Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Let's make a game!
- -Synthesis 4.0
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 100%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *energy
- -named Energy
- -visible
- *tenergy
- -named Total Energy
- -visible
- *temporalenergy
- -named Temporal Energy
- -visible
- *level
- -named Level
- -visible
- *matter
- -named Matter
- *ore
- -named Ore
- *metal
- -named Metal
- *water
- -named Water
- *dirt
- -named Dirt
- *food
- -named Food
- *brick
- -named Brick
- *currency
- -named Currency
- *sb
- -named Sentient Being
- *knowledge
- -named Knowledge
- *machinepart
- -named Machine Part
- *circuitboard
- -named Circuit Board
- *chemical
- -named Chemical
- *schematic
- -named Schematic
- *uranium
- -named Uranium
- *superconductor
- -named Superconductor
- *spacealloy
- -named Space Alloy
- *spacecraft
- -named Spacecraft
- *unobtanium
- -named Unobtanium
- *strangematter
- -named Strange Matter
- *quantumflux
- -named Quantum Flux
- *alienartifact
- -named Alien Artifact
- *time
- -named Time
- Clickables :
- *breakthrough
- -named Breakthrough
- -gives 1 knowledge for 25 energy
- -gains 10% per scholar
- -gains 100% per laboratory
- -gains 50% per alienartifact
- *generator
- -named Start Autogenerator
- -gives 1 autogenerator
- -visible
- -locks generator
- *timestart
- -named Start Timer
- -gives 1 timer
- -visible
- -locks timestart
- *timewarp
- -named Time Warp
- -gives 60 time
- -visible
- *buymetal
- -named Buy Metal
- -gives 10 metal for 2 currency
- -gains .1% per currency
- *selltech
- named Sell Tech
- -gives 5000 currency for 1 superconductor
- -gains .1% per superconductor
- *chem
- -named Synthesize Chemicals
- -gives 1 chemical for 1 matter, 100 energy
- -gains .01% per matter
- *sellchem
- -named Sell Chem
- -gives 1 currency for 50 chemical
- -gains 1% per chemical
- -unlocks at 1 chemical
- *design
- -named Design
- -gives 1 schematic for 2e6 knowledge
- *spacelaunch
- -named Space Launch
- -gives .91 spacecraft for 11000 superconductor, 60000 spacealloy
- -gains 10% per launchfacility
- *trade
- -named Interstellar Trade
- -gives 1 alienartifact for 1 spacecraft, 5000 unobtanium
- *masscondenser
- -named Mass Condenser
- -gives 500 condenser for 250000 energy
- *masscompressor
- -named Mass Compressor
- -gives 500 compressor for 12500000 matter
- *massforge
- -named Mass Forge
- -gives 500 forge for 22500000 ore
- *massconductorfield
- -named Mass Conductor Field
- -gives 500 conductorfield for 3000000000 metal
- -unlocks at 1e12 matter
- *masshydrolizer
- -named Mass Hydrolizer
- -gives 1000 hydrolizer for 2000000 metal, 4000000000 matter
- *massscf
- -named Mass S.C.F
- -gives 100 superconductorfactory for 3e11 currency, 300000 schematic, 1500000 sb, 450000000 circuitboard
- *masssf
- -named Mass Spacefab
- -gives 100 spacefab for 5e11 currency, 2e12 chemical, 2e12 metal, 5000000 superconductor, 500000 schematic, 3000000 sbc
- *masslf
- -named Mass L.F
- -gives 100 launchfacility for 2e11 currency, 1e8 circuitboard, 300000 schematic, 2000000 sb
- *massam
- -named Mass A.M.
