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- ---------- MMH7GAME.TXT
- exec function LeftMouseDown() // leftclickdown
- exec function DoubleClick()
- exec function ReleaseLeftMouse()
- exec function RightMouseDown()
- exec function ReleaseRightMouse()
- exec function ContinueHeroMove()
- exec function OpenQuestLog()
- exec function OpenSpellBook()
- exec function ToggleTable()
- exec function OpenHeroWindow()
- exec function OpenSkillwheel()
- exec function EndPlayerTurn()
- exec function CoverFogTest()
- exec function DumpCurrentState()
- exec function OpenLoadWindow()
- exec function OpenSaveWindow()
- exec function OpenOptions()
- exec function QuickSave()
- exec function QuickLoad()
- exec function SelectHero1() { SelectHero(0); }
- exec function SelectHero2() { SelectHero(1); }
- exec function SelectHero3() { SelectHero(2); }
- exec function SelectHero4() { SelectHero(3); }
- exec function SelectHero5() { SelectHero(4); }
- exec function SelectHero6() { SelectHero(5); }
- exec function SelectHero7() { SelectHero(6); }
- exec function SelectHero8() { SelectHero(7); }
- exec function SelectHero9() { SelectHero(8); }
- exec function SelectHero10() { SelectHero(9); }
- exec function SelectTown1() { SelectTown(0); }
- exec function SelectTown2() { SelectTown(1); }
- exec function SelectTown3() { SelectTown(2); }
- exec function SelectTown4() { SelectTown(3); }
- exec function SelectTown5() { SelectTown(4); }
- exec function SelectTown6() { SelectTown(5); }
- exec function SelectTown7() { SelectTown(6); }
- exec function SelectTown8() { SelectTown(7); }
- exec function SelectTown9() { SelectTown(8); }
- exec function SelectTown10() { SelectTown(9); }
- exec function OpenMainBuilding() { OpenTownPopup(POPUP_BUILD); }
- exec function OpenHallOfHeroes() { OpenTownPopup(POPUP_HALLOFHEROS); }
- exec function OpenWarfare() { OpenTownPopup(POPUP_WARFARE); }
- exec function OpenMarketPlace() { OpenTownPopup(POPUP_MARKETPLACE); }
- exec function OpenMagicGuild() { OpenTownPopup(POPUP_MAGICGUILD); }
- exec function OpenRecruitmentWindow() { OpenTownPopup(POPUP_RECRUIT); }
- exec function OpenGuildOfThieves() { OpenTownPopup(POPUP_THIEVES); }
- exec function OpenTownDefense() { OpenTownPopup(POPUP_TOWNGUARD); }
- exec function OpenCaravan() { OpenTownPopup(POPUP_CARAVAN); }
- exec function OpenCustom1() { OpenTownPopup(POPUP_CUSTOM1); }
- exec function OpenCustom2() { OpenTownPopup(POPUP_CUSTOM2); }
- exec function BuyAllRecruits()
- exec function ContinueContextOrChat() // Enter
- exec function ContinueContext() // Space
- exec function ToggleMenu() // it's really: Cancel current window/action, Escape
- exec function ToggleMiniMapOptions()
- exec function ShowRealmOverview()
- exec function HighlightAdventureObjects()
- exec function DehighlightAdventureObjects()
- exec function TeleportHero()
- exec function PlusSkillpoint()
- exec function PlusLevel()
- exec function PlusResources()
- exec function BuildAll()
- exec function ToggleFog()
- exec function DoubleArmy()
- exec function SetFog(bool val)
- exec function RevealFog()
- exec function SetWinAllCheat( bool val )
- exec function SetTogglePlaneWithoutExploration( bool val )
- exec function AddXP(int xp)
- exec function H7AdventureObject SpawnAdventureObject( int x, int y, optional H7AdventureObject objTemplate )
- exec function UnlimitedMovement(bool isSelected)
- exec function UnlimitedMana(bool isSelected)
- exec function UnlimitedBuilding(bool isSelected)
- exec function AddResourcesToLocalPlayer(int addAmount)
- exec function BuildAllBuildings()
- exec function LockCamera()
- exec function PerformAutoAI(bool IsActive, bool AllowQuickCombat = true, bool SkipMove = false)
- exec function LeftMouseDown()
- exec function ReleaseLeftMouse()
- exec function RightMouseDown()
- exec function ReleaseRightMouse()
- exec function ContinueContextOrChat()
- exec function DoDefend()
- exec function DoWait()
