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- //x a range from [-2,1.5] and y a range from [-1.2,1.2]
- bindPrograms(vertexProg, fragment_prog2); //board 3 mandelbrot
- glNormal3f(0,1,0);
- glBegin(GL_QUADS);
- glTexCoord2f(-2,-1.2); glVertex3f(7, -4, 1);
- glTexCoord2f(1.5,0); glVertex3f(1, -4, 1);
- glTexCoord2f(1.5,1.2); glVertex3f(1, -4, 7);
- glTexCoord2f(0,1.2); glVertex3f(7, -4, 7);
- glEnd();
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