- -gives 100 asteroidmine for 5e12 currency, 5000000 sb, 50000 spacecraft
- Buildings :
- *scholar
- -named Scholar
- -gives .1 knowledge
- *autogenerator
- -gives 1 energy, 1 tenergy, 1 temporalenergy
- -gains 100% per time
- -gains 5% per time
- *timer
- -gives 1 time
- *condenser
- -named Matter Condenser
- -"Condensing energy into matter is the first step towards order. <b>-50 energy +1 matter</b>"
- -costs 500 energy
- -gives 1 matter for 50 energy
- -unlocks at 100 energy
- -gains 15% per conduit
- *conduit
- -named Matter Conduit
- -"Boosts condenser speed by 15%"
- -costs 5e9 energy
- -unlocks at 100 condenser
- *compressor
- -named Matter Compressor
- -"Heat and pressure can make matter into valuable ore. <b>-1000 energy +5 ore</b>"
- -costs 25000 matter
- -gives 5 ore for 1000 energy
- -unlocks at 50 matter
- *forge
- -named Forge
- -"More heat and pressure can turn ore into metal, a vital component to progress. <b>-9000 energy, +10 metal</b>"
- -costs 45000 ore
- -gives 10 metal for 9000 energy
- -unlocks at 10 compressor
- -gains 10% per foundry
- *foundry
- -named Foundry
- -"Increases forge speed by 10%"
- -costs 500000 metal
- *conductor
- -named Conductor
- -"A metal spike that channels energy from the ether. <b>+5 energy</b>"
- -costs 1500 metal
- -gives 5 energy
- -gives 5 tenergy
- -unlocks at 1 forge
- -gains 1% per accelerator
- *conductorfield
- -named Conductor Field
- -"A field of metal spikse that channel energy from the ether. <b>+20000 energy</b>"
- -costs 6000000 metal
- -gives 20000 energy
- -gives 20000 tenergy
- -unlocks at 100 conductor
- -gains 1% per accelerator
- *accelerator
- -named Accelerator
- -"A device that increases the efficiency of all energy sources. <b>+1% energy production.</b>"
- -costs 500 matter
- -unlocks at 100 conductor
- -price increases by 101%
- *hydrolizer
- -named Hydrolizer
- -"Take matter and infuse it with energy to create water. <b>-8000 energy +400 water</b>"
- -costs 2000 metal, 4000000 matter
- -gives 400 water for 8000 energy
- -unlocks at 5 conductor
- *crusher
- -named Crusher
- -"Take ore and break it down into soil that can sustain life. <b>-15000 energy +30 dirt</b>"
- -costs 20000 metal, 1000000 ore, 1000000 water
- -gives 30 dirt for 15000 energy
- -unlocks at 1000 water
- *kiln
- -named Kiln
- -"Heats dirt into bricks that can be used to build structures. <b>-120000 energy +30 brick</b>"
- -costs 300000 metal, 1500000 dirt
- -gives 30 brick for 120000 energy
- -unlocks at 1 crusher
- *garden
- -named Garden
- -"Uses water and sunlight to produce a modest amount of food. <b>-15000 energy +75 food</b>"
- -costs 75000 dirt, 7500000 water
- -gives 75 food for 15000 energy
- -unlocks at 1 crusher
- *farm
- -named Farm
- -"Produces far more food than a garden, requires sentient beings to tend to it. <b>-3M energy, +15000 food</b>"
- -costs 12000000 dirt, 120000000 water
- -gives 15000 food for 3e6 energy
- *village
- -named Village
- -"Generates sentient beings that can pursue science and technology. <b> +1 sentient every minute</b>"
- -costs 50000 brick, 1500000 food
- -gives .016 sb
- -unlocks at 1 brick
- *market
- -named Market
- -"Sell surplus food for currency to invest in industry and research. <b>+20 currency</b>"
- -costs 100000 brick, 200 sb, 3000000 food
- -gives 20 currency
- -unlocks at 1 village
- *university
- -named University
- -"Rigorous education produces scholars capable of adding to societies collective knowledge. <b>+1 scholar every 10 seconds</b>"
- -costs 2000000 brick, 5000000 currency, 2000 sb
- -gives .1 scholar
- -unlocks at 10000 currency
- *machineshop
- -named Machine Shop
- -"A factory to manufacture components for complex technology. <b>-350000 energy, +.75 machine parts</b>"
- -costs 2500000 brick, 1250000 currency, 1500000 metal, 2500 sb
- -gives .75 machinepart for 350000 energy
- *hydroelectricdam
- -named Hydro-electric Dam
- -"Use flowing water to produce energy. <b>+750000 energy</b>"
- -costs 5e8 water, 5e6 currency, 10000 machinepart, 2000 sb
- -gives 750000 energy, 750000 tenergy
- -gains 1% per accelerator
- *factory
- -named Automobile Factory
- -"Manufacture and sell automobiles to fuel the economy. <b>+1500 currency every second</b>"
- -costs 5000000 brick, 5000000 currency, 5000000 metal, 200000 machinepart, 3000 sb
- -gives 1500 currency
- *chipplant
- -named Chip Plant
- -"Manufactures circuit boards. <b>-1500000 energy, +1 circuit second</b>"
- -costs 15000000 brick, 30000000 currency, 1000000 machinepart, 10000 sb
- -gives 1 circuitboard for 1500000 energy
- *laboratory
- -named Laboratory
- -"Uses chemicals to conduct experiments and create knowledge. <b>-250 chemicals, +1500 knowledge</b>"
- -costs 5000000 currency, 50000 circuitboard, 100 sb
- -gives 1500 knowledge for 250 chemical
- *centrifuge
- -named Centrifuge
- -"Spins ore at incredible speeds to separate out radioactive material. <b> -54000000 energy, +4 enriched uranium per minute.</b>"
- -costs 50000000 currency, 3000000 machinepart, 500000 circuitboard, 20000000 ore
- -gives .066 uranium for 900000 energy
- *nuclearpowerplant
- -named Nuclear Powerplant
- -"Split the atom to harness tremendous amounts of energy. <b>+25000000 energy</b>"
- -costs 125000000 currency, 750000 circuitboard, 125000 uranium, 7500 sb, 250 schematic
- -gives 25000000 energy, 25000000 tenergy
- -gains 1% per accelerator
- *metropolis
- -named Metropolis
- -"A bustling city that rapidly produces sentient beings. <b>+10 Sentient Being, -5000000 energy</b>"
- -costs 500000000 currency, 200000000 brick, 1500000000 food
- -gives 10 sb for 5000000 energy
- *commercialdistrict
- -named Commercial District
- -"A large center for sentient beings to work and expand gross domestic product. <b>+25000 currency/second</b>"
- -costs 50000 sb, 1000 schematic
- -gives 25000 currency
- *superconductorfactory
- -named Super Conductor Factory
- -"Super Conductors are required for space technology and powerful computers. <b>-27000000 energy, +3 super conductor per second.</b>"
- -costs 3e9 currency, 3000 schematic, 15000 sb, 4500000 circuitboard
- -gives 3 superconductor for 27000000 energy
- *launchfacility
- -named Launch Facility
- -"Allows for the construction of spacecraft and the rockets necessary to launch them into space."
