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- Initiating legacy licensing module
- LICENSE SYSTEM [201937 16:0:50] Next license update check is after 2018-10-28T21:30:10
- Built from '2018.3/release' branch; Version is '2018.3.7f1 (9e14d22a41bb) revision 10360018'; Using compiler version '191326128'
- OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 7640 MB
- BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
- [Package Manager] Server::Start -- Port 64922 was selected
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Unity.exe
- -projectpath
- C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game
- -useHub
- -hubIPC
- -cloudEnvironment
- production
- -hubSessionId
- 965a0430-3fab-11e9-9c89-410dc156c944
- Successfully changed project path to: C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game
- C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game
- Using Asset Import Pipeline V1.
- Initiating legacy licensing moduleLoading GUID <-> Path mappings...0.000075 seconds
- Loading Asset Database...0.009377 seconds
- Build target: OSXUniversal found and added!
- Build target: WindowsStoreApps found and added!
- Build target: Win64 found and added!
- Build target: Win found and added!
- Build target: LinuxUniversal found and added!
- Build target: Linux64 found and added!
- Build target: Linux found and added!
- Build target: iOS found and added!
- Build target: tvOS found and added!
- Build target: PS4 found and added!
- Build target: XboxOne found and added!
- Build target: Android found and added!
- Build target: WebGL found and added!
- Build target: Switch found and added!
- Build target: Lumin found and added!
- Build target: PSM found and added!
- Build target: PSP2 found and added!
- Build target: WiiU found and added!
- Build target: Web found and added!
- Build target: WebStreamed found and added!
- Build target: OSXIntel found and added!
- Build target: OSXIntel64 found and added!
- Build target: BlackBerry found and added!
- Build target: PS3 found and added!
- Build target: N3DS found and added!
- Build target: WP8 found and added!
- Build target: SamsungTV found and added!
- Build target: Tizen found and added!
- AssetDatabase consistency checks...0.021801 seconds
- Refreshing native plugins compatible for Editor in 37.35 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- [Package Manager] Done resolving packages in 0.34s seconds
- [Package Manager] Registering 36 packages:
- [Package Manager] * Package : com.unity.ads@2.0.8
- (location: C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Library\PackageCache\com.unity.ads@2.0.8)
- [Package Manager] * Package : com.unity.analytics@3.2.2
- (location: C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Library\PackageCache\com.unity.analytics@3.2.2)
- [Package Manager] * Package : com.unity.collab-proxy@1.2.15
- (location: C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Library\PackageCache\com.unity.collab-proxy@1.2.15)
- [Package Manager] * Package : com.unity.package-manager-ui@2.0.3
- (location: C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Library\PackageCache\com.unity.package-manager-ui@2.0.3)
- [Package Manager] * Package : com.unity.purchasing@2.0.3
- (location: C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Library\PackageCache\com.unity.purchasing@2.0.3)
- [Package Manager] * Package : com.unity.textmeshpro@1.3.0
- (location: C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Library\PackageCache\com.unity.textmeshpro@1.3.0)
- [Package Manager] * Package : com.unity.modules.ai@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
- [Package Manager] * Package : com.unity.modules.animation@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
- [Package Manager] * Package : com.unity.modules.assetbundle@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
- [Package Manager] * Package : com.unity.modules.audio@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
- [Package Manager] * Package : com.unity.modules.cloth@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
- [Package Manager] * Package : com.unity.modules.director@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
- [Package Manager] * Package : com.unity.modules.imageconversion@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
- [Package Manager] * Package : com.unity.modules.imgui@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
- [Package Manager] * Package : com.unity.modules.jsonserialize@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
- [Package Manager] * Package : com.unity.modules.particlesystem@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
- [Package Manager] * Package : com.unity.modules.physics@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
- [Package Manager] * Package : com.unity.modules.physics2d@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
- [Package Manager] * Package : com.unity.modules.screencapture@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
- [Package Manager] * Package : com.unity.modules.terrain@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
- [Package Manager] * Package : com.unity.modules.terrainphysics@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
- [Package Manager] * Package : com.unity.modules.tilemap@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
- [Package Manager] * Package : com.unity.modules.ui@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
- [Package Manager] * Package : com.unity.modules.uielements@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
- [Package Manager] * Package : com.unity.modules.umbra@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
- [Package Manager] * Package : com.unity.modules.unityanalytics@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
- [Package Manager] * Package : com.unity.modules.unitywebrequest@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
- [Package Manager] * Package : com.unity.modules.unitywebrequestassetbundle@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
- [Package Manager] * Package : com.unity.modules.unitywebrequestaudio@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
- [Package Manager] * Package : com.unity.modules.unitywebrequesttexture@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
- [Package Manager] * Package : com.unity.modules.unitywebrequestwww@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
- [Package Manager] * Package : com.unity.modules.vehicles@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
- [Package Manager] * Package : com.unity.modules.video@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
- [Package Manager] * Package : com.unity.modules.vr@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
- [Package Manager] * Package : com.unity.modules.wind@1.0.0
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- [Package Manager] * Package : com.unity.modules.xr@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
- [Package Manager] Done registering packages in 0.01s seconds
- IsTimeToCheckForNewEditor: Update time 1551992482 current 1551992453
- Initialize engine version: 2018.3.7f1 (9e14d22a41bb)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor:
- VRAM: 6052 MB
- Driver: 25.21.14.1881
- [EnlightenBakeManager] m_Clear = false;
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/Mono/lib/mono/2.0'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/Mono/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56500
- Begin MonoManager ReloadAssembly
- Refreshing native plugins compatible for Editor in 0.47 ms, found 3 plugins.
- Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
- Registering precompiled unity dll's ...
- Register platform support module: C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
- Register platform support module: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
- Register platform support module: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
- Register platform support module: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
- Registered in 0.002991 seconds.
- Registering platform support modules:
- Registered platform support modules in: 0.0972194s.
- Native extension for OSXStandalone target not found
- Native extension for WindowsStandalone target not found
- Native extension for LinuxStandalone target not found
- Native extension for WebGL target not found
- Refreshing native plugins compatible for Editor in 0.42 ms, found 3 plugins.
- Preloading 1 native plugins for Editor in 8.70 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.452 seconds
- Registering precompiled user dll's ...
- Registered in 0.041018 seconds.
- Platform modules already initialized, skipping
- Begin MonoManager ReloadAssembly
- Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
- Registering platform support modules:
- Registered platform support modules in: 0.0567852s.
- Native extension for OSXStandalone target not found
- Native extension for WindowsStandalone target not found
- Native extension for LinuxStandalone target not found
- Native extension for WebGL target not found
- Refreshing native plugins compatible for Editor in 0.42 ms, found 3 plugins.
- Preloading 1 native plugins for Editor in 0.15 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.788 seconds
- Platform modules already initialized, skipping
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Symbols will be read from Temp\Unity.TextMeshPro.dll.mdb
- Script Module: Unity.TextMeshPro.dll
- Pass: 0 took 52 milliseconds
- Pass: 1 took 16 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Symbols will be read from Temp\Unity.Analytics.DataPrivacy.dll.mdb
- Script Module: Unity.Analytics.DataPrivacy.dll
- Pass: 0 took 76 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- Begin MonoManager ReloadAssembly
- Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
- Registering platform support modules:
- Registered platform support modules in: 0.049825s.
- Native extension for OSXStandalone target not found
- Native extension for WindowsStandalone target not found
- Native extension for LinuxStandalone target not found
- Native extension for WebGL target not found
- Refreshing native plugins compatible for Editor in 0.43 ms, found 3 plugins.
- Preloading 1 native plugins for Editor in 0.27 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.916 seconds
- Platform modules already initialized, skipping
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Symbols will be read from Temp\Assembly-CSharp.dll.mdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 8 milliseconds
- Pass: 1 took 25 milliseconds
- Reloading assemblies after script compilation.
- Begin MonoManager ReloadAssembly
- Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
- Registering platform support modules:
- Registered platform support modules in: 0.0501469s.
- Native extension for OSXStandalone target not found
- Native extension for WindowsStandalone target not found
- Native extension for LinuxStandalone target not found
- Native extension for WebGL target not found
- Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins.
- Preloading 1 native plugins for Editor in 0.26 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.980 seconds
- Platform modules already initialized, skipping
- Validating Project structure ... 0.000991 seconds.
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.021983s
- Asset Scan time: 0.019462s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
- Warming cache for 571 main assets: 0.001322 seconds elapsed
- Initializing Unity extensions:
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll' GUID: 6a10b2909283487f913b00d94cd3faf5
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll' GUID: 844f815391db42d49455cbf1a7bfc434
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' GUID: dc443db3e92b4983b9738c1131f555cb
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll' GUID: ed7343f30e3843b3afda8f8b02669cea
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll' GUID: 4a3ecb1425d14502837abea459cf2b70
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' GUID: 5f32cd94baa94578a686d4b9d6b660f7
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll' GUID: b5da970776034f77a070d99423d68791
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' GUID: 870353891bb340e2b2a9c8707e7419ba
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll' GUID: ead147da21254ff9a0a936bdd75e1680
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll' GUID: e4f4cf1b9b434137a499903a7a1d651a
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll' GUID: 3a84de5cd0624681b6b6dcd8921d912a
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' GUID: 80a3616ca19596e4da0f10f14d241e9f
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' GUID: 4113173d5e95493ab8765d7b08371de4
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll' GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll' GUID: 7668179ede524d6396c8b7d84461ea29
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Setting to default shader.
