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gaster

Pancakess Jan 12th, 2019 81 Never
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. function clerp(c1,c2,al)
  84.     local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  85.     local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  86.     for i,v in pairs(com1) do
  87.         com1[i] = v+(com2[i]-v)*al
  88.     end
  89.     return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  90. end
  91.  
  92. function weld(p0,p1,c0,c1,par)
  93. local w = Instance.new("Weld", par)
  94. w.Part0 = p0
  95. w.Part1 = p1
  96. w.C0 = c0 or CFrame.new()
  97. w.C1 = c1 or CFrame.new()
  98. return w
  99. end
  100.  
  101. xmathrandom = math.random(-10,10)
  102. ymathrandom = math.random(2,10)
  103. zmathrandom = math.random(-10,10)
  104.  
  105.  
  106. player = owner
  107. char = player.Character
  108. local beat = true
  109. local beattime = 0.6
  110. suit = Instance.new("Model", char)
  111. suit.Name = "Gaster"
  112. local vDebounce = false
  113. Torso = char.Torso  
  114. cf=CFrame.new
  115. euler=CFrame.fromEulerAnglesXYZ
  116. local SHOT_SPEED = 100
  117. local SHOT_TIME = 1
  118. local NOZZLE_OFFSET = Vector3.new(0, 0, 0)
  119.  
  120. shieldparent1 = nil
  121. shieldparent2 = nil
  122. shieldparent3 = nil
  123. shieldparent4 = nil
  124. shieldparent5 = nil
  125. shieldparent6 = nil
  126.  
  127. switchvalue = 0
  128. RandomGasterRotaion = 0
  129. RandomPerseverance = 0
  130.  
  131. ShieldValueToGaster = false
  132. ShieldValueToGasterDebounce = false
  133.  
  134. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  135.  
  136. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  137.  
  138.  
  139. RSH, LSH = nil, nil
  140.  
  141. LS = Torso["Left Shoulder"]
  142.  
  143. LH = Torso["Left Hip"]
  144.  
  145. RS = Torso["Right Shoulder"]
  146.  
  147. RH = Torso["Right Hip"]
  148. RSH = char.Torso["Right Shoulder"]
  149.  
  150. LSH = char.Torso["Left Shoulder"]
  151.  
  152.  
  153.  
  154. function startup()
  155.    
  156. RW.Part0 = char.Torso
  157.  
  158. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  159.  
  160. RW.C1 = CFrame.new(0, 0.5, 0)
  161.  
  162. RW.Part1 = char["Right Arm"]
  163.  
  164. RW.Parent = char.Torso
  165.  
  166.  
  167.  
  168. LW.Part0 = char.Torso
  169.  
  170. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  171.  
  172. LW.C1 = CFrame.new(0, 0.5, 0)
  173.  
  174. LW.Part1 = char["Left Arm"]
  175.  
  176. LW.Parent = char.Torso
  177.  
  178. for i = 1,5 do wait()
  179. RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1)  
  180. LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1)
  181.        
  182.  
  183. end
  184. coroutine.resume(coroutine.create(function()
  185. wait(1)
  186. for i = 1,20 do wait()
  187. RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1)   
  188. LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1)   
  189.        
  190.  
  191. end
  192.  
  193. for i = 1,20 do wait()
  194. RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1) 
  195. LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1)  
  196.        
  197.  
  198. end
  199.  
  200.  
  201. end))
  202. end
  203.  
  204.  
  205.  
  206. local Sounds = {
  207.         Gaster = Instance.new("Sound"),
  208.         Gun = Instance.new("Sound"),
  209.         Switch = Instance.new("Sound"),
  210.         Explode = Instance.new("Sound"),
  211.         GasterTheme = Instance.new("Sound")
  212. }
  213.  
  214. Sounds["Gaster"].SoundId = "rbxassetid://345052019"
  215. Sounds["Gaster"].Volume = 1
  216. Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243"
  217. Sounds["Gun"].Volume = 1
  218. Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678"
  219. Sounds["Switch"].Volume = 1
  220. Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav"
  221. Sounds["Explode"].Volume = .1
  222. Sounds["GasterTheme"].SoundId = "rbxassetid://323177357"
  223. Sounds["GasterTheme"].Volume = 99
  224.  
  225. function PlaySound(soundname, pitch, where, looped)
  226.         Sounds[soundname].Parent = where
  227.         Sounds[soundname].Pitch = pitch
  228.         Sounds[soundname].Looped= looped
  229.         Sounds[soundname]:Play()
  230.         local oldsound = Sounds[soundname]
  231.         coroutine.resume(coroutine.create(function()
  232.  
  233.                 wait(4)
  234. for i = 1,1 do
  235.         if oldsound.Looped == true then return end
  236.                 oldsound:Destroy()
  237. end
  238.         end))
  239.         Sounds[soundname] = Sounds[soundname]:clone()
  240. end
  241.  
  242. firstuse = true
  243. InUse = false
  244.  
  245. JusticeAttack = false
  246. JusticeAttackDebounce = false
  247.  
  248. IntegrityAttack = false
  249. IntegrityAttackDebounce = false
  250.  
  251. PerseveranceAttack = false
  252. PerseveranceAttackDebounce = false
  253.  
  254. KindnessAttack = false
  255. KindnessAttackDebounce = false
  256.  
  257. DeterminationAttack = false
  258. DetermiantionAttackDebounce = false
  259.  
  260. PatienceAttack = false
  261. PatienceAttackDebounce = false
  262.  
  263. BraveryAttack = false
  264. BraveryAttackDebounce = false
  265.  
  266.  
  267. hand1DeterminationhealthDown = false
  268. hand2PerseverancehealthDown = false
  269. hand3PatiencehealthDown = false
  270. hand4IntegrityhealthDown = false
  271. hand5BraveryhealthDown = false
  272. hand6JusticehealthDown = false
  273. hand7KindnesshealthDown = false
  274.  
  275. hand1Determination = Instance.new("Model", char)
  276. hand1Determination.Name ="Red"
  277. hand2Perseverance = Instance.new("Model", char)
  278. hand2Perseverance.Name ="Purple"
  279. hand3Patience = Instance.new("Model", char)
  280. hand3Patience.Name = "Cyan"
  281. hand4Integrity = Instance.new("Model", char)
  282. hand4Integrity.Name = "Blue"
  283. hand5Bravery = Instance.new("Model", char)
  284. hand5Bravery.Name = "Orange"
  285. hand6Justice = Instance.new("Model", char)
  286. hand6Justice.Name = "Yellow"
  287. hand7Kindness = Instance.new("Model", char)
  288. hand7Kindness.Name = "Green"
  289.  
  290. function teleportPlayer(pos)
  291.  
  292.     if player == nil or player.Character == nil then return end
  293.  
  294.     char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z))
  295. coroutine.resume(coroutine.create(function()
  296.  
  297. TeleportPart = Instance.new("Part",workspace)
  298.  
  299. TeleportPart.FormFactor="Custom"
  300.  
  301. TeleportPart.Size=Vector3.new(0.8,0.8,0.8)
  302.  
  303. TeleportPart.TopSurface = 0
  304.  
  305. TeleportPart.BottomSurface = 0
  306.  
  307. local colorc = {"Black"}
  308.  
  309. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  310.  
  311. TeleportPart.BrickColor = Fire
  312.  
  313. TeleportPart.CanCollide=false
  314.  
  315. TeleportPart.Anchored=true
  316.  
  317. TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  318.  
  319. TeleportPartmesh = Instance.new("BlockMesh",TeleportPart)
  320.    
  321.  
  322. game.Debris:AddItem(TeleportPart,1.5)
  323.  
  324. for i = 1,5 do wait()
  325. Torso.Transparency = Torso.Transparency - 0.2
  326. char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2
  327. char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2
  328. char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2
  329. char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2
  330. char.Head.Transparency = char.Head.Transparency - 0.2
  331. Crack1.Transparency = Crack1.Transparency - 0.2
  332. Crack2.Transparency = Crack2.Transparency - 0.2
  333. mouth.Transparency = mouth.Transparency - 0.2
  334. Eye1.Transparency = Eye1.Transparency - 0.2
  335. Eye2.Transparency = Eye2.Transparency - 0.2
  336. MEye1.Transparency = MEye1.Transparency - 0.2
  337. MEye2.Transparency = MEye2.Transparency - 0.2
  338. end
  339.  
  340.  
  341. Torso.Transparency = 0
  342. char["Left Arm"].Transparency = 0
  343. char["Left Leg"].Transparency = 0
  344. char["Right Arm"].Transparency = 0
  345. char["Right Leg"].Transparency = 0
  346. char.Head.Transparency = 0
  347. Crack1.Transparency = 0
  348. Crack2.Transparency = 0
  349. mouth.Transparency = 0
  350. Eye1.Transparency = 0
  351. Eye2.Transparency = 0
  352. MEye1.Transparency = 0
  353. MEye2.Transparency = 0
  354.  
  355. end))
  356.  
  357. for i = 1,7 do
  358. local parti = Instance.new("Part",Torso)
  359. parti.Anchored = true
  360. parti.TopSurface = 0
  361. parti.BottomSurface = 0
  362. parti.CanCollide = false
  363. parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1))
  364. parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  365. parti.Transparency = 0
  366. parti.BrickColor = BrickColor.new("Black")
  367. game.Debris:AddItem(parti,1.5)
  368.  
  369.  
  370.  
  371.  
  372.  
  373.  
  374.  
  375. local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
  376. game:service("RunService").Stepped:connect(function()
  377. parti.Transparency = parti.Transparency + 0.05 
  378. parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad
  379. end)
  380.  
  381.  
  382.  
  383. end
  384. for i = 1,10 do wait()
  385.    
  386. TeleportPartmesh.Scale=Vector3.new(2*i,2*i,2*i)
  387. TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1)
  388. TeleportPart.Transparency = TeleportPart.Transparency + 0.1
  389. end
  390. end
  391.  
  392. for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end
  393. for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end
  394. for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end
  395. shirt=Instance.new("Shirt", char)
  396. pants=Instance.new("Pants", char)
  397. char.Head.BrickColor = BrickColor.new("Institutional white")
  398.  
  399.  
  400. shirt.ShirtTemplate="rbxassetid://535199088"
  401. pants.PantsTemplate="rbxassetid://532840011"
  402.  
  403. --------Gaster's head
  404.  
  405.  
  406.  
  407. mouth = Instance.new("Part",suit)
  408. mouth.Size = Vector3.new(0.2,.7,0.4)
  409. mouth.Transparency = 0
  410. mouth.BrickColor = BrickColor.new("Really black")
  411. mouth.CanCollide = false
  412. mouthMesh = Instance.new("SpecialMesh",mouth)
  413. mouthMesh.MeshType = "Sphere"
  414. mouthMesh.Scale = Vector3.new(2.5,0.1,0.8)
  415.  
  416. weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  417.  
  418.  
  419. Crack2 = Instance.new("Part",suit)
  420. Crack2.Size = Vector3.new(0.2,.7,0.4)
  421. Crack2.Transparency = 0
  422. Crack2.BrickColor = BrickColor.new("Really black")
  423. Crack2.CanCollide = false
  424. Crack2Mesh = Instance.new("SpecialMesh",Crack2)
  425. Crack2Mesh.MeshType = "Sphere"
  426. Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8)
  427.  
  428. weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char)
  429.  
  430.  
  431. Crack1 = Instance.new("Part",suit)
  432. Crack1.Size = Vector3.new(0.2,.7,0.4)
  433. Crack1.Transparency = 0
  434. Crack1.BrickColor = BrickColor.new("Really black")
  435. Crack1.CanCollide = false
  436. Crack1Mesh = Instance.new("SpecialMesh",Crack1)
  437. Crack1Mesh.MeshType = "Sphere"
  438. Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65)
  439.  
  440. weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char)
  441.  
  442.  
  443. Eye1 = Instance.new("Part",suit)
  444. Eye1.Size = Vector3.new(0.4,0.4,0.4)
  445. Eye1.Transparency = 0
  446. Eye1.BrickColor = BrickColor.new("Really black")
  447. Eye1.CanCollide = false
  448. Eye1Mesh = Instance.new("SpecialMesh",Eye1)
  449. Eye1Mesh.MeshType = "Sphere"
  450. Eye1Mesh.Scale = Vector3.new(1,1,0.6)
  451.  
  452. weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  453.  
  454.  
  455. Eye2 = Instance.new("Part",suit)
  456. Eye2.Size = Vector3.new(0.4,0.4,0.4)
  457. Eye2.Transparency = 0
  458. Eye2.CanCollide = false
  459. Eye2.BrickColor = BrickColor.new("Really black")
  460. Eye2Mesh = Instance.new("SpecialMesh",Eye2)
  461. Eye2Mesh.MeshType = "Sphere"
  462. Eye2Mesh.Scale = Vector3.new(1,1,0.6)
  463.  
  464. weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  465.  
  466. MEye1 = Instance.new("Part",suit)
  467. MEye1.Size = Vector3.new(0.3,0.3,0.3)
  468. MEye1.Transparency = 0
  469. MEye1.Material= "Neon"
  470. MEye1.BrickColor = BrickColor.new("Institutional white")
  471. MEye1.CanCollide = false
  472. MEye1Mesh = Instance.new("SpecialMesh",MEye1)
  473. MEye1Mesh.MeshType = "Sphere"
  474. MEye1Mesh.Scale = Vector3.new(.2,.5,.2)
  475.  
  476. weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  477.  
  478. MEye2 = Instance.new("Part",suit)
  479. MEye2.Size = Vector3.new(0.3,0.3,0.3)
  480. MEye2.Transparency = 0
  481. MEye2.Material= "Neon"
  482. MEye2.BrickColor = BrickColor.new("Institutional white")
  483. MEye2.CanCollide = false
  484. MEye2Mesh = Instance.new("SpecialMesh",MEye2)
  485. MEye2Mesh.MeshType = "Sphere"
  486. MEye2Mesh.Scale = Vector3.new(.2,.5,.2)
  487.  
