Sciencegar

Graham Aker G2 Earth - Aug 2014

Aug 31st, 2014
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  1. High Concept: Ace Flag Pilot
  2. Trouble: Die Monster, You Don't Belong In This World!
  3. Early: I'll Push Reason Aside With My Unreasonableness!
  4. Mid: I'll Dare To Say it, I am Graham Aker!
  5. Late: I Want To Embrace You, GUNDAM!!
  6.  
  7. Skills (3 spent)
  8. +5: Blast, Armour
  9. +4: Melee, Swagger
  10. +3: Zeal, Notice, Will
  11. +2: Vigor, Machinery, Contacts
  12. +1: Lore, Daunt, Investigation, Resources, Intrigue
  13.  
  14. Refresh: 4
  15. Stunts: In Your Face [When you succeed with style on an Overcome action to enter the same zone as an enemy, you may attack with Melee instead of gaining a boost.]
  16. Pushing Aside Reason With Unreasonableness: +2 to Swagger rolls made to go into danger.
  17. He Who Fights Monsters: +2 to Armor rolls to defend against attacks with the Weapon attribute.
  18.  
  19. Stress:
  20. Physical 1[ ] 2[ ] 3[ ]
  21. Mental 1[ ] 2[ ] 3[ ]
  22.  
  23. -----------------------------------------------
  24.  
  25. Union Flag (Graham Aker Mithril Use Custom)
  26. Aspect: Graham Special!
  27. Terrain: Variable
  28.  
  29. L. Arm: Linear Rifle - +2 to Blast to attack targets 1 zone away
  30. R. Arm: Defense Rod - When you tie on a roll to defend against Blast with Armor, you do not give your opponent a boost.
  31. Front Torso: ECS - Great Stealth
  32. Rear Torso: Flight Thrusters - Ignore groundbased obstacles
  33. Wings: Missiles - +2 to Blast to attack targets exactly 2 zones away
  34. Legs: Plasma Sonic Blade - On a success with style when defending with Fighting, you may inflict a 2-shift hit on your attacker instead of getting a boost)
  35. Special: Transformable - May have Flying Terrain and'+2 on Zeal checks to overcome obstacles to movement' or Flying/Ground Terrain and'+2 on Zeal checks based on outmanuvering foes' active. Maybe change which is active as an action, or whenever the 'Graham Special!' aspect is invoked.
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