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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("FE Compatibility code by Mokiros")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | - | player = game:service("Players").LocalPlayer
|
| 24 | + | --Merged 2 functions into one by checking amount of arguments |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | - | mouse = player:GetMouse() |
| 37 | + | Event.OnServerEvent:Connect(function(plr,io) |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | function clerp(c1,c2,al) | |
| 84 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 85 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 86 | for i,v in pairs(com1) do | |
| 87 | com1[i] = v+(com2[i]-v)*al | |
| 88 | end | |
| 89 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 90 | end | |
| 91 | ||
| 92 | function weld(p0,p1,c0,c1,par) | |
| 93 | local w = Instance.new("Weld", par)
| |
| 94 | w.Part0 = p0 | |
| 95 | w.Part1 = p1 | |
| 96 | w.C0 = c0 or CFrame.new() | |
| 97 | w.C1 = c1 or CFrame.new() | |
| 98 | return w | |
| 99 | end | |
| 100 | ||
| 101 | xmathrandom = math.random(-10,10) | |
| 102 | ymathrandom = math.random(2,10) | |
| 103 | zmathrandom = math.random(-10,10) | |
| 104 | ||
| 105 | ||
| 106 | player = owner | |
| 107 | char = player.Character | |
| 108 | local beat = true | |
| 109 | local beattime = 0.6 | |
| 110 | suit = Instance.new("Model", char)
| |
| 111 | suit.Name = "Gaster" | |
| 112 | local vDebounce = false | |
| 113 | Torso = char.Torso | |
| 114 | cf=CFrame.new | |
| 115 | euler=CFrame.fromEulerAnglesXYZ | |
| 116 | local SHOT_SPEED = 100 | |
| 117 | local SHOT_TIME = 1 | |
| 118 | local NOZZLE_OFFSET = Vector3.new(0, 0, 0) | |
| 119 | ||
| 120 | shieldparent1 = nil | |
| 121 | shieldparent2 = nil | |
| 122 | shieldparent3 = nil | |
| 123 | shieldparent4 = nil | |
| 124 | shieldparent5 = nil | |
| 125 | shieldparent6 = nil | |
| 126 | ||
| 127 | switchvalue = 0 | |
| 128 | RandomGasterRotaion = 0 | |
| 129 | RandomPerseverance = 0 | |
| 130 | ||
| 131 | ShieldValueToGaster = false | |
| 132 | ShieldValueToGasterDebounce = false | |
| 133 | ||
| 134 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 135 | ||
| 136 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 137 | ||
| 138 | ||
| 139 | RSH, LSH = nil, nil | |
| 140 | ||
| 141 | LS = Torso["Left Shoulder"] | |
| 142 | ||
| 143 | LH = Torso["Left Hip"] | |
| 144 | ||
| 145 | RS = Torso["Right Shoulder"] | |
| 146 | ||
| 147 | RH = Torso["Right Hip"] | |
| 148 | RSH = char.Torso["Right Shoulder"] | |
| 149 | ||
| 150 | LSH = char.Torso["Left Shoulder"] | |
| 151 | ||
| 152 | ||
| 153 | ||
| 154 | function startup() | |
| 155 | ||
| 156 | RW.Part0 = char.Torso | |
| 157 | ||
| 158 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 159 | ||
| 160 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 161 | ||
| 162 | RW.Part1 = char["Right Arm"] | |
| 163 | ||
| 164 | RW.Parent = char.Torso | |
| 165 | ||
| 166 | ||
| 167 | ||
| 168 | LW.Part0 = char.Torso | |
| 169 | ||
| 170 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 171 | ||
| 172 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 173 | ||
| 174 | LW.Part1 = char["Left Arm"] | |
| 175 | ||
| 176 | LW.Parent = char.Torso | |
| 177 | ||
| 178 | for i = 1,5 do wait() | |
| 179 | RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1) | |
| 180 | LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1) | |
| 181 | ||
| 182 | ||
| 183 | end | |
| 184 | coroutine.resume(coroutine.create(function() | |
| 185 | wait(1) | |
| 186 | for i = 1,20 do wait() | |
| 187 | RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1) | |
| 188 | LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1) | |
| 189 | ||
| 190 | ||
| 191 | end | |
| 192 | ||
| 193 | for i = 1,20 do wait() | |
| 194 | RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1) | |
| 195 | LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1) | |
| 196 | ||
| 197 | ||
| 198 | end | |
| 199 | ||
| 200 | ||
| 201 | end)) | |
| 202 | end | |
| 203 | ||
| 204 | ||
| 205 | ||
| 206 | local Sounds = {
| |
| 207 | Gaster = Instance.new("Sound"),
| |
| 208 | Gun = Instance.new("Sound"),
| |
| 209 | Switch = Instance.new("Sound"),
| |
| 210 | Explode = Instance.new("Sound"),
| |
| 211 | GasterTheme = Instance.new("Sound")
| |
| 212 | } | |
| 213 | ||
| 214 | Sounds["Gaster"].SoundId = "rbxassetid://345052019" | |
| 215 | Sounds["Gaster"].Volume = 1 | |
| 216 | Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243" | |
| 217 | Sounds["Gun"].Volume = 1 | |
| 218 | Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678" | |
| 219 | Sounds["Switch"].Volume = 1 | |
| 220 | Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav" | |
| 221 | Sounds["Explode"].Volume = .1 | |
| 222 | Sounds["GasterTheme"].SoundId = "rbxassetid://323177357" | |
| 223 | Sounds["GasterTheme"].Volume = 99 | |
| 224 | ||
| 225 | function PlaySound(soundname, pitch, where, looped) | |
| 226 | Sounds[soundname].Parent = where | |
| 227 | Sounds[soundname].Pitch = pitch | |
| 228 | Sounds[soundname].Looped= looped | |
| 229 | Sounds[soundname]:Play() | |
| 230 | local oldsound = Sounds[soundname] | |
| 231 | coroutine.resume(coroutine.create(function() | |
| 232 | ||
| 233 | wait(4) | |
| 234 | for i = 1,1 do | |
| 235 | if oldsound.Looped == true then return end | |
| 236 | oldsound:Destroy() | |
| 237 | end | |
| 238 | end)) | |
| 239 | Sounds[soundname] = Sounds[soundname]:clone() | |
| 240 | end | |
| 241 | ||
| 242 | firstuse = true | |
| 243 | InUse = false | |
| 244 | ||
| 245 | JusticeAttack = false | |
| 246 | JusticeAttackDebounce = false | |
| 247 | ||
| 248 | IntegrityAttack = false | |
| 249 | IntegrityAttackDebounce = false | |
| 250 | ||
| 251 | PerseveranceAttack = false | |
| 252 | PerseveranceAttackDebounce = false | |
| 253 | ||
| 254 | KindnessAttack = false | |
| 255 | KindnessAttackDebounce = false | |
| 256 | ||
| 257 | DeterminationAttack = false | |
| 258 | DetermiantionAttackDebounce = false | |
| 259 | ||
| 260 | PatienceAttack = false | |
| 261 | PatienceAttackDebounce = false | |
| 262 | ||
| 263 | BraveryAttack = false | |
| 264 | BraveryAttackDebounce = false | |
| 265 | ||
| 266 | ||
| 267 | hand1DeterminationhealthDown = false | |
| 268 | hand2PerseverancehealthDown = false | |
| 269 | hand3PatiencehealthDown = false | |
| 270 | hand4IntegrityhealthDown = false | |
| 271 | hand5BraveryhealthDown = false | |
| 272 | hand6JusticehealthDown = false | |
| 273 | hand7KindnesshealthDown = false | |
| 274 | ||
| 275 | hand1Determination = Instance.new("Model", char)
| |
| 276 | hand1Determination.Name ="Red" | |
| 277 | hand2Perseverance = Instance.new("Model", char)
| |
| 278 | hand2Perseverance.Name ="Purple" | |
| 279 | hand3Patience = Instance.new("Model", char)
| |
| 280 | hand3Patience.Name = "Cyan" | |
| 281 | hand4Integrity = Instance.new("Model", char)
| |
| 282 | hand4Integrity.Name = "Blue" | |
| 283 | hand5Bravery = Instance.new("Model", char)
| |
| 284 | hand5Bravery.Name = "Orange" | |
| 285 | hand6Justice = Instance.new("Model", char)
| |
| 286 | hand6Justice.Name = "Yellow" | |
| 287 | hand7Kindness = Instance.new("Model", char)
| |
| 288 | hand7Kindness.Name = "Green" | |
| 289 | ||
| 290 | function teleportPlayer(pos) | |
| 291 | ||
| 292 | if player == nil or player.Character == nil then return end | |
| 293 | ||
| 294 | char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z)) | |
| 295 | coroutine.resume(coroutine.create(function() | |
| 296 | ||
| 297 | TeleportPart = Instance.new("Part",workspace)
| |
| 298 | ||
| 299 | TeleportPart.FormFactor="Custom" | |
| 300 | ||
| 301 | TeleportPart.Size=Vector3.new(0.8,0.8,0.8) | |
| 302 | ||
| 303 | TeleportPart.TopSurface = 0 | |
| 304 | ||
| 305 | TeleportPart.BottomSurface = 0 | |
| 306 | ||
| 307 | local colorc = {"Black"}
| |
| 308 | ||
| 309 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 310 | ||
| 311 | TeleportPart.BrickColor = Fire | |
| 312 | ||
| 313 | TeleportPart.CanCollide=false | |
| 314 | ||
| 315 | TeleportPart.Anchored=true | |
| 316 | ||
| 317 | TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 318 | ||
| 319 | TeleportPartmesh = Instance.new("BlockMesh",TeleportPart)
| |
| 320 | ||
| 321 | ||
| 322 | game.Debris:AddItem(TeleportPart,1.5) | |
| 323 | ||
| 324 | for i = 1,5 do wait() | |
| 325 | Torso.Transparency = Torso.Transparency - 0.2 | |
| 326 | char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2 | |
| 327 | char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2 | |
| 328 | char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2 | |
| 329 | char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2 | |
| 330 | char.Head.Transparency = char.Head.Transparency - 0.2 | |
| 331 | Crack1.Transparency = Crack1.Transparency - 0.2 | |
| 332 | Crack2.Transparency = Crack2.Transparency - 0.2 | |
| 333 | mouth.Transparency = mouth.Transparency - 0.2 | |
| 334 | Eye1.Transparency = Eye1.Transparency - 0.2 | |
| 335 | Eye2.Transparency = Eye2.Transparency - 0.2 | |
| 336 | MEye1.Transparency = MEye1.Transparency - 0.2 | |
| 337 | MEye2.Transparency = MEye2.Transparency - 0.2 | |
| 338 | end | |
| 339 | ||
| 340 | ||
| 341 | Torso.Transparency = 0 | |
| 342 | char["Left Arm"].Transparency = 0 | |
| 343 | char["Left Leg"].Transparency = 0 | |
| 344 | char["Right Arm"].Transparency = 0 | |
| 345 | char["Right Leg"].Transparency = 0 | |
| 346 | char.Head.Transparency = 0 | |
| 347 | Crack1.Transparency = 0 | |
| 348 | Crack2.Transparency = 0 | |
| 349 | mouth.Transparency = 0 | |
| 350 | Eye1.Transparency = 0 | |
| 351 | Eye2.Transparency = 0 | |
| 352 | MEye1.Transparency = 0 | |
| 353 | MEye2.Transparency = 0 | |
| 354 | ||
| 355 | end)) | |
| 356 | ||
| 357 | for i = 1,7 do | |
| 358 | local parti = Instance.new("Part",Torso)
| |
| 359 | parti.Anchored = true | |
| 360 | parti.TopSurface = 0 | |
| 361 | parti.BottomSurface = 0 | |
| 362 | parti.CanCollide = false | |
| 363 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
| 364 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 365 | parti.Transparency = 0 | |
| 366 | parti.BrickColor = BrickColor.new("Black")
| |
| 367 | game.Debris:AddItem(parti,1.5) | |
| 368 | ||
| 369 | ||
| 370 | ||
| 371 | ||
| 372 | ||
| 373 | ||
| 374 | ||
| 375 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
| 376 | game:service("RunService").Stepped:connect(function()
| |
| 377 | parti.Transparency = parti.Transparency + 0.05 | |
| 378 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
| 379 | end) | |
| 380 | ||
| 381 | ||
| 382 | ||
| 383 | end | |
| 384 | for i = 1,10 do wait() | |
| 385 | ||
| 386 | TeleportPartmesh.Scale=Vector3.new(2*i,2*i,2*i) | |
| 387 | TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1) | |
| 388 | TeleportPart.Transparency = TeleportPart.Transparency + 0.1 | |
| 389 | end | |
| 390 | end | |
| 391 | ||
| 392 | for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end | |
| 393 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end | |
| 394 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end | |
| 395 | shirt=Instance.new("Shirt", char)
| |
| 396 | pants=Instance.new("Pants", char)
| |
| 397 | char.Head.BrickColor = BrickColor.new("Institutional white")
| |
| 398 | ||
| 399 | ||
| 400 | shirt.ShirtTemplate="rbxassetid://535199088" | |
| 401 | pants.PantsTemplate="rbxassetid://532840011" | |
| 402 | ||
| 403 | --------Gaster's head | |
| 404 | ||
| 405 | ||
| 406 | ||
| 407 | mouth = Instance.new("Part",suit)
| |
| 408 | mouth.Size = Vector3.new(0.2,.7,0.4) | |
| 409 | mouth.Transparency = 0 | |
| 410 | mouth.BrickColor = BrickColor.new("Really black")
| |
| 411 | mouth.CanCollide = false | |
| 412 | mouthMesh = Instance.new("SpecialMesh",mouth)
| |
| 413 | mouthMesh.MeshType = "Sphere" | |
| 414 | mouthMesh.Scale = Vector3.new(2.5,0.1,0.8) | |
| 415 | ||
| 416 | weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 417 | ||
| 418 | ||
| 419 | Crack2 = Instance.new("Part",suit)
| |
| 420 | Crack2.Size = Vector3.new(0.2,.7,0.4) | |
| 421 | Crack2.Transparency = 0 | |
| 422 | Crack2.BrickColor = BrickColor.new("Really black")
| |
| 423 | Crack2.CanCollide = false | |
| 424 | Crack2Mesh = Instance.new("SpecialMesh",Crack2)
| |
| 425 | Crack2Mesh.MeshType = "Sphere" | |
| 426 | Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8) | |
| 427 | ||
| 428 | weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char) | |
| 429 | ||
| 430 | ||
| 431 | Crack1 = Instance.new("Part",suit)
| |
| 432 | Crack1.Size = Vector3.new(0.2,.7,0.4) | |
| 433 | Crack1.Transparency = 0 | |
| 434 | Crack1.BrickColor = BrickColor.new("Really black")
| |
| 435 | Crack1.CanCollide = false | |
| 436 | Crack1Mesh = Instance.new("SpecialMesh",Crack1)
| |
| 437 | Crack1Mesh.MeshType = "Sphere" | |
| 438 | Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65) | |
| 439 | ||
| 440 | weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char) | |
| 441 | ||
| 442 | ||
| 443 | Eye1 = Instance.new("Part",suit)
| |
| 444 | Eye1.Size = Vector3.new(0.4,0.4,0.4) | |
| 445 | Eye1.Transparency = 0 | |
| 446 | Eye1.BrickColor = BrickColor.new("Really black")
| |
| 447 | Eye1.CanCollide = false | |
| 448 | Eye1Mesh = Instance.new("SpecialMesh",Eye1)
| |
| 449 | Eye1Mesh.MeshType = "Sphere" | |
| 450 | Eye1Mesh.Scale = Vector3.new(1,1,0.6) | |
| 451 | ||
| 452 | weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 453 | ||
| 454 | ||
| 455 | Eye2 = Instance.new("Part",suit)
| |
| 456 | Eye2.Size = Vector3.new(0.4,0.4,0.4) | |
| 457 | Eye2.Transparency = 0 | |
| 458 | Eye2.CanCollide = false | |
| 459 | Eye2.BrickColor = BrickColor.new("Really black")
| |
| 460 | Eye2Mesh = Instance.new("SpecialMesh",Eye2)
| |
| 461 | Eye2Mesh.MeshType = "Sphere" | |
| 462 | Eye2Mesh.Scale = Vector3.new(1,1,0.6) | |
| 463 | ||
| 464 | weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 465 | ||
| 466 | MEye1 = Instance.new("Part",suit)
| |
| 467 | MEye1.Size = Vector3.new(0.3,0.3,0.3) | |
| 468 | MEye1.Transparency = 0 | |
| 469 | MEye1.Material= "Neon" | |
| 470 | MEye1.BrickColor = BrickColor.new("Institutional white")
| |
