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Synthesis 4.0

Aug 22nd, 2021 (edited)
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  2. -Synthesis 4.0
  3. -by Apotheosis
  4.  
  5. Settings :
  6. -prices increase by 100%
  7. -selling gives back 100%
  8. -resources are hidden by default
  9. -clickables are hidden by default
  10. -buildings are hidden by default
  11. -upgrades are hidden by default
  12.  
  13. Resources :
  14. *energy
  15. -named Energy
  16. -visible
  17.  
  18. *tenergy
  19. -named Total Energy
  20. -visible
  21.  
  22. *temporalenergy
  23. -named Temporal Energy
  24. -visible
  25.  
  26. *level
  27. -named Level
  28. -visible
  29.  
  30. *matter
  31. -named Matter
  32.  
  33. *ore
  34. -named Ore
  35.  
  36. *metal
  37. -named Metal
  38.  
  39. *water
  40. -named Water
  41.  
  42. *dirt
  43. -named Dirt
  44.  
  45. *food
  46. -named Food
  47.  
  48. *brick
  49. -named Brick
  50.  
  51. *currency
  52. -named Currency
  53.  
  54. *sb
  55. -named Sentient Being
  56.  
  57. *knowledge
  58. -named Knowledge
  59.  
  60. *machinepart
  61. -named Machine Part
  62.  
  63. *circuitboard
  64. -named Circuit Board
  65.  
  66. *chemical
  67. -named Chemical
  68.  
  69. *schematic
  70. -named Schematic
  71.  
  72. *uranium
  73. -named Uranium
  74.  
  75. *superconductor
  76. -named Superconductor
  77.  
  78. *spacealloy
  79. -named Space Alloy
  80.  
  81. *spacecraft
  82. -named Spacecraft
  83.  
  84. *unobtanium
  85. -named Unobtanium
  86.  
  87. *strangematter
  88. -named Strange Matter
  89.  
  90. *quantumflux
  91. -named Quantum Flux
  92.  
  93. *alienartifact
  94. -named Alien Artifact
  95.  
  96. *time
  97. -named Time
  98.  
  99. Clickables :
  100.  
  101. *breakthrough
  102. -named Breakthrough
  103. -gives 1 knowledge for 25 energy
  104. -gains 10% per scholar
  105. -gains 100% per laboratory
  106. -gains 50% per alienartifact
  107.  
  108. *generator
  109. -named Start Autogenerator
  110. -gives 1 autogenerator
  111. -visible
  112. -locks generator
  113.  
  114. *timestart
  115. -named Start Timer
  116. -gives 1 timer
  117. -visible
  118. -locks timestart
  119.  
  120. *timewarp
  121. -named Time Warp
  122. -gives 60 time
  123. -visible
  124.  
  125. *buymetal
  126. -named Buy Metal
  127. -gives 10 metal for 2 currency
  128. -gains .1% per currency
  129.  
  130. *selltech
  131. named Sell Tech
  132. -gives 5000 currency for 1 superconductor
  133. -gains .1% per superconductor
  134.  
  135. *chem
  136. -named Synthesize Chemicals
  137. -gives 1 chemical for 1 matter, 100 energy
  138. -gains .01% per matter
  139.  
  140. *sellchem
  141. -named Sell Chem
  142. -gives 1 currency for 50 chemical
  143. -gains 1% per chemical
  144. -unlocks at 1 chemical
  145.  
  146. *design
  147. -named Design
  148. -gives 1 schematic for 2e6 knowledge
  149.  
  150. *spacelaunch
  151. -named Space Launch
  152. -gives .91 spacecraft for 11000 superconductor, 60000 spacealloy
  153. -gains 10% per launchfacility
  154.  
  155. *trade
  156. -named Interstellar Trade
  157. -gives 1 alienartifact for 1 spacecraft, 5000 unobtanium
  158.  
  159. *masscondenser
  160. -named Mass Condenser
  161. -gives 500 condenser for 250000 energy
  162.  
  163. *masscompressor
  164. -named Mass Compressor
  165. -gives 500 compressor for 12500000 matter
  166.  
  167. *massforge
  168. -named Mass Forge
  169. -gives 500 forge for 22500000 ore
  170.  
  171. *massconductorfield
  172. -named Mass Conductor Field
  173. -gives 500 conductorfield for 3000000000 metal
  174. -unlocks at 1e12 matter
  175.  
  176. *masshydrolizer
  177. -named Mass Hydrolizer
  178. -gives 1000 hydrolizer for 2000000 metal, 4000000000 matter
  179.  
  180. *massscf
  181. -named Mass S.C.F
  182. -gives 100 superconductorfactory for 3e11 currency, 300000 schematic, 1500000 sb, 450000000 circuitboard
  183.  
  184. *masssf
  185. -named Mass Spacefab
  186. -gives 100 spacefab for 5e11 currency, 2e12 chemical, 2e12 metal, 5000000 superconductor, 500000 schematic, 3000000 sbc
  187.  
  188. *masslf
  189. -named Mass L.F
  190. -gives 100 launchfacility for 2e11 currency, 1e8 circuitboard, 300000 schematic, 2000000 sb
  191.  
  192. *massam
  193. -named Mass A.M.
  194. -gives 100 asteroidmine for 5e12 currency, 5000000 sb, 50000 spacecraft
  195.  
  196. Buildings :
  197.  
  198. *scholar
  199. -named Scholar
  200. -gives .1 knowledge
  201.  
  202. *autogenerator
  203. -gives 1 energy, 1 tenergy, 1 temporalenergy
  204. -gains 100% per time
  205. -gains 5% per time
  206.  
  207. *timer
  208. -gives 1 time
  209.  
  210. *condenser
  211. -named Matter Condenser
  212. -"Condensing energy into matter is the first step towards order. <b>-50 energy +1 matter</b>"
  213. -costs 500 energy
  214. -gives 1 matter for 50 energy
  215. -unlocks at 100 energy
  216. -gains 15% per conduit
  217.  
  218. *conduit
  219. -named Matter Conduit
  220. -"Boosts condenser speed by 15%"
  221. -costs 5e9 energy
  222. -unlocks at 100 condenser
  223.  