- -costs 2e9 currency, 1e6 circuitboard, 3000 schematic, 20000 sb
- -unlocks spacelaunch
- *spacefab
- -named Space Fabricator
- -"Builds space alloy--necessary to build and launch spacecraft. <b> -50000000 energy, +10 space alloy.</b>"
- -costs 5e9 currency, 2e10 chemical, 2e10 metal, 50000 superconductor, 5000 schematic, 30000 sb
- -gives 10 spacealloy for 50000000 energy
- *colony
- -named Colonized Star System
- -"Colonize a new star system to greatly expand overall population. <b>+15000 Sentient Beings per second</b>"
- -costs 1e12 currency, 3000 spacecraft
- -gives 15000 sb
- *asteroidmine
- -named Asteroid Mine
- -"An interstellar operation to mine valuable asteroids. <b>+600000 currency and .01 unobtanium per second</b>"
- -costs 5e10 currency, 50000 sb, 500 spacecraft
- -gives 600000 currency, .01 unobtanium
- *fusionplant
- -named Fusion Plant
- -"Generates incredible amounts of clean energy through the fusion of hydrogen. <b>+10000000000 energy</b>"
- -costs 1e11 currency, 10000000 superconductor, 1000000 schematic, 100000 sb
- -gives 1e10 energy, 1e10 tenergy
- -gains 1% per accelerator
- *collider
- -named Mammoth Particle Collider
- -"Smash particles together at relativistic speeds to produce strange matter. <b>-500000000 energy, +.005 strangematter</b>"
- -costs 300000 schematic, 100000 sb, 20000 unobtanium
- -gives .005 strangematter for 500000000 energy
- *quantumnode
- -named Quantum Node
- -"Generates quantum flux. Each quantum node speeds up all other quantum nodes by 10%. <b>+1 Quantum Flux per year</b>"
- -costs 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
- -gives .0000000317 quantumflux
- -gains 10% per quantumnode
- *hawkingreactor
- -named Hawking Reactor
- -"Generates energy from black holes. <b>+1,500,000,000,000,000 energy</b>"
- -costs 1e15 matter, 1e6 strangematter, 1e7 spacealloy
- -gives 1.5e15 energy, 1.5e15 tenergy
- -gains 1% per accelerator
- *nodefab
- -named Quantum Node Fabricator
- -"Builds 1 quantum node every second. <b>-1000000 schematic, -100000 unobtanium, -10000 strangematter +1 quantum node</b>"
- -costs 1e14 metal, 1e11 schematic, 1e10 sb
- -gives 1 quantumnode for 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
- Upgrades :
- *acceleration
- -named Acceleration
- -"Your autogenerator now has an additional multiplier based on time"
- -costs 100 schematic
- -multiplies efficiency of autogenerator by .0005% per time
- -unlocks at 1e10 matter
- *cumulativecondensation
- -named Cumulative Condensation
- -"The formation of matter snowballs, condensing matter will trigger more energy to condense. <b>+1% condenser speed per condenser</b>"
- -costs 10000 energy
- -multiplies efficiency of condenser by 1% per condenser
- -unlocks at 20 condenser
- *gravity
- -named Gravity
- -"The forces of gravity make it easier to compress matter the more you compress. <b>+.2% compressor speed per compressor</b>"
- -costs 50000 matter
- -multiplies efficiency of compressor by .2% per compressor
- -unlocks at 50 compressor
- *agriculture
- -named Agriculture
- -"A vital component of civilization is the ability to cultivate food on a large scale."
- -costs 1e5 dirt, 1e5 water
- -unlocks farm
- -unlocks at 1000 knowledge
- *superheatedforge
- -named Foundry
- -"A machine that speeds up forges"
- -costs 50000 metal
- -unlocks foundry
- -unlocks at 500 forge
- *industrialism
- -named Industrialism
- -"Eventually in order to progress sentient beings must use machines to extend their power."
- -costs 100000 currency
- -unlocks machineshop
- -unlocks at 10000 knowledge
- *powercrushers
- -named Power Crushers
- -"The dawn of machines has made your crushers .1% more effective per crusher."
- -costs 500 machinepart
- -multiplies efficiency of crusher by .1% per crusher
- -unlocks at 30000 knowledge
- *electricitygeneration
- -named Electricity Generation
- -"A civilized society needs constant power to function."