  488. weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  489.  
  490.  
  491. --------Gaster's hand
  492.  
  493. startup()
  494.  
  495. hand1DeterminationPosition = Instance.new("Part",suit)
  496. hand1DeterminationPosition.Size = Vector3.new(1,1,1)
  497. hand1DeterminationPosition.Transparency = 1
  498. hand1DeterminationPosition.CanCollide = false
  499.  
  500. weld(Torso,hand1DeterminationPosition,CFrame.new(0,0,0),CFrame.new(-2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  501.  
  502. hand2PerseverancePosition = Instance.new("Part",suit)
  503. hand2PerseverancePosition.Size = Vector3.new(1,1,1)
  504. hand2PerseverancePosition.Transparency = 1
  505. hand2PerseverancePosition.CanCollide = false
  506.  
  507. weld(Torso,hand2PerseverancePosition,CFrame.new(0,0,0),CFrame.new(2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  508.  
  509. hand3PatiencePosition = Instance.new("Part",suit)
  510. hand3PatiencePosition.Size = Vector3.new(1,1,1)
  511. hand3PatiencePosition.Transparency = 1
  512. hand3PatiencePosition.CanCollide = false
  513.  
  514. weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  515.  
  516. hand4IntegrityPosition = Instance.new("Part",suit)
  517. hand4IntegrityPosition.Size = Vector3.new(1,1,1)
  518. hand4IntegrityPosition.Transparency = 1
  519. hand4IntegrityPosition.CanCollide = false
  520.  
  521. weld(Torso,hand4IntegrityPosition,CFrame.new(0,0,0),CFrame.new(4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  522.  
  523. hand5BraveryPosition = Instance.new("Part",suit)
  524. hand5BraveryPosition.Size = Vector3.new(1,1,1)
  525. hand5BraveryPosition.Transparency = 1
  526. hand5BraveryPosition.CanCollide = false
  527.  
  528. weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  529.  
  530. hand6JusticePosition = Instance.new("Part",suit)
  531. hand6JusticePosition.Size = Vector3.new(1,1,1)
  532. hand6JusticePosition.Transparency = 1
  533. hand6JusticePosition.CanCollide = false
  534.  
  535. weld(Torso,hand6JusticePosition,CFrame.new(0,0,0),CFrame.new(6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  536.  
  537. hand7KindnessPosition = Instance.new("Part",suit)
  538. hand7KindnessPosition.Size = Vector3.new(1,1,1)
  539. hand7KindnessPosition.Transparency = 1
  540. hand7KindnessPosition.CanCollide = false
  541.  
  542. weld(Torso,hand7KindnessPosition,CFrame.new(0,0,0),CFrame.new(0, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  543.  
  544.  
  545. AttackPosition = Instance.new("Part",suit)
  546. AttackPosition.Size = Vector3.new(1,1,1)
  547. AttackPosition.Transparency = 1
  548. AttackPosition.CanCollide = false
  549.  
  550. weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  551.  
  552.  
  553.  
  554. --------Gaster's Health of hands and hands
  555.  
  556. hand1Determinationhealth = Instance.new("Humanoid",hand1Determination)
  557. hand1Determinationhealth.DisplayDistanceType = "None"
  558. hand1Determinationhealth.Health = 100
  559. hand1Determinationhealth.MaxHealth = 100
  560.  
  561. Determination = Instance.new("Part",hand1Determination)
  562. Determination.Size = Vector3.new(1,1.5,0.2)
  563. Determination.Name = "Head"
  564. Determination.Position = hand1DeterminationPosition.Position
  565. DeterminationMesh = Instance.new("SpecialMesh",Determination)
  566. DeterminationMesh.MeshId = "rbxassetid://430045961"
  567. DeterminationMesh.Offset = Vector3.new(0.09,0.1,0)
  568. Determination.BrickColor = BrickColor.new("Institutional white")
  569.  
  570. DeterminationOrb = Instance.new("Part",Determination)
  571. DeterminationOrb.Size = Vector3.new(0.3,0.3,0.2)
  572. DeterminationOrb.BrickColor = BrickColor.new("Really red")
  573. weld(Determination,DeterminationOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  574.  
  575.  
  576. weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  577.  
  578. local p = Instance.new("Part",workspace)
  579.  
  580. p.FormFactor="Custom"
  581.  
  582. p.Size=Vector3.new(0.8,0.8,0.8)
  583.  
  584. p.TopSurface = 0
  585.  
  586. p.BottomSurface = 0
  587.  
  588. local colorc = {"Really red"}
  589.  
  590. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  591.  
  592. p.BrickColor = Fire
  593.  
  594. p.CanCollide=false
  595.  
  596. p.Anchored=true
  597.  
  598. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  599.  
  600.    
  601. for i = 1,8 do wait()
  602.    
  603. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  604. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))
  605. end
  606. p:remove()
  607.  
  608.  
  609.  
  610. --2--
  611.  
  612.  
  613. hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance)
  614. hand2Perseverancehealth.DisplayDistanceType = "None"
  615. hand2Perseverancehealth.Health = 100
  616. hand2Perseverancehealth.MaxHealth = 100
  617.  
  618. Perseverance = Instance.new("Part",hand2Perseverance)
  619. Perseverance.Size = Vector3.new(1,1.5,0.2)
  620. Perseverance.Name = "Head"
  621. Perseverance.Position = hand2PerseverancePosition.Position
  622. PerseveranceMesh = Instance.new("SpecialMesh",Perseverance)
  623. PerseveranceMesh.MeshId = "rbxassetid://430045961"
  624. PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0)
  625. Perseverance.BrickColor = BrickColor.new("Institutional white")
  626.  
  627. PerseveranceOrb = Instance.new("Part",Perseverance)
  628. PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2)
  629. PerseveranceOrb.BrickColor = BrickColor.new("Magenta")
  630. weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  631.  
  632.  
  633. weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  634.  
  635. local p = Instance.new("Part",workspace)
  636.  
  637. p.FormFactor="Custom"
  638.  
  639. p.Size=Vector3.new(0.8,0.8,0.8)
  640.  
  641. p.TopSurface = 0
  642.  
  643. p.BottomSurface = 0
  644.  
  645. local colorc = {"Magenta"}
  646.  
  647. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  648.  
  649. p.BrickColor = Fire
  650.  
  651. p.CanCollide=false
  652.  
  653. p.Anchored=true
  654.  
  655. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  656.  
  657.    
  658. for i = 1,8 do wait()
  659.    
  660. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  661. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))
  662. end
  663. p:remove()
  664.  
  665. --3--
  666.  
  667. hand3Patiencehealth = Instance.new("Humanoid",hand3Patience)
  668. hand3Patiencehealth.DisplayDistanceType = "None"
  669. hand3Patiencehealth.Health = 100
  670. hand3Patiencehealth.MaxHealth = 100
  671.  
  672. Patience = Instance.new("Part",hand3Patience)
  673. Patience.Size = Vector3.new(1,1.5,0.2)
  674. Patience.Name = "Head"
  675. PatienceMesh = Instance.new("SpecialMesh",Patience)
  676. PatienceMesh.MeshId = "rbxassetid://430045961"
  677. PatienceMesh.Offset = Vector3.new(0.09,0.1,0)
  678. Patience.BrickColor = BrickColor.new("Institutional white")
  679.  
  680.  
  681. PatienceOrb = Instance.new("Part",Patience)
  682. PatienceOrb.Size = Vector3.new(0.3,0.3,0.2)
  683. PatienceOrb.BrickColor = BrickColor.new("Cyan")
  684. weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  685.  
  686.  
  687. weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  688.  
  689. local p = Instance.new("Part",workspace)
  690.  
  691. p.FormFactor="Custom"
  692.  
  693. p.Size=Vector3.new(0.8,0.8,0.8)
  694.  
  695. p.TopSurface = 0
  696.  
  697. p.BottomSurface = 0
  698.  
  699. local colorc = {"Cyan"}
  700.  
  701. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  702.  
  703. p.BrickColor = Fire
  704.  
  705. p.CanCollide=false
  706.  
  707. p.Anchored=true
  708.  
  709. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  710.  
  711.    
  712. for i = 1,8 do wait()
  713.    
  714. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  715. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))
  716. end
  717. p:remove()
  718.  
  719. --4--
  720.  
  721. hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity)
  722. hand4Integrityhealth.DisplayDistanceType = "None"
  723. hand4Integrityhealth.Health = 100
  724. hand4Integrityhealth.MaxHealth = 100
  725.  
  726. Integrity = Instance.new("Part",hand4Integrity)
  727. Integrity.Size = Vector3.new(1,1.5,0.2)
  728. Integrity.Name = "Head"
  729. Integrity.Position = hand1DeterminationPosition.Position
  730. IntegrityMesh = Instance.new("SpecialMesh",Integrity)
  731. IntegrityMesh.MeshId = "rbxassetid://430045961"
  732. IntegrityMesh.Offset = Vector3.new(0.09,0.1,0)
  733. Integrity.BrickColor = BrickColor.new("Institutional white")
  734.  
  735.  
  736. IntegrityOrb = Instance.new("Part",Integrity)
  737. IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2)
  738. IntegrityOrb.BrickColor = BrickColor.new("Deep blue")
  739. weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  740.  
  741.  
  742. weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  743.  
  744.  
  745. local p = Instance.new("Part",workspace)
  746.  
  747. p.FormFactor="Custom"
  748.  
  749. p.Size=Vector3.new(0.8,0.8,0.8)
  750.  
  751. p.TopSurface = 0
  752.  
  753. p.BottomSurface = 0
  754.  
  755. local colorc = {"Deep blue"}
  756.  
  757. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  758.  
  759. p.BrickColor = Fire
  760.  
  761. p.CanCollide=false
  762.  
  763. p.Anchored=true
  764.  
  765. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  766.  
  767.    
  768. for i = 1,8 do wait()
  769.    
  770. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  771. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))
  772. end
  773. p:remove()
  774.  
  775. --5--
  776.  
  777.  
  778. hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery)
  779. hand5Braveryhealth.DisplayDistanceType = "None"
  780. hand5Braveryhealth.Health = 100
  781. hand5Braveryhealth.MaxHealth = 100
  782.  
  783.  
  784. Bravery = Instance.new("Part",hand5Bravery)
  785. Bravery .Size = Vector3.new(1,1.5,0.2)
  786. Bravery .Name = "Head"
  787. Bravery.Position = hand1DeterminationPosition.Position
  788. BraveryMesh = Instance.new("SpecialMesh",Bravery)
  789. BraveryMesh.MeshId = "rbxassetid://430045961"
  790. BraveryMesh.Offset = Vector3.new(0.09,0.1,0)
  791. Bravery.BrickColor = BrickColor.new("Institutional white")
  792.  
  793. BraveryOrb = Instance.new("Part",Bravery)
  794. BraveryOrb.Size = Vector3.new(0.3,0.3,0.2)
  795. BraveryOrb.BrickColor = BrickColor.new("Deep orange")
  796. weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  797.  
  798.  
  799. weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  800.  
  801.  
  802.  
  803. local p = Instance.new("Part",workspace)
  804.  
  805. p.FormFactor="Custom"
  806.  
  807. p.Size=Vector3.new(0.8,0.8,0.8)
  808.  
  809. p.TopSurface = 0
  810.  
  811. p.BottomSurface = 0
  812.  
  813. local colorc = {"Deep orange"}
  814.  
  815. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  816.  
  817. p.BrickColor = Fire
  818.  
  819. p.CanCollide=false
  820.  
  821. p.Anchored=true
  822.  
  823. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  824.  
  825.    
  826. for i = 1,8 do wait()
  827.    
  828. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  829. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))
  830. end
  831. p:remove()
  832. --6--
  833.  
  834. hand6Justicehealth = Instance.new("Humanoid",hand6Justice)
  835. hand6Justicehealth.DisplayDistanceType = "None"
  836. hand6Justicehealth.Health = 100
  837. hand6Justicehealth.MaxHealth = 100
  838.  
  839. Justice = Instance.new("Part",hand6Justice)
  840. Justice .Size = Vector3.new(1,1.5,0.2)
  841. Justice.Name = "Head"
  842. Justice.Position = hand1DeterminationPosition.Position
  843. JusticeMesh = Instance.new("SpecialMesh",Justice)
  844. JusticeMesh.MeshId = "rbxassetid://430045961"
  845. JusticeMesh.Offset = Vector3.new(0.09,0.1,0)
  846. Justice.BrickColor = BrickColor.new("Institutional white")
  847.  
  848. JusticeOrb = Instance.new("Part",Justice)
  849. JusticeOrb.Size = Vector3.new(0.3,0.3,0.2)
  850. JusticeOrb.BrickColor = BrickColor.new("New Yeller")
  851. weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  852.  
  853.  
  854. weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  855.  
  856.  
  857.  
  858. local p = Instance.new("Part",workspace)
  859.  
  860. p.FormFactor="Custom"
  861.  
  862. p.Size=Vector3.new(0.8,0.8,0.8)
  863.  
  864. p.TopSurface = 0
  865.  
  866. p.BottomSurface = 0
  867.  
  868. local colorc = {"New Yeller"}
  869.  
  870. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  871.  
  872. p.BrickColor = Fire
  873.  
  874. p.CanCollide=false
  875.  
  876. p.Anchored=true
  877.  
  878. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  879.  
  880.    
  881. for i = 1,8 do wait()
  882.    
  883. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  884. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))
  885. end
  886. p:remove()
  887. --7--
  888.  
  889. hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness)
  890. hand7Kindnesshealth.DisplayDistanceType = "None"
  891. hand7Kindnesshealth.Health = 100
  892. hand7Kindnesshealth.MaxHealth = 100
  893.  