  224. *compressor
  225. -named Matter Compressor
  226. -"Heat and pressure can make matter into valuable ore. <b>-1000 energy +5 ore</b>"
  227. -costs 25000 matter
  228. -gives 5 ore for 1000 energy
  229. -unlocks at 50 matter
  230.  
  231. *forge
  232. -named Forge
  233. -"More heat and pressure can turn ore into metal, a vital component to progress. <b>-9000 energy, +10 metal</b>"
  234. -costs 45000 ore
  235. -gives 10 metal for 9000 energy
  236. -unlocks at 10 compressor
  237. -gains 10% per foundry
  238.  
  239. *foundry
  240. -named Foundry
  241. -"Increases forge speed by 10%"
  242. -costs 500000 metal
  243.  
  244. *conductor
  245. -named Conductor
  246. -"A metal spike that channels energy from the ether. <b>+5 energy</b>"
  247. -costs 1500 metal
  248. -gives 5 energy
  249. -gives 5 tenergy
  250. -unlocks at 1 forge
  251. -gains 1% per accelerator
  252.  
  253. *conductorfield
  254. -named Conductor Field
  255. -"A field of metal spikse that channel energy from the ether. <b>+20000 energy</b>"
  256. -costs 6000000 metal
  257. -gives 20000 energy
  258. -gives 20000 tenergy
  259. -unlocks at 100 conductor
  260. -gains 1% per accelerator
  261.  
  262. *accelerator
  263. -named Accelerator
  264. -"A device that increases the efficiency of all energy sources. <b>+1% energy production.</b>"
  265. -costs 500 matter
  266. -unlocks at 100 conductor
  267. -price increases by 101%
  268.  
  269. *hydrolizer
  270. -named Hydrolizer
  271. -"Take matter and infuse it with energy to create water. <b>-8000 energy +400 water</b>"
  272. -costs 2000 metal, 4000000 matter
  273. -gives 400 water for 8000 energy
  274. -unlocks at 5 conductor
  275.  
  276. *crusher
  277. -named Crusher
  278. -"Take ore and break it down into soil that can sustain life. <b>-15000 energy +30 dirt</b>"
  279. -costs 20000 metal, 1000000 ore, 1000000 water
  280. -gives 30 dirt for 15000 energy
  281. -unlocks at 1000 water
  282.  
  283. *kiln
  284. -named Kiln
  285. -"Heats dirt into bricks that can be used to build structures. <b>-120000 energy +30 brick</b>"
  286. -costs 300000 metal, 1500000 dirt
  287. -gives 30 brick for 120000 energy
  288. -unlocks at 1 crusher
  289.  
  290. *garden
  291. -named Garden
  292. -"Uses water and sunlight to produce a modest amount of food. <b>-15000 energy +75 food</b>"
  293. -costs 75000 dirt, 7500000 water
  294. -gives 75 food for 15000 energy
  295. -unlocks at 1 crusher
  296.  
  297. *farm
  298. -named Farm
  299. -"Produces far more food than a garden, requires sentient beings to tend to it. <b>-3M energy, +15000 food</b>"
  300. -costs 12000000 dirt, 120000000 water
  301. -gives 15000 food for 3e6 energy
  302.  
  303. *village
  304. -named Village
  305. -"Generates sentient beings that can pursue science and technology. <b> +1 sentient every minute</b>"
  306. -costs 50000 brick, 1500000 food
  307. -gives .016 sb
  308. -unlocks at 1 brick
  309.  
  310. *market
  311. -named Market
  312. -"Sell surplus food for currency to invest in industry and research. <b>+20 currency</b>"
  313. -costs 100000 brick, 200 sb, 3000000 food
  314. -gives 20 currency
  315. -unlocks at 1 village
  316.  
  317. *university
  318. -named University
  319. -"Rigorous education produces scholars capable of adding to societies collective knowledge. <b>+1 scholar every 10 seconds</b>"
  320. -costs 2000000 brick, 5000000 currency, 2000 sb
  321. -gives .1 scholar
  322. -unlocks at 10000 currency
  323.  
  324. *machineshop
  325. -named Machine Shop
  326. -"A factory to manufacture components for complex technology. <b>-350000 energy, +.75 machine parts</b>"
  327. -costs 2500000 brick, 1250000 currency, 1500000 metal, 2500 sb
  328. -gives .75 machinepart for 350000 energy
  329.  
  330. *hydroelectricdam
  331. -named Hydro-electric Dam
  332. -"Use flowing water to produce energy. <b>+750000 energy</b>"
  333. -costs 5e8 water, 5e6 currency, 10000 machinepart, 2000 sb
  334. -gives 750000 energy, 750000 tenergy
  335. -gains 1% per accelerator
  336.  
  337. *factory
  338. -named Automobile Factory
  339. -"Manufacture and sell automobiles to fuel the economy. <b>+1500 currency every second</b>"
  340. -costs 5000000 brick, 5000000 currency, 5000000 metal, 200000 machinepart, 3000 sb
  341. -gives 1500 currency
  342.  
  343. *chipplant
  344. -named Chip Plant
  345. -"Manufactures circuit boards. <b>-1500000 energy, +1 circuit second</b>"
  346. -costs 15000000 brick, 30000000 currency, 1000000 machinepart, 10000 sb
  347. -gives 1 circuitboard for 1500000 energy
  348.  
  349. *laboratory
  350. -named Laboratory
  351. -"Uses chemicals to conduct experiments and create knowledge. <b>-250 chemicals, +1500 knowledge</b>"
  352. -costs 5000000 currency, 50000 circuitboard, 100 sb
  353. -gives 1500 knowledge for 250 chemical
  354.  
  355. *centrifuge
  356. -named Centrifuge
  357. -"Spins ore at incredible speeds to separate out radioactive material. <b> -54000000 energy, +4 enriched uranium per minute.</b>"
  358. -costs 50000000 currency, 3000000 machinepart, 500000 circuitboard, 20000000 ore
  359. -gives .066 uranium for 900000 energy
  360.  
