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- * Detected CPU: AMD Ryzen 7 8700F 8-Core Processor [AuthenticAMD], F15/M5/S2, 4104.00 mhz, 29-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
- * CPU cores/threads: 8/16
- Found commandline file!
- Initializing File System...
- using fs-ltx fsgame.ltx
- File System Ready...
- FS: 56622 files cached 68 archives, 11141Kb memory used.
- Init FileSystem 1.727919 sec
- 'xrCore' build 9497, Feb 7 2025
- Modded exes version 20250207
- Game started: 17.02.2025 21:12:30.273
- -----loading d:/games/stalker anomaly\gamedata\configs\system.ltx
- !!!DLTX ERROR Attemped to override section 'zone_nogravity', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: d:/games/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_sss_zones.ltx
- -----loading d:/games/stalker anomaly\gamedata\configs\system.ltx
- !!!DLTX ERROR Attemped to override section 'zone_nogravity', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: d:/games/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_sss_zones.ltx
- X-Ray Monolith v1.5.3
- gamedata: 'anims\camera_effects\climbing_in.anm'
- gamedata: 'anims\camera_effects\weapon\870_b_draw.anm'
- gamedata: 'anims\camera_effects\weapon\870_b_shoot.anm'
- gamedata: 'anims\camera_effects\weapon\870_b_shoot1.anm'
- gamedata: 'anims\camera_effects\weapon\870_b_shoot2.anm'
- gamedata: 'anims\camera_effects\weapon\9a91_draw.anm'
- gamedata: 'anims\camera_effects\weapon\9a91_firemode.anm'
- gamedata: 'anims\camera_effects\weapon\9a91_holster.anm'
- gamedata: 'anims\camera_effects\weapon\9a91_reload.anm'
- gamedata: 'anims\camera_effects\weapon\9a91_reload_empty.anm'
- gamedata: 'anims\camera_effects\weapon\9a91_shoot.anm'
- gamedata: 'anims\camera_effects\weapon\9a91_shoot1.anm'
- gamedata: 'anims\camera_effects\weapon\9a91_shoot2.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_draw.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_draw_gl.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_draw_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_holster.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_holster_gl.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_holster_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_reload.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_reload_empty.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_reload_empty_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_reload_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_shoot.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_shoot1.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_shoot2.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_shoot_gl.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_shoot_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_shoot_w_gl1.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_shoot_w_gl2.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_unjam.anm'
- gamedata: 'anims\camera_effects\weapon\abakan_b_unjam_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b545_shoot.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b545_shoot1.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b545_shoot2.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b545_shoot_g.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b545_shoot_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b545_shoot_w_gl1.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b545_shoot_w_gl2.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_draw.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_draw_g.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_draw_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_firemode.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_holster.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_holster_g.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_holster_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_reload.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_reload_empty.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_reload_empty_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_reload_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_shoot.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_shoot1.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_shoot2.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_unjam.anm'
- gamedata: 'anims\camera_effects\weapon\aek_b_unjam_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_draw.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_draw_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_draw_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_holster.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_holster_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_holster_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_reload.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_reload_empty.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_reload_empty_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_reload_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_shoot.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_shoot1.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_shoot2.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_shoot_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_shoot_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_shoot_w_gl1.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_shoot_w_gl2.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_unjam.anm'
- gamedata: 'anims\camera_effects\weapon\ak101_b_unjam_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_draw.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_draw_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_draw_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_holster.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_holster_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_holster_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_reload.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_reload_empty.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_reload_empty_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_reload_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_shoot.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_shoot1.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_shoot2.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_shoot_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_shoot_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_shoot_w_gl1.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_shoot_w_gl2.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_unjam.anm'
- gamedata: 'anims\camera_effects\weapon\ak103_b_unjam_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak12_b_draw.anm'
- gamedata: 'anims\camera_effects\weapon\ak12_b_draw_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak12_b_draw_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak12_b_firemode.anm'
- gamedata: 'anims\camera_effects\weapon\ak12_b_holster.anm'
- gamedata: 'anims\camera_effects\weapon\ak12_b_holster_gl.anm'
- gamedata: 'anims\camera_effects\weapon\ak12_b_holster_w_gl.anm'
- gamedata: ... 52928 more ...
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R3.dll
- refCount:m_pAdapter 1
- Available render modes[1]:
- [renderer_r3]
- command line "d:\games\stalker anomaly\bin\anomalydx10avx.exe" -smap2048 -dbg
- Executing config-script "user.ltx"...
- [d:/games/stalker anomaly\appdata\user.ltx] successfully loaded.
