slightexag15

Vanilla Plus Overhaul (Deejmaster) Changes

Jun 6th, 2026 (edited)
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  1. I've sorted the Vanilla Plus Overhaul changes into these 8 categories: Quests, Interior Area Edits, Leveled Lists, Gameplay, Item Effects/Stats, NPCs, Merchants/Economy, and Crafting.
  2.  
  3. ** Quests **
  4. • Dawnguard now starts later than vanilla, at level 20 rather than level 10, and the initial vampire attacks now have more time to play out.
  5. • Miraak's cultists will no longer accost you until you've completed the main quest. You can still travel to Solstheim and start Dragonborn yourself at any time before that if you desire.
  6.  
  7. ** Interior Area Edits **
  8. • An unused chest in the Helgen Keep Barracks has been restored which has a torch and some gauntlets in it.
  9. • An unhooded variant of Archmage's robes will now be available in the Arch-Mage's quarters once you become Arch-Mage.
  10.  
  11. ** Leveled List **
  12. • I've adjusted the spawn rates for daedric armor and weapons and dragon armor so that they are considerably more common, but still rare as Bethesda intended them to be, from 5% to 25%. (They still only spawn when you're high enough level.) On top of this, dragonbone weapons have been fully integrated into the base game, and can now be found in random loot like dragon armor.
  13. • Black soul gems are no longer found in generic soul gem leveled lists. Nefarious NPCs like necromancers and forsworn will still carry them on occasion at high levels.
  14. • The extremely limited pool of books that could spawn in knapsacks in vanilla is now much larger.
  15.  
  16. ** Gameplay **
  17. • Creatures can no longer report crimes.
  18. • The ridiculous and buggy spinning death animation has been disabled.
  19. • Fire and frost breath shouts now have shorter cooldowns and deal more damage at the second and third word levels. These were some of the most basic shouts you could use but felt lackluster in the vanilla game, they are now more viable.
  20. • The Storm Call shout's cooldown is now half as long at all word levels. (Using all three words in vanilla was a staggering 10 minute cooldown!
  21. • Damage multipliers for legendary difficulty have been adjusted to Fallout 4's survival mode; you take 4x damage and deal 0.75 damage.
  22. • You no longer gain lockpicking experience for unsuccessful attempts.
  23.  
  24. ** Items Effects/Stats **
  25. • Player-made potions now have a "brewed" prefix in your inventory, making them easier to identify.
  26. • Blacksmith's and enchanter's potions now last for 300 seconds rather than 30/60 seconds.
  27. • The White Phial has been rebalanced so the different options you can choose from are all viable and more diverse.
  28. • The Elixir of Enhanced Stamina now has a duration of 300 seconds, like the rest of the weaker variants.
  29. • All variants of skooma now provide a short drugged visual effect like Sleeping Tree Sap. (In vanilla, only redwater skooma did this.)
  30. • Spiced wine and spiced beef now grant frost resistance effects.
  31. • The Archmage's robes have been buffed so they're more viable compared to the various master robes.
  32. • Auriel's Bow's base damage has been increased to 20, which is the same as a dragonbone bow.
  33. • Brynjolf is no longer invulnerable before the Thieves Guild questline. He is still essential but can now be damaged.
  34. • Nakhriin's unique dragon priest staff now summons a spectral dragon priest to fight for you, befitting for the guardian of the gate to Sovngarde.
  35. • The missing ice wall dragon priest staff has been created and given to Volsung, who is the only mainland priest in vanilla that didn't use a staff.
  36.  
  37. ** NPCs **
  38. • The three main bosses of the game, Alduin, Harkon, and Miraak are now all unleveled, always as strong as they could've been in vanilla, and the version of Alduin you fight in Sovngarde has been given a slight health boost to make the fight more befitting of a final boss.
  39. • Odahviing is now unleveled, as well as the three heroes of Sovngarde you can summon with the Call of Valor shout.
  40. • Lod can now provide the blacksmithing tutorial, like Alvor and Adrianne Avenicci.
  41. • All followers can now sandbox like Serana does. (Achieved through a simple quest edit, so no NPCs are edited.)
  42. • Bandits can now wear helmets.
  43. • The buggy game setting that affects how long NPCs can block for has been reduced to its value from other Elder Scrolls games, to prevent NPCs blocking forever.
  44.  
  45. ** Merchants/Economy **
  46. • All quest rewards are now unleveled. You will always get the strongest version of a leveled quest item no matter what.
  47. • Vendor gold is now leveled, so as you level up and find more expensive loot, vendors will be able to keep up and take it off your hands.
  48. • A spell tome to conjure high seekers has been added to the dremora merchant from the Dragonborn DLC.
  49. • Khajiit caravans now sell Elsweyr fondue.
  50. • Fishermen can now sell fishing-related items, just like vanilla hunters.
  51. • Bounty quests now give a reasonable amount of gold, and your reward depends on enemy type, so bounties on giants net more gold than bounties on bandits, etc.
  52.  
  53. ** Crafting **
  54. • Leather armor now requires the steel smithing perk to craft.
  55. • Imperial studded armor can now be crafted.
  56. • Hearthfire brewing barrels and churns are now crafting stations that can be used to create homebrewed ale/mead or butter, using wheat/honey and milk.
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  • Giyexec
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