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-- Source Name: '=ReplicatedFirst.King Crimson'
1+
2
warn("Slenercat5's")
3
warn("King Crimson")
4
warn("Q to call stand")
5
warn("E for karate chop attack")
6
warn("R for Kick attack")
7
warn("T to erase time(Hold)")
8
warn("Y to say someting")
9
warn("F (Hold) for epitaph")
10
warn("G to cycle through idle animations")
11
warn("Origional Model by JojofMer")
12
warn("Avatar clothing and hair by Masterofroblox1206")
13
warn("Sorry for model distortion and a big thanks to Model to Script converter by ttyyuu12345")
14
plr = game.Players.LocalPlayer
15
epitaphreload = false
16
epitpah = false
17
ChopR = false
18
mse = plr:GetMouse()
19
sound = Instance.new("Sound", game.Workspace)
20
sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
21
sound.Volume = 10
22
canworld = true
23
BeeSpeed = 50
24
chr = plr.Character
25
tors = torso
26
chr["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
27
chr["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
28
chr.Torso.BrickColor = BrickColor.new("Pastel brown")
29
chr.Head.BrickColor = BrickColor.new("Pastel brown")
30
local Players = game:service("Players")
31
local Player = Players.LocalPlayer
32
local Mouse = Player:GetMouse("")
33
Character = Player.Character
34
local RenderStepped = game:service("RunService").RenderStepped
35
local MeshId = "http://www.roblox.com/asset?id=779592805"
36
local TextureId = "http://www.roblox.com/asset/?id=775493027"
37
local QHold = false
38
local EHold = false
39
cut = Instance.new("Sound", chr)
40
cut.SoundId = "https://www.roblox.com/asset/?id=0"
41
cut.Volume = 1.5
42
thri = Instance.new("Sound", chr)
43
thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
44
thri.Volume = 2.5
45
Sound2 = Instance.new("Sound")
46
Sound2.SoundId = "rbxassetid://616594063"
47
Sound2.Parent = Player.Character.Head
48
Effects = {}
49
local Player = game.Players.localPlayer
50
local Character = Player.Character
51
Character.Archivable = false
52
AdvancingFortress = Character:Clone()
53
sandbox = function(l_1_0, l_1_1)
54
local env = getfenv(l_1_1)
55
local newenv = setmetatable({}, {})
56
 -- DECOMPILER ERROR: Overwrote pending register.
57
58
setfenv(l_1_1, function(l_1_0, l_1_1)
59
if l_1_1 == "script" then
60
  return 
61
 -- DECOMPILER ERROR: Overwrote pending register.
62
63
else
64
  return 
65
end
66
 -- Warning: undefined locals caused missing assignments!
67
end
68
)
69
return 
70
end
71
72
cors = {}
73
mas = Instance.new("Model", game:GetService("Lighting"))
74
Model0 = Instance.new("Model")
75
Model1 = Instance.new("Model")
76
Part2 = Instance.new("Part")
77
SpecialMesh3 = Instance.new("SpecialMesh")
78
Part4 = Instance.new("Part")
79
SpecialMesh5 = Instance.new("SpecialMesh")
80
Part6 = Instance.new("Part")
81
Part7 = Instance.new("Part")
82
Part8 = Instance.new("Part")
83
Part9 = Instance.new("Part")
84
Texture10 = Instance.new("Texture")
85
Texture11 = Instance.new("Texture")
86
Texture12 = Instance.new("Texture")
87
Texture13 = Instance.new("Texture")
88
Texture14 = Instance.new("Texture")
89
Texture15 = Instance.new("Texture")
90
Part16 = Instance.new("Part")
91
Model17 = Instance.new("Model")
92
Part18 = Instance.new("Part")
93
SpecialMesh19 = Instance.new("SpecialMesh")
94
Part20 = Instance.new("Part")
95
SpecialMesh21 = Instance.new("SpecialMesh")
96
Part22 = Instance.new("Part")
97
Part23 = Instance.new("Part")
98
Part24 = Instance.new("Part")
99
Part25 = Instance.new("Part")
100
Part26 = Instance.new("Part")
101
Texture27 = Instance.new("Texture")
102
Texture28 = Instance.new("Texture")
103
Texture29 = Instance.new("Texture")
104
Texture30 = Instance.new("Texture")
105
Texture31 = Instance.new("Texture")
106
Texture32 = Instance.new("Texture")
107
Part33 = Instance.new("Part")
108
Model34 = Instance.new("Model")
109
Part35 = Instance.new("Part")
110
SpecialMesh36 = Instance.new("SpecialMesh")
111
Part37 = Instance.new("Part")
112
SpecialMesh38 = Instance.new("SpecialMesh")
113
Part39 = Instance.new("Part")
114
SpecialMesh40 = Instance.new("SpecialMesh")
115
Part41 = Instance.new("Part")
116
SpecialMesh42 = Instance.new("SpecialMesh")
117
Part43 = Instance.new("Part")
118
SpecialMesh44 = Instance.new("SpecialMesh")
119
Part45 = Instance.new("Part")
120
SpecialMesh46 = Instance.new("SpecialMesh")
121
Part47 = Instance.new("Part")
122
SpecialMesh48 = Instance.new("SpecialMesh")
123
Part49 = Instance.new("Part")
124
SpecialMesh50 = Instance.new("SpecialMesh")
125
Part51 = Instance.new("Part")
126
SpecialMesh52 = Instance.new("SpecialMesh")
127
Part53 = Instance.new("Part")
128
SpecialMesh54 = Instance.new("SpecialMesh")
129
Part55 = Instance.new("Part")
130
SpecialMesh56 = Instance.new("SpecialMesh")
131
Part57 = Instance.new("Part")
132
SpecialMesh58 = Instance.new("SpecialMesh")
133
Part59 = Instance.new("Part")
134
SpecialMesh60 = Instance.new("SpecialMesh")
135
Part61 = Instance.new("Part")
136
SpecialMesh62 = Instance.new("SpecialMesh")
137
Part63 = Instance.new("Part")
138
SpecialMesh64 = Instance.new("SpecialMesh")
139
Part65 = Instance.new("Part")
140
SpecialMesh66 = Instance.new("SpecialMesh")
141
Model67 = Instance.new("Model")
