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Feb 17th, 2025
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  1. * Detected CPU: AMD Ryzen 7 8700F 8-Core Processor [AuthenticAMD], F15/M5/S2, 4104.00 mhz, 29-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 8/16
  4.  
  5. Found commandline file!
  6. Initializing File System...
  7. using fs-ltx fsgame.ltx
  8. File System Ready...
  9. FS: 56622 files cached 68 archives, 11141Kb memory used.
  10. Init FileSystem 1.727919 sec
  11. 'xrCore' build 9497, Feb 7 2025
  12.  
  13. Modded exes version 20250207
  14.  
  15. Game started: 17.02.2025 21:12:30.273
  16.  
  17. -----loading d:/games/stalker anomaly\gamedata\configs\system.ltx
  18. !!!DLTX ERROR Attemped to override section 'zone_nogravity', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: d:/games/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_sss_zones.ltx
  19. -----loading d:/games/stalker anomaly\gamedata\configs\system.ltx
  20. !!!DLTX ERROR Attemped to override section 'zone_nogravity', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: d:/games/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_sss_zones.ltx
  21. X-Ray Monolith v1.5.3
  22. gamedata: 'anims\camera_effects\climbing_in.anm'
  23. gamedata: 'anims\camera_effects\weapon\870_b_draw.anm'
  24. gamedata: 'anims\camera_effects\weapon\870_b_shoot.anm'
  25. gamedata: 'anims\camera_effects\weapon\870_b_shoot1.anm'
  26. gamedata: 'anims\camera_effects\weapon\870_b_shoot2.anm'
  27. gamedata: 'anims\camera_effects\weapon\9a91_draw.anm'
  28. gamedata: 'anims\camera_effects\weapon\9a91_firemode.anm'
  29. gamedata: 'anims\camera_effects\weapon\9a91_holster.anm'
  30. gamedata: 'anims\camera_effects\weapon\9a91_reload.anm'
  31. gamedata: 'anims\camera_effects\weapon\9a91_reload_empty.anm'
  32. gamedata: 'anims\camera_effects\weapon\9a91_shoot.anm'
  33. gamedata: 'anims\camera_effects\weapon\9a91_shoot1.anm'
  34. gamedata: 'anims\camera_effects\weapon\9a91_shoot2.anm'
  35. gamedata: 'anims\camera_effects\weapon\abakan_b_draw.anm'
  36. gamedata: 'anims\camera_effects\weapon\abakan_b_draw_gl.anm'
  37. gamedata: 'anims\camera_effects\weapon\abakan_b_draw_w_gl.anm'
  38. gamedata: 'anims\camera_effects\weapon\abakan_b_holster.anm'
  39. gamedata: 'anims\camera_effects\weapon\abakan_b_holster_gl.anm'
  40. gamedata: 'anims\camera_effects\weapon\abakan_b_holster_w_gl.anm'
  41. gamedata: 'anims\camera_effects\weapon\abakan_b_reload.anm'
  42. gamedata: 'anims\camera_effects\weapon\abakan_b_reload_empty.anm'
  43. gamedata: 'anims\camera_effects\weapon\abakan_b_reload_empty_w_gl.anm'
  44. gamedata: 'anims\camera_effects\weapon\abakan_b_reload_w_gl.anm'
  45. gamedata: 'anims\camera_effects\weapon\abakan_b_shoot.anm'
  46. gamedata: 'anims\camera_effects\weapon\abakan_b_shoot1.anm'
  47. gamedata: 'anims\camera_effects\weapon\abakan_b_shoot2.anm'
  48. gamedata: 'anims\camera_effects\weapon\abakan_b_shoot_gl.anm'
  49. gamedata: 'anims\camera_effects\weapon\abakan_b_shoot_w_gl.anm'
  50. gamedata: 'anims\camera_effects\weapon\abakan_b_shoot_w_gl1.anm'
  51. gamedata: 'anims\camera_effects\weapon\abakan_b_shoot_w_gl2.anm'