- -costs 2500 machinepart
- -unlocks hydroelectricdam
- -unlocks at 100000 knowledge
- *automobile
- -named Invent Automobiles
- -"The sale of automobiles will transform the economy."
- -costs 5000 machinepart
- -unlocks factory
- -unlocks at 500000 knowledge
- *tidecatchers
- -named Tide Catchers
- -"Capture water from ocean. <b>Hydrolizers are .1% more effective per hydrolizer</b>"
- -costs 50000 metal
- -multiplies efficiency of hydrolizer by .1% per hydrolizer
- -unlocks at 20000 knowledge
- *concrete
- -named Concrete
- -"Make bricks much more swiftly using liquid concrete. <b>+.25% Kiln Production per Kiln</b>"
- -costs 1e6 water
- -multiplies efficiency of kiln by .25% per kiln
- -unlocks at 800000 knowledge
- *commerce
- -named Commerce
- -"You may now acquire additional metal with currency."
- -costs 300 sb
- -unlocks at 1100000 knowledge
- -unlocks buymetal
- *assemblylines
- -named Assembly Lines
- -"Machine Shops and factories are now <b>three times</b> faster."
- -costs 1500000 currency
- -multiplies efficiency of machineshop by 300%
- -multiplies efficiency of factory by 300%
- -unlocks at 2000000 knowledge
- *integratedcircuits
- -named Integrated Circuits
- -"Circuits shall allow for the production of more advanced technology."
- -costs 2000000 currency
- -unlocks chipplant
- -unlocks at 5000000 knowledge
- *traderoutes
- -named Trade Routes
- -"Markets are now <b>twice</b> faster."
- -costs 1e10 energy
- -multiplies efficiency of market by 200%
- -unlocks at 7000000 knowledge
- *chemistry
- -named Chemistry
- -"You can now turn some of your matter into chemicals for research. More matter stockpiled means more chemicals."
- -costs 1e8 matter
- -unlocks chem
- -unlocks at 3000000 knowledge
- *research
- -named Research
- -"Allows you to build laboratories to increase the scientific knowledge of your civilization."
- -costs 1e7 currency
- -unlocks laboratory
- -unlocks at 13000000 knowledge
- *fertilizer
- -named Fertilzer
- -"Doubles garden and farm output"
- -costs 1e6 chemical
- -multiplies efficiency of farm by 200%
- -multiplies efficiency of garden by 200%
- -unlocks at 15000000 knowledge
- *patentoffice
- -named Patent Office
- -"Expidites schematic patents. <b>Quintuples Design</b>"
- -costs 5e7 currency
- -multiplies efficiency of design by 500%
- -unlocks at 80000000 knowledge
- *hydroforce
- -named Hydroforce
- -"Time flows slightly faster for every dam."
- -costs 1e12 energy
- -multiplies efficiency of timer by .15% per hydroelectricdam
- -unlocks at 50 hydroelectricdam
- *technicalwriting
- -named Technical Writing
- -"Allows you to convert knowledge into schematics for advanced research and structures."
- -costs 50000000 knowledge
- -unlocks design
- -unlocks at 35000000 knowledge
- *atomicresearch
- -named Atomic Research
- -"The first stage in reaching the nuclear age."
- -costs 100 schematic
- -unlocks at 50000000 knowledge
- -unlocks enrichmentprocess
- -unlocks nuclearcrushers
- *nuclearcrushers
- -named Nuclear Crushers
- -costs 150 schematic
- -"Your crushers are now much more powerful. <b>x12 crusher speed</b>"
- -multiplies efficiency of crusher by 1200%
- *enrichmentprocess
- -named Enrichment Process
- -"Extract radioactive material from ore."
- -costs 250 schematic
- -unlocks centrifuge
- *mattermines
- -named Matter Mines
- -"Matter condensers are <b>.01% better per matter condenser.</b>"
- -costs 1e12 energy
- -multiplies efficiency of condenser by .01% per condenser
- -unlocks at 1e8 knowledge
- *peerreview
- -named Peer Review
- -"Laboratories share data. <b>+1% lab speed per lab.</b>"
- -costs 300 schematic
- -multiplies efficiency of laboratory by 1% per laboratory
- -unlocks at 1e8 knowledge
- *fission
- -named Nuclear Fission
- -"You can now use radioactive material to build a nuclear powerplant."
- -costs 500 schematic, 10000 uranium
- -unlocks nuclearpowerplant
- -unlocks at 3e8 knowledge
- *fissionforce
- -named Fissionforce
- -"Time flows slightly faster for every nuclearpowerplant."
- -costs 1e14 energy
- -multiplies efficiency of timer by .05% per nuclearpowerplant
- -unlocks at 50 nuclearpowerplant
- *verticalconstruction
- -named Vertical Construction
- -"You can now build sky scrapers and cities."
- -costs 1000 schematic
- -unlocks metropolis
- -unlocks at 5e8 knowledge
- *engineeringschool
- -named Engineering School
- -"Engineers to produce more schematics. <b>+5% Design per University</b>"
- -costs 8e8 currency
- -multiplies efficiency of design by 5% per university
- -unlocks at 8e8 knowledge
- *massproduction
- -named Mass Production
- -"Machine Shops produce <b>5 times</b> as many parts and chip factories are <b>twice</b> as fast."
