carlosname

Untitled

Nov 14th, 2019
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  1. wait(1)
  2. warn("Slenercat5's")
  3. warn("King Crimson")
  4. warn("Q to call stand")
  5. warn("E for karate chop attack")
  6. warn("R for Kick attack")
  7. warn("T to erase time(Hold)")
  8. warn("Y to say someting")
  9. warn("F (Hold) for epitaph")
  10. warn("G to cycle through idle animations")
  11. warn("Origional Model by JojofMer")
  12. warn("Avatar clothing and hair by Masterofroblox1206")
  13. warn("Sorry for model distortion and a big thanks to Model to Script converter by ttyyuu12345")
  14. plr = game.Players.LocalPlayer
  15. epitaphreload = false
  16. epitpah = false
  17. ChopR = false
  18. mse = plr:GetMouse()
  19. sound = Instance.new("Sound", game.Workspace)
  20. sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
  21. sound.Volume = 10
  22. canworld = true
  23. BeeSpeed = 50
  24. chr = plr.Character
  25. tors = torso
  26. chr["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
  27. chr["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
  28. chr.Torso.BrickColor = BrickColor.new("Pastel brown")
  29. chr.Head.BrickColor = BrickColor.new("Pastel brown")
  30. local Players = game:service("Players")
  31. local Player = Players.LocalPlayer
  32. local Mouse = Player:GetMouse("")
  33. Character = Player.Character
  34. local RenderStepped = game:service("RunService").RenderStepped
  35. local MeshId = "http://www.roblox.com/asset?id=779592805"
  36. local TextureId = "http://www.roblox.com/asset/?id=775493027"
  37. local QHold = false
  38. local EHold = false
  39. cut = Instance.new("Sound", chr)
  40. cut.SoundId = "https://www.roblox.com/asset/?id=0"
  41. cut.Volume = 1.5
  42. thri = Instance.new("Sound", chr)
  43. thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
  44. thri.Volume = 2.5
  45. Sound2 = Instance.new("Sound")
  46. Sound2.SoundId = "rbxassetid://616594063"
  47. Sound2.Parent = Player.Character.Head
  48. Effects = {}
  49. local Player = game.Players.localPlayer
  50. local Character = Player.Character
  51. Character.Archivable = false
  52. AdvancingFortress = Character:Clone()
  53. sandbox = function(l_1_0, l_1_1)
  54. local env = getfenv(l_1_1)
  55. local newenv = setmetatable({}, {})
  56. -- DECOMPILER ERROR: Overwrote pending register.
  57.  
  58. setfenv(l_1_1, function(l_1_0, l_1_1)
  59. if l_1_1 == "script" then
  60. return
  61. -- DECOMPILER ERROR: Overwrote pending register.
  62.  
  63. else
  64. return
  65. end
  66. -- Warning: undefined locals caused missing assignments!
  67. end
  68. )
  69. return
  70. end
  71.  
  72. cors = {}
  73. mas = Instance.new("Model", game:GetService("Lighting"))
  74. Model0 = Instance.new("Model")
  75. Model1 = Instance.new("Model")
  76. Part2 = Instance.new("Part")
  77. SpecialMesh3 = Instance.new("SpecialMesh")
  78. Part4 = Instance.new("Part")
  79. SpecialMesh5 = Instance.new("SpecialMesh")
  80. Part6 = Instance.new("Part")
  81. Part7 = Instance.new("Part")
  82. Part8 = Instance.new("Part")
  83. Part9 = Instance.new("Part")
  84. Texture10 = Instance.new("Texture")
  85. Texture11 = Instance.new("Texture")
  86. Texture12 = Instance.new("Texture")
  87. Texture13 = Instance.new("Texture")
  88. Texture14 = Instance.new("Texture")
  89. Texture15 = Instance.new("Texture")
  90. Part16 = Instance.new("Part")
  91. Model17 = Instance.new("Model")
  92. Part18 = Instance.new("Part")
  93. SpecialMesh19 = Instance.new("SpecialMesh")
  94. Part20 = Instance.new("Part")
  95. SpecialMesh21 = Instance.new("SpecialMesh")
  96. Part22 = Instance.new("Part")
  97. Part23 = Instance.new("Part")
  98. Part24 = Instance.new("Part")
  99. Part25 = Instance.new("Part")
  100. Part26 = Instance.new("Part")
  101. Texture27 = Instance.new("Texture")
  102. Texture28 = Instance.new("Texture")
  103. Texture29 = Instance.new("Texture")
  104. Texture30 = Instance.new("Texture")
  105. Texture31 = Instance.new("Texture")
  106. Texture32 = Instance.new("Texture")
  107. Part33 = Instance.new("Part")
  108. Model34 = Instance.new("Model")
  109. Part35 = Instance.new("Part")
  110. SpecialMesh36 = Instance.new("SpecialMesh")
  111. Part37 = Instance.new("Part")
  112. SpecialMesh38 = Instance.new("SpecialMesh")
  113. Part39 = Instance.new("Part")
  114. SpecialMesh40 = Instance.new("SpecialMesh")
  115. Part41 = Instance.new("Part")
  116. SpecialMesh42 = Instance.new("SpecialMesh")
  117. Part43 = Instance.new("Part")
  118. SpecialMesh44 = Instance.new("SpecialMesh")
  119. Part45 = Instance.new("Part")
  120. SpecialMesh46 = Instance.new("SpecialMesh")
  121. Part47 = Instance.new("Part")
  122. SpecialMesh48 = Instance.new("SpecialMesh")
  123. Part49 = Instance.new("Part")
  124. SpecialMesh50 = Instance.new("SpecialMesh")
  125. Part51 = Instance.new("Part")
  126. SpecialMesh52 = Instance.new("SpecialMesh")
  127. Part53 = Instance.new("Part")
  128. SpecialMesh54 = Instance.new("SpecialMesh")
  129. Part55 = Instance.new("Part")
  130. SpecialMesh56 = Instance.new("SpecialMesh")
  131. Part57 = Instance.new("Part")
  132. SpecialMesh58 = Instance.new("SpecialMesh")
  133. Part59 = Instance.new("Part")
  134. SpecialMesh60 = Instance.new("SpecialMesh")
  135. Part61 = Instance.new("Part")
  136. SpecialMesh62 = Instance.new("SpecialMesh")
  137. Part63 = Instance.new("Part")
  138. SpecialMesh64 = Instance.new("SpecialMesh")
  139. Part65 = Instance.new("Part")
  140. SpecialMesh66 = Instance.new("SpecialMesh")
  141. Model67 = Instance.new("Model")
  142. Part68 = Instance.new("Part")
  143. Part69 = Instance.new("Part")
  144. Part70 = Instance.new("Part")
  145. Part71 = Instance.new("Part")
  146. Part72 = Instance.new("Part")
  147. Part73 = Instance.new("Part")
  148. Part74 = Instance.new("Part")
  149. Part75 = Instance.new("Part")
  150. Attachment76 = Instance.new("Attachment")
  151. Texture77 = Instance.new("Texture")
  152. Texture78 = Instance.new("Texture")
  153. Texture79 = Instance.new("Texture")
  154. Texture80 = Instance.new("Texture")
  155. Texture81 = Instance.new("Texture")
  156. Texture82 = Instance.new("Texture")
  157. Part83 = Instance.new("Part")
  158. Attachment84 = Instance.new("Attachment")
  159. Texture85 = Instance.new("Texture")
  160. Texture86 = Instance.new("Texture")
  161. Texture87 = Instance.new("Texture")
  162. Texture88 = Instance.new("Texture")
  163. Texture89 = Instance.new("Texture")
  164. Texture90 = Instance.new("Texture")
  165. Part91 = Instance.new("Part")
  166. Attachment92 = Instance.new("Attachment")
  167. Texture93 = Instance.new("Texture")
  168. Texture94 = Instance.new("Texture")
  169. Texture95 = Instance.new("Texture")
  170. Texture96 = Instance.new("Texture")
  171. Texture97 = Instance.new("Texture")
  172. Texture98 = Instance.new("Texture")
  173. Part99 = Instance.new("Part")
  174. Attachment100 = Instance.new("Attachment")
  175. Texture101 = Instance.new("Texture")
  176. Texture102 = Instance.new("Texture")
  177. Texture103 = Instance.new("Texture")
  178. Texture104 = Instance.new("Texture")
  179. Texture105 = Instance.new("Texture")
  180. Texture106 = Instance.new("Texture")
  181. Part107 = Instance.new("Part")
  182. Part108 = Instance.new("Part")
  183. Part109 = Instance.new("Part")
  184. Part110 = Instance.new("Part")
  185. Attachment111 = Instance.new("Attachment")
  186. Texture112 = Instance.new("Texture")
  187. Texture113 = Instance.new("Texture")
  188. Texture114 = Instance.new("Texture")
  189. Texture115 = Instance.new("Texture")
  190. Texture116 = Instance.new("Texture")
  191. Texture117 = Instance.new("Texture")
  192. Model0.Name = "KingCrimson"
  193. Model0.Parent = mas
  194. Model1.Name = "Right Arm"
  195. Model1.Parent = Model0
  196. Part2.Parent = Model1
  197. Part2.Material = Enum.Material.SmoothPlastic
  198. Part2.BrickColor = BrickColor.new("Smoky grey")
  199. Part2.Rotation = Vector3.new(146.360001, -45.2199974, 123.129997)
  200. Part2.Anchored = false
  201. Part2.CanCollide = false
  202. Part2.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
  203. Part2.CFrame = CFrame.new(14.3651133, -0.644345582, 5.35796213, -0.384963095, -0.589887083, -0.709817886, -0.482254148, 0.784308314, -0.390245438, 0.786915004, 0.192082107, -0.586403787)
  204. Part2.BottomSurface = Enum.SurfaceType.Smooth
  205. Part2.TopSurface = Enum.SurfaceType.Smooth
  206. Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
  207. Part2.Position = Vector3.new(14.3651133, -0.644345582, 5.35796213)
  208. Part2.Orientation = Vector3.new(22.9699993, -129.559998, -31.5900002)
  209. Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
  210. SpecialMesh3.Parent = Part2
  211. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  212. Part4.Parent = Model1
  213. Part4.Material = Enum.Material.SmoothPlastic
  214. Part4.BrickColor = BrickColor.new("Smoky grey")
  215. Part4.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  216. Part4.Anchored = false
  217. Part4.CanCollide = false
  218. Part4.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  219. Part4.CFrame = CFrame.new(13.2839031, -0.561478913, 5.65568638, 0.709811509, -0.589899778, -0.384955257, 0.390244275, 0.784294486, -0.482277453, 0.586412311, 0.192099035, 0.786904454)
  220. Part4.BottomSurface = Enum.SurfaceType.Smooth
  221. Part4.TopSurface = Enum.SurfaceType.Smooth
  222. Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
  223. Part4.Position = Vector3.new(13.2839031, -0.561478913, 5.65568638)
  224. Part4.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  225. Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
  226. SpecialMesh5.Parent = Part4
  227. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  228. Part6.Parent = Model1
  229. Part6.Material = Enum.Material.SmoothPlastic
  230. Part6.BrickColor = BrickColor.new("Smoky grey")
  231. Part6.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  232. Part6.Anchored = true
  233. Part6.CanCollide = false
  234. Part6.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  235. Part6.CFrame = CFrame.new(13.6033516, -0.389770329, 5.15472221, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  236. Part6.BottomSurface = Enum.SurfaceType.Smooth
  237. Part6.TopSurface = Enum.SurfaceType.Smooth
  238. Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
  239. Part6.Position = Vector3.new(13.6033516, -0.389770329, 5.15472221)
  240. Part6.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  241. Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
  242. Part7.Parent = Model1
  243. Part7.Material = Enum.Material.SmoothPlastic
  244. Part7.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  245. Part7.Anchored = true
  246. Part7.CanCollide = false
  247. Part7.Size = Vector3.new(1.0999999, 0.469999939, 1.20000005)
  248. Part7.CFrame = CFrame.new(13.1461792, 0.218052983, 5.30360651, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  249. Part7.BottomSurface = Enum.SurfaceType.Smooth
  250. Part7.TopSurface = Enum.SurfaceType.Smooth
  251. Part7.Position = Vector3.new(13.1461792, 0.218052983, 5.30360651)
  252. Part7.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  253. Part8.Parent = Model1
  254. Part8.Material = Enum.Material.SmoothPlastic
  255. Part8.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  256. Part8.Anchored = true
  257. Part8.CanCollide = false
  258. Part8.Size = Vector3.new(1.0999999, 0.499999911, 1.20000005)
  259. Part8.CFrame = CFrame.new(14.0752525, -1.01719975, 5.00104761, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  260. Part8.BottomSurface = Enum.SurfaceType.Smooth
  261. Part8.TopSurface = Enum.SurfaceType.Smooth
  262. Part8.Position = Vector3.new(14.0752525, -1.01719975, 5.00104761)
  263. Part8.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  264. Part9.Name = "Middle"
  265. Part9.Parent = Model1
  266. Part9.Material = Enum.Material.SmoothPlastic
  267. Part9.BrickColor = BrickColor.new("Persimmon")
  268. Part9.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  269. Part9.Anchored = true
  270. Part9.CanCollide = false
  271. Part9.Size = Vector3.new(1, 2, 1)
  272. Part9.CFrame = CFrame.new(13.6180906, -0.409376323, 5.14992189, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  273. Part9.BottomSurface = Enum.SurfaceType.Smooth
  274. Part9.TopSurface = Enum.SurfaceType.Smooth
  275. Part9.Color = Color3.new(1, 0.34902, 0.34902)
  276. Part9.Position = Vector3.new(13.6180906, -0.409376323, 5.14992189)
  277. Part9.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  278. Part9.Color = Color3.new(1, 0.34902, 0.34902)
  279. Texture10.Parent = Part9
  280. Texture10.Texture = "rbxassetid://264596039"
  281. Texture10.StudsPerTileU = 0.5
  282. Texture10.StudsPerTileV = 0.5
  283. Texture11.Parent = Part9
  284. Texture11.Texture = "rbxassetid://264596039"
  285. Texture11.Face = Enum.NormalId.Back
  286. Texture11.StudsPerTileU = 0.5
  287. Texture11.StudsPerTileV = 0.5
  288. Texture12.Parent = Part9
  289. Texture12.Texture = "rbxassetid://264596039"
  290. Texture12.Face = Enum.NormalId.Left
  291. Texture12.StudsPerTileU = 0.5
  292. Texture12.StudsPerTileV = 0.5
  293. Texture13.Parent = Part9
  294. Texture13.Texture = "rbxassetid://264596039"
  295. Texture13.Face = Enum.NormalId.Right
  296. Texture13.StudsPerTileU = 0.5
  297. Texture13.StudsPerTileV = 0.5
  298. Texture14.Parent = Part9
  299. Texture14.Texture = "rbxassetid://264596039"
  300. Texture14.Face = Enum.NormalId.Top
  301. Texture14.StudsPerTileU = 0.5
  302. Texture14.StudsPerTileV = 0.5
  303. Texture15.Parent = Part9
  304. Texture15.Texture = "rbxassetid://264596039"
  305. Texture15.Face = Enum.NormalId.Bottom
  306. Texture15.StudsPerTileU = 0.5
  307. Texture15.StudsPerTileV = 0.5
  308. Part16.Parent = Model1
  309. Part16.Material = Enum.Material.SmoothPlastic
  310. Part16.BrickColor = BrickColor.new("Smoky grey")
  311. Part16.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  312. Part16.Anchored = true
  313. Part16.CanCollide = false
  314. Part16.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  315. Part16.CFrame = CFrame.new(13.9218893, -0.813286364, 5.05098629, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  316. Part16.BottomSurface = Enum.SurfaceType.Smooth
  317. Part16.TopSurface = Enum.SurfaceType.Smooth
  318. Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
  319. Part16.Position = Vector3.new(13.9218893, -0.813286364, 5.05098629)
  320. Part16.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  321. Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
  322. Model17.Name = "Right Leg"
  323. Model17.Parent = Model0
  324. Part18.Parent = Model17
  325. Part18.Material = Enum.Material.SmoothPlastic
  326. Part18.BrickColor = BrickColor.new("Smoky grey")
  327. Part18.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  328. Part18.Anchored = true
  329. Part18.CanCollide = false
  330. Part18.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  331. Part18.CFrame = CFrame.new(12.545022, -2.51445723, 4.48515892, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
  332. Part18.BottomSurface = Enum.SurfaceType.Smooth
  333. Part18.TopSurface = Enum.SurfaceType.Smooth
  334. Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
  335. Part18.Position = Vector3.new(12.545022, -2.51445723, 4.48515892)
  336. Part18.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  337. Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
  338. SpecialMesh19.Parent = Part18
  339. SpecialMesh19.MeshType = Enum.MeshType.Sphere
  340. Part20.Parent = Model17
  341. Part20.Material = Enum.Material.SmoothPlastic
  342. Part20.BrickColor = BrickColor.new("Smoky grey")
  343. Part20.Rotation = Vector3.new(-12.4299994, 0, -172.119995)
  344. Part20.Anchored = true
  345. Part20.CanCollide = false
  346. Part20.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
  347. Part20.CFrame = CFrame.new(12.6252451, -3.05395842, 4.73150682, -0.990570366, 0.137022212, 4.42622695e-05, -0.133800104, -0.967346251, 0.215264723, 0.0295387954, 0.213228405, 0.976555824)
  348. Part20.BottomSurface = Enum.SurfaceType.Smooth
  349. Part20.TopSurface = Enum.SurfaceType.Smooth
  350. Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
  351. Part20.Position = Vector3.new(12.6252451, -3.05395842, 4.73150682)
  352. Part20.Orientation = Vector3.new(-12.4299994, 0, -172.12999)
  353. Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
  354. SpecialMesh21.Parent = Part20
  355. SpecialMesh21.MeshType = Enum.MeshType.Sphere
  356. Part22.Parent = Model17
  357. Part22.Material = Enum.Material.SmoothPlastic
  358. Part22.BrickColor = BrickColor.new("Smoky grey")
  359. Part22.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  360. Part22.Anchored = true
  361. Part22.CanCollide = false
  362. Part22.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  363. Part22.CFrame = CFrame.new(12.5705891, -2.35689735, 5.04051924, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
  364. Part22.BottomSurface = Enum.SurfaceType.Smooth
  365. Part22.TopSurface = Enum.SurfaceType.Smooth
  366. Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
  367. Part22.Position = Vector3.new(12.5705891, -2.35689735, 5.04051924)