  52. gamedata: 'anims\camera_effects\weapon\abakan_b_unjam.anm'
  53. gamedata: 'anims\camera_effects\weapon\abakan_b_unjam_w_gl.anm'
  54. gamedata: 'anims\camera_effects\weapon\aek_b545_shoot.anm'
  55. gamedata: 'anims\camera_effects\weapon\aek_b545_shoot1.anm'
  56. gamedata: 'anims\camera_effects\weapon\aek_b545_shoot2.anm'
  57. gamedata: 'anims\camera_effects\weapon\aek_b545_shoot_g.anm'
  58. gamedata: 'anims\camera_effects\weapon\aek_b545_shoot_w_gl.anm'
  59. gamedata: 'anims\camera_effects\weapon\aek_b545_shoot_w_gl1.anm'
  60. gamedata: 'anims\camera_effects\weapon\aek_b545_shoot_w_gl2.anm'
  61. gamedata: 'anims\camera_effects\weapon\aek_b_draw.anm'
  62. gamedata: 'anims\camera_effects\weapon\aek_b_draw_g.anm'
  63. gamedata: 'anims\camera_effects\weapon\aek_b_draw_w_gl.anm'
  64. gamedata: 'anims\camera_effects\weapon\aek_b_firemode.anm'
  65. gamedata: 'anims\camera_effects\weapon\aek_b_holster.anm'
  66. gamedata: 'anims\camera_effects\weapon\aek_b_holster_g.anm'
  67. gamedata: 'anims\camera_effects\weapon\aek_b_holster_w_gl.anm'
  68. gamedata: 'anims\camera_effects\weapon\aek_b_reload.anm'
  69. gamedata: 'anims\camera_effects\weapon\aek_b_reload_empty.anm'
  70. gamedata: 'anims\camera_effects\weapon\aek_b_reload_empty_w_gl.anm'
  71. gamedata: 'anims\camera_effects\weapon\aek_b_reload_w_gl.anm'
  72. gamedata: 'anims\camera_effects\weapon\aek_b_shoot.anm'
  73. gamedata: 'anims\camera_effects\weapon\aek_b_shoot1.anm'
  74. gamedata: 'anims\camera_effects\weapon\aek_b_shoot2.anm'
  75. gamedata: 'anims\camera_effects\weapon\aek_b_unjam.anm'
  76. gamedata: 'anims\camera_effects\weapon\aek_b_unjam_w_gl.anm'
  77. gamedata: 'anims\camera_effects\weapon\ak101_b_draw.anm'
  78. gamedata: 'anims\camera_effects\weapon\ak101_b_draw_gl.anm'
  79. gamedata: 'anims\camera_effects\weapon\ak101_b_draw_w_gl.anm'
  80. gamedata: 'anims\camera_effects\weapon\ak101_b_holster.anm'
  81. gamedata: 'anims\camera_effects\weapon\ak101_b_holster_gl.anm'
  82. gamedata: 'anims\camera_effects\weapon\ak101_b_holster_w_gl.anm'
  83. gamedata: 'anims\camera_effects\weapon\ak101_b_reload.anm'
  84. gamedata: 'anims\camera_effects\weapon\ak101_b_reload_empty.anm'
  85. gamedata: 'anims\camera_effects\weapon\ak101_b_reload_empty_w_gl.anm'
  86. gamedata: 'anims\camera_effects\weapon\ak101_b_reload_w_gl.anm'
  87. gamedata: 'anims\camera_effects\weapon\ak101_b_shoot.anm'
  88. gamedata: 'anims\camera_effects\weapon\ak101_b_shoot1.anm'
  89. gamedata: 'anims\camera_effects\weapon\ak101_b_shoot2.anm'
  90. gamedata: 'anims\camera_effects\weapon\ak101_b_shoot_gl.anm'
  91. gamedata: 'anims\camera_effects\weapon\ak101_b_shoot_w_gl.anm'
  92. gamedata: 'anims\camera_effects\weapon\ak101_b_shoot_w_gl1.anm'
  93. gamedata: 'anims\camera_effects\weapon\ak101_b_shoot_w_gl2.anm'
  94. gamedata: 'anims\camera_effects\weapon\ak101_b_unjam.anm'
  95. gamedata: 'anims\camera_effects\weapon\ak101_b_unjam_w_gl.anm'
  96. gamedata: 'anims\camera_effects\weapon\ak103_b_draw.anm'
  97. gamedata: 'anims\camera_effects\weapon\ak103_b_draw_gl.anm'
  98. gamedata: 'anims\camera_effects\weapon\ak103_b_draw_w_gl.anm'