  361. *nuclearpowerplant
  362. -named Nuclear Powerplant
  363. -"Split the atom to harness tremendous amounts of energy. <b>+25000000 energy</b>"
  364. -costs 125000000 currency, 750000 circuitboard, 125000 uranium, 7500 sb, 250 schematic
  365. -gives 25000000 energy, 25000000 tenergy
  366. -gains 1% per accelerator
  367.  
  368. *metropolis
  369. -named Metropolis
  370. -"A bustling city that rapidly produces sentient beings. <b>+10 Sentient Being, -5000000 energy</b>"
  371. -costs 500000000 currency, 200000000 brick, 1500000000 food
  372. -gives 10 sb for 5000000 energy
  373.  
  374. *commercialdistrict
  375. -named Commercial District
  376. -"A large center for sentient beings to work and expand gross domestic product. <b>+25000 currency/second</b>"
  377. -costs 50000 sb, 1000 schematic
  378. -gives 25000 currency
  379.  
  380. *superconductorfactory
  381. -named Super Conductor Factory
  382. -"Super Conductors are required for space technology and powerful computers. <b>-27000000 energy, +3 super conductor per second.</b>"
  383. -costs 3e9 currency, 3000 schematic, 15000 sb, 4500000 circuitboard
  384. -gives 3 superconductor for 27000000 energy
  385.  
  386. *launchfacility
  387. -named Launch Facility
  388. -"Allows for the construction of spacecraft and the rockets necessary to launch them into space."
  389. -costs 2e9 currency, 1e6 circuitboard, 3000 schematic, 20000 sb
  390. -unlocks spacelaunch
  391.  
  392. *spacefab
  393. -named Space Fabricator
  394. -"Builds space alloy--necessary to build and launch spacecraft. <b> -50000000 energy, +10 space alloy.</b>"
  395. -costs 5e9 currency, 2e10 chemical, 2e10 metal, 50000 superconductor, 5000 schematic, 30000 sb
  396. -gives 10 spacealloy for 50000000 energy
  397.  
  398. *colony
  399. -named Colonized Star System
  400. -"Colonize a new star system to greatly expand overall population. <b>+15000 Sentient Beings per second</b>"
  401. -costs 1e12 currency, 3000 spacecraft
  402. -gives 15000 sb
  403.  
  404. *asteroidmine
  405. -named Asteroid Mine
  406. -"An interstellar operation to mine valuable asteroids. <b>+600000 currency and .01 unobtanium per second</b>"
  407. -costs 5e10 currency, 50000 sb, 500 spacecraft
  408. -gives 600000 currency, .01 unobtanium
  409.  
  410. *fusionplant
  411. -named Fusion Plant
  412. -"Generates incredible amounts of clean energy through the fusion of hydrogen. <b>+10000000000 energy</b>"
  413. -costs 1e11 currency, 10000000 superconductor, 1000000 schematic, 100000 sb
  414. -gives 1e10 energy, 1e10 tenergy
  415. -gains 1% per accelerator
  416.  
  417. *collider
  418. -named Mammoth Particle Collider
  419. -"Smash particles together at relativistic speeds to produce strange matter. <b>-500000000 energy, +.005 strangematter</b>"
  420. -costs 300000 schematic, 100000 sb, 20000 unobtanium
  421. -gives .005 strangematter for 500000000 energy
  422.  
  423. *quantumnode
  424. -named Quantum Node
  425. -"Generates quantum flux. Each quantum node speeds up all other quantum nodes by 10%. <b>+1 Quantum Flux per year</b>"
  426. -costs 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
  427. -gives .0000000317 quantumflux
  428. -gains 10% per quantumnode
  429.  
  430. *hawkingreactor
  431. -named Hawking Reactor
  432. -"Generates energy from black holes. <b>+1,500,000,000,000,000 energy</b>"
  433. -costs 1e15 matter, 1e6 strangematter, 1e7 spacealloy
  434. -gives 1.5e15 energy, 1.5e15 tenergy
  435. -gains 1% per accelerator
  436.  
  437. *nodefab
  438. -named Quantum Node Fabricator
  439. -"Builds 1 quantum node every second. <b>-1000000 schematic, -100000 unobtanium, -10000 strangematter +1 quantum node</b>"
  440. -costs 1e14 metal, 1e11 schematic, 1e10 sb
  441. -gives 1 quantumnode for 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
  442.  
  443.  
  444.  
  445. Upgrades :
  446.  
  447. *acceleration
  448. -named Acceleration
  449. -"Your autogenerator now has an additional multiplier based on time"
  450. -costs 100 schematic
  451. -multiplies efficiency of autogenerator by .0005% per time
  452. -unlocks at 1e10 matter
  453.  
  454. *cumulativecondensation
  455. -named Cumulative Condensation
  456. -"The formation of matter snowballs, condensing matter will trigger more energy to condense. <b>+1% condenser speed per condenser</b>"
  457. -costs 10000 energy
  458. -multiplies efficiency of condenser by 1% per condenser
  459. -unlocks at 20 condenser
  460.  
  461. *gravity
  462. -named Gravity
  463. -"The forces of gravity make it easier to compress matter the more you compress. <b>+.2% compressor speed per compressor</b>"
  464. -costs 50000 matter
  465. -multiplies efficiency of compressor by .2% per compressor
  466. -unlocks at 50 compressor
  467.  
  468. *agriculture
  469. -named Agriculture
  470. -"A vital component of civilization is the ability to cultivate food on a large scale."
  471. -costs 1e5 dirt, 1e5 water
  472. -unlocks farm
  473. -unlocks at 1000 knowledge
  474.  
  475. *superheatedforge
  476. -named Foundry
  477. -"A machine that speeds up forges"
  478. -costs 50000 metal
  479. -unlocks foundry
  480. -unlocks at 500 forge
  481.  
  482. *industrialism
  483. -named Industrialism
  484. -"Eventually in order to progress sentient beings must use machines to extend their power."
  485. -costs 100000 currency
  486. -unlocks machineshop
  487. -unlocks at 10000 knowledge
  488.  
