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- using System.Collections.Generic;
- using System.IO;
- using UnityEditor;
- // Usage: make a folder named "Editor" and drop this script into it, then click Assets/Create Default Folders
- public class CreateFolders {
- [MenuItem("Assets/Create Default Folders")]
- private static void CreateAllFolders() {
- List<string> folders = new List<string>();
- folders.Add("Scripts");
- folders.Add("Materials");
- folders.Add("Textures");
- folders.Add("Sprites");
- folders.Add("Scenes");
- folders.Add("Models");
- folders.Add("Prefabs");
- foreach (string folder in folders) {
- if (!Directory.Exists("Assets/" + folder)) {
- Directory.CreateDirectory("Assets/" + folder);
- }
- }
- AssetDatabase.Refresh();
- }
- }
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