142
Part68 = Instance.new("Part")
143
Part69 = Instance.new("Part")
144
Part70 = Instance.new("Part")
145
Part71 = Instance.new("Part")
146
Part72 = Instance.new("Part")
147
Part73 = Instance.new("Part")
148
Part74 = Instance.new("Part")
149
Part75 = Instance.new("Part")
150
Attachment76 = Instance.new("Attachment")
151
Texture77 = Instance.new("Texture")
152
Texture78 = Instance.new("Texture")
153
Texture79 = Instance.new("Texture")
154
Texture80 = Instance.new("Texture")
155
Texture81 = Instance.new("Texture")
156
Texture82 = Instance.new("Texture")
157
Part83 = Instance.new("Part")
158
Attachment84 = Instance.new("Attachment")
159
Texture85 = Instance.new("Texture")
160
Texture86 = Instance.new("Texture")
161
Texture87 = Instance.new("Texture")
162
Texture88 = Instance.new("Texture")
163
Texture89 = Instance.new("Texture")
164
Texture90 = Instance.new("Texture")
165
Part91 = Instance.new("Part")
166
Attachment92 = Instance.new("Attachment")
167
Texture93 = Instance.new("Texture")
168
Texture94 = Instance.new("Texture")
169
Texture95 = Instance.new("Texture")
170
Texture96 = Instance.new("Texture")
171
Texture97 = Instance.new("Texture")
172
Texture98 = Instance.new("Texture")
173
Part99 = Instance.new("Part")
174
Attachment100 = Instance.new("Attachment")
175
Texture101 = Instance.new("Texture")
176
Texture102 = Instance.new("Texture")
177
Texture103 = Instance.new("Texture")
178
Texture104 = Instance.new("Texture")
179
Texture105 = Instance.new("Texture")
180
Texture106 = Instance.new("Texture")
181
Part107 = Instance.new("Part")
182
Part108 = Instance.new("Part")
183
Part109 = Instance.new("Part")
184
Part110 = Instance.new("Part")
185
Attachment111 = Instance.new("Attachment")
186
Texture112 = Instance.new("Texture")
187
Texture113 = Instance.new("Texture")
188
Texture114 = Instance.new("Texture")
189
Texture115 = Instance.new("Texture")
190
Texture116 = Instance.new("Texture")
191
Texture117 = Instance.new("Texture")
192
Model0.Name = "KingCrimson"
193
Model0.Parent = mas
194
Model1.Name = "Right Arm"
195
Model1.Parent = Model0
196
Part2.Parent = Model1
197
Part2.Material = Enum.Material.SmoothPlastic
198
Part2.BrickColor = BrickColor.new("Smoky grey")
199
Part2.Rotation = Vector3.new(146.360001, -45.2199974, 123.129997)
200
Part2.Anchored = false
201
Part2.CanCollide = false
202
Part2.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
203
Part2.CFrame = CFrame.new(14.3651133, -0.644345582, 5.35796213, -0.384963095, -0.589887083, -0.709817886, -0.482254148, 0.784308314, -0.390245438, 0.786915004, 0.192082107, -0.586403787)
204
Part2.BottomSurface = Enum.SurfaceType.Smooth
205
Part2.TopSurface = Enum.SurfaceType.Smooth
206
Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
207
Part2.Position = Vector3.new(14.3651133, -0.644345582, 5.35796213)
208
Part2.Orientation = Vector3.new(22.9699993, -129.559998, -31.5900002)
209
Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
210
SpecialMesh3.Parent = Part2
211
SpecialMesh3.MeshType = Enum.MeshType.Sphere
212
Part4.Parent = Model1
213
Part4.Material = Enum.Material.SmoothPlastic
214
Part4.BrickColor = BrickColor.new("Smoky grey")
215
Part4.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
216
Part4.Anchored = false
217
Part4.CanCollide = false
218
Part4.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
219
Part4.CFrame = CFrame.new(13.2839031, -0.561478913, 5.65568638, 0.709811509, -0.589899778, -0.384955257, 0.390244275, 0.784294486, -0.482277453, 0.586412311, 0.192099035, 0.786904454)
220
Part4.BottomSurface = Enum.SurfaceType.Smooth
221
Part4.TopSurface = Enum.SurfaceType.Smooth
222
Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
223
Part4.Position = Vector3.new(13.2839031, -0.561478913, 5.65568638)
224
Part4.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
225
Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
226
SpecialMesh5.Parent = Part4
227
SpecialMesh5.MeshType = Enum.MeshType.Sphere
228
Part6.Parent = Model1
229
Part6.Material = Enum.Material.SmoothPlastic
230
Part6.BrickColor = BrickColor.new("Smoky grey")
231
Part6.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
232
Part6.Anchored = true
233
Part6.CanCollide = false
234
Part6.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
235
Part6.CFrame = CFrame.new(13.6033516, -0.389770329, 5.15472221, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
236
Part6.BottomSurface = Enum.SurfaceType.Smooth
237
Part6.TopSurface = Enum.SurfaceType.Smooth
238
Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
239
Part6.Position = Vector3.new(13.6033516, -0.389770329, 5.15472221)
240
Part6.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
241
Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
242
Part7.Parent = Model1
243
Part7.Material = Enum.Material.SmoothPlastic
244
Part7.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
245
Part7.Anchored = true
246
Part7.CanCollide = false
247
Part7.Size = Vector3.new(1.0999999, 0.469999939, 1.20000005)
248
Part7.CFrame = CFrame.new(13.1461792, 0.218052983, 5.30360651, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
249
Part7.BottomSurface = Enum.SurfaceType.Smooth
250
