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1
-----------//Yet, Another Tord On The Loose.\\-----------
2
--[[Movelist
3
E = Equip/Unequip, Click to shoot, Hold to spray
4
T = Laughing
5
---------]]
6
--Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
7
--Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
8
--Keeping this script small since big ones will cause major lag & exceed script limits--
9
--Using a FE converter because i'm way too lazy to create remotes for it--
10
 
11
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
12
do
13
    script.Parent = owner.Character
14
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
15
    local function NewFakeEvent()
16
        local Bind = Instance.new("BindableEvent")
17
        local Fake;Fake = {Connections = {},
18
        fakeEvent=true;
19
        Connect=function(self,Func)
20
            Bind.Event:connect(Func)
21
            self.Connections[Bind] = true
22
            return setmetatable({Connected = true},{
23
            __index = function (self,Index)
24
                if Index:lower() == "disconnect" then
25
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
26
                end
27
                return Fake[Index]
28
            end;
29
            __tostring = function() return "Connection" end;
30
        })
31
        end}
32
        Fake.connect = Fake.Connect;return Fake;
33
    end
34
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
35
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
36
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
37
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
38
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
39
    local function TriggerEvent(self,Event,...)
40
        local Trigger = Mouse[Event]
41
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
42
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
43
        end
44
    end
45
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
46
    Event.OnServerEvent:Connect(function(FiredBy,Input)
47
        if FiredBy.Name ~= owner.Name then return end
48
        if Input.MouseEvent then
49
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
50
        else
51
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
52
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
53
            for _,Action in pairs(ContextActionService.Actions) do
54
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
55
            end
56
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
57
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
58
        end
59
    end)
60
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
61
    Event.Parent = NLS([[
62
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
63
        local Input = function(Input,gameProcessedEvent)
64
            if gameProcessedEvent then return end
65
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
66
        end
67
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
68
        local Hit,Target
69
        while wait(1/30) do
70
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
71
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
72
            end
73
        end
74
    ]],owner.Character)
75
end
76
RealGame = game;game = setmetatable({},{
77
    __index = function (self,Index)
78
        local Sandbox = function (Thing)
79
            if Thing:IsA("Player") then
80
                local RealPlayer = Thing
81
                return setmetatable({},{
82
                    __index = function (self,Index)
83
                        local Type = type(RealPlayer[Index])
84
                        if Type == "function" then
85
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
86
                                return function (self)return InternalData["Mouse"] end
87
                            end
88
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
89
                        end
90
                        return RealPlayer[Index]
91
                    end;
92
                    __tostring = function(self) return RealPlayer.Name end
93
                })
94
            end
95
        end
96
        if RealGame[Index] then
97
            local Type = type(RealGame[Index])
98
            if Type == "function" then
99
                if Index:lower() == "getservice" or Index:lower() == "service" then
100
                    return function (self,Service)
101
                        local FakeServices = {
102
                            ["players"] = function()
103
                                return setmetatable({},{
104
                                    __index = function (self2,Index2)
105
                                        local RealService = RealGame:GetService(Service)
106
                                        local Type2 = type(Index2)
107
                                        if Type2 == "function" then
108
                                            return function (self,...) return RealService[Index2](RealService,...)end
109
                                        else
110
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
111
                                            return RealService[Index2]
112
                                        end
113
                                    end;
114
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
115
                                })
116
                            end;
117
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
118
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
119
                            ["runservice"] = function()
120
                                return setmetatable({},{
121
                                    __index = function(self2,Index2)
122
                                        local RealService = RealGame:GetService(Service)
123
                                        local Type2 = type(Index2)
124
                                        if Type2 == "function" then
125
                                            return function (self,...) return RealService[Index2](RealService,...) end
126
                                        else
127
                                            local RunServices = {
128
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
129
                                                ["renderstepped"] = function() return RealService["Stepped"] end
130
                                            }
131
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
132
                                            return RealService[Index2]
133
                                        end
134
                                    end
135
                                })
136
                            end
137
                        }
138
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
139
                        return RealGame:GetService(Service)
140
                    end
141
                end
142
                return function (self,...) return RealGame[Index](RealGame,...) end
143
            else
144
                if game:GetService(Index) then return game:GetService(Index) end
145
                return RealGame[Index]
146
            end
147
        end
148
        return nil
149
    end
150
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
151
 