| 471 | MEye1.CanCollide = false | |
| 472 | MEye1Mesh = Instance.new("SpecialMesh",MEye1)
| |
| 473 | MEye1Mesh.MeshType = "Sphere" | |
| 474 | MEye1Mesh.Scale = Vector3.new(.2,.5,.2) | |
| 475 | ||
| 476 | weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 477 | ||
| 478 | MEye2 = Instance.new("Part",suit)
| |
| 479 | MEye2.Size = Vector3.new(0.3,0.3,0.3) | |
| 480 | MEye2.Transparency = 0 | |
| 481 | MEye2.Material= "Neon" | |
| 482 | MEye2.BrickColor = BrickColor.new("Institutional white")
| |
| 483 | MEye2.CanCollide = false | |
| 484 | MEye2Mesh = Instance.new("SpecialMesh",MEye2)
| |
| 485 | MEye2Mesh.MeshType = "Sphere" | |
| 486 | MEye2Mesh.Scale = Vector3.new(.2,.5,.2) | |
| 487 | ||
| 488 | weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 489 | ||
| 490 | ||
| 491 | --------Gaster's hand | |
| 492 | ||
| 493 | startup() | |
| 494 | ||
| 495 | hand1DeterminationPosition = Instance.new("Part",suit)
| |
| 496 | hand1DeterminationPosition.Size = Vector3.new(1,1,1) | |
| 497 | hand1DeterminationPosition.Transparency = 1 | |
| 498 | hand1DeterminationPosition.CanCollide = false | |
| 499 | ||
| 500 | weld(Torso,hand1DeterminationPosition,CFrame.new(0,0,0),CFrame.new(-2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 501 | ||
| 502 | hand2PerseverancePosition = Instance.new("Part",suit)
| |
| 503 | hand2PerseverancePosition.Size = Vector3.new(1,1,1) | |
| 504 | hand2PerseverancePosition.Transparency = 1 | |
| 505 | hand2PerseverancePosition.CanCollide = false | |
| 506 | ||
| 507 | weld(Torso,hand2PerseverancePosition,CFrame.new(0,0,0),CFrame.new(2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 508 | ||
| 509 | hand3PatiencePosition = Instance.new("Part",suit)
| |
| 510 | hand3PatiencePosition.Size = Vector3.new(1,1,1) | |
| 511 | hand3PatiencePosition.Transparency = 1 | |
| 512 | hand3PatiencePosition.CanCollide = false | |
| 513 | ||
| 514 | weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 515 | ||
| 516 | hand4IntegrityPosition = Instance.new("Part",suit)
| |
| 517 | hand4IntegrityPosition.Size = Vector3.new(1,1,1) | |
| 518 | hand4IntegrityPosition.Transparency = 1 | |
| 519 | hand4IntegrityPosition.CanCollide = false | |
| 520 | ||
| 521 | weld(Torso,hand4IntegrityPosition,CFrame.new(0,0,0),CFrame.new(4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 522 | ||
| 523 | hand5BraveryPosition = Instance.new("Part",suit)
| |
| 524 | hand5BraveryPosition.Size = Vector3.new(1,1,1) | |
| 525 | hand5BraveryPosition.Transparency = 1 | |
| 526 | hand5BraveryPosition.CanCollide = false | |
| 527 | ||
| 528 | weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 529 | ||
| 530 | hand6JusticePosition = Instance.new("Part",suit)
| |
| 531 | hand6JusticePosition.Size = Vector3.new(1,1,1) | |
| 532 | hand6JusticePosition.Transparency = 1 | |
| 533 | hand6JusticePosition.CanCollide = false | |
| 534 | ||
| 535 | weld(Torso,hand6JusticePosition,CFrame.new(0,0,0),CFrame.new(6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 536 | ||
| 537 | hand7KindnessPosition = Instance.new("Part",suit)
| |
| 538 | hand7KindnessPosition.Size = Vector3.new(1,1,1) | |
| 539 | hand7KindnessPosition.Transparency = 1 | |
| 540 | hand7KindnessPosition.CanCollide = false | |
| 541 | ||
| 542 | weld(Torso,hand7KindnessPosition,CFrame.new(0,0,0),CFrame.new(0, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 543 | ||
| 544 | ||
| 545 | AttackPosition = Instance.new("Part",suit)
| |
| 546 | AttackPosition.Size = Vector3.new(1,1,1) | |
| 547 | AttackPosition.Transparency = 1 | |
| 548 | AttackPosition.CanCollide = false | |
| 549 | ||
| 550 | weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 551 | ||
| 552 | ||
| 553 | ||
| 554 | --------Gaster's Health of hands and hands | |
| 555 | ||
| 556 | hand1Determinationhealth = Instance.new("Humanoid",hand1Determination)
| |
| 557 | hand1Determinationhealth.DisplayDistanceType = "None" | |
| 558 | hand1Determinationhealth.Health = 100 | |
| 559 | hand1Determinationhealth.MaxHealth = 100 | |
| 560 | ||
| 561 | Determination = Instance.new("Part",hand1Determination)
| |
| 562 | Determination.Size = Vector3.new(1,1.5,0.2) | |
| 563 | Determination.Name = "Head" | |
| 564 | Determination.Position = hand1DeterminationPosition.Position | |
| 565 | DeterminationMesh = Instance.new("SpecialMesh",Determination)
| |
| 566 | DeterminationMesh.MeshId = "rbxassetid://430045961" | |
| 567 | DeterminationMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 568 | Determination.BrickColor = BrickColor.new("Institutional white")
| |
| 569 | ||
| 570 | DeterminationOrb = Instance.new("Part",Determination)
| |
| 571 | DeterminationOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 572 | DeterminationOrb.BrickColor = BrickColor.new("Really red")
| |
| 573 | weld(Determination,DeterminationOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 574 | ||
| 575 | ||
| 576 | weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 577 | ||
| 578 | local p = Instance.new("Part",workspace)
| |
| 579 | ||
| 580 | p.FormFactor="Custom" | |
| 581 | ||
| 582 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 583 | ||
| 584 | p.TopSurface = 0 | |
| 585 | ||
| 586 | p.BottomSurface = 0 | |
| 587 | ||
| 588 | local colorc = {"Really red"}
| |
| 589 | ||
| 590 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 591 | ||
| 592 | p.BrickColor = Fire | |
| 593 | ||
| 594 | p.CanCollide=false | |
| 595 | ||
| 596 | p.Anchored=true | |
| 597 | ||
| 598 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 599 | ||
| 600 | ||
| 601 | for i = 1,8 do wait() | |
| 602 | ||
| 603 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 604 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
| 605 | end | |
| 606 | p:remove() | |
| 607 | ||
| 608 | ||
| 609 | ||
| 610 | --2-- | |
| 611 | ||
| 612 | ||
| 613 | hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance)
| |
| 614 | hand2Perseverancehealth.DisplayDistanceType = "None" | |
| 615 | hand2Perseverancehealth.Health = 100 | |
| 616 | hand2Perseverancehealth.MaxHealth = 100 | |
| 617 | ||
| 618 | Perseverance = Instance.new("Part",hand2Perseverance)
| |
| 619 | Perseverance.Size = Vector3.new(1,1.5,0.2) | |
| 620 | Perseverance.Name = "Head" | |
| 621 | Perseverance.Position = hand2PerseverancePosition.Position | |
| 622 | PerseveranceMesh = Instance.new("SpecialMesh",Perseverance)
| |
| 623 | PerseveranceMesh.MeshId = "rbxassetid://430045961" | |
| 624 | PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 625 | Perseverance.BrickColor = BrickColor.new("Institutional white")
| |
| 626 | ||
| 627 | PerseveranceOrb = Instance.new("Part",Perseverance)
| |
| 628 | PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 629 | PerseveranceOrb.BrickColor = BrickColor.new("Magenta")
| |
| 630 | weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 631 | ||
| 632 | ||
| 633 | weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 634 | ||
| 635 | local p = Instance.new("Part",workspace)
| |
| 636 | ||
| 637 | p.FormFactor="Custom" | |
| 638 | ||
| 639 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 640 | ||
| 641 | p.TopSurface = 0 | |
| 642 | ||
| 643 | p.BottomSurface = 0 | |
| 644 | ||
| 645 | local colorc = {"Magenta"}
| |
| 646 | ||
| 647 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 648 | ||
| 649 | p.BrickColor = Fire | |
| 650 | ||
| 651 | p.CanCollide=false | |
| 652 | ||
| 653 | p.Anchored=true | |
| 654 | ||
| 655 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 656 | ||
| 657 | ||
| 658 | for i = 1,8 do wait() | |
| 659 | ||
| 660 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 661 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
| 662 | end | |
| 663 | p:remove() | |
| 664 | ||
| 665 | --3-- | |
| 666 | ||
| 667 | hand3Patiencehealth = Instance.new("Humanoid",hand3Patience)
| |
| 668 | hand3Patiencehealth.DisplayDistanceType = "None" | |
| 669 | hand3Patiencehealth.Health = 100 | |
| 670 | hand3Patiencehealth.MaxHealth = 100 | |
| 671 | ||
| 672 | Patience = Instance.new("Part",hand3Patience)
| |
| 673 | Patience.Size = Vector3.new(1,1.5,0.2) | |
| 674 | Patience.Name = "Head" | |
| 675 | PatienceMesh = Instance.new("SpecialMesh",Patience)
| |
| 676 | PatienceMesh.MeshId = "rbxassetid://430045961" | |
| 677 | PatienceMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 678 | Patience.BrickColor = BrickColor.new("Institutional white")
| |
| 679 | ||
| 680 | ||
| 681 | PatienceOrb = Instance.new("Part",Patience)
| |
| 682 | PatienceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 683 | PatienceOrb.BrickColor = BrickColor.new("Cyan")
| |
| 684 | weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 685 | ||
| 686 | ||
| 687 | weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 688 | ||
| 689 | local p = Instance.new("Part",workspace)
| |
| 690 | ||
| 691 | p.FormFactor="Custom" | |
| 692 | ||
| 693 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 694 | ||
| 695 | p.TopSurface = 0 | |
| 696 | ||
| 697 | p.BottomSurface = 0 | |
| 698 | ||
| 699 | local colorc = {"Cyan"}
| |
| 700 | ||
| 701 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 702 | ||
| 703 | p.BrickColor = Fire | |
| 704 | ||
| 705 | p.CanCollide=false | |
| 706 | ||
| 707 | p.Anchored=true | |
| 708 | ||
| 709 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 710 | ||
| 711 | ||
| 712 | for i = 1,8 do wait() | |
| 713 | ||
| 714 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 715 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
| 716 | end | |
| 717 | p:remove() | |
| 718 | ||
| 719 | --4-- | |
| 720 | ||
| 721 | hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity)
| |
| 722 | hand4Integrityhealth.DisplayDistanceType = "None" | |
| 723 | hand4Integrityhealth.Health = 100 | |
| 724 | hand4Integrityhealth.MaxHealth = 100 | |
| 725 | ||
| 726 | Integrity = Instance.new("Part",hand4Integrity)
| |
| 727 | Integrity.Size = Vector3.new(1,1.5,0.2) | |
| 728 | Integrity.Name = "Head" | |
| 729 | Integrity.Position = hand1DeterminationPosition.Position | |
| 730 | IntegrityMesh = Instance.new("SpecialMesh",Integrity)
| |
| 731 | IntegrityMesh.MeshId = "rbxassetid://430045961" | |
| 732 | IntegrityMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 733 | Integrity.BrickColor = BrickColor.new("Institutional white")
| |
| 734 | ||
| 735 | ||
| 736 | IntegrityOrb = Instance.new("Part",Integrity)
| |
| 737 | IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 738 | IntegrityOrb.BrickColor = BrickColor.new("Deep blue")
| |
| 739 | weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 740 | ||
| 741 | ||
| 742 | weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 743 | ||
| 744 | ||
| 745 | local p = Instance.new("Part",workspace)
| |
| 746 | ||
| 747 | p.FormFactor="Custom" | |
| 748 | ||
| 749 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 750 | ||
| 751 | p.TopSurface = 0 | |
| 752 | ||
| 753 | p.BottomSurface = 0 | |
| 754 | ||
| 755 | local colorc = {"Deep blue"}
| |
| 756 | ||
| 757 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 758 | ||
| 759 | p.BrickColor = Fire | |
| 760 | ||
| 761 | p.CanCollide=false | |
| 762 | ||
| 763 | p.Anchored=true | |
| 764 | ||
| 765 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 766 | ||
| 767 | ||
| 768 | for i = 1,8 do wait() | |
| 769 | ||
| 770 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 771 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
| 772 | end | |
| 773 | p:remove() | |
| 774 | ||
| 775 | --5-- | |
| 776 | ||
| 777 | ||
| 778 | hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery)
| |
| 779 | hand5Braveryhealth.DisplayDistanceType = "None" | |
| 780 | hand5Braveryhealth.Health = 100 | |
| 781 | hand5Braveryhealth.MaxHealth = 100 | |
| 782 | ||
| 783 | ||
| 784 | Bravery = Instance.new("Part",hand5Bravery)
| |
| 785 | Bravery .Size = Vector3.new(1,1.5,0.2) | |
| 786 | Bravery .Name = "Head" | |
| 787 | Bravery.Position = hand1DeterminationPosition.Position | |
| 788 | BraveryMesh = Instance.new("SpecialMesh",Bravery)
| |
| 789 | BraveryMesh.MeshId = "rbxassetid://430045961" | |
| 790 | BraveryMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 791 | Bravery.BrickColor = BrickColor.new("Institutional white")
| |
| 792 | ||
| 793 | BraveryOrb = Instance.new("Part",Bravery)
| |
| 794 | BraveryOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 795 | BraveryOrb.BrickColor = BrickColor.new("Deep orange")
| |
| 796 | weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 797 | ||
| 798 | ||
| 799 | weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 800 | ||
| 801 | ||
| 802 | ||
| 803 | local p = Instance.new("Part",workspace)
| |
| 804 | ||
| 805 | p.FormFactor="Custom" | |
| 806 | ||
| 807 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 808 | ||
| 809 | p.TopSurface = 0 | |
| 810 | ||
| 811 | p.BottomSurface = 0 | |
| 812 | ||
| 813 | local colorc = {"Deep orange"}
| |
| 814 | ||
| 815 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 816 | ||
| 817 | p.BrickColor = Fire | |
| 818 | ||
| 819 | p.CanCollide=false | |
| 820 | ||
| 821 | p.Anchored=true | |
| 822 | ||
| 823 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 824 | ||
| 825 | ||
| 826 | for i = 1,8 do wait() | |
| 827 | ||
| 828 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 829 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
| 830 | end | |
| 831 | p:remove() | |
| 832 | --6-- | |
| 833 | ||
| 834 | hand6Justicehealth = Instance.new("Humanoid",hand6Justice)
| |
| 835 | hand6Justicehealth.DisplayDistanceType = "None" | |
| 836 | hand6Justicehealth.Health = 100 | |
| 837 | hand6Justicehealth.MaxHealth = 100 | |
| 838 | ||
| 839 | Justice = Instance.new("Part",hand6Justice)
| |
| 840 | Justice .Size = Vector3.new(1,1.5,0.2) | |
| 841 | Justice.Name = "Head" | |
| 842 | Justice.Position = hand1DeterminationPosition.Position | |
| 843 | JusticeMesh = Instance.new("SpecialMesh",Justice)
| |
| 844 | JusticeMesh.MeshId = "rbxassetid://430045961" | |
| 845 | JusticeMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 846 | Justice.BrickColor = BrickColor.new("Institutional white")
| |
| 847 | ||
