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1
Let's make a game!
2-
        -Synthesis 3.0
2+
        -Synthesis 4.0
3
        -by Apotheosis
4
5
Settings :
6
        -prices increase by 100%
7
        -selling gives back 100%
8
        -resources are hidden by default
9
        -clickables are hidden by default
10
        -buildings are hidden by default
11
        -upgrades are hidden by default
12
13
Resources :
14
        *energy
15
        -named Energy
16
        -visible
17
18
        *tenergy
19
        -named Total Energy
20
        -visible
21
22
        *temporalenergy
23
        -named Temporal Energy
24
        -visible
25
26
		*level
27
		-named Level
28
		-visible
29
30
		*matter
31
		-named Matter
32
33
		*ore
34
		-named Ore
35
36
		*metal
37
		-named Metal
38
39
		*water
40
		-named Water
41
42
		*dirt
43
		-named Dirt
44
45
		*food
46
		-named Food
47
48
		*brick
49
		-named Brick
50
51
		*currency
52
		-named Currency
53
54
		*sb
55
		-named Sentient Being
56
57
		*knowledge
58
		-named Knowledge
59
60
		*machinepart
61
		-named Machine Part
62
63
		*circuitboard
64
		-named Circuit Board
65
66
		*chemical
67
		-named Chemical
68
69
		*schematic
70
		-named Schematic
71
72
		*uranium
73
		-named Uranium
74
75
		*superconductor
76
		-named Superconductor
77
78
		*spacealloy
79
		-named Space Alloy
80
81
		*spacecraft
82
		-named Spacecraft
83
84
		*unobtanium
85
		-named Unobtanium
86
87
		*strangematter
88
		-named Strange Matter
89
90
		*quantumflux
91
		-named Quantum Flux
92
93
		*alienartifact
94
		-named Alien Artifact
95
96
        *time
97
        -named Time
98
99
Clickables :
100
101
		*breakthrough
102
		-named Breakthrough
103
		-gives 1 knowledge for 25 energy
104
		-gains 10% per scholar
105
        -gains 100% per laboratory
106
        -gains 50% per alienartifact
107
108
		*generator
109
		-named Start Autogenerator
110
		-gives 1 autogenerator
111
		-visible
112
        -locks generator
113
114
        *timestart
115
		-named Start Timer
116
		-gives 1 timer
117
		-visible
118
        -locks timestart
119
120
        *timewarp
121
        -named Time Warp
122
        -gives 60 time
123
        -visible
124
125
		*buymetal
126
		-named Buy Metal
127
		-gives 10 metal for 2 currency
128
		-gains .1% per currency
129
130
		*selltech
131
		named Sell Tech
132
		-gives 5000 currency for 1 superconductor
133
		-gains .1% per superconductor
134
135
		*chem
136
		-named Synthesize Chemicals
137
		-gives 1 chemical for 1 matter, 100 energy
138
		-gains .01% per matter
139
140
        *sellchem
141
		-named Sell Chem
142
		-gives 1 currency for 50 chemical
143
		-gains 1% per chemical
144
        -unlocks at 1 chemical
145
146
		*design
147
		-named Design
148
		-gives 1 schematic for 2e6 knowledge
149
150
		*spacelaunch
151
		-named Space Launch
152
		-gives .91 spacecraft for 11000 superconductor, 60000 spacealloy
153
		-gains 10% per launchfacility
154
155
		*trade
156
		-named Interstellar Trade
157
		-gives 1 alienartifact for 1 spacecraft, 5000 unobtanium
158
159
		*masscondenser
160
		-named Mass Condenser
161
		-gives 500 condenser for 250000 energy
162
163
		*masscompressor
164
		-named Mass Compressor
165-
		-gives 500 compressor for 50000 matter
165+
		-gives 500 compressor for 12500000 matter
166
167
		*massforge
168
		-named Mass Forge
169-
		-gives 500 forge for 250000 ore
169+
		-gives 500 forge for 22500000 ore
170
171
        *massconductorfield
172
		-named Mass Conductor Field
173
		-gives 500 conductorfield for 3000000000 metal
174
        -unlocks at 1e12 matter
175
176
		*masshydrolizer
177
		-named Mass Hydrolizer
178-
		-gives 500 hydrolizer for 50000 metal
178+
		-gives 1000 hydrolizer for 2000000 metal, 4000000000 matter
179
180
		*massscf
181
		-named Mass S.C.F
182-
		-gives 1000 superconductorfactory for 2e11 currency, 500000 schematic, 5000000 sb
182+
		-gives 100 superconductorfactory for 3e11 currency, 300000 schematic, 1500000 sb, 450000000 circuitboard
183
184
		*masssf
185
		-named Mass Spacefab
186-
		-gives 1000 spacefab for 5e12 currency, 5e7 superconductor, 3e7 sb, 5e6 schematic
186+
		-gives 100 spacefab for 5e11 currency, 2e12 chemical, 2e12 metal, 5000000 superconductor, 500000 schematic, 3000000 sbc
187
188
		*masslf
189
		-named Mass L.F
190-
		-gives 1000 launchfacility for 2e12 currency, 1e9 circuitboard, 3e6 schematic, 2e7 sb
190+
		-gives 100 launchfacility for 2e11 currency, 1e8 circuitboard, 300000 schematic, 2000000 sb
191
192
		*massam
193
		-named Mass A.M.