152
Player=game.Players.LocalPlayer
153
Character=Player.Character
154
Character.Humanoid.Name = "noneofurbusiness"
155
hum = Character.noneofurbusiness
156
LeftArm=Character["Left Arm"]
157
LeftLeg=Character["Left Leg"]
158
RightArm=Character["Right Arm"]
159
RightLeg=Character["Right Leg"]
160
Root=Character["HumanoidRootPart"]
161
Head=Character["Head"]
162
Torso=Character["Torso"]
163
Neck=Torso["Neck"]
164
mouse = Player:GetMouse()
165
walking = false
166
jumping = false
167
attacking = false
168
firsttime = false
169
tauntdebounce = false
170
position = nil
171
MseGuide = true
172
running = false
173
settime = 0
174
sine = 0
175
t = 0
176
ws = 18
177
change = 1
178
combo1 = true
179
equip = false
180
dgs = 75
181
combo2 = false
182
switch1 = true
183
switch2 = false
184
firsttime2 = false
185
combo3 = false
186
gunallowance = false
187
shooting = false
188
RunSrv = game:GetService("RunService")
189
RenderStepped = game:GetService("RunService").RenderStepped
190
removeuseless = game:GetService("Debris")
191
 
192
screenGui = Instance.new("ScreenGui")
193
screenGui.Parent = script.Parent
194
 
195
local HEADLERP = Instance.new("ManualWeld")
196
HEADLERP.Parent = Head
197
HEADLERP.Part0 = Head
198
HEADLERP.Part1 = Head
199
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
200
 
201
local TORSOLERP = Instance.new("ManualWeld")
202
TORSOLERP.Parent = Root
203
TORSOLERP.Part0 = Torso
204
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
205
 
206
local ROOTLERP = Instance.new("ManualWeld")
207
ROOTLERP.Parent = Root
208
ROOTLERP.Part0 = Root
209
ROOTLERP.Part1 = Torso
210
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
211
 
212
local RIGHTARMLERP = Instance.new("ManualWeld")
213
RIGHTARMLERP.Parent = RightArm
214
RIGHTARMLERP.Part0 = RightArm
215
RIGHTARMLERP.Part1 = Torso
216
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
217
 
218
local LEFTARMLERP = Instance.new("ManualWeld")
219
LEFTARMLERP.Parent = LeftArm
220
LEFTARMLERP.Part0 = LeftArm
221
LEFTARMLERP.Part1 = Torso
222
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
223
 
224
local RIGHTLEGLERP = Instance.new("ManualWeld")
225
RIGHTLEGLERP.Parent = RightLeg
226
RIGHTLEGLERP.Part0 = RightLeg
227
RIGHTLEGLERP.Part1 = Torso
228
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
229
 
230
local LEFTLEGLERP = Instance.new("ManualWeld")
231
LEFTLEGLERP.Parent = LeftLeg
232
LEFTLEGLERP.Part0 = LeftLeg
233
LEFTLEGLERP.Part1 = Torso
234
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
235
 
236
local function weldBetween(a, b)
237
    local weld = Instance.new("ManualWeld", a)
238
    weld.Part0 = a
239
    weld.Part1 = b
240
    weld.C0 = a.CFrame:inverse() * b.CFrame
241
    return weld
242
end
243
 