  368. Part22.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  369. Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
  370. Part23.Parent = Model17
  371. Part23.Material = Enum.Material.SmoothPlastic
  372. Part23.BrickColor = BrickColor.new("Dark green")
  373. Part23.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  374. Part23.Anchored = true
  375. Part23.CanCollide = false
  376. Part23.Shape = Enum.PartType.Ball
  377. Part23.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
  378. Part23.CFrame = CFrame.new(13.1938934, -2.80689168, 5.28531265, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
  379. Part23.BottomSurface = Enum.SurfaceType.Smooth
  380. Part23.TopSurface = Enum.SurfaceType.Smooth
  381. Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
  382. Part23.Position = Vector3.new(13.1938934, -2.80689168, 5.28531265)
  383. Part23.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  384. Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
  385. Part24.Parent = Model17
  386. Part24.Material = Enum.Material.SmoothPlastic
  387. Part24.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
  388. Part24.Anchored = true
  389. Part24.CanCollide = false
  390. Part24.Size = Vector3.new(1.14999962, 0.240000039, 1.12999988)
  391. Part24.CFrame = CFrame.new(12.6945753, -3.0105567, 5.31779671, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
  392. Part24.BottomSurface = Enum.SurfaceType.Smooth
  393. Part24.TopSurface = Enum.SurfaceType.Smooth
  394. Part24.Position = Vector3.new(12.6945753, -3.0105567, 5.31779671)
  395. Part24.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
  396. Part25.Parent = Model17
  397. Part25.Material = Enum.Material.SmoothPlastic
  398. Part25.BrickColor = BrickColor.new("Sea green")
  399. Part25.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
  400. Part25.Anchored = true
  401. Part25.CanCollide = false
  402. Part25.Size = Vector3.new(1.14999962, 0.210000053, 1.12999988)
  403. Part25.CFrame = CFrame.new(12.7220516, -3.1953485, 5.40218019, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
  404. Part25.BottomSurface = Enum.SurfaceType.Smooth
  405. Part25.TopSurface = Enum.SurfaceType.Smooth
  406. Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
  407. Part25.Position = Vector3.new(12.7220516, -3.1953485, 5.40218019)
  408. Part25.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
  409. Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
  410. Part26.Name = "Middle"
  411. Part26.Parent = Model17
  412. Part26.Material = Enum.Material.SmoothPlastic
  413. Part26.BrickColor = BrickColor.new("Persimmon")
  414. Part26.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  415. Part26.Anchored = true
  416. Part26.CanCollide = false
  417. Part26.Size = Vector3.new(1, 2, 1)
  418. Part26.CFrame = CFrame.new(12.5464573, -2.19464064, 4.96642303, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
  419. Part26.BottomSurface = Enum.SurfaceType.Smooth
  420. Part26.TopSurface = Enum.SurfaceType.Smooth
  421. Part26.Color = Color3.new(1, 0.34902, 0.34902)
  422. Part26.Position = Vector3.new(12.5464573, -2.19464064, 4.96642303)
  423. Part26.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  424. Part26.Color = Color3.new(1, 0.34902, 0.34902)
  425. Texture27.Parent = Part26
  426. Texture27.Texture = "rbxassetid://264596039"
  427. Texture27.StudsPerTileU = 0.5
  428. Texture27.StudsPerTileV = 0.5
  429. Texture28.Parent = Part26
  430. Texture28.Texture = "rbxassetid://264596039"
  431. Texture28.Face = Enum.NormalId.Back
  432. Texture28.StudsPerTileU = 0.5
  433. Texture28.StudsPerTileV = 0.5
  434. Texture29.Parent = Part26
  435. Texture29.Texture = "rbxassetid://264596039"
  436. Texture29.Face = Enum.NormalId.Left
  437. Texture29.StudsPerTileU = 0.5
  438. Texture29.StudsPerTileV = 0.5
  439. Texture30.Parent = Part26
  440. Texture30.Texture = "rbxassetid://264596039"
  441. Texture30.Face = Enum.NormalId.Right
  442. Texture30.StudsPerTileU = 0.5
  443. Texture30.StudsPerTileV = 0.5
  444. Texture31.Parent = Part26
  445. Texture31.Texture = "rbxassetid://264596039"
  446. Texture31.Face = Enum.NormalId.Top
  447. Texture31.StudsPerTileU = 0.5
  448. Texture31.StudsPerTileV = 0.5
  449. Texture32.Parent = Part26
  450. Texture32.Texture = "rbxassetid://264596039"
  451. Texture32.Face = Enum.NormalId.Bottom
  452. Texture32.StudsPerTileU = 0.5
  453. Texture32.StudsPerTileV = 0.5
  454. Part33.Parent = Model17
  455. Part33.Material = Enum.Material.SmoothPlastic
  456. Part33.BrickColor = BrickColor.new("Dark stone grey")
  457. Part33.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
  458. Part33.Anchored = true
  459. Part33.CanCollide = false
  460. Part33.Size = Vector3.new(1.14999962, 0.200000092, 1.12999988)
  461. Part33.CFrame = CFrame.new(12.6691103, -2.83928537, 5.23960114, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
  462. Part33.BottomSurface = Enum.SurfaceType.Smooth
  463. Part33.TopSurface = Enum.SurfaceType.Smooth
  464. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  465. Part33.Position = Vector3.new(12.6691103, -2.83928537, 5.23960114)
  466. Part33.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
  467. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  468. Model34.Name = "FHead"
  469. Model34.Parent = Model0
  470. Part35.Name = "Head2"
  471. Part35.Parent = Model34
  472. Part35.Rotation = Vector3.new(-66.3699951, 18.5599995, 4.25999975)
  473. Part35.Anchored = true
  474. Part35.CanCollide = false
  475. Part35.Size = Vector3.new(0.920000196, 0.550000072, 0.530000031)
  476. Part35.CFrame = CFrame.new(11.9153433, 1.61313581, 4.26253557, 0.94537884, -0.0704041496, 0.318287492, -0.261034399, 0.421339154, 0.868524313, -0.195254266, -0.904166341, 0.379946351)
  477. Part35.BottomSurface = Enum.SurfaceType.Smooth
  478. Part35.TopSurface = Enum.SurfaceType.Smooth
  479. Part35.Position = Vector3.new(11.9153433, 1.61313581, 4.26253557)
  480. Part35.Orientation = Vector3.new(-60.2899971, 39.9500008, -31.7799988)
  481. SpecialMesh36.Parent = Part35
  482. SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
  483. SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
  484. Part37.Parent = Model34
  485. Part37.Material = Enum.Material.SmoothPlastic
  486. Part37.BrickColor = BrickColor.new("Bright green")
  487. Part37.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  488. Part37.Anchored = true
  489. Part37.CanCollide = false
  490. Part37.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
  491. Part37.CFrame = CFrame.new(11.5367546, 1.36738515, 4.06262636, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  492. Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
  493. Part37.Position = Vector3.new(11.5367546, 1.36738515, 4.06262636)
  494. Part37.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  495. Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
  496. SpecialMesh38.Parent = Part37
  497. SpecialMesh38.MeshType = Enum.MeshType.Sphere
  498. Part39.Parent = Model34
  499. Part39.Material = Enum.Material.SmoothPlastic
  500. Part39.BrickColor = BrickColor.new("Really black")
  501. Part39.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  502. Part39.Anchored = true
  503. Part39.CanCollide = false
  504. Part39.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
  505. Part39.CFrame = CFrame.new(11.5217371, 1.36572087, 4.03961229, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  506. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  507. Part39.Position = Vector3.new(11.5217371, 1.36572087, 4.03961229)
  508. Part39.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  509. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  510. SpecialMesh40.Parent = Part39
  511. SpecialMesh40.MeshType = Enum.MeshType.Sphere
  512. Part41.Parent = Model34
  513. Part41.Material = Enum.Material.SmoothPlastic
  514. Part41.BrickColor = BrickColor.new("Bright green")
  515. Part41.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  516. Part41.Anchored = true
  517. Part41.CanCollide = false
  518. Part41.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
  519. Part41.CFrame = CFrame.new(12.0348082, 1.24521685, 3.94988966, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  520. Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
  521. Part41.Position = Vector3.new(12.0348082, 1.24521685, 3.94988966)
  522. Part41.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  523. Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
  524. SpecialMesh42.Parent = Part41
  525. SpecialMesh42.MeshType = Enum.MeshType.Sphere
  526. Part43.Parent = Model34
  527. Part43.Material = Enum.Material.SmoothPlastic
  528. Part43.BrickColor = BrickColor.new("Really black")
  529. Part43.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  530. Part43.Anchored = true
  531. Part43.CanCollide = false
  532. Part43.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
  533. Part43.CFrame = CFrame.new(12.0462294, 1.23641217, 3.92642498, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  534. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  535. Part43.Position = Vector3.new(12.0462294, 1.23641217, 3.92642498)
  536. Part43.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  537. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  538. SpecialMesh44.Parent = Part43
  539. SpecialMesh44.MeshType = Enum.MeshType.Sphere
  540. Part45.Parent = Model34
  541. Part45.Material = Enum.Material.SmoothPlastic
  542. Part45.BrickColor = BrickColor.new("Bright green")
  543. Part45.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
  544. Part45.Anchored = true
  545. Part45.CanCollide = false
  546. Part45.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
  547. Part45.CFrame = CFrame.new(11.9851036, 1.75838351, 3.91338539, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
  548. Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
  549. Part45.Position = Vector3.new(11.9851036, 1.75838351, 3.91338539)
  550. Part45.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
  551. Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
  552. SpecialMesh46.Parent = Part45
  553. SpecialMesh46.MeshType = Enum.MeshType.Sphere
  554. Part47.Parent = Model34
  555. Part47.Material = Enum.Material.SmoothPlastic
  556. Part47.BrickColor = BrickColor.new("Really black")
  557. Part47.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
  558. Part47.Anchored = true
  559. Part47.CanCollide = false
  560. Part47.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
  561. Part47.CFrame = CFrame.new(11.9937954, 1.76010776, 3.9009192, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
  562. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  563. Part47.Position = Vector3.new(11.9937954, 1.76010776, 3.9009192)
  564. Part47.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
  565. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  566. SpecialMesh48.Parent = Part47
  567. SpecialMesh48.MeshType = Enum.MeshType.Sphere
  568. Part49.Parent = Model34
  569. Part49.Material = Enum.Material.SmoothPlastic
  570. Part49.BrickColor = BrickColor.new("Really black")
  571. Part49.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
  572. Part49.Anchored = true
  573. Part49.CanCollide = false
  574. Part49.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
  575. Part49.CFrame = CFrame.new(11.7805262, 1.81244111, 3.96626186, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
  576. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  577. Part49.Position = Vector3.new(11.7805262, 1.81244111, 3.96626186)
  578. Part49.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
  579. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  580. SpecialMesh50.Parent = Part49
  581. SpecialMesh50.MeshType = Enum.MeshType.Sphere
  582. Part51.Parent = Model34
  583. Part51.Material = Enum.Material.SmoothPlastic
  584. Part51.BrickColor = BrickColor.new("Bright green")
  585. Part51.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
  586. Part51.Anchored = true
  587. Part51.CanCollide = false
  588. Part51.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
  589. Part51.CFrame = CFrame.new(11.7875834, 1.8068831, 3.97863412, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
  590. Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
  591. Part51.Position = Vector3.new(11.7875834, 1.8068831, 3.97863412)
  592. Part51.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
  593. Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
  594. SpecialMesh52.Parent = Part51
  595. SpecialMesh52.MeshType = Enum.MeshType.Sphere
  596. Part53.Parent = Model34
  597. Part53.Material = Enum.Material.SmoothPlastic
  598. Part53.BrickColor = BrickColor.new("Really black")
  599. Part53.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  600. Part53.Anchored = true
  601. Part53.CanCollide = false
  602. Part53.Size = Vector3.new(0.174020723, 0.165086061, 0.0500000007)
  603. Part53.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  604. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  605. Part53.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
  606. Part53.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  607. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  608. SpecialMesh54.Parent = Part53
  609. SpecialMesh54.MeshType = Enum.MeshType.Sphere
  610. Part55.Name = "Head2"
  611. Part55.Parent = Model34
  612. Part55.BrickColor = BrickColor.new("Persimmon")
  613. Part55.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
  614. Part55.Anchored = true
  615. Part55.CanCollide = false
  616. Part55.Size = Vector3.new(2, 1, 1)
  617. Part55.CFrame = CFrame.new(11.9367552, 1.30647635, 4.63012409, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
  618. Part55.BottomSurface = Enum.SurfaceType.Smooth
  619. Part55.TopSurface = Enum.SurfaceType.Smooth
  620. Part55.Color = Color3.new(1, 0.34902, 0.34902)
  621. Part55.Position = Vector3.new(11.9367552, 1.30647635, 4.63012409)
  622. Part55.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
  623. Part55.Color = Color3.new(1, 0.34902, 0.34902)
  624. SpecialMesh56.Parent = Part55
  625. SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
  626. SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
  627. Part57.Name = "Head2"
  628. Part57.Parent = Model34
  629. Part57.BrickColor = BrickColor.new("Persimmon")
  630. Part57.Rotation = Vector3.new(18.1399994, 6.60999966, -19.8599987)
  631. Part57.Anchored = true
  632. Part57.CanCollide = false
  633. Part57.Size = Vector3.new(0.5, 0.400000006, 0.400000006)
  634. Part57.CFrame = CFrame.new(11.9143991, 1.67772126, 4.14330864, 0.934295237, 0.337407798, 0.115121685, -0.289071709, 0.905973315, -0.309273332, -0.208647937, 0.255673677, 0.943979383)
  635. Part57.BottomSurface = Enum.SurfaceType.Smooth
  636. Part57.TopSurface = Enum.SurfaceType.Smooth
  637. Part57.Color = Color3.new(1, 0.34902, 0.34902)
  638. Part57.Position = Vector3.new(11.9143991, 1.67772126, 4.14330864)
  639. Part57.Orientation = Vector3.new(18.0200005, 6.94999981, -17.6999989)
  640. Part57.Color = Color3.new(1, 0.34902, 0.34902)
  641. SpecialMesh58.Parent = Part57
  642. SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
  643. SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
  644. Part59.Name = "Middle"
  645. Part59.Parent = Model34
  646. Part59.BrickColor = BrickColor.new("Bright yellow")
  647. Part59.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
  648. Part59.Anchored = true
  649. Part59.CanCollide = false
  650. Part59.Size = Vector3.new(2, 1, 0.899999976)
  651. Part59.CFrame = CFrame.new(11.8984041, 1.28610897, 4.48655272, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
  652. Part59.BottomSurface = Enum.SurfaceType.Smooth
  653. Part59.TopSurface = Enum.SurfaceType.Smooth
  654. Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
  655. Part59.Position = Vector3.new(11.8984041, 1.28610897, 4.48655272)
  656. Part59.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
  657. Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
  658. SpecialMesh60.Parent = Part59
  659. SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
  660. SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
  661. Part61.Parent = Model34
  662. Part61.Material = Enum.Material.SmoothPlastic
  663. Part61.BrickColor = BrickColor.new("Really black")
  664. Part61.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  665. Part61.Anchored = true
  666. Part61.CanCollide = false
  667. Part61.Size = Vector3.new(0.374020815, 0.0900000036, 0.0500000007)
  668. Part61.CFrame = CFrame.new(11.5474768, 1.36848938, 4.07948542, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  669. Part61.Color = Color3.new(0, 0, 0)
  670. Part61.Position = Vector3.new(11.5474768, 1.36848938, 4.07948542)
  671. Part61.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  672. Part61.Color = Color3.new(0, 0, 0)
  673. SpecialMesh62.Parent = Part61
  674. SpecialMesh62.MeshType = Enum.MeshType.Sphere
  675. Part63.Parent = Model34
  676. Part63.Material = Enum.Material.SmoothPlastic
  677. Part63.BrickColor = BrickColor.new("Really black")
