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Unity crash report

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Mar 26th, 2022
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Have A Nice Death/HaveaNiceDeath_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Have A Nice Death/MonoBleedingEdge/etc'
  3. Initialize engine version: 2020.3.10f1 (297d780c91bc)
  4. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Have A Nice Death/HaveaNiceDeath_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7.     Version:  Direct3D 11.0 [level 11.1]
  8.     Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  9.     Vendor:   (null)
  10.     VRAM:     3072 MB
  11.     Driver:   30.0.15.1179
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in  0.197 seconds
  14. D3D11 device created for Microsoft Media Foundation video decoding.
  15. <RI> Initializing input.
  16.  
  17. <RI> Input initialized.
  18.  
  19. <RI> Initialized touch support.
  20.  
  21. UnloadTime: 0.538000 ms
  22. Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
  23.  
  24. Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
  25.  
  26. The referenced script (SetTextToLevelLoaderName) on this Behaviour is missing!
  27.  
  28. The referenced script on this Behaviour (Game Object 'LoadLevelButton') is missing!
  29.  
  30. Cannot find achievementList, check path
  31.  
  32. Cannot find achievement simplified List, check path
  33.  
  34. [4,477379 - 358] There is no quest data for entry Scythe at additional description index 1 !
  35.  
  36. Shader '_Magic/Default_NoShadow_URP': fallback shader '_Magic/Default_NoShadow_Light2D' not found
  37. [9,646609 - 3203] System.NullReferenceException
  38.   at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  39.   at Magic.UI.UIModule.CheckLinks () [0x00000] in <e668a63ee7474a639ae32bc022075ef3>:0
  40.   at Magic.UI.UIModule.DisableCanvasGroup (System.Boolean changeAlpha) [0x00000] in <e668a63ee7474a639ae32bc022075ef3>:0
  41.  
  42. Uploading Crash Report
  43. NullReferenceException
  44.   at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool)
  45.   at Magic.UI.LoadingScreen+<>c__DisplayClass25_0.<DesactivateInstantiated>b__0 () [0x00000] in <e668a63ee7474a639ae32bc022075ef3>:0
  46.   at DelayableManager.EndOfDeleyable (System.Int32 i) [0x0007f] in <13c3e5c0b8b9447e9c51c60597939252>:0
  47. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  48. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  49. UnityEngine.Logger:LogException(Exception, Object)
  50. UnityEngine.Debug:LogException(Exception, Object)
  51. Magic.Helpers.MagicDebug:DebugLogException(Exception, Object)
  52. DelayableManager:EndOfDeleyable(Int32)
  53. DelayableManager:Update()
  54.  
  55. Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.
  56.  
  57. [17,01363 - 5878] There is no quest data for entry Scythe at additional description index 1 !
  58.  
  59. Seed number : 559497171 has been initialized !
  60.  
  61. Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
  62.  
  63. Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 74011.
  64. Total: 122.600200 ms (FindLiveObjects: 4.301600 ms CreateObjectMapping: 1.866400 ms MarkObjects: 115.950900 ms  DeleteObjects: 0.480400 ms)
  65.  
  66. Releasing render texture that is set to be RenderTexture.active!
  67.  
  68. SpriteAtlasManager.atlasRequested wasn't listened to while GPE requested.
  69.  
  70. Serialization depth limit 10 exceeded at 'Handle`1.variableTags'. There may be an object composition cycle in one or more of your serialized classes.
  71.  
  72. Serialization hierarchy:
  73. 11: Handle`1.variableTags
  74.  
  75. Serialization depth limit 10 exceeded at 'Handle`1.variableTags'. There may be an object composition cycle in one or more of your serialized classes.
  76.  
  77. Serialization hierarchy:
  78. 11: Handle`1.variableTags
  79.  
  80. Serialization depth limit 10 exceeded at 'Handle`1.variableTags'. There may be an object composition cycle in one or more of your serialized classes.
  81.  
  82. Serialization hierarchy:
  83. 11: Handle`1.variableTags
  84.  
  85. Serialization depth limit 10 exceeded at 'Handle`1.variableTags'. There may be an object composition cycle in one or more of your serialized classes.
  86.  
  87. Serialization hierarchy:
  88. 11: Handle`1.variableTags
  89.  
  90. Shader '_Magic/Default_NoShadow_URP': fallback shader '_Magic/Default_NoShadow_Light2D' not found
  91. Shader '_Magic/Default_NoShadow_URP': fallback shader '_Magic/Default_NoShadow_Light2D' not found
  92. SpriteAtlasManager.atlasRequested wasn't listened to while GPE requested.
  93.  