244
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
245
A = Instance.new("Attachment", PARENT)
246
A.Position = POSITION1
247
A.Name = "A"
248
B = Instance.new("Attachment", PARENT)
249
B.Position = POSITION2
250
B.Name = "B"
251
tr1 = Instance.new("Trail", PARENT)
252
tr1.Attachment0 = A
253
tr1.Attachment1 = B
254
tr1.Enabled = true
255
tr1.Lifetime = LIFETIME
256
tr1.TextureMode = "Static"
257
tr1.LightInfluence = 0
258
tr1.Color = COLOR
259
tr1.Transparency = NumberSequence.new(0, 1)
260
end
261
 
262
shirt = Instance.new("Shirt", Character)
263
shirt.Name = "Shirt"
264
pants = Instance.new("Pants", Character)
265
pants.Name = "Pants"
266
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1073691218"
267
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1593054652"
268
 
269
skull = Instance.new("Part",Character)
270
skull.Size = Vector3.new(2,2,2)
271
skull.CFrame = Head.CFrame
272
skull.CanCollide = false
273
skullweld = Instance.new("Weld",skull)
274
skullweld.Part0 = skull
275
skullweld.Part1 = Head
276
skullweld.C0 = skull.CFrame:inverse() * Head.CFrame
277
mskull = Instance.new("SpecialMesh", skull)
278
mskull.MeshType = "FileMesh"
279
mskull.Scale = Vector3.new(1.12, 1.12, 1.12)
280
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
281
fedora = Instance.new("Part",Character)
282
fedora.Size = Vector3.new(2,2,2)
283
fedora.CFrame = Head.CFrame
284
fedora.CanCollide = false
285
fedoraweld = Instance.new("Weld",fedora)
286
fedoraweld.Part0 = fedora
287
fedoraweld.Part1 = Head
288
fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0)
289
mfedora = Instance.new("SpecialMesh", fedora)
290
mfedora.MeshType = "FileMesh"
291
mfedora.Scale = Vector3.new(1.1, 1.1, 1.1)
292
mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=63688922','http://www.roblox.com/asset/?id=1528837773'
293
tommygun = Instance.new("Part",Character)
294
tommygun.Size = Vector3.new(2.8,1.8,2.8)
295
tommygun.CFrame = RightArm.CFrame
296
tommygun.CanCollide = false
297
tommygunweld = Instance.new("Weld",tommygun)
298
tommygunweld.Part0 = tommygun
299
tommygunweld.Part1 = RightArm
300
tommygunweld.C0 = CFrame.new(0,-5,8)
301
mtommygun = Instance.new("SpecialMesh", tommygun)
302
mtommygun.MeshType = "FileMesh"
303
mtommygun.Scale = Vector3.new(0.04,0.04,0.04)
304
mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=477006495','http://www.roblox.com/asset/?id=477006525'
305
shootbox = Instance.new("Part",Character)
306
shootbox.Size = Vector3.new(.2,.2,.2)
307
shootbox.CanCollide = false
308
shootbox.Transparency = 1
309
shootbox.CFrame = tommygun.CFrame
310
shootboxweld = weldBetween(shootbox,tommygun)
311-
shootboxweld.C0 = CFrame.new(0,-.5,2.8)
311+
shootboxweld.C0 = CFrame.new(0,-.05,2.62)
312
light = Instance.new("PointLight", shootbox)
313
light.Color = BrickColor.new("Bright yellow").Color
314
light.Range = 5
315
light.Brightness = 11
316
light.Enabled = false
317
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
318
particlemiter1.Enabled = false
319
particlemiter1.Texture = "rbxassetid://461242617"
320
particlemiter1.Lifetime = NumberRange.new(.1)
321
particlemiter1.Size = NumberSequence.new(1,0)
322
particlemiter1.Rate = 20
323
particlemiter1.RotSpeed = NumberRange.new(0)
324
particlemiter1.Speed = NumberRange.new(0)
325
particlemiter1.LockedToPart = true
326
tommygunammo = Instance.new("Part",Character)
327
tommygunammo.Size = Vector3.new(2,2,2)
328
tommygunammo.CFrame = tommygun.CFrame
329
tommygunammo.CanCollide = false
330
tommygunammoweld = Instance.new("Weld",tommygunammo)
331
tommygunammoweld.Part0 = tommygunammo
332
tommygunammoweld.Part1 = tommygun
333
tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
334
mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
335
mtommygunammo.MeshType = "FileMesh"
336
mtommygunammo.Scale = Vector3.new(1, 1, 1)
337
mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
338
 