  489. *powercrushers
  490. -named Power Crushers
  491. -"The dawn of machines has made your crushers .1% more effective per crusher."
  492. -costs 500 machinepart
  493. -multiplies efficiency of crusher by .1% per crusher
  494. -unlocks at 30000 knowledge
  495.  
  496. *electricitygeneration
  497. -named Electricity Generation
  498. -"A civilized society needs constant power to function."
  499. -costs 2500 machinepart
  500. -unlocks hydroelectricdam
  501. -unlocks at 100000 knowledge
  502.  
  503. *automobile
  504. -named Invent Automobiles
  505. -"The sale of automobiles will transform the economy."
  506. -costs 5000 machinepart
  507. -unlocks factory
  508. -unlocks at 500000 knowledge
  509.  
  510. *tidecatchers
  511. -named Tide Catchers
  512. -"Capture water from ocean. <b>Hydrolizers are .1% more effective per hydrolizer</b>"
  513. -costs 50000 metal
  514. -multiplies efficiency of hydrolizer by .1% per hydrolizer
  515. -unlocks at 20000 knowledge
  516.  
  517. *concrete
  518. -named Concrete
  519. -"Make bricks much more swiftly using liquid concrete. <b>+.25% Kiln Production per Kiln</b>"
  520. -costs 1e6 water
  521. -multiplies efficiency of kiln by .25% per kiln
  522. -unlocks at 800000 knowledge
  523.  
  524. *commerce
  525. -named Commerce
  526. -"You may now acquire additional metal with currency."
  527. -costs 300 sb
  528. -unlocks at 1100000 knowledge
  529. -unlocks buymetal
  530.  
  531. *assemblylines
  532. -named Assembly Lines
  533. -"Machine Shops and factories are now <b>three times</b> faster."
  534. -costs 1500000 currency
  535. -multiplies efficiency of machineshop by 300%
  536. -multiplies efficiency of factory by 300%
  537. -unlocks at 2000000 knowledge
  538.  
  539. *integratedcircuits
  540. -named Integrated Circuits
  541. -"Circuits shall allow for the production of more advanced technology."
  542. -costs 2000000 currency
  543. -unlocks chipplant
  544. -unlocks at 5000000 knowledge
  545.  
  546. *traderoutes
  547. -named Trade Routes
  548. -"Markets are now <b>twice</b> faster."
  549. -costs 1e10 energy
  550. -multiplies efficiency of market by 200%
  551. -unlocks at 7000000 knowledge
  552.  
  553. *chemistry
  554. -named Chemistry
  555. -"You can now turn some of your matter into chemicals for research. More matter stockpiled means more chemicals."
  556. -costs 1e8 matter
  557. -unlocks chem
  558. -unlocks at 3000000 knowledge
  559.  
  560. *research
  561. -named Research
  562. -"Allows you to build laboratories to increase the scientific knowledge of your civilization."
  563. -costs 1e7 currency
  564. -unlocks laboratory
  565. -unlocks at 13000000 knowledge
  566.  
  567. *fertilizer
  568. -named Fertilzer
  569. -"Doubles garden and farm output"
  570. -costs 1e6 chemical
  571. -multiplies efficiency of farm by 200%
  572. -multiplies efficiency of garden by 200%
  573. -unlocks at 15000000 knowledge
  574.  
  575. *patentoffice
  576. -named Patent Office
  577. -"Expidites schematic patents. <b>Quintuples Design</b>"
  578. -costs 5e7 currency
  579. -multiplies efficiency of design by 500%
  580. -unlocks at 80000000 knowledge
  581.  
  582. *hydroforce
  583. -named Hydroforce
  584. -"Time flows slightly faster for every dam."
  585. -costs 1e12 energy
  586. -multiplies efficiency of timer by .15% per hydroelectricdam
  587. -unlocks at 50 hydroelectricdam
  588.  
  589. *technicalwriting
  590. -named Technical Writing
  591. -"Allows you to convert knowledge into schematics for advanced research and structures."
  592. -costs 50000000 knowledge
  593. -unlocks design
  594. -unlocks at 35000000 knowledge
  595.  
  596. *atomicresearch
  597. -named Atomic Research
  598. -"The first stage in reaching the nuclear age."
  599. -costs 100 schematic
  600. -unlocks at 50000000 knowledge
  601. -unlocks enrichmentprocess
  602. -unlocks nuclearcrushers
  603.  
  604. *nuclearcrushers
  605. -named Nuclear Crushers
  606. -costs 150 schematic
  607. -"Your crushers are now much more powerful. <b>x12 crusher speed</b>"
  608. -multiplies efficiency of crusher by 1200%
  609.  
  610. *enrichmentprocess
  611. -named Enrichment Process
  612. -"Extract radioactive material from ore."
  613. -costs 250 schematic
  614. -unlocks centrifuge
  615.  
  616. *mattermines
  617. -named Matter Mines
  618. -"Matter condensers are <b>.01% better per matter condenser.</b>"
  619. -costs 1e12 energy
  620. -multiplies efficiency of condenser by .01% per condenser
  621. -unlocks at 1e8 knowledge
  622.  
  623. *peerreview
  624. -named Peer Review
  625. -"Laboratories share data. <b>+1% lab speed per lab.</b>"
  626. -costs 300 schematic
  627. -multiplies efficiency of laboratory by 1% per laboratory
  628. -unlocks at 1e8 knowledge
  629.  
  630. *fission
  631. -named Nuclear Fission
  632. -"You can now use radioactive material to build a nuclear powerplant."
  633. -costs 500 schematic, 10000 uranium
  634. -unlocks nuclearpowerplant
  635. -unlocks at 3e8 knowledge
  636.  
  637. *fissionforce
  638. -named Fissionforce
  639. -"Time flows slightly faster for every nuclearpowerplant."
  640. -costs 1e14 energy
  641. -multiplies efficiency of timer by .05% per nuclearpowerplant
  642. -unlocks at 50 nuclearpowerplant
  643.  
  644. *verticalconstruction
  645. -named Vertical Construction
  646. -"You can now build sky scrapers and cities."