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- Load scene 'Assets/Scenes/this may be what i want.unity' time: 0.025795 ms
- LightmapEditorSettings: switching bake backend from 1 to 0.
- Unloading 316 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 131.6 MB.
- System memory in use after: 130.3 MB.
- Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 1039.
- Total: 2.711385 ms (FindLiveObjects: 0.277294 ms CreateObjectMapping: 0.019932 ms MarkObjects: 1.404937 ms DeleteObjects: 1.008342 ms)
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initializing input.
- <RI> Input initialized.
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.44 seconds
- Hub Web Socket connection default:(null):reason:29
- Hub Web Socket HTTP protocol init
- Hub Web Socket filter pre-establish
- Hub Web Socket connection established
- Created GICache directory at C:/Users/Nate Clark/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.048s, timestamps: [21.804 - 21.852]
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- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- -----Compiler Commandline Arguments:
- Filename: "C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\MonoBleedingEdge\bin\mono.exe"
- Arguments: "C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\MonoBleedingEdge\lib\mono\4.5\mcs.exe" @Temp/UnityTempFile-604aefe3d527c154da7c97e39f6735ea
- index: 99
- Responsefile: Temp/UnityTempFile-604aefe3d527c154da7c97e39f6735ea Contents:
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- -define:UNITY_5_6_OR_NEWER
- -define:UNITY_2017_1_OR_NEWER
- -define:UNITY_2017_2_OR_NEWER
- -define:UNITY_2017_3_OR_NEWER
- -define:UNITY_2017_4_OR_NEWER
- -define:UNITY_2018_1_OR_NEWER
- -define:UNITY_2018_2_OR_NEWER
- -define:UNITY_2018_3_OR_NEWER
- -define:UNITY_2018_3_7
- -define:UNITY_2018_3
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- -define:UNITY_ANALYTICS
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- -define:ENABLE_MULTIPLE_DISPLAYS
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- -define:ENABLE_TILEMAP
- -define:ENABLE_TERRAIN
- -define:ENABLE_TEXTURE_STREAMING
- -define:ENABLE_DIRECTOR
- -define:ENABLE_UNET
- -define:ENABLE_UNITYEVENTS
- -define:ENABLE_WEBCAM
- -define:ENABLE_WWW
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- -define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS
- -define:ENABLE_CLOUD_HUB
- -define:ENABLE_CLOUD_PROJECT_ID
- -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
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- -define:ENABLE_EDITOR_HUB
- -define:ENABLE_EDITOR_HUB_LICENSE
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- "C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/AssemblyInfo.cs"
- "C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/DataPrivacy.cs"
- "C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/DataPrivacyButton.cs"
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Unity.Analytics.DataPrivacy.dll
- Compilation succeeded - 1 warning(s)
- -----CompilerOutput:-stderr----------
- C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/DataPrivacyButton.cs(28,25): warning CS0618: `UnityEngine.Application.ExternalEval(string)' is obsolete: `Application.ExternalEval is deprecated. See https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html for alternatives.'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Symbols will be read from Temp\Unity.Analytics.DataPrivacy.dll.mdb
- Script Module: Unity.Analytics.DataPrivacy.dll
- Pass: 0 took 32 milliseconds
- Pass: 1 took 7 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Symbols will be read from Temp\Unity.TextMeshPro.dll.mdb
- Script Module: Unity.TextMeshPro.dll
- Pass: 0 took 33 milliseconds
- Pass: 1 took 25 milliseconds
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Symbols will be read from Temp\Assembly-CSharp.dll.mdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 4 milliseconds
- Pass: 1 took 62 milliseconds
- C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/DataPrivacyButton.cs(28,25): warning CS0618: `UnityEngine.Application.ExternalEval(string)' is obsolete: `Application.ExternalEval is deprecated. See https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html for alternatives.'
- (Filename: C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/DataPrivacyButton.cs Line: 28)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Opening scene 'Temp/__Backupscenes/0.backup'
- Load scene 'Temp/__Backupscenes/0.backup' time: 0.024329 ms
- LightmapEditorSettings: switching bake backend from 1 to 0.
- Unloading 32 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 144.7 MB.
