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wormhun

rektable

May 26th, 2019
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  1. -----------//Yet, Another Tord On The Loose.\\-----------
  2. --[[Movelist
  3. E = Equip/Unequip, Click to shoot, Hold to spray
  4. T = Laughing
  5. ---------]]
  6. --Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
  7. --Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
  8. --Keeping this script small since big ones will cause major lag & exceed script limits--
  9. --Using a FE converter because i'm way too lazy to create remotes for it--
  10.  
  11. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  12. do
  13. script.Parent = owner.Character
  14. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  15. local function NewFakeEvent()
  16. local Bind = Instance.new("BindableEvent")
  17. local Fake;Fake = {Connections = {},
  18. fakeEvent=true;
  19. Connect=function(self,Func)
  20. Bind.Event:connect(Func)
  21. self.Connections[Bind] = true
  22. return setmetatable({Connected = true},{
  23. __index = function (self,Index)
  24. if Index:lower() == "disconnect" then
  25. return function() Fake.Connections[Bind] = false;self.Connected = false end
  26. end
  27. return Fake[Index]
  28. end;
  29. __tostring = function() return "Connection" end;
  30. })
  31. end}
  32. Fake.connect = Fake.Connect;return Fake;
  33. end
  34. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  35. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  36. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  37. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  38. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  39. local function TriggerEvent(self,Event,...)
  40. local Trigger = Mouse[Event]
  41. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  42. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  43. end
  44. end
  45. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  46. Event.OnServerEvent:Connect(function(FiredBy,Input)
  47. if FiredBy.Name ~= owner.Name then return end
  48. if Input.MouseEvent then
  49. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  50. else
  51. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  52. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  53. for _,Action in pairs(ContextActionService.Actions) do
  54. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  55. end
  56. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  57. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  58. end
  59. end)
  60. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  61. Event.Parent = NLS([[
  62. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  63. local Input = function(Input,gameProcessedEvent)
  64. if gameProcessedEvent then return end
  65. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  66. end
  67. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  68. local Hit,Target
  69. while wait(1/30) do
  70. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  71. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  72. end
  73. end
  74. ]],owner.Character)
  75. end
  76. RealGame = game;game = setmetatable({},{
  77. __index = function (self,Index)
  78. local Sandbox = function (Thing)
  79. if Thing:IsA("Player") then
  80. local RealPlayer = Thing
  81. return setmetatable({},{
  82. __index = function (self,Index)
  83. local Type = type(RealPlayer[Index])
  84. if Type == "function" then
  85. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  86. return function (self)return InternalData["Mouse"] end
  87. end
  88. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  89. end
  90. return RealPlayer[Index]
  91. end;
  92. __tostring = function(self) return RealPlayer.Name end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. local FakeServices = {
  102. ["players"] = function()
  103. return setmetatable({},{
  104. __index = function (self2,Index2)
  105. local RealService = RealGame:GetService(Service)
  106. local Type2 = type(Index2)
  107. if Type2 == "function" then
  108. return function (self,...) return RealService[Index2](RealService,...)end
  109. else
  110. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  111. return RealService[Index2]
  112. end
  113. end;
  114. __tostring = function(self) return RealGame:GetService(Service).Name end
  115. })
  116. end;
  117. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  118. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  119. ["runservice"] = function()
  120. return setmetatable({},{
  121. __index = function(self2,Index2)
  122. local RealService = RealGame:GetService(Service)
  123. local Type2 = type(Index2)
  124. if Type2 == "function" then
  125. return function (self,...) return RealService[Index2](RealService,...) end
  126. else
  127. local RunServices = {
  128. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  129. ["renderstepped"] = function() return RealService["Stepped"] end
  130. }
  131. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  132. return RealService[Index2]
  133. end
  134. end
  135. })
  136. end
  137. }
  138. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  139. return RealGame:GetService(Service)
  140. end
  141. end
  142. return function (self,...) return RealGame[Index](RealGame,...) end
  143. else
  144. if game:GetService(Index) then return game:GetService(Index) end
  145. return RealGame[Index]
  146. end
  147. end
  148. return nil
  149. end
  150. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  151.  