194-
		-gives 1000 asteroidmine for 3e13 currency, 5e7 sb, 500000 spacecraft
194+
		-gives 100 asteroidmine for 5e12 currency, 5000000 sb, 50000 spacecraft
195
196
Buildings :
197
198
		*scholar
199
		-named Scholar
200
		-gives .1 knowledge
201
202
         *autogenerator
203
         -gives 1 energy, 1 tenergy, 1 temporalenergy
204
         -gains 100% per time
205-
         -gains 2% per time
205+
         -gains 5% per time
206
207
		*timer
208
        -gives 1 time
209
210
		*condenser
211
		-named Matter Condenser
212
		-"Condensing energy into matter is the first step towards order. <b>-50 energy +1 matter</b>"  
213
		-costs 500 energy
214
		-gives 1 matter for 50 energy
215
		-unlocks at 100 energy
216
        -gains 15% per conduit
217
218
        *conduit
219
         -named Matter Conduit
220
         -"Boosts condenser speed by 15%"
221
         -costs 5e9 energy
222
         -unlocks at 100 condenser
223
224
		*compressor
225
		-named Matter Compressor
226-
		-"Heat and pressure can make matter into valuable ore.  <b>-25 matter -500 energy +5 ore</b>"
226+
		-"Heat and pressure can make matter into valuable ore.  <b>-1000 energy +5 ore</b>"
227
		-costs 25000 matter
228-
		-gives 5 ore for 25 matter, 500 energy
228+
		-gives 5 ore for 1000 energy
229
		-unlocks at 50 matter
230
231
		*forge
232
		-named Forge
233-
		-"More heat and pressure can turn ore into metal, a vital component to progress.  <b>-40 ore, -6000 energy, +10 metal</b>"
233+
		-"More heat and pressure can turn ore into metal, a vital component to progress.  <b>-9000 energy, +10 metal</b>"
234-
		-costs 5000 ore
234+
		-costs 45000 ore
235-
		-gives 10 metal for 40 ore, 6000 energy
235+
		-gives 10 metal for 9000 energy
236
		-unlocks at 10 compressor
237
        -gains 10% per foundry
238
239
        *foundry
240
        -named Foundry
241
        -"Increases forge speed by 10%"
242
        -costs 500000 metal
243
244
		*conductor
245
		-named Conductor
246
		-"A metal spike that channels energy from the ether.  <b>+5 energy</b>"
247
		-costs 1500 metal
248
		-gives 5 energy
249
        -gives 5 tenergy
250
		-unlocks at 1 forge
251
		-gains 1% per accelerator
252
253
        *conductorfield
254
		-named Conductor Field
255
		-"A field of metal spikse that channel energy from the ether.  <b>+20000 energy</b>"
256
		-costs 6000000 metal
257
		-gives 20000 energy
258
        -gives 20000 tenergy
259
		-unlocks at 100 conductor
260
		-gains 1% per accelerator
261
262
		*accelerator
263
		-named Accelerator
264
		-"A device that increases the efficiency of all energy sources. <b>+1% energy production.</b>"
265
		-costs 500 matter
266
		-unlocks at 100 conductor
267
		-price increases by 101%
268
269
		*hydrolizer
270
		-named Hydrolizer
271-
		-"Take matter and infuse it with energy to create water.  <b>-400 matter -6000 energy +400 water</b>"
271+
		-"Take matter and infuse it with energy to create water.  <b>-8000 energy +400 water</b>"
272-
		-costs 2000 metal
272+
		-costs 2000 metal, 4000000 matter
273-
		-gives 400 water for 400 matter, 6000 energy
273+
		-gives 400 water for 8000 energy
274
		-unlocks at 5 conductor
275
276
		*crusher
277
		-named Crusher
278-
		-"Take ore and break it down into soil that can sustain life.  <b>-100 ore -100 water -9000 energy +30 dirt</b>"
278+
		-"Take ore and break it down into soil that can sustain life.  <b>-15000 energy +30 dirt</b>"
279-
		-costs 20000 metal
279+
		-costs 20000 metal, 1000000 ore, 1000000 water
280-
		-gives 30 dirt for 100 ore, 100 water, 9000 energy
280+
		-gives 30 dirt for 15000 energy
281
		-unlocks at 1000 water
282
283
		*kiln
284
		-named Kiln
285-
		-"Heats dirt into bricks that can be used to build structures.  <b>-150 dirt -60000 energy +30 brick</b>"
285+
		-"Heats dirt into bricks that can be used to build structures.  <b>-120000 energy +30 brick</b>"
286-
		-costs 300000 metal
286+
		-costs 300000 metal, 1500000 dirt
287-
		-gives 30 brick for 150 dirt, 60000 energy
287+
		-gives 30 brick for 120000 energy
288
		-unlocks at 1 crusher
289
290
		*garden
291
		-named Garden
292-
		-"Uses water and sunlight to produce a modest amount of food.  <b>-250 water -500 energy +25 food</b>"
292+
		-"Uses water and sunlight to produce a modest amount of food.  <b>-15000 energy +75 food</b>"
293-
		-costs 25000 dirt
293+
		-costs 75000 dirt, 7500000 water
294-
		-gives 25 food for 250 water, 500 energy
294+
		-gives 75 food for 15000 energy
295
		-unlocks at 1 crusher
296
297
		*farm
298
		-named Farm
299-
		-"Produces far more food than a garden, requires sentient beings to tend to it. <b>-30000 water -60000 energy +3750 food</b>"
299+
		-"Produces far more food than a garden, requires sentient beings to tend to it. <b>-3M energy, +15000 food</b>"
300-
		-costs 1500000 dirt, 50 sb
300+
		-costs 12000000 dirt, 120000000 water
301-
		-gives 375 food for 30000 water, 60000 energy
301+
		-gives 15000 food for 3e6 energy
302
303
		*village
304
		-named Village
305-
		-"Generates sentient beings that can pursue science and technology. <b>-150 food/sec +1 sentient every minute</b>"
305+
		-"Generates sentient beings that can pursue science and technology. <b> +1 sentient every minute</b>"
306-
		-costs 50000 brick
306+
		-costs 50000 brick, 1500000 food
307-
		-gives .016 sb for 150 food
307+
		-gives .016 sb
308
		-unlocks at 1 brick
309
310
		*market
311
		-named Market
312-
		-"Sell surplus food for currency to invest in industry and research. <b>-150 food +10 currency</b>"