- -costs 750 schematic
- -multiplies efficiency of machineshop by 500%
- -multiplies efficiency of chipplant by 200%
- -unlocks at 2e9 knowledge
- *capitalism
- -named Capitalism
- -"A powerful economy will be key to funding your scientific endeavors."
- -costs 50000 sb
- -unlocks commercialdistrict
- -unlocks at 3e9 knowledge
- *groundwater
- -named Ground Water
- -"Hydrolizers are <b>.01% better per hydrolizer."
- -costs 1000 schematic
- -multiplies efficiency of hydrolizer by .01% per hydrolizer
- -unlocks at 5e9 knowledge
- *globalmarkets
- -named Global Markets
- -"Markets slightly improve automobile factories and commercial districts."
- -costs 2000 schematic
- -multiplies efficiency of factory by .025% per market
- -multiplies efficiency of commercialdistrict by .025% per market
- -unlocks at 7e9 knowledge
- *superconduction
- -named Super Conduction
- -"Super conductors will allow you to build space age technology."
- -costs 3000 schematic
- -unlocks superconductorfactory
- -unlocks at 9e9 knowledge
- *scientificefficiency
- -named Scientific Efficiency
- -"Laboratories improve the speed of Machine Shops, Circuit Plants and Centrifuges by <b>.1%</b> each."
- -costs 5000 schematic
- -multiplies efficiency of machineshop by .1% per laboratory
- -multiplies efficiency of chipplant by .1% per laboratory
- -multiplies efficiency of centrifuge by .1% per laboratory
- -unlocks at 2e10 knowledge
- *spacematerials
- -named Space Age Materials
- -"A new material will need to be invented to handle the rigors of interstellar travel."
- -costs 10000 schematic
- -unlocks spacefab
- -unlocks at 5e10 knowledge
- *breakthroughs
- -named Breakthroughs
- -"With an expenditure of energy you can push your labs for intelligence breakthroughs."
- -costs 20000 schematic
- -unlocks breakthrough
- -unlocks at 7e10 knowledge
- *spaceexploration
- -named Space Exploration
- -"The time has come to spread to other planets."
- -costs 500000 sb, 25000 schematic
- -unlocks launchfacility
- -unlocks at 1e11 knowledge
- -unlocks colonization
- *colonization
- -named Space Colonization
- -"You now have the ability to spread to new star systems."
- -costs 1e6 sb, 1e4 spacecraft
- -unlocks colony
- *massivescale
- -named Massive Scale
- -"Start to produce basic materials on a stunning scale."
- -costs 10000 schematic
- -unlocks masscondenser
- -unlocks masshydrolizer
- -unlocks masscompressor
- -unlocks massforge
- -unlocks at 3e10 knowledge
- *digitalarchives
- -named Digital Archives
- -"Allows you to store and generate schematics far quicker. <b>X10 Schematic Production.</b>"
- -costs 3e6 circuitboard
- -multiplies efficiency of design by 1000%
- -unlocks at 3e11 knowledge
- *gmo
- -named Genetically Modified Crops
- -"Advancements in science have significantly increased crop yield from farms. <b>+1% Farm Production Per Lab</b>"
- -costs 1e9 chemical
- -multiplies efficiency of farm by 1% per laboratory
- -unlocks at 5e9 knowledge
- *asteroidmining
- -named Asteroid Mining
- -"Break down asteroids for valuable elements and a very small quantity of unobtanium."
- -costs 2000 spacecraft
- -unlocks asteroidmine
- -unlocks at 7e11 knowledge
- *unobtaniumcircuits
- -named Unobtanium Circuits
- -"Chip Plants now produce chips <b>five times</b> faster."
- -costs 5000 unobtanium, 500000 schematic
- -unlocks at 2000 unobtanium
- -multiplies efficiency of chipplant by 500%
- *nuetroniumcircuits
- -named Nuetronium Circuits
- -"Chip Plants now produce chips <b>six times</b> faster."
- -costs 1e14 matter, 5000000 schematic
- -unlocks at 1 strangematter unobtanium
- -multiplies efficiency of chipplant by 600%
- *nuclearfusion
- -named Nuclear Fusion
- -"Generate power the same way the sun does."
- -costs 1e6 schematic, 1e11 currency
- -unlocks at 1e12 knowledge
- -unlocks fusionplant
- -unlocks fusioncrushers
- *fusionforce
- -named Fusionnforce
- -"Time flows slightly faster for every Fusion Plant."
- -costs 1e16 energy
- -multiplies efficiency of timer by .02% per fusionplant
- -unlocks at 50 fusionplant
- *fusioncrushers
- -named Fusion Crushers
- -costs 75000 schematic
- -"Your crushers are now incredibly powerful. <b>x10 crusher speed</b>"
- -multiplies efficiency of crusher by 1000%
- *supercomputers
- -named Super Computers
- -"Use massive amounts of processing power to improve schematic creation. <b>Design is 12 times as effective.</b>"
- -costs 1e9 circuitboard
- -unlocks at 2e12 knowledge
- -multiplies efficiency of design by 1200%
- *collidertech
- -named Particle Collider Technology
- -"A mammoth particle collider that can create strangematter with enough energy."