  152. Player=game.Players.LocalPlayer
  153. Character=Player.Character
  154. Character.Humanoid.Name = "noneofurbusiness"
  155. hum = Character.noneofurbusiness
  156. LeftArm=Character["Left Arm"]
  157. LeftLeg=Character["Left Leg"]
  158. RightArm=Character["Right Arm"]
  159. RightLeg=Character["Right Leg"]
  160. Root=Character["HumanoidRootPart"]
  161. Head=Character["Head"]
  162. Torso=Character["Torso"]
  163. Neck=Torso["Neck"]
  164. mouse = Player:GetMouse()
  165. walking = false
  166. jumping = false
  167. attacking = false
  168. firsttime = false
  169. tauntdebounce = false
  170. position = nil
  171. MseGuide = true
  172. running = false
  173. settime = 0
  174. sine = 0
  175. t = 0
  176. ws = 18
  177. change = 1
  178. combo1 = true
  179. equip = false
  180. dgs = 75
  181. combo2 = false
  182. switch1 = true
  183. switch2 = false
  184. firsttime2 = false
  185. combo3 = false
  186. gunallowance = false
  187. shooting = false
  188. RunSrv = game:GetService("RunService")
  189. RenderStepped = game:GetService("RunService").RenderStepped
  190. removeuseless = game:GetService("Debris")
  191.  
  192. screenGui = Instance.new("ScreenGui")
  193. screenGui.Parent = script.Parent
  194.  
  195. local HEADLERP = Instance.new("ManualWeld")
  196. HEADLERP.Parent = Head
  197. HEADLERP.Part0 = Head
  198. HEADLERP.Part1 = Head
  199. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  200.  
  201. local TORSOLERP = Instance.new("ManualWeld")
  202. TORSOLERP.Parent = Root
  203. TORSOLERP.Part0 = Torso
  204. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  205.  
  206. local ROOTLERP = Instance.new("ManualWeld")
  207. ROOTLERP.Parent = Root
  208. ROOTLERP.Part0 = Root
  209. ROOTLERP.Part1 = Torso
  210. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  211.  
  212. local RIGHTARMLERP = Instance.new("ManualWeld")
  213. RIGHTARMLERP.Parent = RightArm
  214. RIGHTARMLERP.Part0 = RightArm
  215. RIGHTARMLERP.Part1 = Torso
  216. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  217.  
  218. local LEFTARMLERP = Instance.new("ManualWeld")
  219. LEFTARMLERP.Parent = LeftArm
  220. LEFTARMLERP.Part0 = LeftArm
  221. LEFTARMLERP.Part1 = Torso
  222. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  223.  
  224. local RIGHTLEGLERP = Instance.new("ManualWeld")
  225. RIGHTLEGLERP.Parent = RightLeg
  226. RIGHTLEGLERP.Part0 = RightLeg
  227. RIGHTLEGLERP.Part1 = Torso
  228. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  229.  
  230. local LEFTLEGLERP = Instance.new("ManualWeld")
  231. LEFTLEGLERP.Parent = LeftLeg
  232. LEFTLEGLERP.Part0 = LeftLeg
  233. LEFTLEGLERP.Part1 = Torso
  234. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  235.  
  236. local function weldBetween(a, b)
  237. local weld = Instance.new("ManualWeld", a)
  238. weld.Part0 = a
  239. weld.Part1 = b
  240. weld.C0 = a.CFrame:inverse() * b.CFrame
  241. return weld
  242. end
  243.  
  244. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  245. A = Instance.new("Attachment", PARENT)
  246. A.Position = POSITION1
  247. A.Name = "A"
  248. B = Instance.new("Attachment", PARENT)
  249. B.Position = POSITION2
  250. B.Name = "B"
  251. tr1 = Instance.new("Trail", PARENT)
  252. tr1.Attachment0 = A
  253. tr1.Attachment1 = B
  254. tr1.Enabled = true
  255. tr1.Lifetime = LIFETIME
  256. tr1.TextureMode = "Static"
  257. tr1.LightInfluence = 0
  258. tr1.Color = COLOR
  259. tr1.Transparency = NumberSequence.new(0, 1)
  260. end
  261.  