  678. Part63.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  679. Part63.Anchored = true
  680. Part63.CanCollide = false
  681. Part63.Size = Vector3.new(0.364020735, 0.0750860721, 0.0500000007)
  682. Part63.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  683. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  684. Part63.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
  685. Part63.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  686. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  687. SpecialMesh64.Parent = Part63
  688. SpecialMesh64.MeshType = Enum.MeshType.Sphere
  689. Part65.Parent = Model34
  690. Part65.Material = Enum.Material.SmoothPlastic
  691. Part65.BrickColor = BrickColor.new("Really black")
  692. Part65.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  693. Part65.Anchored = true
  694. Part65.CanCollide = false
  695. Part65.Size = Vector3.new(0.173999995, 0.165000007, 0.0500000007)
  696. Part65.CFrame = CFrame.new(11.5421143, 1.36793602, 4.07104349, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  697. Part65.Color = Color3.new(0, 0, 0)
  698. Part65.Position = Vector3.new(11.5421143, 1.36793602, 4.07104349)
  699. Part65.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  700. Part65.Color = Color3.new(0, 0, 0)
  701. SpecialMesh66.Parent = Part65
  702. SpecialMesh66.MeshType = Enum.MeshType.Sphere
  703. Model67.Name = "FTorso"
  704. Model67.Parent = Model0
  705. Part68.Parent = Model67
  706. Part68.Material = Enum.Material.SmoothPlastic
  707. Part68.Rotation = Vector3.new(0, 0.0299999993, 0)
  708. Part68.Anchored = true
  709. Part68.CanCollide = false
  710. Part68.Size = Vector3.new(0.330000073, 0.200000003, 0.900000036)
  711. Part68.CFrame = CFrame.new(11.0521231, 0.839523673, 4.67163563, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  712. Part68.Position = Vector3.new(11.0521231, 0.839523673, 4.67163563)
  713. Part68.Orientation = Vector3.new(0, 0.0299999993, 0)
  714. Part69.Parent = Model67
  715. Part69.Material = Enum.Material.SmoothPlastic
  716. Part69.Rotation = Vector3.new(21, 0.0299999993, -0.00999999978)
  717. Part69.Anchored = true
  718. Part69.CanCollide = false
  719. Part69.Size = Vector3.new(1.58999991, 0.800000012, 0.200000003)
  720. Part69.CFrame = CFrame.new(11.8924513, 0.952376485, 5.2253499, 1.00000215, 0.000194943394, 0.000548332697, 1.45472441e-05, 0.933557212, -0.358428597, -0.000581771368, 0.358428538, 0.933556974)
  721. Part69.Position = Vector3.new(11.8924513, 0.952376485, 5.2253499)
  722. Part69.Orientation = Vector3.new(21, 0.0299999993, 0)
  723. Part70.Parent = Model67
  724. Part70.Material = Enum.Material.SmoothPlastic
  725. Part70.Rotation = Vector3.new(0, 0.0299999993, 0)
  726. Part70.Anchored = true
  727. Part70.CanCollide = false
  728. Part70.Shape = Enum.PartType.Cylinder
  729. Part70.Size = Vector3.new(0.200000003, 1, 1)
  730. Part70.CFrame = CFrame.new(10.819169, 0.889256001, 4.63970709, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  731. Part70.BottomSurface = Enum.SurfaceType.Smooth
  732. Part70.TopSurface = Enum.SurfaceType.Smooth
  733. Part70.Position = Vector3.new(10.819169, 0.889256001, 4.63970709)
  734. Part70.Orientation = Vector3.new(0, 0.0299999993, 0)
  735. Part71.Parent = Model67
  736. Part71.Material = Enum.Material.SmoothPlastic
  737. Part71.Rotation = Vector3.new(0, 0.0299999993, 0)
  738. Part71.Anchored = true
  739. Part71.CanCollide = false
  740. Part71.Size = Vector3.new(0.400000036, 0.200000003, 0.900000036)
  741. Part71.CFrame = CFrame.new(12.7871428, 0.839549303, 4.67061138, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  742. Part71.Position = Vector3.new(12.7871428, 0.839549303, 4.67061138)
  743. Part71.Orientation = Vector3.new(0, 0.0299999993, 0)
  744. Part72.Parent = Model67
  745. Part72.Material = Enum.Material.SmoothPlastic
  746. Part72.Rotation = Vector3.new(-180, -0.0299999993, 180)
  747. Part72.Anchored = true
  748. Part72.CanCollide = false
  749. Part72.Shape = Enum.PartType.Cylinder
  750. Part72.Size = Vector3.new(0.200000003, 1, 1)
  751. Part72.CFrame = CFrame.new(12.965106, 0.889284968, 4.68757534, -1.00000215, -1.45131817e-05, -0.000581773929, -1.45472441e-05, 1, 5.8661255e-05, 0.000581771368, 5.86695787e-05, -0.999999821)
  752. Part72.BottomSurface = Enum.SurfaceType.Smooth
  753. Part72.TopSurface = Enum.SurfaceType.Smooth
  754. Part72.Position = Vector3.new(12.965106, 0.889284968, 4.68757534)
  755. Part72.Orientation = Vector3.new(0, -179.970001, 0)
  756. Part73.Parent = Model67
  757. Part73.Material = Enum.Material.SmoothPlastic
  758. Part73.Rotation = Vector3.new(-3, 0.0299999993, 0)
  759. Part73.Anchored = true
  760. Part73.CanCollide = false
  761. Part73.Size = Vector3.new(0.200000003, 0.600000024, 1.5)
  762. Part73.CFrame = CFrame.new(12.6873074, 1.00220788, 4.98134327, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
  763. Part73.Position = Vector3.new(12.6873074, 1.00220788, 4.98134327)
  764. Part73.Orientation = Vector3.new(-3, 0.0299999993, 0)
  765. Part74.Parent = Model67
  766. Part74.Material = Enum.Material.SmoothPlastic
  767. Part74.Rotation = Vector3.new(-3, 0.0299999993, 0)
  768. Part74.Anchored = true
  769. Part74.CanCollide = false
  770. Part74.Size = Vector3.new(0.210000053, 0.600000024, 1.5)
  771. Part74.CFrame = CFrame.new(11.1568213, 1.00218725, 4.93468666, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
  772. Part74.Position = Vector3.new(11.1568213, 1.00218725, 4.93468666)
  773. Part74.Orientation = Vector3.new(-3, 0.0299999993, 0)
  774. Part75.Parent = Model67
  775. Part75.BrickColor = BrickColor.new("Persimmon")
  776. Part75.Rotation = Vector3.new(0, 0.0299999993, 0)
  777. Part75.Anchored = true
  778. Part75.CanCollide = false
  779. Part75.Size = Vector3.new(2, 0.429999948, 1.15999985)
  780. Part75.CFrame = CFrame.new(11.9249992, 0.524288297, 4.55067492, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  781. Part75.Color = Color3.new(1, 0.34902, 0.34902)
  782. Part75.Position = Vector3.new(11.9249992, 0.524288297, 4.55067492)
  783. Part75.Orientation = Vector3.new(0, 0.0299999993, 0)
  784. Part75.Color = Color3.new(1, 0.34902, 0.34902)
  785. Attachment76.Name = "RootRigAttachment"
  786. Attachment76.Parent = Part75
  787. Texture77.Parent = Part75
  788. Texture77.Texture = "rbxassetid://264596039"
  789. Texture77.StudsPerTileU = 0.5
  790. Texture77.StudsPerTileV = 0.5
  791. Texture78.Parent = Part75
  792. Texture78.Texture = "rbxassetid://264596039"
  793. Texture78.Face = Enum.NormalId.Back
  794. Texture78.StudsPerTileU = 0.5
  795. Texture78.StudsPerTileV = 0.5
  796. Texture79.Parent = Part75
  797. Texture79.Texture = "rbxassetid://264596039"
  798. Texture79.Face = Enum.NormalId.Left
  799. Texture79.StudsPerTileU = 0.5
  800. Texture79.StudsPerTileV = 0.5
  801. Texture80.Parent = Part75
  802. Texture80.Texture = "rbxassetid://264596039"
  803. Texture80.Face = Enum.NormalId.Right
  804. Texture80.StudsPerTileU = 0.5
  805. Texture80.StudsPerTileV = 0.5
  806. Texture81.Parent = Part75
  807. Texture81.Texture = "rbxassetid://264596039"
  808. Texture81.Face = Enum.NormalId.Top
  809. Texture81.StudsPerTileU = 0.5
  810. Texture81.StudsPerTileV = 0.5
  811. Texture82.Parent = Part75
  812. Texture82.Texture = "rbxassetid://264596039"
  813. Texture82.Face = Enum.NormalId.Bottom
  814. Texture82.StudsPerTileU = 0.5
  815. Texture82.StudsPerTileV = 0.5
  816. Part83.Parent = Model67
  817. Part83.BrickColor = BrickColor.new("Persimmon")
  818. Part83.Rotation = Vector3.new(0, 0.0299999993, 0)
  819. Part83.Anchored = true
  820. Part83.CanCollide = false
  821. Part83.Size = Vector3.new(0.550000191, 0.849999785, 1.15999985)
  822. Part83.CFrame = CFrame.new(12.6500111, 0.314302087, 4.55023623, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  823. Part83.Color = Color3.new(1, 0.34902, 0.34902)
  824. Part83.Position = Vector3.new(12.6500111, 0.314302087, 4.55023623)
  825. Part83.Orientation = Vector3.new(0, 0.0299999993, 0)
  826. Part83.Color = Color3.new(1, 0.34902, 0.34902)
  827. Attachment84.Name = "RootRigAttachment"
  828. Attachment84.Parent = Part83
  829. Texture85.Parent = Part83
  830. Texture85.Texture = "rbxassetid://264596039"
  831. Texture85.StudsPerTileU = 0.5
  832. Texture85.StudsPerTileV = 0.5
  833. Texture86.Parent = Part83
  834. Texture86.Texture = "rbxassetid://264596039"
  835. Texture86.Face = Enum.NormalId.Back
  836. Texture86.StudsPerTileU = 0.5
  837. Texture86.StudsPerTileV = 0.5
  838. Texture87.Parent = Part83
  839. Texture87.Texture = "rbxassetid://264596039"
  840. Texture87.Face = Enum.NormalId.Left
  841. Texture87.StudsPerTileU = 0.5
  842. Texture87.StudsPerTileV = 0.5
  843. Texture88.Parent = Part83
  844. Texture88.Texture = "rbxassetid://264596039"
  845. Texture88.Face = Enum.NormalId.Right
  846. Texture88.StudsPerTileU = 0.5
  847. Texture88.StudsPerTileV = 0.5
  848. Texture89.Parent = Part83
  849. Texture89.Texture = "rbxassetid://264596039"
  850. Texture89.Face = Enum.NormalId.Top
  851. Texture89.StudsPerTileU = 0.5
  852. Texture89.StudsPerTileV = 0.5
  853. Texture90.Parent = Part83
  854. Texture90.Texture = "rbxassetid://264596039"
  855. Texture90.Face = Enum.NormalId.Bottom
  856. Texture90.StudsPerTileU = 0.5
  857. Texture90.StudsPerTileV = 0.5
  858. Part91.Parent = Model67
  859. Part91.BrickColor = BrickColor.new("Persimmon")
  860. Part91.Rotation = Vector3.new(0, 0.0299999993, 0)
  861. Part91.Anchored = true
  862. Part91.CanCollide = false
  863. Part91.Size = Vector3.new(0.49999997, 0.849999785, 1.15999985)
  864. Part91.CFrame = CFrame.new(11.1850176, 0.314280808, 4.55109692, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  865. Part91.Color = Color3.new(1, 0.34902, 0.34902)
  866. Part91.Position = Vector3.new(11.1850176, 0.314280808, 4.55109692)
  867. Part91.Orientation = Vector3.new(0, 0.0299999993, 0)
  868. Part91.Color = Color3.new(1, 0.34902, 0.34902)
  869. Attachment92.Name = "RootRigAttachment"
  870. Attachment92.Parent = Part91
  871. Texture93.Parent = Part91
  872. Texture93.Texture = "rbxassetid://264596039"
  873. Texture93.StudsPerTileU = 0.5
  874. Texture93.StudsPerTileV = 0.5
  875. Texture94.Parent = Part91
  876. Texture94.Texture = "rbxassetid://264596039"
  877. Texture94.Face = Enum.NormalId.Back
  878. Texture94.StudsPerTileU = 0.5
  879. Texture94.StudsPerTileV = 0.5
  880. Texture95.Parent = Part91
  881. Texture95.Texture = "rbxassetid://264596039"
  882. Texture95.Face = Enum.NormalId.Left
  883. Texture95.StudsPerTileU = 0.5
  884. Texture95.StudsPerTileV = 0.5
  885. Texture96.Parent = Part91
  886. Texture96.Texture = "rbxassetid://264596039"
  887. Texture96.Face = Enum.NormalId.Right
  888. Texture96.StudsPerTileU = 0.5
  889. Texture96.StudsPerTileV = 0.5
  890. Texture97.Parent = Part91
  891. Texture97.Texture = "rbxassetid://264596039"
  892. Texture97.Face = Enum.NormalId.Top
  893. Texture97.StudsPerTileU = 0.5
  894. Texture97.StudsPerTileV = 0.5
  895. Texture98.Parent = Part91
  896. Texture98.Texture = "rbxassetid://264596039"
  897. Texture98.Face = Enum.NormalId.Bottom
  898. Texture98.StudsPerTileU = 0.5
  899. Texture98.StudsPerTileV = 0.5
  900. Part99.Parent = Model67
  901. Part99.BrickColor = BrickColor.new("Persimmon")
  902. Part99.Rotation = Vector3.new(0, 0.0299999993, 0)
  903. Part99.Anchored = true
  904. Part99.CanCollide = false
  905. Part99.Size = Vector3.new(2, 2, 1)
  906. Part99.CFrame = CFrame.new(11.9250631, -0.26070109, 4.63062239, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  907. Part99.Color = Color3.new(1, 0.34902, 0.34902)
  908. Part99.Position = Vector3.new(11.9250631, -0.26070109, 4.63062239)
  909. Part99.Orientation = Vector3.new(0, 0.0299999993, 0)
  910. Part99.Color = Color3.new(1, 0.34902, 0.34902)
  911. Attachment100.Name = "RootRigAttachment"
  912. Attachment100.Parent = Part99
  913. Texture101.Parent = Part99
  914. Texture101.Texture = "rbxassetid://264596039"
  915. Texture101.StudsPerTileU = 0.5
  916. Texture101.StudsPerTileV = 0.5
  917. Texture102.Parent = Part99
  918. Texture102.Texture = "rbxassetid://264596039"
  919. Texture102.Face = Enum.NormalId.Back
  920. Texture102.StudsPerTileU = 0.5
  921. Texture102.StudsPerTileV = 0.5
  922. Texture103.Parent = Part99
  923. Texture103.Texture = "rbxassetid://264596039"
  924. Texture103.Face = Enum.NormalId.Left
  925. Texture103.StudsPerTileU = 0.5
  926. Texture103.StudsPerTileV = 0.5
  927. Texture104.Parent = Part99
  928. Texture104.Texture = "rbxassetid://264596039"
  929. Texture104.Face = Enum.NormalId.Right
  930. Texture104.StudsPerTileU = 0.5
  931. Texture104.StudsPerTileV = 0.5
  932. Texture105.Parent = Part99
  933. Texture105.Texture = "rbxassetid://264596039"
  934. Texture105.Face = Enum.NormalId.Top
  935. Texture105.StudsPerTileU = 0.5
  936. Texture105.StudsPerTileV = 0.5
  937. Texture106.Parent = Part99
  938. Texture106.Texture = "rbxassetid://264596039"
  939. Texture106.Face = Enum.NormalId.Bottom
  940. Texture106.StudsPerTileU = 0.5
  941. Texture106.StudsPerTileV = 0.5
  942. Part107.Parent = Model67
  943. Part107.Material = Enum.Material.SmoothPlastic
  944. Part107.Rotation = Vector3.new(-180, 0.119999997, 0)
  945. Part107.Anchored = true
  946. Part107.CanCollide = false
  947. Part107.Size = Vector3.new(0.960000217, 1.28999972, 1.0999999)
  948. Part107.CFrame = CFrame.new(11.9067307, -0.335699737, 4.64631414, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  949. Part107.Position = Vector3.new(11.9067307, -0.335699737, 4.64631414)
  950. Part107.Orientation = Vector3.new(0, 179.87999, 180)
  951. Part108.Parent = Model67
  952. Part108.Material = Enum.Material.SmoothPlastic
  953. Part108.Rotation = Vector3.new(-180, 0.119999997, 0)
  954. Part108.Anchored = true
  955. Part108.CanCollide = false
  956. Part108.Size = Vector3.new(2.16999936, 0.949999988, 1.0999999)
  957. Part108.CFrame = CFrame.new(11.8742619, -0.565696001, 4.60946989, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  958. Part108.Position = Vector3.new(11.8742619, -0.565696001, 4.60946989)
  959. Part108.Orientation = Vector3.new(0, 179.87999, 180)
  960. Part109.Parent = Model67
  961. Part109.Material = Enum.Material.SmoothPlastic
  962. Part109.BrickColor = BrickColor.new("Dark stone grey")
  963. Part109.Rotation = Vector3.new(-180, 0.119999997, 0)
  964. Part109.Anchored = true
  965. Part109.CanCollide = false
  966. Part109.Size = Vector3.new(2.23999977, 0.410000026, 1.12999988)
  967. Part109.CFrame = CFrame.new(11.9093018, -1.12568498, 4.60950422, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  968. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  969. Part109.Position = Vector3.new(11.9093018, -1.12568498, 4.60950422)
  970. Part109.Orientation = Vector3.new(0, 179.87999, 180)
  971. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  972. Part110.Name = "Middle"
  973. Part110.Parent = Model67
  974. Part110.BrickColor = BrickColor.new("Persimmon")
  975. Part110.Anchored = true
  976. Part110.CanCollide = false
  977. Part110.Size = Vector3.new(2, 2, 1)
  978. Part110.CFrame = CFrame.new(11.8900042, -0.300692469, 4.61989641, 1.00000226, -1.44949418e-05, 3.72668728e-06, 1.44950927e-05, 1, -5.8666963e-05, -3.72505747e-06, 5.86668757e-05, 1)
  979. Part110.Color = Color3.new(1, 0.34902, 0.34902)
  980. Part110.Position = Vector3.new(11.8900042, -0.300692469, 4.61989641)
  981. Part110.Color = Color3.new(1, 0.34902, 0.34902)
  982. Attachment111.Name = "RootRigAttachment"
  983. Attachment111.Parent = Part110
  984. Texture112.Parent = Part110
  985. Texture112.Texture = "rbxassetid://264596039"
  986. Texture112.StudsPerTileU = 0.5
  987. Texture112.StudsPerTileV = 0.5
  988. Texture113.Parent = Part110
  989. Texture113.Texture = "rbxassetid://264596039"
  990. Texture113.Face = Enum.NormalId.Back
  991. Texture113.StudsPerTileU = 0.5
  992. Texture113.StudsPerTileV = 0.5
  993. Texture114.Parent = Part110
  994. Texture114.Texture = "rbxassetid://264596039"
  995. Texture114.Face = Enum.NormalId.Left
  996. Texture114.StudsPerTileU = 0.5
  997. Texture114.StudsPerTileV = 0.5
  998. Texture115.Parent = Part110
  999. Texture115.Texture = "rbxassetid://264596039"
  1000. Texture115.Face = Enum.NormalId.Right
  1001. Texture115.StudsPerTileU = 0.5
  1002. Texture115.StudsPerTileV = 0.5
  1003. Texture116.Parent = Part110
  1004. Texture116.Texture = "rbxassetid://264596039"
  1005. Texture116.Face = Enum.NormalId.Top
  1006. Texture116.StudsPerTileU = 0.5
  1007. Texture116.StudsPerTileV = 0.5
  1008. Texture117.Parent = Part110
  1009. Texture117.Texture = "rbxassetid://264596039"
  1010. Texture117.Face = Enum.NormalId.Bottom
  1011. Texture117.StudsPerTileU = 0.5
  1012. Texture117.StudsPerTileV = 0.5
  1013. for i,v in pairs(mas:GetChildren()) do
  1014. do
  1015. v.Parent = game:GetService("Players").LocalPlayer.Character
  1016. pcall(function (v:MakeJoints()
  1017. end)
  1018. end
  1019. end
  1020. mas:Destroy()
  1021. for i,v in pairs(cors) do
  1022. spawn(function pcall(v)
  1023. end)
  1024. end
  1025. sandbox = function(l_4_0, l_4_1)
  1026. local env = getfenv(l_4_1)
  1027. local newenv = setmetatable({}, {})
  1028. -- DECOMPILER ERROR: Overwrote pending register.