Part7.TopSurface = Enum.SurfaceType.Smooth
251
Part7.Position = Vector3.new(13.1461792, 0.218052983, 5.30360651)
252
Part7.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
253
Part8.Parent = Model1
254
Part8.Material = Enum.Material.SmoothPlastic
255
Part8.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
256
Part8.Anchored = true
257
Part8.CanCollide = false
258
Part8.Size = Vector3.new(1.0999999, 0.499999911, 1.20000005)
259
Part8.CFrame = CFrame.new(14.0752525, -1.01719975, 5.00104761, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
260
Part8.BottomSurface = Enum.SurfaceType.Smooth
261
Part8.TopSurface = Enum.SurfaceType.Smooth
262
Part8.Position = Vector3.new(14.0752525, -1.01719975, 5.00104761)
263
Part8.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
264
Part9.Name = "Middle"
265
Part9.Parent = Model1
266
Part9.Material = Enum.Material.SmoothPlastic
267
Part9.BrickColor = BrickColor.new("Persimmon")
268
Part9.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
269
Part9.Anchored = true
270
Part9.CanCollide = false
271
Part9.Size = Vector3.new(1, 2, 1)
272
Part9.CFrame = CFrame.new(13.6180906, -0.409376323, 5.14992189, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
273
Part9.BottomSurface = Enum.SurfaceType.Smooth
274
Part9.TopSurface = Enum.SurfaceType.Smooth
275
Part9.Color = Color3.new(1, 0.34902, 0.34902)
276
Part9.Position = Vector3.new(13.6180906, -0.409376323, 5.14992189)
277
Part9.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
278
Part9.Color = Color3.new(1, 0.34902, 0.34902)
279
Texture10.Parent = Part9
280
Texture10.Texture = "rbxassetid://264596039"
281
Texture10.StudsPerTileU = 0.5
282
Texture10.StudsPerTileV = 0.5
283
Texture11.Parent = Part9
284
Texture11.Texture = "rbxassetid://264596039"
285
Texture11.Face = Enum.NormalId.Back
286
Texture11.StudsPerTileU = 0.5
287
Texture11.StudsPerTileV = 0.5
288
Texture12.Parent = Part9
289
Texture12.Texture = "rbxassetid://264596039"
290
Texture12.Face = Enum.NormalId.Left
291
Texture12.StudsPerTileU = 0.5
292
Texture12.StudsPerTileV = 0.5
293
Texture13.Parent = Part9
294
Texture13.Texture = "rbxassetid://264596039"
295
Texture13.Face = Enum.NormalId.Right
296
Texture13.StudsPerTileU = 0.5
297
Texture13.StudsPerTileV = 0.5
298
Texture14.Parent = Part9
299
Texture14.Texture = "rbxassetid://264596039"
300
Texture14.Face = Enum.NormalId.Top
301
Texture14.StudsPerTileU = 0.5
302
Texture14.StudsPerTileV = 0.5
303
Texture15.Parent = Part9
304
Texture15.Texture = "rbxassetid://264596039"
305
Texture15.Face = Enum.NormalId.Bottom
306
Texture15.StudsPerTileU = 0.5
307
Texture15.StudsPerTileV = 0.5
308
Part16.Parent = Model1
309
Part16.Material = Enum.Material.SmoothPlastic
310
Part16.BrickColor = BrickColor.new("Smoky grey")
311
Part16.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
312
Part16.Anchored = true
313
Part16.CanCollide = false
314
Part16.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
315
Part16.CFrame = CFrame.new(13.9218893, -0.813286364, 5.05098629, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
316
Part16.BottomSurface = Enum.SurfaceType.Smooth
317
Part16.TopSurface = Enum.SurfaceType.Smooth
318
Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
319
Part16.Position = Vector3.new(13.9218893, -0.813286364, 5.05098629)
320
Part16.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
321
Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
322
Model17.Name = "Right Leg"
323
Model17.Parent = Model0
324
Part18.Parent = Model17
325
Part18.Material = Enum.Material.SmoothPlastic
326
Part18.BrickColor = BrickColor.new("Smoky grey")
327
Part18.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
328
Part18.Anchored = true
329
Part18.CanCollide = false
330
Part18.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
331
Part18.CFrame = CFrame.new(12.545022, -2.51445723, 4.48515892, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
332
Part18.BottomSurface = Enum.SurfaceType.Smooth
333
Part18.TopSurface = Enum.SurfaceType.Smooth
334
Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
335
Part18.Position = Vector3.new(12.545022, -2.51445723, 4.48515892)
336
Part18.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
337
Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
338
SpecialMesh19.Parent = Part18
339
SpecialMesh19.MeshType = Enum.MeshType.Sphere
340
Part20.Parent = Model17
341
Part20.Material = Enum.Material.SmoothPlastic
342
Part20.BrickColor = BrickColor.new("Smoky grey")
343
Part20.Rotation = Vector3.new(-12.4299994, 0, -172.119995)
344
Part20.Anchored = true
345
Part20.CanCollide = false
346
Part20.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
347
Part20.CFrame = CFrame.new(12.6252451, -3.05395842, 4.73150682, -0.990570366, 0.137022212, 4.42622695e-05, -0.133800104, -0.967346251, 0.215264723, 0.0295387954, 0.213228405, 0.976555824)
348
Part20.BottomSurface = Enum.SurfaceType.Smooth
349
Part20.TopSurface = Enum.SurfaceType.Smooth
350
Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
351
Part20.Position = Vector3.new(12.6252451, -3.05395842, 4.73150682)
352
Part20.Orientation = Vector3.new(-12.4299994, 0, -172.12999)
353
Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
354
SpecialMesh21.Parent = Part20
355
SpecialMesh21.MeshType = Enum.MeshType.Sphere
356
Part22.Parent = Model17
357
Part22.Material = Enum.Material.SmoothPlastic
358
Part22.BrickColor = BrickColor.new("Smoky grey")
359
Part22.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
360
Part22.Anchored = true
361
Part22.CanCollide = false
362
Part22.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
363
Part22.CFrame = CFrame.new(12.5705891, -2.35689735, 5.04051924, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
364
Part22.BottomSurface = Enum.SurfaceType.Smooth
365
Part22.TopSurface = Enum.SurfaceType.Smooth
366
Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
367
Part22.Position = Vector3.new(12.5705891, -2.35689735, 5.04051924)
368
Part22.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
369
Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
370
Part23.Parent = Model17
371
Part23.Material = Enum.Material.SmoothPlastic
372
Part23.BrickColor = BrickColor.new("Dark green")
373
Part23.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
374
Part23.Anchored = true
375
Part23.CanCollide = false
376
Part23.Shape = Enum.PartType.Ball
377
Part23.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
378
Part23.CFrame = CFrame.new(13.1938934, -2.80689168, 5.28531265, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
379
Part23.BottomSurface = Enum.SurfaceType.Smooth
380
Part23.TopSurface = Enum.SurfaceType.Smooth
381
Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
382
Part23.Position = Vector3.new(13.1938934, -2.80689168, 5.28531265)
383
Part23.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
384
Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
385
Part24.Parent = Model17
386
Part24.Material = Enum.Material.SmoothPlastic
387
Part24.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
388
Part24.Anchored = true
389
Part24.CanCollide = false
390
Part24.Size = Vector3.new(1.14999962, 0.240000039, 1.12999988)
391
Part24.CFrame = CFrame.new(12.6945753, -3.0105567, 5.31779671, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
392
Part24.BottomSurface = Enum.SurfaceType.Smooth
393
Part24.TopSurface = Enum.SurfaceType.Smooth
394
Part24.Position = Vector3.new(12.6945753, -3.0105567, 5.31779671)
395
Part24.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
396
Part25.Parent = Model17
397
Part25.Material = Enum.Material.SmoothPlastic
398
Part25.BrickColor = BrickColor.new("Sea green")
399
Part25.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
400
Part25.Anchored = true
401
Part25.CanCollide = false
402
Part25.Size = Vector3.new(1.14999962, 0.210000053, 1.12999988)
403
Part25.CFrame = CFrame.new(12.7220516, -3.1953485, 5.40218019, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
404
Part25.BottomSurface = Enum.SurfaceType.Smooth
405
Part25.TopSurface = Enum.SurfaceType.Smooth
406
Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
407
Part25.Position = Vector3.new(12.7220516, -3.1953485, 5.40218019)
408
Part25.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
409
Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
410
Part26.Name = "Middle"
411
Part26.Parent = Model17
412
Part26.Material = Enum.Material.SmoothPlastic
413
Part26.BrickColor = BrickColor.new("Persimmon")
414
Part26.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
415
Part26.Anchored = true
416
Part26.CanCollide = false
417
Part26.Size = Vector3.new(1, 2, 1)
418
Part26.CFrame = CFrame.new(12.5464573, -2.19464064, 4.96642303, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
419
Part26.BottomSurface = Enum.SurfaceType.Smooth
420
Part26.TopSurface = Enum.SurfaceType.Smooth
421
Part26.Color = Color3.new(1, 0.34902, 0.34902)
422
Part26.Position = Vector3.new(12.5464573, -2.19464064, 4.96642303)
423
Part26.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
424
Part26.Color = Color3.new(1, 0.34902, 0.34902)
425
Texture27.Parent = Part26
426
Texture27.Texture = "rbxassetid://264596039"
427
Texture27.StudsPerTileU = 0.5
428
Texture27.StudsPerTileV = 0.5
429
Texture28.Parent = Part26
430
Texture28.Texture = "rbxassetid://264596039"
431
Texture28.Face = Enum.NormalId.Back
432
Texture28.StudsPerTileU = 0.5
433
Texture28.StudsPerTileV = 0.5
434
Texture29.Parent = Part26
435
Texture29.Texture = "rbxassetid://264596039"
436
Texture29.Face = Enum.NormalId.Left
437
Texture29.StudsPerTileU = 0.5
438
Texture29.StudsPerTileV = 0.5
439
Texture30.Parent = Part26
440
Texture30.Texture = "rbxassetid://264596039"
441
Texture30.Face = Enum.NormalId.Right
442
Texture30.StudsPerTileU = 0.5
443
Texture30.StudsPerTileV = 0.5
444
Texture31.Parent = Part26
445
Texture31.Texture = "rbxassetid://264596039"
446
Texture31.Face = Enum.NormalId.Top
447
Texture31.StudsPerTileU = 0.5
448
Texture31.StudsPerTileV = 0.5
449
Texture32.Parent = Part26
450
Texture32.Texture = "rbxassetid://264596039"
451
Texture32.Face = Enum.NormalId.Bottom
452
Texture32.StudsPerTileU = 0.5
453
Texture32.StudsPerTileV = 0.5
454
Part33.Parent = Model17
455
Part33.Material = Enum.Material.SmoothPlastic
456
Part33.BrickColor = BrickColor.new("Dark stone grey")
457