  647. -costs 1000 schematic
  648. -unlocks metropolis
  649. -unlocks at 5e8 knowledge
  650.  
  651. *engineeringschool
  652. -named Engineering School
  653. -"Engineers to produce more schematics. <b>+5% Design per University</b>"
  654. -costs 8e8 currency
  655. -multiplies efficiency of design by 5% per university
  656. -unlocks at 8e8 knowledge
  657.  
  658. *massproduction
  659. -named Mass Production
  660. -"Machine Shops produce <b>5 times</b> as many parts and chip factories are <b>twice</b> as fast."
  661. -costs 750 schematic
  662. -multiplies efficiency of machineshop by 500%
  663. -multiplies efficiency of chipplant by 200%
  664. -unlocks at 2e9 knowledge
  665.  
  666. *capitalism
  667. -named Capitalism
  668. -"A powerful economy will be key to funding your scientific endeavors."
  669. -costs 50000 sb
  670. -unlocks commercialdistrict
  671. -unlocks at 3e9 knowledge
  672.  
  673. *groundwater
  674. -named Ground Water
  675. -"Hydrolizers are <b>.01% better per hydrolizer."
  676. -costs 1000 schematic
  677. -multiplies efficiency of hydrolizer by .01% per hydrolizer
  678. -unlocks at 5e9 knowledge
  679.  
  680. *globalmarkets
  681. -named Global Markets
  682. -"Markets slightly improve automobile factories and commercial districts."
  683. -costs 2000 schematic
  684. -multiplies efficiency of factory by .025% per market
  685. -multiplies efficiency of commercialdistrict by .025% per market
  686. -unlocks at 7e9 knowledge
  687.  
  688. *superconduction
  689. -named Super Conduction
  690. -"Super conductors will allow you to build space age technology."
  691. -costs 3000 schematic
  692. -unlocks superconductorfactory
  693. -unlocks at 9e9 knowledge
  694.  
  695. *scientificefficiency
  696. -named Scientific Efficiency
  697. -"Laboratories improve the speed of Machine Shops, Circuit Plants and Centrifuges by <b>.1%</b> each."
  698. -costs 5000 schematic
  699. -multiplies efficiency of machineshop by .1% per laboratory
  700. -multiplies efficiency of chipplant by .1% per laboratory
  701. -multiplies efficiency of centrifuge by .1% per laboratory
  702. -unlocks at 2e10 knowledge
  703.  
  704. *spacematerials
  705. -named Space Age Materials
  706. -"A new material will need to be invented to handle the rigors of interstellar travel."
  707. -costs 10000 schematic
  708. -unlocks spacefab
  709. -unlocks at 5e10 knowledge
  710.  
  711. *breakthroughs
  712. -named Breakthroughs
  713. -"With an expenditure of energy you can push your labs for intelligence breakthroughs."
  714. -costs 20000 schematic
  715. -unlocks breakthrough
  716. -unlocks at 7e10 knowledge
  717.  
  718. *spaceexploration
  719. -named Space Exploration
  720. -"The time has come to spread to other planets."
  721. -costs 500000 sb, 25000 schematic
  722. -unlocks launchfacility
  723. -unlocks at 1e11 knowledge
  724. -unlocks colonization
  725.  
  726. *colonization
  727. -named Space Colonization
  728. -"You now have the ability to spread to new star systems."
  729. -costs 1e6 sb, 1e4 spacecraft
  730. -unlocks colony
  731.  
  732. *massivescale
  733. -named Massive Scale
  734. -"Start to produce basic materials on a stunning scale."
  735. -costs 10000 schematic
  736. -unlocks masscondenser
  737. -unlocks masshydrolizer
  738. -unlocks masscompressor
  739. -unlocks massforge
  740. -unlocks at 3e10 knowledge
  741.  
  742. *digitalarchives
  743. -named Digital Archives
  744. -"Allows you to store and generate schematics far quicker. <b>X10 Schematic Production.</b>"
  745. -costs 3e6 circuitboard
  746. -multiplies efficiency of design by 1000%
  747. -unlocks at 3e11 knowledge
  748.  
  749. *gmo
  750. -named Genetically Modified Crops
  751. -"Advancements in science have significantly increased crop yield from farms. <b>+1% Farm Production Per Lab</b>"
  752. -costs 1e9 chemical
  753. -multiplies efficiency of farm by 1% per laboratory
  754. -unlocks at 5e9 knowledge
  755.  
  756. *asteroidmining
  757. -named Asteroid Mining
  758. -"Break down asteroids for valuable elements and a very small quantity of unobtanium."
  759. -costs 2000 spacecraft
  760. -unlocks asteroidmine
  761. -unlocks at 7e11 knowledge
  762.  
  763. *unobtaniumcircuits
  764. -named Unobtanium Circuits
  765. -"Chip Plants now produce chips <b>five times</b> faster."
  766. -costs 5000 unobtanium, 500000 schematic
  767. -unlocks at 2000 unobtanium
  768. -multiplies efficiency of chipplant by 500%
  769.  
  770. *nuetroniumcircuits
  771. -named Nuetronium Circuits
  772. -"Chip Plants now produce chips <b>six times</b> faster."
  773. -costs 1e14 matter, 5000000 schematic
  774. -unlocks at 1 strangematter unobtanium
  775. -multiplies efficiency of chipplant by 600%
  776.  
  777. *nuclearfusion
  778. -named Nuclear Fusion
  779. -"Generate power the same way the sun does."
  780. -costs 1e6 schematic, 1e11 currency
  781. -unlocks at 1e12 knowledge
  782. -unlocks fusionplant
  783. -unlocks fusioncrushers
  784.  
  785. *fusionforce
  786. -named Fusionnforce
  787. -"Time flows slightly faster for every Fusion Plant."
  788. -costs 1e16 energy
  789. -multiplies efficiency of timer by .02% per fusionplant
  790. -unlocks at 50 fusionplant
  791.  
  792. *fusioncrushers
  793. -named Fusion Crushers
  794. -costs 75000 schematic
  795. -"Your crushers are now incredibly powerful. <b>x10 crusher speed</b>"
  796. -multiplies efficiency of crusher by 1000%
  797.  