312+
		-"Sell surplus food for currency to invest in industry and research. <b>+20 currency</b>"
313-
		-costs 100000 brick, 200 sb
313+
		-costs 100000 brick, 200 sb, 3000000 food
314-
		-gives 10 currency for 150 food
314+
		-gives 20 currency 
315
		-unlocks at 1 village
316
317
		*university
318
		-named University
319-
		-"Rigorous education produces scholars capable of adding to societies collective knowledge. <b>-500 currency -1 sentient being +1 scholar every 10 seconds</b>"
319+
		-"Rigorous education produces scholars capable of adding to societies collective knowledge. <b>+1 scholar every 10 seconds</b>"
320-
		-costs 2000000 brick, 300000 currency, 500 sb
320+
		-costs 2000000 brick, 5000000 currency, 2000 sb
321-
		-gives .1 scholar for .1 sb, 50 currency
321+
		-gives .1 scholar
322
		-unlocks at 10000 currency
323
324
		*machineshop
325
		-named Machine Shop
326-
		-"A factory to manufacture components for complex technology. <b>-50 metal -37500 energy, +.25 machine parts</b>"
326+
		-"A factory to manufacture components for complex technology. <b>-350000 energy, +.75 machine parts</b>"
327-
		-costs 2500000 brick, 1250000 currency, 2500 sb
327+
		-costs 2500000 brick, 1250000 currency, 1500000 metal, 2500 sb
328-
		-gives .25 machinepart for 50 metal, 37500 energy
328+
		-gives .75 machinepart for 350000 energy
329
330
		*hydroelectricdam
331
		-named Hydro-electric Dam
332-
		-"Use flowing water to produce energy. <b>-5000 water +750000 energy</b>"
332+
		-"Use flowing water to produce energy. <b>+750000 energy</b>"
333-
		-costs 5e8 matter, 5e6 currency, 50000 machinepart, 2000 sb
333+
		-costs 5e8 water, 5e6 currency, 10000 machinepart, 2000 sb
334-
		-gives 750000 energy, 750000 tenergy for 5000 water
334+
		-gives 750000 energy, 750000 tenergy
335
		-gains 1% per accelerator
336
337
		*factory
338
		-named Automobile Factory
339-
		-"Manufacture and sell automobiles to fuel the economy. <b>-1500 metal, 10 machine parts +1500 currency every second</b>"
339+
		-"Manufacture and sell automobiles to fuel the economy. <b>+1500 currency every second</b>"
340-
		-costs 5000000 brick, 5000000 currency, 3000 sb
340+
		-costs 5000000 brick, 5000000 currency, 5000000 metal, 200000 machinepart, 3000 sb
341-
		-gives 1500 currency for 10 machinepart, 1500 metal
341+
		-gives 1500 currency
342
343
		*chipplant
344
		-named Chip Plant
345-
		-"Manufactures circuit boards. <b>-10 metal, -1500 chemicals, -500000 energy, +1 circuit second</b>"
345+
		-"Manufactures circuit boards. <b>-1500000 energy, +1 circuit second</b>"
346
		-costs 15000000 brick, 30000000 currency, 1000000 machinepart, 10000 sb
347-
		-gives 1 circuitboard for 10 metal, 1500 chemical, 500000 energy
347+
		-gives 1 circuitboard for 1500000 energy
348
349
		*laboratory
350
		-named Laboratory
351
		-"Uses chemicals to conduct experiments and create knowledge. <b>-250 chemicals, +1500 knowledge</b>"
352
		-costs 5000000 currency, 50000 circuitboard, 100 sb
353
		-gives 1500 knowledge for 250 chemical
354
355
		*centrifuge
356
		-named Centrifuge
357-
		-"Spins ore at incredible speeds to separate out radioactive material.  <b>-36000 ore, -54000000 energy, +4 enriched uranium per minute.</b>"
357+
		-"Spins ore at incredible speeds to separate out radioactive material.  <b> -54000000 energy, +4 enriched uranium per minute.</b>"
358-
		-costs 50000000 currency, 3000000 machinepart, 500000 circuitboard
358+
		-costs 50000000 currency, 3000000 machinepart, 500000 circuitboard, 20000000 ore
359-
		-gives .066 uranium for 600 ore, 900000 energy
359+
		-gives .066 uranium for 900000 energy
360
361
		*nuclearpowerplant
362
		-named Nuclear Powerplant
363
		-"Split the atom to harness tremendous amounts of energy. <b>+25000000 energy</b>"
364
		-costs 125000000 currency, 750000 circuitboard, 125000 uranium, 7500 sb, 250 schematic
365
		-gives 25000000 energy, 25000000 tenergy
366
		-gains 1% per accelerator
367
368
		*metropolis
369
		-named Metropolis
370-
		-"A bustling city that rapidly produces sentient beings.  <b>+10 Sentient Being, -50000 food, -5000000 energy</b>"
370+
		-"A bustling city that rapidly produces sentient beings.  <b>+10 Sentient Being, -5000000 energy</b>"
371-
		-costs 500000000 currency, 200000000 brick
371+
		-costs 500000000 currency, 200000000 brick, 1500000000 food
372-
		-gives 10 sb for 50000 food, 5000000 energy
372+
		-gives 10 sb for 5000000 energy
373
374
		*commercialdistrict
375
		-named Commercial District
376
		-"A large center for sentient beings to work and expand gross domestic product.  <b>+25000 currency/second</b>"
377
		-costs 50000 sb, 1000 schematic
378
		-gives 25000 currency
379
380
		*superconductorfactory
381
		-named Super Conductor Factory
382-
		-"Super Conductors are required for space technology and powerful computers.  <b>-150 circuitboard, -27000000 energy, +3 super conductor per second.</b>"
382+
		-"Super Conductors are required for space technology and powerful computers.  <b>-27000000 energy, +3 super conductor per second.</b>"
383-
		-costs 3e9 currency, 3000 schematic, 15000 sb
383+
		-costs 3e9 currency, 3000 schematic, 15000 sb, 4500000 circuitboard
384-
		-gives 3 superconductor for 150 circuitboard, 27000000 energy
384+
		-gives 3 superconductor for 27000000 energy
385
386
		*launchfacility
387
		-named Launch Facility
388
		-"Allows for the construction of spacecraft and the rockets necessary to launch them into space."