- exec function OpenSpellBook()
- exec function ToggleMenu() // it's really: Cancel current window/action, Escape
- exec function ToggleCreatureHpBars()
- exec function SelectHeroDefaultAttack()
- exec function PresentArmy()
- exec function ArmyVictoryCameraAction()
- exec function IntroduceHero()
- exec function FadeToWhite(int duration)
- exec function FadeToBlack(int duration)
- exec function FadeFromBlack(int duration)
- exec function FadeFromWhite(int duration)
- exec function ToggleMenu() // it's really: Cancel current window/action, Escape
- exec function LeftMouseDown()
- exec function RightMouseDown()
- exec function ResetProfile()
- exec function ToggleCampaignCheat()
- exec function UnlockAction(int actionID)
- exec function ToggleHUD()
- exec function ShowHUD()
- exec function HideHUD()
- exec function RightMouseDown()
- exec function HideCursor( bool val )
- exec function ReleaseRightMouse()
- exec function ToggleMenu() // it's really: Cancel current window/action, Escape
- exec function TestRounding()
- exec function RestartCombatHud()
- exec function RetroFilter(optional bool bSetVal, optional bool bActivate)
- exec function SetChristmasMode( bool value )
- exec function FreeCam(optional bool bReset)
- exec function EgoCam()
- private exec function SetMouseWheelBackward()
- private exec function SetMouseWheelForward()
- private exec function ResetCamera()
- private exec function StartPanMouse()
- private exec function StopPanMouse()
- exec function ToggleEventLog()
- exec function MoveSouthWest() { if(!IsInputAllowed()) return; mCurrMoveDir = Vect(-1,1,0); }
- exec function MoveSouth() { if(!IsInputAllowed()) return; mCurrMoveDir = Vect(0,1,0); }
- exec function MoveSouthEast() { if(!IsInputAllowed()) return; mCurrMoveDir = Vect(1,1,0); }
- exec function MoveWest() { if(!IsInputAllowed()) return; mCurrMoveDir = Vect(-1,0,0); }
- exec function MoveEast() { if(!IsInputAllowed()) return; mCurrMoveDir = Vect(1,0,0); }
- exec function MoveNorthWest() { if(!IsInputAllowed()) return; mCurrMoveDir = Vect(-1,-1,0); }
- exec function MoveNorth() { if(!IsInputAllowed()) return; mCurrMoveDir = Vect(0,-1,0); }
- exec function MoveNorthEast() { if(!IsInputAllowed()) return; mCurrMoveDir = Vect(1,-1,0); }
- exec function MoveStop() { if(!IsInputAllowed()) return; mCurrMoveDir = Vect(0,0,0); }
- private exec function PrepareQuickBarAction(int slotIndex)
- private exec function DoQuickBarAction(int slotIndex)
- exec function bool DeleteKeyBindByKey(name key)
- exec function SetTempBind(name BindName, string Command)
- exec event BugIt( optional string ScreenShotDescription )
- exec function SetShiftTrue()
- exec function SetShiftFalse()
- exec function ToggleCinematicView( bool newCinematicView ) // TODO: Force Johannes to change it to SetCinematicView
- exec function FOV(float F)
- exec function SimTurnsClearCombat()
- exec function PrintProfile()
- exec function DumpTweens()
- exec function CleanMovie()
- exec function UnlockAllRewards()
- exec function Nouplay()
- exec native function H7UpdateLandscapeComponents(); // Call only this function as a deffered command
- exec function ResetAllSteamworksStatsAndAchievements()
- exec function DebugChangeFPS(float newFPS)
- exec function ToggleAA()
- exec function SaveGame(int slotIndex,optional ESaveType saveType = SAVETYPE_NONE,optional string userInputName)
- exec function LoadGameState(int slotIdx, string mapName, optional bool isMultiplayer = false)
- exec function DeleteSaveGame(int slotIndex,delegate<mOnDeleteComplete> callbackFunction)
- exec function array<H7ListingSavegameDataScene> GetSaveGameList()
- exec function H7SaveGameHeaderManager GetSaveGameHeaderManagerForSaveGame(int slotIndex)
- exec function SavePlayerProfileState(string FileName)
- exec function LoadPlayerProfileState(string FileName)
- ---------- ENGINE.TXT
- native static final function exec FlushDebugStrings() const;