  798. *supercomputers
  799. -named Super Computers
  800. -"Use massive amounts of processing power to improve schematic creation. <b>Design is 12 times as effective.</b>"
  801. -costs 1e9 circuitboard
  802. -unlocks at 2e12 knowledge
  803. -multiplies efficiency of design by 1200%
  804.  
  805. *collidertech
  806. -named Particle Collider Technology
  807. -"A mammoth particle collider that can create strangematter with enough energy."
  808. -costs 30000 unobtanium
  809. -unlocks at 3e12 knowledge
  810. -unlocks collider
  811.  
  812. *quantumnodetech
  813. -named Quantum Node Construction
  814. -"Allows the construction of quantum nodes which create quantum flux, the key in accessing and ultimately controlling the multiverse."
  815. -costs 200000 strangematter
  816. -unlocks at 1e13 knowledge
  817. -unlocks quantumnode
  818.  
  819. *postcapitalism
  820. -named Post Capitalism
  821. -"Society has advanced beyond greed to find the optimal state for financial prosperity. <b>x5 currency production</b>"
  822. -costs 1e8 sb
  823. -multiplies efficiency of market by 500%
  824. -multiplies efficiency of commercialdistrict by 500%
  825. -unlocks at 2e13 knowledge
  826.  
  827. *interstellarproduction
  828. -named Interstellar Production
  829. -"Multiple star systems contributing to the economy speeds up the production of advanced materials. <b>x8 super conductor and space alloy production.</b>"
  830. -costs 1e14 currency
  831. -multiplies efficiency of spacefab by 800%
  832. -multiplies efficiency of superconductorfactory by 800%
  833. -unlocks at 1 colony
  834.  
  835. *interstellareducation
  836. -named Interstellar Education
  837. -"Students can travel to different star systems to accelerate their education. <b>Universities produce students x10 as fast</b>"
  838. -costs 2e14 currency
  839. -multiplies efficiency of university by 1000%
  840. -unlocks at 10 colony
  841.  
  842. *quantumcomputers
  843. -named Quantum Computers
  844. -"A cutting edge paradigm shift in computing. <b>Design is 15 times as effective</b>"
  845. -costs 1e8 superconductor, 10000 strangematter
  846. -unlocks at 3e13 knowledge
  847. -multiplies efficiency of design by 1500%
  848.  
  849. *nuclearasteroids
  850. -named Nuclear Asteroids
  851. -"Extract hyper-enriched uranium from asteroids to boost Nuclear Powerplant output. <b>+5% Nuclear Fission yield per asteroid mine</b>"
  852. -costs 5e5 unobtanium, 2e7 schematic
  853. -unlocks at 1e14 knowledge
  854. -multiplies efficiency of nuclearpowerplant by 5% per asteroidmine
  855.  
  856. *techsales
  857. -named Tech Sales
  858. -"Sell excess superconductors to intergalactic tech companies."
  859. -costs 1e9 superconductor, 1e13 currency
  860. -unlocks at 5e14 knowledge
  861. -unlocks selltech
  862.  
  863. *causalitymodulator
  864. -named Causality Modulator
  865. -"Manipulate fate itself through science. <b>+1% Quantum Flux Production per Quantum Node</b>"
  866. -costs 1e6 strangematter, 5e8 schematic
  867. -unlocks at 1e15 knowledge
  868. -multiplies efficiency of quantumnode by 1% per quantumnode
  869.  
  870.  
  871. *universaluniversities
  872. -named Universal Universities
  873. -"Universities are now .1% faster for each university."
  874. -costs 1e12 currency
  875. -multiplies efficiency of university by .1% per university
  876. -unlocks at 1 colony
  877.  
  878. *ringcolonies
  879. -named Ring Colonies
  880. -"Construct massive rings around stars to house your growing population. <b>x3 Interstellar Colony Production</b>"
  881. -costs 1e15 currency, 1e9 schematic
  882. -unlocks at 1e16 knowledge
  883. -multiplies efficiency of colony by 300%
  884.  
  885. *nodefabricators
  886. -named Node Fabricators
  887. -"A mammoth device that can construct quantum nodes automatically."
  888. -costs 1e9 strangematter
  889. -unlocks at 1e17 knowledge
  890. -unlocks nodefab
  891.  
  892. *blackholepower
  893. -named Hawking Reactors
  894. -"Enables construction of the most advanced power source ever conceived- black holes."
  895. -costs 1e3 alienartifact, 1e19 knowledge
  896. -unlocks hawkingreactor
  897. -unlocks at 1e18 knowledge
  898.  
  899. *paradigmshiftalpha
  900. -named Paradigm Shift Alpha
  901. -"Asteroid Mines and Colliders yield twice as much."
  902. -costs 1e20 energy
  903. -multiplies efficiency of asteroidmine by 200%
  904. -multiplies efficiency of collider by 200%
  905. -unlocks at 1e19 knowledge
  906.  
  907. *paradigmshiftbeta
  908. -named Paradigm Shift Beta
  909. -"Asteroid Mines and Colliders yield three times as much."
  910. -costs 1e22 energy
  911. -multiplies efficiency of asteroidmine by 300%
  912. -multiplies efficiency of collider by 300%
  913. -unlocks at 1e20 knowledge
  914.  
  915. *paradigmshiftgamma
  916. -named Paradigm Shift Gamma
  917. -"Asteroid Mines and Colliders yield four times as much."
  918. -costs 1e24 energy
  919. -multiplies efficiency of asteroidmine by 400%
  920. -multiplies efficiency of collider by 400%
  921. -unlocks at 1e21 knowledge
  922.  
  923. *paradigmshiftedelta
  924. -named Paradigm Shift Delta
  925. -"Asteroid Mines and Colliders yield five times as much."
  926. -costs 1e27 energy
  927. -multiplies efficiency of asteroidmine by 500%
  928. -multiplies efficiency of collider by 500%
  929. -unlocks at 1e22 knowledge
  930.  