| 848 | JusticeOrb = Instance.new("Part",Justice)
| |
| 849 | JusticeOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 850 | JusticeOrb.BrickColor = BrickColor.new("New Yeller")
| |
| 851 | weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 852 | ||
| 853 | ||
| 854 | weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 855 | ||
| 856 | ||
| 857 | ||
| 858 | local p = Instance.new("Part",workspace)
| |
| 859 | ||
| 860 | p.FormFactor="Custom" | |
| 861 | ||
| 862 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 863 | ||
| 864 | p.TopSurface = 0 | |
| 865 | ||
| 866 | p.BottomSurface = 0 | |
| 867 | ||
| 868 | local colorc = {"New Yeller"}
| |
| 869 | ||
| 870 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 871 | ||
| 872 | p.BrickColor = Fire | |
| 873 | ||
| 874 | p.CanCollide=false | |
| 875 | ||
| 876 | p.Anchored=true | |
| 877 | ||
| 878 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 879 | ||
| 880 | ||
| 881 | for i = 1,8 do wait() | |
| 882 | ||
| 883 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 884 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
| 885 | end | |
| 886 | p:remove() | |
| 887 | --7-- | |
| 888 | ||
| 889 | hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness)
| |
| 890 | hand7Kindnesshealth.DisplayDistanceType = "None" | |
| 891 | hand7Kindnesshealth.Health = 100 | |
| 892 | hand7Kindnesshealth.MaxHealth = 100 | |
| 893 | ||
| 894 | Kindness = Instance.new("Part",hand7Kindness)
| |
| 895 | Kindness .Size = Vector3.new(1,1.5,0.2) | |
| 896 | Kindness.Name = "Head" | |
| 897 | Kindness.Position = hand1DeterminationPosition.Position | |
| 898 | KindnessMesh = Instance.new("SpecialMesh",Kindness)
| |
| 899 | KindnessMesh.MeshId = "rbxassetid://430045961" | |
| 900 | KindnessMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 901 | Kindness.BrickColor = BrickColor.new("Institutional white")
| |
| 902 | ||
| 903 | KindnessOrb = Instance.new("Part",Kindness)
| |
| 904 | KindnessOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 905 | KindnessOrb.BrickColor = BrickColor.new("Lime green")
| |
| 906 | weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 907 | ||
| 908 | ||
| 909 | weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 910 | local p = Instance.new("Part",workspace)
| |
| 911 | ||
| 912 | p.FormFactor="Custom" | |
| 913 | ||
| 914 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 915 | ||
| 916 | p.TopSurface = 0 | |
| 917 | ||
| 918 | p.BottomSurface = 0 | |
| 919 | ||
| 920 | local colorc = {"Lime green"}
| |
| 921 | ||
| 922 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 923 | ||
| 924 | p.BrickColor = Fire | |
| 925 | ||
| 926 | p.CanCollide=false | |
| 927 | ||
| 928 | p.Anchored=true | |
| 929 | ||
| 930 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 931 | ||
| 932 | ||
| 933 | for i = 1,8 do wait() | |
| 934 | ||
| 935 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 936 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
| 937 | end | |
| 938 | p:remove() | |
| 939 | ||
| 940 | PlaySound("GasterTheme", 1, char.Torso, true)
| |
| 941 | ||
| 942 | ---functions and attacks | |
| 943 | ||
| 944 | function BravAttack() | |
| 945 | if hand5BraveryhealthDown == true then return end | |
| 946 | if switchvalue == 7 then | |
| 947 | ||
| 948 | BraveryAttack = true | |
| 949 | ||
| 950 | WeldBravery = Instance.new("Weld",Bravery)
| |
| 951 | WeldBravery.Part0 = AttackPosition | |
| 952 | WeldBravery.Part1 = Bravery | |
| 953 | WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 954 | ||
| 955 | local p = Instance.new("Part",workspace)
| |
| 956 | ||
| 957 | p.FormFactor="Custom" | |
| 958 | ||
| 959 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 960 | ||
| 961 | p.TopSurface = 0 | |
| 962 | ||
| 963 | p.BottomSurface = 0 | |
| 964 | ||
| 965 | local colorc = {"Deep orange"}
| |
| 966 | ||
| 967 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 968 | ||
| 969 | p.BrickColor = Fire | |
| 970 | ||
| 971 | p.CanCollide=false | |
| 972 | ||
| 973 | p.Anchored=true | |
| 974 | ||
| 975 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 976 | ||
| 977 | coroutine.resume(coroutine.create(function() | |
| 978 | for i = 1,8 do wait() | |
| 979 | ||
| 980 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 981 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
| 982 | end | |
| 983 | p:remove() | |
| 984 | end)) | |
| 985 | ||
| 986 | ||
| 987 | ||
| 988 | end | |
| 989 | ||
| 990 | end | |
| 991 | ||
| 992 | ||
| 993 | ||
| 994 | function BravRest() | |
| 995 | if hand5BraveryhealthDown == true then return end | |
| 996 | if switchvalue == 6 then | |
| 997 | ||
| 998 | if BraveryAttack == true then | |
| 999 | WeldBravery:remove() | |
| 1000 | ||
| 1001 | ||
| 1002 | local p = Instance.new("Part",workspace)
| |
| 1003 | ||
| 1004 | p.FormFactor="Custom" | |
| 1005 | ||
| 1006 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1007 | ||
| 1008 | p.TopSurface = 0 | |
| 1009 | ||
| 1010 | p.BottomSurface = 0 | |
| 1011 | ||
| 1012 | local colorc = {"Deep orange"}
| |
| 1013 | ||
| 1014 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1015 | ||
| 1016 | p.BrickColor = Fire | |
| 1017 | ||
| 1018 | p.CanCollide=false | |
| 1019 | ||
| 1020 | p.Anchored=true | |
| 1021 | ||
| 1022 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1023 | coroutine.resume(coroutine.create(function() | |
| 1024 | for i = 1,8 do wait() | |
| 1025 | ||
| 1026 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1027 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
| 1028 | end | |
| 1029 | p:remove() | |
| 1030 | end)) | |
| 1031 | ||
| 1032 | BraveryAttack = false | |
| 1033 | ||
| 1034 | ||
| 1035 | end | |
| 1036 | end | |
| 1037 | end | |
| 1038 | ||
| 1039 | function PatAttack() | |
| 1040 | if hand3PatiencehealthDown == true then return end | |
| 1041 | if switchvalue == 6 then | |
| 1042 | ||
| 1043 | PatienceAttack = true | |
| 1044 | ||
| 1045 | WeldPatience = Instance.new("Weld",Patience)
| |
| 1046 | WeldPatience.Part0 = AttackPosition | |
| 1047 | WeldPatience.Part1 = Patience | |
| 1048 | WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1049 | ||
| 1050 | local p = Instance.new("Part",workspace)
| |
| 1051 | ||
| 1052 | p.FormFactor="Custom" | |
| 1053 | ||
| 1054 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1055 | ||
| 1056 | p.TopSurface = 0 | |
| 1057 | ||
| 1058 | p.BottomSurface = 0 | |
| 1059 | ||
| 1060 | local colorc = {"Cyan"}
| |
| 1061 | ||
| 1062 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1063 | ||
| 1064 | p.BrickColor = Fire | |
| 1065 | ||
| 1066 | p.CanCollide=false | |
| 1067 | ||
| 1068 | p.Anchored=true | |
| 1069 | ||
| 1070 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1071 | ||
| 1072 | coroutine.resume(coroutine.create(function() | |
| 1073 | for i = 1,8 do wait() | |
| 1074 | ||
| 1075 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1076 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
| 1077 | end | |
| 1078 | p:remove() | |
| 1079 | end)) | |
| 1080 | ||
| 1081 | ||
| 1082 | ||
| 1083 | end | |
| 1084 | ||
| 1085 | end | |
| 1086 | ||
| 1087 | ||
| 1088 | ||
| 1089 | function PatRest() | |
| 1090 | if hand3PatiencehealthDown == true then return end | |
| 1091 | if switchvalue == 7 or switchvalue == 5 then | |
| 1092 | ||
| 1093 | if PatienceAttack == true then | |
| 1094 | WeldPatience:remove() | |
| 1095 | ||
| 1096 | ||
| 1097 | local p = Instance.new("Part",workspace)
| |
| 1098 | ||
| 1099 | p.FormFactor="Custom" | |
| 1100 | ||
| 1101 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1102 | ||
| 1103 | p.TopSurface = 0 | |
| 1104 | ||
| 1105 | p.BottomSurface = 0 | |
| 1106 | ||
| 1107 | local colorc = {"Cyan"}
| |
| 1108 | ||
| 1109 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1110 | ||
| 1111 | p.BrickColor = Fire | |
| 1112 | ||
| 1113 | p.CanCollide=false | |
| 1114 | ||
| 1115 | p.Anchored=true | |
| 1116 | ||
| 1117 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1118 | coroutine.resume(coroutine.create(function() | |
| 1119 | for i = 1,8 do wait() | |
| 1120 | ||
| 1121 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1122 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
| 1123 | end | |
| 1124 | p:remove() | |
| 1125 | end)) | |
| 1126 | ||
| 1127 | PatienceAttack = false | |
| 1128 | ||
| 1129 | ||
| 1130 | end | |
| 1131 | end | |
| 1132 | end | |
| 1133 | ||
| 1134 | ||
| 1135 | function DetAttack() | |
| 1136 | if hand1DeterminationhealthDown == true then return end | |
| 1137 | if switchvalue == 5 then | |
| 1138 | ||
| 1139 | DeterminationAttack = true | |
| 1140 | ||
| 1141 | WeldDet = Instance.new("Weld",Determination)
| |
| 1142 | WeldDet.Part0 = AttackPosition | |
| 1143 | WeldDet.Part1 = Determination | |
| 1144 | WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1145 | ||
| 1146 | local p = Instance.new("Part",workspace)
| |
| 1147 | ||
| 1148 | p.FormFactor="Custom" | |
| 1149 | ||
| 1150 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1151 | ||
| 1152 | p.TopSurface = 0 | |
| 1153 | ||
| 1154 | p.BottomSurface = 0 | |
| 1155 | ||
| 1156 | local colorc = {"Really red"}
| |
| 1157 | ||
| 1158 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1159 | ||
| 1160 | p.BrickColor = Fire | |
| 1161 | ||
| 1162 | p.CanCollide=false | |
| 1163 | ||
| 1164 | p.Anchored=true | |
| 1165 | ||
| 1166 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1167 | ||
| 1168 | coroutine.resume(coroutine.create(function() | |
| 1169 | for i = 1,8 do wait() | |
| 1170 | ||
| 1171 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1172 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
| 1173 | end | |
| 1174 | p:remove() | |
| 1175 | end)) | |
| 1176 | ||
| 1177 | ||
| 1178 | ||
| 1179 | end | |
| 1180 | ||
| 1181 | end | |
| 1182 | ||
| 1183 | ||
| 1184 | ||
| 1185 | function DetRest() | |
| 1186 | if hand1DeterminationhealthDown == true then return end | |
| 1187 | if switchvalue == 6 or switchvalue == 4 then | |
| 1188 | ||
| 1189 | if DeterminationAttack == true then | |
| 1190 | WeldDet:remove() | |
| 1191 | ||
| 1192 | ||
| 1193 | local p = Instance.new("Part",workspace)
| |
| 1194 | ||
| 1195 | p.FormFactor="Custom" | |
| 1196 | ||
| 1197 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1198 | ||
| 1199 | p.TopSurface = 0 | |
| 1200 | ||
| 1201 | p.BottomSurface = 0 | |
| 1202 | ||
| 1203 | local colorc = {"Really red"}
| |
| 1204 | ||
| 1205 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1206 | ||
| 1207 | p.BrickColor = Fire | |
| 1208 | ||
| 1209 | p.CanCollide=false | |
| 1210 | ||
| 1211 | p.Anchored=true | |
| 1212 | ||
| 1213 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1214 | coroutine.resume(coroutine.create(function() | |
| 1215 | for i = 1,8 do wait() | |
| 1216 | ||
| 1217 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1218 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
| 1219 | end | |
| 1220 | p:remove() | |
| 1221 | end)) | |
| 1222 | ||
| 1223 | DeterminationAttack = false | |
| 1224 | ||
| 1225 | ||
| 1226 | end | |
| 1227 | end | |
| 1228 | end | |
| 1229 | ||
| 1230 | ||
| 1231 | ||
| 1232 | function KinAttack() | |
| 1233 | if hand7KindnesshealthDown == true then return end | |
| 1234 | if switchvalue == 4 then | |
| 1235 | ||
| 1236 | KindAttack = true | |
| 1237 | ||
| 1238 | WeldKind = Instance.new("Weld",Kindness)
| |
| 1239 | WeldKind.Part0 = AttackPosition | |
| 1240 | WeldKind.Part1 = Kindness | |
| 1241 | WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1242 | ||
| 1243 | local p = Instance.new("Part",workspace)
| |
| 1244 | ||
| 1245 | p.FormFactor="Custom" | |
| 1246 | ||
| 1247 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1248 | ||
| 1249 | p.TopSurface = 0 | |
| 1250 | ||
| 1251 | p.BottomSurface = 0 | |
| 1252 | ||
| 1253 | local colorc = {"Lime green"}
| |
| 1254 | ||
| 1255 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1256 | ||
| 1257 | p.BrickColor = Fire | |
| 1258 | ||
| 1259 | p.CanCollide=false | |
| 1260 | ||
| 1261 | p.Anchored=true | |
| 1262 | ||
| 1263 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1264 | ||
| 1265 | coroutine.resume(coroutine.create(function() | |
| 1266 | for i = 1,8 do wait() | |
| 1267 | ||
| 1268 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1269 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
| 1270 | end | |
| 1271 | p:remove() | |
| 1272 | end)) | |
| 1273 | ||
| 1274 | ||
| 1275 | ||
| 1276 | end | |
| 1277 | ||
| 1278 | end | |
| 1279 | ||
| 1280 | ||
| 1281 | ||
| 1282 | function KinRest() | |
| 1283 | if hand7KindnesshealthDown == true then return end | |
| 1284 | if switchvalue == 5 or switchvalue == 3 then | |
| 1285 | ||
| 1286 | if KindAttack == true then | |
| 1287 | WeldKind:remove() | |
| 1288 | ||
| 1289 | ||
| 1290 | local p = Instance.new("Part",workspace)
| |
| 1291 | ||
| 1292 | p.FormFactor="Custom" | |
| 1293 | ||
| 1294 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1295 | ||
| 1296 | p.TopSurface = 0 | |
| 1297 | ||
| 1298 | p.BottomSurface = 0 | |
| 1299 | ||
| 1300 | local colorc = {"Lime green"}
| |
| 1301 | ||
| 1302 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1303 | ||
| 1304 | p.BrickColor = Fire | |
| 1305 | ||
| 1306 | p.CanCollide=false | |
| 1307 | ||
| 1308 | p.Anchored=true | |
| 1309 | ||
| 1310 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1311 | coroutine.resume(coroutine.create(function() | |
| 1312 | for i = 1,8 do wait() | |
| 1313 | ||
| 1314 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1315 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
| 1316 | end | |
| 1317 | p:remove() | |
| 1318 | end)) | |
| 1319 | ||
| 1320 | KindAttack = false | |
| 1321 | ||
| 1322 | ||
| 1323 | end | |
| 1324 | end | |
| 1325 | end | |
| 1326 | ||
| 1327 | ||
| 1328 | ||
| 1329 | ||
| 1330 | function PerAttack() | |
| 1331 | if hand2PerseverancehealthDown == true then return end | |
| 1332 | if switchvalue == 3 then | |
| 1333 | ||
| 1334 | PerseveranceAttack = true | |
| 1335 | ||
| 1336 | WeldPer = Instance.new("Weld",Perseverance)
| |
| 1337 | WeldPer.Part0 = AttackPosition | |