- exec function Admin( string CommandLine )
- exec function KickBan( string S )
- exec function Kick( string S )
- exec function PlayerList()
- exec function RestartMap()
- exec function Switch( string URL )
- exec function FXPlay(class<Pawn> aClass, string FXAnimPath)
- exec function FXStop(class<Pawn> aClass)
- exec function DebugAI(optional coerce name Category);
- exec function EditAIByTrace()
- exec function DebugPause()
- exec function ListDynamicActors()
- exec function FreezeFrame(float delay)
- exec function WriteToLog( string Param )
- exec function KillViewedActor()
- exec function Teleport()
- exec function ChangeSize( float F )
- exec function EndPath()
- exec function Amphibious()
- exec function Fly()
- exec function Walk()
- exec function Ghost()
- exec function AllAmmo();
- exec function God()
- exec function Slomo( float T )
- exec function SetJumpZ( float F )
- exec function SetGravity( float F )
- exec function SetSpeed( float F )
- exec function KillAll(class<actor> aClass)
- exec function KillPawns()
- exec function Avatar( name ClassName )
- exec function Summon( string ClassName )
- exec function Weapon GiveWeapon( String WeaponClassStr )
- exec function PlayersOnly()
- exec function SuspendAI()
- exec function DestroyFractures(optional float Radius)
- exec function FractureAllMeshes()
- exec function FractureAllMeshesToMaximizeMemoryUsage()
- exec function RememberSpot()
- exec function ViewSelf(optional bool bQuiet)
- exec function ViewPlayer( string S )
- exec function ViewActor( name ActorName)
- exec function ViewBot()
- exec function ViewClass( class<actor> aClass )
- exec function Loaded()
- exec function AllWeapons()
- exec function StreamLevelIn(name PackageName)
- exec function OnlyLoadLevel(name PackageName)
- exec function StreamLevelOut(name PackageName)
- exec function TestLevel()
- exec function SetOnlineDebugLevel(int DebugLevel)
- exec function TestNavMeshPath(optional bool bDrawPath=TRUE)
- exec function TestPylonConnectivity()
- exec function VerbosePathDebug()
- exec native function LogPlaySoundCalls( bool bShouldLog );
- exec native function LogParticleActivateSystemCalls( bool bShouldLog );
- exec native function VerifyNavMeshObjects();
- exec native function DrawUnsupportingEdges(coerce string PawnClassName);
- exec function NavMeshVerification(float interval=0.5)
- exec native function PrintAllPathObjectEdges();
- exec native function PrintNavMeshObstacles();
- exec native function VerifyNavMeshCoverRefs();
- exec function ToggleAILogging()
- exec function DebugIniLocPatcher()
- exec function DebugDownloadTitleFile(string Filename, optional bool bFromCache)
- exec function DebugSaveTitleFile(string Filename)
- exec function DebugDeleteTitleFiles()
- exec function DebugEmsDownload()
- exec native function DumpCoverStats();
- exec function DrawLocation(vector Loc)
- exec function DrawLocationXYZ(float X, Float Y, float Z)
- exec function DebugNotification(string MessageBody, int SecondsFromNow)
- exec function DebugQueryUserFiles(string UserId)
- exec function DebugWriteUserFile(string UserId, string FileName)
- exec function DebugReadUserFile(string UserId, string FileName)
- exec function DebugDeleteUserFile(string UserId, string FileName)
- exec function TestHttp(string Verb, string Payload, string URL, optional bool bSendParallelRequest)
- exec function SendAnalyticsEvent(string EventName, optional string AttributeName, optional string AttributeValue)
- exec function SendAnalyticsUserAttributeEvent(string AttributeName, string AttributeValue)
- exec function SendAnalyticsItemPurchaseEvent(string ItemId, string Currency, int PerItemCost, int ItemQuantity)
- exec function SendAnalyticsCurrencyPurchaseEvent(string GameCurrencyType, int GameCurrencyAmount, string RealCurrencyType, float RealMoneyCost, string PaymentProvider)
- exec function SendAnalyticsCurrencyGivenEvent(string GameCurrencyType, int GameCurrencyAmount)