  931. *solarsystem
  932. -named Leave the Solar System
  933. -"The time has come to explore outside the solar system."
  934. -costs 6000 spacecraft, 120000 sb
  935. -unlocks at 1 asteroidmine
  936. -unlocks etlife
  937.  
  938. *etlife
  939. -named Search for Extra Terrestrial Life
  940. -"Scan habitable planets to search for extraterrestrial life."
  941. -costs 13000 spacecraft, 300000 sb
  942. -unlocks firstcontact
  943.  
  944. *firstcontact
  945. -named Make First Contact
  946. -"After locating ET life, care must be taken in initiating contact."
  947. -costs 1 spacecraft, 20 sb, 1e6 schematic
  948. -unlocks interstellartrade
  949.  
  950. *interstellartrade
  951. -named Interstellar Trade
  952. -"The ETs need unobtanium and have artifacts we can study to trade in return."
  953. -costs 50000 spacecraft, 1200000 sb
  954. -unlocks trade
  955.  
  956. *alientology
  957. -named Alientology
  958. -"Studying the alien artifacts will unlock new knowledge and advanced tech.<b>+1% scholar knowledge production per artifact.</b>"
  959. -costs 5 alienartifact
  960. -multiplies efficiency of scholar by 1% per alienartifact
  961. -unlocks at 1 alienartifact
  962.  
  963. *neutronium
  964. -named Neutronium
  965. -"Alien tech will allow you to harness neutronium, an incredibly dense source of matter. <b>Matter Condensers are five times as effective</b>"
  966. -costs 50 alienartifact, 2e6 schematic
  967. -multiplies efficiency of condenser by 500%
  968. -unlocks at 10 alienartifact
  969.  
  970. *spaceladder
  971. -named Space Ladder
  972. -"Using alien materials you can construct a massive cable to allow you to launch <b>ten times</b> as many spacecraft at once."
  973. -costs 150 alienartifact, 5e7 schematic
  974. -multiplies efficiency of spacelaunch by 1000%
  975. -unlocks at 50 alienartifact
  976.  
  977. *galactictradecouncil
  978. -named Galactic Trade Council
  979. -"Opens up a network of extra terrestrial races to trade with. <b>x15 trade quantity</b>"
  980. -costs 1e6 unobtanium, 1e7 sb
  981. -multiplies efficiency of trade by 1500%
  982. -unlocks at 100 alienartifact
  983.  
  984. *darkenergyinversion
  985. -named Dark Energy Inversion
  986. -"Knowledge from far more advanced civilizations allows for the harnessing of elusive dark matter. Quantum nodes are <b>1%</b> better per quantum node."
  987. -costs 500 alienartifact, 3e8 schematic
  988. -multiplies efficiency of quantumnode by 1% per quantumnode
  989. -unlocks at 300 alienartifact
  990.  
  991. *alienscience
  992. -named Alien Science
  993. -"Exchanging knowledge with advanced civilizations has led to a revolution in science development. <b>+5% Lab Production Per Lab</b>"
  994. -costs 1000 alienartifact, 2e7 sb
  995. -multiplies efficiency of laboratory by 5% per laboratory
  996. -unlocks at 700 alienartifact
  997.  
  998. *nanoswarmconstruction
  999. -named Nanoswarm Construction
  1000. -"Use swarms of nanobots to construct complex facilities with incredible speed."
  1001. -costs 3000 alienartifact, 2e9 schematic
  1002. -unlocks massscf
  1003. -unlocks masssf
  1004. -unlocks massam
  1005. -unlocks masslf
  1006. -unlocks at 2000 alienartifact
  1007.  
  1008. *tachyons
  1009. -named Tachyons
  1010. -"Use Tachyons to speed up particle colliders past the speed of light. <b>+1% Collider Speed per Collider</b>"
  1011. -costs 7000 alienartifact, 1e10 schematic
  1012. -multiplies efficiency of collider by 1% per collider
  1013. -unlocks at 5000 alienartifact
  1014.  
  1015. *tradeportals
  1016. -named Trade Portals
  1017. -"Teleport goods for instant trading. <b>x20 trade quantity</b>"
  1018. -costs 10000 alienartifact, 2e10 schematic
  1019. -multiplies efficiency of trade by 2000%
  1020. -unlocks at 8000 alienartifact
  1021.  
  1022. *gravitonfusion
  1023. -named Graviton Fusion
  1024. -"Fuse subatomic particles for an incredible amount of energy yield. <b>+1% Fusion Reactor Yield per Fusion Reactor</b>"
  1025. -costs 25000 alienartifact, 7e10 schematic, 1e5 strangematter
  1026. -multiplies efficiency of fusionplant by 1% per fusionplant
  1027. -unlocks at 15000 alienartifact
  1028.  
  1029. *weirdingways
  1030. -named Weirding Ways
  1031. -"Time now flows .01% faster for every alien artifact you have."
  1032. -costs 500 alienartifact, 1e6 strangematter
  1033. -multiplies efficiency of timer by .01% per alienartifact
  1034. -unlocks at 100 alienartifact
  1035.  
  1036. *fluxtech
  1037. -named Fluxtech
  1038. -"You now start to channel the power of quantum flux to grow your multiversal empire."
  1039. -costs 2 quantumflux
  1040. -unlocks fluxgrowth
  1041. -unlocks at 100 quantumflux
  1042.  
  1043. *fluxgrowth
  1044. -named Fluxgrowth
  1045. -"You may now mass produce Condensers, Compressors and Forges at <b>ten times</b> the previous rate."
  1046. -costs 4 quantumflux
  1047. -unlocks fluxstudy
  1048. -multiplies efficiency of masscompressor by 1000%
  1049. -multiplies efficiency of massforge by 1000%
  1050. -multiplies efficiency of masscondenser by 1000%
  1051.  
  1052. *fluxstudy
  1053. -named Fluxcraft
  1054. -"Universities now produce scholars <b>five times</b> as fast."
  1055. -costs 8 quantumflux
  1056. -multiplies efficiency of university by 500%
  1057. -unlocks fluxcraft
  1058.  