| 1338 | WeldPer.Part1 = Perseverance | |
| 1339 | WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1340 | ||
| 1341 | local p = Instance.new("Part",workspace)
| |
| 1342 | ||
| 1343 | p.FormFactor="Custom" | |
| 1344 | ||
| 1345 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1346 | ||
| 1347 | p.TopSurface = 0 | |
| 1348 | ||
| 1349 | p.BottomSurface = 0 | |
| 1350 | ||
| 1351 | local colorc = {"Magenta"}
| |
| 1352 | ||
| 1353 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1354 | ||
| 1355 | p.BrickColor = Fire | |
| 1356 | ||
| 1357 | p.CanCollide=false | |
| 1358 | ||
| 1359 | p.Anchored=true | |
| 1360 | ||
| 1361 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1362 | ||
| 1363 | coroutine.resume(coroutine.create(function() | |
| 1364 | for i = 1,8 do wait() | |
| 1365 | ||
| 1366 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1367 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
| 1368 | end | |
| 1369 | p:remove() | |
| 1370 | end)) | |
| 1371 | ||
| 1372 | ||
| 1373 | ||
| 1374 | end | |
| 1375 | ||
| 1376 | end | |
| 1377 | ||
| 1378 | ||
| 1379 | ||
| 1380 | function PerRest() | |
| 1381 | if hand2PerseverancehealthDown == true then return end | |
| 1382 | if switchvalue == 4 or switchvalue == 2 then | |
| 1383 | ||
| 1384 | if PerseveranceAttack == true then | |
| 1385 | WeldPer:remove() | |
| 1386 | ||
| 1387 | ||
| 1388 | local p = Instance.new("Part",workspace)
| |
| 1389 | ||
| 1390 | p.FormFactor="Custom" | |
| 1391 | ||
| 1392 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1393 | ||
| 1394 | p.TopSurface = 0 | |
| 1395 | ||
| 1396 | p.BottomSurface = 0 | |
| 1397 | ||
| 1398 | local colorc = {"Magenta"}
| |
| 1399 | ||
| 1400 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1401 | ||
| 1402 | p.BrickColor = Fire | |
| 1403 | ||
| 1404 | p.CanCollide=false | |
| 1405 | ||
| 1406 | p.Anchored=true | |
| 1407 | ||
| 1408 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1409 | coroutine.resume(coroutine.create(function() | |
| 1410 | for i = 1,8 do wait() | |
| 1411 | ||
| 1412 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1413 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
| 1414 | end | |
| 1415 | p:remove() | |
| 1416 | end)) | |
| 1417 | ||
| 1418 | PerseveranceAttack = false | |
| 1419 | ||
| 1420 | ||
| 1421 | end | |
| 1422 | end | |
| 1423 | end | |
| 1424 | ||
| 1425 | ||
| 1426 | function IntAttack() | |
| 1427 | if hand4IntegrityhealthDown == true then return end | |
| 1428 | if switchvalue == 2 then | |
| 1429 | ||
| 1430 | IntegrityAttack = true | |
| 1431 | ||
| 1432 | WeldInt = Instance.new("Weld",Integrity)
| |
| 1433 | WeldInt.Part0 = AttackPosition | |
| 1434 | WeldInt.Part1 = Integrity | |
| 1435 | WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1436 | ||
| 1437 | local p = Instance.new("Part",workspace)
| |
| 1438 | ||
| 1439 | p.FormFactor="Custom" | |
| 1440 | ||
| 1441 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1442 | ||
| 1443 | p.TopSurface = 0 | |
| 1444 | ||
| 1445 | p.BottomSurface = 0 | |
| 1446 | ||
| 1447 | local colorc = {"Dark blue"}
| |
| 1448 | ||
| 1449 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1450 | ||
| 1451 | p.BrickColor = Fire | |
| 1452 | ||
| 1453 | p.CanCollide=false | |
| 1454 | ||
| 1455 | p.Anchored=true | |
| 1456 | ||
| 1457 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1458 | ||
| 1459 | coroutine.resume(coroutine.create(function() | |
| 1460 | for i = 1,8 do wait() | |
| 1461 | ||
| 1462 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1463 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
| 1464 | end | |
| 1465 | p:remove() | |
| 1466 | end)) | |
| 1467 | ||
| 1468 | ||
| 1469 | ||
| 1470 | end | |
| 1471 | ||
| 1472 | end | |
| 1473 | ||
| 1474 | ||
| 1475 | ||
| 1476 | function IntRest() | |
| 1477 | if hand4IntegrityhealthDown == true then return end | |
| 1478 | if switchvalue == 3 or switchvalue == 1 then | |
| 1479 | ||
| 1480 | if IntegrityAttack == true then | |
| 1481 | WeldInt:remove() | |
| 1482 | ||
| 1483 | ||
| 1484 | local p = Instance.new("Part",workspace)
| |
| 1485 | ||
| 1486 | p.FormFactor="Custom" | |
| 1487 | ||
| 1488 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1489 | ||
| 1490 | p.TopSurface = 0 | |
| 1491 | ||
| 1492 | p.BottomSurface = 0 | |
| 1493 | ||
| 1494 | local colorc = {"Dark blue"}
| |
| 1495 | ||
| 1496 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1497 | ||
| 1498 | p.BrickColor = Fire | |
| 1499 | ||
| 1500 | p.CanCollide=false | |
| 1501 | ||
| 1502 | p.Anchored=true | |
| 1503 | ||
| 1504 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1505 | coroutine.resume(coroutine.create(function() | |
| 1506 | for i = 1,8 do wait() | |
| 1507 | ||
| 1508 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1509 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
| 1510 | end | |
| 1511 | p:remove() | |
| 1512 | end)) | |
| 1513 | ||
| 1514 | IntegrityAttack = false | |
| 1515 | ||
| 1516 | ||
| 1517 | end | |
| 1518 | end | |
| 1519 | end | |
| 1520 | ||
| 1521 | ||
| 1522 | ||
| 1523 | ||
| 1524 | function JusAttack() | |
| 1525 | ||
| 1526 | if switchvalue == 1 then | |
| 1527 | if hand6JusticehealthDown == true then return end | |
| 1528 | JusticeAttack = true | |
| 1529 | ||
| 1530 | Weldjus = Instance.new("Weld",Justice)
| |
| 1531 | Weldjus.Part0 = AttackPosition | |
| 1532 | Weldjus.Part1 = Justice | |
| 1533 | Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1534 | ||
| 1535 | local p = Instance.new("Part",workspace)
| |
| 1536 | ||
| 1537 | p.FormFactor="Custom" | |
| 1538 | ||
| 1539 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1540 | ||
| 1541 | p.TopSurface = 0 | |
| 1542 | ||
| 1543 | p.BottomSurface = 0 | |
| 1544 | ||
| 1545 | local colorc = {"New Yeller"}
| |
| 1546 | ||
| 1547 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1548 | ||
| 1549 | p.BrickColor = Fire | |
| 1550 | ||
| 1551 | p.CanCollide=false | |
| 1552 | ||
| 1553 | p.Anchored=true | |
| 1554 | ||
| 1555 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1556 | ||
| 1557 | coroutine.resume(coroutine.create(function() | |
| 1558 | for i = 1,8 do wait() | |
| 1559 | ||
| 1560 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1561 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
| 1562 | end | |
| 1563 | p:remove() | |
| 1564 | end)) | |
| 1565 | ||
| 1566 | ||
| 1567 | ||
| 1568 | end | |
| 1569 | ||
| 1570 | end | |
| 1571 | ||
| 1572 | ||
| 1573 | ||
| 1574 | ||
| 1575 | function JusRest() | |
| 1576 | if hand6JusticehealthDown == true then return end | |
| 1577 | if switchvalue == 2 then | |
| 1578 | ||
| 1579 | if JusticeAttack == true then | |
| 1580 | Weldjus:remove() | |
| 1581 | ||
| 1582 | ||
| 1583 | local p = Instance.new("Part",workspace)
| |
| 1584 | ||
| 1585 | p.FormFactor="Custom" | |
| 1586 | ||
| 1587 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1588 | ||
| 1589 | p.TopSurface = 0 | |
| 1590 | ||
| 1591 | p.BottomSurface = 0 | |
| 1592 | ||
| 1593 | local colorc = {"New Yeller"}
| |
| 1594 | ||
| 1595 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1596 | ||
| 1597 | p.BrickColor = Fire | |
| 1598 | ||
| 1599 | p.CanCollide=false | |
| 1600 | ||
| 1601 | p.Anchored=true | |
| 1602 | ||
| 1603 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1604 | coroutine.resume(coroutine.create(function() | |
| 1605 | for i = 1,8 do wait() | |
| 1606 | ||
| 1607 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1608 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
| 1609 | end | |
| 1610 | p:remove() | |
| 1611 | end)) | |
| 1612 | ||
| 1613 | JusticeAttack = false | |
| 1614 | ||
| 1615 | ||
| 1616 | end | |
| 1617 | end | |
| 1618 | end | |
| 1619 | ||
| 1620 | ||
| 1621 | ||
| 1622 | ||
| 1623 | ||
| 1624 | ||
| 1625 | ||
| 1626 | ||
| 1627 | ||
| 1628 | ||
| 1629 | ||
| 1630 | ||
| 1631 | --Key Presses | |
| 1632 | ||
| 1633 | mouse.Button1Up:connect(function() | |
| 1634 | ||
| 1635 | InUse = false | |
| 1636 | ||
| 1637 | ||
| 1638 | end) | |
| 1639 | ||
| 1640 | mouse.Button1Down:connect(function() | |
| 1641 | ||
| 1642 | InUse = true | |
| 1643 | ||
| 1644 | ||
| 1645 | end) | |
| 1646 | ||
| 1647 | mouse.KeyDown:connect(function(key) | |
| 1648 | ||
| 1649 | if key =="r" then | |
| 1650 | if hand7KindnesshealthDown == true then return end | |
| 1651 | if ShieldValueToGasterDebounce == true then return end | |
| 1652 | ||
| 1653 | if ShieldValueToGaster == false then | |
| 1654 | ShieldValueToGaster = true | |
| 1655 | if ShieldValueToGasterDebounce == false then | |
| 1656 | ShieldValueToGasterDebounce = true | |
| 1657 | ||
| 1658 | ||
| 1659 | local ShieldOfGaster6= Instance.new("Part",hand7Kindness)
| |
| 1660 | ShieldOfGaster6.TopSurface = "Smooth" | |
| 1661 | ShieldOfGaster6.BottomSurface = "Smooth" | |
| 1662 | ShieldOfGaster6.Size = Vector3.new(18, 3, 18) | |
| 1663 | ShieldOfGaster6.CanCollide = true | |
| 1664 | ShieldOfGaster6.Anchored =true | |
| 1665 | ShieldOfGaster6.BrickColor = BrickColor.new("Lime green")
| |
| 1666 | ShieldOfGaster6 .FormFactor = "Custom" | |
| 1667 | ShieldOfGaster6.Transparency = 0.7 | |
| 1668 | ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1669 | shieldparent6 = ShieldOfGaster6 | |
| 1670 | ||
| 1671 | local ShieldOfGaster5= Instance.new("Part",hand7Kindness)
| |
| 1672 | ShieldOfGaster5.TopSurface = "Smooth" | |
| 1673 | ShieldOfGaster5.BottomSurface = "Smooth" | |
| 1674 | ShieldOfGaster5.Size = Vector3.new(18, 3, 18) | |
| 1675 | ShieldOfGaster5.CanCollide = true | |
| 1676 | ShieldOfGaster5.Anchored =true | |
| 1677 | ShieldOfGaster5.BrickColor = BrickColor.new("Lime green")
| |
| 1678 | ShieldOfGaster5 .FormFactor = "Custom" | |
| 1679 | ShieldOfGaster5.Transparency = 0.7 | |
| 1680 | ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1681 | shieldparent5 = ShieldOfGaster5 | |
| 1682 | ||
| 1683 | local ShieldOfGaster4= Instance.new("Part",hand7Kindness)
| |
| 1684 | ShieldOfGaster4.TopSurface = "Smooth" | |
| 1685 | ShieldOfGaster4.BottomSurface = "Smooth" | |
| 1686 | ShieldOfGaster4.Size = Vector3.new(3, 18, 18) | |
| 1687 | ShieldOfGaster4.CanCollide = true | |
| 1688 | ShieldOfGaster4.Anchored =true | |
| 1689 | ShieldOfGaster4.BrickColor = BrickColor.new("Lime green")
| |
| 1690 | ShieldOfGaster4 .FormFactor = "Custom" | |
| 1691 | ShieldOfGaster4.Transparency = 0.7 | |
| 1692 | ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1693 | shieldparent4 = ShieldOfGaster4 | |
| 1694 | ||
| 1695 | local ShieldOfGaster3= Instance.new("Part",hand7Kindness)
| |
| 1696 | ShieldOfGaster3.TopSurface = "Smooth" | |
| 1697 | ShieldOfGaster3.BottomSurface = "Smooth" | |
| 1698 | ShieldOfGaster3.Size = Vector3.new(3, 18, 18) | |
| 1699 | ShieldOfGaster3.CanCollide = true | |
| 1700 | ShieldOfGaster3.Anchored =true | |
| 1701 | ShieldOfGaster3.BrickColor = BrickColor.new("Lime green")
| |
| 1702 | ShieldOfGaster3 .FormFactor = "Custom" | |
| 1703 | ShieldOfGaster3.Transparency = 0.7 | |
| 1704 | ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1705 | shieldparent3 = ShieldOfGaster3 | |
| 1706 | ||
| 1707 | local ShieldOfGaster2= Instance.new("Part",hand7Kindness)
| |
| 1708 | ShieldOfGaster2.TopSurface = "Smooth" | |
| 1709 | ShieldOfGaster2.BottomSurface = "Smooth" | |
| 1710 | ShieldOfGaster2.Size = Vector3.new(18, 18, 3) | |
| 1711 | ShieldOfGaster2.CanCollide = true | |
| 1712 | ShieldOfGaster2.Anchored =true | |
| 1713 | ShieldOfGaster2.BrickColor = BrickColor.new("Lime green")
| |
| 1714 | ShieldOfGaster2 .FormFactor = "Custom" | |
| 1715 | ShieldOfGaster2.Transparency = 0.7 | |
| 1716 | ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1717 | shieldparent2 = ShieldOfGaster2 | |
| 1718 | ||
| 1719 | local ShieldOfGaster1= Instance.new("Part",hand7Kindness)
| |
| 1720 | ShieldOfGaster1.TopSurface = "Smooth" | |
| 1721 | ShieldOfGaster1.BottomSurface = "Smooth" | |
| 1722 | ShieldOfGaster1.Size = Vector3.new(18, 18, 3) | |
| 1723 | ShieldOfGaster1.CanCollide = true | |
| 1724 | ShieldOfGaster1.Anchored =true | |
| 1725 | ShieldOfGaster1.BrickColor = BrickColor.new("Lime green")
| |
| 1726 | ShieldOfGaster1 .FormFactor = "Custom" | |
| 1727 | ShieldOfGaster1.Transparency = 0.7 | |
| 1728 | ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1729 | shieldparent1 = ShieldOfGaster1 | |
| 1730 | ||
| 1731 | for i = 1,7 do | |
| 1732 | local parti = Instance.new("Part",Torso)
| |
| 1733 | parti.Anchored = true | |
| 1734 | parti.TopSurface = 0 | |
| 1735 | parti.BottomSurface = 0 | |
| 1736 | parti.CanCollide = false | |
| 1737 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
| 1738 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1739 | parti.Transparency = 0 | |
| 1740 | parti.BrickColor = BrickColor.new("Lime green")
| |
| 1741 | game.Debris:AddItem(parti,1.5) | |
| 1742 | ||
| 1743 | ||
| 1744 | ||
| 1745 | ||
| 1746 | ||
| 1747 | ||
| 1748 | ||
| 1749 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
| 1750 | game:service("RunService").Stepped:connect(function()
| |
| 1751 | parti.Transparency = parti.Transparency + 0.05 | |
| 1752 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
| 1753 | end) | |
| 1754 | end | |
| 1755 | ||
| 1756 | ShieldValueToGasterDebounce = false | |
| 1757 | ShieldValueToGaster = true | |
| 1758 | end | |
| 1759 | ||
| 1760 | ||
| 1761 | elseif ShieldValueToGaster == true then | |
| 1762 | ShieldValueToGaster = false | |
| 1763 | if ShieldValueToGasterDebounce == false then | |
| 1764 | ShieldValueToGasterDebounce = true | |
| 1765 | ||
| 1766 | ||
| 1767 | for i = 1,3 do wait() | |
| 1768 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
| 1769 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
| 1770 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
| 1771 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
| 1772 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
| 1773 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
| 1774 | end | |
| 1775 | shieldparent6:remove() | |
| 1776 | shieldparent5:remove() | |
| 1777 | shieldparent4:remove() | |
| 1778 | shieldparent3:remove() | |
| 1779 | shieldparent2:remove() | |
| 1780 | shieldparent1:remove() | |