  1029.  
  1030. setfenv(l_4_1, function(l_1_0, l_1_1)
  1031. if l_1_1 == "script" then
  1032. return
  1033. -- DECOMPILER ERROR: Overwrote pending register.
  1034.  
  1035. else
  1036. return
  1037. end
  1038. -- Warning: undefined locals caused missing assignments!
  1039. end
  1040. )
  1041. return
  1042. end
  1043.  
  1044. cors = {}
  1045. mas = Instance.new("Model", game:GetService("Lighting"))
  1046. Model0 = Instance.new("Model")
  1047. Part1 = Instance.new("Part")
  1048. SpecialMesh2 = Instance.new("SpecialMesh")
  1049. Part3 = Instance.new("Part")
  1050. Texture4 = Instance.new("Texture")
  1051. Texture5 = Instance.new("Texture")
  1052. Texture6 = Instance.new("Texture")
  1053. Texture7 = Instance.new("Texture")
  1054. Texture8 = Instance.new("Texture")
  1055. Texture9 = Instance.new("Texture")
  1056. Part10 = Instance.new("Part")
  1057. Part11 = Instance.new("Part")
  1058. Part12 = Instance.new("Part")
  1059. Part13 = Instance.new("Part")
  1060. SpecialMesh14 = Instance.new("SpecialMesh")
  1061. Part15 = Instance.new("Part")
  1062. Model0.Name = "Left Arm"
  1063. Model0.Parent = mas
  1064. Part1.Parent = Model0
  1065. Part1.Material = Enum.Material.SmoothPlastic
  1066. Part1.BrickColor = BrickColor.new("Smoky grey")
  1067. Part1.Rotation = Vector3.new(158.839996, 86.4199982, -159.98999)
  1068. Part1.Anchored = true
  1069. Part1.CanCollide = false
  1070. Part1.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
  1071. Part1.CFrame = CFrame.new(9.67373753, -0.925762892, 4.67416382, -0.0586780347, 0.0213669986, 0.998048306, -0.0194990113, 0.999555647, -0.0225456711, -0.998086572, -0.02078389, -0.0582353249)
  1072. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1073. Part1.TopSurface = Enum.SurfaceType.Smooth
  1074. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1075. Part1.Position = Vector3.new(9.67373753, -0.925762892, 4.67416382)
  1076. Part1.Orientation = Vector3.new(1.28999996, 93.3399963, -1.12)
  1077. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1078. SpecialMesh2.Parent = Part1
  1079. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  1080. Part3.Name = "Middle"
  1081. Part3.Parent = Model0
  1082. Part3.Material = Enum.Material.SmoothPlastic
  1083. Part3.BrickColor = BrickColor.new("Persimmon")
  1084. Part3.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1085. Part3.Anchored = true
  1086. Part3.CanCollide = false
  1087. Part3.Size = Vector3.new(1, 2, 1)
  1088. Part3.CFrame = CFrame.new(10.2763157, -0.328741938, 4.6582799, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1089. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1090. Part3.TopSurface = Enum.SurfaceType.Smooth
  1091. Part3.Color = Color3.new(1, 0.34902, 0.34902)
  1092. Part3.Position = Vector3.new(10.2763157, -0.328741938, 4.6582799)
  1093. Part3.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1094. Part3.Color = Color3.new(1, 0.34902, 0.34902)
  1095. Texture4.Parent = Part3
  1096. Texture4.Texture = "rbxassetid://264596039"
  1097. Texture4.StudsPerTileU = 0.5
  1098. Texture4.StudsPerTileV = 0.5
  1099. Texture5.Parent = Part3
  1100. Texture5.Texture = "rbxassetid://264596039"
  1101. Texture5.Face = Enum.NormalId.Back
  1102. Texture5.StudsPerTileU = 0.5
  1103. Texture5.StudsPerTileV = 0.5
  1104. Texture6.Parent = Part3
  1105. Texture6.Texture = "rbxassetid://264596039"
  1106. Texture6.Face = Enum.NormalId.Left
  1107. Texture6.StudsPerTileU = 0.5
  1108. Texture6.StudsPerTileV = 0.5
  1109. Texture7.Parent = Part3
  1110. Texture7.Texture = "rbxassetid://264596039"
  1111. Texture7.Face = Enum.NormalId.Right
  1112. Texture7.StudsPerTileU = 0.5
  1113. Texture7.StudsPerTileV = 0.5
  1114. Texture8.Parent = Part3
  1115. Texture8.Texture = "rbxassetid://264596039"
  1116. Texture8.Face = Enum.NormalId.Top
  1117. Texture8.StudsPerTileU = 0.5
  1118. Texture8.StudsPerTileV = 0.5
  1119. Texture9.Parent = Part3
  1120. Texture9.Texture = "rbxassetid://264596039"
  1121. Texture9.Face = Enum.NormalId.Bottom
  1122. Texture9.StudsPerTileU = 0.5
  1123. Texture9.StudsPerTileV = 0.5
  1124. Part10.Parent = Model0
  1125. Part10.Material = Enum.Material.SmoothPlastic
  1126. Part10.BrickColor = BrickColor.new("Smoky grey")
  1127. Part10.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1128. Part10.Anchored = true
  1129. Part10.CanCollide = false
  1130. Part10.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  1131. Part10.CFrame = CFrame.new(10.2763157, -0.328740954, 4.65828419, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1132. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1133. Part10.TopSurface = Enum.SurfaceType.Smooth
  1134. Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1135. Part10.Position = Vector3.new(10.2763157, -0.328740954, 4.65828419)
  1136. Part10.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1137. Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1138. Part11.Parent = Model0
  1139. Part11.Material = Enum.Material.SmoothPlastic
  1140. Part11.BrickColor = BrickColor.new("Smoky grey")
  1141. Part11.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1142. Part11.Anchored = true
  1143. Part11.CanCollide = false
  1144. Part11.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  1145. Part11.CFrame = CFrame.new(10.2641315, -0.898470879, 4.6701169, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1146. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1147. Part11.TopSurface = Enum.SurfaceType.Smooth
  1148. Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1149. Part11.Position = Vector3.new(10.2641315, -0.898470879, 4.6701169)
  1150. Part11.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1151. Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1152. Part12.Parent = Model0
  1153. Part12.Material = Enum.Material.SmoothPlastic
  1154. Part12.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1155. Part12.Anchored = true
  1156. Part12.CanCollide = false
  1157. Part12.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
  1158. Part12.CFrame = CFrame.new(10.2585678, -1.15834284, 4.67551708, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1159. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1160. Part12.TopSurface = Enum.SurfaceType.Smooth
  1161. Part12.Position = Vector3.new(10.2585678, -1.15834284, 4.67551708)
  1162. Part12.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1163. Part13.Parent = Model0
  1164. Part13.Material = Enum.Material.SmoothPlastic
  1165. Part13.BrickColor = BrickColor.new("Smoky grey")
  1166. Part13.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1167. Part13.Anchored = true
  1168. Part13.CanCollide = false
  1169. Part13.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  1170. Part13.CFrame = CFrame.new(10.3147316, -0.167107999, 5.25400782, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1171. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1172. Part13.TopSurface = Enum.SurfaceType.Smooth
  1173. Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1174. Part13.Position = Vector3.new(10.3147316, -0.167107999, 5.25400782)
  1175. Part13.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1176. Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1177. SpecialMesh14.Parent = Part13
  1178. SpecialMesh14.MeshType = Enum.MeshType.Sphere
  1179. Part15.Parent = Model0
  1180. Part15.Material = Enum.Material.SmoothPlastic
  1181. Part15.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1182. Part15.Anchored = true
  1183. Part15.CanCollide = false
  1184. Part15.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
  1185. Part15.CFrame = CFrame.new(10.2929802, 0.450897068, 4.642066, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1186. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1187. Part15.TopSurface = Enum.SurfaceType.Smooth
  1188. Part15.Position = Vector3.new(10.2929802, 0.450897068, 4.642066)
  1189. Part15.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1190. for i,v in pairs(mas:GetChildren()) do
  1191. v.Parent = game:GetService("Players").LocalPlayer.Character.KingCrimson
  1192. pcall(function v:MakeJoints()
  1193. end)
  1194. end
  1195. mas:Destroy()
  1196. for i,v in pairs(cors) do
  1197. spawn(function pcall(v)
  1198. end)
  1199. end
  1200. sandbox = function(l_7_0, l_7_1)
  1201. local env = getfenv(l_7_1)
  1202. local newenv = setmetatable({}, {})
  1203. -- DECOMPILER ERROR: Overwrote pending register.
  1204.  
  1205. setfenv(l_7_1, function(l_1_0, l_1_1)
  1206. if l_1_1 == "script" then
  1207. return
  1208. -- DECOMPILER ERROR: Overwrote pending register.
  1209.  
  1210. else
  1211. return
  1212. end
  1213. -- Warning: undefined locals caused missing assignments!
  1214. end
  1215. )
  1216. return
  1217. end
  1218.  
  1219. cors = {}
  1220. mas = Instance.new("Model", game:GetService("Lighting"))
  1221. Model0 = Instance.new("Model")
  1222. Part1 = Instance.new("Part")
  1223. SpecialMesh2 = Instance.new("SpecialMesh")
  1224. Part3 = Instance.new("Part")
  1225. Part4 = Instance.new("Part")
  1226. Texture5 = Instance.new("Texture")
  1227. Texture6 = Instance.new("Texture")
  1228. Texture7 = Instance.new("Texture")
  1229. Texture8 = Instance.new("Texture")
  1230. Texture9 = Instance.new("Texture")
  1231. Texture10 = Instance.new("Texture")
  1232. Part11 = Instance.new("Part")
  1233. Part12 = Instance.new("Part")
  1234. SpecialMesh13 = Instance.new("SpecialMesh")
  1235. Part14 = Instance.new("Part")
  1236. Part15 = Instance.new("Part")
  1237. Part16 = Instance.new("Part")
  1238. Model0.Name = "Left Leg"
  1239. Model0.Parent = mas
  1240. Part1.Parent = Model0
  1241. Part1.Material = Enum.Material.SmoothPlastic
  1242. Part1.BrickColor = BrickColor.new("Smoky grey")
  1243. Part1.Rotation = Vector3.new(12, 0.0299999993, 179.98999)
  1244. Part1.Anchored = true
  1245. Part1.CanCollide = false
  1246. Part1.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
  1247. Part1.CFrame = CFrame.new(11.380847, -2.88461161, 4.02652359, -1.00000215, -0.000106762862, 0.00057207793, -1.45472441e-05, -0.97813499, -0.207971305, 0.000581771368, -0.207971305, 0.978134871)
  1248. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1249. Part1.TopSurface = Enum.SurfaceType.Smooth
  1250. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1251. Part1.Position = Vector3.new(11.380847, -2.88461161, 4.02652359)
  1252. Part1.Orientation = Vector3.new(12, 0.0299999993, -180)
  1253. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1254. SpecialMesh2.Parent = Part1
  1255. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  1256. Part3.Parent = Model0
  1257. Part3.Material = Enum.Material.SmoothPlastic
  1258. Part3.BrickColor = BrickColor.new("Smoky grey")
  1259. Part3.Rotation = Vector3.new(0, 0.0299999993, 0)
  1260. Part3.Anchored = true
  1261. Part3.CanCollide = false
  1262. Part3.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  1263. Part3.CFrame = CFrame.new(11.4111729, -2.37613988, 4.59652424, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1264. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1265. Part3.TopSurface = Enum.SurfaceType.Smooth
  1266. Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1267. Part3.Position = Vector3.new(11.4111729, -2.37613988, 4.59652424)
  1268. Part3.Orientation = Vector3.new(0, 0.0299999993, 0)
  1269. Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1270. Part4.Name = "Middle"
  1271. Part4.Parent = Model0
  1272. Part4.Material = Enum.Material.SmoothPlastic
  1273. Part4.BrickColor = BrickColor.new("Persimmon")
  1274. Part4.Rotation = Vector3.new(0, 0.0299999993, 0)
  1275. Part4.Anchored = true
  1276. Part4.CanCollide = false
  1277. Part4.Size = Vector3.new(1, 2, 1)
  1278. Part4.CFrame = CFrame.new(11.411171, -2.2661407, 4.59652996, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1279. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1280. Part4.TopSurface = Enum.SurfaceType.Smooth
  1281. Part4.Color = Color3.new(1, 0.34902, 0.34902)
  1282. Part4.Position = Vector3.new(11.411171, -2.2661407, 4.59652996)
  1283. Part4.Orientation = Vector3.new(0, 0.0299999993, 0)
  1284. Part4.Color = Color3.new(1, 0.34902, 0.34902)
  1285. Texture5.Parent = Part4
  1286. Texture5.Texture = "rbxassetid://264596039"
  1287. Texture5.StudsPerTileU = 0.5
  1288. Texture5.StudsPerTileV = 0.5
  1289. Texture6.Parent = Part4
  1290. Texture6.Texture = "rbxassetid://264596039"
  1291. Texture6.Face = Enum.NormalId.Back
  1292. Texture6.StudsPerTileU = 0.5
  1293. Texture6.StudsPerTileV = 0.5
  1294. Texture7.Parent = Part4
  1295. Texture7.Texture = "rbxassetid://264596039"
  1296. Texture7.Face = Enum.NormalId.Left
  1297. Texture7.StudsPerTileU = 0.5
  1298. Texture7.StudsPerTileV = 0.5
  1299. Texture8.Parent = Part4
  1300. Texture8.Texture = "rbxassetid://264596039"
  1301. Texture8.Face = Enum.NormalId.Right
  1302. Texture8.StudsPerTileU = 0.5
  1303. Texture8.StudsPerTileV = 0.5
  1304. Texture9.Parent = Part4
  1305. Texture9.Texture = "rbxassetid://264596039"
  1306. Texture9.Face = Enum.NormalId.Top
  1307. Texture9.StudsPerTileU = 0.5
  1308. Texture9.StudsPerTileV = 0.5
  1309. Texture10.Parent = Part4
  1310. Texture10.Texture = "rbxassetid://264596039"
  1311. Texture10.Face = Enum.NormalId.Bottom
  1312. Texture10.StudsPerTileU = 0.5
  1313. Texture10.StudsPerTileV = 0.5
  1314. Part11.Parent = Model0
  1315. Part11.Material = Enum.Material.SmoothPlastic
  1316. Part11.BrickColor = BrickColor.new("Dark green")
  1317. Part11.Rotation = Vector3.new(0, 0.0299999993, 0)
  1318. Part11.Anchored = true
  1319. Part11.CanCollide = false
  1320. Part11.Shape = Enum.PartType.Ball
  1321. Part11.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
  1322. Part11.CFrame = CFrame.new(10.861167, -2.96610498, 4.61681271, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1323. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1324. Part11.TopSurface = Enum.SurfaceType.Smooth
  1325. Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1326. Part11.Position = Vector3.new(10.861167, -2.96610498, 4.61681271)
  1327. Part11.Orientation = Vector3.new(0, 0.0299999993, 0)
  1328. Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1329. Part12.Parent = Model0
  1330. Part12.Material = Enum.Material.SmoothPlastic
  1331. Part12.BrickColor = BrickColor.new("Smoky grey")
  1332. Part12.Rotation = Vector3.new(0, 0.0299999993, 0)
  1333. Part12.Anchored = true
  1334. Part12.CanCollide = false
  1335. Part12.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  1336. Part12.CFrame = CFrame.new(11.3708487, -2.2861259, 4.02655983, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1337. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1338. Part12.TopSurface = Enum.SurfaceType.Smooth
  1339. Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1340. Part12.Position = Vector3.new(11.3708487, -2.2861259, 4.02655983)
  1341. Part12.Orientation = Vector3.new(0, 0.0299999993, 0)
  1342. Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1343. SpecialMesh13.Parent = Part12
  1344. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  1345. Part14.Parent = Model0