  262. shirt = Instance.new("Shirt", Character)
  263. shirt.Name = "Shirt"
  264. pants = Instance.new("Pants", Character)
  265. pants.Name = "Pants"
  266. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1073691218"
  267. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1593054652"
  268.  
  269. skull = Instance.new("Part",Character)
  270. skull.Size = Vector3.new(2,2,2)
  271. skull.CFrame = Head.CFrame
  272. skull.CanCollide = false
  273. skullweld = Instance.new("Weld",skull)
  274. skullweld.Part0 = skull
  275. skullweld.Part1 = Head
  276. skullweld.C0 = skull.CFrame:inverse() * Head.CFrame
  277. mskull = Instance.new("SpecialMesh", skull)
  278. mskull.MeshType = "FileMesh"
  279. mskull.Scale = Vector3.new(1.12, 1.12, 1.12)
  280. mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
  281. fedora = Instance.new("Part",Character)
  282. fedora.Size = Vector3.new(2,2,2)
  283. fedora.CFrame = Head.CFrame
  284. fedora.CanCollide = false
  285. fedoraweld = Instance.new("Weld",fedora)
  286. fedoraweld.Part0 = fedora
  287. fedoraweld.Part1 = Head
  288. fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0)
  289. mfedora = Instance.new("SpecialMesh", fedora)
  290. mfedora.MeshType = "FileMesh"
  291. mfedora.Scale = Vector3.new(1.1, 1.1, 1.1)
  292. mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=63688922','http://www.roblox.com/asset/?id=1528837773'
  293. tommygun = Instance.new("Part",Character)
  294. tommygun.Size = Vector3.new(2.8,1.8,2.8)
  295. tommygun.CFrame = RightArm.CFrame
  296. tommygun.CanCollide = false
  297. tommygunweld = Instance.new("Weld",tommygun)
  298. tommygunweld.Part0 = tommygun
  299. tommygunweld.Part1 = RightArm
  300. tommygunweld.C0 = CFrame.new(0,-5,8)
  301. mtommygun = Instance.new("SpecialMesh", tommygun)
  302. mtommygun.MeshType = "FileMesh"
  303. mtommygun.Scale = Vector3.new(0.04,0.04,0.04)
  304. mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=477006495','http://www.roblox.com/asset/?id=477006525'
  305. shootbox = Instance.new("Part",Character)
  306. shootbox.Size = Vector3.new(.2,.2,.2)
  307. shootbox.CanCollide = false
  308. shootbox.Transparency = 1
  309. shootbox.CFrame = tommygun.CFrame
  310. shootboxweld = weldBetween(shootbox,tommygun)
  311. shootboxweld.C0 = CFrame.new(0,-.05,2.62)
  312. light = Instance.new("PointLight", shootbox)
  313. light.Color = BrickColor.new("Bright yellow").Color
  314. light.Range = 5
  315. light.Brightness = 11
  316. light.Enabled = false
  317. particlemiter1 = Instance.new("ParticleEmitter", shootbox)
  318. particlemiter1.Enabled = false
  319. particlemiter1.Texture = "rbxassetid://461242617"
  320. particlemiter1.Lifetime = NumberRange.new(.1)
  321. particlemiter1.Size = NumberSequence.new(1,0)
  322. particlemiter1.Rate = 20
  323. particlemiter1.RotSpeed = NumberRange.new(0)
  324. particlemiter1.Speed = NumberRange.new(0)
  325. particlemiter1.LockedToPart = true
  326. tommygunammo = Instance.new("Part",Character)
  327. tommygunammo.Size = Vector3.new(2,2,2)
  328. tommygunammo.CFrame = tommygun.CFrame
  329. tommygunammo.CanCollide = false
  330. tommygunammoweld = Instance.new("Weld",tommygunammo)
  331. tommygunammoweld.Part0 = tommygunammo
  332. tommygunammoweld.Part1 = tommygun
  333. tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
  334. mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
  335. mtommygunammo.MeshType = "FileMesh"
  336. mtommygunammo.Scale = Vector3.new(1, 1, 1)
  337. mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
  338.  
