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High Concept: Ace Flag Pilot
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Trouble: Die Monster, You Don't Belong In This World!
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Early: I'll Push Reason Aside With My Unreasonableness!
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Mid: I'll Dare To Say it, I am Graham Aker!
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Late: I Want To Embrace You, GUNDAM!!
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7-
Skills
7+
Skills (3 spent)
8-
+5: Armour
8+
+5: Blast, Armour
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+4: Melee, Swagger
10-
+3: Blast, Zeal, Notice
10+
+3: Zeal, Notice, Will
11-
+2: Vigor, Will, Machinery, Contacts
11+
+2: Vigor, Machinery, Contacts
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+1: Lore, Daunt, Investigation, Resources, Intrigue
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14-
Refresh: 3
14+
Refresh: 4
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Stunts: In Your Face [When you succeed with style on an Overcome action to enter the same zone as an enemy, you may attack with Melee instead of gaining a boost.]
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Pushing Aside Reason With Unreasonableness: +2 to Swagger rolls made to go into danger.
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He Who Fights Monsters: +2 to Armor rolls to defend against attacks with the Weapon attribute.
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Stress:
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Physical 1[ ] 2[ ] 3[ ]
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Mental 1[ ] 2[ ] 3[ ]
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Union Flag (Graham Aker Mithril Use Custom)
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Aspect: Graham Special!
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Terrain: Variable
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L. Arm: Linear Rifle - +2 to Blast to attack targets 1 zone away
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R. Arm: Defense Rod - When you tie on a roll to defend against Blast with Armor, you do not give your opponent a boost.
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Front Torso: ECS - Great Stealth
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Rear Torso: Flight Thrusters - Ignore groundbased obstacles
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Wings: Missiles - +2 to Blast to attack targets exactly 2 zones away
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Legs: Plasma Sonic Blade - On a success with style when defending with Fighting, you may inflict a 2-shift hit on your attacker instead of getting a boost)
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Special: Transformable - May have Flying Terrain and'+2 on Zeal checks to overcome obstacles to movement' or Flying/Ground Terrain and'+2 on Zeal checks based on outmanuvering foes' active. Maybe change which is active as an action, or whenever the 'Graham Special!' aspect is invoked.