  1346. Part14.Material = Enum.Material.SmoothPlastic
  1347. Part14.BrickColor = BrickColor.new("Bright green")
  1348. Part14.Rotation = Vector3.new(-180, 0.119999997, 0)
  1349. Part14.Anchored = true
  1350. Part14.CanCollide = false
  1351. Part14.Size = Vector3.new(1.23000026, 0.179999977, 1.12999988)
  1352. Part14.CFrame = CFrame.new(11.3783445, -3.29613018, 4.57358456, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  1353. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1354. Part14.TopSurface = Enum.SurfaceType.Smooth
  1355. Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1356. Part14.Position = Vector3.new(11.3783445, -3.29613018, 4.57358456)
  1357. Part14.Orientation = Vector3.new(0, 179.87999, 180)
  1358. Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1359. Part15.Parent = Model0
  1360. Part15.Material = Enum.Material.SmoothPlastic
  1361. Part15.BrickColor = BrickColor.new("Dark stone grey")
  1362. Part15.Rotation = Vector3.new(-180, 0.119999997, 0)
  1363. Part15.Anchored = true
  1364. Part15.CanCollide = false
  1365. Part15.Size = Vector3.new(1.17999923, 0.200000092, 1.12999988)
  1366. Part15.CFrame = CFrame.new(11.3233404, -2.90613794, 4.57349205, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  1367. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1368. Part15.TopSurface = Enum.SurfaceType.Smooth
  1369. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1370. Part15.Position = Vector3.new(11.3233404, -2.90613794, 4.57349205)
  1371. Part15.Orientation = Vector3.new(0, 179.87999, 180)
  1372. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1373. Part16.Parent = Model0
  1374. Part16.Material = Enum.Material.SmoothPlastic
  1375. Part16.Rotation = Vector3.new(-180, 0.119999997, 0)
  1376. Part16.Anchored = true
  1377. Part16.CanCollide = false
  1378. Part16.Size = Vector3.new(1.23000026, 0.219999954, 1.12999988)
  1379. Part16.CFrame = CFrame.new(11.3783426, -3.08613205, 4.573596, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  1380. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1381. Part16.TopSurface = Enum.SurfaceType.Smooth
  1382. Part16.Position = Vector3.new(11.3783426, -3.08613205, 4.573596)
  1383. Part16.Orientation = Vector3.new(0, 179.87999, 180)
  1384. for i,v in pairs(mas:GetChildren()) do
  1385. v.Parent = Character.KingCrimson
  1386. pcall(function v:MakeJoints()
  1387. end)
  1388. end
  1389. mas:Destroy()
  1390. for i,v in pairs(cors) do
  1391. spawn(function pcall(v)
  1392. end)
  1393. end
  1394. AdvancingFortress.Parent = Character
  1395. torso = AdvancingFortress.Torso
  1396. hum = AdvancingFortress.Humanoid
  1397. AdvancingFortress.Name = "Advancing Fortress"
  1398. pl = AdvancingFortress
  1399. for i,v in pairs(AdvancingFortress:GetChildren()) do
  1400. if v:IsA("BasePart") then
  1401. v.Transparency = 1
  1402. end
  1403. end
  1404. local Humanoid = AdvancingFortress.Humanoid
  1405. local Mouse = Player:GetMouse()
  1406. local LeftArm = AdvancingFortress["Left Arm"]
  1407. local RightArm = AdvancingFortress["Right Arm"]
  1408. local LeftLeg = AdvancingFortress["Left Leg"]
  1409. local RightLeg = AdvancingFortress["Right Leg"]
  1410. local Head = AdvancingFortress.Head
  1411. local Torso = AdvancingFortress.Torso
  1412. local Camera = game.Workspace.CurrentCamera
  1413. local RootPart = AdvancingFortress.HumanoidRootPart
  1414. local RootJoint = RootPart.RootJoint
  1415. local attack = false
  1416. local Anim = "Idle"
  1417. local attacktype = 1
  1418. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  1419. local velocity = RootPart.Velocity.y
  1420. local sine = 0
  1421. local change = 1
  1422. local Create = LoadLibrary("RbxUtility").Create
  1423. local TimeStop = false
  1424. local m = Create("Model")({Parent = AdvancingFortress, Name = "WeaponModel"})
  1425. KQ = {}
  1426. for _,v in pairs(Character.KingCrimson:GetChildren()) do
  1427. if v:IsA("Model") then
  1428. for _,g in pairs(v:GetChildren()) do
  1429. if g:IsA("Part") then
  1430. for _,h in pairs(g:GetChildren()) do
  1431. if h:IsA("Texture") or h:IsA("Decal") then
  1432. table.insert(KQ, h)
  1433. end
  1434. end
  1435. end
  1436. end
  1437. end
  1438. end
  1439. AdvancingFortress.Head.Name = "FHead"
  1440. AdvancingFortress.Torso.Name = "FTorso"
  1441. for _,v in pairs(Character.KingCrimson:GetChildren()) do
  1442. fEF = v.Name
  1443. if v:IsA("Model") then
  1444. for _,g in pairs(v:GetChildren()) do
  1445. if g:IsA("Part") then
  1446. local W = Instance.new("Weld")
  1447. W.Part0 = v.Middle
  1448. W.Part1 = g
  1449. local CJ = CFrame.new(v.Middle.Position)
  1450. local C0 = v.Middle.CFrame:inverse() * CJ
  1451. local C1 = g.CFrame:inverse() * CJ
  1452. W.C0 = C0
  1453. W.C1 = C1
  1454. W.Parent = v.Middle
  1455. end
  1456. local Y = Instance.new("Weld")
  1457. Y.Part0 = AdvancingFortress[fEF]
  1458. Y.Part1 = v.Middle
  1459. Y.C0 = CFrame.new(0, 0, 0)
  1460. Y.Parent = Y.Part0
  1461. end
  1462. end
  1463. end
  1464. for _,v in pairs(Character.KingCrimson:GetChildren()) do
  1465. fEF = v.Name
  1466. if v:IsA("Model") then
  1467. for _,g in pairs(v:GetChildren()) do
  1468. if g:IsA("Part") then
  1469. g.Anchored = false
  1470. end
  1471. end
  1472. end
  1473. end
  1474. for _,v in pairs(AdvancingFortress:GetChildren()) do
  1475. if v:IsA("Part") then
  1476. v.BrickColor = BrickColor.new("Really red")
  1477. end
  1478. end
  1479. AdvancingFortress.FTorso.BrickColor = BrickColor.new("Really red")
  1480. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  1481. Humanoid.Animator.Parent = nil
  1482. AdvancingFortress.Animate.Parent = nil
  1483. base = Instance.new("ScreenGui", plr.PlayerGui)
  1484. bbg = Instance.new("BillboardGui", plr.Character.Head)
  1485. bbg.Size = UDim2.new(0, 200, 0, 50)
  1486. bbg.StudsOffset = Vector3.new(0, 3, 0)
  1487. bbgTl = Instance.new("TextLabel", bbg)
  1488. bbgTl.BackgroundTransparency = 1
  1489. bbgTl.Size = UDim2.new(10, 0, 1, 0)
  1490. bbgTl.Position = UDim2.new(-4.5, 0, 0, 0)
  1491. bbgTl.Font = "Code"
  1492. bbgTl.Text = " "
  1493. bbgTl.TextSize = 25
  1494. bbgTl.TextStrokeColor3 = Color3.new(1, 1, 1)
  1495. bbgTl.TextColor3 = Color3.new(0, 0, 0)
  1496. bbgTl.TextStrokeTransparency = 0
  1497. bbgTl.TextWrapped = true
  1498. lknives = false
  1499. plr.Chatted:connect(function(l_11_0)
  1500. Chat(l_11_0)
  1501. end
  1502. )
  1503. local newMotor = function(l_12_0, l_12_1, l_12_2, l_12_3)
  1504. local w = Create("Weld")({Parent = l_12_0, Part0 = l_12_0, Part1 = l_12_1, C0 = l_12_2, C1 = l_12_3})
  1505. return
  1506. end
  1507.  
  1508. clerp = function(l_13_0, l_13_1, l_13_2)
  1509. return
  1510. -- Warning: undefined locals caused missing assignments!
  1511. end
  1512.  
  1513. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1514. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1515. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1516. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1517. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  1518. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  1519. RootJoint.C1 = CFrame.new(0, 0, 0)
  1520. RootJoint.C0 = CFrame.new(0, 0, 0)
  1521. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1522. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1523. local rarmc1 = RW.C1
  1524. local larmc1 = LW.C1
  1525. local rlegc1 = RH.C1
  1526. local llegc1 = LH.C1
  1527. local resetc1 = false
  1528. ArtificialHB = function(l_14_0, l_14_1, l_14_2)
  1529. RootJoint.C0 = clerp(RootJoint.C0, l_14_0[1], l_14_1)
  1530. Torso.Neck.C0 = clerp(Torso.Neck.C0, l_14_0[2], l_14_1)
  1531. RW.C0 = clerp(RW.C0, l_14_0[3], l_14_1)
  1532. LW.C0 = clerp(LW.C0, l_14_0[4], l_14_1)
  1533. RH.C0 = clerp(RH.C0, l_14_0[5], l_14_1)
  1534. LH.C0 = clerp(LH.C0, l_14_0[6], l_14_1)
  1535. if l_14_2 == false and resetc1 == false then
  1536. upvalue_3216 = true
  1537. RootJoint.C1 = RootJoint.C1
  1538. Torso.Neck.C1 = Torso.Neck.C1
  1539. RW.C1 = rarmc1
  1540. LW.C1 = larmc1
  1541. RH.C1 = rlegc1
  1542. LH.C1 = llegc1
  1543. end
  1544. end
  1545. ({Parent = script, Name = "Heartbeat"})
  1546. script:WaitForChild("Heartbeat")
  1547. frame = 0.033333333333333
  1548. tf = 0
  1549. allowframeloss = false
  1550. tossremainder = false
  1551. lastframe = tick()
  1552. script.Heartbeat:Fire()
  1553. game:GetService("RunService").Heartbeat:connect(function(l_15_0, l_15_1)
  1554. tf = tf + l_15_0
  1555. if frame <= tf then
  1556. if allowframeloss then
  1557. script.Heartbeat:Fire()
  1558. lastframe = tick()
  1559. else
  1560. for i = 1, math.floor(tf / frame) do
  1561. script.Heartbeat:Fire()
  1562. end
  1563. lastframe = tick()
  1564. end
  1565. if tossremainder then
  1566. tf = 0
  1567. else
  1568. tf = tf - frame * math.floor(tf / frame)
  1569. end
  1570. end
  1571. end
  1572. )
  1573. swait = function(l_16_0)
  1574. if l_16_0 == 0 or l_16_0 == nil then
  1575. ArtificialHB.Event:wait()
  1576. else
  1577. for i = 0, l_16_0 do
  1578. ArtificialHB.Event:wait()
  1579. end
  1580. end
  1581. end
  1582.  
  1583. RemoveOutlines = function(l_17_0)
  1584. l_17_0.TopSurface, l_17_0.BottomSurface, l_17_0.LeftSurface, l_17_0.RightSurface, l_17_0.FrontSurface, l_17_0.BackSurface = 10, 10, 10, 10, 10, 10
  1585. end
  1586.  
  1587. CFuncs = {Part = {Create = function(l_18_0, l_18_1, l_18_2, l_18_3, l_18_4, l_18_5, l_18_6)
  1588. -- DECOMPILER ERROR: Confused about usage of registers!
  1589.  
  1590. -- DECOMPILER ERROR: Confused about usage of registers!
  1591.  
  1592. -- DECOMPILER ERROR: Confused about usage of registers!
  1593.  
  1594. -- DECOMPILER ERROR: Confused about usage of registers!
  1595.  
  1596. -- DECOMPILER ERROR: Confused about usage of registers!
  1597.  
  1598. -- DECOMPILER ERROR: Confused about usage of registers!
  1599.  
  1600. -- DECOMPILER ERROR: Confused about usage of registers!
  1601.  
  1602. local Part = Create("Part")({Parent = l_18_0, Reflectance = l_18_2})
  1603. RemoveOutlines(Part)
  1604. {Parent = l_18_0, Reflectance = l_18_2}.Material, {Parent = l_18_0, Reflectance = l_18_2}.Size, {Parent = l_18_0, Reflectance = l_18_2}.Name, {Parent = l_18_0, Reflectance = l_18_2}.BrickColor, {Parent = l_18_0, Reflectance = l_18_2}.Locked, {Parent = l_18_0, Reflectance = l_18_2}.CanCollide, {Parent = l_18_0, Reflectance = l_18_2}.Transparency = l_18_1, l_18_6, l_18_5, BrickColor.new(tostring(l_18_4)), false, false, l_18_3
  1605. return
  1606. end
  1607. }, Mesh = {Create = function(l_19_0, l_19_1, l_19_2, l_19_3, l_19_4, l_19_5)
  1608. local Msh = Create(l_19_0)({Parent = l_19_1, Offset = l_19_4, Scale = l_19_5})
  1609. if l_19_0 == "SpecialMesh" then
  1610. Msh.MeshType = l_19_2
  1611. Msh.MeshId = l_19_3
  1612. end
  1613. return
  1614. end
  1615. }, Weld = {Create = function(l_20_0, l_20_1, l_20_2, l_20_3, l_20_4)
  1616. local Weld = Create("Weld")({Parent = l_20_0, Part0 = l_20_1, Part1 = l_20_2, C0 = l_20_3, C1 = l_20_4})
  1617. return
  1618. end
  1619. }, Sound = {Create = function(l_21_0, l_21_1, l_21_2, l_21_3)
  1620. local Sound = Create("Sound")({Volume = l_21_2, Pitch = l_21_3 or 1, SoundId = "rbxassetid://" .. l_21_0, Parent = l_21_1 or workspace})
  1621. Sound:play()
  1622. game:GetService("Debris"):AddItem(Sound, 130)
  1623. return
  1624. end
  1625. }, Decal = {Create = function(l_22_0, l_22_1, l_22_2, l_22_3, l_22_4)
  1626. local Decal = Create("Decal")({Color3 = l_22_0, Texture = "rbxassetid://" .. l_22_1, Transparency = l_22_2, Name = l_22_3, Parent = l_22_4})
  1627. return
  1628. end
  1629. }, BillboardGui = {Create = function(l_23_0, l_23_1, l_23_2, l_23_3)
  1630. local BillPar = CFuncs.Part.Create(l_23_0, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1631. BillPar.CFrame = CFrame.new(l_23_2)
  1632. local Bill = Create("BillboardGui")({Parent = BillPar, Adornee = BillPar, Size = UDim2.new(1, 0, 1, 0), SizeOffset = Vector2.new(l_23_3, l_23_3)})
  1633. local d = Create("ImageLabel", Bill)({Parent = Bill, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Image = "rbxassetid://" .. l_23_1})
  1634. return
  1635. end
  1636. }, ParticleEmitter = {Create = function(l_24_0, l_24_1, l_24_2, l_24_3, l_24_4, l_24_5, l_24_6, l_24_7, l_24_8, l_24_9, l_24_10, l_24_11, l_24_12, l_24_13, l_24_14, l_24_15, l_24_16, l_24_17, l_24_18, l_24_19)
  1637. -- DECOMPILER ERROR: Confused about usage of registers!
  1638.  
  1639. -- DECOMPILER ERROR: Confused about usage of registers!
  1640.  
  1641. -- DECOMPILER ERROR: Confused about usage of registers!
  1642.  
  1643. -- DECOMPILER ERROR: Confused about usage of registers!
  1644.  
  1645. -- DECOMPILER ERROR: Confused about usage of registers!
  1646.  
  1647. -- DECOMPILER ERROR: Confused about usage of registers!
  1648.  
  1649. -- DECOMPILER ERROR: Confused about usage of registers!
  1650.  
  1651. -- DECOMPILER ERROR: Confused about usage of registers!
  1652.  
  1653. -- DECOMPILER ERROR: Confused about usage of registers!
  1654.  
  1655. -- DECOMPILER ERROR: Confused about usage of registers!
  1656.  
  1657. -- DECOMPILER ERROR: Confused about usage of registers!
  1658.  
  1659. local Particle = Create("ParticleEmitter")({Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8})
  1660. return
  1661. {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocitySpread, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Speed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.RotSpeed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rotation, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rate, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Lifetime, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Enabled, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.EmissionDirection, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocityInheritance, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.LockedToPart, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Drag = l_24_19, l_24_18, l_24_17, l_24_16, l_24_15, l_24_14, l_24_13, l_24_12, l_24_11, l_24_10, l_24_9
  1662. end
  1663. }, CreateTemplate = {}}
  1664. rayCast = function(l_25_0, l_25_1, l_25_2, l_25_3)
  1665. return
  1666. -- Warning: undefined locals caused missing assignments!
  1667. end
  1668.  
  1669. FindNearestTorso = function(l_26_0)
  1670. local list = (game.Workspace:children())
  1671. local torso = nil
  1672. local dist = 1000
  1673. do
  1674. local temp, human, temp2 = nil, nil, nil
  1675. for x = 1, #list do
  1676. temp2 = list[x]
  1677. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1678. temp = temp2:findFirstChild("Torso")
  1679. human = temp2:findFirstChild("Humanoid")
  1680. if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - l_26_0.magnitude < dist then
  1681. local dohit = true
  1682. if dohit == false then
  1683. torso = temp
  1684. dist = temp.Position - l_26_0.magnitude
  1685. end
  1686. end
  1687. end
  1688. end
  1689. return
  1690. end
  1691. -- Warning: undefined locals caused missing assignments!
  1692. end
  1693.  