  894. Kindness = Instance.new("Part",hand7Kindness)
  895. Kindness .Size = Vector3.new(1,1.5,0.2)
  896. Kindness.Name = "Head"
  897. Kindness.Position = hand1DeterminationPosition.Position
  898. KindnessMesh = Instance.new("SpecialMesh",Kindness)
  899. KindnessMesh.MeshId = "rbxassetid://430045961"
  900. KindnessMesh.Offset = Vector3.new(0.09,0.1,0)
  901. Kindness.BrickColor = BrickColor.new("Institutional white")
  902.  
  903. KindnessOrb = Instance.new("Part",Kindness)
  904. KindnessOrb.Size = Vector3.new(0.3,0.3,0.2)
  905. KindnessOrb.BrickColor = BrickColor.new("Lime green")
  906. weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  907.  
  908.  
  909. weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  910. local p = Instance.new("Part",workspace)
  911.  
  912. p.FormFactor="Custom"
  913.  
  914. p.Size=Vector3.new(0.8,0.8,0.8)
  915.  
  916. p.TopSurface = 0
  917.  
  918. p.BottomSurface = 0
  919.  
  920. local colorc = {"Lime green"}
  921.  
  922. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  923.  
  924. p.BrickColor = Fire
  925.  
  926. p.CanCollide=false
  927.  
  928. p.Anchored=true
  929.  
  930. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  931.  
  932.    
  933. for i = 1,8 do wait()
  934.    
  935. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  936. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))
  937. end
  938. p:remove()
  939.  
  940. PlaySound("GasterTheme", 1, char.Torso, true)
  941.  
  942. ---functions and attacks
  943.  
  944. function BravAttack()
  945. if hand5BraveryhealthDown ==  true then return end
  946. if switchvalue == 7 then   
  947.  
  948. BraveryAttack = true   
  949.    
  950. WeldBravery = Instance.new("Weld",Bravery)
  951. WeldBravery.Part0 = AttackPosition
  952. WeldBravery.Part1 = Bravery
  953. WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  954.  
  955. local p = Instance.new("Part",workspace)
  956.  
  957. p.FormFactor="Custom"
  958.  
  959. p.Size=Vector3.new(0.8,0.8,0.8)
  960.  
  961. p.TopSurface = 0
  962.  
  963. p.BottomSurface = 0
  964.  
  965. local colorc = {"Deep orange"}
  966.  
  967. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  968.  
  969. p.BrickColor = Fire
  970.  
  971. p.CanCollide=false
  972.  
  973. p.Anchored=true
  974.  
  975. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  976.  
  977. coroutine.resume(coroutine.create(function()   
  978. for i = 1,8 do wait()
  979.    
  980. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  981. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))
  982. end
  983. p:remove()
  984. end))
  985.  
  986.  
  987.    
  988. end
  989.  
  990. end
  991.  
  992.  
  993.  
  994. function BravRest()
  995. if hand5BraveryhealthDown ==  true then return end 
  996. if switchvalue == 6 then
  997.  
  998. if BraveryAttack == true then
  999. WeldBravery:remove()   
  1000.  
  1001.  
  1002. local p = Instance.new("Part",workspace)
  1003.  
  1004. p.FormFactor="Custom"
  1005.  
  1006. p.Size=Vector3.new(0.8,0.8,0.8)
  1007.  
  1008. p.TopSurface = 0
  1009.  
  1010. p.BottomSurface = 0
  1011.  
  1012. local colorc = {"Deep orange"}
  1013.  
  1014. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1015.  
  1016. p.BrickColor = Fire
  1017.  
  1018. p.CanCollide=false
  1019.  
  1020. p.Anchored=true
  1021.  
  1022. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1023. coroutine.resume(coroutine.create(function()   
  1024. for i = 1,8 do wait()
  1025.    
  1026. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1027. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))
  1028. end
  1029. p:remove()
  1030. end))
  1031.    
  1032. BraveryAttack = false  
  1033.  
  1034.    
  1035. end
  1036. end
  1037. end
  1038.  
  1039. function PatAttack()
  1040. if hand3PatiencehealthDown ==  true then return end
  1041. if switchvalue == 6 then   
  1042.  
  1043. PatienceAttack = true  
  1044.    
  1045. WeldPatience = Instance.new("Weld",Patience)
  1046. WeldPatience.Part0 = AttackPosition
  1047. WeldPatience.Part1 = Patience
  1048. WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1049.  
  1050. local p = Instance.new("Part",workspace)
  1051.  
  1052. p.FormFactor="Custom"
  1053.  
  1054. p.Size=Vector3.new(0.8,0.8,0.8)
  1055.  
  1056. p.TopSurface = 0
  1057.  
  1058. p.BottomSurface = 0
  1059.  
  1060. local colorc = {"Cyan"}
  1061.  
  1062. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1063.  
  1064. p.BrickColor = Fire
  1065.  
  1066. p.CanCollide=false
  1067.  
  1068. p.Anchored=true
  1069.  
  1070. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1071.  
  1072. coroutine.resume(coroutine.create(function()   
  1073. for i = 1,8 do wait()
  1074.    
  1075. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1076. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))
  1077. end
  1078. p:remove()
  1079. end))
  1080.  
  1081.  
  1082.    
  1083. end
  1084.  
  1085. end
  1086.  
  1087.  
  1088.  
  1089. function PatRest()
  1090. if hand3PatiencehealthDown ==  true then return end
  1091. if switchvalue == 7 or switchvalue == 5 then
  1092.  
  1093. if PatienceAttack == true then
  1094. WeldPatience:remove()  
  1095.  
  1096.  
  1097. local p = Instance.new("Part",workspace)
  1098.  
  1099. p.FormFactor="Custom"
  1100.  
  1101. p.Size=Vector3.new(0.8,0.8,0.8)
  1102.  
  1103. p.TopSurface = 0
  1104.  
  1105. p.BottomSurface = 0
  1106.  
  1107. local colorc = {"Cyan"}
  1108.  
  1109. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1110.  
  1111. p.BrickColor = Fire
  1112.  
  1113. p.CanCollide=false
  1114.  
  1115. p.Anchored=true
  1116.  
  1117. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1118. coroutine.resume(coroutine.create(function()   
  1119. for i = 1,8 do wait()
  1120.    
  1121. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1122. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))
  1123. end
  1124. p:remove()
  1125. end))
  1126.    
  1127. PatienceAttack = false 
  1128.  
  1129.    
  1130. end
  1131. end
  1132. end
  1133.  
  1134.  
  1135. function DetAttack()
  1136. if hand1DeterminationhealthDown ==  true then return end
  1137. if switchvalue == 5 then   
  1138.  
  1139. DeterminationAttack = true 
  1140.    
  1141. WeldDet = Instance.new("Weld",Determination)
  1142. WeldDet.Part0 = AttackPosition
  1143. WeldDet.Part1 = Determination
  1144. WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1145.  
  1146. local p = Instance.new("Part",workspace)
  1147.  
  1148. p.FormFactor="Custom"
  1149.  
  1150. p.Size=Vector3.new(0.8,0.8,0.8)
  1151.  
  1152. p.TopSurface = 0
  1153.  
  1154. p.BottomSurface = 0
  1155.  
  1156. local colorc = {"Really red"}
  1157.  
  1158. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1159.  
  1160. p.BrickColor = Fire
  1161.  
  1162. p.CanCollide=false
  1163.  
  1164. p.Anchored=true
  1165.  
  1166. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1167.  
  1168. coroutine.resume(coroutine.create(function()   
  1169. for i = 1,8 do wait()
  1170.    
  1171. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1172. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))
  1173. end
  1174. p:remove()
  1175. end))
  1176.  
  1177.  
  1178.    
  1179. end
  1180.  
  1181. end
  1182.  
  1183.  
  1184.  
  1185. function DetRest()
  1186. if hand1DeterminationhealthDown ==  true then return end   
  1187. if switchvalue == 6 or switchvalue == 4 then
  1188.  
  1189. if DeterminationAttack == true then
  1190. WeldDet:remove()   
  1191.  
  1192.  
  1193. local p = Instance.new("Part",workspace)
  1194.  
  1195. p.FormFactor="Custom"
  1196.  
  1197. p.Size=Vector3.new(0.8,0.8,0.8)
  1198.  
  1199. p.TopSurface = 0
  1200.  
  1201. p.BottomSurface = 0
  1202.  
  1203. local colorc = {"Really red"}
  1204.  
  1205. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1206.  
  1207. p.BrickColor = Fire
  1208.  
  1209. p.CanCollide=false
  1210.  
  1211. p.Anchored=true
  1212.  
  1213. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1214. coroutine.resume(coroutine.create(function()   
  1215. for i = 1,8 do wait()
  1216.    
  1217. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1218. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))
  1219. end
  1220. p:remove()
  1221. end))
  1222.    
  1223. DeterminationAttack = false
  1224.  
  1225.    
  1226. end
  1227. end
  1228. end
  1229.  
  1230.  
  1231.  
  1232. function KinAttack()
  1233. if hand7KindnesshealthDown ==  true then return end
  1234. if switchvalue == 4 then   
  1235.  
  1236. KindAttack = true  
  1237.    
  1238. WeldKind = Instance.new("Weld",Kindness)
  1239. WeldKind.Part0 = AttackPosition
  1240. WeldKind.Part1 = Kindness
  1241. WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1242.  
  1243. local p = Instance.new("Part",workspace)
  1244.  
  1245. p.FormFactor="Custom"
  1246.  
  1247. p.Size=Vector3.new(0.8,0.8,0.8)
  1248.  
  1249. p.TopSurface = 0
  1250.  
  1251. p.BottomSurface = 0
  1252.  
  1253. local colorc = {"Lime green"}
  1254.  
  1255. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1256.  
  1257. p.BrickColor = Fire
  1258.  
  1259. p.CanCollide=false
  1260.  
  1261. p.Anchored=true
  1262.  
  1263. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1264.  
  1265. coroutine.resume(coroutine.create(function()   
  1266. for i = 1,8 do wait()
  1267.    
  1268. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1269. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))
  1270. end
  1271. p:remove()
  1272. end))
  1273.  
  1274.  
  1275.    
  1276. end
  1277.  
  1278. end
  1279.  
  1280.  
  1281.  
  1282. function KinRest()
  1283. if hand7KindnesshealthDown ==  true then return end
  1284. if switchvalue == 5 or switchvalue == 3 then
  1285.  
  1286. if KindAttack == true then
  1287. WeldKind:remove()  
  1288.  
  1289.  
  1290. local p = Instance.new("Part",workspace)
  1291.  
  1292. p.FormFactor="Custom"
  1293.  
  1294. p.Size=Vector3.new(0.8,0.8,0.8)
  1295.  
  1296. p.TopSurface = 0
  1297.  
  1298. p.BottomSurface = 0
  1299.  
  1300. local colorc = {"Lime green"}
  1301.  
  1302. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1303.  
  1304. p.BrickColor = Fire
  1305.  
  1306. p.CanCollide=false
  1307.  
  1308. p.Anchored=true
  1309.  
  1310. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1311. coroutine.resume(coroutine.create(function()   
  1312. for i = 1,8 do wait()
  1313.    
  1314. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1315. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))
  1316. end
  1317. p:remove()
  1318. end))
  1319.    
  1320. KindAttack = false 
  1321.  
  1322.    
  1323. end
  1324. end
  1325. end
  1326.  
  1327.  
  1328.  
  1329.  
  1330. function PerAttack()
  1331. if hand2PerseverancehealthDown ==  true then return end
  1332. if switchvalue == 3 then   
  1333.  
  1334. PerseveranceAttack = true  
  1335.    
  1336. WeldPer = Instance.new("Weld",Perseverance)
  1337. WeldPer.Part0 = AttackPosition
  1338. WeldPer.Part1 = Perseverance
  1339. WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1340.  
  1341. local p = Instance.new("Part",workspace)
  1342.  
  1343. p.FormFactor="Custom"
  1344.  
  1345. p.Size=Vector3.new(0.8,0.8,0.8)
  1346.  
  1347. p.TopSurface = 0
  1348.  
  1349. p.BottomSurface = 0
  1350.  
  1351. local colorc = {"Magenta"}
  1352.  
  1353. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1354.  
  1355. p.BrickColor = Fire
  1356.  
  1357. p.CanCollide=false
  1358.  
  1359. p.Anchored=true
  1360.  
  1361. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1362.  
  1363. coroutine.resume(coroutine.create(function()   
  1364. for i = 1,8 do wait()
  1365.    
  1366. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1367. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))
  1368. end
  1369. p:remove()
  1370. end))
  1371.  
  1372.  
  1373.    
  1374. end
  1375.  
  1376. end
  1377.  
  1378.  
  1379.  
  1380. function PerRest()
  1381. if hand2PerseverancehealthDown ==  true then return end
  1382. if switchvalue == 4 or switchvalue == 2 then
  1383.  
  1384. if PerseveranceAttack == true then
  1385. WeldPer:remove()   
  1386.  
  1387.  
  1388. local p = Instance.new("Part",workspace)
  1389.  
  1390. p.FormFactor="Custom"
  1391.  
  1392. p.Size=Vector3.new(0.8,0.8,0.8)
  1393.  
  1394. p.TopSurface = 0
  1395.  
  1396. p.BottomSurface = 0
  1397.  
  1398. local colorc = {"Magenta"}
  1399.  
  1400. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1401.  
  1402. p.BrickColor = Fire
  1403.  
  1404. p.CanCollide=false
  1405.  
  1406. p.Anchored=true
  1407.  
  1408. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1409. coroutine.resume(coroutine.create(function()   
  1410. for i = 1,8 do wait()
  1411.    
  1412. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1413. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))
  1414. end
  1415. p:remove()
  1416. end))
  1417.    
  1418. PerseveranceAttack = false 
  1419.  
  1420.    
  1421. end
  1422. end
  1423. end
  1424.  
  1425.  
  1426. function IntAttack()
  1427. if hand4IntegrityhealthDown ==  true then return end
  1428. if switchvalue == 2 then   
  1429.  
  1430. IntegrityAttack = true 
  1431.    