Part33.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
458
Part33.Anchored = true
459
Part33.CanCollide = false
460
Part33.Size = Vector3.new(1.14999962, 0.200000092, 1.12999988)
461
Part33.CFrame = CFrame.new(12.6691103, -2.83928537, 5.23960114, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
462
Part33.BottomSurface = Enum.SurfaceType.Smooth
463
Part33.TopSurface = Enum.SurfaceType.Smooth
464
Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
465
Part33.Position = Vector3.new(12.6691103, -2.83928537, 5.23960114)
466
Part33.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
467
Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
468
Model34.Name = "FHead"
469
Model34.Parent = Model0
470
Part35.Name = "Head2"
471
Part35.Parent = Model34
472
Part35.Rotation = Vector3.new(-66.3699951, 18.5599995, 4.25999975)
473
Part35.Anchored = true
474
Part35.CanCollide = false
475
Part35.Size = Vector3.new(0.920000196, 0.550000072, 0.530000031)
476
Part35.CFrame = CFrame.new(11.9153433, 1.61313581, 4.26253557, 0.94537884, -0.0704041496, 0.318287492, -0.261034399, 0.421339154, 0.868524313, -0.195254266, -0.904166341, 0.379946351)
477
Part35.BottomSurface = Enum.SurfaceType.Smooth
478
Part35.TopSurface = Enum.SurfaceType.Smooth
479
Part35.Position = Vector3.new(11.9153433, 1.61313581, 4.26253557)
480
Part35.Orientation = Vector3.new(-60.2899971, 39.9500008, -31.7799988)
481
SpecialMesh36.Parent = Part35
482
SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
483
SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
484
Part37.Parent = Model34
485
Part37.Material = Enum.Material.SmoothPlastic
486
Part37.BrickColor = BrickColor.new("Bright green")
487
Part37.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
488
Part37.Anchored = true
489
Part37.CanCollide = false
490
Part37.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
491
Part37.CFrame = CFrame.new(11.5367546, 1.36738515, 4.06262636, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
492
Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
493
Part37.Position = Vector3.new(11.5367546, 1.36738515, 4.06262636)
494
Part37.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
495
Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
496
SpecialMesh38.Parent = Part37
497
SpecialMesh38.MeshType = Enum.MeshType.Sphere
498
Part39.Parent = Model34
499
Part39.Material = Enum.Material.SmoothPlastic
500
Part39.BrickColor = BrickColor.new("Really black")
501
Part39.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
502
Part39.Anchored = true
503
Part39.CanCollide = false
504
Part39.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
505
Part39.CFrame = CFrame.new(11.5217371, 1.36572087, 4.03961229, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
506
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
507
Part39.Position = Vector3.new(11.5217371, 1.36572087, 4.03961229)
508
Part39.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
509
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
510
SpecialMesh40.Parent = Part39
511
SpecialMesh40.MeshType = Enum.MeshType.Sphere
512
Part41.Parent = Model34
513
Part41.Material = Enum.Material.SmoothPlastic
514
Part41.BrickColor = BrickColor.new("Bright green")
515
Part41.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
516
Part41.Anchored = true
517
Part41.CanCollide = false
518
Part41.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
519
Part41.CFrame = CFrame.new(12.0348082, 1.24521685, 3.94988966, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
520
Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
521
Part41.Position = Vector3.new(12.0348082, 1.24521685, 3.94988966)
522
Part41.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
523
Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
524
SpecialMesh42.Parent = Part41
525
SpecialMesh42.MeshType = Enum.MeshType.Sphere
526
Part43.Parent = Model34
527
Part43.Material = Enum.Material.SmoothPlastic
528
Part43.BrickColor = BrickColor.new("Really black")
529
Part43.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
530
Part43.Anchored = true
531
Part43.CanCollide = false
532
Part43.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
533
Part43.CFrame = CFrame.new(12.0462294, 1.23641217, 3.92642498, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
534
Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
535
Part43.Position = Vector3.new(12.0462294, 1.23641217, 3.92642498)
536
Part43.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
537
Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
538
SpecialMesh44.Parent = Part43
539
SpecialMesh44.MeshType = Enum.MeshType.Sphere
540
Part45.Parent = Model34
541
Part45.Material = Enum.Material.SmoothPlastic
542
Part45.BrickColor = BrickColor.new("Bright green")
543
Part45.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
544
Part45.Anchored = true
545
Part45.CanCollide = false
546
Part45.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
547
Part45.CFrame = CFrame.new(11.9851036, 1.75838351, 3.91338539, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
548
Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
549