  1694. ShowDamage, Players = function(l_27_0, l_27_1, l_27_2, l_27_3, l_27_4, l_27_5, l_27_6, l_27_7, l_27_8, l_27_9)
  1695. if l_27_1.Parent == nil then
  1696. return
  1697. end
  1698. local h = l_27_1.Parent:FindFirstChild("Humanoid")
  1699. for _,v in pairs(l_27_1.Parent:children()) do
  1700. do
  1701. c = l_27_1.Parent:findFirstChild("HumanoidRootPart")
  1702. if v:IsA("Humanoid") then
  1703. h = v
  1704. end
  1705. if c ~= nil then
  1706. end
  1707. end
  1708. end
  1709. if h ~= nil and l_27_1.Parent.Name ~= Character.Name and l_27_1.Parent:FindFirstChild("Torso") ~= nil then
  1710. if l_27_1.Parent:findFirstChild("DebounceHit") ~= nil and l_27_1.Parent.DebounceHit.Value == false then
  1711. return
  1712. end
  1713. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  1714. game:GetService("Debris"):AddItem(c, 0.5)
  1715. CFuncs.Sound.Create(l_27_8, l_27_1, 1, l_27_9)
  1716. local Damage = math.random(l_27_2, l_27_3)
  1717. local blocked = false
  1718. local block = l_27_1.Parent:findFirstChild("Block")
  1719. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1720. blocked = true
  1721. block.Value = block.Value - 1
  1722. print(block.Value)
  1723. end
  1724. if TimeStop == false then
  1725. h.Health = h.Health - Damage
  1726. ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  1727. elseif TimeStop == false then
  1728. wait()
  1729. -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
  1730.  
  1731. end
  1732. h.Health = h.Health - Damage / 2
  1733. ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  1734. end
  1735. if l_27_5 == "Knockdown" then
  1736. local hum = l_27_1.Parent.Humanoid
  1737. hum.PlatformStand = false
  1738. coroutine.resume(coroutine.create(function(l_1_0)
  1739. swait(1)
  1740. l_1_0.PlatformStand = false
  1741. end), hum)
  1742. local angle = l_27_1.Position - l_27_6.Position + Vector3.new(0, 0, 0).unit
  1743. local bodvol = Create("BodyVelocity")({velocity = angle * l_27_4, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
  1744. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = l_27_1})
  1745. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1746. game:GetService("Debris"):AddItem(rl, 0.5)
  1747. elseif l_27_5 == "Normal" then
  1748. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = l_27_6.CFrame.lookVector * l_27_4 + l_27_6.Velocity / 1.05})
  1749. if l_27_4 > 0 then
  1750. vp.Parent = l_27_1.Parent.Torso
  1751. end
  1752. game:GetService("Debris"):AddItem(vp, 0.5)
  1753. elseif l_27_5 == "Up" then
  1754. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
  1755. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1756. elseif l_27_5 == "DarkUp" then
  1757. coroutine.resume(coroutine.create(functionfor i = 0, 1, 0.1 do
  1758. swait()
  1759. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  1760. end
  1761. end
  1762. ))
  1763. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
  1764. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1765. elseif l_27_5 == "Snare" then
  1766. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
  1767. game:GetService("Debris"):AddItem(bp, 1)
  1768. elseif l_27_5 == "Freeze" then
  1769. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
  1770. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = l_27_1.Parent.Torso, cframe = l_27_1.Parent.Torso.CFrame})
  1771. l_27_1.Parent.Torso.Anchored = false
  1772. coroutine.resume(coroutine.create(function(l_3_0)
  1773. swait(1.5)
  1774. l_3_0.Anchored = false
  1775. end), l_27_1.Parent.Torso)
  1776. game:GetService("Debris"):AddItem(BodPos, 3)
  1777. game:GetService("Debris"):AddItem(BodGy, 3)
  1778. end
  1779. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = l_27_1.Parent, Value = false})
  1780. game:GetService("Debris"):AddItem(debounce, l_27_7)
  1781. c = Create("ObjectValue")({Name = "creator", Value = Player, Parent = h})
  1782. game:GetService("Debris"):AddItem(c, 0.5)
  1783. end
  1784. end
  1785. , Create + Players
  1786. local STDamage = false
  1787. -- DECOMPILER ERROR: Overwrote pending register.
  1788.  
  1789. AHandleR = function(l_29_0, l_29_1, l_29_2, l_29_3, l_29_4, l_29_5, l_29_6, l_29_7)
  1790. for _,c in pairs(workspace:children()) do
  1791. local hum = c:findFirstChild("Humanoid")
  1792. if hum ~= nil then
  1793. local head = c:findFirstChild("Torso")
  1794. if head ~= nil then
  1795. local targ = head.Position - l_29_0.Position
  1796. local mag = targ.magnitude
  1797. if mag <= l_29_1 and c.Name ~= Player.Name then
  1798. Damage(head, head, l_29_2, l_29_3, l_29_4, l_29_5, RootPart, 0.1, l_29_6, l_29_7)
  1799. if STDamage == false then
  1800. for i = 1, 3 do
  1801. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  1802. end
  1803. for i = 1, 10 do
  1804. CamShake(1, 70000)
  1805. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1)
  1806. end
  1807. for _,c in (for generator) do
  1808. end
  1809. if STDamage == false then
  1810. CamShake(1, 90000)
  1811. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  1812. for i = 1, 2 do
  1813. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 0.4, 0.4, 0.4)
  1814. end
  1815. end
  1816. end
  1817. end
  1818. end
  1819. end
  1820. end
  1821. .Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  1822. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727e-06, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
  1823. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  1824. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
  1825. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  1826. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918e-05, -1, 8.19564079e-08, -5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, -5.96046519e-08, 1.41561088e-07, -1.00000024))
  1827. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  1828. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079e-08, 5.96046519e-08, 8.19564079e-08, 1.00000119, 1.41561088e-07, 5.96046519e-08, 1.41561088e-07, 1.00000024))
  1829. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastle brown", "Part", Vector3.new(9.1, 8.5, 0.2))
  1830. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  1831. Shield.Parent = nil
  1832. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  1833. {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  1834. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  1835. prt.Anchored = false
  1836. prt.CFrame = l_30_1
  1837. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  1838. game:GetService("Debris"):AddItem(prt, 10)
  1839. if l_30_9 == 1 or l_30_9 == nil then
  1840. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1841. elseif l_30_9 == 2 then
  1842. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1843. end
  1844. end
  1845. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  1846. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1847. prt.Anchored = false
  1848. prt.CFrame = l_31_1
  1849. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  1850. game:GetService("Debris"):AddItem(prt, 2)
  1851. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  1852. end
  1853. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  1854. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  1855. prt.Anchored = false
  1856. prt.CFrame = l_32_1
  1857. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  1858. game:GetService("Debris"):AddItem(prt, 10)
  1859. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  1860. end
  1861. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  1862. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  1863. prt.Anchored = false
  1864. prt.CFrame = l_33_1
  1865. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  1866. game:GetService("Debris"):AddItem(prt, 10)
  1867. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  1868. end
  1869. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  1870. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  1871. prt.Anchored = false
  1872. prt.CFrame = l_34_1
  1873. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  1874. game:GetService("Debris"):AddItem(prt, 10)
  1875. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  1876. end
  1877. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  1878. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  1879. prt.Anchored = false
  1880. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  1881. prt.CFrame = CFrame.new(prt.Position)
  1882. game:GetService("Debris"):AddItem(prt, 2)
  1883. local xval = math.random() / 2
  1884. local yval = math.random() / 2
  1885. local zval = math.random() / 2
  1886. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1887. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  1888. end
  1889. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  1890. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  1891. prt.Anchored = false
  1892. prt.CFrame = l_36_1
  1893. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  1894. game:GetService("Debris"):AddItem(prt, 10)
  1895. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  1896. end
  1897. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  1898. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  1899. prt.Anchored = false
  1900. prt.CFrame = l_37_1
  1901. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  1902. game:GetService("Debris"):AddItem(prt, 10)
  1903. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  1904. end
  1905. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  1906. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1907. prt.Anchored = false
  1908. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1909. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  1910. local num = math.random(10, 50) / 1000
  1911. game:GetService("Debris"):AddItem(prt, 10)
  1912. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  1913. end
  1914. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  1915. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  1916. prt.Anchored = false
  1917. prt.CFrame = l_39_1
  1918. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  1919. game:GetService("Debris"):AddItem(prt, 10)
  1920. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  1921. end
  1922. }}.FireWave = {Create = function(l_40_0, l_40_1, l_40_2, l_40_3, l_40_4)
  1923. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, l_40_0, "Effect", Vector3.new())
  1924. prt.Anchored = false
  1925. prt.CFrame = l_40_1
  1926. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_40_2, l_40_3, l_40_4))
  1927. local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Top"})
  1928. local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom"})
  1929. game:GetService("Debris"):AddItem(prt, 10)
  1930. table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
  1931. end
  1932. }
  1933. -- DECOMPILER ERROR: Confused about usage of registers!
  1934.  
  1935. {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  1936. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  1937. prt.Anchored = false
  1938. prt.CFrame = l_30_1
  1939. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  1940. game:GetService("Debris"):AddItem(prt, 10)
  1941. if l_30_9 == 1 or l_30_9 == nil then
  1942. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1943. elseif l_30_9 == 2 then
  1944. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1945. end
  1946. end
  1947. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  1948. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1949. prt.Anchored = false
  1950. prt.CFrame = l_31_1
  1951. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  1952. game:GetService("Debris"):AddItem(prt, 2)
  1953. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  1954. end
  1955. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  1956. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  1957. prt.Anchored = false
  1958. prt.CFrame = l_32_1
  1959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  1960. game:GetService("Debris"):AddItem(prt, 10)
  1961. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  1962. end
  1963. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  1964. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  1965. prt.Anchored = false
  1966. prt.CFrame = l_33_1
  1967. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  1968. game:GetService("Debris"):AddItem(prt, 10)
  1969. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  1970. end
  1971. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  1972. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  1973. prt.Anchored = false
  1974. prt.CFrame = l_34_1
  1975. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  1976. game:GetService("Debris"):AddItem(prt, 10)
  1977. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  1978. end
  1979. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  1980. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  1981. prt.Anchored = false
  1982. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  1983. prt.CFrame = CFrame.new(prt.Position)
  1984. game:GetService("Debris"):AddItem(prt, 2)
  1985. local xval = math.random() / 2
  1986. local yval = math.random() / 2
  1987. local zval = math.random() / 2
  1988. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1989. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  1990. end
  1991. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  1992. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  1993. prt.Anchored = false
  1994. prt.CFrame = l_36_1
  1995. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  1996. game:GetService("Debris"):AddItem(prt, 10)
  1997. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  1998. end
  1999. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  2000. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  2001. prt.Anchored = false
  2002. prt.CFrame = l_37_1
  2003. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  2004. game:GetService("Debris"):AddItem(prt, 10)
  2005. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  2006. end
  2007. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  2008. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2009. prt.Anchored = false
  2010. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2011. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  2012. local num = math.random(10, 50) / 1000
  2013. game:GetService("Debris"):AddItem(prt, 10)
  2014. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2015. end
  2016. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  2017. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  2018. prt.Anchored = false
  2019. prt.CFrame = l_39_1
  2020. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  2021. game:GetService("Debris"):AddItem(prt, 10)
  2022. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  2023. end
  2024. }}.Lightning = {Create = function(l_41_0, l_41_1, l_41_2, l_41_3, l_41_4, l_41_5, l_41_6, l_41_7)
  2025. local magz = l_41_0 - l_41_1.magnitude
  2026. local curpos = l_41_0
  2027. local trz = {-l_41_3, l_41_3}
  2028. for i = 1, l_41_2 do
  2029. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, l_41_6 or 0.4, l_41_4, "Ref", Vector3.new(l_41_5, l_41_5, magz / l_41_2))
  2030. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2031. local trolpos = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, magz / l_41_2).p + ofz
  2032. li.Material = "Neon"
  2033. if l_41_2 == i then
  2034. local magz2 = curpos - l_41_1.magnitude
  2035. li.Size = Vector3.new(l_41_5, l_41_5, magz2)
  2036. li.CFrame = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, -magz2 / 2)
  2037. table.insert(Effects, {li, "Disappear", l_41_7})
  2038. else
  2039. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / l_41_2 / 2)
  2040. curpos = li.CFrame * CFrame.new(0, 0, magz / l_41_2 / 2).p
  2041. game.Debris:AddItem(li, 10)
  2042. table.insert(Effects, {li, "Disappear", l_41_7})
  2043. end
  2044. end
  2045. end
  2046. }
  2047. -- DECOMPILER ERROR: Confused about usage of registers!
  2048.  
  2049. {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  2050. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  2051. prt.Anchored = false
  2052. prt.CFrame = l_30_1
  2053. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  2054. game:GetService("Debris"):AddItem(prt, 10)
  2055. if l_30_9 == 1 or l_30_9 == nil then
  2056. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2057. elseif l_30_9 == 2 then
  2058. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2059. end
  2060. end
  2061. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  2062. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  2063. prt.Anchored = false
  2064. prt.CFrame = l_31_1
  2065. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  2066. game:GetService("Debris"):AddItem(prt, 2)
  2067. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  2068. end
  2069. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  2070. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  2071. prt.Anchored = false
  2072. prt.CFrame = l_32_1
  2073. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  2074. game:GetService("Debris"):AddItem(prt, 10)
  2075. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  2076. end
  2077. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  2078. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  2079. prt.Anchored = false
  2080. prt.CFrame = l_33_1
  2081. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  2082. game:GetService("Debris"):AddItem(prt, 10)
  2083. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  2084. end
  2085. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  2086. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  2087. prt.Anchored = false
  2088. prt.CFrame = l_34_1
  2089. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  2090. game:GetService("Debris"):AddItem(prt, 10)
  2091. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  2092. end
  2093. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  2094. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  2095. prt.Anchored = false
  2096. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  2097. prt.CFrame = CFrame.new(prt.Position)
  2098. game:GetService("Debris"):AddItem(prt, 2)
  2099. local xval = math.random() / 2
  2100. local yval = math.random() / 2
  2101. local zval = math.random() / 2
  2102. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  2103. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  2104. end
  2105. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  2106. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  2107. prt.Anchored = false
  2108. prt.CFrame = l_36_1
  2109. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  2110. game:GetService("Debris"):AddItem(prt, 10)
  2111. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  2112. end
  2113. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  2114. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  2115. prt.Anchored = false
  2116. prt.CFrame = l_37_1
  2117. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  2118. game:GetService("Debris"):AddItem(prt, 10)
  2119. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  2120. end
  2121. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  2122. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2123. prt.Anchored = false
  2124. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2125. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  2126. local num = math.random(10, 50) / 1000
  2127. game:GetService("Debris"):AddItem(prt, 10)
  2128. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2129. end
  2130. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  2131. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  2132. prt.Anchored = false
  2133. prt.CFrame = l_39_1
  2134. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  2135. game:GetService("Debris"):AddItem(prt, 10)
  2136. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  2137. end
  2138. }}.EffectTemplate = {}
  2139. -- DECOMPILER ERROR: Confused about usage of registers!
  2140.  
  2141. Effects = {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  2142. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  2143. prt.Anchored = false
  2144. prt.CFrame = l_30_1
  2145. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  2146. game:GetService("Debris"):AddItem(prt, 10)
  2147. if l_30_9 == 1 or l_30_9 == nil then
  2148. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2149. elseif l_30_9 == 2 then
  2150. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2151. end
  2152. end
  2153. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  2154. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  2155. prt.Anchored = false
  2156. prt.CFrame = l_31_1
  2157. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  2158. game:GetService("Debris"):AddItem(prt, 2)
  2159. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  2160. end
  2161. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  2162. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  2163. prt.Anchored = false
  2164. prt.CFrame = l_32_1
  2165. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  2166. game:GetService("Debris"):AddItem(prt, 10)
  2167. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  2168. end
  2169. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  2170. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  2171. prt.Anchored = false
  2172. prt.CFrame = l_33_1
  2173. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  2174. game:GetService("Debris"):AddItem(prt, 10)
  2175. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  2176. end
  2177. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  2178. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  2179. prt.Anchored = false
  2180. prt.CFrame = l_34_1
  2181. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  2182. game:GetService("Debris"):AddItem(prt, 10)
  2183. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  2184. end
  2185. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  2186. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  2187. prt.Anchored = false
  2188. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  2189. prt.CFrame = CFrame.new(prt.Position)
  2190. game:GetService("Debris"):AddItem(prt, 2)
  2191. local xval = math.random() / 2
  2192. local yval = math.random() / 2
  2193. local zval = math.random() / 2
  2194. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  2195. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  2196. end
  2197. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  2198. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  2199. prt.Anchored = false
  2200. prt.CFrame = l_36_1
  2201. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  2202. game:GetService("Debris"):AddItem(prt, 10)
  2203. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  2204. end
  2205. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  2206. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  2207. prt.Anchored = false
  2208. prt.CFrame = l_37_1
  2209. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  2210. game:GetService("Debris"):AddItem(prt, 10)
  2211. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  2212. end
  2213. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  2214. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2215. prt.Anchored = false
  2216. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2217. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  2218. local num = math.random(10, 50) / 1000
  2219. game:GetService("Debris"):AddItem(prt, 10)
  2220. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2221. end
  2222. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  2223. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  2224. prt.Anchored = false
  2225. prt.CFrame = l_39_1
  2226. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  2227. game:GetService("Debris"):AddItem(prt, 10)
  2228. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  2229. end
  2230. }}
  2231. local Invisible = true
  2232. -- DECOMPILER ERROR: Overwrote pending register.
  2233.  