  99. gamedata: 'anims\camera_effects\weapon\ak103_b_holster.anm'
  100. gamedata: 'anims\camera_effects\weapon\ak103_b_holster_gl.anm'
  101. gamedata: 'anims\camera_effects\weapon\ak103_b_holster_w_gl.anm'
  102. gamedata: 'anims\camera_effects\weapon\ak103_b_reload.anm'
  103. gamedata: 'anims\camera_effects\weapon\ak103_b_reload_empty.anm'
  104. gamedata: 'anims\camera_effects\weapon\ak103_b_reload_empty_w_gl.anm'
  105. gamedata: 'anims\camera_effects\weapon\ak103_b_reload_w_gl.anm'
  106. gamedata: 'anims\camera_effects\weapon\ak103_b_shoot.anm'
  107. gamedata: 'anims\camera_effects\weapon\ak103_b_shoot1.anm'
  108. gamedata: 'anims\camera_effects\weapon\ak103_b_shoot2.anm'
  109. gamedata: 'anims\camera_effects\weapon\ak103_b_shoot_gl.anm'
  110. gamedata: 'anims\camera_effects\weapon\ak103_b_shoot_w_gl.anm'
  111. gamedata: 'anims\camera_effects\weapon\ak103_b_shoot_w_gl1.anm'
  112. gamedata: 'anims\camera_effects\weapon\ak103_b_shoot_w_gl2.anm'
  113. gamedata: 'anims\camera_effects\weapon\ak103_b_unjam.anm'
  114. gamedata: 'anims\camera_effects\weapon\ak103_b_unjam_w_gl.anm'
  115. gamedata: 'anims\camera_effects\weapon\ak12_b_draw.anm'
  116. gamedata: 'anims\camera_effects\weapon\ak12_b_draw_gl.anm'
  117. gamedata: 'anims\camera_effects\weapon\ak12_b_draw_w_gl.anm'
  118. gamedata: 'anims\camera_effects\weapon\ak12_b_firemode.anm'
  119. gamedata: 'anims\camera_effects\weapon\ak12_b_holster.anm'
  120. gamedata: 'anims\camera_effects\weapon\ak12_b_holster_gl.anm'
  121. gamedata: 'anims\camera_effects\weapon\ak12_b_holster_w_gl.anm'
  122. gamedata: ... 52928 more ...
  123. Initializing Engine...
  124. Starting INPUT device...
  125. Loading DLL: xrRender_R3.dll
  126. refCount:m_pAdapter 1
  127. Available render modes[1]:
  128. [renderer_r3]
  129. command line "d:\games\stalker anomaly\bin\anomalydx10avx.exe" -smap2048 -dbg
  130. Executing config-script "user.ltx"...
  131. [d:/games/stalker anomaly\appdata\user.ltx] successfully loaded.
  132. Loading DLL: xrRender_R3.dll
  133. Loading DLL: xrGame.dll
  134. * [x-ray]: Full Memory Stats
  135. * [win32]: free[137434416304 K], reserved[4298528 K], committed[238576 K]
  136. * [ D3D ]: textures[0 K]
  137. * [x-ray]: process heap[61594 K]
  138. * [x-ray]: economy: strings[59256 K], smem[0 K]
  139. SOUND: OpenAL: enumerate devices...
  140. SOUND: OpenAL: EnumerationExtension Present
  141. dir[1]=D:\Games\Stalker Anomaly\
  142. dir[2]=D:\Games\Stalker Anomaly\bin\
  143. dir[3]=C:\windows\system32\
  144. CleanDeviceSpecifierList
  145. CleanDeviceSpecifierList OpenAL Soft
  146. devices OpenAL Soft
  147. SOUND: OpenAL: system default SndDevice name is
  148. SOUND: OpenAL: All available devices:
  149. 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
  150. Executing config-script "d:/games/stalker anomaly\gamedata\configs\default_controls.ltx"...
  151. [d:/games/stalker anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
  152. Executing config-script "user.ltx"...
  153. Executing config-script "d:/games/stalker anomaly\gamedata\configs\rspec_default.ltx"...
  154. [d:/games/stalker anomaly\gamedata\configs\rspec_default.ltx] successfully loaded.