| 1781 | ||
| 1782 | shieldparent1=nil | |
| 1783 | shieldparent2=nil | |
| 1784 | shieldparent3=nil | |
| 1785 | shieldparent4=nil | |
| 1786 | shieldparent5=nil | |
| 1787 | shieldparent6=nil | |
| 1788 | ||
| 1789 | ||
| 1790 | ShieldValueToGasterDebounce = false | |
| 1791 | ShieldValueToGaster = false | |
| 1792 | end | |
| 1793 | end | |
| 1794 | ||
| 1795 | ||
| 1796 | end | |
| 1797 | ||
| 1798 | ||
| 1799 | if key =="x" then | |
| 1800 | if (not vDebounce) then | |
| 1801 | vDebounce = true | |
| 1802 | for i = 1,5 do wait() | |
| 1803 | Torso.Transparency = Torso.Transparency + 0.2 | |
| 1804 | char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2 | |
| 1805 | char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2 | |
| 1806 | char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2 | |
| 1807 | char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2 | |
| 1808 | char.Head.Transparency = char.Head.Transparency + 0.2 | |
| 1809 | Crack1.Transparency = Crack1.Transparency + 0.2 | |
| 1810 | Crack2.Transparency = Crack2.Transparency + 0.2 | |
| 1811 | mouth.Transparency = mouth.Transparency + 0.2 | |
| 1812 | Eye1.Transparency = Eye1.Transparency + 0.2 | |
| 1813 | Eye2.Transparency = Eye2.Transparency + 0.2 | |
| 1814 | MEye1.Transparency = MEye1.Transparency + 0.2 | |
| 1815 | MEye2.Transparency = MEye2.Transparency + 0.2 | |
| 1816 | end | |
| 1817 | ||
| 1818 | teleportPlayer(mouse.hit.p) | |
| 1819 | char.Humanoid.PlatformStand = false | |
| 1820 | vDebounce = false | |
| 1821 | end | |
| 1822 | end | |
| 1823 | ||
| 1824 | ||
| 1825 | ||
| 1826 | if key == "q" then | |
| 1827 | ||
| 1828 | if switchvalue == 1 then return end | |
| 1829 | ||
| 1830 | switchvalue = switchvalue - 1 | |
| 1831 | ||
| 1832 | print (switchvalue) | |
| 1833 | ||
| 1834 | JusAttack() | |
| 1835 | JusRest() | |
| 1836 | IntAttack() | |
| 1837 | IntRest() | |
| 1838 | PerAttack() | |
| 1839 | PerRest() | |
| 1840 | KinAttack() | |
| 1841 | KinRest() | |
| 1842 | DetAttack() | |
| 1843 | DetRest() | |
| 1844 | PatAttack() | |
| 1845 | PatRest() | |
| 1846 | BravAttack() | |
| 1847 | BravRest() | |
| 1848 | end | |
| 1849 | ||
| 1850 | if key == "e" then | |
| 1851 | ||
| 1852 | if switchvalue == 7 then return end | |
| 1853 | ||
| 1854 | switchvalue = switchvalue + 1 | |
| 1855 | ||
| 1856 | print (switchvalue) | |
| 1857 | ||
| 1858 | JusAttack() | |
| 1859 | JusRest() | |
| 1860 | IntAttack() | |
| 1861 | IntRest() | |
| 1862 | PerAttack() | |
| 1863 | PerRest() | |
| 1864 | KinAttack() | |
| 1865 | KinRest() | |
| 1866 | DetAttack() | |
| 1867 | DetRest() | |
| 1868 | PatAttack() | |
| 1869 | PatRest() | |
| 1870 | BravAttack() | |
| 1871 | BravRest() | |
| 1872 | end | |
| 1873 | ||
| 1874 | ||
| 1875 | ||
| 1876 | end) | |
| 1877 | ||
| 1878 | ||
| 1879 | ||
| 1880 | ||
| 1881 | ||
| 1882 | ||
| 1883 | ||
| 1884 | ||
| 1885 | ||
| 1886 | ---runservices | |
| 1887 | ||
| 1888 | ||
| 1889 | ||
| 1890 | ||
| 1891 | ||
| 1892 | ||
| 1893 | ||
| 1894 | ||
| 1895 | game:service("RunService").Stepped:connect(function() wait(.5)
| |
| 1896 | ||
| 1897 | ||
| 1898 | if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then | |
| 1899 | ||
| 1900 | char.Humanoid.Health = 0 | |
| 1901 | ||
| 1902 | ||
| 1903 | end | |
| 1904 | ||
| 1905 | ||
| 1906 | if InUse == false then return end | |
| 1907 | ||
| 1908 | if JusticeAttack == true then | |
| 1909 | ||
| 1910 | if InUse == false then return end | |
| 1911 | if InUse == true then | |
| 1912 | if JusticeAttackDebounce == true then return end | |
| 1913 | if JusticeAttackDebounce == false then | |
| 1914 | ||
| 1915 | ||
| 1916 | JusticeAttackDebounce = true | |
| 1917 | ||
| 1918 | wait(.2) | |
| 1919 | ||
| 1920 | ||
| 1921 | local PewJustice = Instance.new("Part",suit)
| |
| 1922 | PewJustice.Size = Vector3.new(2,1,4) | |
| 1923 | PewJustice.BrickColor = BrickColor.new("New Yeller")
| |
| 1924 | PewJustice.Position = Justice.Position | |
| 1925 | PewJustice.CanCollide = false | |
| 1926 | ||
| 1927 | for i = 1,7 do | |
| 1928 | local parti = Instance.new("Part",Torso)
| |
| 1929 | parti.Anchored = true | |
| 1930 | parti.TopSurface = 0 | |
| 1931 | parti.BottomSurface = 0 | |
| 1932 | parti.CanCollide = false | |
| 1933 | parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5)) | |
| 1934 | parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
| 1935 | parti.Transparency = 0 | |
| 1936 | parti.BrickColor = BrickColor.new("New Yeller")
| |
| 1937 | game.Debris:AddItem(parti,1.5) | |
| 1938 | ||
| 1939 | ||
| 1940 | ||
| 1941 | ||
| 1942 | ||
| 1943 | ||
| 1944 | ||
| 1945 | local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100) | |
| 1946 | game:service("RunService").Stepped:connect(function()
| |
| 1947 | parti.Transparency = parti.Transparency + 0.05 | |
| 1948 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
| 1949 | end) | |
| 1950 | ||
| 1951 | ||
| 1952 | ||
| 1953 | end | |
| 1954 | ||
| 1955 | coroutine.resume(coroutine.create(function() | |
| 1956 | for i = 1,8 do wait() | |
| 1957 | ||
| 1958 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1959 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
| 1960 | end | |
| 1961 | p:remove() | |
| 1962 | end)) | |
| 1963 | ||
| 1964 | local handleCFrame = PewJustice.CFrame | |
| 1965 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
| 1966 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
| 1967 | local laserShotClone = PewJustice:Clone() | |
| 1968 | PewJustice:remove() | |
| 1969 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2)) | |
| 1970 | local bodyVelocity = Instance.new('BodyVelocity')
| |
| 1971 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
| 1972 | bodyVelocity.Parent = laserShotClone | |
| 1973 | bodyVelocity.Name = "Magic" | |
| 1974 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
| 1975 | ||
| 1976 | ||
| 1977 | laserShotClone.Parent = suit | |
| 1978 | ||
| 1979 | ||
| 1980 | function touch(hit) | |
| 1981 | ||
| 1982 | ||
| 1983 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 1984 | ||
| 1985 | if hit.Parent.Name == char.Name then return end | |
| 1986 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 1987 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 1988 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 1989 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 1990 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 1991 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 1992 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 1993 | ||
| 1994 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3 | |
| 1995 | ||
| 1996 | local HitSounds = {
| |
| 1997 | Hurt = Instance.new("Sound")
| |
| 1998 | ||
| 1999 | } | |
| 2000 | ||
| 2001 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2002 | HitSounds["Hurt"].Volume = 1 | |
| 2003 | ||
| 2004 | function PlayHitSound(soundname, pitch) | |
| 2005 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2006 | HitSounds[soundname].Pitch = pitch | |
| 2007 | HitSounds[soundname]:Play() | |
| 2008 | local oldsound = HitSounds[soundname] | |
| 2009 | coroutine.resume(coroutine.create(function() | |
| 2010 | wait(4) | |
| 2011 | oldsound:Destroy() | |
| 2012 | end)) | |
| 2013 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2014 | end | |
| 2015 | ||
| 2016 | PlayHitSound("Hurt", 1)
| |
| 2017 | ||
| 2018 | coroutine.resume(coroutine.create(function() | |
| 2019 | laserShotClone.Magic:remove() | |
| 2020 | ||
| 2021 | wait(3) | |
| 2022 | laserShotClone:remove() | |
| 2023 | end)) | |
| 2024 | ||
| 2025 | end end laserShotClone.Touched:connect(touch) | |
| 2026 | ||
| 2027 | game.Debris:AddItem(laserShotClone,10) | |
| 2028 | ||
| 2029 | ||
| 2030 | JusticeAttackDebounce = false | |
| 2031 | end | |
| 2032 | end | |
| 2033 | end | |
| 2034 | ||
| 2035 | ||
| 2036 | ----2nd Attack | |
| 2037 | ||
| 2038 | ||
| 2039 | ||
| 2040 | ||
| 2041 | ||
| 2042 | ||
| 2043 | ||
| 2044 | ||
| 2045 | if IntegrityAttack == true then | |
| 2046 | ||
| 2047 | if InUse == false then return end | |
| 2048 | if InUse == true then | |
| 2049 | if IntegrityAttackDebounce == true then return end | |
| 2050 | if IntegrityAttackDebounce == false then | |
| 2051 | ||
| 2052 | ||
| 2053 | IntegrityAttackDebounce = true | |
| 2054 | ||
| 2055 | wait(.5) | |
| 2056 | ||
| 2057 | for i = 1,2 do wait(1) | |
| 2058 | local PewIntegrity = Instance.new("Part",suit)
| |
| 2059 | PewIntegrity.Size = Vector3.new(5,1,5) | |
| 2060 | PewIntegrity.BrickColor = BrickColor.new("Dark blue")
| |
| 2061 | PewIntegrity.Position = Integrity.Position | |
| 2062 | PewIntegrity.CanCollide = false | |
| 2063 | PewIntegrity.Transparency = 0.4 | |
| 2064 | ||
| 2065 | local p = Instance.new("Part",workspace)
| |
| 2066 | ||
| 2067 | p.FormFactor="Custom" | |
| 2068 | ||
| 2069 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 2070 | ||
| 2071 | p.TopSurface = 0 | |
| 2072 | ||
| 2073 | p.BottomSurface = 0 | |
| 2074 | ||
| 2075 | local colorc = {"Dark blue"}
| |
| 2076 | ||
| 2077 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 2078 | ||
| 2079 | p.BrickColor = Fire | |
| 2080 | ||
| 2081 | p.CanCollide=false | |
| 2082 | ||
| 2083 | p.Anchored=true | |
| 2084 | ||
| 2085 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 2086 | coroutine.resume(coroutine.create(function() | |
| 2087 | for i = 1,8 do wait() | |
| 2088 | ||
| 2089 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 2090 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
| 2091 | end | |
| 2092 | p:remove() | |
| 2093 | end)) | |
| 2094 | ||
| 2095 | local handleCFrame = PewIntegrity.CFrame | |
| 2096 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
| 2097 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
| 2098 | local laserShotClone = PewIntegrity:Clone() | |
| 2099 | PewIntegrity:remove() | |
| 2100 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2)) | |
| 2101 | local bodyVelocity = Instance.new('BodyVelocity')
| |
| 2102 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
| 2103 | negativevelocity = bodyVelocity.velocity*-1 | |
| 2104 | bodyVelocity.Parent = laserShotClone | |
| 2105 | bodyVelocity.Name = "Magic" | |
| 2106 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
| 2107 | ||
| 2108 | ||
| 2109 | laserShotClone.Parent = suit | |
| 2110 | ||
| 2111 | ||
| 2112 | function touch(hit) | |
| 2113 | ||
| 2114 | ||
| 2115 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2116 | ||
| 2117 | if hit.Parent.Name == char.Name then return end | |
| 2118 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2119 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2120 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2121 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2122 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2123 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2124 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2125 | ||
| 2126 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
| 2127 | ||
| 2128 | local HitSounds = {
| |
| 2129 | Hurt = Instance.new("Sound")
| |
| 2130 | ||
| 2131 | } | |
| 2132 | ||
| 2133 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2134 | HitSounds["Hurt"].Volume = 1 | |
| 2135 | ||
| 2136 | function PlayHitSound(soundname, pitch) | |
| 2137 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2138 | HitSounds[soundname].Pitch = pitch | |
| 2139 | HitSounds[soundname]:Play() | |
| 2140 | local oldsound = HitSounds[soundname] | |
| 2141 | coroutine.resume(coroutine.create(function() | |
| 2142 | wait(4) | |
| 2143 | oldsound:Destroy() | |
| 2144 | end)) | |
| 2145 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2146 | end | |
| 2147 | ||
| 2148 | PlayHitSound("Hurt", 1)
| |
| 2149 | ||
| 2150 | ||
| 2151 | ||
| 2152 | end end laserShotClone.Touched:connect(touch) | |
| 2153 | ||
| 2154 | game.Debris:AddItem(laserShotClone,10) | |
| 2155 | coroutine.resume(coroutine.create(function() | |
| 2156 | for i = 1,25 do wait() | |
| 2157 | ||
| 2158 | local p = Instance.new("Part",workspace)
| |
| 2159 | ||
| 2160 | p.FormFactor="Custom" | |
| 2161 | ||
| 2162 | p.Size=Vector3.new(5,1,5) | |
| 2163 | ||
| 2164 | p.TopSurface = 0 | |
| 2165 | ||
| 2166 | p.BottomSurface = 0 | |
| 2167 | ||
| 2168 | local colorc = {"Dark blue"}
| |
| 2169 | ||
| 2170 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 2171 | ||
| 2172 | p.BrickColor = Fire | |
| 2173 | ||
| 2174 | p.CanCollide=false | |
| 2175 | ||
| 2176 | p.Anchored=true | |
| 2177 | ||
| 2178 | p.Transparency = 0.7 | |
| 2179 | ||
| 2180 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
| 2181 | ||
| 2182 | game.Debris:AddItem(p,.2) | |
| 2183 | ||
| 2184 | end | |
| 2185 | ||
| 2186 | bodyVelocity.velocity = negativevelocity | |
| 2187 | ||
| 2188 | for i = 1,25 do wait() | |
| 2189 | ||
| 2190 | local p = Instance.new("Part",workspace)
| |
| 2191 | ||
| 2192 | p.FormFactor="Custom" | |
| 2193 | ||
| 2194 | p.Size=Vector3.new(5,1,5) | |
| 2195 | ||
| 2196 | p.TopSurface = 0 | |
| 2197 | ||
| 2198 | p.BottomSurface = 0 | |
| 2199 | ||
| 2200 | local colorc = {"Dark blue"}
| |
| 2201 | ||
| 2202 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 2203 | ||
| 2204 | p.BrickColor = Fire | |
| 2205 | ||
| 2206 | p.CanCollide=false | |
| 2207 | ||
| 2208 | p.Anchored=true | |
| 2209 | ||
| 2210 | p.Transparency = 0.7 | |
| 2211 | ||
| 2212 | game.Debris:AddItem(p,.2) | |
| 2213 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
| 2214 | ||
| 2215 | end | |
| 2216 | end)) | |
| 2217 | end | |
| 2218 | wait(1) | |
| 2219 | IntegrityAttackDebounce = false | |
| 2220 | end | |
| 2221 | end | |
| 2222 | end | |
| 2223 | ||
| 2224 | ||
| 2225 | --3rd AttackPosition | |
| 2226 | if PerseveranceAttack == true then | |
| 2227 | ||
| 2228 | if InUse == false then return end | |
| 2229 | if InUse == true then | |
| 2230 | if PerseveranceAttackDebounce == true then return end | |
| 2231 | if PerseveranceAttackDebounce == false then | |
| 2232 | PerseveranceAttackDebounce = true | |
| 2233 | RandomPerseverance = math.random(1,2) | |
| 2234 | ||
| 2235 | if RandomPerseverance == 2 then | |