339
 
340
 
341
coroutine.wrap(function()
342
while wait() do
343
hum.WalkSpeed = ws
344
LeftArm.BrickColor = BrickColor.new("Pastel brown")
345
RightArm.BrickColor = BrickColor.new("Pastel brown")
346
Head.BrickColor = BrickColor.new("Pastel brown")
347
end
348
end)()
349
godmode = coroutine.wrap(function()
350
for i,v in pairs(Character:GetChildren()) do
351
if v:IsA("BasePart") and v ~= Root then
352
v.Anchored = false
353
end
354
end
355
while true do
356-
hum.MaxHealth = math.huge
356+
hum.MaxHealth = 100
357
wait(0.0000001)
358-
hum.Health = math.huge
358+
hum.Health = 100
359
wait()
360
end
361
end)
362
godmode()
363
ff = Instance.new("ForceField", Character)
364
ff.Visible = false
365
 
366
coroutine.wrap(function()
367
for i,v in pairs(Character:GetChildren()) do
368
if v.Name == "Animate" then v:Remove()
369
end
370
end
371
end)()
372
 
373
function damagealll(Radius,Position)       
374
    local Returning = {}       
375
    for _,v in pairs(workspace:GetChildren()) do       
376
        if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
377
if v:FindFirstChild("Torso") then      
378
            local Mag = (v.Torso.Position - Position).magnitude    
379
            if Mag < Radius then       
380
                table.insert(Returning,v)      
381
            end
382
elseif v:FindFirstChild("UpperTorso") then 
383
            local Mag = (v.UpperTorso.Position - Position).magnitude       
384
            if Mag < Radius then       
385
                table.insert(Returning,v)      
386
            end
387
end
388
        end    
389
    end    
390
    return Returning       
391
end
392
 
393
ArtificialHB = Instance.new("BindableEvent", script)
394
ArtificialHB.Name = "Heartbeat"
395
script:WaitForChild("Heartbeat")
396
 
397
frame = 1 / 60
398
tf = 0
399
allowframeloss = false
400
tossremainder = false
401
 
402
 
403
lastframe = tick()
404
script.Heartbeat:Fire()
405
 
406
 
407
game:GetService("RunService").Heartbeat:connect(function(s, p)
408
    tf = tf + s
409
    if tf >= frame then
410
        if allowframeloss then
411
            script.Heartbeat:Fire()
412
            lastframe = tick()
413
        else
414
            for i = 1, math.floor(tf / frame) do
415
                script.Heartbeat:Fire()
416
            end
417
            lastframe = tick()
418
        end
419
        if tossremainder then
420
            tf = 0
421
        else
422
            tf = tf - frame * math.floor(tf / frame)
423
        end
424
    end
425
end)
426
 
427
function swait(num)
428
    if num == 0 or num == nil then
429
        game:service("RunService").Stepped:wait(0)
430
    else
431
        for i = 0, num do
432
            game:service("RunService").Stepped:wait(0)
433
        end
434
    end
435
end
436
 
437
doomtheme = Instance.new("Sound", Torso)
438
doomtheme.Volume = 10
439
doomtheme.Name = "doomtheme"
440
doomtheme.Looped = true
441-
doomtheme.SoundId = "rbxassetid://946862510"
441+
doomtheme.SoundId = "rbxassetid://2332292087"
442
doomtheme:Play()
443
 