  1432. WeldInt = Instance.new("Weld",Integrity)
  1433. WeldInt.Part0 = AttackPosition
  1434. WeldInt.Part1 = Integrity
  1435. WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1436.  
  1437. local p = Instance.new("Part",workspace)
  1438.  
  1439. p.FormFactor="Custom"
  1440.  
  1441. p.Size=Vector3.new(0.8,0.8,0.8)
  1442.  
  1443. p.TopSurface = 0
  1444.  
  1445. p.BottomSurface = 0
  1446.  
  1447. local colorc = {"Dark blue"}
  1448.  
  1449. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1450.  
  1451. p.BrickColor = Fire
  1452.  
  1453. p.CanCollide=false
  1454.  
  1455. p.Anchored=true
  1456.  
  1457. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1458.  
  1459. coroutine.resume(coroutine.create(function()   
  1460. for i = 1,8 do wait()
  1461.    
  1462. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1463. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))
  1464. end
  1465. p:remove()
  1466. end))
  1467.  
  1468.  
  1469.    
  1470. end
  1471.  
  1472. end
  1473.  
  1474.  
  1475.  
  1476. function IntRest()
  1477. if hand4IntegrityhealthDown ==  true then return end   
  1478. if switchvalue == 3 or switchvalue == 1 then
  1479.  
  1480. if IntegrityAttack == true then
  1481. WeldInt:remove()   
  1482.  
  1483.  
  1484. local p = Instance.new("Part",workspace)
  1485.  
  1486. p.FormFactor="Custom"
  1487.  
  1488. p.Size=Vector3.new(0.8,0.8,0.8)
  1489.  
  1490. p.TopSurface = 0
  1491.  
  1492. p.BottomSurface = 0
  1493.  
  1494. local colorc = {"Dark blue"}
  1495.  
  1496. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1497.  
  1498. p.BrickColor = Fire
  1499.  
  1500. p.CanCollide=false
  1501.  
  1502. p.Anchored=true
  1503.  
  1504. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1505. coroutine.resume(coroutine.create(function()   
  1506. for i = 1,8 do wait()
  1507.    
  1508. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1509. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))
  1510. end
  1511. p:remove()
  1512. end))
  1513.    
  1514. IntegrityAttack = false
  1515.  
  1516.    
  1517. end
  1518. end
  1519. end
  1520.  
  1521.  
  1522.  
  1523.  
  1524. function JusAttack()
  1525.  
  1526. if switchvalue == 1 then   
  1527. if hand6JusticehealthDown ==  true then return end
  1528. JusticeAttack = true   
  1529.    
  1530. Weldjus = Instance.new("Weld",Justice)
  1531. Weldjus.Part0 = AttackPosition
  1532. Weldjus.Part1 = Justice
  1533. Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1534.  
  1535. local p = Instance.new("Part",workspace)
  1536.  
  1537. p.FormFactor="Custom"
  1538.  
  1539. p.Size=Vector3.new(0.8,0.8,0.8)
  1540.  
  1541. p.TopSurface = 0
  1542.  
  1543. p.BottomSurface = 0
  1544.  
  1545. local colorc = {"New Yeller"}
  1546.  
  1547. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1548.  
  1549. p.BrickColor = Fire
  1550.  
  1551. p.CanCollide=false
  1552.  
  1553. p.Anchored=true
  1554.  
  1555. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1556.  
  1557. coroutine.resume(coroutine.create(function()   
  1558. for i = 1,8 do wait()
  1559.    
  1560. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1561. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))
  1562. end
  1563. p:remove()
  1564. end))
  1565.  
  1566.  
  1567.    
  1568. end
  1569.  
  1570. end
  1571.  
  1572.  
  1573.  
  1574.  
  1575. function JusRest()
  1576. if hand6JusticehealthDown ==  true then return end 
  1577. if switchvalue == 2 then
  1578.  
  1579. if JusticeAttack == true then
  1580. Weldjus:remove()   
  1581.  
  1582.  
  1583. local p = Instance.new("Part",workspace)
  1584.  
  1585. p.FormFactor="Custom"
  1586.  
  1587. p.Size=Vector3.new(0.8,0.8,0.8)
  1588.  
  1589. p.TopSurface = 0
  1590.  
  1591. p.BottomSurface = 0
  1592.  
  1593. local colorc = {"New Yeller"}
  1594.  
  1595. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1596.  
  1597. p.BrickColor = Fire
  1598.  
  1599. p.CanCollide=false
  1600.  
  1601. p.Anchored=true
  1602.  
  1603. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1604. coroutine.resume(coroutine.create(function()   
  1605. for i = 1,8 do wait()
  1606.    
  1607. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1608. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))
  1609. end
  1610. p:remove()
  1611. end))
  1612.    
  1613. JusticeAttack = false  
  1614.  
  1615.    
  1616. end
  1617. end
  1618. end
  1619.  
  1620.  
  1621.  
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631. --Key Presses
  1632.  
  1633. mouse.Button1Up:connect(function()
  1634.    
  1635. InUse = false  
  1636.    
  1637.    
  1638. end)
  1639.  
  1640. mouse.Button1Down:connect(function()
  1641.    
  1642. InUse = true   
  1643.    
  1644.    
  1645. end)
  1646.  
  1647.  mouse.KeyDown:connect(function(key)
  1648.  
  1649. if key =="r" then
  1650. if  hand7KindnesshealthDown == true then return end
  1651. if  ShieldValueToGasterDebounce == true then return end
  1652.  
  1653. if ShieldValueToGaster == false then
  1654. ShieldValueToGaster = true
  1655. if ShieldValueToGasterDebounce == false then
  1656. ShieldValueToGasterDebounce = true
  1657.    
  1658.  
  1659. local ShieldOfGaster6= Instance.new("Part",hand7Kindness)
  1660. ShieldOfGaster6.TopSurface = "Smooth"
  1661. ShieldOfGaster6.BottomSurface = "Smooth"
  1662. ShieldOfGaster6.Size = Vector3.new(18, 3, 18)
  1663. ShieldOfGaster6.CanCollide = true
  1664. ShieldOfGaster6.Anchored =true
  1665. ShieldOfGaster6.BrickColor = BrickColor.new("Lime green")
  1666. ShieldOfGaster6 .FormFactor = "Custom"
  1667. ShieldOfGaster6.Transparency = 0.7
  1668. ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1669. shieldparent6 = ShieldOfGaster6
  1670.  
  1671. local ShieldOfGaster5= Instance.new("Part",hand7Kindness)
  1672. ShieldOfGaster5.TopSurface = "Smooth"
  1673. ShieldOfGaster5.BottomSurface = "Smooth"
  1674. ShieldOfGaster5.Size = Vector3.new(18, 3, 18)
  1675. ShieldOfGaster5.CanCollide = true
  1676. ShieldOfGaster5.Anchored =true
  1677. ShieldOfGaster5.BrickColor = BrickColor.new("Lime green")
  1678. ShieldOfGaster5 .FormFactor = "Custom"
  1679. ShieldOfGaster5.Transparency = 0.7
  1680. ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1681. shieldparent5 = ShieldOfGaster5
  1682.  
  1683. local ShieldOfGaster4= Instance.new("Part",hand7Kindness)
  1684. ShieldOfGaster4.TopSurface = "Smooth"
  1685. ShieldOfGaster4.BottomSurface = "Smooth"
  1686. ShieldOfGaster4.Size = Vector3.new(3, 18, 18)
  1687. ShieldOfGaster4.CanCollide = true
  1688. ShieldOfGaster4.Anchored =true
  1689. ShieldOfGaster4.BrickColor = BrickColor.new("Lime green")
  1690. ShieldOfGaster4 .FormFactor = "Custom"
  1691. ShieldOfGaster4.Transparency = 0.7
  1692. ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1693. shieldparent4 = ShieldOfGaster4
  1694.  
  1695. local ShieldOfGaster3= Instance.new("Part",hand7Kindness)
  1696. ShieldOfGaster3.TopSurface = "Smooth"
  1697. ShieldOfGaster3.BottomSurface = "Smooth"
  1698. ShieldOfGaster3.Size = Vector3.new(3, 18, 18)
  1699. ShieldOfGaster3.CanCollide = true
  1700. ShieldOfGaster3.Anchored =true
  1701. ShieldOfGaster3.BrickColor = BrickColor.new("Lime green")
  1702. ShieldOfGaster3 .FormFactor = "Custom"
  1703. ShieldOfGaster3.Transparency = 0.7
  1704. ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1705. shieldparent3 = ShieldOfGaster3
  1706.  
  1707. local ShieldOfGaster2= Instance.new("Part",hand7Kindness)
  1708. ShieldOfGaster2.TopSurface = "Smooth"
  1709. ShieldOfGaster2.BottomSurface = "Smooth"
  1710. ShieldOfGaster2.Size = Vector3.new(18, 18, 3)
  1711. ShieldOfGaster2.CanCollide = true
  1712. ShieldOfGaster2.Anchored =true
  1713. ShieldOfGaster2.BrickColor = BrickColor.new("Lime green")
  1714. ShieldOfGaster2 .FormFactor = "Custom"
  1715. ShieldOfGaster2.Transparency = 0.7
  1716. ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1717. shieldparent2 = ShieldOfGaster2
  1718.  
  1719. local ShieldOfGaster1= Instance.new("Part",hand7Kindness)
  1720. ShieldOfGaster1.TopSurface = "Smooth"
  1721. ShieldOfGaster1.BottomSurface = "Smooth"
  1722. ShieldOfGaster1.Size = Vector3.new(18, 18, 3)
  1723. ShieldOfGaster1.CanCollide = true
  1724. ShieldOfGaster1.Anchored =true
  1725. ShieldOfGaster1.BrickColor = BrickColor.new("Lime green")
  1726. ShieldOfGaster1 .FormFactor = "Custom"
  1727. ShieldOfGaster1.Transparency = 0.7
  1728. ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1729. shieldparent1 = ShieldOfGaster1
  1730.      
  1731. for i = 1,7 do
  1732. local parti = Instance.new("Part",Torso)
  1733. parti.Anchored = true
  1734. parti.TopSurface = 0
  1735. parti.BottomSurface = 0
  1736. parti.CanCollide = false
  1737. parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1))
  1738. parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1739. parti.Transparency = 0
  1740. parti.BrickColor = BrickColor.new("Lime green")
  1741. game.Debris:AddItem(parti,1.5)
  1742.  
  1743.  
  1744.  
  1745.  
  1746.  
  1747.  
  1748.  
  1749. local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
  1750. game:service("RunService").Stepped:connect(function()
  1751. parti.Transparency = parti.Transparency + 0.05 
  1752. parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad
  1753. end)
  1754. end
  1755.  
  1756. ShieldValueToGasterDebounce = false
  1757. ShieldValueToGaster = true
  1758. end
  1759.  
  1760.  
  1761. elseif ShieldValueToGaster == true then
  1762. ShieldValueToGaster = false
  1763. if ShieldValueToGasterDebounce == false then
  1764. ShieldValueToGasterDebounce = true
  1765.  
  1766.    
  1767. for i = 1,3 do wait()  
  1768. shieldparent6.Transparency =shieldparent6.Transparency + 0.1
  1769. shieldparent5.Transparency =shieldparent5.Transparency + 0.1
  1770. shieldparent4.Transparency =shieldparent4.Transparency + 0.1
  1771. shieldparent3.Transparency =shieldparent3.Transparency + 0.1
  1772. shieldparent2.Transparency =shieldparent2.Transparency + 0.1
  1773. shieldparent1.Transparency =shieldparent1.Transparency + 0.1
  1774. end
  1775. shieldparent6:remove()
  1776. shieldparent5:remove()
  1777. shieldparent4:remove()
  1778. shieldparent3:remove()
  1779. shieldparent2:remove()
  1780. shieldparent1:remove()
  1781.  
  1782. shieldparent1=nil
  1783. shieldparent2=nil
  1784. shieldparent3=nil
  1785. shieldparent4=nil
  1786. shieldparent5=nil
  1787. shieldparent6=nil
  1788.  
  1789.  
  1790. ShieldValueToGasterDebounce = false
  1791. ShieldValueToGaster = false    
  1792. end
  1793. end
  1794.    
  1795.    
  1796. end
  1797.  
  1798.    
  1799. if key =="x" then
  1800. if (not vDebounce) then
  1801.     vDebounce = true   
  1802. for i = 1,5 do wait()
  1803. Torso.Transparency = Torso.Transparency + 0.2
  1804. char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2
  1805. char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2
  1806. char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2
  1807. char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2
  1808. char.Head.Transparency = char.Head.Transparency + 0.2
  1809. Crack1.Transparency = Crack1.Transparency + 0.2
  1810. Crack2.Transparency = Crack2.Transparency + 0.2
  1811. mouth.Transparency = mouth.Transparency + 0.2
  1812. Eye1.Transparency = Eye1.Transparency + 0.2
  1813. Eye2.Transparency = Eye2.Transparency + 0.2
  1814. MEye1.Transparency = MEye1.Transparency + 0.2
  1815. MEye2.Transparency = MEye2.Transparency + 0.2
  1816. end
  1817.    
  1818. teleportPlayer(mouse.hit.p)
  1819. char.Humanoid.PlatformStand = false
  1820. vDebounce = false
  1821. end
  1822. end
  1823.    
  1824.  
  1825.  
  1826. if key == "q" then
  1827.    
  1828. if switchvalue == 1 then return end
  1829.    
  1830. switchvalue = switchvalue - 1
  1831.  
  1832. print (switchvalue)
  1833.  
  1834. JusAttack()
  1835. JusRest()
  1836. IntAttack()
  1837. IntRest()
  1838. PerAttack()
  1839. PerRest()
  1840. KinAttack()
  1841. KinRest()
  1842. DetAttack()
  1843. DetRest()
  1844. PatAttack()
  1845. PatRest()
  1846. BravAttack()
  1847. BravRest()         
  1848. end
  1849.        
  1850. if key == "e" then
  1851.    
  1852. if switchvalue == 7 then return end
  1853.    
