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  1. # Configuration file
  2.  
  3. general {
  4. # Display chunk border while holding Core Samples, default=true
  5. B:sample_displayBorder=true
  6.  
  7. extraction {
  8. # Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs)
  9. I:pipe_check_ticks=100
  10.  
  11. # The Flux the Pumpjack requires each tick to pump, default=1024
  12. I:pumpjack_consumption=1024
  13.  
  14. # The amount of mB of oil a Pumpjack extracts per tick, default=15
  15. I:pumpjack_speed=15
  16.  
  17. # Require a pumpjack to have pipes built down to Bedrock, default=false
  18. B:req_pipes=false
  19.  
  20. # The chance that a chunk contains a fluid reservoir, default=0.5
  21. D:reservoir_chance=0.5
  22.  
  23. # List of reservoir types. Format: name, fluid_name, min_mb_fluid, max_mb_fluid, mb_per_tick_replenish, weight, [dim_blacklist], [dim_whitelist], [biome_dict_blacklist], [biome_dict_whitelist]
  24. S:reservoirs <
  25. aquifer, water, 5000000, 10000000, 6, 30, [], [0], [], []
  26. oil, oil, 2500000, 15000000, 6, 40, [1], [], [], []
  27. lava, lava, 250000, 1000000, 0, 30, [1], [], [], []
  28. >
  29. }
  30.  
  31. refining {
  32. # A modifier to apply to the energy costs of every Distillation Tower recipe, default=1
  33. D:distillationTower_energyModifier=1.0
  34.  
  35. # A modifier to apply to the time of every Distillation recipe. Can't be lower than 1, default=1
  36. D:distillationTower_timeModifier=1.0
  37.  
  38. # Distillation Tower byproducts. Need one for each recipe. Multiple solid outputs for a single recipe can be separated by semicolons. Format: item_name, stack_size, metadata, percent_chance
  39. S:towerByproduct <
  40. immersivepetroleum:material, 1, 0, 7
  41. >
  42.  
  43. # Distillation Tower recipes. Format: power_cost, input_name, input_mb -> output1_name, output1_mb, output2_name, output2_mb
  44. S:towerRecipes <
  45. 2048, oil, 75 -> lubricant, 9, diesel, 27, gasoline, 39
  46. >
  47. }
  48.  
  49. generation {
  50. # List of Portable Generator fuels. Format: fluid_name, mb_used_per_tick, flux_produced_per_tick
  51. S:fuels <
  52. gasoline, 5, 256
  53. >
  54. }
  55.  
  56. misc {
  57. # Automatically unlock IP recipes for new players, default=true
  58. B:autounlock_recipes=true
  59.  
  60. # List of Motorboat fuels. Format: fluid_name, mb_used_per_tick
  61. S:boat_fuels <
  62. gasoline, 1
  63. >
  64. }
  65.  
  66. tools {
  67. }
  68.  
  69. }
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