- System memory in use after: 144.6 MB.
- Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 1345.
- Total: 15.128945 ms (FindLiveObjects: 0.342367 ms CreateObjectMapping: 0.022277 ms MarkObjects: 14.412553 ms DeleteObjects: 0.350575 ms)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Mono dependencies included in the build
- Dependency assembly - Mono.Security.dll
- Dependency assembly - System.Core.dll
- Dependency assembly - System.dll
- Dependency assembly - mscorlib.dll
- Dependency assembly - UnityEngine.UI.dll
- Dependency assembly - UnityEngine.Networking.dll
- Dependency assembly - UnityEngine.Timeline.dll
- Dependency assembly - Assembly-CSharp.dll
- Dependency assembly - Unity.Analytics.DataPrivacy.dll
- Dependency assembly - Unity.TextMeshPro.dll
- Dependency assembly - Unity.Analytics.StandardEvents.dll
- Dependency assembly - Unity.Analytics.Tracker.dll
- Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 148.1 MB.
- System memory in use after: 147.9 MB.
- Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 1275.
- Total: 11.972306 ms (FindLiveObjects: 0.353799 ms CreateObjectMapping: 0.023157 ms MarkObjects: 11.319815 ms DeleteObjects: 0.274070 ms)
- [EnlightenBakeManager] m_Clear = false;
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 146.2 MB.
- System memory in use after: 146.3 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1284.
- Total: 11.713185 ms (FindLiveObjects: 0.300451 ms CreateObjectMapping: 0.016122 ms MarkObjects: 11.383422 ms DeleteObjects: 0.012018 ms)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 147.7 MB.
- System memory in use after: 146.5 MB.
- Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 1276.
- Total: 12.876589 ms (FindLiveObjects: 0.328591 ms CreateObjectMapping: 0.019639 ms MarkObjects: 11.481325 ms DeleteObjects: 1.045569 ms)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.23 seconds
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
- ***Player size statistics***
- Level 0 'Assets/Scenes/this may be what i want.unity' uses 1.0 MB compressed / 1.4 MB uncompressed.
- Total compressed size 1.0 MB. Total uncompressed size 1.4 MB.
- Invoking UnityLinker with arguments: -out="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Core.xml" -d "C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options --include-directory="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --rule-set=Conservative
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\il2cpp\build/UnityLinker.exe exited after 2168 ms.
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 296 ms.
- Invoking UnityLinker with arguments: -out="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Core.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Animation.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Audio.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Core.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\TextRendering.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UI.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UnityConnect.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\IMGUI.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\SharedInternals.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\PerformanceReporting.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UnityAnalytics.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\WebGL.xml" -d "C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options --include-directory="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --rule-set=Conservative
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\il2cpp\build/UnityLinker.exe exited after 2142 ms.
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 328 ms.
- Invoking UnityLinker with arguments: -out="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Core.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Animation.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Audio.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Core.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\TextRendering.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UI.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UnityConnect.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\IMGUI.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\SharedInternals.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\PerformanceReporting.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UnityAnalytics.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\WebGL.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UnityWebRequest.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\JSONSerialize.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\CloudWebServices.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\TLS.xml" -d "C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options --include-directory="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --rule-set=Conservative
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\il2cpp\build/UnityLinker.exe exited after 2164 ms.
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 360 ms.
- MissingMethodException: Method not found: 'UnityEditor.CodeStrippingUtils.WriteModuleAndClassRegistrationFile'.