  2234. ReappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
  2235. if i:IsA("Model") then
  2236. for _,v in pairs(i:GetChildren()) do
  2237. if v:IsA("Part") then
  2238. coroutine.resume(coroutine.create(function(l_1_0)
  2239. for v = 0, 1, 0.3 do
  2240. swait()
  2241. l_1_0.Transparency = -v
  2242. end
  2243. l_1_0.Transparency = 0
  2244. for _,v in pairs(KQ) do
  2245. v.Transparency = 0
  2246. end
  2247. end), v)
  2248. end
  2249. end
  2250. end
  2251. end
  2252. for _,i in pairs(m:children()) do
  2253. if i:IsA("BasePart") then
  2254. coroutine.resume(coroutine.create(function(l_2_0)
  2255. for i = 0, 1, 0.3 do
  2256. swait()
  2257. l_2_0.Transparency = i
  2258. end
  2259. l_2_0.Transparency = 0
  2260. end), i)
  2261. end
  2262. end
  2263. end
  2264.  
  2265. -- DECOMPILER ERROR: Overwrote pending register.
  2266.  
  2267. DisappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
  2268. if i:IsA("Model") then
  2269. for _,v in pairs(i:GetChildren()) do
  2270. if v:IsA("Part") then
  2271. coroutine.resume(coroutine.create(function(l_1_0)
  2272. for v = 0, 1, 0.3 do
  2273. swait()
  2274. l_1_0.Transparency = v
  2275. end
  2276. l_1_0.Transparency = 1
  2277. for _,v in pairs(KQ) do
  2278. v.Transparency = 1
  2279. end
  2280. end), v)
  2281. end
  2282. end
  2283. end
  2284. end
  2285. for _,i in pairs(m:children()) do
  2286. if i:IsA("BasePart") then
  2287. coroutine.resume(coroutine.create(function(l_2_0)
  2288. for i = 0, 1, 0.3 do
  2289. swait()
  2290. l_2_0.Transparency = i
  2291. end
  2292. l_2_0.Transparency = 1
  2293. end), i)
  2294. end
  2295. end
  2296. end
  2297.  
  2298. CamShake = function(l_46_0, l_46_1)
  2299. coroutine.resume(coroutine.create(functionlocal cam = game:GetService("Workspace").CurrentCamera
  2300. local time = 10
  2301. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  2302. if math.random(1, 2) == 1 then
  2303. seed = Vector3.new(-seed.x, seed.y, 0)
  2304. end
  2305. if math.random(1, 2) == 1 then
  2306. seed = Vector3.new(seed.x, -seed.y, 0)
  2307. end
  2308. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
  2309. for i = 1, time do
  2310. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
  2311. wait()
  2312. end
  2313. end
  2314. ))
  2315. end
  2316.  
  2317. local ora = false
  2318. Disappear()
  2319. -- DECOMPILER ERROR: Overwrote pending register.
  2320.  
  2321. -- DECOMPILER ERROR: Overwrote pending register.
  2322.  
  2323. CastleCrusherFist, Players = functionupvalue_304 = true
  2324. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2325. S.Looped = false
  2326. if ora == false and ora == false then
  2327. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2328. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2329. for i = 0, 1, 0.8 do
  2330. swait()
  2331. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2332. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2333. end
  2334. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  2335. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  2336. for i = 0, 1, 0.8 do
  2337. swait()
  2338. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2339. PlayAnimationFromTable({CFrame.new(1.1920929e-06, -0.0170394331, -0.52941519, 0.70710516, -2.21270369e-07, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.22189522e-06, 1.49999356, 1.04308128e-06, 0.707110465, 0.122788236, 0.696360528, -1.4748274e-06, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169e-06, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2340. end
  2341. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2342. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2343. for i = 0, 1, 0.8 do
  2344. swait()
  2345. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2346. PlayAnimationFromTable({CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.26510859e-05, 1.49999118, -2.16066837e-07, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458e-06, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2347. end
  2348. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  2349. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  2350. for i = 0, 1, 0.8 do
  2351. swait()
  2352. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2353. PlayAnimationFromTable({CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001e-07, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.71201134e-06, 1.4999969, 8.94069672e-07, 0.642777503, 0.133020476, 0.754416466, 4.31999706e-06, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933e-06, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2354. end
  2355. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2356. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2357. else
  2358. S:Stop()
  2359. local S2 = CFuncs.Sound.Create("", Torso, 1.5, 1)
  2360. for i = 0, 1, 0.13 do
  2361. swait()
  2362. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  2363. PlayAnimationFromTable({CFrame.new(2.68220901e-06, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994e-07, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.36441803e-07, 1.49999356, -1.28149986e-06, 0.707105994, -0.122788511, 0.696365297, -3.47710994e-07, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
  2364. end
  2365. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  2366. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  2367. for i = 0, 1, 0.1 do
  2368. swait()
  2369. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  2370. PlayAnimationFromTable({CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
  2371. end
  2372. upvalue_48 = false
  2373. end
  2374. , attack * STDamage
  2375. distance2__ = functionupvalue_304 = true
  2376. upvalue_968 = true
  2377. local S2 = CFuncs.Sound.Create("", Torso, 1, 1)
  2378. for i = 0, 1, 0.1 do
  2379. swait()
  2380. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2381. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2382. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  2383. PlayAnimationFromTable({CFrame.new(-5.99771738e-07, -0.00717129931, 0.169464022, 0.422617912, -2.2671e-07, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
  2384. end
  2385. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  2386. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  2387. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  2388. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  2389. for i = 0, 1, 0.08 do
  2390. swait()
  2391. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  2392. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2393. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2394. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  2395. PlayAnimationFromTable({CFrame.new(-3.57627869e-07, -0.116980031, -2.22140098, 0.342020035, -6.11579551e-08, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.13248825e-06, 1.49999046, 8.94069672e-07, 0.422608167, -0.383014679, -0.82140249, -1.36196613e-05, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224e-08, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
  2396. end
  2397. upvalue_864 = false
  2398. upvalue_264 = false
  2399. end
  2400.  
  2401. AdvancingFortress.FHead.face:remove()
  2402. dimension = functionupvalue_304 = true
  2403. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2404. S.Looped = false
  2405. if Long then
  2406. if Long then
  2407. for i = 0, 1, 0.8 do
  2408. swait()
  2409. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 0, 0), 0.5)
  2410. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2411. end
  2412. else
  2413. for i = 0, 1, 0.8 do
  2414. swait()
  2415. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 1, 0), 0.5)
  2416. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2417. end
  2418. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2419. MagnitudeDamage(HitboxL, 5, 50, 50, 0, "Normal", "260430117", 1)
  2420. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2421. end
  2422. wait(1)
  2423. upvalue_2448 = false
  2424. upvalue_408 = false
  2425. end
  2426.  
  2427. weld5 = functionkickR = true
  2428. upvalue_448 = true
  2429. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2430. S.Looped = false
  2431. if kick then
  2432. if kick then
  2433. for i = 0, 1, 0.8 do
  2434. swait()
  2435. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(-1, 1, 0), 0.5)
  2436. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2437. end
  2438. else
  2439. for i = 0, 1, 0.8 do
  2440. swait()
  2441. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
  2442. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2443. end
  2444. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2445. MagnitudeDamage(AdvancingFortress["Left Leg"], 5, 50, 50, 0, "Normal", "260430117", 1)
  2446. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
  2447. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2448. end
  2449. wait(1)
  2450. upvalue_2328 = false
  2451. upvalue_496 = false
  2452. wait(4)
  2453. kickR = false
  2454. end
  2455.  
  2456. local Grab = false
  2457. Players = attack * functionupvalue_304 = true
  2458. gp = nil
  2459. -- DECOMPILER ERROR: Overwrote pending register.
  2460.  
  2461. -- DECOMPILER ERROR: Overwrote pending register.
  2462.  
  2463. -- DECOMPILER ERROR: Overwrote pending register.
  2464.  
  2465. for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
  2466. local ht = l_1_0.Parent
  2467. local hum1 = ht:FindFirstChild("Humanoid")
  2468. if Grab == false then
  2469. if hum1 ~= nil and l_1_0.Parent ~= Character then
  2470. hum1.PlatformStand = false
  2471. gp = ht
  2472. upvalue_376 = true
  2473. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  2474. asd.Parent = RightArm
  2475. asd.Name = "asd"
  2476. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  2477. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  2478. elseif hum1 == nil then
  2479. con1:disconnect()
  2480. wait()
  2481. return
  2482. end
  2483. end
  2484. end
  2485. do
  2486. swait()
  2487. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  2488. PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2489. end
  2490. for i = 0, 1, 0.1 do
  2491. swait()
  2492. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2493. PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2494. end
  2495. if Grab == false then
  2496. for i = 1, 5 do
  2497. for i = 0, 1, 0.35 do
  2498. swait()
  2499. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  2500. PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
  2501. end
  2502. for i = 0, 1, 0.3 do
  2503. swait()
  2504. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2505. PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
  2506. end
  2507. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  2508. if hit ~= nil then
  2509. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  2510. Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  2511. Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  2512. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  2513. end
  2514. end
  2515. end
  2516. for i,v in pairs(RightArm:GetChildren()) do
  2517. if v.Name == "asd" and v:IsA("Weld") then
  2518. v:Remove()
  2519. end
  2520. end
  2521. upvalue_600 = false
  2522. con1:disconnect()
  2523. upvalue_344 = false
  2524. end
  2525.  
  2526. Players = Character * RightArm
  2527. Players = LeftArm + Players
  2528. -- DECOMPILER ERROR: Confused about usage of registers!
  2529.  
  2530. Armor = "remove"
  2531. -- DECOMPILER ERROR: Confused at declaration of local variable
  2532.  
  2533. do
  2534. -- DECOMPILER ERROR: Confused at declaration of local variable
  2535.  
  2536. -- DECOMPILER ERROR: Overwrote pending register.
  2537.  
  2538. -- DECOMPILER ERROR: Overwrote pending register.
  2539.  
  2540. -- DECOMPILER ERROR: Overwrote pending register.
  2541.  
  2542. -- DECOMPILER ERROR: Overwrote pending register.
  2543.  
  2544. Mouse.KeyUp:connect(function(l_62_0)
  2545. if l_62_0 == "e" then
  2546. Long = false
  2547. ChopR = true
  2548. wait(10)
  2549. ChopR = false
  2550. end
  2551. end
  2552. )
  2553. -- DECOMPILER ERROR: Overwrote pending register.
  2554.  
  2555. -- DECOMPILER ERROR: Overwrote pending register.
  2556.  
  2557. repeat
  2558. repeat
  2559. -- DECOMPILER ERROR: Overwrote pending register.
  2560.  
  2561. -- DECOMPILER ERROR: Overwrote pending register.
  2562.  
  2563. if Counter then
  2564. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0250119995, 1.72981095, -0.138321996, 0.994188011, -0.0359275341, 0.101486236, 0.036040999, 0.999350131, 0.000715873321, -0.101446003, 0.00294595282, 0.994836748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03401423, 0.701586962, 0.147005975, -0.0803290382, -0.996719241, 0.00989919901, 0.0203110091, -0.0115660029, -0.999726892, 0.996561468, -0.0801060349, 0.0211734585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.06117105, 0.658681154, 0.0243838727, -0.0705350041, 0.997406185, 0.0143421628, 0.0482420065, 0.0177720431, -0.998677611, -0.996342123, -0.0697498247, -0.0493704267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.84610319, 0.00016105175, 0.999999881, -3.30748589e-05, 0.000577731698, -2.79999967e-05, 0.994430363, 0.105396047, -0.000577999919, -0.10539604, 0.994430244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2565. end
  2566. if epitpah then
  2567. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2568. Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2569. end
  2570. for _,v in pairs(AdvancingFortress.FTorso:GetChildren()) do
  2571. -- DECOMPILER ERROR: Confused at declaration of local variable
  2572.  
  2573. end
  2574. swait()
  2575. for i,v in pairs(Character:children()) do
  2576. do
  2577. -- DECOMPILER ERROR: Confused at declaration of local variable
  2578.  
  2579. -- DECOMPILER ERROR: Confused about usage of registers!
  2580.  
  2581. -- DECOMPILER ERROR: Confused about usage of registers!
  2582.  
  2583. -- DECOMPILER ERROR: Confused about usage of registers!
  2584.  
  2585. end
  2586. if 1:IsA("Part") and functionupvalue_304 = true
  2587. gp = nil
  2588. -- DECOMPILER ERROR: Overwrote pending register.
  2589.  
  2590. -- DECOMPILER ERROR: Overwrote pending register.
  2591.  
  2592. -- DECOMPILER ERROR: Overwrote pending register.
  2593.  
  2594. for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
  2595. local ht = l_1_0.Parent
  2596. local hum1 = ht:FindFirstChild("Humanoid")
  2597. if Grab == false then
  2598. if hum1 ~= nil and l_1_0.Parent ~= Character then
  2599. hum1.PlatformStand = false
  2600. gp = ht
  2601. upvalue_376 = true
  2602. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  2603. asd.Parent = RightArm
  2604. asd.Name = "asd"
  2605. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  2606. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  2607. elseif hum1 == nil then
  2608. con1:disconnect()
  2609. wait()
  2610. return
  2611. end
  2612. end
  2613. end
  2614. do
  2615. swait()
  2616. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  2617. PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2618. end
  2619. for i = 0, 1, 0.1 do
  2620. swait()
  2621. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2622. PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2623. end
  2624. if Grab == false then
  2625. for i = 1, 5 do
  2626. for i = 0, 1, 0.35 do
  2627. swait()
  2628. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  2629. PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
  2630. end
  2631. for i = 0, 1, 0.3 do
  2632. swait()
  2633. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2634. PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
  2635. end
  2636. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  2637. if hit ~= nil then
  2638. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  2639. Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  2640. Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  2641. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  2642. end
  2643. end
  2644. end
  2645. for i,v in pairs(RightArm:GetChildren()) do
  2646. if v.Name == "asd" and v:IsA("Weld") then
  2647. v:Remove()
  2648. end
  2649. end
  2650. upvalue_600 = false
  2651. con1:disconnect()
  2652. upvalue_344 = false
  2653. end
  2654. == true then
  2655. end
  2656. for i,v in pairs(AdvancingFortress:GetChildren()) do
  2657. -- DECOMPILER ERROR: Confused at declaration of local variable
  2658.  
  2659. -- DECOMPILER ERROR: Confused about usage of registers!
  2660.  
  2661. -- DECOMPILER ERROR: Confused about usage of registers!
  2662.  
  2663. -- DECOMPILER ERROR: Confused about usage of registers!
  2664.  
  2665. if 1:IsA("Part") then
  2666. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2667. end
  2668. if i_2:IsA("Humanoid") then
  2669. i_2:remove()
  2670. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2671. end
  2672. if i_2:IsA("Accessory") then
  2673. i_2:remove()
  2674. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2675. end
  2676. if i_2:IsA("Shirt") then
  2677. i_2:remove()
  2678. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2679. end
  2680. if i_2:IsA("Pants") then
  2681. i_2:remove()
  2682. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2683. end
  2684. if i_2:IsA("Script") or i_2:IsA("LocalScript") then
  2685. i_2:remove()
  2686. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2687. end
  2688. if i_2:IsA("BodyColors") then
  2689. i_2:remove()
  2690. end
  2691. end
  2692. do
  2693. -- DECOMPILER ERROR: Confused at declaration of local variable
  2694.  
  2695. -- DECOMPILER ERROR: Confused at declaration of local variable
  2696.  
  2697. if Counter and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)) ~= nil and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent ~= Character and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Parent ~= Character and hj ~= nil then
  2698. Effects.Sphere.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2699. Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2700. for i = 1, 2 do
  2701. -- DECOMPILER ERROR: Confused at declaration of local variable
  2702.  
  2703. Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2704. end
  2705. for i = 1, 20 do
  2706. local (for index), (for limit), (for step), i = sine
  2707. Effects.Break.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1)
  2708. end
  2709. CFuncs.Sound.Create("842772792", (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)), 3, 1)
  2710. Effects.Sphere.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2711. Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2712. end
  2713. -- DECOMPILER ERROR: Confused about usage of registers!
  2714.  
  2715. -- DECOMPILER ERROR: unhandled construct in 'if'
  2716.  
  2717. if 1 < Character.HumanoidRootPart.Velocity.y and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
  2718. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, -1, 0), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 1, 0), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
  2719. do return end
  2720. -- DECOMPILER ERROR: Overwrote pending register.
  2721.  
  2722. -- DECOMPILER ERROR: Confused about usage of registers!
  2723.  
  2724. -- DECOMPILER ERROR: unhandled construct in 'if'
  2725.  
  2726. if Character.HumanoidRootPart.Velocity.y < -1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
  2727. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, -1, 1), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 1, 0.5), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
  2728. do return end
  2729. -- DECOMPILER ERROR: Overwrote pending register.
  2730.  
  2731. -- DECOMPILER ERROR: Confused about usage of registers!
  2732.  
  2733. -- DECOMPILER ERROR: unhandled construct in 'if'
  2734.  
  2735. -- DECOMPILER ERROR: unhandled construct in 'if'
  2736.  
  2737. if Torsovelocity < 1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and changeidle == 1 and attack == false then
  2738. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.136710003, 1.73489296, -0.0338380001, -0.0593669862, -0.0516000427, -0.996901751, -0.0550749861, 0.997311354, -0.0483414494, 0.996715784, 0.0520344637, -0.0620492361) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.62340999, 0.131766006, -0.737138987, 0.485451072, -0.460053951, 0.743429601, 0.733702064, 0.676791966, -0.0602823012, -0.475414068, 0.574719965, 0.666091919) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.918160975, 0.172160029, -0.835460007, 0.717120051, -0.489527851, -0.496086031, -0.243526027, 0.490930051, -0.836470425, 0.653019071, 0.720659554, 0.232843012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2739. do return end
  2740. -- DECOMPILER ERROR: Overwrote pending register.