389
		-costs 2e9 currency, 1e6 circuitboard, 3000 schematic, 20000 sb
390
		-unlocks spacelaunch
391
392
		*spacefab
393
		-named Space Fabricator
394-
		-"Builds space alloy--necessary to build and launch spacecraft. <b>-500000 metal, -500000 chemical, -10000000 energy, +10 space alloy.</b>"
394+
		-"Builds space alloy--necessary to build and launch spacecraft. <b> -50000000 energy, +10 space alloy.</b>"
395-
		-costs 5e9 currency, 50000 superconductor, 5000 schematic, 30000 sb
395+
		-costs 5e9 currency, 2e10 chemical, 2e10 metal, 50000 superconductor, 5000 schematic, 30000 sb
396-
		-gives 10 spacealloy for 500000 metal, 500000 chemical, 10000000 energy
396+
		-gives 10 spacealloy for 50000000 energy
397
398
		*colony
399
		-named Colonized Star System
400
		-"Colonize a new star system to greatly expand overall population. <b>+15000 Sentient Beings per second</b>"
401
		-costs 1e12 currency, 3000 spacecraft
402
		-gives 15000 sb
403
404
		*asteroidmine
405
		-named Asteroid Mine
406
		-"An interstellar operation to mine valuable asteroids. <b>+600000 currency and .01 unobtanium per second</b>"
407
		-costs 5e10 currency, 50000 sb, 500 spacecraft
408
		-gives 600000 currency, .01 unobtanium
409
410
		*fusionplant
411
		-named Fusion Plant
412-
		-"Generates incredible amounts of clean energy through the fusion of hydrogen. <b>-100000 water +10000000000 energy</b>"
412+
		-"Generates incredible amounts of clean energy through the fusion of hydrogen. <b>+10000000000 energy</b>"
413
		-costs 1e11 currency, 10000000 superconductor, 1000000 schematic, 100000 sb
414-
		-gives 1e10 energy, 1e10 tenergy for 100000 water
414+
		-gives 1e10 energy, 1e10 tenergy
415
		-gains 1% per accelerator
416
417
		*collider
418
		-named Mammoth Particle Collider
419-
		-"Smash particles together at relativistic speeds to produce strange matter. <b>-1 matter, -500000000 energy, +.005 strangematter</b>"
419+
		-"Smash particles together at relativistic speeds to produce strange matter. <b>-500000000 energy, +.005 strangematter</b>"
420
		-costs 300000 schematic, 100000 sb, 20000 unobtanium 
421-
		-gives .005 strangematter for 1 matter, 500000000 energy
421+
		-gives .005 strangematter for 500000000 energy
422
423
		*quantumnode
424
		-named Quantum Node
425
		-"Generates quantum flux.  Each quantum node speeds up all other quantum nodes by 10%.  <b>+1 Quantum Flux per year</b>"
426
		-costs 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
427
		-gives .0000000317 quantumflux
428
		-gains 10% per quantumnode
429
430
		*hawkingreactor
431
		-named Hawking Reactor
432
		-"Generates energy from black holes. <b>+1,500,000,000,000,000 energy</b>"
433
		-costs 1e15 matter, 1e6 strangematter, 1e7 spacealloy
434
		-gives 1.5e15 energy, 1.5e15 tenergy
435
		-gains 1% per accelerator
436
437
		*nodefab
438
		-named Quantum Node Fabricator
439
		-"Builds 1 quantum node every second. <b>-1000000 schematic, -100000 unobtanium, -10000 strangematter +1 quantum node</b>"
440
		-costs 1e14 metal, 1e11 schematic, 1e10 sb
441
		-gives 1 quantumnode for 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
442
443
444
445
Upgrades :
446
447
       *acceleration
448
		-named Acceleration
449
		-"Your autogenerator now has an additional multiplier based on time"
450
		-costs 100 schematic
451
		-multiplies efficiency of autogenerator by .0005% per time
452
		-unlocks at 1e10 matter
453
454
		*cumulativecondensation
455
		-named Cumulative Condensation
456
		-"The formation of matter snowballs, condensing matter will trigger more energy to condense. <b>+1% condenser speed per condenser</b>"
457
		-costs 10000 energy
458
		-multiplies efficiency of condenser by 1% per condenser
459
		-unlocks at 20 condenser
460
461
		*gravity
462
		-named Gravity
463
		-"The forces of gravity make it easier to compress matter the more you compress. <b>+.2% compressor speed per compressor</b>"
464
		-costs 50000 matter
465
		-multiplies efficiency of compressor by .2% per compressor
466
		-unlocks at 50 compressor
467
468
		*agriculture
469
		-named Agriculture
470
		-"A vital component of civilization is the ability to cultivate food on a large scale."
471
		-costs 1e5 dirt, 1e5 water
472
		-unlocks farm
473
		-unlocks at 1000 knowledge
474
475
		*superheatedforge
476
		-named Foundry
477
		-"A machine that speeds up forges"
478
		-costs 50000 metal
479
		-unlocks foundry
480
		-unlocks at 500 forge
481
482
		*industrialism
483
		-named Industrialism
484
		-"Eventually in order to progress sentient beings must use machines to extend their power."
485
		-costs 100000 currency
486
		-unlocks machineshop
487
		-unlocks at 10000 knowledge
488
489
		*powercrushers
490
		-named Power Crushers
491-
		-"The dawn of machines has made your crushers 1% more effective per crusher."
491+
		-"The dawn of machines has made your crushers .1% more effective per crusher."
492
		-costs 500 machinepart
493-
		-multiplies efficiency of crusher by 1% per crusher
493+
		-multiplies efficiency of crusher by .1% per crusher
494
		-unlocks at 30000 knowledge
495
496
		*electricitygeneration
497
		-named Electricity Generation
498
		-"A civilized society needs constant power to function."
499
		-costs 2500 machinepart
500
		-unlocks hydroelectricdam
501
		-unlocks at 100000 knowledge
502
503
		*automobile
504
		-named Invent Automobiles
505
		-"The sale of automobiles will transform the economy."
506
		-costs 5000 machinepart
507
		-unlocks factory
508
		-unlocks at 500000 knowledge
509
510
		*tidecatchers
511
		-named Tide Catchers
512
		-"Capture water from ocean. <b>Hydrolizers are .1% more effective per hydrolizer</b>"
513
		-costs 50000 metal
514
		-multiplies efficiency of hydrolizer by .1% per hydrolizer
515-
		-unlocks at 300000 knowledge
515+
		-unlocks at 20000 knowledge
516
517
		*concrete
518
		-named Concrete
519-
		-"Make bricks much more swiftly using liquid concrete. <b>+.1% Kiln Production per Kiln</b>"
519+
		-"Make bricks much more swiftly using liquid concrete. <b>+.25% Kiln Production per Kiln</b>"
520
		-costs 1e6 water
521-
		-multiplies efficiency of kiln by .1% per kiln
521+
		-multiplies efficiency of kiln by .25% per kiln
522
		-unlocks at 800000 knowledge
523
524
		*commerce
525
		-named Commerce
526
		-"You may now acquire additional metal with currency."
527
		-costs 300 sb
528
		-unlocks at 1100000 knowledge
529
		-unlocks buymetal
530
531
		*assemblylines
532
		-named Assembly Lines
533
		-"Machine Shops and factories are now <b>three times</b> faster."
534
		-costs 1500000 currency
535
		-multiplies efficiency of machineshop by 300%
536
		-multiplies efficiency of factory by 300%
537
		-unlocks at 2000000 knowledge
538
539
		*integratedcircuits
540
		-named Integrated Circuits
541
		-"Circuits shall allow for the production of more advanced technology."
542
		-costs 2000000 currency
543
		-unlocks chipplant
544
		-unlocks at 5000000 knowledge
545
546
	    *traderoutes
547
		-named Trade Routes
548
		-"Markets are now <b>twice</b> faster."
549
		-costs 1e10 energy
550
		-multiplies efficiency of market by 200%
551
		-unlocks at 7000000 knowledge
552
553
		*chemistry
554
		-named Chemistry
555
		-"You can now turn some of your matter into chemicals for research.  More matter stockpiled means more chemicals."
556
		-costs 1e8 matter
557
		-unlocks chem
558-
		-unlocks at 9000000 knowledge
558+
		-unlocks at 3000000 knowledge
559
560
		*research
561
		-named Research
562
		-"Allows you to build laboratories to increase the scientific knowledge of your civilization."