444
Torso.ChildRemoved:connect(function(removed)
445
if removed.Name == "doomtheme" then
446
 
447
doomtheme = Instance.new("Sound", Torso)
448
doomtheme.Volume = 10
449
doomtheme.Name = "doomtheme"
450
doomtheme.Looped = true
451-
doomtheme.SoundId = "rbxassetid://946862510"
451+
doomtheme.SoundId = "rbxassetid://2332292087"
452
doomtheme:Play()
453
end
454
end)
455
 
456
for _,n in pairs(Character:GetChildren()) do
457
if n:IsA("Accessory") then n:Remove() end
458
end
459
for _,x in pairs(Character:GetChildren()) do
460
if x:IsA("Decal") then x:Remove() end
461
end
462
 
463
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
464
so = Instance.new("Sound")
465
so.Parent = PARENT
466
so.SoundId = "rbxassetid://"..ID
467
so.Volume = VOL
468
so.Looped = LOOP
469
so:Play()
470
removeuseless:AddItem(so,REMOVE)
471
end
472
 
473
mouse.KeyDown:connect(function(Press)
474
Press=Press:lower()
475
if Press=='t' then
476
if tauntdebounce then return end
477
tauntdebounce = true
478
local b1 = Instance.new("BillboardGui",Head)
479
b1.Size = UDim2.new(0,4,0,1.6)
480
b1.StudsOffset = Vector3.new(0,0,0)
481
b1.Name = "laff"
482
b1.AlwaysOnTop = true
483
b1.StudsOffset = Vector3.new(0,3,0)
484
b1.Adornee = Head
485
removeuseless:AddItem(b1,3)
486
local b2 = Instance.new("TextLabel",b1)
487
b2.Text = "aaa dis is bad"
488
b2.BackgroundTransparency = 1
489
b2.Font = "Cartoon"
490
b2.TextSize = 100
491
b2.Name = "lafftext"
492
b2.TextStrokeTransparency = 0
493
b2.TextColor3 = BrickColor.new("White").Color
494
b2.TextStrokeColor3 = Color3.new(0,0,0)
495
b2.Size = UDim2.new(1,0,.5,0)
496
laff = Instance.new("Sound",Head)
497
laff.SoundId = "rbxassetid://130774824"
498
laff.Volume = 100
499
laff:Play()
500
wait(5)
501
laff:Remove()
502
tauntdebounce = false
503
end
504
end)
505
 
