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Blackbando

Kensei Redux

Sep 6th, 2018
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  1. Way of the Kensei
  2. Your monastery focused on being like a mega-good stab
  3.  
  4. Path of the Kensei
  5. When you choose this tradition, at 3rd level, you gain proficiency in all martial melee weapons that lack the *two-handed* or *special* property, and those weapons count as monk weapons for you.
  6. Also, you gain proficiency in calligrapher's supplies.
  7.  
  8. Agile Parry
  9. Also, at 3rd level, you can interpose your weapon between yourself and your foes. When you take the Attack action on your turn with a monk weapon, you gain a +2 bonus to AC until the start of your next turn while you are not incapacitated and the monk weapon is in your hand.
  10.  
  11. Swordsage Swings
  12. Starting at 6th level, when you use your bonus action to make an unarmed strike from your Martial Arts feature, you can make an attack with a monk weapon, instead.
  13. At 11th level, you can do this with your Flurry of Blows feature, as well.
  14.  
  15. Master's Riposte
  16. Beginning at 11th level, as a reaction to a creature within 5 feet of you missing you with an attack, you can spend 1 ki point to make a melee weapon attack on that creature.
  17.  
  18. Executing Strike
  19. By 17th level, when you hit a creature with a melee weapon attack on your turn, you can spend 3 ki points to hit it in an extremely vital area. At any time before the end of your current turn, you can force the creature to make on a Constitution saving throw (no action required). On a failed saving throw, the creature takes 8d10 damage of the same type as your weapon, taking half the damage on a success. A creature that fails the saving throw and has 50 hit points or less immediately is reduced to 0 hit points, instead.
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