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- AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22
- IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
- HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
- LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
- WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
- BuildMode.Execute: Command line: "C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe" Android Android Development -Project=D:\Repos\UE4Android\Project\Android.uproject D:\Repos\UE4Android\Project\Android.uproject -NoUBTMakefiles -remoteini="D:\Repos\UE4Android\Project" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest=D:\Repos\UE4Android\Project\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Martin Larsson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-Android-Android-Development.txt"
- UnrealBuildTool.Main: ERROR: No target name was specified on the command-line.
- UnrealBuildTool.Main: BuildException: No target name was specified on the command-line.
- UnrealBuildTool.Main: at UnrealBuildTool.TargetDescriptor.ParseSingleCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, List`1 TargetDescriptors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 185
- UnrealBuildTool.Main: at UnrealBuildTool.TargetDescriptor.ParseCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, List`1 TargetDescriptors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 174
- UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 134
- UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 439
- Timeline.Print: Timeline:
- Timeline.Print:
- Timeline.Print: [ 0.000]
- Timeline.Print: [ 0.014](+0.001) FileMetadataPrefetch.QueueEngineDirectory()
- Timeline.Print: [ 0.016](+0.148) XmlConfig.ReadConfigFiles()
- Timeline.Print: [ 0.165](+0.000) SingleInstanceMutex.Acquire()
- Timeline.Print: [ 0.165](+0.069) UEBuildPlatform.RegisterPlatforms()
- Timeline.Print: 0.166 [ 0.000](+0.036) Initializing InstalledPlatformInfo
- Timeline.Print: 0.202 [ 0.037](+0.000) Querying types
- Timeline.Print: 0.204 [ 0.039](+0.001) MacPlatformFactory
- Timeline.Print: 0.205 [ 0.040](+0.000) TVOSPlatformFactory
- Timeline.Print: 0.206 [ 0.040](+0.018) AndroidPlatformFactory
- Timeline.Print: 0.224 [ 0.059](+0.002) IOSPlatformFactory
- Timeline.Print: 0.227 [ 0.061](+0.003) HTML5PlatformFactory
- Timeline.Print: 0.230 [ 0.065](+0.001) LinuxPlatformFactory
- Timeline.Print: 0.232 [ 0.066](+0.000) LuminPlatformFactory
- Timeline.Print: 0.232 [ 0.067](+0.002) WindowsPlatformFactory
- Timeline.Print: [ 0.239](+0.008) TargetDescriptor.ParseCommandLine()
- Timeline.Print: [ 0.259](+0.000) FileMetadataPrefetch.Stop()
- Timeline.Print: [ 0.261]
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