  94. SpriteAtlasManager.atlasRequested wasn't listened to while GPE requested.
  95.  
  96. Unloading 2 Unused Serialized files (Serialized files now loaded: 999)
  97. [FMOD] Event not found:
  98.  
  99.  
  100. Unloading 3678 unused Assets to reduce memory usage. Loaded Objects now: 204162.
  101. Total: 230.537100 ms (FindLiveObjects: 11.930700 ms CreateObjectMapping: 4.237800 ms MarkObjects: 210.579900 ms  DeleteObjects: 3.788300 ms)
  102.  
  103. Shader '_Magic/Default_NoShadow_URP': fallback shader '_Magic/Default_NoShadow_Light2D' not found
  104. SpriteAtlasManager.atlasRequested wasn't listened to while GPE requested.
  105.  
  106. Shader '_Magic/Default_NoShadow_URP': fallback shader '_Magic/Default_NoShadow_Light2D' not found
  107. Uploading Crash Report
  108. NullReferenceException: Object reference not set to an instance of an object
  109.   at PlayerMeleeFightComponent.OnAttackHit (DamageReceiver dmgReceiver, FightCollider atkCol) [0x0004b] in <38032b9403f64be9a1cf4863235fcd09>:0
  110.   at FightCollider.OnDamageReceive (UnityEngine.ContactPoint2D contact, System.Boolean byPassCooldownList) [0x00295] in <fc7e231066fb41bc8751bfb5638ea1b9>:0
  111.   at FightCollider.OnCollisionEnter2D (UnityEngine.Collision2D collision) [0x0002c] in <fc7e231066fb41bc8751bfb5638ea1b9>:0
  112.  
  113. [72,07935 - 22384] Couldn't find atkDesc for : LD_Y_Hammer_Air01_Atk (Attack)
  114.  
  115. [FMOD] Event not found:
  116.  
  117. [FMOD] Event not found:
  118.  
  119. Exception encountered in operation CompletedOperation, status=Failed, result= : Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=, Type=UnityEngine.GameObject
  120.  
  121. Uploading Crash Report
  122. ArgumentException: The Object you want to instantiate is null.
  123.  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00045] in <0c8e13074dc44fe5ae2f7fc4711374dd>:0
  124.  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00001] in <0c8e13074dc44fe5ae2f7fc4711374dd>:0
  125.  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00001] in <0c8e13074dc44fe5ae2f7fc4711374dd>:0
  126.  at WorkerGuideUI+<>c__DisplayClass55_0.<FillEntryInfo>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] prefabAsyncOperation) [0x0002b] in <38032b9403f64be9a1cf4863235fcd09>:0
  127.  at DelegateList`1[T].Invoke (T res) [0x0002c] in <f6589c41d43440cdb04e70f895e55159>:0
  128. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  129. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  130. UnityEngine.Logger:LogException(Exception, Object)
  131. UnityEngine.Debug:LogException(Exception)
  132. DelegateList`1:Invoke(AsyncOperationHandle`1)
  133. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  134. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
  135. UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
  136. UnityEngine.ResourceManagement.ResourceManager:Update(Single)
  137. MonoBehaviourCallbackHooks:Update()
  138.  
  139. Unloading 2 Unused Serialized files (Serialized files now loaded: 999)
  140.  
  141. Unloading 4413 unused Assets to reduce memory usage. Loaded Objects now: 336473.
  142. Total: 341.056200 ms (FindLiveObjects: 20.068900 ms CreateObjectMapping: 8.754000 ms MarkObjects: 308.135900 ms  DeleteObjects: 4.096400 ms)
  143.  
  144. Cannot release a null or unloaded asset.
  145.  
  146. Cannot release a null or unloaded asset.
  147.  
  148. Cannot release a null or unloaded asset.
  149.  
  150. Cannot release a null or unloaded asset.
  151.  
  152. Cannot release a null or unloaded asset.
  153.  
  154. Cannot release a null or unloaded asset.
  155.  
  156. Seed number : 559497172 has been initialized !
  157.  
  158. Unloading 1 Unused Serialized files (Serialized files now loaded: 8)
  159.  