563
		-costs 1e7 currency
564
		-unlocks laboratory
565
		-unlocks at 13000000 knowledge
566
567
         *fertilizer
568
		-named Fertilzer
569
		-"Doubles garden and farm output"
570
		-costs 1e6 chemical
571
		-multiplies efficiency of farm by 200%
572
        -multiplies efficiency of garden by 200%
573
		-unlocks at 15000000 knowledge
574
575-
        *chemtrade
575+
576-
		-named Chemical Trade
576+
577-
		-"You can now sell some of your excess chemicals."
577+
578-
		-costs 5e6 knowledge
578+
579-
		-unlocks chemtrade
579+
580-
		-unlocks at 20000000 knowledge
580+
581
582
         *hydroforce
583
         -named Hydroforce
584
         -"Time flows slightly faster for every dam."
585
         -costs 1e12 energy
586
         -multiplies efficiency of timer by .15% per hydroelectricdam
587
         -unlocks at 50 hydroelectricdam
588
589
		*technicalwriting
590
		-named Technical Writing
591
		-"Allows you to convert knowledge into schematics for advanced research and structures."
592
		-costs 50000000 knowledge
593
		-unlocks design
594
		-unlocks at 35000000 knowledge
595
596
		*atomicresearch
597
		-named Atomic Research
598
		-"The first stage in reaching the nuclear age."
599
		-costs 100 schematic
600
		-unlocks at 50000000 knowledge
601
		-unlocks enrichmentprocess
602
		-unlocks nuclearcrushers
603
		
604
		*nuclearcrushers
605
		-named Nuclear Crushers
606
		-costs 150 schematic
607
		-"Your crushers are now much more powerful. <b>x12 crusher speed</b>"
608
		-multiplies efficiency of crusher by 1200%
609
610
		*enrichmentprocess
611
		-named Enrichment Process
612
		-"Extract radioactive material from ore."
613
		-costs 250 schematic
614
		-unlocks centrifuge
615
616
        *mattermines
617
		-named Matter Mines
618
		-"Matter condensers are <b>.01% better per matter condenser.</b>"
619
		-costs 1e12 energy
620
		-multiplies efficiency of condenser by .01% per condenser
621
		-unlocks at 1e8 knowledge
622
623
		*peerreview
624
		-named Peer Review
625
		-"Laboratories share data. <b>+1% lab speed per lab.</b>"
626
		-costs 300 schematic
627
        -multiplies efficiency of laboratory by 1% per laboratory
628
		-unlocks at 1e8 knowledge
629
630
		*fission
631
		-named Nuclear Fission
632
		-"You can now use radioactive material to build a nuclear powerplant."
633
		-costs 500 schematic, 10000 uranium
634
		-unlocks nuclearpowerplant
635
		-unlocks at 3e8 knowledge
636
637
        *fissionforce
638
         -named Fissionforce
639
         -"Time flows slightly faster for every nuclearpowerplant."
640
         -costs 1e14 energy
641
         -multiplies efficiency of timer by .05% per nuclearpowerplant
642
         -unlocks at 50 nuclearpowerplant
643
644
		*verticalconstruction
645
		-named Vertical Construction
646
		-"You can now build sky scrapers and cities."
647
		-costs 1000 schematic
648
		-unlocks metropolis
649
		-unlocks at 5e8 knowledge
650
651
		*engineeringschool
652
		-named Engineering School
653
		-"Engineers to produce more schematics. <b>+5% Design per University</b>"
654
		-costs 8e8 currency
655
		-multiplies efficiency of design by 5% per university
656
		-unlocks at 8e8 knowledge
657
658
		*massproduction
659
		-named Mass Production
660
		-"Machine Shops produce <b>5 times</b> as many parts and chip factories are <b>twice</b> as fast."
661
		-costs 750 schematic
662
		-multiplies efficiency of machineshop by 500%
663
		-multiplies efficiency of chipplant by 200%
664
		-unlocks at 2e9 knowledge 
665
666
		*capitalism
667
		-named Capitalism
668
		-"A powerful economy will be key to funding your scientific endeavors."
669
		-costs 50000 sb
670
		-unlocks commercialdistrict
671
		-unlocks at 3e9 knowledge
672
673
		*groundwater
674
		-named Ground Water
675
		-"Hydrolizers are <b>.01% better per hydrolizer."
676
		-costs 1000 schematic
677
		-multiplies efficiency of hydrolizer by .01% per hydrolizer
678
		-unlocks at 5e9 knowledge
679
680
        *globalmarkets
681
        -named Global Markets
682
         -"Markets slightly improve automobile factories and commercial districts."
683
         -costs 2000 schematic
684
         -multiplies efficiency of factory by .025% per market
685
         -multiplies efficiency of commercialdistrict by .025% per market
686
         -unlocks at 7e9 knowledge
687
688
		*superconduction
689
		-named Super Conduction
690
		-"Super conductors will allow you to build space age technology."
691
		-costs 3000 schematic
692
		-unlocks superconductorfactory
693
		-unlocks at 9e9 knowledge
694
695
		*scientificefficiency
696
		-named Scientific Efficiency
697
		-"Laboratories improve the speed of Machine Shops, Circuit Plants and Centrifuges by <b>.1%</b> each."
698
		-costs 5000 schematic
699
		-multiplies efficiency of machineshop by .1% per laboratory
700
		-multiplies efficiency of chipplant by .1% per laboratory
701
		-multiplies efficiency of centrifuge by .1% per laboratory
702
		-unlocks at 2e10 knowledge
703
704
		*spacematerials
705
		-named Space Age Materials
706
		-"A new material will need to be invented to handle the rigors of interstellar travel."
707
		-costs 10000 schematic
708
		-unlocks spacefab
709
		-unlocks at 5e10 knowledge
710
711
		*breakthroughs
712
		-named Breakthroughs
713
		-"With an expenditure of energy you can push your labs for intelligence breakthroughs."
714
		-costs 20000 schematic
715
		-unlocks breakthrough
716
		-unlocks at 7e10 knowledge
717
718
		*spaceexploration
719
		-named Space Exploration
720
		-"The time has come to spread to other planets."
721
		-costs 500000 sb, 25000 schematic
722
		-unlocks launchfacility
723
		-unlocks at 1e11 knowledge
724
		-unlocks colonization
725
726
		*colonization
727
		-named Space Colonization
728
		-"You now have the ability to spread to new star systems."
729
		-costs 1e6 sb, 1e4 spacecraft
730
		-unlocks colony
731
732
		*massivescale
733
		-named Massive Scale
734
		-"Start to produce basic materials on a stunning scale."