Part45.Position = Vector3.new(11.9851036, 1.75838351, 3.91338539)
550
Part45.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
551
Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
552
SpecialMesh46.Parent = Part45
553
SpecialMesh46.MeshType = Enum.MeshType.Sphere
554
Part47.Parent = Model34
555
Part47.Material = Enum.Material.SmoothPlastic
556
Part47.BrickColor = BrickColor.new("Really black")
557
Part47.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
558
Part47.Anchored = true
559
Part47.CanCollide = false
560
Part47.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
561
Part47.CFrame = CFrame.new(11.9937954, 1.76010776, 3.9009192, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
562
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
563
Part47.Position = Vector3.new(11.9937954, 1.76010776, 3.9009192)
564
Part47.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
565
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
566
SpecialMesh48.Parent = Part47
567
SpecialMesh48.MeshType = Enum.MeshType.Sphere
568
Part49.Parent = Model34
569
Part49.Material = Enum.Material.SmoothPlastic
570
Part49.BrickColor = BrickColor.new("Really black")
571
Part49.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
572
Part49.Anchored = true
573
Part49.CanCollide = false
574
Part49.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
575
Part49.CFrame = CFrame.new(11.7805262, 1.81244111, 3.96626186, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
576
Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
577
Part49.Position = Vector3.new(11.7805262, 1.81244111, 3.96626186)
578
Part49.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
579
Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
580
SpecialMesh50.Parent = Part49
581
SpecialMesh50.MeshType = Enum.MeshType.Sphere
582
Part51.Parent = Model34
583
Part51.Material = Enum.Material.SmoothPlastic
584
Part51.BrickColor = BrickColor.new("Bright green")
585
Part51.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
586
Part51.Anchored = true
587
Part51.CanCollide = false
588
Part51.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
589
Part51.CFrame = CFrame.new(11.7875834, 1.8068831, 3.97863412, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
590
Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
591
Part51.Position = Vector3.new(11.7875834, 1.8068831, 3.97863412)
592
Part51.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
593
Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
594
SpecialMesh52.Parent = Part51
595
SpecialMesh52.MeshType = Enum.MeshType.Sphere
596
Part53.Parent = Model34
597
Part53.Material = Enum.Material.SmoothPlastic
598
Part53.BrickColor = BrickColor.new("Really black")
599
Part53.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
600
Part53.Anchored = true
601
Part53.CanCollide = false
602
Part53.Size = Vector3.new(0.174020723, 0.165086061, 0.0500000007)
603
Part53.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
604
Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
605
Part53.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
606
Part53.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
607
Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
608
SpecialMesh54.Parent = Part53
609
SpecialMesh54.MeshType = Enum.MeshType.Sphere
610
Part55.Name = "Head2"
611
Part55.Parent = Model34
612
Part55.BrickColor = BrickColor.new("Persimmon")
613
Part55.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
614
Part55.Anchored = true
615
Part55.CanCollide = false
616
Part55.Size = Vector3.new(2, 1, 1)
617
Part55.CFrame = CFrame.new(11.9367552, 1.30647635, 4.63012409, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
618
Part55.BottomSurface = Enum.SurfaceType.Smooth
619
Part55.TopSurface = Enum.SurfaceType.Smooth
620
Part55.Color = Color3.new(1, 0.34902, 0.34902)
621
Part55.Position = Vector3.new(11.9367552, 1.30647635, 4.63012409)
622
Part55.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
623
Part55.Color = Color3.new(1, 0.34902, 0.34902)
624
SpecialMesh56.Parent = Part55
625
SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
626
SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
627
Part57.Name = "Head2"
628
Part57.Parent = Model34
629
Part57.BrickColor = BrickColor.new("Persimmon")
630
Part57.Rotation = Vector3.new(18.1399994, 6.60999966, -19.8599987)
631
Part57.Anchored = true
632
Part57.CanCollide = false
633
Part57.Size = Vector3.new(0.5, 0.400000006, 0.400000006)
634
Part57.CFrame = CFrame.new(11.9143991, 1.67772126, 4.14330864, 0.934295237, 0.337407798, 0.115121685, -0.289071709, 0.905973315, -0.309273332, -0.208647937, 0.255673677, 0.943979383)
635
Part57.BottomSurface = Enum.SurfaceType.Smooth
636
Part57.TopSurface = Enum.SurfaceType.Smooth
637
Part57.Color = Color3.new(1, 0.34902, 0.34902)
638
Part57.Position = Vector3.new(11.9143991, 1.67772126, 4.14330864)
639
Part57.Orientation = Vector3.new(18.0200005, 6.94999981, -17.6999989)
640
Part57.Color = Color3.new(1, 0.34902, 0.34902)
641
SpecialMesh58.Parent = Part57
642
SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
643
SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
644
Part59.Name = "Middle"