506
mouse.KeyDown:connect(function(Press)
507
Press=Press:lower()
508
if Press=='e' then
509
if debounce then return end
510
if equip then
511
g1:Remove()
512
light.Enabled = false
513
pcall(function()
514
temmy:Remove()
515
end)
516
for i,v in pairs(tommygun:GetDescendants()) do
517
if v.Name == "temmy" then v:Remove()
518
end
519
end
520
light.Enabled = false
521
particlemiter1.Enabled = false
522
hum.CameraOffset = Vector3.new(0,0,0)
523
attacking = false
524
equip = false
525
shooting = false
526
gunallowance = false
527
ws = 18
528
else
529
g1 = Instance.new("BodyGyro", Root)
530
g1.D = 175
531
g1.P = 20000
532
g1.MaxTorque = Vector3.new(0,9000,0)
533
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
534
attacking = true
535
debounce = true
536
equip = true
537
coroutine.wrap(function()
538
while equip do
539
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
540
ws = 10
541
swait()
542
if Root.Velocity.y > 1 then
543
position = "Jump3"
544
elseif Root.Velocity.y < -1 then
545
position = "Falling3"
546
elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
547
position = "Walk3"
548
elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
549
position = "Idle4"
550
end
551
end
552
end)()
553
coroutine.wrap(function()
554
while equip do
555
swait()
556
settime = 0.05
557
sine = sine + change
558
if position == "Jump3" and attacking and not running then
559
change = .65
560
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
561
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
562
elseif position == "Falling3" and attacking and not running then
563
change = .65
564
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
565
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
566
elseif position == "Walk3" and attacking == true and running == false then
567
change = .65
568
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
569
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
570
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
571
elseif position == "Idle4" and attacking == true and running == false then
572
change = .65
573
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
574
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
575
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
576
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
577
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
578
end
579
end
580
end)()
581
SOUND(RightArm,898163129,6,false,2)
582
for i = 1, 30 do
583-
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.3,1.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
583+
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.8,1.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
584
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
585
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
586
swait()
587
end
588
gunallowance = true
589
mouse.Button1Down:connect(function()
590
if gunallowance then
591
particlemiter1.Enabled = true
592
temmy = Instance.new("Sound",tommygun)
593
temmy.SoundId = "rbxassetid://379484511"
594
temmy.Volume = 5
595
temmy.Name = "temmy"
596
temmy.Looped = true
597
temmy:Play()
598
shooting = true
599
end
600
end)
601
mouse.Button1Up:connect(function()
602
if gunallowance then
603
hum.CameraOffset = Vector3.new(0,0,2)
604
light.Enabled = false
605
particlemiter1.Enabled = false
606
pcall(function()
607
temmy:Remove()
608
end)
609
for i,v in pairs(tommygun:GetDescendants()) do
610
if v.Name == "temmy" then v:Remove()
611
end
612
end
613
shooting = false
614
end
615
end)
616
coroutine.wrap(function()
617
if firsttime2 then return end
618
firsttime2 = true
619
while true do
620
swait(3)
621
if shooting then
622
if switch1 then
623
switch1 = false
624
switch2 = true
625
light.Enabled = true
626
elseif switch2 then
627
switch1 = true
628
switch2 = false
629
light.Enabled = false
630
end
631
pcall(function()
632
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
633
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(5,30))
634
end
635
end)
636
end
637
end
638
end)()
639
coroutine.wrap(function()
640
if firsttime then return end
641
firsttime = true
642
while true do
643
if shooting then
644
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
645
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
646
pcall(function()
647
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
648
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
649
end
650
end)
651
elseif not shooting then
652
end
653
swait()
654
end
655
end)()
656
debounce = false
657
end
658
end
659
end)
660
 
661
checks1 = coroutine.wrap(function() -------Checks
662
while true do
663
if Root.Velocity.y > 1 then
664
position = "Jump"
665
elseif Root.Velocity.y < -1 then
666
position = "Falling"
667
elseif Root.Velocity.Magnitude < 2 then
668
position = "Idle"
669
elseif Root.Velocity.Magnitude < 20 then
670
position = "Walking"
671
elseif Root.Velocity.Magnitude > 20 then
672
position = "Running"
673
else
674
end
675
wait()
676
end
677
end)
678
checks1()
679
 
680
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
681
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
682
end
683
 
684
function ray2(StartPos, EndPos, Distance, Ignore)
685
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
686
return ray(StartPos, DIRECTION, Distance, Ignore)
687
end
688
 