  1059. *fluxcraft
  1060. named Fluxcraft
  1061. -"Chip Plants now produce circuit boards <b>four times</b>" as fast."
  1062. -costs 16 quantumflux
  1063. -multiplies efficiency of chipplant by 400%
  1064. -unlocks quantummetropolis
  1065.  
  1066. *quantummetropolis
  1067. -named Quantum Metropolis
  1068. -"Metropolises now produce <b>5%</b> more sentient beings per quantum node."
  1069. -costs 32 quantumflux
  1070. -multiplies efficiency of metropolis by 5% per quantumnode
  1071. -unlocks fluxeconomy
  1072.  
  1073. *fluxeconomy
  1074. -named Flux Economy
  1075. -"Commercial Districts bring in <b>10%</b> more revenue per quantum node."
  1076. -costs 64 quantumflux
  1077. -multiplies efficiency of commercialdistrict by 10% per quantumnode
  1078. -unlocks fluxfactories
  1079.  
  1080. *fluxfactories
  1081. -named Flux Factories
  1082. -"Mass purchasing of Super Conductor Factories is slightly better for every quantum node."
  1083. -costs 128 quantumflux
  1084. -multiplies efficiency of massscf by .002% per quantumnode
  1085. -unlocks fluxfabs
  1086.  
  1087. *fluxfabs
  1088. -named Flux Fabricators
  1089. -"Mass purchasing of Asteroid Mines is slightly better for every quantum node."
  1090. -costs 256 quantumflux
  1091. -multiplies efficiency of massam by .001% per quantumnode
  1092. -unlocks fluxscholars
  1093.  
  1094. *fluxscholars
  1095. -named Flux Scholars
  1096. -"Scholars knowledge production is very slightly improved by each quantum node."
  1097. -costs 512 quantumflux
  1098. -multiplies efficiency of scholar by .0005% per quantumnode
  1099.  
  1100. *fluxlock
  1101. -named Flux Lock
  1102. -"Necessary research to unlock advanced flux technology."
  1103. -costs 2048 quantumflux
  1104. -unlocks fluxkey
  1105.  
  1106. *fluxkey
  1107. -named Flux Key
  1108. -"Another research necessary to unlocking the secrets of quantum flux."
  1109. -costs 4096 quantumflux
  1110. -unlocks fluxgate
  1111.  
  1112. *fluxgate
  1113. -named Flux Gate
  1114. -"The mysteries of flux are within reach."
  1115. -costs 8192 quantumflux
  1116. -unlocks fluxwill
  1117.  
  1118. *fluxwill
  1119. -named Flux Will
  1120. -"One more research after this to unlock the true potential of flux...."
  1121. -costs 16384 quantumflux
  1122. -unlocks fluxprize
  1123.  
  1124. *fluxprize
  1125. -named Flux Prize
  1126. -"The final research necessary to start the series of advanced flux technologies."
  1127. -costs 32768 quantumflux
  1128. -unlocks fluxdeluge
  1129.  
  1130. *fluxdeluge
  1131. -named Flux Deluge
  1132. -"Hydro-electric dams produce <b>x500000</b> as much energy and use that much more water."
  1133. -costs 65536 quantumflux
  1134. -multiplies efficiency of hydroelectricdam by 50000000%
  1135. -unlocks fluxfarms
  1136.  
  1137. *fluxfarms
  1138. -named Flux Farms
  1139. -"Farms are now <b>1%</b> better for each quantum node."
  1140. -costs 131072 quantumflux
  1141. -multiplies efficiency of farm by 1% per quantumnode
  1142. -unlocks fluxproduction
  1143.  
  1144. *fluxproduction
  1145. -named Flux Production
  1146. -"Machine Shops and Chip Plants are now <b>x100</b> more productive."
  1147. -costs 262144 quantumflux
  1148. -multiplies efficiency of machineshop by 10000%
  1149. -multiplies efficiency of chipplant by 10000%
  1150. -unlocks fluxcolonies
  1151.  
  1152. *fluxcolonies
  1153. -named Flux Colonies
  1154. -"Interstellar Colonies production improves by <b>.01%</b> for every interstellar colony."
  1155. -costs 524288 quantumflux
  1156. -multiplies efficiency of colony by .01% per colony
  1157. -unlocks fluxstorm
  1158.  
  1159. *fluxstorm
  1160. -named Flux Storm
  1161. -"Conductors are now twice as powerful for every 20k quantum nodes."
  1162. -costs 1000000 quantumflux
  1163. -multiplies efficiency of conductor by .005% per quantumnode
  1164. -unlocks fluxdesign
  1165.  
  1166. *fluxdesign
  1167. -named Flux Design
  1168. -"Produce <b>75 times</b> as many schematics per click."
  1169. -costs 2000000 quantumflux
  1170. -multiplies efficiency of design by 7500%
  1171. -unlocks tesseractresearch
  1172.  
  1173. *tesseractresearch
  1174. -named Tesseract Research
  1175. -"Unlock the secrets of the tesseract."
  1176. -costs 4000000 quantumflux
  1177. -unlocks tesseractcrafting
  1178.  
  1179. *tesseractcrafting
  1180. -named Tesseract Crafting
  1181. -"Gain the ability to engineer tesseracts."
  1182. -costs 8000000 quantumflux
  1183. -unlocks tesseractuse
  1184.  
  1185. *tesseractuse
  1186. -named Tesseract Implimentation
  1187. -"Gain the ability to use tesseracts."
  1188. -costs 16000000 quantumflux
  1189. -unlocks tesseractmines
  1190.  
  1191. *tesseractmines
  1192. -named Tesseract Mines
  1193. -"Asteroid Mines are very slightly more productive per quantumnode
  1194. -costs 32000000 quantumflux
  1195. -multiplies efficiency of asteroidmine by .0001% per quantumnode
  1196.  
  1197. *tesseractconductors
  1198. -named Tesseract Conductors
  1199. -"Conductors produce more energy per quantumnode
  1200. -costs 64000000 quantumflux
  1201. -multiplies efficiency of conductorfield by .0005% per quantumnode
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