  155. Executing config-script "d:/games/stalker anomaly\gamedata\configs\default_controls.ltx"...
  156. [d:/games/stalker anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
  157. ! Unknown command: rs_borderless
  158. ! Unknown command: rs_fullscreen
  159. ! Unknown command: rs_borderless
  160. ! Unknown command: rs_fullscreen
  161. ! Unknown command: rs_borderless
  162. ! Unknown command: rs_fullscreen
  163. [d:/games/stalker anomaly\appdata\user.ltx] successfully loaded.
  164. SOUND: Selected device is OpenAL Soft
  165. * sound: EAX 2.0 extension: absent
  166. * sound: EAX 2.0 deferred: absent
  167. * sound : cache: 524296 kb, 38848 lines, 13820 bpl
  168. Starting RENDER device...
  169. * GPU [vendor:1002]-[device:73DF]: AMD Radeon RX 6750 XT
  170. * CREATE: DeviceREF: 3
  171. * Texture memory: 12216 M
  172. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  173. * GPU vertex cache: unrecognized, 24
  174. * NVAPI is missing.
  175. * Starting rendering as 2-GPU.
  176. * DVB created: 4096K
  177. * DIB created: 512K
  178. * HWDST/PCF supported and used
  179. * Managed textures disabled
  180. THM chunk 2072 fixed, wrong size = 35, correct size = 39
  181. THM chunk 2073 fixed, wrong size = 35, correct size = 39
  182. THM chunk 2073 fixed, wrong size = 28, correct size = 32
  183. THM chunk 2072 fixed, wrong size = 35, correct size = 39
  184. THM chunk 2073 fixed, wrong size = 35, correct size = 39
  185. THM chunk 2073 fixed, wrong size = 28, correct size = 32
  186. THM chunk 2072 fixed, wrong size = 41, correct size = 45
  187. THM chunk 2073 fixed, wrong size = 41, correct size = 45
  188. THM chunk 2073 fixed, wrong size = 34, correct size = 38
  189. THM chunk 2072 fixed, wrong size = 33, correct size = 37
  190. THM chunk 2073 fixed, wrong size = 33, correct size = 37
  191. THM chunk 2073 fixed, wrong size = 26, correct size = 30
  192. THM chunk 2072 fixed, wrong size = 33, correct size = 37
  193. THM chunk 2073 fixed, wrong size = 33, correct size = 37
  194. THM chunk 2073 fixed, wrong size = 26, correct size = 30
  195. THM chunk 2072 fixed, wrong size = 33, correct size = 37
  196. THM chunk 2073 fixed, wrong size = 33, correct size = 37
  197. THM chunk 2073 fixed, wrong size = 26, correct size = 30
  198. DX10: d:/games/stalker anomaly\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
  199. ! d:/games/stalker anomaly\appdata\shaders_cache\r3\combine_1_msaa_0.ps\20481111001100000000000100000111101014101800000
  200. ! error: common_functions.h(92,2): warning X3206: implicit truncation of vector type
  201. common_functions.h(97,49): warning X3206: implicit truncation of vector type
  202. common_functions.h(129,2): warning X3206: implicit truncation of vector type
  203. gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
  204. gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
  205. hmodel.h(35,14): warning X3206: 'mul': implicit truncation of vector type
  206. hmodel.h(40,17): warning X3206: 'mul': implicit truncation of vector type
  207. hmodel.h(88,9): warning X3206: implicit truncation of vector type
  208. hmodel.h(89,9): warning X3206: implicit truncation of vector type
  209. night_vision.h(323,37): warning X3206: 'Load': implicit truncation of vector type
  210. night_vision.h(342,30): warning X3206: 'Load': implicit truncation of vector type
  211. combine_1.ps(98,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type [2]
  212. combine_1.ps(108,47): warning X3206: implicit truncation of vector type
  213. combine_1.ps(108,29): warning X3206: 'Load': implicit truncation of vector type
  214. combine_1.ps(134,7): warning X3206: implicit truncation of vector type
  215. combine_1.ps(168,29): warning X3206: 'Sample': implicit truncation of vector type
  216. combine_1.ps(210,41): error X3004: undeclared identifier 'shader_param_8'
  217.  
  218.  
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