  1854. switchvalue = switchvalue + 1
  1855.  
  1856. print (switchvalue)
  1857.  
  1858. JusAttack()
  1859. JusRest()
  1860. IntAttack()
  1861. IntRest()
  1862. PerAttack()
  1863. PerRest()
  1864. KinAttack()
  1865. KinRest()
  1866. DetAttack()
  1867. DetRest()
  1868. PatAttack()
  1869. PatRest()
  1870. BravAttack()
  1871. BravRest()         
  1872. end
  1873.  
  1874.  
  1875.    
  1876. end)
  1877.  
  1878.  
  1879.  
  1880.  
  1881.  
  1882.  
  1883.  
  1884.  
  1885.  
  1886. ---runservices
  1887.  
  1888.  
  1889.  
  1890.  
  1891.  
  1892.  
  1893.  
  1894.  
  1895. game:service("RunService").Stepped:connect(function() wait(.5)
  1896.  
  1897.  
  1898. if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then
  1899.    
  1900. char.Humanoid.Health = 0
  1901.    
  1902.    
  1903. end    
  1904.        
  1905.  
  1906. if InUse == false then return end  
  1907.    
  1908. if JusticeAttack == true then
  1909.    
  1910. if InUse == false then return end
  1911. if InUse == true then
  1912. if JusticeAttackDebounce == true then return end   
  1913. if JusticeAttackDebounce == false then
  1914.    
  1915.  
  1916. JusticeAttackDebounce = true
  1917.  
  1918. wait(.2)
  1919.    
  1920.    
  1921. local PewJustice = Instance.new("Part",suit)
  1922. PewJustice.Size = Vector3.new(2,1,4)
  1923. PewJustice.BrickColor = BrickColor.new("New Yeller")
  1924. PewJustice.Position = Justice.Position
  1925. PewJustice.CanCollide = false
  1926.  
  1927. for i = 1,7 do
  1928. local parti = Instance.new("Part",Torso)
  1929. parti.Anchored = true
  1930. parti.TopSurface = 0
  1931. parti.BottomSurface = 0
  1932. parti.CanCollide = false
  1933. parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5))
  1934. parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  1935. parti.Transparency = 0
  1936. parti.BrickColor = BrickColor.new("New Yeller")
  1937. game.Debris:AddItem(parti,1.5)
  1938.  
  1939.  
  1940.  
  1941.  
  1942.  
  1943.  
  1944.  
  1945. local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100)
  1946. game:service("RunService").Stepped:connect(function()
  1947. parti.Transparency = parti.Transparency + 0.05 
  1948. parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad
  1949. end)
  1950.  
  1951.  
  1952.  
  1953. end
  1954.  
  1955. coroutine.resume(coroutine.create(function()   
  1956. for i = 1,8 do wait()
  1957.    
  1958. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1959. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))
  1960. end
  1961. p:remove()
  1962. end))        
  1963.  
  1964.         local handleCFrame = PewJustice.CFrame
  1965.         local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
  1966.         local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p)
  1967.         local laserShotClone = PewJustice:Clone()
  1968.         PewJustice:remove()
  1969.         laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2))
  1970.         local bodyVelocity = Instance.new('BodyVelocity')
  1971.         bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
  1972.         bodyVelocity.Parent = laserShotClone
  1973.         bodyVelocity.Name = "Magic"
  1974.         bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000)
  1975.  
  1976.  
  1977.         laserShotClone.Parent = suit
  1978.        
  1979.        
  1980. function touch(hit)
  1981.  
  1982.  
  1983. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1984.    
  1985. if hit.Parent.Name == char.Name then return  end
  1986. if hit.Parent.Name == hand1Determination.Name then return  end
  1987. if hit.Parent.Name == hand2Perseverance.Name then return  end
  1988. if hit.Parent.Name == hand3Patience.Name then return  end
  1989. if hit.Parent.Name == hand4Integrity.Name then return  end
  1990. if hit.Parent.Name == hand5Bravery.Name then return  end
  1991. if hit.Parent.Name == hand6Justice.Name then return  end
  1992. if hit.Parent.Name == hand7Kindness.Name then return  end
  1993.  
  1994. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3
  1995.  
  1996. local HitSounds = {
  1997.         Hurt = Instance.new("Sound")
  1998.  
  1999. }
  2000.  
  2001. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2002. HitSounds["Hurt"].Volume = 1
  2003.  
  2004. function PlayHitSound(soundname, pitch)
  2005.         HitSounds[soundname].Parent = hit.Parent.Torso
  2006.         HitSounds[soundname].Pitch = pitch
  2007.         HitSounds[soundname]:Play()
  2008.         local oldsound = HitSounds[soundname]
  2009.         coroutine.resume(coroutine.create(function()
  2010.                 wait(4)
  2011.                 oldsound:Destroy()
  2012.         end))
  2013.         HitSounds[soundname] = HitSounds[soundname]:clone()
  2014. end
  2015.  
  2016.  PlayHitSound("Hurt", 1)
  2017.  
  2018. coroutine.resume(coroutine.create(function()
  2019. laserShotClone.Magic:remove()
  2020.  
  2021. wait(3)
  2022. laserShotClone:remove()
  2023. end))
  2024.  
  2025. end end laserShotClone.Touched:connect(touch)
  2026.  
  2027. game.Debris:AddItem(laserShotClone,10)     
  2028.            
  2029.    
  2030. JusticeAttackDebounce = false      
  2031. end
  2032. end
  2033. end
  2034.  
  2035.  
  2036. ----2nd Attack
  2037.  
  2038.  
  2039.  
  2040.  
  2041.  
  2042.  
  2043.  
  2044.  
  2045. if IntegrityAttack == true then
  2046.    
  2047. if InUse == false then return end
  2048. if InUse == true then
  2049. if IntegrityAttackDebounce == true then return end 
  2050. if IntegrityAttackDebounce == false then
  2051.    
  2052.  
  2053. IntegrityAttackDebounce = true
  2054.  
  2055. wait(.5)
  2056.    
  2057. for i = 1,2 do wait(1) 
  2058. local PewIntegrity = Instance.new("Part",suit)
  2059. PewIntegrity.Size = Vector3.new(5,1,5)
  2060. PewIntegrity.BrickColor = BrickColor.new("Dark blue")
  2061. PewIntegrity.Position = Integrity.Position
  2062. PewIntegrity.CanCollide = false
  2063. PewIntegrity.Transparency = 0.4
  2064.  
  2065. local p = Instance.new("Part",workspace)
  2066.  
  2067. p.FormFactor="Custom"
  2068.  
  2069. p.Size=Vector3.new(0.8,0.8,0.8)
  2070.  
  2071. p.TopSurface = 0
  2072.  
  2073. p.BottomSurface = 0
  2074.  
  2075. local colorc = {"Dark blue"}
  2076.  
  2077. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  2078.  
  2079. p.BrickColor = Fire
  2080.  
  2081. p.CanCollide=false
  2082.  
  2083. p.Anchored=true
  2084.  
  2085. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2086. coroutine.resume(coroutine.create(function()   
  2087. for i = 1,8 do wait()
  2088.    
  2089. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  2090. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))
  2091. end
  2092. p:remove()
  2093. end))        
  2094.  
  2095.         local handleCFrame = PewIntegrity.CFrame
  2096.         local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
  2097.         local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p)
  2098.         local laserShotClone = PewIntegrity:Clone()
  2099.         PewIntegrity:remove()  
  2100.         laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2))
  2101.         local bodyVelocity = Instance.new('BodyVelocity')
  2102.         bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
  2103.         negativevelocity = bodyVelocity.velocity*-1
  2104.         bodyVelocity.Parent = laserShotClone
  2105.         bodyVelocity.Name = "Magic"
  2106.         bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000)
  2107.  
  2108.  
  2109.         laserShotClone.Parent = suit
  2110.        
  2111.        
  2112. function touch(hit)
  2113.  
  2114.  
  2115. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2116.    
  2117. if hit.Parent.Name == char.Name then return  end
  2118. if hit.Parent.Name == hand1Determination.Name then return  end
  2119. if hit.Parent.Name == hand2Perseverance.Name then return  end
  2120. if hit.Parent.Name == hand3Patience.Name then return  end
  2121. if hit.Parent.Name == hand4Integrity.Name then return  end
  2122. if hit.Parent.Name == hand5Bravery.Name then return  end
  2123. if hit.Parent.Name == hand6Justice.Name then return  end
  2124. if hit.Parent.Name == hand7Kindness.Name then return  end
  2125.  
  2126. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7
  2127.  
  2128. local HitSounds = {
  2129.         Hurt = Instance.new("Sound")
  2130.  
  2131. }
  2132.  
  2133. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2134. HitSounds["Hurt"].Volume = 1
  2135.  
  2136. function PlayHitSound(soundname, pitch)
  2137.         HitSounds[soundname].Parent = hit.Parent.Torso
  2138.         HitSounds[soundname].Pitch = pitch
  2139.         HitSounds[soundname]:Play()
  2140.         local oldsound = HitSounds[soundname]
  2141.         coroutine.resume(coroutine.create(function()
  2142.                 wait(4)
  2143.                 oldsound:Destroy()
  2144.         end))
  2145.         HitSounds[soundname] = HitSounds[soundname]:clone()
  2146. end
  2147.  
  2148.  PlayHitSound("Hurt", 1)
  2149.  
  2150.  
  2151.  
  2152. end end laserShotClone.Touched:connect(touch)
  2153.  
  2154. game.Debris:AddItem(laserShotClone,10)
  2155. coroutine.resume(coroutine.create(function()       
  2156. for i = 1,25 do wait()
  2157.    
  2158. local p = Instance.new("Part",workspace)
  2159.  
  2160. p.FormFactor="Custom"
  2161.  
  2162. p.Size=Vector3.new(5,1,5)
  2163.  
  2164. p.TopSurface = 0
  2165.  
  2166. p.BottomSurface = 0
  2167.  
  2168. local colorc = {"Dark blue"}
  2169.  
  2170. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  2171.  
  2172. p.BrickColor = Fire
  2173.  
  2174. p.CanCollide=false
  2175.  
  2176. p.Anchored=true
  2177.  
  2178. p.Transparency = 0.7
  2179.  
  2180. p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0))
  2181.    
  2182. game.Debris:AddItem(p,.2)
  2183.    
  2184. end        
  2185.    
  2186. bodyVelocity.velocity = negativevelocity   
  2187.  
  2188. for i = 1,25 do wait()
  2189.    
  2190. local p = Instance.new("Part",workspace)
  2191.  
  2192. p.FormFactor="Custom"
  2193.  
  2194. p.Size=Vector3.new(5,1,5)
  2195.  
  2196. p.TopSurface = 0
  2197.  
  2198. p.BottomSurface = 0
  2199.  
  2200. local colorc = {"Dark blue"}
  2201.  
  2202. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  2203.  
  2204. p.BrickColor = Fire
  2205.  
  2206. p.CanCollide=false
  2207.  
  2208. p.Anchored=true
  2209.  
  2210. p.Transparency = 0.7
  2211.    
  2212. game.Debris:AddItem(p,.2)
  2213. p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0))
  2214.    
  2215. end
  2216. end))      
  2217. end
  2218. wait(1)
  2219. IntegrityAttackDebounce = false    
  2220. end
  2221. end
  2222. end
  2223.  
  2224.  
  2225. --3rd AttackPosition
  2226. if PerseveranceAttack == true then
  2227.    
  2228. if InUse == false then return end
  2229. if InUse == true then
  2230. if PerseveranceAttackDebounce == true then return end  
  2231. if PerseveranceAttackDebounce == false then
  2232. PerseveranceAttackDebounce = true  
  2233. RandomPerseverance = math.random(1,2)
  2234.  
  2235. if RandomPerseverance == 2 then
  2236. local randomnumber = math.random(1,2)
  2237.  
  2238.  
  2239.  
  2240. wait(.3)
  2241.    
  2242.  
  2243.  
  2244. local p = Instance.new("Part",workspace)
  2245.  
  2246. p.FormFactor="Custom"
  2247.  
  2248. p.Size=Vector3.new(0.8,0.8,0.8)
  2249.  
  2250. p.TopSurface = 0
  2251.  
  2252. p.BottomSurface = 0
  2253.  
  2254. local colorc = {"Magenta"}
  2255.  
  2256. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  2257.  
  2258. p.BrickColor = Fire
  2259.  
  2260. p.CanCollide=false
  2261.  
  2262. p.Anchored=true
  2263.  
  2264. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2265. coroutine.resume(coroutine.create(function()   
  2266. for i = 1,5 do wait()
  2267.    
  2268. p.Size=Vector3.new(0.5*i,0.5*i,0.5*i)
  2269. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))
  2270. end
  2271. p:remove()
  2272. end))
  2273.  
  2274. local throwbone1 = Instance.new("Part",suit)
  2275. throwbone1.TopSurface = "Smooth"
  2276. throwbone1.BottomSurface = "Smooth"
  2277. throwbone1.Size = Vector3.new(0.2, 0.2, 3)
  2278. throwbone1.CanCollide = true
  2279. throwbone1.BrickColor = BrickColor.new("Magenta")
  2280. throwbone1 .FormFactor = "Custom"
  2281. local Weldbonepart2 = Instance.new("Weld",throwbone1)
  2282. Weldbonepart2.Part0 = throwbone1
  2283. Weldbonepart2.Part1 = Perseverance
  2284. Weldbonepart2.Name = "WBP22"
  2285.  
  2286. local throwbone1weld2 = Instance.new("Part",throwbone1)
  2287. throwbone1weld2.TopSurface = "Smooth"
  2288. throwbone1weld2.BottomSurface = "Smooth"
  2289. throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4)
  2290. throwbone1weld2.CanCollide = true
  2291. throwbone1weld2.BrickColor = BrickColor.new("Magenta")
  2292. throwbone1weld2 .FormFactor = "Custom"
  2293. local Weldbonepart2weld2 = Instance.new("Weld",throwbone1)
  2294. Weldbonepart2weld2.Part0 = throwbone1weld2
  2295. Weldbonepart2weld2.Part1 = throwbone1
  2296. Weldbonepart2weld2.Name = "WBP2W2"
  2297. Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2298.  