645
Part59.Parent = Model34
646
Part59.BrickColor = BrickColor.new("Bright yellow")
647
Part59.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
648
Part59.Anchored = true
649
Part59.CanCollide = false
650
Part59.Size = Vector3.new(2, 1, 0.899999976)
651
Part59.CFrame = CFrame.new(11.8984041, 1.28610897, 4.48655272, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
652
Part59.BottomSurface = Enum.SurfaceType.Smooth
653
Part59.TopSurface = Enum.SurfaceType.Smooth
654
Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
655
Part59.Position = Vector3.new(11.8984041, 1.28610897, 4.48655272)
656
Part59.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
657
Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
658
SpecialMesh60.Parent = Part59
659
SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
660
SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
661
Part61.Parent = Model34
662
Part61.Material = Enum.Material.SmoothPlastic
663
Part61.BrickColor = BrickColor.new("Really black")
664
Part61.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
665
Part61.Anchored = true
666
Part61.CanCollide = false
667
Part61.Size = Vector3.new(0.374020815, 0.0900000036, 0.0500000007)
668
Part61.CFrame = CFrame.new(11.5474768, 1.36848938, 4.07948542, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
669
Part61.Color = Color3.new(0, 0, 0)
670
Part61.Position = Vector3.new(11.5474768, 1.36848938, 4.07948542)
671
Part61.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
672
Part61.Color = Color3.new(0, 0, 0)
673
SpecialMesh62.Parent = Part61
674
SpecialMesh62.MeshType = Enum.MeshType.Sphere
675
Part63.Parent = Model34
676
Part63.Material = Enum.Material.SmoothPlastic
677
Part63.BrickColor = BrickColor.new("Really black")
678
Part63.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
679
Part63.Anchored = true
680
Part63.CanCollide = false
681
Part63.Size = Vector3.new(0.364020735, 0.0750860721, 0.0500000007)
682
Part63.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
683
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
684
Part63.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
685
Part63.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
686
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
687
SpecialMesh64.Parent = Part63
688
SpecialMesh64.MeshType = Enum.MeshType.Sphere
689
Part65.Parent = Model34
690
Part65.Material = Enum.Material.SmoothPlastic
691
Part65.BrickColor = BrickColor.new("Really black")
692
Part65.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
693
Part65.Anchored = true
694
Part65.CanCollide = false
695
Part65.Size = Vector3.new(0.173999995, 0.165000007, 0.0500000007)
696
Part65.CFrame = CFrame.new(11.5421143, 1.36793602, 4.07104349, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
697
Part65.Color = Color3.new(0, 0, 0)
698
Part65.Position = Vector3.new(11.5421143, 1.36793602, 4.07104349)
699
Part65.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
700
Part65.Color = Color3.new(0, 0, 0)
701
SpecialMesh66.Parent = Part65
702
SpecialMesh66.MeshType = Enum.MeshType.Sphere
703
Model67.Name = "FTorso"
704
Model67.Parent = Model0
705
Part68.Parent = Model67
706
Part68.Material = Enum.Material.SmoothPlastic
707
Part68.Rotation = Vector3.new(0, 0.0299999993, 0)
708
Part68.Anchored = true
709
Part68.CanCollide = false
710
Part68.Size = Vector3.new(0.330000073, 0.200000003, 0.900000036)
711
Part68.CFrame = CFrame.new(11.0521231, 0.839523673, 4.67163563, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
712
Part68.Position = Vector3.new(11.0521231, 0.839523673, 4.67163563)
713
Part68.Orientation = Vector3.new(0, 0.0299999993, 0)
714
Part69.Parent = Model67
715
Part69.Material = Enum.Material.SmoothPlastic
716
Part69.Rotation = Vector3.new(21, 0.0299999993, -0.00999999978)
717
Part69.Anchored = true
718
Part69.CanCollide = false
719
Part69.Size = Vector3.new(1.58999991, 0.800000012, 0.200000003)
720
Part69.CFrame = CFrame.new(11.8924513, 0.952376485, 5.2253499, 1.00000215, 0.000194943394, 0.000548332697, 1.45472441e-05, 0.933557212, -0.358428597, -0.000581771368, 0.358428538, 0.933556974)
721
Part69.Position = Vector3.new(11.8924513, 0.952376485, 5.2253499)
722
Part69.Orientation = Vector3.new(21, 0.0299999993, 0)
723
Part70.Parent = Model67
724
Part70.Material = Enum.Material.SmoothPlastic
725
Part70.Rotation = Vector3.new(0, 0.0299999993, 0)
726
Part70.Anchored = true
727
Part70.CanCollide = false
728
Part70.Shape = Enum.PartType.Cylinder
729
Part70.Size = Vector3.new(0.200000003, 1, 1)
730
Part70.CFrame = CFrame.new(10.819169, 0.889256001, 4.63970709, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
731
Part70.BottomSurface = Enum.SurfaceType.Smooth
732
Part70.TopSurface = Enum.SurfaceType.Smooth
733
Part70.Position = Vector3.new(10.819169, 0.889256001, 4.63970709)
734
Part70.Orientation = Vector3.new(0, 0.0299999993, 0)
735
Part71.Parent = Model67
736
Part71.Material = Enum.Material.SmoothPlastic
737
Part71.Rotation = Vector3.new(0, 0.0299999993, 0)
738
Part71.Anchored = true
739
Part71.CanCollide = false
740
Part71.Size = Vector3.new(0.400000036, 0.200000003, 0.900000036)
741
