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- using UnityEngine;
- using System.Collections;
- public class Login : MonoBehaviour {
- public Texture LoginBackground;
- public Texture2D stylebackground;
- public GUIStyle LoginStyle;
- public GUIStyle LoginTextBox;
- public GUIStyle LoginButton;
- public string Username;
- public string Password;
- public float transparent;
- private string url;
- public WWW w;
- public WWWForm loginform;
- // Use this for initialization
- void Start () {
- LoginStyle.fontSize = 72;
- LoginStyle.alignment = TextAnchor.MiddleCenter;
- LoginTextBox.fontSize = 20;
- LoginTextBox.alignment = TextAnchor.MiddleCenter;
- LoginTextBox.normal.background = stylebackground;
- LoginButton.fontSize = 30;
- LoginButton.alignment = TextAnchor.MiddleCenter;
- url = "http://redlightlife.tk/scripts/checklogin.php";
- loginform = new WWWForm();
- }
- // Update is called once per frame
- void Update () {
- }
- void OnGUI() {
- GUI.backgroundColor = Color.black;
- GUI.DrawTexture(new Rect(0,0,Screen.width,Screen.height),LoginBackground,ScaleMode.StretchToFill, false, 0.0f);
- GUI.Label(new Rect(Screen.width/2-250,Screen.height/2-250,500,250),"Username:", LoginStyle);
- Username = GUI.TextField(new Rect(Screen.width/2-250,Screen.height/2-80,500,50), Username, 10, LoginTextBox);
- GUI.Label(new Rect(Screen.width/2-250,Screen.height/2-50,500,250),"Password:", LoginStyle);
- Password = GUI.TextField(new Rect(Screen.width/2-250,Screen.height/2+120,500,50), Password, 10, LoginTextBox);
- if (GUI.Button(new Rect(Screen.width/2-150,Screen.height/2+200,300,50),"Login:", LoginButton))
- {
- //CheckLogin();
- StartCoroutine(CheckLogin());
- }
- }
- IEnumerator CheckLogin()
- {
- loginform.AddField("username", Username);
- loginform.AddField("password", Password);
- w = new WWW(url,loginform);
- yield return w;
- Debug.Log("Downloaded");
- if (w.error != null)
- {
- print(w.error);
- }
- if (w.error == null)
- {
- print("Fetching Data");
- print("Uwsername=" + Username);
- print ("Passowrd=" + Password);
- string formText = w.text;
- w.Dispose();
- print(formText);
- }
- }
- }
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