- at UnityEditorInternal.IL2CPPBuilder.Run () [0x000a6] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:209
- at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001d] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:42
- at UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) [0x000fb] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:367
- at UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x002de] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:936
- at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00003] in C:\buildslave\unity\build\Editor\Mono\Modules\DefaultBuildPostprocessor.cs:27
- at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000d9] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:286
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 367)
- -------------------------------------------------------------------------------
- Build Report
- Uncompressed usage by category (Percentages based on user generated assets only):
- Textures 1012.8 kb 16.5%
- Meshes 0.0 kb 0.0%
- Animations 0.0 kb 0.0%
- Sounds 0.0 kb 0.0%
- Shaders 0.0 kb 0.0%
- Other Assets 85.6 kb 1.4%
- Levels 7.3 kb 0.1%
- Scripts 990.3 kb 16.1%
- Included DLLs 3.9 mb 65.7%
- File headers 8.8 kb 0.1%
- Total User Assets 6.0 mb 100.0%
- Complete build size 6.3 mb
- Used Assets and files from the Resources folder, sorted by uncompressed size:
- 1013.0 kb 15.7% Assets/diauju1j.bmp
- 58.4 kb 0.9% Assets/fonts/Ancient Medium.ttf
- 18.1 kb 0.3% Assets/fonts/Sparkles.otf
- 4.1 kb 0.1% C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
- 4.1 kb 0.1% C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll
- 1.7 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- 1.7 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll
- 1.5 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
- 1.5 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll
- 0.9 kb 0.0% Assets/States/Intro/1. StartingState.asset
- 0.8 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
- 0.6 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll
- 0.6 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll
- 0.6 kb 0.0% Assets/States/Endings/17.ending 1.asset
- 0.5 kb 0.0% Assets/States/Endings/23.ending 5.asset
- 0.5 kb 0.0% Assets/States/Endings/21.ending 4.asset
- 0.4 kb 0.0% Assets/States/Endings/5.Broken Leg.asset
- 0.4 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll
- 0.4 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll
- 0.4 kb 0.0% Assets/States/Cave/9.trip gen and berry.asset
- 0.3 kb 0.0% Assets/States/Store/18.read book.asset
- 0.3 kb 0.0% Assets/States/Endings/20.ending 3.asset
- 0.3 kb 0.0% Assets/States/Store/12.street money.asset
- 0.3 kb 0.0% Assets/States/Endings/24.ending 6.asset
- 0.3 kb 0.0% Resources/unity_builtin_extra
- 0.3 kb 0.0% Assets/States/Store/7.Store book.asset
- 0.3 kb 0.0% Assets/States/Endings/19.ending 2.asset
- 0.3 kb 0.0% Assets/States/Store/22.Buy book.asset
- 0.3 kb 0.0% Assets/States/Store/13.buy book 1.asset
- 0.3 kb 0.0% Assets/States/Intro/4.Where to go.asset
- 0.3 kb 0.0% Packages/com.unity.analytics/Unity.Analytics.Tracker.dll
- 0.3 kb 0.0% Packages/com.unity.ads/UnityEngine.Advertisements.dll
- 0.3 kb 0.0% Assets/States/Intro/0.Introdution.asset
- 0.3 kb 0.0% Assets/States/Cave/8.money and berry.asset
- 0.2 kb 0.0% Assets/States/Intro/2.Push Slime.asset
- 0.2 kb 0.0% Assets/States/Store/25.Book and berry.asset
- 0.2 kb 0.0% Assets/States/Intro/3.Climb Tower.asset
- 0.2 kb 0.0% Assets/States/Store/14.Rune 1.asset
- 0.2 kb 0.0% Assets/States/Store/10.stealing.asset
- 0.2 kb 0.0% Assets/States/Cave/11.take berry.asset
- 0.2 kb 0.0% Assets/States/Cave/6.cave dark.asset
- 0.2 kb 0.0% Assets/States/Cave/16.coin pile 2.asset
- 0.2 kb 0.0% Assets/States/Cave/15.Coin pile.asset
- 0.1 kb 0.0% Packages/com.unity.analytics/Unity.Analytics.Editor.dll
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/PackageResourceImporterWindow.cs
- 0.1 kb 0.0% Packages/com.unity.analytics/DataPrivacy/DataPrivacyButton.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ScrollbarEventHandler.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_ExtensionMethods.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteAssetImportFormats.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/MaterialReferenceManager.cs
- 0.1 kb 0.0% Packages/com.unity.analytics/Tests/Runtime/DataPrivacy/JsonSerialization.cs
- 0.1 kb 0.0% Packages/com.unity.analytics/DataPrivacy/DataPrivacy.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_ShaderUtilities.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_EventManager.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_UpdateManager.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextUtilities.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteAnimator.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SelectionCaret.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_MaterialManager.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_InputValidator.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_DefaultControls.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Compatibility.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ColorGradient.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Tests/Runtime/TMP_RuntimeTests.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TextMeshProUGUI.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TextContainer.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_UGUI_Private.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_MeshUtilities.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_FontUtilities.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_XmlTagStack.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_UpdateRegistery.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextElement.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SubMeshUI.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_StyleSheet.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteAsset.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ObjectPool.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_InputField.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_FontAsset.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_CoroutineTween.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TextMeshPro.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_Private.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextInfo.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SubMesh.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Style.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Sprite.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Settings.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_MeshInfo.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ListPool.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_LineInfo.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Dropdown.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Asset.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/FastAction.cs
- 0.1 kb 0.0% Packages/com.unity.analytics/DataPrivacy/AssemblyInfo.cs
- 0.1 kb 0.0% Assets/Scripts/AdventureGame.cs
- 0.1 kb 0.0% Assets/FullScreenSprite.cs
- 0.1 kb 0.0% Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Text.cs
- 0.1 kb 0.0% Assets/Scripts/State.cs
- -------------------------------------------------------------------------------
- Unloading 31 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 147.4 MB.