- Loading DLL: xrRender_R3.dll
- Loading DLL: xrGame.dll
- * [x-ray]: Full Memory Stats
- * [win32]: free[137434416304 K], reserved[4298528 K], committed[238576 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: process heap[61594 K]
- * [x-ray]: economy: strings[59256 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[1]=D:\Games\Stalker Anomaly\
- dir[2]=D:\Games\Stalker Anomaly\bin\
- dir[3]=C:\windows\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList OpenAL Soft
- devices OpenAL Soft
- SOUND: OpenAL: system default SndDevice name is
- SOUND: OpenAL: All available devices:
- 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
- Executing config-script "d:/games/stalker anomaly\gamedata\configs\default_controls.ltx"...
- [d:/games/stalker anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "d:/games/stalker anomaly\gamedata\configs\rspec_default.ltx"...
- [d:/games/stalker anomaly\gamedata\configs\rspec_default.ltx] successfully loaded.
- Executing config-script "d:/games/stalker anomaly\gamedata\configs\default_controls.ltx"...
- [d:/games/stalker anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
- ! Unknown command: rs_borderless
- ! Unknown command: rs_fullscreen
- ! Unknown command: rs_borderless
- ! Unknown command: rs_fullscreen
- ! Unknown command: rs_borderless
- ! Unknown command: rs_fullscreen
- [d:/games/stalker anomaly\appdata\user.ltx] successfully loaded.
- SOUND: Selected device is OpenAL Soft
- * sound: EAX 2.0 extension: absent
- * sound: EAX 2.0 deferred: absent
- * sound : cache: 524296 kb, 38848 lines, 13820 bpl
- Starting RENDER device...
- * GPU [vendor:1002]-[device:73DF]: AMD Radeon RX 6750 XT
- * CREATE: DeviceREF: 3
- * Texture memory: 12216 M
- * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- * GPU vertex cache: unrecognized, 24
- * NVAPI is missing.
- * Starting rendering as 2-GPU.
- * DVB created: 4096K
- * DIB created: 512K
- * HWDST/PCF supported and used
- * Managed textures disabled
- THM chunk 2072 fixed, wrong size = 35, correct size = 39
- THM chunk 2073 fixed, wrong size = 35, correct size = 39
- THM chunk 2073 fixed, wrong size = 28, correct size = 32
- THM chunk 2072 fixed, wrong size = 35, correct size = 39
- THM chunk 2073 fixed, wrong size = 35, correct size = 39
- THM chunk 2073 fixed, wrong size = 28, correct size = 32
- THM chunk 2072 fixed, wrong size = 41, correct size = 45
- THM chunk 2073 fixed, wrong size = 41, correct size = 45
- THM chunk 2073 fixed, wrong size = 34, correct size = 38
- THM chunk 2072 fixed, wrong size = 33, correct size = 37
- THM chunk 2073 fixed, wrong size = 33, correct size = 37
- THM chunk 2073 fixed, wrong size = 26, correct size = 30
- THM chunk 2072 fixed, wrong size = 33, correct size = 37
- THM chunk 2073 fixed, wrong size = 33, correct size = 37
- THM chunk 2073 fixed, wrong size = 26, correct size = 30
- THM chunk 2072 fixed, wrong size = 33, correct size = 37
- THM chunk 2073 fixed, wrong size = 33, correct size = 37
- THM chunk 2073 fixed, wrong size = 26, correct size = 30
- DX10: d:/games/stalker anomaly\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
- ! d:/games/stalker anomaly\appdata\shaders_cache\r3\combine_1_msaa_0.ps\20481111001100000000000100000111101014101800000
- ! error: common_functions.h(92,2): warning X3206: implicit truncation of vector type
- common_functions.h(97,49): warning X3206: implicit truncation of vector type
- common_functions.h(129,2): warning X3206: implicit truncation of vector type
- gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
- gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
- hmodel.h(35,14): warning X3206: 'mul': implicit truncation of vector type
- hmodel.h(40,17): warning X3206: 'mul': implicit truncation of vector type
- hmodel.h(88,9): warning X3206: implicit truncation of vector type
- hmodel.h(89,9): warning X3206: implicit truncation of vector type
- night_vision.h(323,37): warning X3206: 'Load': implicit truncation of vector type
- night_vision.h(342,30): warning X3206: 'Load': implicit truncation of vector type
- combine_1.ps(98,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type [2]
- combine_1.ps(108,47): warning X3206: implicit truncation of vector type
- combine_1.ps(108,29): warning X3206: 'Load': implicit truncation of vector type
- combine_1.ps(134,7): warning X3206: implicit truncation of vector type
- combine_1.ps(168,29): warning X3206: 'Sample': implicit truncation of vector type
- combine_1.ps(210,41): error X3004: undeclared identifier 'shader_param_8'
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