  160. Unloading 653 unused Assets to reduce memory usage. Loaded Objects now: 97985.
  161. Total: 178.015200 ms (FindLiveObjects: 7.057500 ms CreateObjectMapping: 3.297200 ms MarkObjects: 166.016400 ms  DeleteObjects: 1.643400 ms)
  162.  
  163. Unloading 0 Unused Serialized files (Serialized files now loaded: 7)
  164.  
  165. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 97849.
  166. Total: 171.013300 ms (FindLiveObjects: 7.089800 ms CreateObjectMapping: 2.936800 ms MarkObjects: 160.912000 ms  DeleteObjects: 0.074100 ms)
  167.  
  168. Releasing render texture that is set to be RenderTexture.active!
  169.  
  170. Shader '_Magic/Default_NoShadow_URP': fallback shader '_Magic/Default_NoShadow_Light2D' not found
  171. Shader '_Magic/Default_NoShadow_URP': fallback shader '_Magic/Default_NoShadow_Light2D' not found
  172. SpriteAtlasManager.atlasRequested wasn't listened to while GPE requested.
  173.  
  174. Uploading Crash Report
  175. NullReferenceException: Object reference not set to an instance of an object
  176.   at SecretDoor.Start () [0x00000] in <fc7e231066fb41bc8751bfb5638ea1b9>:0
  177.  
  178. Unloading 1 Unused Serialized files (Serialized files now loaded: 1000)
  179. [FMOD] Event not found:
  180.  
  181.  
  182. Unloading 7150 unused Assets to reduce memory usage. Loaded Objects now: 220101.
  183. Total: 281.203200 ms (FindLiveObjects: 13.584000 ms CreateObjectMapping: 4.495100 ms MarkObjects: 253.287600 ms  DeleteObjects: 9.836000 ms)
  184.  
  185. Animator.GotoState: State could not be found
  186.  
  187. Invalid Layer Index '-1'
  188.  
  189. Animator.GotoState: State could not be found
  190.  
  191. Invalid Layer Index '-1'
  192.  
  193. Cannot release a null or unloaded asset.
  194.  
  195. Cannot release a null or unloaded asset.
  196.  
  197. [226,2165 - 66714] DeathApPlayerData : Cant save Player Flags, there are no spawned player
  198.  
  199. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  200.  
  201. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  202.  
  203. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  204.  
  205. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  206.  
  207. Cannot release a null or unloaded asset.
  208.  
  209. Cannot release a null or unloaded asset.
  210.  
  211. Cannot release a null or unloaded asset.
  212.  
  213. Cannot release a null or unloaded asset.
  214.  
  215. Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
  216.  
  217. Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 98215.
  218. Total: 176.260100 ms (FindLiveObjects: 6.725000 ms CreateObjectMapping: 3.074000 ms MarkObjects: 164.859500 ms  DeleteObjects: 1.600900 ms)
  219.  
  220. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  221.  
  222. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 98191.
  223. Total: 172.247800 ms (FindLiveObjects: 5.957000 ms CreateObjectMapping: 2.909700 ms MarkObjects: 163.300900 ms  DeleteObjects: 0.079600 ms)
  224.  
  225. Releasing render texture that is set to be RenderTexture.active!
  226.  
  227. Shader '_Magic/Default_NoShadow_URP': fallback shader '_Magic/Default_NoShadow_Light2D' not found
  228. SpriteAtlasManager.atlasRequested wasn't listened to while GPE requested.
  229.  
  230. Unloading 1 Unused Serialized files (Serialized files now loaded: 1000)
  231.  
  232. Unloading 618 unused Assets to reduce memory usage. Loaded Objects now: 215197.
  233. Total: 275.247800 ms (FindLiveObjects: 12.851900 ms CreateObjectMapping: 4.032400 ms MarkObjects: 256.799100 ms  DeleteObjects: 1.563900 ms)
  234.  
  235. [FMOD] Event not found:
  236.  
  237. Cannot release a null or unloaded asset.
  238.  
  239. Cannot release a null or unloaded asset.
  240.  
  241. Cannot release a null or unloaded asset.
  242.  
  243. Cannot release a null or unloaded asset.
  244.  
  245. Cannot release a null or unloaded asset.
  246.  
  247. Cannot release a null or unloaded asset.
  248.  
  249. Cannot release a null or unloaded asset.
  250.  
  251. Cannot release a null or unloaded asset.
  252.  
  253. Cannot release a null or unloaded asset.
  254.  
  255. Cannot release a null or unloaded asset.
  256.  
  257. Cannot release a null or unloaded asset.
  258.  