735
		-costs 10000 schematic
736
		-unlocks masscondenser
737
		-unlocks masshydrolizer
738
		-unlocks masscompressor
739
		-unlocks massforge
740
		-unlocks at 3e10 knowledge
741
742
		*digitalarchives
743
		-named Digital Archives
744
		-"Allows you to store and generate schematics far quicker. <b>X10 Schematic Production.</b>"
745
		-costs 3e6 circuitboard
746
		-multiplies efficiency of design by 1000%
747
		-unlocks at 3e11 knowledge
748
749
		*gmo
750
		-named Genetically Modified Crops
751
		-"Advancements in science have significantly increased crop yield from farms. <b>+1% Farm Production Per Lab</b>"
752
		-costs 1e9 chemical
753
		-multiplies efficiency of farm by 1% per laboratory
754
		-unlocks at 5e9 knowledge
755
756
		*asteroidmining
757
		-named Asteroid Mining
758
		-"Break down asteroids for valuable elements and a very small quantity of unobtanium."
759
		-costs 2000 spacecraft
760
		-unlocks asteroidmine
761
		-unlocks at 7e11 knowledge
762
763
		*unobtaniumcircuits
764
		-named Unobtanium Circuits
765
		-"Chip Plants now produce chips <b>five times</b> faster."
766
		-costs 5000 unobtanium, 500000 schematic
767
		-unlocks at 2000 unobtanium
768
		-multiplies efficiency of chipplant by 500%
769
770
        *nuetroniumcircuits
771
		-named Nuetronium Circuits
772
		-"Chip Plants now produce chips <b>six times</b> faster."
773
		-costs 1e14 matter, 5000000 schematic
774
		-unlocks at 1 strangematter unobtanium
775
		-multiplies efficiency of chipplant by 600%
776
777
		*nuclearfusion
778
		-named Nuclear Fusion
779
		-"Generate power the same way the sun does."
780
		-costs 1e6 schematic, 1e11 currency
781
		-unlocks at 1e12 knowledge
782
		-unlocks fusionplant
783
		-unlocks fusioncrushers
784
785
         *fusionforce
786
         -named Fusionnforce
787
         -"Time flows slightly faster for every Fusion Plant."
788
         -costs 1e16 energy
789
         -multiplies efficiency of timer by .02% per fusionplant
790
         -unlocks at 50 fusionplant
791
792
		*fusioncrushers
793
		-named Fusion Crushers
794
		-costs 75000 schematic
795
		-"Your crushers are now incredibly powerful. <b>x10 crusher speed</b>"
796
		-multiplies efficiency of crusher by 1000%
797
798
		*supercomputers
799
		-named Super Computers
800
		-"Use massive amounts of processing power to improve schematic creation. <b>Design is 12 times as effective.</b>"
801
		-costs 1e9 circuitboard
802
		-unlocks at 2e12 knowledge
803
		-multiplies efficiency of design by 1200%
804
805
		*collidertech
806
		-named Particle Collider Technology
807
		-"A mammoth particle collider that can create strangematter with enough energy."
808
		-costs 30000 unobtanium
809
		-unlocks at 3e12 knowledge
810
		-unlocks collider
811
812
		*quantumnodetech
813
		-named Quantum Node Construction
814
		-"Allows the construction of quantum nodes which create quantum flux, the key in accessing and ultimately controlling the multiverse."
815
		-costs 200000 strangematter
816
		-unlocks at 1e13 knowledge
817
		-unlocks quantumnode
818
819
		*postcapitalism
820
		-named Post Capitalism
821
		-"Society has advanced beyond greed to find the optimal state for financial prosperity. <b>x5 currency production</b>"
822
		-costs 1e8 sb
823
		-multiplies efficiency of market by 500%
824
		-multiplies efficiency of commercialdistrict by 500%
825
		-unlocks at 2e13 knowledge
826
827
		*interstellarproduction
828
		-named Interstellar Production
829
		-"Multiple star systems contributing to the economy speeds up the production of advanced materials. <b>x8 super conductor and space alloy production.</b>"
830
		-costs 1e14 currency
831
		-multiplies efficiency of spacefab by 800%
832
		-multiplies efficiency of superconductorfactory by 800%
833
		-unlocks at 1 colony
834
835
		*interstellareducation
836
		-named Interstellar Education
837
		-"Students can travel to different star systems to accelerate their education. <b>Universities produce students x10 as fast</b>"
838
		-costs 2e14 currency
839
		-multiplies efficiency of university by 1000%
840
		-unlocks at 10 colony
841
842
		*quantumcomputers
843
		-named Quantum Computers
844
		-"A cutting edge paradigm shift in computing. <b>Design is 15 times as effective</b>"
845
		-costs 1e8 superconductor, 10000 strangematter
846
		-unlocks at 3e13 knowledge
847
		-multiplies efficiency of design by 1500%
848
849
		*nuclearasteroids
850
		-named Nuclear Asteroids
851
		-"Extract hyper-enriched uranium from asteroids to boost Nuclear Powerplant output. <b>+5% Nuclear Fission yield per asteroid mine</b>"
852
		-costs 5e5 unobtanium, 2e7 schematic
853
		-unlocks at 1e14 knowledge
854
		-multiplies efficiency of nuclearpowerplant by 5% per asteroidmine 
855
856
		*techsales
857
		-named Tech Sales
858
		-"Sell excess superconductors to intergalactic tech companies."
859
		-costs 1e9 superconductor, 1e13 currency
860
		-unlocks at 5e14 knowledge
861
		-unlocks selltech
862
863
		*causalitymodulator
864
		-named Causality Modulator
865
		-"Manipulate fate itself through science. <b>+1% Quantum Flux Production per Quantum Node</b>"
866
		-costs 1e6 strangematter, 5e8 schematic
867
		-unlocks at 1e15 knowledge
868
		-multiplies efficiency of quantumnode by 1% per quantumnode
869
870
871
        *universaluniversities
872
       -named Universal Universities
873
       -"Universities are now .1% faster for each university."
874
       -costs 1e12 currency
875
       -multiplies efficiency of university by .1% per university
876
       -unlocks at 1 colony
877
878
		*ringcolonies
879
		-named Ring Colonies
880
		-"Construct massive rings around stars to house your growing population. <b>x3 Interstellar Colony Production</b>"
881
		-costs 1e15 currency, 1e9 schematic
882
		-unlocks at 1e16 knowledge
883
		-multiplies efficiency of colony by 300%
884
885
		*nodefabricators
886
		-named Node Fabricators
887
		-"A mammoth device that can construct quantum nodes automatically."
888
		-costs 1e9 strangematter
889
		-unlocks at 1e17 knowledge
890
		-unlocks nodefab
891
892
		*blackholepower
893
		-named Hawking Reactors
894
		-"Enables construction of the most advanced power source ever conceived- black holes."