689
OrgnC0 = Neck.C0
690
local movelimbs = coroutine.wrap(function()
691
while RunSrv.RenderStepped:wait() do
692
TrsoLV = Torso.CFrame.lookVector
693
Dist = nil
694
Diff = nil
695
if not MseGuide then
696
print("Failed to recognize")
697
else
698
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
699
Dist = (Head.CFrame.p-Point).magnitude
700
Diff = Head.CFrame.Y-Point.Y
701
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
702
Dist2 = (LeftArm.CFrame.p-Point).magnitude
703
Diff2 = LeftArm.CFrame.Y-Point.Y
704
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
705
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
706
end
707
end
708
end)
709
movelimbs()
710
immortal = {}
711
for i,v in pairs(Character:GetDescendants()) do
712
    if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
713
        if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
714
            v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
715
        end
716
        table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
717
    elseif v:IsA("JointInstance") then
718
        table.insert(immortal,{v,v.Parent,nil,nil,nil})
719
    end
720
end
721
for e = 1, #immortal do
722
    if immortal[e] ~= nil then
723
        local STUFF = immortal[e]
724
        local PART = STUFF[1]
725
        local PARENT = STUFF[2]
726
        local MATERIAL = STUFF[3]
727
        local COLOR = STUFF[4]
728
        local TRANSPARENCY = STUFF[5]
729
if levitate then
730
        if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
731
            PART.Material = MATERIAL
732
            PART.Color = COLOR
733
            PART.Transparency = TRANSPARENCY
734
        end
735
        PART.AncestryChanged:connect(function()
736
            PART.Parent = PARENT
737
        end)
738
else
739
        if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
740
            PART.Material = MATERIAL
741
            PART.Color = COLOR
742
            PART.Transparency = TRANSPARENCY
743
        end
744
        PART.AncestryChanged:connect(function()
745
            PART.Parent = PARENT
746
        end)
747
end
748
    end
749
end
750
function immortality()
751
    for e = 1, #immortal do
752
        if immortal[e] ~= nil then
753
            local STUFF = immortal[e]
754
            local PART = STUFF[1]
755
            local PARENT = STUFF[2]
756
            local MATERIAL = STUFF[3]
757
            local COLOR = STUFF[4]
758
            local TRANSPARENCY = STUFF[5]
759
            if PART.ClassName == "Part" and PART == Root then
760
                PART.Material = MATERIAL
761
                PART.Color = COLOR
762
                PART.Transparency = TRANSPARENCY
763
            end
764
            if PART.Parent ~= PARENT then
765
                hum:Remove()
766
                PART.Parent = PARENT
767
                hum = Instance.new("Humanoid",Character)
768
                                hum.Name = "noneofurbusiness"
769
            end
770
        end
771
    end
772
end
773
coroutine.wrap(function()
774
while true do
775
if hum.Health < .1 then
776
deadsound = Instance.new("Sound", Torso)
777
deadsound.Volume = 6
778
deadsound.SoundId = "rbxassetid://12222058"
779
deadsound:Play()
780
immortality()
781
end
782
wait()
783
end
784
end)()
785
 
786
local anims = coroutine.wrap(function()
787
while true do
788
settime = 0.05
789
sine = sine + change
790
if position == "Jump" and attacking == false then
791
change = 1
792-
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.3,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
792+
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
793
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
794
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
795
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
796
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
797
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
798
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
799
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
800
elseif position == "Jump2" and attacking == false then
801
change = 1
802
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
803
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
804
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
805
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
806
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
807
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
808
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
809
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
810
elseif position == "Falling" and attacking == false then
811
change = 1
812-
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.3,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
812+
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
813
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
814
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
815
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
816
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
817
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
818
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
819
elseif position == "Falling2" and attacking == false then
820
change = 1
821
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
822
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
823
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
824
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
825
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
826
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
827
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
828
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
829
elseif position == "Walking" and attacking == false and running == false then
830
change = 1.2
831
walking = true
832-
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.3,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
832+
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
833
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
834
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
835
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
836
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
837
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
838
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
839
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
840
elseif position == "Idle" and attacking == false and running == false then
841
change = .5
842-
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.3,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
842+
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
843
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
844
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
845
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
846
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
847
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
848
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
849
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
850
elseif position == "Idle2" and attacking == false and running == false then
851
change = .75
852
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
853
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
854
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
855
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
856
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
857
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
858
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
859
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
860
elseif position == "Walking2" and attacking == false and running == false then
861
ws = 50
862
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
863
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
864
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
865
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
866
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
867
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
868
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
869
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
870
elseif position == "Running" and attacking == false then
871
change = 1
872
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
873
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
874
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
875
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
876
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
877
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
878
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
879
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
880
end
881
swait()
882
end
883
end)
884
anims()
885
warn("super slav")