  2299.  
  2300. local throwbone1weld1 = Instance.new("Part",throwbone1)
  2301. throwbone1weld1.TopSurface = "Smooth"
  2302. throwbone1weld1.BottomSurface = "Smooth"
  2303. throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4)
  2304. throwbone1weld1.CanCollide = true
  2305. throwbone1weld1.BrickColor = BrickColor.new("Magenta")
  2306. throwbone1weld1 .FormFactor = "Custom"
  2307. local Weldbonepart2weld1 = Instance.new("Weld",throwbone1)
  2308. Weldbonepart2weld1.Part0 = throwbone1weld1
  2309. Weldbonepart2weld1.Part1 = throwbone1
  2310. Weldbonepart2weld1.Name = "WBP2W1"
  2311. Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2312.  
  2313.  
  2314. if randomnumber == 1 then
  2315. for i = 1,10 do wait()
  2316.    
  2317. Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0)
  2318.    
  2319.    
  2320. end
  2321. end
  2322.  
  2323. if randomnumber == 2 then
  2324. for i = 1,10 do wait()
  2325.    
  2326. Weldbonepart2.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0)
  2327.    
  2328.    
  2329. end
  2330. end    
  2331.  
  2332.  
  2333.         local handleCFrame = throwbone1.CFrame
  2334.         local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
  2335.         local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p)
  2336.         local laserShotClone = throwbone1:Clone()
  2337.         laserShotClone.WBP22:remove()
  2338.         laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2))
  2339.         local bodyVelocity = Instance.new('BodyVelocity')
  2340.         bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
  2341.         bodyVelocity.Parent = laserShotClone
  2342.         bodyVelocity.Name = "Magic"
  2343.         bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000)
  2344.  
  2345.  
  2346.         laserShotClone.Parent = suit
  2347.  
  2348. throwbone1:remove()        
  2349.  
  2350.  
  2351.        
  2352. function touch(hit)
  2353.  
  2354.  
  2355. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2356.    
  2357. if hit.Parent.Name == char.Name then return  end
  2358. if hit.Parent.Name == hand1Determination.Name then return  end
  2359. if hit.Parent.Name == hand2Perseverance.Name then return  end
  2360. if hit.Parent.Name == hand3Patience.Name then return  end
  2361. if hit.Parent.Name == hand4Integrity.Name then return  end
  2362. if hit.Parent.Name == hand5Bravery.Name then return  end
  2363. if hit.Parent.Name == hand6Justice.Name then return  end
  2364. if hit.Parent.Name == hand7Kindness.Name then return  end
  2365.  
  2366. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  2367.  
  2368. local HitSounds = {
  2369.         Hurt = Instance.new("Sound")
  2370.  
  2371. }
  2372.  
  2373. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2374. HitSounds["Hurt"].Volume = 1
  2375.  
  2376. function PlayHitSound(soundname, pitch)
  2377.         HitSounds[soundname].Parent = hit.Parent.Torso
  2378.         HitSounds[soundname].Pitch = pitch
  2379.         HitSounds[soundname]:Play()
  2380.         local oldsound = HitSounds[soundname]
  2381.         coroutine.resume(coroutine.create(function()
  2382.                 wait(4)
  2383.                 oldsound:Destroy()
  2384.         end))
  2385.         HitSounds[soundname] = HitSounds[soundname]:clone()
  2386. end
  2387.  
  2388.  PlayHitSound("Hurt", 1)
  2389.  
  2390. coroutine.resume(coroutine.create(function()
  2391. laserShotClone.Magic:remove()
  2392.  
  2393. wait(3)
  2394. laserShotClone:remove()
  2395. end))
  2396.  
  2397. end end laserShotClone.Touched:connect(touch)
  2398.  
  2399. game.Debris:AddItem(laserShotClone,10)     
  2400.  
  2401.  
  2402. elseif RandomPerseverance == 1 then
  2403.    
  2404.            PlaySound("Gaster", 1, PerseveranceOrb,false)
  2405.            wait(1)
  2406.            local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000)
  2407.            local hit, position = game.Workspace:FindPartOnRay(ray, char)
  2408.    
  2409.    
  2410.  
  2411.    
  2412.  
  2413.                 local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300)
  2414.                 local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus)
  2415.                 local distance = (position - PerseveranceOrb.CFrame.p).magnitude
  2416.                 local rp=Instance.new("Part",workspace)
  2417.                 rp.Anchored=true
  2418.                 rp.TopSurface="Smooth"
  2419.                 rp.BottomSurface="Smooth"
  2420.                 rp.Transparency=0
  2421.                 rp.BrickColor=BrickColor.new("Bright purple")
  2422.                 rp.FormFactor="Custom"
  2423.                 rp.CanCollide=false
  2424.                 rp.Size=Vector3.new(0.8,0.1,distance)
  2425.                 rp.Material = "Neon"
  2426.                 rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2)
  2427.                 local cy=Instance.new("BlockMesh",rp)
  2428.  
  2429.  
  2430.  
  2431. coroutine.resume(coroutine.create(function()
  2432.     wait(1)
  2433.                 for i=1,10 do
  2434.                     wait()
  2435.                     rp.Transparency=rp.Transparency + 0.1
  2436.  
  2437.                 end
  2438. rp:remove()
  2439. end))
  2440.  
  2441. function touch(hit)
  2442.  
  2443.  
  2444. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2445.    
  2446. if hit.Parent.Name == char.Name then return  end
  2447. if hit.Parent.Name == hand1Determination.Name then return  end
  2448. if hit.Parent.Name == hand2Perseverance.Name then return  end
  2449. if hit.Parent.Name == hand3Patience.Name then return  end
  2450. if hit.Parent.Name == hand4Integrity.Name then return  end
  2451. if hit.Parent.Name == hand5Bravery.Name then return  end
  2452. if hit.Parent.Name == hand6Justice.Name then return  end
  2453. if hit.Parent.Name == hand7Kindness.Name then return  end
  2454.  
  2455. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20
  2456.  
  2457. local HitSounds = {
  2458.         Hurt = Instance.new("Sound")
  2459.  
  2460. }
  2461.  
  2462. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2463. HitSounds["Hurt"].Volume = 1
  2464.  
  2465. function PlayHitSound(soundname, pitch)
  2466.         HitSounds[soundname].Parent = hit.Parent.Torso
  2467.         HitSounds[soundname].Pitch = pitch
  2468.         HitSounds[soundname]:Play()
  2469.         local oldsound = HitSounds[soundname]
  2470.         coroutine.resume(coroutine.create(function()
  2471.                 wait(4)
  2472.                 oldsound:Destroy()
  2473.         end))
  2474.         HitSounds[soundname] = HitSounds[soundname]:clone()
  2475. end
  2476.  
  2477.  PlayHitSound("Hurt", 1)
  2478.  
  2479. end end rp.Touched:connect(touch)
  2480.    
  2481.    
  2482.    
  2483.    
  2484.    
  2485.    
  2486.            
  2487. end
  2488. RandomPerseverance = 0
  2489.  
  2490. PerseveranceAttackDebounce = false     
  2491. end
  2492. end
  2493. end
  2494.  
  2495. if KindAttack == true then
  2496.    
  2497. if InUse == false then return end
  2498. if InUse == true then
  2499. if KindnessAttackDebounce == true then return end  
  2500. if KindnessAttackDebounce == false then
  2501. KindnessAttackDebounce = true
  2502.                 local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300)
  2503.                 local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus)
  2504.                 local distance = (position - Kindness.CFrame.p).magnitude
  2505.                 local rp=Instance.new("Part",workspace)
  2506.                 rp.Anchored=true
  2507.                 rp.TopSurface="Smooth"
  2508.                 rp.BottomSurface="Smooth"
  2509.                 rp.Transparency=1
  2510.                 rp.BrickColor=BrickColor.new("Deep orange")
  2511.                 rp.FormFactor="Custom"
  2512.                 rp.CanCollide=false
  2513.                 rp.Size=Vector3.new(0.6,0.6,distance)
  2514.                 rp.Material = "Neon"
  2515.                 rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2)
  2516.                 local cy=Instance.new("BlockMesh",rp)
  2517.                 rp:Destroy()
  2518.  
  2519.  
  2520.  
  2521. local ps = Instance.new("Part", suit)
  2522.  ps.Name = "MagicPart"
  2523.  ps.TopSurface = "Smooth"
  2524.  ps.BottomSurface = "Smooth"
  2525.  ps.BrickColor = BrickColor.new("Toothpaste")
  2526.  ps.FormFactor = "Custom"
  2527. ps.Transparency = 1
  2528.  ps.Size = Vector3.new(.2, 3, 3)
  2529.  ps.Anchored = true
  2530.  ps.CanCollide = false
  2531.  ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0)
  2532. local cy=Instance.new("SpecialMesh",ps)
  2533. cy.MeshType = "Cylinder"
  2534.  
  2535. coroutine.resume(coroutine.create(function()
  2536.    
  2537.  
  2538.  
  2539. local SpawnSounds = {
  2540.         Spike = Instance.new("Sound")
  2541.  
  2542. }
  2543.  
  2544. SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230"
  2545. SpawnSounds["Spike"].Volume = 0.5
  2546.  
  2547. function PlaySpawnSound(soundname, pitch)
  2548.         SpawnSounds[soundname].Parent = ps
  2549.         SpawnSounds[soundname].Pitch = pitch
  2550.         SpawnSounds[soundname]:Play()
  2551.         local oldsound = SpawnSounds[soundname]
  2552.         coroutine.resume(coroutine.create(function()
  2553.                 wait(4)
  2554.                 oldsound:Destroy()
  2555.         end))
  2556.         SpawnSounds[soundname] = SpawnSounds[soundname]:clone()
  2557. end
  2558.  
  2559.  
  2560.  
  2561. local p = Instance.new("Part",workspace)
  2562.  
  2563. p.FormFactor="Custom"
  2564.  
  2565. p.Size=Vector3.new(0.8,0.8,0.8)
  2566.  
  2567. p.TopSurface = 0
  2568.  
  2569. p.BottomSurface = 0
  2570.  
  2571. local colorc = {"Lime green"}
  2572.  
  2573. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  2574.  
  2575. p.BrickColor = Fire
  2576.  
  2577. p.CanCollide=false
  2578.  
  2579. p.Anchored=true
  2580.  
  2581. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2582. coroutine.resume(coroutine.create(function()   
  2583. for i = 1,8 do wait()
  2584.    
  2585. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  2586. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))
  2587. end
  2588. p:remove()
  2589. end))  
  2590.  
  2591. PlaySpawnSound("Spike", 1)
  2592.  
  2593.  
  2594.  
  2595.  
  2596. wait(0.5)
  2597.  
  2598.  
  2599.  
  2600. end))
  2601.  
  2602.  
  2603.  
  2604. local Shield6= Instance.new("Part",hand7Kindness)
  2605. Shield6.TopSurface = "Smooth"
  2606. Shield6.BottomSurface = "Smooth"
  2607. Shield6.Size = Vector3.new(18, 3, 18)
  2608. Shield6.CanCollide = true
  2609. Shield6.Anchored =true
  2610. Shield6.BrickColor = BrickColor.new("Lime green")
  2611. Shield6 .FormFactor = "Custom"
  2612. Shield6.Transparency = 0.7
  2613. Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2614.  
  2615.  
  2616. local Shield5= Instance.new("Part",hand7Kindness)
  2617. Shield5.TopSurface = "Smooth"
  2618. Shield5.BottomSurface = "Smooth"
  2619. Shield5.Size = Vector3.new(18, 3, 18)
  2620. Shield5.CanCollide = true
  2621. Shield5.Anchored =true
  2622. Shield5.BrickColor = BrickColor.new("Lime green")
  2623. Shield5 .FormFactor = "Custom"
  2624. Shield5.Transparency = 0.7
  2625. Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2626.  
  2627.  
  2628. local Shield4= Instance.new("Part",hand7Kindness)
  2629. Shield4.TopSurface = "Smooth"
  2630. Shield4.BottomSurface = "Smooth"
  2631. Shield4.Size = Vector3.new(3, 18, 18)
  2632. Shield4.CanCollide = true
  2633. Shield4.Anchored =true
  2634. Shield4.BrickColor = BrickColor.new("Lime green")
  2635. Shield4 .FormFactor = "Custom"
  2636. Shield4.Transparency = 0.7
  2637. Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2638.  
  2639.  
  2640. local Shield3= Instance.new("Part",hand7Kindness)
  2641. Shield3.TopSurface = "Smooth"
  2642. Shield3.BottomSurface = "Smooth"
  2643. Shield3.Size = Vector3.new(3, 18, 18)
  2644. Shield3.CanCollide = true
  2645. Shield3.Anchored =true
  2646. Shield3.BrickColor = BrickColor.new("Lime green")
  2647. Shield3 .FormFactor = "Custom"
  2648. Shield3.Transparency = 0.7
  2649. Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2650.  
  2651.  
  2652. local Shield2= Instance.new("Part",hand7Kindness)
  2653. Shield2.TopSurface = "Smooth"
  2654. Shield2.BottomSurface = "Smooth"
  2655. Shield2.Size = Vector3.new(18, 18, 3)
  2656. Shield2.CanCollide = true
  2657. Shield2.Anchored =true
  2658. Shield2.BrickColor = BrickColor.new("Lime green")
  2659. Shield2 .FormFactor = "Custom"
  2660. Shield2.Transparency = 0.7
  2661. Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2662.  
  2663.  
  2664. local Shield1= Instance.new("Part",hand7Kindness)
  2665. Shield1.TopSurface = "Smooth"
  2666. Shield1.BottomSurface = "Smooth"
  2667. Shield1.Size = Vector3.new(18, 18, 3)
  2668. Shield1.CanCollide = true
  2669. Shield1.Anchored =true
  2670. Shield1.BrickColor = BrickColor.new("Lime green")
  2671. Shield1 .FormFactor = "Custom"
  2672. Shield1.Transparency = 0.7
  2673. Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2674.  
