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- [Camera]
- viewing distance = 20103
- small feature culling = true
- small feature culling pixel size = 10.0
- [Cells]
- cache expiry delay = 3
- prediction time = 5
- preload cell cache max = 600
- preload cell expiry delay = 2
- preload distance = 1024
- preload doors = false
- preload enabled = true
- preload num threads = 3
- target framerate = 60
- [Fog]
- radial fog = true
- sky blending = true
- [GUI]
- color topic enable = true
- scaling factor = 2
- stretch menu background = true
- [Game]
- NPCs avoid collisions = true
- actor collision shape type = 2
- always allow stealing from knocked out actors = true
- can loot during death animation = false
- followers attack on sight = true
- prevent merchant equipping = true
- rebalance soul gem values = true
- shield sheathing = true
- show effect duration = true
- show enchant chance = true
- show melee info = true
- show owned = 3
- show projectile damage = true
- smooth animation transitions = true
- smooth movement = true
- strength influences hand to hand = 1
- swim upward correction = true
- turn to movement direction = true
- unarmed creature attacks damage armor = true
- use additional anim sources = true
- use magic item animations = true
- weapon sheathing = true
- [General]
- anisotropy = 16
- texture mipmap = linear
- [Groundcover]
- enabled = true
- stomp intensity = 2
- rendering distance = 12288.0
- [Lua]
- lua profiler = false
- [Map]
- allow zooming = true
- global = false
- [Navigator]
- max navmeshdb file size = 8589934592
- [Post Processing]
- chain = reshade-colourfulness,underwater_effects,underwater_interior_effects,hdr,reshade-CAS,SMAA,ssao_hq
- enabled = true
- transparent postpass = true
- [Saves]
- character = Maya
- [Shaders]
- antialias alpha test = true
- apply lighting to environment maps = true
- force shaders = true
- auto use object normal maps = true
- auto use object specular maps = true
- auto use terrain normal maps = true
- auto use terrain specular maps = true
- clamp lighting = false
- force per pixel lighting = true
- lighting method = shaders
- maximum light distance = 16384
- max lights = 64
- soft particles = true
- match sunlight to sun = false
- classic falloff = false
- [Shadows]
- actor shadows = true
- compute scene bounds = bounds
- enable shadows = true
- normal offset distance = 2.0
- number of shadow maps = 3
- object shadows = true
- player shadows = true
- shadow map resolution = 4096
- maximum shadow map distance = 2048
- split point uniform logarithmic ratio = 1.0
- terrain shadows = true
- [Sound]
- camera listener = true
- footsteps volume = 0.0485049
- master volume = 1
- music volume = 0.587559
- sfx volume = 1
- voice volume = 1
- [Terrain]
- distant terrain = true
- object paging = true
- object paging active grid = true
- object paging merge factor = 250.0
- object paging min size = 0.050
- vertex lod mod = -1
- max composite geometry size = 16.0
- [Video]
- framerate limit = 150
- resolution x = 2560
- resolution y = 1440
- window mode = 1
- [Water]
- rain ripple detail = 2
- reflection detail = 2
- refraction = false
- rtt size = 512
- shader = true
- small feature culling pixel size = 30.0
- [Windows]
- container h = 0.816667
- container w = 0.453125
- container x = 0.542969
- container y = 0.0666667
- dialogue h = 0.58
- dialogue w = 1
- dialogue x = 0
- dialogue y = 0.34
- inventory barter h = 0.797222
- inventory barter w = 0.574219
- inventory barter x = 0.0140625
- inventory barter y = 0.118056
- inventory container h = 0.858333
- inventory container w = 0.528906
- inventory container x = 0.0140625
- inventory container y = 0.0666667
- inventory h = 0.470833
- inventory w = 0.56875
- inventory x = 0
- inventory y = 0.488889
- map h = 0.468056
- map w = 0.674219
- map x = 0.325
- map y = 0
- spells h = 0.273611
- spells w = 0.425
- spells x = 0.575
- spells y = 0.670833
- stats h = 0.475
- stats w = 0.327344
- stats x = 0
- stats y = 0
- inventory pin = false
- spells pin = false
- stats pin = false
- stats hidden = false
- inventory hidden = false
- [Physics]
- async num threads = 4
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