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UE4Log

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May 3rd, 2019
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  1. AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22
  2. IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
  3. HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
  4. LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
  5. WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
  6. BuildMode.Execute: Command line: "C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe" Android Android Development -Project=D:\Repos\UE4Android\Project\Android.uproject D:\Repos\UE4Android\Project\Android.uproject -NoUBTMakefiles -remoteini="D:\Repos\UE4Android\Project" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest=D:\Repos\UE4Android\Project\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Martin Larsson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-Android-Android-Development.txt"
  7. UnrealBuildTool.Main: ERROR: No target name was specified on the command-line.
  8. UnrealBuildTool.Main: BuildException: No target name was specified on the command-line.
  9. UnrealBuildTool.Main: at UnrealBuildTool.TargetDescriptor.ParseSingleCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, List`1 TargetDescriptors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 185
  10. UnrealBuildTool.Main: at UnrealBuildTool.TargetDescriptor.ParseCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, List`1 TargetDescriptors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 174
  11. UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 134
  12. UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 439
  13. Timeline.Print: Timeline:
  14. Timeline.Print:
  15. Timeline.Print: [ 0.000]
  16. Timeline.Print: [ 0.014](+0.001) FileMetadataPrefetch.QueueEngineDirectory()
  17. Timeline.Print: [ 0.016](+0.148) XmlConfig.ReadConfigFiles()
  18. Timeline.Print: [ 0.165](+0.000) SingleInstanceMutex.Acquire()
  19. Timeline.Print: [ 0.165](+0.069) UEBuildPlatform.RegisterPlatforms()
  20. Timeline.Print: 0.166 [ 0.000](+0.036) Initializing InstalledPlatformInfo
  21. Timeline.Print: 0.202 [ 0.037](+0.000) Querying types
  22. Timeline.Print: 0.204 [ 0.039](+0.001) MacPlatformFactory
  23. Timeline.Print: 0.205 [ 0.040](+0.000) TVOSPlatformFactory
  24. Timeline.Print: 0.206 [ 0.040](+0.018) AndroidPlatformFactory
  25. Timeline.Print: 0.224 [ 0.059](+0.002) IOSPlatformFactory
  26. Timeline.Print: 0.227 [ 0.061](+0.003) HTML5PlatformFactory
  27. Timeline.Print: 0.230 [ 0.065](+0.001) LinuxPlatformFactory
  28. Timeline.Print: 0.232 [ 0.066](+0.000) LuminPlatformFactory
  29. Timeline.Print: 0.232 [ 0.067](+0.002) WindowsPlatformFactory
  30. Timeline.Print: [ 0.239](+0.008) TargetDescriptor.ParseCommandLine()
  31. Timeline.Print: [ 0.259](+0.000) FileMetadataPrefetch.Stop()
  32. Timeline.Print: [ 0.261]
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