  339.  
  340.  
  341. coroutine.wrap(function()
  342. while wait() do
  343. hum.WalkSpeed = ws
  344. LeftArm.BrickColor = BrickColor.new("Pastel brown")
  345. RightArm.BrickColor = BrickColor.new("Pastel brown")
  346. Head.BrickColor = BrickColor.new("Pastel brown")
  347. end
  348. end)()
  349. godmode = coroutine.wrap(function()
  350. for i,v in pairs(Character:GetChildren()) do
  351. if v:IsA("BasePart") and v ~= Root then
  352. v.Anchored = false
  353. end
  354. end
  355. while true do
  356. hum.MaxHealth = 100
  357. wait(0.0000001)
  358. hum.Health = 100
  359. wait()
  360. end
  361. end)
  362. godmode()
  363. ff = Instance.new("ForceField", Character)
  364. ff.Visible = false
  365.  
  366. coroutine.wrap(function()
  367. for i,v in pairs(Character:GetChildren()) do
  368. if v.Name == "Animate" then v:Remove()
  369. end
  370. end
  371. end)()
  372.  
  373. function damagealll(Radius,Position)
  374. local Returning = {}
  375. for _,v in pairs(workspace:GetChildren()) do
  376. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  377. if v:FindFirstChild("Torso") then
  378. local Mag = (v.Torso.Position - Position).magnitude
  379. if Mag < Radius then
  380. table.insert(Returning,v)
  381. end
  382. elseif v:FindFirstChild("UpperTorso") then
  383. local Mag = (v.UpperTorso.Position - Position).magnitude
  384. if Mag < Radius then
  385. table.insert(Returning,v)
  386. end
  387. end
  388. end
  389. end
  390. return Returning
  391. end
  392.  
  393. ArtificialHB = Instance.new("BindableEvent", script)
  394. ArtificialHB.Name = "Heartbeat"
  395. script:WaitForChild("Heartbeat")
  396.  
  397. frame = 1 / 60
  398. tf = 0
  399. allowframeloss = false
  400. tossremainder = false
  401.  
  402.  
  403. lastframe = tick()
  404. script.Heartbeat:Fire()
  405.  
  406.  
  407. game:GetService("RunService").Heartbeat:connect(function(s, p)
  408. tf = tf + s
  409. if tf >= frame then
  410. if allowframeloss then
  411. script.Heartbeat:Fire()
  412. lastframe = tick()
  413. else
  414. for i = 1, math.floor(tf / frame) do
  415. script.Heartbeat:Fire()
  416. end
  417. lastframe = tick()
  418. end
  419. if tossremainder then
  420. tf = 0
  421. else
  422. tf = tf - frame * math.floor(tf / frame)
  423. end
  424. end
  425. end)
  426.  
  427. function swait(num)
  428. if num == 0 or num == nil then
  429. game:service("RunService").Stepped:wait(0)
  430. else
  431. for i = 0, num do
  432. game:service("RunService").Stepped:wait(0)
  433. end
  434. end
  435. end
  436.  
  437. doomtheme = Instance.new("Sound", Torso)
  438. doomtheme.Volume = 10
  439. doomtheme.Name = "doomtheme"
  440. doomtheme.Looped = true
  441. doomtheme.SoundId = "rbxassetid://2332292087"
  442. doomtheme:Play()
  443.  
  444. Torso.ChildRemoved:connect(function(removed)
  445. if removed.Name == "doomtheme" then
  446.  