  259. Cannot release a null or unloaded asset.
  260.  
  261. Cannot release a null or unloaded asset.
  262.  
  263. Cannot release a null or unloaded asset.
  264.  
  265. Cannot release a null or unloaded asset.
  266.  
  267. Cannot release a null or unloaded asset.
  268.  
  269. Cannot release a null or unloaded asset.
  270.  
  271. Cannot release a null or unloaded asset.
  272.  
  273. Cannot release a null or unloaded asset.
  274.  
  275. Cannot release a null or unloaded asset.
  276.  
  277. Cannot release a null or unloaded asset.
  278.  
  279. Cannot release a null or unloaded asset.
  280.  
  281. Cannot release a null or unloaded asset.
  282.  
  283. Cannot release a null or unloaded asset.
  284.  
  285. Cannot release a null or unloaded asset.
  286.  
  287. Cannot release a null or unloaded asset.
  288.  
  289. Cannot release a null or unloaded asset.
  290.  
  291. Cannot release a null or unloaded asset.
  292.  
  293. Cannot release a null or unloaded asset.
  294.  
  295. Cannot release a null or unloaded asset.
  296.  
  297. Cannot release a null or unloaded asset.
  298.  
  299. Cannot release a null or unloaded asset.
  300.  
  301. Cannot release a null or unloaded asset.
  302.  
  303. Cannot release a null or unloaded asset.
  304.  
  305. Cannot release a null or unloaded asset.
  306.  
  307. Cannot release a null or unloaded asset.
  308.  
  309. Cannot release a null or unloaded asset.
  310.  
  311. Cannot release a null or unloaded asset.
  312.  
  313. Cannot release a null or unloaded asset.
  314.  
  315. Cannot release a null or unloaded asset.
  316.  
  317. Cannot release a null or unloaded asset.
  318.  
  319. Cannot release a null or unloaded asset.
  320.  
  321. Cannot release a null or unloaded asset.
  322.  
  323. Cannot release a null or unloaded asset.
  324.  
  325. Cannot release a null or unloaded asset.
  326.  
  327. Cannot release a null or unloaded asset.
  328.  
  329. Cannot release a null or unloaded asset.
  330.  
  331. Cannot release a null or unloaded asset.
  332.  
  333. Cannot release a null or unloaded asset.
  334.  
  335. Cannot release a null or unloaded asset.
  336.  
  337. Cannot release a null or unloaded asset.
  338.  
  339. Cannot release a null or unloaded asset.
  340.  
  341. Cannot release a null or unloaded asset.
  342.  
  343. Cannot release a null or unloaded asset.
  344.  
  345. Cannot release a null or unloaded asset.
  346.  
  347. Cannot release a null or unloaded asset.
  348.  
  349. Cannot release a null or unloaded asset.
  350.  
  351. Cannot release a null or unloaded asset.
  352.  
  353. Cannot release a null or unloaded asset.
  354.  
  355. Cannot release a null or unloaded asset.
  356.  
  357. Cannot release a null or unloaded asset.
  358.  
  359. Cannot release a null or unloaded asset.
  360.  
  361. Cannot release a null or unloaded asset.
  362.  
  363. Cannot release a null or unloaded asset.
  364.  
  365. Cannot release a null or unloaded asset.
  366.  
  367. Cannot release a null or unloaded asset.
  368.  
  369. Cannot release a null or unloaded asset.
  370.  
  371. Cannot release a null or unloaded asset.
  372.  
  373. Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
  374.  
  375. Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 105880.
  376. Total: 184.873800 ms (FindLiveObjects: 7.044100 ms CreateObjectMapping: 3.961800 ms MarkObjects: 172.784200 ms  DeleteObjects: 1.083300 ms)
  377.  
  378. Shader '_Magic/Default_NoShadow_URP': fallback shader '_Magic/Default_NoShadow_Light2D' not found
  379. Setting up 8 worker threads for Enlighten.
  380.  Thread -> id: 1218 -> priority: 1
  381.  Thread -> id: 9b0 -> priority: 1
  382.  Thread -> id: 24ac -> priority: 1
  383.  Thread -> id: 1188 -> priority: 1
  384.  Thread -> id: be8 -> priority: 1
  385.  Thread -> id: 1a9c -> priority: 1
  386.  Thread -> id: 223c -> priority: 1
  387.  Thread -> id: 8c8 -> priority: 1
  388. Curl error 42: Callback aborted
  389.  
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