| 2236 | local randomnumber = math.random(1,2) | |
| 2237 | ||
| 2238 | ||
| 2239 | ||
| 2240 | wait(.3) | |
| 2241 | ||
| 2242 | ||
| 2243 | ||
| 2244 | local p = Instance.new("Part",workspace)
| |
| 2245 | ||
| 2246 | p.FormFactor="Custom" | |
| 2247 | ||
| 2248 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 2249 | ||
| 2250 | p.TopSurface = 0 | |
| 2251 | ||
| 2252 | p.BottomSurface = 0 | |
| 2253 | ||
| 2254 | local colorc = {"Magenta"}
| |
| 2255 | ||
| 2256 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 2257 | ||
| 2258 | p.BrickColor = Fire | |
| 2259 | ||
| 2260 | p.CanCollide=false | |
| 2261 | ||
| 2262 | p.Anchored=true | |
| 2263 | ||
| 2264 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 2265 | coroutine.resume(coroutine.create(function() | |
| 2266 | for i = 1,5 do wait() | |
| 2267 | ||
| 2268 | p.Size=Vector3.new(0.5*i,0.5*i,0.5*i) | |
| 2269 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
| 2270 | end | |
| 2271 | p:remove() | |
| 2272 | end)) | |
| 2273 | ||
| 2274 | local throwbone1 = Instance.new("Part",suit)
| |
| 2275 | throwbone1.TopSurface = "Smooth" | |
| 2276 | throwbone1.BottomSurface = "Smooth" | |
| 2277 | throwbone1.Size = Vector3.new(0.2, 0.2, 3) | |
| 2278 | throwbone1.CanCollide = true | |
| 2279 | throwbone1.BrickColor = BrickColor.new("Magenta")
| |
| 2280 | throwbone1 .FormFactor = "Custom" | |
| 2281 | local Weldbonepart2 = Instance.new("Weld",throwbone1)
| |
| 2282 | Weldbonepart2.Part0 = throwbone1 | |
| 2283 | Weldbonepart2.Part1 = Perseverance | |
| 2284 | Weldbonepart2.Name = "WBP22" | |
| 2285 | ||
| 2286 | local throwbone1weld2 = Instance.new("Part",throwbone1)
| |
| 2287 | throwbone1weld2.TopSurface = "Smooth" | |
| 2288 | throwbone1weld2.BottomSurface = "Smooth" | |
| 2289 | throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4) | |
| 2290 | throwbone1weld2.CanCollide = true | |
| 2291 | throwbone1weld2.BrickColor = BrickColor.new("Magenta")
| |
| 2292 | throwbone1weld2 .FormFactor = "Custom" | |
| 2293 | local Weldbonepart2weld2 = Instance.new("Weld",throwbone1)
| |
| 2294 | Weldbonepart2weld2.Part0 = throwbone1weld2 | |
| 2295 | Weldbonepart2weld2.Part1 = throwbone1 | |
| 2296 | Weldbonepart2weld2.Name = "WBP2W2" | |
| 2297 | Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2298 | ||
| 2299 | ||
| 2300 | local throwbone1weld1 = Instance.new("Part",throwbone1)
| |
| 2301 | throwbone1weld1.TopSurface = "Smooth" | |
| 2302 | throwbone1weld1.BottomSurface = "Smooth" | |
| 2303 | throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4) | |
| 2304 | throwbone1weld1.CanCollide = true | |
| 2305 | throwbone1weld1.BrickColor = BrickColor.new("Magenta")
| |
| 2306 | throwbone1weld1 .FormFactor = "Custom" | |
| 2307 | local Weldbonepart2weld1 = Instance.new("Weld",throwbone1)
| |
| 2308 | Weldbonepart2weld1.Part0 = throwbone1weld1 | |
| 2309 | Weldbonepart2weld1.Part1 = throwbone1 | |
| 2310 | Weldbonepart2weld1.Name = "WBP2W1" | |
| 2311 | Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2312 | ||
| 2313 | ||
| 2314 | if randomnumber == 1 then | |
| 2315 | for i = 1,10 do wait() | |
| 2316 | ||
| 2317 | Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
| 2318 | ||
| 2319 | ||
| 2320 | end | |
| 2321 | end | |
| 2322 | ||
| 2323 | if randomnumber == 2 then | |
| 2324 | for i = 1,10 do wait() | |
| 2325 | ||
| 2326 | Weldbonepart2.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
| 2327 | ||
| 2328 | ||
| 2329 | end | |
| 2330 | end | |
| 2331 | ||
| 2332 | ||
| 2333 | local handleCFrame = throwbone1.CFrame | |
| 2334 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
| 2335 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
| 2336 | local laserShotClone = throwbone1:Clone() | |
| 2337 | laserShotClone.WBP22:remove() | |
| 2338 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2)) | |
| 2339 | local bodyVelocity = Instance.new('BodyVelocity')
| |
| 2340 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
| 2341 | bodyVelocity.Parent = laserShotClone | |
| 2342 | bodyVelocity.Name = "Magic" | |
| 2343 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
| 2344 | ||
| 2345 | ||
| 2346 | laserShotClone.Parent = suit | |
| 2347 | ||
| 2348 | throwbone1:remove() | |
| 2349 | ||
| 2350 | ||
| 2351 | ||
| 2352 | function touch(hit) | |
| 2353 | ||
| 2354 | ||
| 2355 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2356 | ||
| 2357 | if hit.Parent.Name == char.Name then return end | |
| 2358 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2359 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2360 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2361 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2362 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2363 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2364 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2365 | ||
| 2366 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
| 2367 | ||
| 2368 | local HitSounds = {
| |
| 2369 | Hurt = Instance.new("Sound")
| |
| 2370 | ||
| 2371 | } | |
| 2372 | ||
| 2373 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2374 | HitSounds["Hurt"].Volume = 1 | |
| 2375 | ||
| 2376 | function PlayHitSound(soundname, pitch) | |
| 2377 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2378 | HitSounds[soundname].Pitch = pitch | |
| 2379 | HitSounds[soundname]:Play() | |
| 2380 | local oldsound = HitSounds[soundname] | |
| 2381 | coroutine.resume(coroutine.create(function() | |
| 2382 | wait(4) | |
| 2383 | oldsound:Destroy() | |
| 2384 | end)) | |
| 2385 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2386 | end | |
| 2387 | ||
| 2388 | PlayHitSound("Hurt", 1)
| |
| 2389 | ||
| 2390 | coroutine.resume(coroutine.create(function() | |
| 2391 | laserShotClone.Magic:remove() | |
| 2392 | ||
| 2393 | wait(3) | |
| 2394 | laserShotClone:remove() | |
| 2395 | end)) | |
| 2396 | ||
| 2397 | end end laserShotClone.Touched:connect(touch) | |
| 2398 | ||
| 2399 | game.Debris:AddItem(laserShotClone,10) | |
| 2400 | ||
| 2401 | ||
| 2402 | elseif RandomPerseverance == 1 then | |
| 2403 | ||
| 2404 | PlaySound("Gaster", 1, PerseveranceOrb,false)
| |
| 2405 | wait(1) | |
| 2406 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000) | |
| 2407 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
| 2408 | ||
| 2409 | ||
| 2410 | ||
| 2411 | ||
| 2412 | ||
| 2413 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300) | |
| 2414 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
| 2415 | local distance = (position - PerseveranceOrb.CFrame.p).magnitude | |
| 2416 | local rp=Instance.new("Part",workspace)
| |
| 2417 | rp.Anchored=true | |
| 2418 | rp.TopSurface="Smooth" | |
| 2419 | rp.BottomSurface="Smooth" | |
| 2420 | rp.Transparency=0 | |
| 2421 | rp.BrickColor=BrickColor.new("Bright purple")
| |
| 2422 | rp.FormFactor="Custom" | |
| 2423 | rp.CanCollide=false | |
| 2424 | rp.Size=Vector3.new(0.8,0.1,distance) | |
| 2425 | rp.Material = "Neon" | |
| 2426 | rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
| 2427 | local cy=Instance.new("BlockMesh",rp)
| |
| 2428 | ||
| 2429 | ||
| 2430 | ||
| 2431 | coroutine.resume(coroutine.create(function() | |
| 2432 | wait(1) | |
| 2433 | for i=1,10 do | |
| 2434 | wait() | |
| 2435 | rp.Transparency=rp.Transparency + 0.1 | |
| 2436 | ||
| 2437 | end | |
| 2438 | rp:remove() | |
| 2439 | end)) | |
| 2440 | ||
| 2441 | function touch(hit) | |
| 2442 | ||
| 2443 | ||
| 2444 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2445 | ||
| 2446 | if hit.Parent.Name == char.Name then return end | |
| 2447 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2448 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2449 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2450 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2451 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2452 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2453 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2454 | ||
| 2455 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20 | |
| 2456 | ||
| 2457 | local HitSounds = {
| |
| 2458 | Hurt = Instance.new("Sound")
| |
| 2459 | ||
| 2460 | } | |
| 2461 | ||
| 2462 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2463 | HitSounds["Hurt"].Volume = 1 | |
| 2464 | ||
| 2465 | function PlayHitSound(soundname, pitch) | |
| 2466 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2467 | HitSounds[soundname].Pitch = pitch | |
| 2468 | HitSounds[soundname]:Play() | |
| 2469 | local oldsound = HitSounds[soundname] | |
| 2470 | coroutine.resume(coroutine.create(function() | |
| 2471 | wait(4) | |
| 2472 | oldsound:Destroy() | |
| 2473 | end)) | |
| 2474 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2475 | end | |
| 2476 | ||
| 2477 | PlayHitSound("Hurt", 1)
| |
| 2478 | ||
| 2479 | end end rp.Touched:connect(touch) | |
| 2480 | ||
| 2481 | ||
| 2482 | ||
| 2483 | ||
| 2484 | ||
| 2485 | ||
| 2486 | ||
| 2487 | end | |
| 2488 | RandomPerseverance = 0 | |
| 2489 | ||
| 2490 | PerseveranceAttackDebounce = false | |
| 2491 | end | |
| 2492 | end | |
| 2493 | end | |
| 2494 | ||
| 2495 | if KindAttack == true then | |
| 2496 | ||
| 2497 | if InUse == false then return end | |
| 2498 | if InUse == true then | |
| 2499 | if KindnessAttackDebounce == true then return end | |
| 2500 | if KindnessAttackDebounce == false then | |
| 2501 | KindnessAttackDebounce = true | |
| 2502 | local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300) | |
| 2503 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
| 2504 | local distance = (position - Kindness.CFrame.p).magnitude | |
| 2505 | local rp=Instance.new("Part",workspace)
| |
| 2506 | rp.Anchored=true | |
| 2507 | rp.TopSurface="Smooth" | |
| 2508 | rp.BottomSurface="Smooth" | |
| 2509 | rp.Transparency=1 | |
| 2510 | rp.BrickColor=BrickColor.new("Deep orange")
| |
| 2511 | rp.FormFactor="Custom" | |
| 2512 | rp.CanCollide=false | |
| 2513 | rp.Size=Vector3.new(0.6,0.6,distance) | |
| 2514 | rp.Material = "Neon" | |
| 2515 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
| 2516 | local cy=Instance.new("BlockMesh",rp)
| |
| 2517 | rp:Destroy() | |
| 2518 | ||
| 2519 | ||
| 2520 | ||
| 2521 | local ps = Instance.new("Part", suit)
| |
| 2522 | ps.Name = "MagicPart" | |
| 2523 | ps.TopSurface = "Smooth" | |
| 2524 | ps.BottomSurface = "Smooth" | |
| 2525 | ps.BrickColor = BrickColor.new("Toothpaste")
| |
| 2526 | ps.FormFactor = "Custom" | |
| 2527 | ps.Transparency = 1 | |
| 2528 | ps.Size = Vector3.new(.2, 3, 3) | |
| 2529 | ps.Anchored = true | |
| 2530 | ps.CanCollide = false | |
| 2531 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
| 2532 | local cy=Instance.new("SpecialMesh",ps)
| |
| 2533 | cy.MeshType = "Cylinder" | |
| 2534 | ||
| 2535 | coroutine.resume(coroutine.create(function() | |
| 2536 | ||
| 2537 | ||
| 2538 | ||
| 2539 | local SpawnSounds = {
| |
| 2540 | Spike = Instance.new("Sound")
| |
| 2541 | ||
| 2542 | } | |
| 2543 | ||
| 2544 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
| 2545 | SpawnSounds["Spike"].Volume = 0.5 | |
| 2546 | ||
| 2547 | function PlaySpawnSound(soundname, pitch) | |
| 2548 | SpawnSounds[soundname].Parent = ps | |
| 2549 | SpawnSounds[soundname].Pitch = pitch | |
| 2550 | SpawnSounds[soundname]:Play() | |
| 2551 | local oldsound = SpawnSounds[soundname] | |
| 2552 | coroutine.resume(coroutine.create(function() | |
| 2553 | wait(4) | |
| 2554 | oldsound:Destroy() | |
| 2555 | end)) | |
| 2556 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
| 2557 | end | |
| 2558 | ||
| 2559 | ||
| 2560 | ||
| 2561 | local p = Instance.new("Part",workspace)
| |
| 2562 | ||
| 2563 | p.FormFactor="Custom" | |
| 2564 | ||
| 2565 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 2566 | ||
| 2567 | p.TopSurface = 0 | |
| 2568 | ||
| 2569 | p.BottomSurface = 0 | |
| 2570 | ||
| 2571 | local colorc = {"Lime green"}
| |
| 2572 | ||
| 2573 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 2574 | ||
| 2575 | p.BrickColor = Fire | |
| 2576 | ||
| 2577 | p.CanCollide=false | |
| 2578 | ||
| 2579 | p.Anchored=true | |
| 2580 | ||
| 2581 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 2582 | coroutine.resume(coroutine.create(function() | |
| 2583 | for i = 1,8 do wait() | |
| 2584 | ||
| 2585 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 2586 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
| 2587 | end | |
| 2588 | p:remove() | |
| 2589 | end)) | |
| 2590 | ||
| 2591 | PlaySpawnSound("Spike", 1)
| |
| 2592 | ||
| 2593 | ||
| 2594 | ||
| 2595 | ||
| 2596 | wait(0.5) | |
| 2597 | ||
| 2598 | ||
| 2599 | ||
| 2600 | end)) | |
| 2601 | ||
| 2602 | ||
| 2603 | ||
| 2604 | local Shield6= Instance.new("Part",hand7Kindness)
| |
| 2605 | Shield6.TopSurface = "Smooth" | |
| 2606 | Shield6.BottomSurface = "Smooth" | |
| 2607 | Shield6.Size = Vector3.new(18, 3, 18) | |
| 2608 | Shield6.CanCollide = true | |
| 2609 | Shield6.Anchored =true | |
| 2610 | Shield6.BrickColor = BrickColor.new("Lime green")
| |
| 2611 | Shield6 .FormFactor = "Custom" | |
| 2612 | Shield6.Transparency = 0.7 | |
| 2613 | Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2614 | ||
| 2615 | ||
| 2616 | local Shield5= Instance.new("Part",hand7Kindness)
| |
| 2617 | Shield5.TopSurface = "Smooth" | |
| 2618 | Shield5.BottomSurface = "Smooth" | |
| 2619 | Shield5.Size = Vector3.new(18, 3, 18) | |
| 2620 | Shield5.CanCollide = true | |
| 2621 | Shield5.Anchored =true | |
| 2622 | Shield5.BrickColor = BrickColor.new("Lime green")
| |
| 2623 | Shield5 .FormFactor = "Custom" | |
| 2624 | Shield5.Transparency = 0.7 | |
| 2625 | Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2626 | ||
| 2627 | ||
| 2628 | local Shield4= Instance.new("Part",hand7Kindness)
| |
| 2629 | Shield4.TopSurface = "Smooth" | |
| 2630 | Shield4.BottomSurface = "Smooth" | |
| 2631 | Shield4.Size = Vector3.new(3, 18, 18) | |
| 2632 | Shield4.CanCollide = true | |
| 2633 | Shield4.Anchored =true | |
| 2634 | Shield4.BrickColor = BrickColor.new("Lime green")
| |
| 2635 | Shield4 .FormFactor = "Custom" | |
| 2636 | Shield4.Transparency = 0.7 | |
| 2637 | Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2638 | ||