- exec function SendAnalyticsCachedEvents()
- exec function SetAnalyticsUserId(string UserId)
- exec native function GetAnalyticsUserId();
- exec function AnalyticsStartSession()
- exec function AnalyticsEndSession()
- exec function GoogleAuth()
- exec function GoogleRevoke()
- exec function SubscribeToChairChannel()
- exec function SwitchToBestWeapon(optional bool bForceNewWeapon)
- exec function DoTravelTheWorld()
- exec native function SetBandwidthLimit( float AsyncIOBandwidthLimit );
- exec simulated function BeginBVT( optional coerce string TagDesc )
- exec event SetProgressTime(float T)
- exec function ClearProgressMessages()
- exec function ToggleHUD()
- exec function ShowHUD()
- exec function ShowScores()
- exec function SetShowScores(bool bNewValue)
- exec function ShowDebug(optional name DebugType)
- exec function ToggleDirectorInfoHUD()
- exec function ToggleDirectorInfoDebug()
- exec function SetBind(const out name BindName, string Command)
- exec native function SetAudioGroupVolume( name GroupName, float Volume );
- exec function EnableCheats()
- exec function SetTiltActive(bool bActive)
- exec function Talk()
- exec function TeamTalk()
- exec function FOV(float F)
- exec function Mutate(string MutateString)
- exec function Say( string Msg )
- exec function TeamSay( string Msg )
- exec function Camera( name NewMode )
- exec function Speech( name Type, int Index, string Callsign )
- exec function RestartLevel()
- exec function LocalTravel( string URL )
- exec function Pause()
- exec function UTrace()
- exec function ThrowWeapon()
- exec function PrevWeapon()
- exec function NextWeapon()
- exec function StartFire( optional byte FireModeNum )
- exec function StopFire( optional byte FireModeNum )
- exec function StartAltFire( optional Byte FireModeNum )
- exec function StopAltFire( optional byte FireModeNum )
- exec function Use()
- exec function Suicide()
- exec function SetName(coerce string S)
- exec function SwitchTeam()
- exec function ChangeTeam( optional string TeamName )
- exec function SwitchLevel(string URL)
- exec function StartFire( optional byte FireModeNum )
- exec function StartAltFire( optional byte FireModeNum )
- exec function Jump();
- exec function Suicide();
- exec function StartFire( optional byte FireModeNum )
- exec function StartFire( optional byte FireModeNum )
- exec function ThrowWeapon() {}
- exec function Use() {}
- exec function StartFire( optional byte FireModeNum )
- exec function ThrowWeapon()
- exec function StartFire( optional byte FireModeNum )
- exec function Use()
- exec function Jump()
- exec function CauseEvent(optional Name EventName)
- exec function CE(optional Name EventName)
- exec function ListConsoleEvents()
- exec function ListCE()
- exec function RemoteEvent(optional name EventName)
- exec function RE(optional name EventName)
- exec function ShowPlayerState()
- exec function ShowGameState()
- exec function SaveClassConfig(coerce string className)
- exec function SaveActorConfig(coerce Name actorName)
- native simulated exec function SetShowSubtitles( bool bValue );
- exec function PathStep( optional int Cnt)
- exec function PathChild( optional int Cnt )
- exec function PathClear()
- exec function DebugCameraAnims()
- exec function BugItGo( coerce float X, coerce float Y, coerce float Z, coerce int Pitch, coerce int Yaw, coerce int Roll )
- exec event BugIt( optional string ScreenShotDescription )
- exec function LogLoc()
- exec event BugItAI( optional string ScreenShotDescription )
- exec event BugItStringCreator( const out Vector ViewLocation, const out Rotator ViewRotation, out String GoString, out String LocString )
- exec function bool InvertMouse()
- exec function bool InvertTurn()
- exec function SetSensitivity(Float F)
- exec function Jump()
- exec function SmartJump()
- exec function ClearSmoothing()
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