895
		-costs 1e3 alienartifact, 1e19 knowledge
896
		-unlocks hawkingreactor
897
		-unlocks at 1e18 knowledge
898
899
		*paradigmshiftalpha
900
		-named Paradigm Shift Alpha
901
		-"Asteroid Mines and Colliders yield twice as much."
902
		-costs 1e20 energy
903
		-multiplies efficiency of asteroidmine by 200%
904
		-multiplies efficiency of collider by 200%
905
		-unlocks at 1e19 knowledge
906
907
		*paradigmshiftbeta
908
		-named Paradigm Shift Beta
909
		-"Asteroid Mines and Colliders yield three times as much."
910
		-costs 1e22 energy
911
		-multiplies efficiency of asteroidmine by 300%
912
		-multiplies efficiency of collider by 300%
913
		-unlocks at 1e20 knowledge
914
915
		*paradigmshiftgamma
916
		-named Paradigm Shift Gamma
917
		-"Asteroid Mines and Colliders yield four times as much."
918
		-costs 1e24 energy
919
		-multiplies efficiency of asteroidmine by 400%
920
		-multiplies efficiency of collider by 400%
921
		-unlocks at 1e21 knowledge
922
923
		*paradigmshiftedelta
924
		-named Paradigm Shift Delta
925
		-"Asteroid Mines and Colliders yield five times as much."
926
		-costs 1e27 energy
927
		-multiplies efficiency of asteroidmine by 500%
928
		-multiplies efficiency of collider by 500%
929
		-unlocks at 1e22 knowledge
930
931
		*solarsystem
932
		-named Leave the Solar System
933
		-"The time has come to explore outside the solar system."
934
		-costs 6000 spacecraft, 120000 sb
935
		-unlocks at 1 asteroidmine
936
		-unlocks etlife
937
938
		*etlife
939
		-named Search for Extra Terrestrial Life
940
		-"Scan habitable planets to search for extraterrestrial life."
941
		-costs 13000 spacecraft, 300000 sb
942
		-unlocks firstcontact
943
		
944
		*firstcontact
945
		-named Make First Contact
946
		-"After locating ET life, care must be taken in initiating contact."
947
		-costs 1 spacecraft, 20 sb, 1e6 schematic
948
		-unlocks interstellartrade
949
950
		*interstellartrade
951
		-named Interstellar Trade
952
		-"The ETs need unobtanium and have artifacts we can study to trade in return."
953
		-costs 50000 spacecraft, 1200000 sb
954
		-unlocks trade
955
956
		*alientology
957
		-named Alientology
958
		-"Studying the alien artifacts will unlock new knowledge and advanced tech.<b>+1% scholar knowledge production per artifact.</b>"
959
		-costs 5 alienartifact
960
		-multiplies efficiency of scholar by 1% per alienartifact
961
		-unlocks at 1 alienartifact
962
963
		*neutronium
964
		-named Neutronium
965
		-"Alien tech will allow you to harness neutronium, an incredibly dense source of matter. <b>Matter Condensers are five times as effective</b>"
966
		-costs 50 alienartifact, 2e6 schematic
967
		-multiplies efficiency of condenser by 500%
968
		-unlocks at 10 alienartifact
969
970
		*spaceladder
971
		-named Space Ladder
972
		-"Using alien materials you can construct a massive cable to allow you to launch <b>ten times</b> as many spacecraft at once."
973
		-costs 150 alienartifact, 5e7 schematic
974
		-multiplies efficiency of spacelaunch by 1000%
975
		-unlocks at 50 alienartifact
976
977
		*galactictradecouncil
978
		-named Galactic Trade Council
979
		-"Opens up a network of extra terrestrial races to trade with. <b>x15 trade quantity</b>"
980
		-costs 1e6 unobtanium, 1e7 sb
981
		-multiplies efficiency of trade by 1500%
982
		-unlocks at 100 alienartifact
983
984
		*darkenergyinversion
985
		-named Dark Energy Inversion
986
		-"Knowledge from far more advanced civilizations allows for the harnessing of elusive dark matter. Quantum nodes are <b>1%</b> better per quantum node."
987
		-costs 500 alienartifact, 3e8 schematic
988
		-multiplies efficiency of quantumnode by 1% per quantumnode
989
		-unlocks at 300 alienartifact
990
991
		*alienscience
992
		-named Alien Science
993
		-"Exchanging knowledge with advanced civilizations has led to a revolution in science development. <b>+5% Lab Production Per Lab</b>"
994
		-costs 1000 alienartifact, 2e7 sb
995
		-multiplies efficiency of laboratory by 5% per laboratory
996
		-unlocks at 700 alienartifact
997
998
		*nanoswarmconstruction
999
		-named Nanoswarm Construction
1000
		-"Use swarms of nanobots to construct complex facilities with incredible speed."
1001
		-costs 3000 alienartifact, 2e9 schematic
1002
		-unlocks massscf
1003
		-unlocks masssf
1004
		-unlocks massam
1005
		-unlocks masslf		
1006
		-unlocks at 2000 alienartifact
1007
1008
		*tachyons
1009
		-named Tachyons
1010
		-"Use Tachyons to speed up particle colliders past the speed of light. <b>+1% Collider Speed per Collider</b>"
1011
		-costs 7000 alienartifact, 1e10 schematic
1012
		-multiplies efficiency of collider by 1% per collider
1013
		-unlocks at 5000 alienartifact
1014
1015
		*tradeportals
1016
		-named Trade Portals
1017
		-"Teleport goods for instant trading. <b>x20 trade quantity</b>"
1018
		-costs 10000 alienartifact, 2e10 schematic
1019
		-multiplies efficiency of trade by 2000%
1020
		-unlocks at 8000 alienartifact
1021
1022
		*gravitonfusion
1023
		-named Graviton Fusion
1024
		-"Fuse subatomic particles for an incredible amount of energy yield. <b>+1% Fusion Reactor Yield per Fusion Reactor</b>"
1025
		-costs 25000 alienartifact, 7e10 schematic, 1e5 strangematter
1026
		-multiplies efficiency of fusionplant by 1% per fusionplant
1027
		-unlocks at 15000 alienartifact
1028
1029
		*weirdingways
1030
		-named Weirding Ways
1031
		-"Time now flows .01% faster for every alien artifact you have."
1032
		-costs 500 alienartifact, 1e6 strangematter
1033
		-multiplies efficiency of timer by .01% per alienartifact
1034
		-unlocks at 100 alienartifact
1035
1036
		*fluxtech
1037
		-named Fluxtech
1038
		-"You now start to channel the power of quantum flux to grow your multiversal empire."