  2675. for i = 1,7 do
  2676. local parti = Instance.new("Part",Torso)
  2677. parti.Anchored = true
  2678. parti.TopSurface = 0
  2679. parti.BottomSurface = 0
  2680. parti.CanCollide = false
  2681. parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1))
  2682. parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2683. parti.Transparency = 0
  2684. parti.BrickColor = BrickColor.new("Lime green")
  2685. game.Debris:AddItem(parti,1.5)
  2686.  
  2687.  
  2688.  
  2689.  
  2690.  
  2691.  
  2692.  
  2693. local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
  2694. game:service("RunService").Stepped:connect(function()
  2695. parti.Transparency = parti.Transparency + 0.05 
  2696. parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad
  2697. end)
  2698. end
  2699.  
  2700. wait(3)
  2701.  
  2702. function squeeze(hit)
  2703.  
  2704.  
  2705. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2706.    
  2707. if hit.Parent.Name == char.Name then return  end
  2708. if hit.Parent.Name == hand1Determination.Name then return  end
  2709. if hit.Parent.Name == hand2Perseverance.Name then return  end
  2710. if hit.Parent.Name == hand3Patience.Name then return  end
  2711. if hit.Parent.Name == hand4Integrity.Name then return  end
  2712. if hit.Parent.Name == hand5Bravery.Name then return  end
  2713. if hit.Parent.Name == hand6Justice.Name then return  end
  2714. if hit.Parent.Name == hand7Kindness.Name then return  end
  2715.  
  2716. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  2717.  
  2718. local HitSounds = {
  2719.         Hurt = Instance.new("Sound")
  2720.  
  2721. }
  2722.  
  2723. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2724. HitSounds["Hurt"].Volume = 1
  2725.  
  2726. function PlayHitSound(soundname, pitch)
  2727.         HitSounds[soundname].Parent = hit.Parent.Torso
  2728.         HitSounds[soundname].Pitch = pitch
  2729.         HitSounds[soundname]:Play()
  2730.         local oldsound = HitSounds[soundname]
  2731.         coroutine.resume(coroutine.create(function()
  2732.                 wait(4)
  2733.                 oldsound:Destroy()
  2734.         end))
  2735.         HitSounds[soundname] = HitSounds[soundname]:clone()
  2736. end
  2737.  
  2738.  PlayHitSound("Hurt", 1)
  2739.  
  2740. end end
  2741.  
  2742. Shield6.Touched:connect(squeeze)
  2743. Shield5.Touched:connect(squeeze)
  2744. Shield4.Touched:connect(squeeze)
  2745. Shield3.Touched:connect(squeeze)
  2746. Shield2.Touched:connect(squeeze)
  2747. Shield1.Touched:connect(squeeze)
  2748.  
  2749.  
  2750. for i = 1,30 do wait()
  2751.    
  2752. Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1)
  2753. Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1)
  2754. Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1)
  2755. Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1)
  2756. Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1)
  2757. Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1)
  2758.    
  2759.    
  2760. end
  2761.  
  2762.  
  2763. for i = 1,30 do wait()
  2764.    
  2765. Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1)
  2766. Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1)
  2767. Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1)
  2768. Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1)
  2769. Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1)
  2770. Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1)
  2771.    
  2772.    
  2773. end
  2774.  
  2775.  
  2776. ps:remove()
  2777.  
  2778.  
  2779. wait(3)
  2780. Shield1:Remove()
  2781. Shield2:Remove()
  2782. Shield3:Remove()
  2783. Shield4:Remove()
  2784. Shield5:Remove()
  2785. Shield6:Remove()
  2786.  
  2787. KindnessAttackDebounce = false     
  2788. end
  2789. end
  2790. end
  2791.  
  2792.  
  2793.  
  2794.  
  2795.  
  2796. ---5th attack---
  2797.  
  2798.  
  2799. if DeterminationAttack == true then
  2800.    
  2801. if InUse == false then return end
  2802. if InUse == true then
  2803. if DetermiantionAttackDebounce == true then return end 
  2804. if DetermiantionAttackDebounce == false then
  2805.    
  2806.  
  2807. DetermiantionAttackDebounce = true
  2808.  
  2809.  
  2810. for i = 1,3 do
  2811. local head = Instance.new("Part",char)
  2812. head.Size = Vector3.new(18,.2,18)
  2813. head.CanCollide = false
  2814. head.Anchored = true
  2815. head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  2816. head.Transparency = 1
  2817. for i = 1,2 do
  2818. decal = Instance.new("Decal",head)
  2819. decal.Texture = "rbxassetid://333659534"
  2820. if i == 1 then
  2821. decal.Face = Enum.NormalId.Top
  2822. else
  2823. decal.Face = Enum.NormalId.Bottom
  2824. end
  2825. end
  2826.  
  2827. local bg = Instance.new("BodyGyro")
  2828. bg.Parent = head
  2829. bg.maxTorque = Vector3.new(0,0,0)
  2830. bg.maxTorque = Vector3.new(0,0,0)
  2831.  
  2832. RandomGasterRotaion = math.random(-10,10)
  2833.  
  2834. for i = 1,5 do wait()
  2835.     print ' test'
  2836. head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1)
  2837.  
  2838.  
  2839. end
  2840. RandomGasterRotaion = 0
  2841.  
  2842.  
  2843.            local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000)
  2844.            local hit, position = game.Workspace:FindPartOnRay(ray, char)
  2845.    
  2846.    
  2847.  
  2848.    
  2849.  
  2850.                 local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300)
  2851.                 local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus)
  2852.                 local distance = (position - head.CFrame.p).magnitude
  2853.                 local rp=Instance.new("Part",workspace)
  2854.                 rp.Anchored=true
  2855.                 rp.TopSurface="Smooth"
  2856.                 rp.BottomSurface="Smooth"
  2857.                 rp.Transparency=0
  2858.                 rp.BrickColor=BrickColor.new("Institutional white")
  2859.                 rp.FormFactor="Custom"
  2860.                 rp.CanCollide=false
  2861.                 rp.Size=Vector3.new(10,0,distance)
  2862.                 rp.Material = "Neon"
  2863.                 rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2)
  2864.                 local cy=Instance.new("BlockMesh",rp)
  2865. head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  2866. function touch(hit)
  2867.  
  2868.  
  2869. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2870.    
  2871. if hit.Parent.Name == char.Name then return  end
  2872. if hit.Parent.Name == hand1Determination.Name then return  end
  2873. if hit.Parent.Name == hand2Perseverance.Name then return  end
  2874. if hit.Parent.Name == hand3Patience.Name then return  end
  2875. if hit.Parent.Name == hand4Integrity.Name then return  end
  2876. if hit.Parent.Name == hand5Bravery.Name then return  end
  2877. if hit.Parent.Name == hand6Justice.Name then return  end
  2878. if hit.Parent.Name == hand7Kindness.Name then return  end
  2879.  
  2880. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7
  2881.  
  2882. local HitSounds = {
  2883.         Hurt = Instance.new("Sound")
  2884.  
  2885. }
  2886.  
  2887. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2888. HitSounds["Hurt"].Volume = 1
  2889.  
  2890. function PlayHitSound(soundname, pitch)
  2891.         HitSounds[soundname].Parent = hit.Parent.Torso
  2892.         HitSounds[soundname].Pitch = pitch
  2893.         HitSounds[soundname]:Play()
  2894.         local oldsound = HitSounds[soundname]
  2895.         coroutine.resume(coroutine.create(function()
  2896.                 wait(4)
  2897.                 oldsound:Destroy()
  2898.         end))
  2899.         HitSounds[soundname] = HitSounds[soundname]:clone()
  2900. end
  2901.  
  2902.  PlayHitSound("Hurt", 1)
  2903.  
  2904. end end rp.Touched:connect(touch)
  2905.  
  2906. coroutine.resume(coroutine.create(function()
  2907.    
  2908. PlaySound("Gaster", 1, head,false)
  2909.                 for i=1,10 do
  2910.                     wait()
  2911.                     cy.Scale=cy.Scale+Vector3.new(0,0,.01*i)
  2912.                     head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0)
  2913.                 end
  2914. for i=1,10 do wait()
  2915.    
  2916. decal.Transparency =    decal.Transparency + 0.1
  2917. rp.Transparency =   rp.Transparency + 0.1  
  2918.    
  2919. end
  2920. wait(1)
  2921. head:Destroy()
  2922. rp:Destroy()
  2923. end))
  2924. end
  2925.  
  2926.  
  2927. wait(0.1)  
  2928. DetermiantionAttackDebounce = false    
  2929.  
  2930. end
  2931.  
  2932. end
  2933. end
  2934.  
  2935.  
  2936.  
  2937.  
  2938. if PatienceAttack == true then
  2939.    
  2940. if InUse == false then return end
  2941. if InUse == true then
  2942. if PatienceAttackDebounce == true then return end  
  2943. if PatienceAttackDebounce == false then
  2944.    
  2945.  
  2946. PatienceAttackDebounce = true
  2947.  
  2948.  
  2949.  
  2950.  
  2951.            local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000)
  2952.            local hit, position = game.Workspace:FindPartOnRay(ray, char)
  2953.    
  2954.    
  2955.  
  2956.    
  2957.  
  2958.                 local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300)
  2959.                 local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus)
  2960.                 local distance = (position - PatienceOrb.CFrame.p).magnitude
  2961.                 local rp=Instance.new("Part",workspace)
  2962.                 rp.Anchored=true
  2963.                 rp.TopSurface="Smooth"
  2964.                 rp.BottomSurface="Smooth"
  2965.                 rp.Transparency=0
  2966.                 rp.BrickColor=BrickColor.new("Cyan")
  2967.                 rp.FormFactor="Custom"
  2968.                 rp.CanCollide=false
  2969.                 rp.Size=Vector3.new(0.5,0.5,distance)
  2970.                 rp.Material = "Neon"
  2971.                 rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2)
  2972.                 local cy=Instance.new("BlockMesh",rp)
  2973. coroutine.resume(coroutine.create(function()
  2974.                 for i=1,13 do
  2975.                     wait()
  2976.                     cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0)
  2977.  
  2978.                 end
  2979. end))
  2980. function touch(hit)
  2981.  
  2982.  
  2983. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2984.    
  2985. if hit.Parent.Name == char.Name then return  end
  2986. if hit.Parent.Name == hand1Determination.Name then return  end
  2987. if hit.Parent.Name == hand2Perseverance.Name then return  end
  2988. if hit.Parent.Name == hand3Patience.Name then return  end
  2989. if hit.Parent.Name == hand4Integrity.Name then return  end
  2990. if hit.Parent.Name == hand5Bravery.Name then return  end
  2991. if hit.Parent.Name == hand6Justice.Name then return  end
  2992. if hit.Parent.Name == hand7Kindness.Name then return  end
  2993.  
  2994. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7
  2995. local hittorso = hit.Parent.Torso
  2996. local HitSounds = {
  2997.         Hurt = Instance.new("Sound")
  2998.  
  2999. }
  3000.  
  3001. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  3002. HitSounds["Hurt"].Volume = 1
  3003.  
  3004. function PlayHitSound(soundname, pitch)
  3005.         HitSounds[soundname].Parent = hit.Parent.Torso
  3006.         HitSounds[soundname].Pitch = pitch
  3007.         HitSounds[soundname]:Play()
  3008.         local oldsound = HitSounds[soundname]
  3009.         coroutine.resume(coroutine.create(function()
  3010.                 wait(4)
  3011.                 oldsound:Destroy()
  3012.         end))
  3013.         HitSounds[soundname] = HitSounds[soundname]:clone()
  3014. end
  3015.  
  3016.  PlayHitSound("Hurt", 1)
  3017.  
  3018. local Tied = Instance.new("Part",hittorso)
  3019. Tied.Size = Vector3.new(4,2,1.5)
  3020. Tied.Name = "Rope"
  3021. Tied.CanCollide = false
  3022. Tied.Transparency = 0.1
  3023. Tied.BrickColor = BrickColor.new("Cyan")
  3024. Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  3025.  
  3026. local Weld = Instance.new("Weld",hittorso)
  3027. Weld.Part0 = hittorso
  3028. Weld.Part1 = Tied
  3029. Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  3030.  
  3031.  
  3032. hit.Parent.Torso.Anchored = true
  3033. hit.Parent["Left Arm"].Anchored = true
  3034. hit.Parent["Right Arm"].Anchored = true
  3035.  
  3036. wait(3)
  3037.  
  3038. for i = 1,10 do wait(.1)
  3039.    
  3040. Tied.Transparency = Tied.Transparency  + 0.1
  3041.    
  3042.    
  3043. end
  3044.  
  3045.  
  3046. hit.Parent.Torso.Anchored = false
  3047. hit.Parent["Left Arm"].Anchored = false
  3048. hit.Parent["Right Arm"].Anchored = false
  3049.  
  3050.  
  3051. end end rp.Touched:connect(touch)
  3052.  
  3053. coroutine.resume(coroutine.create(function()
  3054.    
  3055.  
  3056. wait(1)
  3057.  
  3058. rp:Destroy()
  3059. end))
  3060. end
  3061.  
  3062.  
  3063. wait(1)
  3064. PatienceAttackDebounce = false     
  3065.  
  3066. end
  3067.  
  3068. end
  3069.  
  3070. if BraveryAttack == true then
  3071.    