- System memory in use after: 147.3 MB.
- Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 1286.
- Total: 12.122091 ms (FindLiveObjects: 0.357024 ms CreateObjectMapping: 0.015829 ms MarkObjects: 11.423873 ms DeleteObjects: 0.323021 ms)
- DisplayProgressNotification: Build Successful
- Load scene 'Temp/__Backupscenes/0.backup' time: 0.037227 ms
- LightmapEditorSettings: switching bake backend from 1 to 0.
- Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 147.5 MB.
- System memory in use after: 147.5 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1345.
- Total: 12.872193 ms (FindLiveObjects: 0.323901 ms CreateObjectMapping: 0.020812 ms MarkObjects: 12.512531 ms DeleteObjects: 0.012897 ms)
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Symbols will be read from Temp\Unity.TextMeshPro.dll.mdb
- Script Module: Unity.TextMeshPro.dll
- Pass: 0 took 100 milliseconds
- Pass: 1 took 8 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Symbols will be read from Temp\Unity.Analytics.DataPrivacy.dll.mdb
- Script Module: Unity.Analytics.DataPrivacy.dll
- Pass: 0 took 18 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Symbols will be read from Temp\Assembly-CSharp.dll.mdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 4 milliseconds
- Pass: 1 took 27 milliseconds
- Build completed with a result of 'Succeeded'
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:192)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.016756s
- Asset Scan time: 0.014759s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
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- Assembly Updater Post Process Assets time: 0.000306s
- Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
- done. [Time: 16.796227 ms]
- Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
- done. [Time: 18.632348 ms]
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- Preloading 1 native plugins for Editor in 0.17 ms.
- BuildPlayer: start building target 20
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- -----Compiler Commandline Arguments:
- Filename: "C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\MonoBleedingEdge\bin\mono.exe"
- Arguments: "C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\MonoBleedingEdge\lib\mono\4.5\mcs.exe" @Temp/UnityTempFile-1b71e1f64bbdc2b4bbf738e0dd128bce
- index: 99
- Responsefile: Temp/UnityTempFile-1b71e1f64bbdc2b4bbf738e0dd128bce Contents:
- -debug
- -target:library
- -nowarn:0169
- -langversion:4
- -out:Temp/Unity.Analytics.DataPrivacy.dll
- -nostdlib
- -optimize
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- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.ARModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AccessibilityModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AnimationModule.dll"
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- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.CloudWebServicesModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.CoreModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.CrashReportingModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.DirectorModule.dll"
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- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.FileSystemHttpModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.GameCenterModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.GridModule.dll"
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- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.IMGUIModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.ImageConversionModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.InputModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.JSONSerializeModule.dll"
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- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.ParticlesLegacyModule.dll"
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- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.Physics2DModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.ProfilerModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.ScreenCaptureModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.SharedInternalsModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.SpatialTrackingModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.SpriteMaskModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.SpriteShapeModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.StreamingModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.StyleSheetsModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.SubstanceModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.TLSModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.TerrainModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.TerrainPhysicsModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.TextRenderingModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.TilemapModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.TimelineModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.UIModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.UIElementsModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.UNETModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.UmbraModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.UnityAnalyticsModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.UnityConnectModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.UnityWebRequestModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.UnityWebRequestAssetBundleModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.UnityWebRequestAudioModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.UnityWebRequestTextureModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.UnityWebRequestWWWModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.VRModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.VehiclesModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.VideoModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.WebGLModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.WindModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.XRModule.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll"