- -costs 30000 unobtanium
- -unlocks at 3e12 knowledge
- -unlocks collider
- *quantumnodetech
- -named Quantum Node Construction
- -"Allows the construction of quantum nodes which create quantum flux, the key in accessing and ultimately controlling the multiverse."
- -costs 200000 strangematter
- -unlocks at 1e13 knowledge
- -unlocks quantumnode
- *postcapitalism
- -named Post Capitalism
- -"Society has advanced beyond greed to find the optimal state for financial prosperity. <b>x5 currency production</b>"
- -costs 1e8 sb
- -multiplies efficiency of market by 500%
- -multiplies efficiency of commercialdistrict by 500%
- -unlocks at 2e13 knowledge
- *interstellarproduction
- -named Interstellar Production
- -"Multiple star systems contributing to the economy speeds up the production of advanced materials. <b>x8 super conductor and space alloy production.</b>"
- -costs 1e14 currency
- -multiplies efficiency of spacefab by 800%
- -multiplies efficiency of superconductorfactory by 800%
- -unlocks at 1 colony
- *interstellareducation
- -named Interstellar Education
- -"Students can travel to different star systems to accelerate their education. <b>Universities produce students x10 as fast</b>"
- -costs 2e14 currency
- -multiplies efficiency of university by 1000%
- -unlocks at 10 colony
- *quantumcomputers
- -named Quantum Computers
- -"A cutting edge paradigm shift in computing. <b>Design is 15 times as effective</b>"
- -costs 1e8 superconductor, 10000 strangematter
- -unlocks at 3e13 knowledge
- -multiplies efficiency of design by 1500%
- *nuclearasteroids
- -named Nuclear Asteroids
- -"Extract hyper-enriched uranium from asteroids to boost Nuclear Powerplant output. <b>+5% Nuclear Fission yield per asteroid mine</b>"
- -costs 5e5 unobtanium, 2e7 schematic
- -unlocks at 1e14 knowledge
- -multiplies efficiency of nuclearpowerplant by 5% per asteroidmine
- *techsales
- -named Tech Sales
- -"Sell excess superconductors to intergalactic tech companies."
- -costs 1e9 superconductor, 1e13 currency
- -unlocks at 5e14 knowledge
- -unlocks selltech
- *causalitymodulator
- -named Causality Modulator
- -"Manipulate fate itself through science. <b>+1% Quantum Flux Production per Quantum Node</b>"
- -costs 1e6 strangematter, 5e8 schematic
- -unlocks at 1e15 knowledge
- -multiplies efficiency of quantumnode by 1% per quantumnode
- *universaluniversities
- -named Universal Universities
- -"Universities are now .1% faster for each university."
- -costs 1e12 currency
- -multiplies efficiency of university by .1% per university
- -unlocks at 1 colony
- *ringcolonies
- -named Ring Colonies
- -"Construct massive rings around stars to house your growing population. <b>x3 Interstellar Colony Production</b>"
- -costs 1e15 currency, 1e9 schematic
- -unlocks at 1e16 knowledge
- -multiplies efficiency of colony by 300%
- *nodefabricators
- -named Node Fabricators
- -"A mammoth device that can construct quantum nodes automatically."
- -costs 1e9 strangematter
- -unlocks at 1e17 knowledge
- -unlocks nodefab
- *blackholepower
- -named Hawking Reactors
- -"Enables construction of the most advanced power source ever conceived- black holes."
- -costs 1e3 alienartifact, 1e19 knowledge
- -unlocks hawkingreactor
- -unlocks at 1e18 knowledge
- *paradigmshiftalpha
- -named Paradigm Shift Alpha
- -"Asteroid Mines and Colliders yield twice as much."
- -costs 1e20 energy
- -multiplies efficiency of asteroidmine by 200%
- -multiplies efficiency of collider by 200%
- -unlocks at 1e19 knowledge
- *paradigmshiftbeta
- -named Paradigm Shift Beta
- -"Asteroid Mines and Colliders yield three times as much."
- -costs 1e22 energy
- -multiplies efficiency of asteroidmine by 300%
- -multiplies efficiency of collider by 300%
- -unlocks at 1e20 knowledge
- *paradigmshiftgamma
- -named Paradigm Shift Gamma
- -"Asteroid Mines and Colliders yield four times as much."
- -costs 1e24 energy
- -multiplies efficiency of asteroidmine by 400%
- -multiplies efficiency of collider by 400%
- -unlocks at 1e21 knowledge
- *paradigmshiftedelta
- -named Paradigm Shift Delta
- -"Asteroid Mines and Colliders yield five times as much."