  3072. if InUse == false then return end
  3073. if InUse == true then
  3074. if BraveryAttackDebounce == true then return end   
  3075. if BraveryAttackDebounce == false then
  3076. BraveryAttackDebounce = true
  3077.                 local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300)
  3078.                 local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus)
  3079.                 local distance = (position - Bravery.CFrame.p).magnitude
  3080.                 local rp=Instance.new("Part",workspace)
  3081.                 rp.Anchored=true
  3082.                 rp.TopSurface="Smooth"
  3083.                 rp.BottomSurface="Smooth"
  3084.                 rp.Transparency=1
  3085.                 rp.BrickColor=BrickColor.new("Deep orange")
  3086.                 rp.FormFactor="Custom"
  3087.                 rp.CanCollide=false
  3088.                 rp.Size=Vector3.new(0.6,0.6,distance)
  3089.                 rp.Material = "Neon"
  3090.                 rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2)
  3091.                 local cy=Instance.new("BlockMesh",rp)
  3092.                 rp:Destroy()
  3093.  
  3094.  
  3095.  
  3096. local ps = Instance.new("Part", suit)
  3097.  ps.Name = "MagicPart"
  3098.  ps.TopSurface = "Smooth"
  3099.  ps.BottomSurface = "Smooth"
  3100.  ps.BrickColor = BrickColor.new("Toothpaste")
  3101.  ps.FormFactor = "Custom"
  3102. ps.Transparency = 1
  3103.  ps.Size = Vector3.new(.5, .5, .5)
  3104.  ps.Anchored = true
  3105.  ps.CanCollide = false
  3106.  ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0)
  3107. local cy=Instance.new("SpecialMesh",ps)
  3108. cy.MeshType = "Cylinder"
  3109. for i =1,5 do
  3110.  
  3111. coroutine.resume(coroutine.create(function()   
  3112. coroutine.resume(coroutine.create(function()
  3113.    
  3114.  
  3115.  
  3116. local SpawnSounds = {
  3117.         Spike = Instance.new("Sound")
  3118.  
  3119. }
  3120.  
  3121. SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230"
  3122. SpawnSounds["Spike"].Volume = 0.1
  3123.  
  3124. function PlaySpawnSound(soundname, pitch)
  3125.         SpawnSounds[soundname].Parent = ps
  3126.         SpawnSounds[soundname].Pitch = pitch
  3127.         SpawnSounds[soundname]:Play()
  3128.         local oldsound = SpawnSounds[soundname]
  3129.         coroutine.resume(coroutine.create(function()
  3130.                 wait(4)
  3131.                 oldsound:Destroy()
  3132.         end))
  3133.         SpawnSounds[soundname] = SpawnSounds[soundname]:clone()
  3134. end
  3135.  
  3136.  
  3137.  
  3138. local p = Instance.new("Part",workspace)
  3139.  
  3140. p.FormFactor="Custom"
  3141.  
  3142. p.Size=Vector3.new(0.3,0.3,0.3)
  3143.  
  3144. p.TopSurface = 0
  3145.  
  3146. p.BottomSurface = 0
  3147.  
  3148. local colorc = {"Deep orange"}
  3149.  
  3150. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  3151.  
  3152. p.BrickColor = Fire
  3153.  
  3154. p.CanCollide=false
  3155.  
  3156. p.Anchored=true
  3157.  
  3158. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  3159. coroutine.resume(coroutine.create(function()   
  3160. for i = 1,8 do wait()
  3161.    
  3162. p.Size=Vector3.new(0.3*i,0.3*i,0.3*i)
  3163. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))
  3164. end
  3165. p:remove()
  3166. end))  
  3167.  
  3168. PlaySpawnSound("Spike", 1)
  3169.  
  3170.  
  3171.  
  3172. wait(0.5)
  3173.  
  3174.  
  3175.  
  3176. end))
  3177.  
  3178.  
  3179.  
  3180.  
  3181.  
  3182.  
  3183.  
  3184. xmathrandom = math.random(-10,10)
  3185. ymathrandom = math.random(2,10)
  3186. zmathrandom = math.random(-10,10)  
  3187.    
  3188. local Bomb= Instance.new("Part",hand5Bravery)
  3189. Bomb.TopSurface = "Smooth"
  3190. Bomb.BottomSurface = "Smooth"
  3191. Bomb.Size = Vector3.new(0.1,0.1,0.1)
  3192. Bomb.CanCollide = true
  3193. Bomb.Anchored =true
  3194. Bomb.BrickColor = BrickColor.new("Mid gray")
  3195. Bomb .Shape = "Ball"
  3196. Bomb .Material= "Neon"
  3197. Bomb.Transparency = 0
  3198. Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  3199.  
  3200.  
  3201. xmathrandom = 0
  3202. ymathrandom = 0
  3203. zmathrandom = 0
  3204.  
  3205. wait(1)
  3206.  
  3207.  
  3208. Bomb.BrickColor = BrickColor.new("Deep orange")
  3209. local p = Instance.new("Part",workspace)
  3210.  
  3211. p.FormFactor="Custom"
  3212.  
  3213. p.Size=Vector3.new(0.1,0.1,0.1)
  3214.  
  3215. p.TopSurface = 0
  3216.  
  3217. p.BottomSurface = 0
  3218.  
  3219. local colorc = {"Deep orange"}
  3220.  
  3221. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  3222.  
  3223. p.BrickColor = Fire
  3224.  
  3225. p.CanCollide=false
  3226.  
  3227. p.Anchored=true
  3228.  
  3229. p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  3230. coroutine.resume(coroutine.create(function()   
  3231. for i = 1,2 do wait()
  3232.    
  3233. p.Size=Vector3.new(0.1*i,0.1*i,0.1*i)
  3234. p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))
  3235. end
  3236. p:remove()
  3237. end))  
  3238. wait(1)
  3239.  
  3240.  
  3241. local explosion = Instance.new("Part",workspace)
  3242.  
  3243. explosion.FormFactor="Custom"
  3244.  
  3245. explosion.Size=Vector3.new(0.8,0.8,0.8)
  3246.  
  3247. explosion.TopSurface = 0
  3248.  
  3249. explosion.BottomSurface = 0
  3250.  
  3251. local colorc = {"Deep orange"}
  3252.  
  3253. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  3254.  
  3255. explosion.BrickColor = Fire
  3256.  
  3257. explosion.CanCollide=false
  3258.  
  3259. explosion.Anchored=true
  3260.  
  3261. explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  3262.  
  3263. PlaySound("Explode", 1, explosion, false)
  3264.  
  3265. function touch(hit)
  3266.  
  3267.  
  3268. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3269.    
  3270. if hit.Parent.Name == char.Name then return  end
  3271. if hit.Parent.Name == hand1Determination.Name then return  end
  3272. if hit.Parent.Name == hand2Perseverance.Name then return  end
  3273. if hit.Parent.Name == hand3Patience.Name then return  end
  3274. if hit.Parent.Name == hand4Integrity.Name then return  end
  3275. if hit.Parent.Name == hand5Bravery.Name then return  end
  3276. if hit.Parent.Name == hand6Justice.Name then return  end
  3277. if hit.Parent.Name == hand7Kindness.Name then return  end
  3278.  
  3279. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  3280.  
  3281. local HitSounds = {
  3282.         Hurt = Instance.new("Sound")
  3283.  
  3284. }
  3285.  
  3286. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  3287. HitSounds["Hurt"].Volume = 1
  3288.  
  3289. function PlayHitSound(soundname, pitch)
  3290.         HitSounds[soundname].Parent = hit.Parent.Torso
  3291.         HitSounds[soundname].Pitch = pitch
  3292.         HitSounds[soundname]:Play()
  3293.         local oldsound = HitSounds[soundname]
  3294.         coroutine.resume(coroutine.create(function()
  3295.                 wait(4)
  3296.                 oldsound:Destroy()
  3297.         end))
  3298.         HitSounds[soundname] = HitSounds[soundname]:clone()
  3299. end
  3300.  
  3301.  PlayHitSound("Hurt", 1)
  3302.  
  3303. end end
  3304.  
  3305. explosion.Touched:connect(touch)
  3306.  
  3307. coroutine.resume(coroutine.create(function()   
  3308. for i = 1,10 do wait()
  3309. explosion.Position =Bomb.Position
  3310. explosion.CFrame =Bomb.CFrame
  3311. explosion.Size=Vector3.new(3*i,3*i,3*i)
  3312. explosion.Position =Bomb.Position
  3313. explosion.CFrame =Bomb.CFrame
  3314. explosion.Transparency=explosion.Transparency + 0.1
  3315. explosion.Position =Bomb.Position
  3316. explosion.CFrame =Bomb.CFrame
  3317. end
  3318. explosion:remove()
  3319. Bomb:remove()
  3320. end))  
  3321.  
  3322.  
  3323.  
  3324.  
  3325.  
  3326.  
  3327. ps:remove()
  3328. end))
  3329. end
  3330. wait(2)
  3331.  
  3332.  
  3333. BraveryAttackDebounce = false      
  3334. end
  3335. end
  3336. end
  3337.  
  3338.  
  3339.  
  3340.  
  3341.    
  3342.    
  3343.  
  3344.  
  3345.  
  3346.  
  3347.  
  3348.  
  3349.  
  3350.  
  3351.  
  3352.  
  3353.  
  3354.  
  3355.    
  3356.    
  3357.  
  3358.    
  3359. end)
  3360.  
  3361.  
  3362. game:service("RunService").Stepped:connect(function()
  3363.    
  3364.    
  3365. if hand1Determinationhealth.Health == 0 then
  3366.  
  3367. if hand1DeterminationhealthDown == false then
  3368. hand1DeterminationhealthDown    = true
  3369.  
  3370. Determination:remove()
  3371. DeterminationAttack = false
  3372. DetermiantionAttackDebounce = false
  3373.  
  3374.    
  3375.    
  3376. end
  3377.    
  3378.    
  3379. end
  3380.    
  3381. end)
  3382.  
  3383. game:service("RunService").Stepped:connect(function()
  3384.    
  3385.    
  3386. if hand2Perseverancehealth.Health == 0 then
  3387.  
  3388. if hand2PerseverancehealthDown == false then
  3389. hand2PerseverancehealthDown = true
  3390.  
  3391. Perseverance:remove()
  3392. PerseveranceAttack = false
  3393. PerseveranceAttackDebounce = false 
  3394.  
  3395.    
  3396.    
  3397. end
  3398.    
  3399.    
  3400. end
  3401.    
  3402. end)
  3403. game:service("RunService").Stepped:connect(function()
  3404.    
  3405.    
  3406. if hand3Patiencehealth.Health == 0 then
  3407.  
  3408. if hand3PatiencehealthDown == false then
  3409. hand3PatiencehealthDown = true
  3410.  
  3411. Patience:remove()
  3412. PatienceAttack = false
  3413. PatienceAttackDebounce = false 
  3414.  
  3415.    
  3416.    
  3417. end
  3418.    
  3419.    
  3420. end
  3421.  
  3422.    
  3423. end)
  3424. game:service("RunService").Stepped:connect(function()
  3425.    
  3426.    
  3427. if hand4Integrityhealth.Health == 0 then
  3428.  
  3429. if hand4IntegrityhealthDown == false then
  3430. hand4IntegrityhealthDown    = true
  3431.  
  3432. Integrity:remove()
  3433. IntegrityAttack = false
  3434. IntegrityAttackDebounce = false
  3435.  
  3436.    
  3437.    
  3438. end
  3439.    
  3440.    
  3441. end
  3442.    
  3443. end)
  3444. game:service("RunService").Stepped:connect(function()
  3445.    
  3446.    
  3447. if hand5Braveryhealth.Health == 0 then
  3448.  
  3449. if hand5BraveryhealthDown == false then
  3450. hand5BraveryhealthDown  = true
  3451.  
  3452. Bravery:remove()
  3453. BraveryAttack = false
  3454. BraveryAttackDebounce = false
  3455.  
  3456.    
  3457.    
  3458. end
  3459.    
  3460.    
  3461. end
  3462.    
  3463. end)
  3464. game:service("RunService").Stepped:connect(function()
  3465.    
  3466.    
  3467. if hand6Justicehealth.Health == 0 then
  3468.  
  3469. if hand6JusticehealthDown == false then
  3470. hand6JusticehealthDown  = true
  3471.  
  3472. Justice:remove()
  3473. JusticeAttack = false
  3474. JusticeAttackDebounce = false  
  3475.  
  3476.    
  3477.    
  3478. end
  3479.    
  3480.    
  3481. end
  3482.    
  3483. end)
  3484. game:service("RunService").Stepped:connect(function()
  3485.    
  3486.    
  3487. if hand7Kindnesshealth.Health == 0 then
  3488.  
  3489. if hand7KindnesshealthDown == false then
  3490. hand7KindnesshealthDown = true
  3491.  
  3492. Kindness:remove()
  3493. KindnessAttack = false
  3494. KindnessAttackDebounce = false 
  3495.  
  3496. if  ShieldValueToGasterDebounce == false then
  3497. ShieldValueToGasterDebounce = true
  3498. for i = 1,3 do wait()  
  3499. shieldparent6.Transparency =shieldparent6.Transparency + 0.1
  3500. shieldparent5.Transparency =shieldparent5.Transparency + 0.1
  3501. shieldparent4.Transparency =shieldparent4.Transparency + 0.1
  3502. shieldparent3.Transparency =shieldparent3.Transparency + 0.1
  3503. shieldparent2.Transparency =shieldparent2.Transparency + 0.1
  3504. shieldparent1.Transparency =shieldparent1.Transparency + 0.1
  3505. end
  3506. shieldparent6:remove()
  3507. shieldparent5:remove()
  3508. shieldparent4:remove()
  3509. shieldparent3:remove()
  3510. shieldparent2:remove()
  3511. shieldparent1:remove()
  3512.  
  3513. shieldparent1=nil
  3514. shieldparent2=nil
  3515. shieldparent3=nil
  3516. shieldparent4=nil
  3517. shieldparent5=nil
  3518. shieldparent6=nil
  3519.  
  3520.  
  3521.  
  3522.  
  3523. end
  3524.    
  3525. end
  3526.    
  3527.    
  3528. end
  3529.    
  3530. end)
  3531.  
  3532. char.Humanoid.MaxHealth = 666666666
  3533. wait()
  3534. char.Humanoid.Health = 666666666
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