- -r:"C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll"
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- -r:"C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.StandardEvents.dll"
- -r:"C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Tracker.dll"
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- -r:"C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\MonoBleedingEdge\lib\mono\unity\System.dll"
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- -define:UNITY_5_4_OR_NEWER
- -define:UNITY_5_5_OR_NEWER
- -define:UNITY_5_6_OR_NEWER
- -define:UNITY_2017_1_OR_NEWER
- -define:UNITY_2017_2_OR_NEWER
- -define:UNITY_2017_3_OR_NEWER
- -define:UNITY_2017_4_OR_NEWER
- -define:UNITY_2018_1_OR_NEWER
- -define:UNITY_2018_2_OR_NEWER
- -define:UNITY_2018_3_OR_NEWER
- -define:UNITY_2018_3_7
- -define:UNITY_2018_3
- -define:UNITY_2018
- -define:UNITY_ANALYTICS
- -define:ENABLE_AUDIO
- -define:ENABLE_CACHING
- -define:ENABLE_CLOTH
- -define:ENABLE_MULTIPLE_DISPLAYS
- -define:ENABLE_PHYSICS
- -define:ENABLE_SPRITES
- -define:ENABLE_GRID
- -define:ENABLE_TILEMAP
- -define:ENABLE_TERRAIN
- -define:ENABLE_TEXTURE_STREAMING
- -define:ENABLE_DIRECTOR
- -define:ENABLE_UNET
- -define:ENABLE_UNITYEVENTS
- -define:ENABLE_WEBCAM
- -define:ENABLE_WWW
- -define:ENABLE_CLOUD_SERVICES_COLLAB
- -define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS
- -define:ENABLE_CLOUD_HUB
- -define:ENABLE_CLOUD_PROJECT_ID
- -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
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- -define:ENABLE_EDITOR_HUB
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- "C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/AssemblyInfo.cs"
- "C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/DataPrivacy.cs"
- "C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/DataPrivacyButton.cs"
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Unity.Analytics.DataPrivacy.dll
- Compilation succeeded - 1 warning(s)
- -----CompilerOutput:-stderr----------
- C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/DataPrivacyButton.cs(28,25): warning CS0618: `UnityEngine.Application.ExternalEval(string)' is obsolete: `Application.ExternalEval is deprecated. See https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html for alternatives.'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Symbols will be read from Temp\Unity.Analytics.DataPrivacy.dll.mdb
- Script Module: Unity.Analytics.DataPrivacy.dll
- Pass: 0 took 48 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Symbols will be read from Temp\Unity.TextMeshPro.dll.mdb
- Script Module: Unity.TextMeshPro.dll
- Pass: 0 took 30 milliseconds
- Pass: 1 took 8 milliseconds
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Symbols will be read from Temp\Assembly-CSharp.dll.mdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 4 milliseconds
- Pass: 1 took 24 milliseconds
- C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/DataPrivacyButton.cs(28,25): warning CS0618: `UnityEngine.Application.ExternalEval(string)' is obsolete: `Application.ExternalEval is deprecated. See https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html for alternatives.'
- (Filename: C:/Users/Nate Clark/Repos/2D Unity/Text 101/Text 101 game/Library/PackageCache/com.unity.analytics@3.2.2/DataPrivacy/DataPrivacyButton.cs Line: 28)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Opening scene 'Temp/__Backupscenes/0.backup'
- Load scene 'Temp/__Backupscenes/0.backup' time: 0.037227 ms
- LightmapEditorSettings: switching bake backend from 1 to 0.
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 148.3 MB.
- System memory in use after: 148.2 MB.
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 1366.
- Total: 15.337355 ms (FindLiveObjects: 0.379594 ms CreateObjectMapping: 0.044262 ms MarkObjects: 14.609238 ms DeleteObjects: 0.303089 ms)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Mono dependencies included in the build
- Dependency assembly - Mono.Security.dll
- Dependency assembly - System.Core.dll
- Dependency assembly - System.dll
- Dependency assembly - mscorlib.dll
- Dependency assembly - UnityEngine.UI.dll
- Dependency assembly - UnityEngine.Networking.dll
- Dependency assembly - UnityEngine.Timeline.dll
- Dependency assembly - Assembly-CSharp.dll
- Dependency assembly - Unity.Analytics.DataPrivacy.dll
- Dependency assembly - Unity.TextMeshPro.dll
- Dependency assembly - Unity.Analytics.StandardEvents.dll
- Dependency assembly - Unity.Analytics.Tracker.dll
- Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 148.2 MB.
- System memory in use after: 148.0 MB.
- Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 1293.
- Total: 12.185699 ms (FindLiveObjects: 0.420924 ms CreateObjectMapping: 0.079143 ms MarkObjects: 11.388698 ms DeleteObjects: 0.296054 ms)
- [EnlightenBakeManager] m_Clear = false;
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 146.4 MB.
- System memory in use after: 146.4 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1302.
- Total: 11.783828 ms (FindLiveObjects: 0.343247 ms CreateObjectMapping: 0.020225 ms MarkObjects: 11.407751 ms DeleteObjects: 0.011725 ms)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 147.8 MB.
- System memory in use after: 146.6 MB.
- Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 1294.