- -costs 1e27 energy
- -multiplies efficiency of asteroidmine by 500%
- -multiplies efficiency of collider by 500%
- -unlocks at 1e22 knowledge
- *solarsystem
- -named Leave the Solar System
- -"The time has come to explore outside the solar system."
- -costs 6000 spacecraft, 120000 sb
- -unlocks at 1 asteroidmine
- -unlocks etlife
- *etlife
- -named Search for Extra Terrestrial Life
- -"Scan habitable planets to search for extraterrestrial life."
- -costs 13000 spacecraft, 300000 sb
- -unlocks firstcontact
- *firstcontact
- -named Make First Contact
- -"After locating ET life, care must be taken in initiating contact."
- -costs 1 spacecraft, 20 sb, 1e6 schematic
- -unlocks interstellartrade
- *interstellartrade
- -named Interstellar Trade
- -"The ETs need unobtanium and have artifacts we can study to trade in return."
- -costs 50000 spacecraft, 1200000 sb
- -unlocks trade
- *alientology
- -named Alientology
- -"Studying the alien artifacts will unlock new knowledge and advanced tech.<b>+1% scholar knowledge production per artifact.</b>"
- -costs 5 alienartifact
- -multiplies efficiency of scholar by 1% per alienartifact
- -unlocks at 1 alienartifact
- *neutronium
- -named Neutronium
- -"Alien tech will allow you to harness neutronium, an incredibly dense source of matter. <b>Matter Condensers are five times as effective</b>"
- -costs 50 alienartifact, 2e6 schematic
- -multiplies efficiency of condenser by 500%
- -unlocks at 10 alienartifact
- *spaceladder
- -named Space Ladder
- -"Using alien materials you can construct a massive cable to allow you to launch <b>ten times</b> as many spacecraft at once."
- -costs 150 alienartifact, 5e7 schematic
- -multiplies efficiency of spacelaunch by 1000%
- -unlocks at 50 alienartifact
- *galactictradecouncil
- -named Galactic Trade Council
- -"Opens up a network of extra terrestrial races to trade with. <b>x15 trade quantity</b>"
- -costs 1e6 unobtanium, 1e7 sb
- -multiplies efficiency of trade by 1500%
- -unlocks at 100 alienartifact
- *darkenergyinversion
- -named Dark Energy Inversion
- -"Knowledge from far more advanced civilizations allows for the harnessing of elusive dark matter. Quantum nodes are <b>1%</b> better per quantum node."
- -costs 500 alienartifact, 3e8 schematic
- -multiplies efficiency of quantumnode by 1% per quantumnode
- -unlocks at 300 alienartifact
- *alienscience
- -named Alien Science
- -"Exchanging knowledge with advanced civilizations has led to a revolution in science development. <b>+5% Lab Production Per Lab</b>"
- -costs 1000 alienartifact, 2e7 sb
- -multiplies efficiency of laboratory by 5% per laboratory
- -unlocks at 700 alienartifact
- *nanoswarmconstruction
- -named Nanoswarm Construction
- -"Use swarms of nanobots to construct complex facilities with incredible speed."
- -costs 3000 alienartifact, 2e9 schematic
- -unlocks massscf
- -unlocks masssf
- -unlocks massam
- -unlocks masslf
- -unlocks at 2000 alienartifact
- *tachyons
- -named Tachyons
- -"Use Tachyons to speed up particle colliders past the speed of light. <b>+1% Collider Speed per Collider</b>"
- -costs 7000 alienartifact, 1e10 schematic
- -multiplies efficiency of collider by 1% per collider
- -unlocks at 5000 alienartifact
- *tradeportals
- -named Trade Portals
- -"Teleport goods for instant trading. <b>x20 trade quantity</b>"
- -costs 10000 alienartifact, 2e10 schematic
- -multiplies efficiency of trade by 2000%
- -unlocks at 8000 alienartifact
- *gravitonfusion
- -named Graviton Fusion
- -"Fuse subatomic particles for an incredible amount of energy yield. <b>+1% Fusion Reactor Yield per Fusion Reactor</b>"
- -costs 25000 alienartifact, 7e10 schematic, 1e5 strangematter
- -multiplies efficiency of fusionplant by 1% per fusionplant
- -unlocks at 15000 alienartifact
- *weirdingways
- -named Weirding Ways
- -"Time now flows .01% faster for every alien artifact you have."
- -costs 500 alienartifact, 1e6 strangematter
- -multiplies efficiency of timer by .01% per alienartifact
- -unlocks at 100 alienartifact
- *fluxtech
- -named Fluxtech
- -"You now start to channel the power of quantum flux to grow your multiversal empire."
- -costs 2 quantumflux
- -unlocks fluxgrowth
- -unlocks at 100 quantumflux
- *fluxgrowth
- -named Fluxgrowth
- -"You may now mass produce Condensers, Compressors and Forges at <b>ten times</b> the previous rate."
- -costs 4 quantumflux
- -unlocks fluxstudy
- -multiplies efficiency of masscompressor by 1000%
- -multiplies efficiency of massforge by 1000%
- -multiplies efficiency of masscondenser by 1000%
- *fluxstudy
- -named Fluxcraft
- -"Universities now produce scholars <b>five times</b> as fast."