  2741.  
  2742. -- DECOMPILER ERROR: Confused about usage of registers!
  2743.  
  2744. if changeidle == 2 and not attack then
  2745. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.00841400027, 1.58682406, -0.133435905, 0.946006656, 0.199146166, 0.255758166, -0.239108905, 0.961451054, 0.135789752, -0.218856931, -0.189612061, 0.957156718) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72808003, -0.108690001, 0.530041695, 0.709815204, -0.589883208, -0.384967893, 0.390265077, 0.784318268, -0.48222208, 0.586392105, 0.192049056, 0.786931694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58884203, 0.466091007, -0.80333817, 0.745909214, 0.109370492, 0.657006502, 0.39590016, -0.866056919, -0.305300593, 0.535614192, 0.487835497, -0.689299643) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27999496, -0.283292025, 0.999999881, 0, 0.000577999919, 0, 1, 0, -0.000577999919, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2746. do return end
  2747. -- DECOMPILER ERROR: Overwrote pending register.
  2748.  
  2749. if 2 < Torsovelocity and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and attack == false then
  2750. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.60313475, 0.610876083, -0.741172016, 0.129928008, -0.343205035, 0.930230677, 0.978899121, 0.193634897, -0.0652848259, -0.157719016, 0.919084311, 0.361121684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41306806, 0.557738006, -0.902216911, 0.017620001, -0.391262084, -0.920110643, -0.9992311, 0.0253460091, -0.0299131274, 0.0350250043, 0.91993022, -0.390514612) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2751. end
  2752. end
  2753. end
  2754. end
  2755. end
  2756. until 0 < #Effects
  2757. for e = 1, #Effects do
  2758. local (for index), (for limit), (for step), e = velocity, 1
  2759. -- DECOMPILER ERROR: Confused about usage of registers!
  2760.  
  2761. -- DECOMPILER ERROR: Confused about usage of registers!
  2762.  
  2763. -- DECOMPILER ERROR: Confused at declaration of local variable
  2764.  
  2765. -- DECOMPILER ERROR: Confused about usage of registers!
  2766.  
  2767. -- DECOMPILER ERROR: Confused at declaration of local variable
  2768.  
  2769. -- DECOMPILER ERROR: Confused about usage of registers!
  2770.  
  2771. -- DECOMPILER ERROR: Confused at declaration of local variable
  2772.  
  2773. -- DECOMPILER ERROR: Confused about usage of registers!
  2774.  
  2775. -- DECOMPILER ERROR: Confused at declaration of local variable
  2776.  
  2777. -- DECOMPILER ERROR: Confused about usage of registers!
  2778.  
  2779. -- DECOMPILER ERROR: Confused at declaration of local variable
  2780.  
  2781. -- DECOMPILER ERROR: Confused about usage of registers!
  2782.  
  2783. -- DECOMPILER ERROR: Confused at declaration of local variable
  2784.  
  2785. -- DECOMPILER ERROR: Confused about usage of registers!
  2786.  
  2787. -- DECOMPILER ERROR: Confused at declaration of local variable
  2788.  
  2789. -- DECOMPILER ERROR: Confused about usage of registers!
  2790.  
  2791. -- DECOMPILER ERROR: Confused about usage of registers!
  2792.  
  2793. -- DECOMPILER ERROR: Confused at declaration of local variable
  2794.  
  2795. -- DECOMPILER ERROR: Confused at declaration of local variable
  2796.  
  2797. -- DECOMPILER ERROR: Confused about usage of registers!
  2798.  
  2799. -- DECOMPILER ERROR: Overwrote pending register.
  2800.  
  2801. -- DECOMPILER ERROR: Confused about usage of registers!
  2802.  
  2803. -- DECOMPILER ERROR: Confused about usage of registers!
  2804.  
  2805. -- DECOMPILER ERROR: Confused about usage of registers!
  2806.  
  2807. -- DECOMPILER ERROR: Confused at declaration of local variable
  2808.  
  2809. -- DECOMPILER ERROR: Confused about usage of registers!
  2810.  
  2811. -- DECOMPILER ERROR: Confused about usage of registers!
  2812.  
  2813. -- DECOMPILER ERROR: Confused about usage of registers!
  2814.  
  2815. -- DECOMPILER ERROR: Confused about usage of registers!
  2816.  
  2817. -- DECOMPILER ERROR: Confused about usage of registers!
  2818.  
  2819. -- DECOMPILER ERROR: Confused about usage of registers!
  2820.  
  2821. -- DECOMPILER ERROR: Confused at declaration of local variable
  2822.  
  2823. -- DECOMPILER ERROR: Confused about usage of registers!
  2824.  
  2825. if Effects[false] ~= nil and Effects[false] ~= nil then
  2826. if Effects[false][2] == "Shoot" then
  2827. -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
  2828.  
  2829. end
  2830. Effects.Head.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0), 1, Effects[false][4] - Effects[false][4].magnitude * 5, 1, 0.5, 0, 0.5, 0.2)
  2831. -- DECOMPILER ERROR: Confused about usage of registers!
  2832.  
  2833. -- DECOMPILER ERROR: Confused about usage of registers!
  2834.  
  2835. if Effects[false][8] == 2 then
  2836. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  2837. end
  2838. -- DECOMPILER ERROR: Confused about usage of registers!
  2839.  
  2840. -- DECOMPILER ERROR: Confused about usage of registers!
  2841.  
  2842. -- DECOMPILER ERROR: Confused about usage of registers!
  2843.  
  2844. -- DECOMPILER ERROR: Confused about usage of registers!
  2845.  
  2846. -- DECOMPILER ERROR: Confused about usage of registers!
  2847.  
  2848. -- DECOMPILER ERROR: Confused about usage of registers!
  2849.  
  2850. -- DECOMPILER ERROR: Confused about usage of registers!
  2851.  
  2852. -- DECOMPILER ERROR: Confused about usage of registers!
  2853.  
  2854. -- DECOMPILER ERROR: Confused about usage of registers!
  2855.  
  2856. -- DECOMPILER ERROR: Confused about usage of registers!
  2857.  
  2858. -- DECOMPILER ERROR: Confused about usage of registers!
  2859.  
  2860. -- DECOMPILER ERROR: Confused about usage of registers!
  2861.  
  2862. -- DECOMPILER ERROR: Confused about usage of registers!
  2863.  
  2864. -- DECOMPILER ERROR: Confused about usage of registers!
  2865.  
  2866. -- DECOMPILER ERROR: Confused about usage of registers!
  2867.  
  2868. -- DECOMPILER ERROR: Confused about usage of registers!
  2869.  
  2870. if 2 >= Effects[false][5] or rayCast(Effects[false][4], Effects[false][1], 30, m) ~= nil then
  2871. if Effects[false][8] == 1 or Effects[false][8] == 3 then
  2872. Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
  2873. -- DECOMPILER ERROR: Confused about usage of registers!
  2874.  
  2875. -- DECOMPILER ERROR: Confused about usage of registers!
  2876.  
  2877. -- DECOMPILER ERROR: Confused about usage of registers!
  2878.  
  2879. -- DECOMPILER ERROR: Confused about usage of registers!
  2880.  
  2881. else
  2882. if Effects[false][8] == 2 then
  2883. Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
  2884. if (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent:findFirstChild("Humanoid")) ~= nil or (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  2885. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  2886. game:GetService("Debris"):AddItem(ref, 0.2)
  2887. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2888. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2889. -- DECOMPILER ERROR: Confused about usage of registers!
  2890.  
  2891. -- DECOMPILER ERROR: Confused about usage of registers!
  2892.  
  2893. MagnitudeDamage(ref, 15, Effects[false][5] / 1.5, Effects[false][6] / 1.5, 0, "Normal", "", 1)
  2894. end
  2895. end
  2896. end
  2897. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(), 5, 5, 5, 1, 1, 1, 0.07)
  2898. game:GetService("Debris"):AddItem(ref, 1)
  2899. end
  2900. -- DECOMPILER ERROR: Confused about usage of registers!
  2901.  
  2902. -- DECOMPILER ERROR: Confused about usage of registers!
  2903.  
  2904. if Effects[false][3] <= 0 then
  2905. table.remove(Effects, false)
  2906. end
  2907. end
  2908. -- DECOMPILER ERROR: Confused about usage of registers!
  2909.  
  2910. -- DECOMPILER ERROR: Confused about usage of registers!
  2911.  
  2912. -- DECOMPILER ERROR: Confused about usage of registers!
  2913.  
  2914. -- DECOMPILER ERROR: Confused about usage of registers!
  2915.  
  2916. -- DECOMPILER ERROR: Confused about usage of registers!
  2917.  
  2918. -- DECOMPILER ERROR: Confused about usage of registers!
  2919.  
  2920. -- DECOMPILER ERROR: Confused about usage of registers!
  2921.  
  2922. -- DECOMPILER ERROR: Confused about usage of registers!
  2923.  
  2924. -- DECOMPILER ERROR: Confused about usage of registers!
  2925.  
  2926. -- DECOMPILER ERROR: Confused about usage of registers!
  2927.  
  2928. -- DECOMPILER ERROR: Confused about usage of registers!
  2929.  
  2930. if Effects[false][2] == "FireWave" then
  2931. if Effects[false][3] <= Effects[false][4] then
  2932. do return end
  2933. end
  2934. -- DECOMPILER ERROR: Confused about usage of registers!
  2935.  
  2936. table.remove(Effects, false)
  2937. end
  2938. -- DECOMPILER ERROR: Confused about usage of registers!
  2939.  
  2940. -- DECOMPILER ERROR: Confused about usage of registers!
  2941.  
  2942. -- DECOMPILER ERROR: Confused about usage of registers!
  2943.  
  2944. -- DECOMPILER ERROR: Confused about usage of registers!
  2945.  
  2946. -- DECOMPILER ERROR: Confused about usage of registers!
  2947.  
  2948. -- DECOMPILER ERROR: Confused about usage of registers!
  2949.  
  2950. -- DECOMPILER ERROR: Confused about usage of registers!
  2951.  
  2952. -- DECOMPILER ERROR: Confused about usage of registers!
  2953.  
  2954. -- DECOMPILER ERROR: Confused about usage of registers!
  2955.  
  2956. -- DECOMPILER ERROR: Confused about usage of registers!
  2957.  
  2958. -- DECOMPILER ERROR: Confused about usage of registers!
  2959.  
  2960. -- DECOMPILER ERROR: Confused about usage of registers!
  2961.  
  2962. -- DECOMPILER ERROR: Confused about usage of registers!
  2963.  
  2964. -- DECOMPILER ERROR: Confused about usage of registers!
  2965.  
  2966. if Effects[false][2] ~= "Shoot" and Effects[false][2] ~= "Wave" and Effects[false][2] ~= "FireWave" then
  2967. if Effects[false][1].Transparency <= 1 then
  2968. if Effects[false][2] == "Block1" then
  2969. do return end
  2970. end
  2971. -- DECOMPILER ERROR: Confused about usage of registers!
  2972.  
  2973. -- DECOMPILER ERROR: Confused about usage of registers!
  2974.  
  2975. -- DECOMPILER ERROR: Confused about usage of registers!
  2976.  
  2977. -- DECOMPILER ERROR: Confused about usage of registers!
  2978.  
  2979. -- DECOMPILER ERROR: Confused about usage of registers!
  2980.  
  2981. -- DECOMPILER ERROR: Confused about usage of registers!
  2982.  
  2983. -- DECOMPILER ERROR: Confused about usage of registers!
  2984.  
  2985. -- DECOMPILER ERROR: Confused about usage of registers!
  2986.  
  2987. -- DECOMPILER ERROR: Confused about usage of registers!
  2988.  
  2989. -- DECOMPILER ERROR: Confused about usage of registers!
  2990.  
  2991. if Effects[false][2] == "Block2" then
  2992. do return end
  2993. end
  2994. -- DECOMPILER ERROR: Confused about usage of registers!
  2995.  
  2996. -- DECOMPILER ERROR: Confused about usage of registers!
  2997.  
  2998. -- DECOMPILER ERROR: Confused about usage of registers!
  2999.  
  3000. -- DECOMPILER ERROR: Confused about usage of registers!
  3001.  
  3002. -- DECOMPILER ERROR: Confused about usage of registers!
  3003.  
  3004. -- DECOMPILER ERROR: Confused about usage of registers!
  3005.  
  3006. -- DECOMPILER ERROR: Confused about usage of registers!
  3007.  
  3008. -- DECOMPILER ERROR: Confused about usage of registers!
  3009.  
  3010. if Effects[false][2] == "Fire" then
  3011. do return end
  3012. end
  3013. -- DECOMPILER ERROR: Confused about usage of registers!
  3014.  
  3015. -- DECOMPILER ERROR: Confused about usage of registers!
  3016.  
  3017. -- DECOMPILER ERROR: Confused about usage of registers!
  3018.  
  3019. -- DECOMPILER ERROR: Confused about usage of registers!
  3020.  
  3021. -- DECOMPILER ERROR: Confused about usage of registers!
  3022.  
  3023. -- DECOMPILER ERROR: Confused about usage of registers!
  3024.  
  3025. -- DECOMPILER ERROR: Confused about usage of registers!
  3026.  
  3027. -- DECOMPILER ERROR: Confused about usage of registers!
  3028.  
  3029. if Effects[false][2] == "Cylinder" then
  3030. do return end
  3031. end
  3032. -- DECOMPILER ERROR: Confused about usage of registers!
  3033.  
  3034. -- DECOMPILER ERROR: Confused about usage of registers!
  3035.  
  3036. -- DECOMPILER ERROR: Confused about usage of registers!
  3037.  
  3038. -- DECOMPILER ERROR: Confused about usage of registers!
  3039.  
  3040. -- DECOMPILER ERROR: Confused about usage of registers!
  3041.  
  3042. -- DECOMPILER ERROR: Confused about usage of registers!
  3043.  
  3044. -- DECOMPILER ERROR: Confused about usage of registers!
  3045.  
  3046. -- DECOMPILER ERROR: Confused about usage of registers!
  3047.  
  3048. -- DECOMPILER ERROR: Confused about usage of registers!
  3049.  
  3050. -- DECOMPILER ERROR: Confused about usage of registers!
  3051.  
  3052. if Effects[false][2] == "Blood" then
  3053. do return end
  3054. end
  3055. -- DECOMPILER ERROR: Confused about usage of registers!
  3056.  
  3057. -- DECOMPILER ERROR: Confused about usage of registers!
  3058.  
  3059. -- DECOMPILER ERROR: Confused about usage of registers!
  3060.  
  3061. -- DECOMPILER ERROR: Confused about usage of registers!
  3062.  
  3063. -- DECOMPILER ERROR: Confused about usage of registers!
  3064.  
  3065. -- DECOMPILER ERROR: Confused about usage of registers!
  3066.  
  3067. -- DECOMPILER ERROR: Confused about usage of registers!
  3068.  
  3069. -- DECOMPILER ERROR: Confused about usage of registers!
  3070.  
  3071. -- DECOMPILER ERROR: Confused about usage of registers!
  3072.  
  3073. if Effects[false][2] == "Elec" then
  3074. do return end
  3075. end
  3076. -- DECOMPILER ERROR: Confused about usage of registers!
  3077.  
  3078. -- DECOMPILER ERROR: Confused about usage of registers!
  3079.  
  3080. -- DECOMPILER ERROR: Confused about usage of registers!
  3081.  
  3082. -- DECOMPILER ERROR: Confused about usage of registers!
  3083.  
  3084. if Effects[false][2] == "Disappear" then
  3085. do return end
  3086. end
  3087. -- DECOMPILER ERROR: Confused about usage of registers!
  3088.  
  3089. -- DECOMPILER ERROR: Confused about usage of registers!
  3090.  
  3091. -- DECOMPILER ERROR: Confused about usage of registers!
  3092.  
  3093. -- DECOMPILER ERROR: Confused about usage of registers!
  3094.  
  3095. -- DECOMPILER ERROR: Confused about usage of registers!
  3096.  
  3097. -- DECOMPILER ERROR: Confused about usage of registers!
  3098.  
  3099. -- DECOMPILER ERROR: Confused about usage of registers!
  3100.  
  3101. -- DECOMPILER ERROR: Confused about usage of registers!
  3102.  
  3103. -- DECOMPILER ERROR: Confused about usage of registers!
  3104.  
  3105. -- DECOMPILER ERROR: Confused about usage of registers!
  3106.  
  3107. -- DECOMPILER ERROR: Confused about usage of registers!
  3108.  
  3109. -- DECOMPILER ERROR: Confused about usage of registers!
  3110.  
  3111. -- DECOMPILER ERROR: Confused about usage of registers!
  3112.  
  3113. -- DECOMPILER ERROR: Confused about usage of registers!
  3114.  
  3115. -- DECOMPILER ERROR: Confused about usage of registers!
  3116.  
  3117. else
  3118. if Effects[false][2] == "Shatter" then
  3119. table.remove(Effects, false)
  3120. end
  3121. end
  3122. end
  3123. end
  3124. end
  3125. end
  3126. do return end
  3127. end
  3128. -- DECOMPILER ERROR: Confused about usage of registers for local variables.
  3129.  
  3130. -- Warning: undefined locals caused missing assignments!
  3131. -- Warning: missing end command somewhere! Added here
  3132. end
  3133. -- Warning: missing end command somewhere! Added here
  3134. end
  3135. -- Warning: missing end command somewhere! Added here
  3136. end
  3137. -- Warning: missing end command somewhere! Added here
  3138. end
  3139. -- Warning: missing end command somewhere! Added here
  3140. end
  3141. -- Warning: missing end command somewhere! Added here
  3142. end
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