  447. doomtheme = Instance.new("Sound", Torso)
  448. doomtheme.Volume = 10
  449. doomtheme.Name = "doomtheme"
  450. doomtheme.Looped = true
  451. doomtheme.SoundId = "rbxassetid://2332292087"
  452. doomtheme:Play()
  453. end
  454. end)
  455.  
  456. for _,n in pairs(Character:GetChildren()) do
  457. if n:IsA("Accessory") then n:Remove() end
  458. end
  459. for _,x in pairs(Character:GetChildren()) do
  460. if x:IsA("Decal") then x:Remove() end
  461. end
  462.  
  463. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  464. so = Instance.new("Sound")
  465. so.Parent = PARENT
  466. so.SoundId = "rbxassetid://"..ID
  467. so.Volume = VOL
  468. so.Looped = LOOP
  469. so:Play()
  470. removeuseless:AddItem(so,REMOVE)
  471. end
  472.  
  473. mouse.KeyDown:connect(function(Press)
  474. Press=Press:lower()
  475. if Press=='t' then
  476. if tauntdebounce then return end
  477. tauntdebounce = true
  478. local b1 = Instance.new("BillboardGui",Head)
  479. b1.Size = UDim2.new(0,4,0,1.6)
  480. b1.StudsOffset = Vector3.new(0,0,0)
  481. b1.Name = "laff"
  482. b1.AlwaysOnTop = true
  483. b1.StudsOffset = Vector3.new(0,3,0)
  484. b1.Adornee = Head
  485. removeuseless:AddItem(b1,3)
  486. local b2 = Instance.new("TextLabel",b1)
  487. b2.Text = "aaa dis is bad"
  488. b2.BackgroundTransparency = 1
  489. b2.Font = "Cartoon"
  490. b2.TextSize = 100
  491. b2.Name = "lafftext"
  492. b2.TextStrokeTransparency = 0
  493. b2.TextColor3 = BrickColor.new("White").Color
  494. b2.TextStrokeColor3 = Color3.new(0,0,0)
  495. b2.Size = UDim2.new(1,0,.5,0)
  496. laff = Instance.new("Sound",Head)
  497. laff.SoundId = "rbxassetid://130774824"
  498. laff.Volume = 100
  499. laff:Play()
  500. wait(5)
  501. laff:Remove()
  502. tauntdebounce = false
  503. end
  504. end)
  505.  
  506. mouse.KeyDown:connect(function(Press)
  507. Press=Press:lower()
  508. if Press=='e' then
  509. if debounce then return end
  510. if equip then
  511. g1:Remove()
  512. light.Enabled = false
  513. pcall(function()
  514. temmy:Remove()
  515. end)
  516. for i,v in pairs(tommygun:GetDescendants()) do
  517. if v.Name == "temmy" then v:Remove()
  518. end
  519. end
  520. light.Enabled = false
  521. particlemiter1.Enabled = false
  522. hum.CameraOffset = Vector3.new(0,0,0)
  523. attacking = false
  524. equip = false
  525. shooting = false
  526. gunallowance = false
  527. ws = 18
  528. else
  529. g1 = Instance.new("BodyGyro", Root)
  530. g1.D = 175
  531. g1.P = 20000
  532. g1.MaxTorque = Vector3.new(0,9000,0)
  533. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  534. attacking = true
  535. debounce = true
  536. equip = true
  537. coroutine.wrap(function()
  538. while equip do
  539. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
  540. ws = 10
  541. swait()
  542. if Root.Velocity.y > 1 then
  543. position = "Jump3"
  544. elseif Root.Velocity.y < -1 then
  545. position = "Falling3"
  546. elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
  547. position = "Walk3"
  548. elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
  549. position = "Idle4"
  550. end
  551. end
  552. end)()
  553. coroutine.wrap(function()
  554. while equip do
  555. swait()
  556. settime = 0.05
  557. sine = sine + change
  558. if position == "Jump3" and attacking and not running then
  559. change = .65
  560. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  561. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  562. elseif position == "Falling3" and attacking and not running then
  563. change = .65
  564. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
  565. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
  566. elseif position == "Walk3" and attacking == true and running == false then
