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Baoulettes

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Jan 30th, 2017
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  1. /*******************************************************************************
  2.  * Pylon_Soccar_TA generated by Eliot.UELib using UE Explorer.
  3.  * Eliot.UELib ? 2009-2015 Eliot van Uytfanghe. All rights reserved.
  4.  * http://eliotvu.com
  5.  *
  6.  * All rights belong to their respective owners.
  7.  *******************************************************************************/
  8. class Pylon_Soccar_TA extends Pylon
  9.     native;
  10.  
  11. /** Direction the field is facing */
  12. var() Rotator FieldOrientation;
  13. /** Size of the field (in FieldOriention space) */
  14. var() Vector FieldSize;
  15. /** Half size of the field (in FieldOriention space) */
  16. var() Vector FieldExtent;
  17. /** Floating center of field */
  18. var() Vector FieldCenter;
  19. /** Goals contained in this field */
  20. var() editconst export editinline array<editconst export editinline Goal_TA> Goals;
  21. /** PlayerStarts contained in this field */
  22. var() editinline array<PlayerStart> SpawnPoints;
  23. var() float GroundZ;
  24.  
  25. defaultproperties
  26. {
  27.     bUseRecast=true
  28.     Begin Object Class=Goal_TA Name=Goal_TA_0
  29.     End Object
  30.    
  31.     Begin Object Class=Goal_TA Name=Goal_TA_1
  32.         TeamNum=1
  33.     End Object
  34.    
  35.     Goals.Add(Goal_TA_0)
  36.     Goals.Add(Goal_TA_1)
  37. }
  38.  
  39. final function Vector ClampToField(Vector V)
  40. {
  41.     local Vector LocalOffset;
  42.     //Return
  43. }
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