1039
		-costs 2 quantumflux
1040
		-unlocks fluxgrowth
1041
		-unlocks at 100 quantumflux
1042
1043
		*fluxgrowth
1044
		-named Fluxgrowth
1045
		-"You may now mass produce Condensers, Compressors and Forges at <b>ten times</b> the previous rate."
1046
		-costs 4 quantumflux
1047
		-unlocks fluxstudy
1048
		-multiplies efficiency of masscompressor by 1000%
1049
		-multiplies efficiency of massforge by 1000%
1050
		-multiplies efficiency of masscondenser by 1000%
1051
1052
		*fluxstudy
1053
		-named Fluxcraft
1054
		-"Universities now produce scholars <b>five times</b> as fast."
1055
		-costs 8 quantumflux
1056
		-multiplies efficiency of university by 500%
1057
		-unlocks fluxcraft
1058
	
1059
		*fluxcraft
1060
		named Fluxcraft
1061
		-"Chip Plants now produce circuit boards <b>four times</b>" as fast."
1062
		-costs 16 quantumflux
1063
		-multiplies efficiency of chipplant by 400%
1064
		-unlocks quantummetropolis
1065
1066
		*quantummetropolis
1067
		-named Quantum Metropolis
1068
		-"Metropolises now produce <b>5%</b> more sentient beings per quantum node."
1069
		-costs 32 quantumflux
1070
		-multiplies efficiency of metropolis by 5% per quantumnode
1071
		-unlocks fluxeconomy
1072
1073
		*fluxeconomy
1074
		-named Flux Economy
1075
		-"Commercial Districts bring in <b>10%</b> more revenue per quantum node."
1076
		-costs 64 quantumflux
1077
		-multiplies efficiency of commercialdistrict by 10% per quantumnode
1078
		-unlocks fluxfactories
1079
1080
		*fluxfactories
1081
		-named Flux Factories
1082
		-"Mass purchasing of Super Conductor Factories is slightly better for every quantum node."
1083
		-costs 128 quantumflux
1084
		-multiplies efficiency of massscf by .002% per quantumnode
1085
		-unlocks fluxfabs
1086
1087
		*fluxfabs
1088
		-named Flux Fabricators
1089
		-"Mass purchasing of Asteroid Mines is slightly better for every quantum node."
1090
		-costs 256 quantumflux
1091
		-multiplies efficiency of massam by .001% per quantumnode
1092
		-unlocks fluxscholars
1093
1094
		*fluxscholars
1095
		-named Flux Scholars
1096
		-"Scholars knowledge production is very slightly improved by each quantum node."
1097
		-costs 512 quantumflux
1098
		-multiplies efficiency of scholar by .0005% per quantumnode
1099
1100
		*fluxlock
1101
		-named Flux Lock
1102
		-"Necessary research to unlock advanced flux technology."
1103
		-costs 2048 quantumflux
1104
		-unlocks fluxkey
1105
1106
		*fluxkey
1107
		-named Flux Key
1108
		-"Another research necessary to unlocking the secrets of quantum flux."
1109
		-costs 4096 quantumflux
1110
		-unlocks fluxgate
1111
1112
		*fluxgate
1113
		-named Flux Gate
1114
		-"The mysteries of flux are within reach."
1115
		-costs 8192 quantumflux
1116
		-unlocks fluxwill
1117
1118
		*fluxwill
1119
		-named Flux Will
1120
		-"One more research after this to unlock the true potential of flux...."
1121
		-costs 16384 quantumflux
1122
		-unlocks fluxprize
1123
1124
		*fluxprize
1125
		-named Flux Prize
1126
		-"The final research necessary to start the series of advanced flux technologies."
1127
		-costs 32768 quantumflux
1128
		-unlocks fluxdeluge
1129
1130
		*fluxdeluge
1131
		-named Flux Deluge
1132
		-"Hydro-electric dams produce <b>x500000</b> as much energy and use that much more water."
1133
		-costs 65536 quantumflux
1134
		-multiplies efficiency of hydroelectricdam by 50000000%
1135
		-unlocks fluxfarms
1136
1137
		*fluxfarms
1138
		-named Flux Farms
1139
		-"Farms are now <b>1%</b> better for each quantum node."
1140
		-costs 131072 quantumflux
1141
		-multiplies efficiency of farm by 1% per quantumnode
1142
		-unlocks fluxproduction  		
1143
1144
		*fluxproduction
1145
		-named Flux Production
1146
		-"Machine Shops and Chip Plants are now <b>x100</b> more productive."
1147
		-costs 262144 quantumflux
1148
		-multiplies efficiency of machineshop by 10000%
1149
		-multiplies efficiency of chipplant by 10000%
1150
		-unlocks fluxcolonies
1151
1152
		*fluxcolonies
1153
		-named Flux Colonies
1154
		-"Interstellar Colonies production improves by <b>.01%</b> for every interstellar colony."
1155
		-costs 524288 quantumflux
1156
		-multiplies efficiency of colony by .01% per colony
1157
		-unlocks fluxstorm
1158
1159
		*fluxstorm
1160
		-named Flux Storm
1161
		-"Conductors are now twice as powerful for every 20k quantum nodes."
1162
		-costs 1000000 quantumflux
1163
		-multiplies efficiency of conductor by .005% per quantumnode
1164
		-unlocks fluxdesign
1165
1166
		*fluxdesign
1167
		-named Flux Design
1168
		-"Produce <b>75 times</b> as many schematics per click."
1169
		-costs 2000000 quantumflux
1170
		-multiplies efficiency of design by 7500%
1171
		-unlocks tesseractresearch
1172
1173
		*tesseractresearch
1174
		-named Tesseract Research
1175
		-"Unlock the secrets of the tesseract."
1176
		-costs 4000000 quantumflux
1177
		-unlocks tesseractcrafting
1178
1179
		*tesseractcrafting
1180
		-named Tesseract Crafting
1181
		-"Gain the ability to engineer tesseracts."
1182
		-costs 8000000 quantumflux
1183
		-unlocks tesseractuse
1184
1185
		*tesseractuse
1186
		-named Tesseract Implimentation
1187
		-"Gain the ability to use tesseracts."
1188
		-costs 16000000 quantumflux
1189
		-unlocks tesseractmines
1190
1191
		*tesseractmines
1192
		-named Tesseract Mines
1193
		-"Asteroid Mines are very slightly more productive per quantumnode
1194-
		-multiplies efficiency of asteroidmine by .0001% per quantumnode
1194+
1195
		-multiplies efficiency of asteroidmine by .0001% per quantumnode
1196
1197
        *tesseractconductors
1198
		-named Tesseract Conductors
1199
		-"Conductors produce more energy per quantumnode
1200
		-costs 64000000 quantumflux
1201
		-multiplies efficiency of conductorfield by .0005% per quantumnode