  567. change = .65
  568. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
  569. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
  570. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
  571. elseif position == "Idle4" and attacking == true and running == false then
  572. change = .65
  573. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
  574. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  575. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  576. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  577. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  578. end
  579. end
  580. end)()
  581. SOUND(RightArm,898163129,6,false,2)
  582. for i = 1, 30 do
  583. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.8,1.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
  584. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  585. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
  586. swait()
  587. end
  588. gunallowance = true
  589. mouse.Button1Down:connect(function()
  590. if gunallowance then
  591. particlemiter1.Enabled = true
  592. temmy = Instance.new("Sound",tommygun)
  593. temmy.SoundId = "rbxassetid://379484511"
  594. temmy.Volume = 5
  595. temmy.Name = "temmy"
  596. temmy.Looped = true
  597. temmy:Play()
  598. shooting = true
  599. end
  600. end)
  601. mouse.Button1Up:connect(function()
  602. if gunallowance then
  603. hum.CameraOffset = Vector3.new(0,0,2)
  604. light.Enabled = false
  605. particlemiter1.Enabled = false
  606. pcall(function()
  607. temmy:Remove()
  608. end)
  609. for i,v in pairs(tommygun:GetDescendants()) do
  610. if v.Name == "temmy" then v:Remove()
  611. end
  612. end
  613. shooting = false
  614. end
  615. end)
  616. coroutine.wrap(function()
  617. if firsttime2 then return end
  618. firsttime2 = true
  619. while true do
  620. swait(3)
  621. if shooting then
  622. if switch1 then
  623. switch1 = false
  624. switch2 = true
  625. light.Enabled = true
  626. elseif switch2 then
  627. switch1 = true
  628. switch2 = false
  629. light.Enabled = false
  630. end
  631. pcall(function()
  632. if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  633. mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(5,30))
  634. end
  635. end)
  636. end
  637. end
  638. end)()
  639. coroutine.wrap(function()
  640. if firsttime then return end
  641. firsttime = true
  642. while true do
  643. if shooting then
  644. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
  645. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  646. pcall(function()
  647. if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  648. mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
  649. end
  650. end)
  651. elseif not shooting then
  652. end
  653. swait()
  654. end
  655. end)()
  656. debounce = false
  657. end
  658. end
  659. end)
  660.  
  661. checks1 = coroutine.wrap(function() -------Checks
  662. while true do
  663. if Root.Velocity.y > 1 then
  664. position = "Jump"
  665. elseif Root.Velocity.y < -1 then
  666. position = "Falling"
  667. elseif Root.Velocity.Magnitude < 2 then
  668. position = "Idle"
  669. elseif Root.Velocity.Magnitude < 20 then
  670. position = "Walking"
  671. elseif Root.Velocity.Magnitude > 20 then
  672. position = "Running"
  673. else
  674. end
  675. wait()
  676. end
  677. end)
  678. checks1()
  679.  
  680. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  681. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  682. end
  683.  
  684. function ray2(StartPos, EndPos, Distance, Ignore)
  685. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  686. return ray(StartPos, DIRECTION, Distance, Ignore)
  687. end
  688.  