- Total: 13.043083 ms (FindLiveObjects: 0.300744 ms CreateObjectMapping: 0.014949 ms MarkObjects: 11.544347 ms DeleteObjects: 1.181285 ms)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- ***Player size statistics***
- Level 0 'Assets/Scenes/this may be what i want.unity' uses 1.0 MB compressed / 1.4 MB uncompressed.
- Total compressed size 1.0 MB. Total uncompressed size 1.4 MB.
- Invoking UnityLinker with arguments: -out="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Core.xml" -d "C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options --include-directory="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --rule-set=Conservative
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\il2cpp\build/UnityLinker.exe exited after 1859 ms.
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 511 ms.
- Invoking UnityLinker with arguments: -out="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Core.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Animation.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Audio.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Core.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\TextRendering.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UI.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UnityConnect.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\IMGUI.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\SharedInternals.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\PerformanceReporting.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UnityAnalytics.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\WebGL.xml" -d "C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options --include-directory="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --rule-set=Conservative
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\il2cpp\build/UnityLinker.exe exited after 2268 ms.
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 586 ms.
- Invoking UnityLinker with arguments: -out="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Core.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Animation.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Audio.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\Core.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\TextRendering.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UI.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UnityConnect.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\IMGUI.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\SharedInternals.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\PerformanceReporting.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UnityAnalytics.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\WebGL.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\UnityWebRequest.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\JSONSerialize.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\CloudWebServices.xml" -x "C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport\Whitelists\TLS.xml" -d "C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options --include-directory="C:\Users\Nate Clark\Repos\2D Unity\Text 101\Text 101 game\Temp\StagingArea\Data\Managed" --rule-set=Conservative
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\il2cpp\build/UnityLinker.exe exited after 2460 ms.
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 307 ms.
- MissingMethodException: Method not found: 'UnityEditor.CodeStrippingUtils.WriteModuleAndClassRegistrationFile'.
- at UnityEditorInternal.IL2CPPBuilder.Run () [0x000a6] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:209
- at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001d] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:42
- at UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) [0x000fb] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:367
- at UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x002de] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:936
- at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00003] in C:\buildslave\unity\build\Editor\Mono\Modules\DefaultBuildPostprocessor.cs:27
- at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000d9] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:286
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 367)
- DisplayProgressNotification: Build Failed
- Error building Player: 2 errors
- (Filename: Line: -1)
- Unloading 31 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 147.5 MB.
- System memory in use after: 147.4 MB.
- Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 1303.
- Total: 17.681165 ms (FindLiveObjects: 0.505344 ms CreateObjectMapping: 0.027554 ms MarkObjects: 16.712101 ms DeleteObjects: 0.434115 ms)
- Load scene 'Temp/__Backupscenes/0.backup' time: 0.070936 ms
- LightmapEditorSettings: switching bake backend from 1 to 0.
- Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 147.6 MB.
- System memory in use after: 147.6 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1362.
- Total: 13.015237 ms (FindLiveObjects: 0.432649 ms CreateObjectMapping: 0.032830 ms MarkObjects: 12.535101 ms DeleteObjects: 0.012604 ms)
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Symbols will be read from Temp\Unity.TextMeshPro.dll.mdb
- Script Module: Unity.TextMeshPro.dll
- Pass: 0 took 92 milliseconds
- Pass: 1 took 50 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Symbols will be read from Temp\Unity.Analytics.DataPrivacy.dll.mdb
- Script Module: Unity.Analytics.DataPrivacy.dll
- Pass: 0 took 23 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Symbols will be read from Temp\Assembly-CSharp.dll.mdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 4 milliseconds
- Pass: 1 took 17 milliseconds
- Build completed with a result of 'Failed'
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:189)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
- UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
- at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
- at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:101)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.015433s
- Asset Scan time: 0.013301s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.016094s
- Asset Scan time: 0.013526s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.018267s
- Asset Scan time: 0.016258s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.014915s
- Asset Scan time: 0.013083s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.019445s
- Asset Scan time: 0.015847s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.017145s
- Asset Scan time: 0.014971s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.016364s
- Asset Scan time: 0.014337s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.121430s
- Asset Scan time: 0.118467s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.016955s
- Asset Scan time: 0.014735s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.019397s
- Asset Scan time: 0.017130s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.016760s
- Asset Scan time: 0.014619s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.017188s
- Asset Scan time: 0.015306s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.016855s
- Asset Scan time: 0.014821s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.020315s
- Asset Scan time: 0.016819s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.022851s
- Asset Scan time: 0.019423s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.019484s
- Asset Scan time: 0.017559s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.016540s
- Asset Scan time: 0.014705s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.017901s
- Asset Scan time: 0.015907s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.020561s
- Asset Scan time: 0.017179s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
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