| 2639 | ||
| 2640 | local Shield3= Instance.new("Part",hand7Kindness)
| |
| 2641 | Shield3.TopSurface = "Smooth" | |
| 2642 | Shield3.BottomSurface = "Smooth" | |
| 2643 | Shield3.Size = Vector3.new(3, 18, 18) | |
| 2644 | Shield3.CanCollide = true | |
| 2645 | Shield3.Anchored =true | |
| 2646 | Shield3.BrickColor = BrickColor.new("Lime green")
| |
| 2647 | Shield3 .FormFactor = "Custom" | |
| 2648 | Shield3.Transparency = 0.7 | |
| 2649 | Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2650 | ||
| 2651 | ||
| 2652 | local Shield2= Instance.new("Part",hand7Kindness)
| |
| 2653 | Shield2.TopSurface = "Smooth" | |
| 2654 | Shield2.BottomSurface = "Smooth" | |
| 2655 | Shield2.Size = Vector3.new(18, 18, 3) | |
| 2656 | Shield2.CanCollide = true | |
| 2657 | Shield2.Anchored =true | |
| 2658 | Shield2.BrickColor = BrickColor.new("Lime green")
| |
| 2659 | Shield2 .FormFactor = "Custom" | |
| 2660 | Shield2.Transparency = 0.7 | |
| 2661 | Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2662 | ||
| 2663 | ||
| 2664 | local Shield1= Instance.new("Part",hand7Kindness)
| |
| 2665 | Shield1.TopSurface = "Smooth" | |
| 2666 | Shield1.BottomSurface = "Smooth" | |
| 2667 | Shield1.Size = Vector3.new(18, 18, 3) | |
| 2668 | Shield1.CanCollide = true | |
| 2669 | Shield1.Anchored =true | |
| 2670 | Shield1.BrickColor = BrickColor.new("Lime green")
| |
| 2671 | Shield1 .FormFactor = "Custom" | |
| 2672 | Shield1.Transparency = 0.7 | |
| 2673 | Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2674 | ||
| 2675 | for i = 1,7 do | |
| 2676 | local parti = Instance.new("Part",Torso)
| |
| 2677 | parti.Anchored = true | |
| 2678 | parti.TopSurface = 0 | |
| 2679 | parti.BottomSurface = 0 | |
| 2680 | parti.CanCollide = false | |
| 2681 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
| 2682 | parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 2683 | parti.Transparency = 0 | |
| 2684 | parti.BrickColor = BrickColor.new("Lime green")
| |
| 2685 | game.Debris:AddItem(parti,1.5) | |
| 2686 | ||
| 2687 | ||
| 2688 | ||
| 2689 | ||
| 2690 | ||
| 2691 | ||
| 2692 | ||
| 2693 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
| 2694 | game:service("RunService").Stepped:connect(function()
| |
| 2695 | parti.Transparency = parti.Transparency + 0.05 | |
| 2696 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
| 2697 | end) | |
| 2698 | end | |
| 2699 | ||
| 2700 | wait(3) | |
| 2701 | ||
| 2702 | function squeeze(hit) | |
| 2703 | ||
| 2704 | ||
| 2705 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2706 | ||
| 2707 | if hit.Parent.Name == char.Name then return end | |
| 2708 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2709 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2710 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2711 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2712 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2713 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2714 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2715 | ||
| 2716 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
| 2717 | ||
| 2718 | local HitSounds = {
| |
| 2719 | Hurt = Instance.new("Sound")
| |
| 2720 | ||
| 2721 | } | |
| 2722 | ||
| 2723 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2724 | HitSounds["Hurt"].Volume = 1 | |
| 2725 | ||
| 2726 | function PlayHitSound(soundname, pitch) | |
| 2727 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2728 | HitSounds[soundname].Pitch = pitch | |
| 2729 | HitSounds[soundname]:Play() | |
| 2730 | local oldsound = HitSounds[soundname] | |
| 2731 | coroutine.resume(coroutine.create(function() | |
| 2732 | wait(4) | |
| 2733 | oldsound:Destroy() | |
| 2734 | end)) | |
| 2735 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2736 | end | |
| 2737 | ||
| 2738 | PlayHitSound("Hurt", 1)
| |
| 2739 | ||
| 2740 | end end | |
| 2741 | ||
| 2742 | Shield6.Touched:connect(squeeze) | |
| 2743 | Shield5.Touched:connect(squeeze) | |
| 2744 | Shield4.Touched:connect(squeeze) | |
| 2745 | Shield3.Touched:connect(squeeze) | |
| 2746 | Shield2.Touched:connect(squeeze) | |
| 2747 | Shield1.Touched:connect(squeeze) | |
| 2748 | ||
| 2749 | ||
| 2750 | for i = 1,30 do wait() | |
| 2751 | ||
| 2752 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
| 2753 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
| 2754 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
| 2755 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
| 2756 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
| 2757 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
| 2758 | ||
| 2759 | ||
| 2760 | end | |
| 2761 | ||
| 2762 | ||
| 2763 | for i = 1,30 do wait() | |
| 2764 | ||
| 2765 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
| 2766 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
| 2767 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
| 2768 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
| 2769 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
| 2770 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
| 2771 | ||
| 2772 | ||
| 2773 | end | |
| 2774 | ||
| 2775 | ||
| 2776 | ps:remove() | |
| 2777 | ||
| 2778 | ||
| 2779 | wait(3) | |
| 2780 | Shield1:Remove() | |
| 2781 | Shield2:Remove() | |
| 2782 | Shield3:Remove() | |
| 2783 | Shield4:Remove() | |
| 2784 | Shield5:Remove() | |
| 2785 | Shield6:Remove() | |
| 2786 | ||
| 2787 | KindnessAttackDebounce = false | |
| 2788 | end | |
| 2789 | end | |
| 2790 | end | |
| 2791 | ||
| 2792 | ||
| 2793 | ||
| 2794 | ||
| 2795 | ||
| 2796 | ---5th attack--- | |
| 2797 | ||
| 2798 | ||
| 2799 | if DeterminationAttack == true then | |
| 2800 | ||
| 2801 | if InUse == false then return end | |
| 2802 | if InUse == true then | |
| 2803 | if DetermiantionAttackDebounce == true then return end | |
| 2804 | if DetermiantionAttackDebounce == false then | |
| 2805 | ||
| 2806 | ||
| 2807 | DetermiantionAttackDebounce = true | |
| 2808 | ||
| 2809 | ||
| 2810 | for i = 1,3 do | |
| 2811 | local head = Instance.new("Part",char)
| |
| 2812 | head.Size = Vector3.new(18,.2,18) | |
| 2813 | head.CanCollide = false | |
| 2814 | head.Anchored = true | |
| 2815 | head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
| 2816 | head.Transparency = 1 | |
| 2817 | for i = 1,2 do | |
| 2818 | decal = Instance.new("Decal",head)
| |
| 2819 | decal.Texture = "rbxassetid://333659534" | |
| 2820 | if i == 1 then | |
| 2821 | decal.Face = Enum.NormalId.Top | |
| 2822 | else | |
| 2823 | decal.Face = Enum.NormalId.Bottom | |
| 2824 | end | |
| 2825 | end | |
| 2826 | ||
| 2827 | local bg = Instance.new("BodyGyro")
| |
| 2828 | bg.Parent = head | |
| 2829 | bg.maxTorque = Vector3.new(0,0,0) | |
| 2830 | bg.maxTorque = Vector3.new(0,0,0) | |
| 2831 | ||
| 2832 | RandomGasterRotaion = math.random(-10,10) | |
| 2833 | ||
| 2834 | for i = 1,5 do wait() | |
| 2835 | print ' test' | |
| 2836 | head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1) | |
| 2837 | ||
| 2838 | ||
| 2839 | end | |
| 2840 | RandomGasterRotaion = 0 | |
| 2841 | ||
| 2842 | ||
| 2843 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000) | |
| 2844 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
| 2845 | ||
| 2846 | ||
| 2847 | ||
| 2848 | ||
| 2849 | ||
| 2850 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300) | |
| 2851 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
| 2852 | local distance = (position - head.CFrame.p).magnitude | |
| 2853 | local rp=Instance.new("Part",workspace)
| |
| 2854 | rp.Anchored=true | |
| 2855 | rp.TopSurface="Smooth" | |
| 2856 | rp.BottomSurface="Smooth" | |
| 2857 | rp.Transparency=0 | |
| 2858 | rp.BrickColor=BrickColor.new("Institutional white")
| |
| 2859 | rp.FormFactor="Custom" | |
| 2860 | rp.CanCollide=false | |
| 2861 | rp.Size=Vector3.new(10,0,distance) | |
| 2862 | rp.Material = "Neon" | |
| 2863 | rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
| 2864 | local cy=Instance.new("BlockMesh",rp)
| |
| 2865 | head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
| 2866 | function touch(hit) | |
| 2867 | ||
| 2868 | ||
| 2869 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2870 | ||
| 2871 | if hit.Parent.Name == char.Name then return end | |
| 2872 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2873 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2874 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2875 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2876 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2877 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2878 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2879 | ||
| 2880 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
| 2881 | ||
| 2882 | local HitSounds = {
| |
| 2883 | Hurt = Instance.new("Sound")
| |
| 2884 | ||
| 2885 | } | |
| 2886 | ||
| 2887 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2888 | HitSounds["Hurt"].Volume = 1 | |
| 2889 | ||
| 2890 | function PlayHitSound(soundname, pitch) | |
| 2891 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2892 | HitSounds[soundname].Pitch = pitch | |
| 2893 | HitSounds[soundname]:Play() | |
| 2894 | local oldsound = HitSounds[soundname] | |
| 2895 | coroutine.resume(coroutine.create(function() | |
| 2896 | wait(4) | |
| 2897 | oldsound:Destroy() | |
| 2898 | end)) | |
| 2899 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2900 | end | |
| 2901 | ||
| 2902 | PlayHitSound("Hurt", 1)
| |
| 2903 | ||
| 2904 | end end rp.Touched:connect(touch) | |
| 2905 | ||
| 2906 | coroutine.resume(coroutine.create(function() | |
| 2907 | ||
| 2908 | PlaySound("Gaster", 1, head,false)
| |
| 2909 | for i=1,10 do | |
| 2910 | wait() | |
| 2911 | cy.Scale=cy.Scale+Vector3.new(0,0,.01*i) | |
| 2912 | head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0) | |
| 2913 | end | |
| 2914 | for i=1,10 do wait() | |
| 2915 | ||
| 2916 | decal.Transparency = decal.Transparency + 0.1 | |
| 2917 | rp.Transparency = rp.Transparency + 0.1 | |
| 2918 | ||
| 2919 | end | |
| 2920 | wait(1) | |
| 2921 | head:Destroy() | |
| 2922 | rp:Destroy() | |
| 2923 | end)) | |
| 2924 | end | |
| 2925 | ||
| 2926 | ||
| 2927 | wait(0.1) | |
| 2928 | DetermiantionAttackDebounce = false | |
| 2929 | ||
| 2930 | end | |
| 2931 | ||
| 2932 | end | |
| 2933 | end | |
| 2934 | ||
| 2935 | ||
| 2936 | ||
| 2937 | ||
| 2938 | if PatienceAttack == true then | |
| 2939 | ||
| 2940 | if InUse == false then return end | |
| 2941 | if InUse == true then | |
| 2942 | if PatienceAttackDebounce == true then return end | |
| 2943 | if PatienceAttackDebounce == false then | |
| 2944 | ||
| 2945 | ||
| 2946 | PatienceAttackDebounce = true | |
| 2947 | ||
| 2948 | ||
| 2949 | ||
| 2950 | ||
| 2951 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000) | |
| 2952 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
| 2953 | ||
| 2954 | ||
| 2955 | ||
| 2956 | ||
| 2957 | ||
| 2958 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300) | |
| 2959 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
| 2960 | local distance = (position - PatienceOrb.CFrame.p).magnitude | |
| 2961 | local rp=Instance.new("Part",workspace)
| |
| 2962 | rp.Anchored=true | |
| 2963 | rp.TopSurface="Smooth" | |
| 2964 | rp.BottomSurface="Smooth" | |
| 2965 | rp.Transparency=0 | |
| 2966 | rp.BrickColor=BrickColor.new("Cyan")
| |
| 2967 | rp.FormFactor="Custom" | |
| 2968 | rp.CanCollide=false | |
| 2969 | rp.Size=Vector3.new(0.5,0.5,distance) | |
| 2970 | rp.Material = "Neon" | |
| 2971 | rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
| 2972 | local cy=Instance.new("BlockMesh",rp)
| |
| 2973 | coroutine.resume(coroutine.create(function() | |
| 2974 | for i=1,13 do | |
| 2975 | wait() | |
| 2976 | cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0) | |
| 2977 | ||
| 2978 | end | |
| 2979 | end)) | |
| 2980 | function touch(hit) | |
| 2981 | ||
| 2982 | ||
| 2983 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2984 | ||
| 2985 | if hit.Parent.Name == char.Name then return end | |
| 2986 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2987 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2988 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2989 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2990 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2991 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2992 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2993 | ||
| 2994 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
| 2995 | local hittorso = hit.Parent.Torso | |
| 2996 | local HitSounds = {
| |
| 2997 | Hurt = Instance.new("Sound")
| |
| 2998 | ||
| 2999 | } | |
| 3000 | ||
| 3001 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 3002 | HitSounds["Hurt"].Volume = 1 | |
| 3003 | ||
| 3004 | function PlayHitSound(soundname, pitch) | |
| 3005 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 3006 | HitSounds[soundname].Pitch = pitch | |
| 3007 | HitSounds[soundname]:Play() | |
| 3008 | local oldsound = HitSounds[soundname] | |
| 3009 | coroutine.resume(coroutine.create(function() | |
| 3010 | wait(4) | |
| 3011 | oldsound:Destroy() | |
| 3012 | end)) | |
| 3013 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 3014 | end | |
| 3015 | ||
| 3016 | PlayHitSound("Hurt", 1)
| |
| 3017 | ||
| 3018 | local Tied = Instance.new("Part",hittorso)
| |
| 3019 | Tied.Size = Vector3.new(4,2,1.5) | |
| 3020 | Tied.Name = "Rope" | |
| 3021 | Tied.CanCollide = false | |
| 3022 | Tied.Transparency = 0.1 | |
| 3023 | Tied.BrickColor = BrickColor.new("Cyan")
| |
| 3024 | Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 3025 | ||
| 3026 | local Weld = Instance.new("Weld",hittorso)
| |
| 3027 | Weld.Part0 = hittorso | |
| 3028 | Weld.Part1 = Tied | |
| 3029 | Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 3030 | ||
| 3031 | ||
| 3032 | hit.Parent.Torso.Anchored = true | |
| 3033 | hit.Parent["Left Arm"].Anchored = true | |
| 3034 | hit.Parent["Right Arm"].Anchored = true | |
| 3035 | ||
| 3036 | wait(3) | |
| 3037 | ||
| 3038 | for i = 1,10 do wait(.1) | |
| 3039 | ||
| 3040 | Tied.Transparency = Tied.Transparency + 0.1 | |