  689. OrgnC0 = Neck.C0
  690. local movelimbs = coroutine.wrap(function()
  691. while RunSrv.RenderStepped:wait() do
  692. TrsoLV = Torso.CFrame.lookVector
  693. Dist = nil
  694. Diff = nil
  695. if not MseGuide then
  696. print("Failed to recognize")
  697. else
  698. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  699. Dist = (Head.CFrame.p-Point).magnitude
  700. Diff = Head.CFrame.Y-Point.Y
  701. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  702. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  703. Diff2 = LeftArm.CFrame.Y-Point.Y
  704. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  705. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  706. end
  707. end
  708. end)
  709. movelimbs()
  710. immortal = {}
  711. for i,v in pairs(Character:GetDescendants()) do
  712. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  713. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  714. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  715. end
  716. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  717. elseif v:IsA("JointInstance") then
  718. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  719. end
  720. end
  721. for e = 1, #immortal do
  722. if immortal[e] ~= nil then
  723. local STUFF = immortal[e]
  724. local PART = STUFF[1]
  725. local PARENT = STUFF[2]
  726. local MATERIAL = STUFF[3]
  727. local COLOR = STUFF[4]
  728. local TRANSPARENCY = STUFF[5]
  729. if levitate then
  730. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  731. PART.Material = MATERIAL
  732. PART.Color = COLOR
  733. PART.Transparency = TRANSPARENCY
  734. end
  735. PART.AncestryChanged:connect(function()
  736. PART.Parent = PARENT
  737. end)
  738. else
  739. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  740. PART.Material = MATERIAL
  741. PART.Color = COLOR
  742. PART.Transparency = TRANSPARENCY
  743. end
  744. PART.AncestryChanged:connect(function()
  745. PART.Parent = PARENT
  746. end)
  747. end
  748. end
  749. end
  750. function immortality()
  751. for e = 1, #immortal do
  752. if immortal[e] ~= nil then
  753. local STUFF = immortal[e]
  754. local PART = STUFF[1]
  755. local PARENT = STUFF[2]
  756. local MATERIAL = STUFF[3]
  757. local COLOR = STUFF[4]
  758. local TRANSPARENCY = STUFF[5]
  759. if PART.ClassName == "Part" and PART == Root then
  760. PART.Material = MATERIAL
  761. PART.Color = COLOR
  762. PART.Transparency = TRANSPARENCY
  763. end
  764. if PART.Parent ~= PARENT then
  765. hum:Remove()
  766. PART.Parent = PARENT
  767. hum = Instance.new("Humanoid",Character)
  768. hum.Name = "noneofurbusiness"
  769. end
  770. end
  771. end
  772. end
  773. coroutine.wrap(function()
  774. while true do
  775. if hum.Health < .1 then
  776. deadsound = Instance.new("Sound", Torso)
  777. deadsound.Volume = 6
  778. deadsound.SoundId = "rbxassetid://12222058"
  779. deadsound:Play()
  780. immortality()
  781. end
  782. wait()
  783. end
  784. end)()
  785.  
  786. local anims = coroutine.wrap(function()
  787. while true do
  788. settime = 0.05
  789. sine = sine + change
  790. if position == "Jump" and attacking == false then
  791. change = 1
  792. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  793. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  794. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  795. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  796. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  797. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  798. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  799. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  800. elseif position == "Jump2" and attacking == false then
  801. change = 1
  802. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  803. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  804. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  805. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  806. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  807. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  808. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  809. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  810. elseif position == "Falling" and attacking == false then
  811. change = 1
  812. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  813. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  814. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  815. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  816. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  817. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  818. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  819. elseif position == "Falling2" and attacking == false then
  820. change = 1
  821. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  822. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  823. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  824. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  825. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  826. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  827. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  828. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  829. elseif position == "Walking" and attacking == false and running == false then
  830. change = 1.2
  831. walking = true
  832. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  833. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
  834. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  835. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  836. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
  837. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
  838. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
  839. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
  840. elseif position == "Idle" and attacking == false and running == false then
  841. change = .5
  842. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  843. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  844. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
  845. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8 - 6 * math.sin(sine/12))), .2)
  846. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  847. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  848. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  849. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  850. elseif position == "Idle2" and attacking == false and running == false then
  851. change = .75
  852. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  853. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  854. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  855. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  856. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  857. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  858. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  859. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  860. elseif position == "Walking2" and attacking == false and running == false then
  861. ws = 50
  862. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  863. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  864. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  865. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  866. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  867. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  868. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  869. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  870. elseif position == "Running" and attacking == false then
  871. change = 1
  872. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  873. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  874. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  875. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  876. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  877. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  878. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  879. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  880. end
  881. swait()
  882. end
  883. end)
  884. anims()
  885. warn("super slav")
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