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- delete window.$;
- let wpRequire = webpackChunkdiscord_app.push([[Symbol()], {}, r => r]);
- webpackChunkdiscord_app.pop();
- let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getStreamerActiveStreamMetadata).exports.Z;
- let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP;
- let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getQuest).exports.Z;
- let ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getAllThreadsForParent).exports.Z;
- let GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getSFWDefaultChannel).exports.ZP;
- let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.flushWaitQueue).exports.Z;
- let api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;
- let quest = [...QuestsStore.quests.values()].find(x => x.id !== "1248385850622869556" && x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now())
- let isApp = typeof DiscordNative !== "undefined"
- if(!quest) {
- console.log("You don't have any uncompleted quests!")
- } else {
- const pid = Math.floor(Math.random() * 30000) + 1000
- const applicationId = quest.config.application.id
- const applicationName = quest.config.application.name
- const questName = quest.config.messages.questName
- const taskConfig = quest.config.taskConfig ?? quest.config.taskConfigV2
- const taskName = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY", "WATCH_VIDEO_ON_MOBILE"].find(x => taskConfig.tasks[x] != null)
- const secondsNeeded = taskConfig.tasks[taskName].target
- let secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0
- if(taskName === "WATCH_VIDEO" || taskName === "WATCH_VIDEO_ON_MOBILE") {
- const maxFuture = 10, speed = 7, interval = 1
- const enrolledAt = new Date(quest.userStatus.enrolledAt).getTime()
- let completed = false
- let fn = async () => {
- while(true) {
- const maxAllowed = Math.floor((Date.now() - enrolledAt)/1000) + maxFuture
- const diff = maxAllowed - secondsDone
- const timestamp = secondsDone + speed
- if(diff >= speed) {
- const res = await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, timestamp + Math.random())}})
- completed = res.body.completed_at != null
- secondsDone = Math.min(secondsNeeded, timestamp)
- }
- if(timestamp >= secondsNeeded) {
- break
- }
- await new Promise(resolve => setTimeout(resolve, interval * 1000))
- }
- if(!completed) {
- await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}})
- }
- console.log("Quest completed!")
- }
- fn()
- console.log(`Spoofing video for ${questName}.`)
- } else if(taskName === "PLAY_ON_DESKTOP") {
- if(!isApp) {
- console.log("This no longer works in browser for non-video quests. Use the desktop app to complete the", questName, "quest!")
- } else {
- api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
- const appData = res.body[0]
- const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
- const fakeGame = {
- cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
- exeName,
- exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
- hidden: false,
- isLauncher: false,
- id: applicationId,
- name: appData.name,
- pid: pid,
- pidPath: [pid],
- processName: appData.name,
- start: Date.now(),
- }
- const realGames = RunningGameStore.getRunningGames()
- const fakeGames = [fakeGame]
- const realGetRunningGames = RunningGameStore.getRunningGames
- const realGetGameForPID = RunningGameStore.getGameForPID
- RunningGameStore.getRunningGames = () => fakeGames
- RunningGameStore.getGameForPID = (pid) => fakeGames.find(x => x.pid === pid)
- FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: realGames, added: [fakeGame], games: fakeGames})
- let fn = data => {
- let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
- console.log(`Quest progress: ${progress}/${secondsNeeded}`)
- if(progress >= secondsNeeded) {
- console.log("Quest completed!")
- RunningGameStore.getRunningGames = realGetRunningGames
- RunningGameStore.getGameForPID = realGetGameForPID
- FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
- FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
- }
- }
- FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
- console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
- })
- }
- } else if(taskName === "STREAM_ON_DESKTOP") {
- if(!isApp) {
- console.log("This no longer works in browser for non-video quests. Use the desktop app to complete the", questName, "quest!")
- } else {
- let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
- ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
- id: applicationId,
- pid,
- sourceName: null
- })
- let fn = data => {
- let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
- console.log(`Quest progress: ${progress}/${secondsNeeded}`)
- if(progress >= secondsNeeded) {
- console.log("Quest completed!")
- ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
- FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
- }
- }
- FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
- console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
- console.log("Remember that you need at least 1 other person to be in the vc!")
- }
- } else if(taskName === "PLAY_ACTIVITY") {
- const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id
- const streamKey = `call:${channelId}:1`
- let fn = async () => {
- console.log("Completing quest", questName, "-", quest.config.messages.questName)
- while(true) {
- const res = await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: false}})
- const progress = res.body.progress.PLAY_ACTIVITY.value
- console.log(`Quest progress: ${progress}/${secondsNeeded}`)
- await new Promise(resolve => setTimeout(resolve, 20 * 1000))
- if(progress >= secondsNeeded) {
- await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: true}})
- break
- }
- }
- console.log("Quest completed!")
- }
- fn()
- }
- }
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