| 3041 | ||
| 3042 | ||
| 3043 | end | |
| 3044 | ||
| 3045 | ||
| 3046 | hit.Parent.Torso.Anchored = false | |
| 3047 | hit.Parent["Left Arm"].Anchored = false | |
| 3048 | hit.Parent["Right Arm"].Anchored = false | |
| 3049 | ||
| 3050 | ||
| 3051 | end end rp.Touched:connect(touch) | |
| 3052 | ||
| 3053 | coroutine.resume(coroutine.create(function() | |
| 3054 | ||
| 3055 | ||
| 3056 | wait(1) | |
| 3057 | ||
| 3058 | rp:Destroy() | |
| 3059 | end)) | |
| 3060 | end | |
| 3061 | ||
| 3062 | ||
| 3063 | wait(1) | |
| 3064 | PatienceAttackDebounce = false | |
| 3065 | ||
| 3066 | end | |
| 3067 | ||
| 3068 | end | |
| 3069 | ||
| 3070 | if BraveryAttack == true then | |
| 3071 | ||
| 3072 | if InUse == false then return end | |
| 3073 | if InUse == true then | |
| 3074 | if BraveryAttackDebounce == true then return end | |
| 3075 | if BraveryAttackDebounce == false then | |
| 3076 | BraveryAttackDebounce = true | |
| 3077 | local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300) | |
| 3078 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
| 3079 | local distance = (position - Bravery.CFrame.p).magnitude | |
| 3080 | local rp=Instance.new("Part",workspace)
| |
| 3081 | rp.Anchored=true | |
| 3082 | rp.TopSurface="Smooth" | |
| 3083 | rp.BottomSurface="Smooth" | |
| 3084 | rp.Transparency=1 | |
| 3085 | rp.BrickColor=BrickColor.new("Deep orange")
| |
| 3086 | rp.FormFactor="Custom" | |
| 3087 | rp.CanCollide=false | |
| 3088 | rp.Size=Vector3.new(0.6,0.6,distance) | |
| 3089 | rp.Material = "Neon" | |
| 3090 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
| 3091 | local cy=Instance.new("BlockMesh",rp)
| |
| 3092 | rp:Destroy() | |
| 3093 | ||
| 3094 | ||
| 3095 | ||
| 3096 | local ps = Instance.new("Part", suit)
| |
| 3097 | ps.Name = "MagicPart" | |
| 3098 | ps.TopSurface = "Smooth" | |
| 3099 | ps.BottomSurface = "Smooth" | |
| 3100 | ps.BrickColor = BrickColor.new("Toothpaste")
| |
| 3101 | ps.FormFactor = "Custom" | |
| 3102 | ps.Transparency = 1 | |
| 3103 | ps.Size = Vector3.new(.5, .5, .5) | |
| 3104 | ps.Anchored = true | |
| 3105 | ps.CanCollide = false | |
| 3106 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
| 3107 | local cy=Instance.new("SpecialMesh",ps)
| |
| 3108 | cy.MeshType = "Cylinder" | |
| 3109 | for i =1,5 do | |
| 3110 | ||
| 3111 | coroutine.resume(coroutine.create(function() | |
| 3112 | coroutine.resume(coroutine.create(function() | |
| 3113 | ||
| 3114 | ||
| 3115 | ||
| 3116 | local SpawnSounds = {
| |
| 3117 | Spike = Instance.new("Sound")
| |
| 3118 | ||
| 3119 | } | |
| 3120 | ||
| 3121 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
| 3122 | SpawnSounds["Spike"].Volume = 0.1 | |
| 3123 | ||
| 3124 | function PlaySpawnSound(soundname, pitch) | |
| 3125 | SpawnSounds[soundname].Parent = ps | |
| 3126 | SpawnSounds[soundname].Pitch = pitch | |
| 3127 | SpawnSounds[soundname]:Play() | |
| 3128 | local oldsound = SpawnSounds[soundname] | |
| 3129 | coroutine.resume(coroutine.create(function() | |
| 3130 | wait(4) | |
| 3131 | oldsound:Destroy() | |
| 3132 | end)) | |
| 3133 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
| 3134 | end | |
| 3135 | ||
| 3136 | ||
| 3137 | ||
| 3138 | local p = Instance.new("Part",workspace)
| |
| 3139 | ||
| 3140 | p.FormFactor="Custom" | |
| 3141 | ||
| 3142 | p.Size=Vector3.new(0.3,0.3,0.3) | |
| 3143 | ||
| 3144 | p.TopSurface = 0 | |
| 3145 | ||
| 3146 | p.BottomSurface = 0 | |
| 3147 | ||
| 3148 | local colorc = {"Deep orange"}
| |
| 3149 | ||
| 3150 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 3151 | ||
| 3152 | p.BrickColor = Fire | |
| 3153 | ||
| 3154 | p.CanCollide=false | |
| 3155 | ||
| 3156 | p.Anchored=true | |
| 3157 | ||
| 3158 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 3159 | coroutine.resume(coroutine.create(function() | |
| 3160 | for i = 1,8 do wait() | |
| 3161 | ||
| 3162 | p.Size=Vector3.new(0.3*i,0.3*i,0.3*i) | |
| 3163 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
| 3164 | end | |
| 3165 | p:remove() | |
| 3166 | end)) | |
| 3167 | ||
| 3168 | PlaySpawnSound("Spike", 1)
| |
| 3169 | ||
| 3170 | ||
| 3171 | ||
| 3172 | wait(0.5) | |
| 3173 | ||
| 3174 | ||
| 3175 | ||
| 3176 | end)) | |
| 3177 | ||
| 3178 | ||
| 3179 | ||
| 3180 | ||
| 3181 | ||
| 3182 | ||
| 3183 | ||
| 3184 | xmathrandom = math.random(-10,10) | |
| 3185 | ymathrandom = math.random(2,10) | |
| 3186 | zmathrandom = math.random(-10,10) | |
| 3187 | ||
| 3188 | local Bomb= Instance.new("Part",hand5Bravery)
| |
| 3189 | Bomb.TopSurface = "Smooth" | |
| 3190 | Bomb.BottomSurface = "Smooth" | |
| 3191 | Bomb.Size = Vector3.new(0.1,0.1,0.1) | |
| 3192 | Bomb.CanCollide = true | |
| 3193 | Bomb.Anchored =true | |
| 3194 | Bomb.BrickColor = BrickColor.new("Mid gray")
| |
| 3195 | Bomb .Shape = "Ball" | |
| 3196 | Bomb .Material= "Neon" | |
| 3197 | Bomb.Transparency = 0 | |
| 3198 | Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 3199 | ||
| 3200 | ||
| 3201 | xmathrandom = 0 | |
| 3202 | ymathrandom = 0 | |
| 3203 | zmathrandom = 0 | |
| 3204 | ||
| 3205 | wait(1) | |
| 3206 | ||
| 3207 | ||
| 3208 | Bomb.BrickColor = BrickColor.new("Deep orange")
| |
| 3209 | local p = Instance.new("Part",workspace)
| |
| 3210 | ||
| 3211 | p.FormFactor="Custom" | |
| 3212 | ||
| 3213 | p.Size=Vector3.new(0.1,0.1,0.1) | |
| 3214 | ||
| 3215 | p.TopSurface = 0 | |
| 3216 | ||
| 3217 | p.BottomSurface = 0 | |
| 3218 | ||
| 3219 | local colorc = {"Deep orange"}
| |
| 3220 | ||
| 3221 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 3222 | ||
| 3223 | p.BrickColor = Fire | |
| 3224 | ||
| 3225 | p.CanCollide=false | |
| 3226 | ||
| 3227 | p.Anchored=true | |
| 3228 | ||
| 3229 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 3230 | coroutine.resume(coroutine.create(function() | |
| 3231 | for i = 1,2 do wait() | |
| 3232 | ||
| 3233 | p.Size=Vector3.new(0.1*i,0.1*i,0.1*i) | |
| 3234 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0)) | |
| 3235 | end | |
| 3236 | p:remove() | |
| 3237 | end)) | |
| 3238 | wait(1) | |
| 3239 | ||
| 3240 | ||
| 3241 | local explosion = Instance.new("Part",workspace)
| |
| 3242 | ||
| 3243 | explosion.FormFactor="Custom" | |
| 3244 | ||
| 3245 | explosion.Size=Vector3.new(0.8,0.8,0.8) | |
| 3246 | ||
| 3247 | explosion.TopSurface = 0 | |
| 3248 | ||
| 3249 | explosion.BottomSurface = 0 | |
| 3250 | ||
| 3251 | local colorc = {"Deep orange"}
| |
| 3252 | ||
| 3253 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 3254 | ||
| 3255 | explosion.BrickColor = Fire | |
| 3256 | ||
| 3257 | explosion.CanCollide=false | |
| 3258 | ||
| 3259 | explosion.Anchored=true | |
| 3260 | ||
| 3261 | explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 3262 | ||
| 3263 | PlaySound("Explode", 1, explosion, false)
| |
| 3264 | ||
| 3265 | function touch(hit) | |
| 3266 | ||
| 3267 | ||
| 3268 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 3269 | ||
| 3270 | if hit.Parent.Name == char.Name then return end | |
| 3271 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 3272 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 3273 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 3274 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 3275 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 3276 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 3277 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 3278 | ||
| 3279 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
| 3280 | ||
| 3281 | local HitSounds = {
| |
| 3282 | Hurt = Instance.new("Sound")
| |
| 3283 | ||
| 3284 | } | |
| 3285 | ||
| 3286 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 3287 | HitSounds["Hurt"].Volume = 1 | |
| 3288 | ||
| 3289 | function PlayHitSound(soundname, pitch) | |
| 3290 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 3291 | HitSounds[soundname].Pitch = pitch | |
| 3292 | HitSounds[soundname]:Play() | |
| 3293 | local oldsound = HitSounds[soundname] | |
| 3294 | coroutine.resume(coroutine.create(function() | |
| 3295 | wait(4) | |
| 3296 | oldsound:Destroy() | |
| 3297 | end)) | |
| 3298 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 3299 | end | |
| 3300 | ||
| 3301 | PlayHitSound("Hurt", 1)
| |
| 3302 | ||
| 3303 | end end | |
| 3304 | ||
| 3305 | explosion.Touched:connect(touch) | |
| 3306 | ||
| 3307 | coroutine.resume(coroutine.create(function() | |
| 3308 | for i = 1,10 do wait() | |
| 3309 | explosion.Position =Bomb.Position | |
| 3310 | explosion.CFrame =Bomb.CFrame | |
| 3311 | explosion.Size=Vector3.new(3*i,3*i,3*i) | |
| 3312 | explosion.Position =Bomb.Position | |
| 3313 | explosion.CFrame =Bomb.CFrame | |
| 3314 | explosion.Transparency=explosion.Transparency + 0.1 | |
| 3315 | explosion.Position =Bomb.Position | |
| 3316 | explosion.CFrame =Bomb.CFrame | |
| 3317 | end | |
| 3318 | explosion:remove() | |
| 3319 | Bomb:remove() | |
| 3320 | end)) | |
| 3321 | ||
| 3322 | ||
| 3323 | ||
| 3324 | ||
| 3325 | ||
| 3326 | ||
| 3327 | ps:remove() | |
| 3328 | end)) | |
| 3329 | end | |
| 3330 | wait(2) | |
| 3331 | ||
| 3332 | ||
| 3333 | BraveryAttackDebounce = false | |
| 3334 | end | |
| 3335 | end | |
| 3336 | end | |
| 3337 | ||
| 3338 | ||
| 3339 | ||
| 3340 | ||
| 3341 | ||
| 3342 | ||
| 3343 | ||
| 3344 | ||
| 3345 | ||
| 3346 | ||
| 3347 | ||
| 3348 | ||
| 3349 | ||
| 3350 | ||
| 3351 | ||
| 3352 | ||
| 3353 | ||
| 3354 | ||
| 3355 | ||
| 3356 | ||
| 3357 | ||
| 3358 | ||
| 3359 | end) | |
| 3360 | ||
| 3361 | ||
| 3362 | game:service("RunService").Stepped:connect(function()
| |
| 3363 | ||
| 3364 | ||
| 3365 | if hand1Determinationhealth.Health == 0 then | |
| 3366 | ||
| 3367 | if hand1DeterminationhealthDown == false then | |
| 3368 | hand1DeterminationhealthDown = true | |
| 3369 | ||
| 3370 | Determination:remove() | |
| 3371 | DeterminationAttack = false | |
| 3372 | DetermiantionAttackDebounce = false | |
| 3373 | ||
| 3374 | ||
| 3375 | ||
| 3376 | end | |
| 3377 | ||
| 3378 | ||
| 3379 | end | |
| 3380 | ||
| 3381 | end) | |
| 3382 | ||
| 3383 | game:service("RunService").Stepped:connect(function()
| |
| 3384 | ||
| 3385 | ||
| 3386 | if hand2Perseverancehealth.Health == 0 then | |
| 3387 | ||
| 3388 | if hand2PerseverancehealthDown == false then | |
| 3389 | hand2PerseverancehealthDown = true | |
| 3390 | ||
| 3391 | Perseverance:remove() | |
| 3392 | PerseveranceAttack = false | |
| 3393 | PerseveranceAttackDebounce = false | |
| 3394 | ||
| 3395 | ||
| 3396 | ||
| 3397 | end | |
| 3398 | ||
| 3399 | ||
| 3400 | end | |
| 3401 | ||
| 3402 | end) | |
| 3403 | game:service("RunService").Stepped:connect(function()
| |
| 3404 | ||
| 3405 | ||
| 3406 | if hand3Patiencehealth.Health == 0 then | |
| 3407 | ||
| 3408 | if hand3PatiencehealthDown == false then | |
| 3409 | hand3PatiencehealthDown = true | |
| 3410 | ||
| 3411 | Patience:remove() | |
| 3412 | PatienceAttack = false | |
| 3413 | PatienceAttackDebounce = false | |
| 3414 | ||
| 3415 | ||
| 3416 | ||
| 3417 | end | |
| 3418 | ||
| 3419 | ||
| 3420 | end | |
| 3421 | ||
| 3422 | ||
| 3423 | end) | |
| 3424 | game:service("RunService").Stepped:connect(function()
| |
| 3425 | ||
| 3426 | ||
| 3427 | if hand4Integrityhealth.Health == 0 then | |
| 3428 | ||
| 3429 | if hand4IntegrityhealthDown == false then | |
| 3430 | hand4IntegrityhealthDown = true | |
| 3431 | ||
| 3432 | Integrity:remove() | |
| 3433 | IntegrityAttack = false | |
| 3434 | IntegrityAttackDebounce = false | |
| 3435 | ||
| 3436 | ||
| 3437 | ||
| 3438 | end | |
| 3439 | ||
| 3440 | ||
| 3441 | end | |
| 3442 | ||
| 3443 | end) | |
| 3444 | game:service("RunService").Stepped:connect(function()
| |
| 3445 | ||
| 3446 | ||
| 3447 | if hand5Braveryhealth.Health == 0 then | |
| 3448 | ||
| 3449 | if hand5BraveryhealthDown == false then | |
| 3450 | hand5BraveryhealthDown = true | |
| 3451 | ||
| 3452 | Bravery:remove() | |
| 3453 | BraveryAttack = false | |
| 3454 | BraveryAttackDebounce = false | |
| 3455 | ||
| 3456 | ||
| 3457 | ||
| 3458 | end | |
| 3459 | ||
| 3460 | ||
| 3461 | end | |
| 3462 | ||
| 3463 | end) | |
| 3464 | game:service("RunService").Stepped:connect(function()
| |
| 3465 | ||
| 3466 | ||
| 3467 | if hand6Justicehealth.Health == 0 then | |
| 3468 | ||
| 3469 | if hand6JusticehealthDown == false then | |
| 3470 | hand6JusticehealthDown = true | |
| 3471 | ||
| 3472 | Justice:remove() | |
| 3473 | JusticeAttack = false | |
| 3474 | JusticeAttackDebounce = false | |
| 3475 | ||
| 3476 | ||
| 3477 | ||
| 3478 | end | |
| 3479 | ||
| 3480 | ||
| 3481 | end | |
| 3482 | ||
| 3483 | end) | |
| 3484 | game:service("RunService").Stepped:connect(function()
| |
| 3485 | ||
| 3486 | ||
| 3487 | if hand7Kindnesshealth.Health == 0 then | |
| 3488 | ||
| 3489 | if hand7KindnesshealthDown == false then | |
| 3490 | hand7KindnesshealthDown = true | |
| 3491 | ||
| 3492 | Kindness:remove() | |
| 3493 | KindnessAttack = false | |
| 3494 | KindnessAttackDebounce = false | |
| 3495 | ||
| 3496 | if ShieldValueToGasterDebounce == false then | |
| 3497 | ShieldValueToGasterDebounce = true | |
| 3498 | for i = 1,3 do wait() | |
| 3499 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
| 3500 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
| 3501 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
| 3502 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
| 3503 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
| 3504 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
| 3505 | end | |
| 3506 | shieldparent6:remove() | |
| 3507 | shieldparent5:remove() | |
| 3508 | shieldparent4:remove() | |
| 3509 | shieldparent3:remove() | |
| 3510 | shieldparent2:remove() | |
| 3511 | shieldparent1:remove() | |
| 3512 | ||
| 3513 | shieldparent1=nil | |
| 3514 | shieldparent2=nil | |
| 3515 | shieldparent3=nil | |
| 3516 | shieldparent4=nil | |
| 3517 | shieldparent5=nil | |
| 3518 | shieldparent6=nil | |
| 3519 | ||
| 3520 | ||
| 3521 | ||
| 3522 | ||
| 3523 | end | |
| 3524 | ||
| 3525 | end | |
| 3526 | ||
| 3527 | ||
| 3528 | end | |
| 3529 | ||
| 3530 | end) | |
| 3531 | ||
| 3532 | char.Humanoid.MaxHealth = 666666666 | |
| 3533 | wait() | |
| 3534 | char.Humanoid.Health = 666666666 |