Coinage

Init && Add

May 16th, 2015
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C# 0.29 KB | None | 0 0
  1. case "init":
  2.                     con.Send("init2");
  3.                     worldkey = derot(m.GetString(5));
  4. break;
  5. case "add":
  6. int s = m.GetInt(0); // get player id
  7. string name = m.GetString(1);  // get playername
  8. break;
  9.  
  10. // In your connecting code
  11. // Make sure you have con.Send("init");
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