- -costs 8 quantumflux
- -multiplies efficiency of university by 500%
- -unlocks fluxcraft
- *fluxcraft
- named Fluxcraft
- -"Chip Plants now produce circuit boards <b>four times</b>" as fast."
- -costs 16 quantumflux
- -multiplies efficiency of chipplant by 400%
- -unlocks quantummetropolis
- *quantummetropolis
- -named Quantum Metropolis
- -"Metropolises now produce <b>5%</b> more sentient beings per quantum node."
- -costs 32 quantumflux
- -multiplies efficiency of metropolis by 5% per quantumnode
- -unlocks fluxeconomy
- *fluxeconomy
- -named Flux Economy
- -"Commercial Districts bring in <b>10%</b> more revenue per quantum node."
- -costs 64 quantumflux
- -multiplies efficiency of commercialdistrict by 10% per quantumnode
- -unlocks fluxfactories
- *fluxfactories
- -named Flux Factories
- -"Mass purchasing of Super Conductor Factories is slightly better for every quantum node."
- -costs 128 quantumflux
- -multiplies efficiency of massscf by .002% per quantumnode
- -unlocks fluxfabs
- *fluxfabs
- -named Flux Fabricators
- -"Mass purchasing of Asteroid Mines is slightly better for every quantum node."
- -costs 256 quantumflux
- -multiplies efficiency of massam by .001% per quantumnode
- -unlocks fluxscholars
- *fluxscholars
- -named Flux Scholars
- -"Scholars knowledge production is very slightly improved by each quantum node."
- -costs 512 quantumflux
- -multiplies efficiency of scholar by .0005% per quantumnode
- *fluxlock
- -named Flux Lock
- -"Necessary research to unlock advanced flux technology."
- -costs 2048 quantumflux
- -unlocks fluxkey
- *fluxkey
- -named Flux Key
- -"Another research necessary to unlocking the secrets of quantum flux."
- -costs 4096 quantumflux
- -unlocks fluxgate
- *fluxgate
- -named Flux Gate
- -"The mysteries of flux are within reach."
- -costs 8192 quantumflux
- -unlocks fluxwill
- *fluxwill
- -named Flux Will
- -"One more research after this to unlock the true potential of flux...."
- -costs 16384 quantumflux
- -unlocks fluxprize
- *fluxprize
- -named Flux Prize
- -"The final research necessary to start the series of advanced flux technologies."
- -costs 32768 quantumflux
- -unlocks fluxdeluge
- *fluxdeluge
- -named Flux Deluge
- -"Hydro-electric dams produce <b>x500000</b> as much energy and use that much more water."
- -costs 65536 quantumflux
- -multiplies efficiency of hydroelectricdam by 50000000%
- -unlocks fluxfarms
- *fluxfarms
- -named Flux Farms
- -"Farms are now <b>1%</b> better for each quantum node."
- -costs 131072 quantumflux
- -multiplies efficiency of farm by 1% per quantumnode
- -unlocks fluxproduction
- *fluxproduction
- -named Flux Production
- -"Machine Shops and Chip Plants are now <b>x100</b> more productive."
- -costs 262144 quantumflux
- -multiplies efficiency of machineshop by 10000%
- -multiplies efficiency of chipplant by 10000%
- -unlocks fluxcolonies
- *fluxcolonies
- -named Flux Colonies
- -"Interstellar Colonies production improves by <b>.01%</b> for every interstellar colony."
- -costs 524288 quantumflux
- -multiplies efficiency of colony by .01% per colony
- -unlocks fluxstorm
- *fluxstorm
- -named Flux Storm
- -"Conductors are now twice as powerful for every 20k quantum nodes."
- -costs 1000000 quantumflux
- -multiplies efficiency of conductor by .005% per quantumnode
- -unlocks fluxdesign
- *fluxdesign
- -named Flux Design
- -"Produce <b>75 times</b> as many schematics per click."
- -costs 2000000 quantumflux
- -multiplies efficiency of design by 7500%
- -unlocks tesseractresearch
- *tesseractresearch
- -named Tesseract Research
- -"Unlock the secrets of the tesseract."
- -costs 4000000 quantumflux
- -unlocks tesseractcrafting
- *tesseractcrafting
- -named Tesseract Crafting
- -"Gain the ability to engineer tesseracts."
- -costs 8000000 quantumflux
- -unlocks tesseractuse
- *tesseractuse
- -named Tesseract Implimentation
- -"Gain the ability to use tesseracts."
- -costs 16000000 quantumflux
- -unlocks tesseractmines
- *tesseractmines
- -named Tesseract Mines
- -"Asteroid Mines are very slightly more productive per quantumnode
- -costs 32000000 quantumflux
- -multiplies efficiency of asteroidmine by .0001% per quantumnode
- *tesseractconductors
- -named Tesseract Conductors
- -"Conductors produce more energy per quantumnode
- -costs 64000000 quantumflux
- -multiplies efficiency of conductorfield by .0005% per quantumnode
Add Comment
Please, Sign In to add comment