovers, Mutant freaks, and Chaos-worshipping Heretics, you might just go unnoticed. Then again, maybe some of you are those things as well as a crook.
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Kobolton: A D&D 3.5 campaign where the players are all Kobolds, meant to found a new tribe in a dangerous border region. Can you built your Fortress and protect it from the many threats? Can you create wealth, and what will you do with it? What shape will your fortress take, and who will really be in charge of it? And will there be Lava and Carp?
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Transformers
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You know the premise. Most likely going to be a mix of Western and Japanese G1 and Beast Wars, with parts of Animated and cues from the other series. NO Kiss Players.
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Possible Campaign Premises:
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1) Repeat the usual setup of a team of a team each of Autobots and Decepticons waking up on Earth and having to continue the war while blending in. Tone negotiable.
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2) A darker tone as the Decepticon Empire starts to grip the Galaxy, with Earth as one of the few remaining free worlds. Autobots scramble to find some way to turn the tide.
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3) Players are low-ranking Decepticons, trying to survive the war, in as much danger from the politics of their superiors as from the Autobots.
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4) Super Energon Wars: As 1, but its an SRW Earth, with human mechs entering the fray and confusing the issue.
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5) Transformers land on earth....but a much different earth. I'm thinking Post-apocalypse right now, but other ideas may come to me.
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Possible Systems: Almost definitely Mutants and Masterminds, though maybe BESM 3E, and theres a small crazy part of me that wants to try AdEva.
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Exalted: Dragonbloods. Not sure on details yet, but a general 'L5R with Exalts' vibe is probably what I'd go for.
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From RPG.net:
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Star Wars meets feudal Japan: no aliens, no Force, no empire or rebel alliance - just a bunch of warring planets, a samurai caste trained in lightsaber kenjutsu and telekinesis, and ashigaru soldiers with shiny armor and peculiarly inaccurate blasters.
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(I might mod this, aliens aren't so bad, niether is the force or rebels. It all depends on system used. The stuff in Dark Heresy would work really well, you'd be replacing grimdark with Nippon Ichi)
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