Part71.CFrame = CFrame.new(12.7871428, 0.839549303, 4.67061138, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
742
Part71.Position = Vector3.new(12.7871428, 0.839549303, 4.67061138)
743
Part71.Orientation = Vector3.new(0, 0.0299999993, 0)
744
Part72.Parent = Model67
745
Part72.Material = Enum.Material.SmoothPlastic
746
Part72.Rotation = Vector3.new(-180, -0.0299999993, 180)
747
Part72.Anchored = true
748
Part72.CanCollide = false
749
Part72.Shape = Enum.PartType.Cylinder
750
Part72.Size = Vector3.new(0.200000003, 1, 1)
751
Part72.CFrame = CFrame.new(12.965106, 0.889284968, 4.68757534, -1.00000215, -1.45131817e-05, -0.000581773929, -1.45472441e-05, 1, 5.8661255e-05, 0.000581771368, 5.86695787e-05, -0.999999821)
752
Part72.BottomSurface = Enum.SurfaceType.Smooth
753
Part72.TopSurface = Enum.SurfaceType.Smooth
754
Part72.Position = Vector3.new(12.965106, 0.889284968, 4.68757534)
755
Part72.Orientation = Vector3.new(0, -179.970001, 0)
756
Part73.Parent = Model67
757
Part73.Material = Enum.Material.SmoothPlastic
758
Part73.Rotation = Vector3.new(-3, 0.0299999993, 0)
759
Part73.Anchored = true
760
Part73.CanCollide = false
761
Part73.Size = Vector3.new(0.200000003, 0.600000024, 1.5)
762
Part73.CFrame = CFrame.new(12.6873074, 1.00220788, 4.98134327, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
763
Part73.Position = Vector3.new(12.6873074, 1.00220788, 4.98134327)
764
Part73.Orientation = Vector3.new(-3, 0.0299999993, 0)
765
Part74.Parent = Model67
766
Part74.Material = Enum.Material.SmoothPlastic
767
Part74.Rotation = Vector3.new(-3, 0.0299999993, 0)
768
Part74.Anchored = true
769
Part74.CanCollide = false
770
Part74.Size = Vector3.new(0.210000053, 0.600000024, 1.5)
771
Part74.CFrame = CFrame.new(11.1568213, 1.00218725, 4.93468666, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
772
Part74.Position = Vector3.new(11.1568213, 1.00218725, 4.93468666)
773
Part74.Orientation = Vector3.new(-3, 0.0299999993, 0)
774
Part75.Parent = Model67
775
Part75.BrickColor = BrickColor.new("Persimmon")
776
Part75.Rotation = Vector3.new(0, 0.0299999993, 0)
777
Part75.Anchored = true
778
Part75.CanCollide = false
779
Part75.Size = Vector3.new(2, 0.429999948, 1.15999985)
780
Part75.CFrame = CFrame.new(11.9249992, 0.524288297, 4.55067492, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
781
Part75.Color = Color3.new(1, 0.34902, 0.34902)
782
Part75.Position = Vector3.new(11.9249992, 0.524288297, 4.55067492)
783
Part75.Orientation = Vector3.new(0, 0.0299999993, 0)
784
Part75.Color = Color3.new(1, 0.34902, 0.34902)
785
Attachment76.Name = "RootRigAttachment"
786
Attachment76.Parent = Part75
787
Texture77.Parent = Part75
788
Texture77.Texture = "rbxassetid://264596039"
789
Texture77.StudsPerTileU = 0.5
790
Texture77.StudsPerTileV = 0.5
791
Texture78.Parent = Part75
792
Texture78.Texture = "rbxassetid://264596039"
793
Texture78.Face = Enum.NormalId.Back
794
Texture78.StudsPerTileU = 0.5
795
Texture78.StudsPerTileV = 0.5
796
Texture79.Parent = Part75
797
Texture79.Texture = "rbxassetid://264596039"
798
Texture79.Face = Enum.NormalId.Left
799
Texture79.StudsPerTileU = 0.5
800
Texture79.StudsPerTileV = 0.5
801
Texture80.Parent = Part75
802
Texture80.Texture = "rbxassetid://264596039"
803
Texture80.Face = Enum.NormalId.Right
804
Texture80.StudsPerTileU = 0.5
805
Texture80.StudsPerTileV = 0.5
806
Texture81.Parent = Part75
807
Texture81.Texture = "rbxassetid://264596039"
808
Texture81.Face = Enum.NormalId.Top
809
Texture81.StudsPerTileU = 0.5
810
Texture81.StudsPerTileV = 0.5
811
Texture82.Parent = Part75
812
Texture82.Texture = "rbxassetid://264596039"
813
Texture82.Face = Enum.NormalId.Bottom
814
Texture82.StudsPerTileU = 0.5
815
Texture82.StudsPerTileV = 0.5
816
Part83.Parent = Model67
817
Part83.BrickColor = BrickColor.new("Persimmon")
818
Part83.Rotation = Vector3.new(0, 0.0299999993, 0)
819
Part83.Anchored = true
820
Part83.CanCollide = false
821
Part83.Size = Vector3.new(0.550000191, 0.849999785, 1.15999985)
822
Part83.CFrame = CFrame.new(12.6500111, 0.314302087, 4.55023623, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
823
Part83.Color = Color3.new(1, 0.34902, 0.34902)
824
Part83.Position = Vector3.new(12.6500111, 0.314302087, 4.55023623)
825
Part83.Orientation = Vector3.new(0, 0.0299999993, 0)
826
Part83.Color = Color3.new(1, 0.34902, 0.34902)
827
Attachment84.Name = "RootRigAttachment"
828
Attachment84.Parent = Part83
829
Texture85.Parent = Part83
830
Texture85.Texture = "rbxassetid://264596039"
831
Texture85.StudsPerTileU = 0.5
832
Texture85.StudsPerTileV = 0.5
833
Texture86.Parent = Part83
834
Texture86.Texture = "rbxassetid://264596039"
835
Texture86.Face = Enum.NormalId.Back
836
Texture86.StudsPerTileU = 0.5
837
Texture86.StudsPerTileV = 0.5
838
Texture87.Parent = Part83
839
Texture87.Texture = "rbxassetid://264596039"
840
Texture87.Face = Enum.NormalId.Left
841
Texture87.StudsPerTileU = 0.5
842
Texture87.StudsPerTileV = 0.5
843
Texture88.Parent = Part83
844
Texture88.Texture = "rbxassetid://264596039"
845
Texture88.Face = Enum.NormalId.Right
846
Texture88.StudsPerTileU = 0.5
847
Texture88.StudsPerTileV = 0.5
848
Texture89.Parent = Part83
849
Texture89.Texture = "rbxassetid://264596039"
850
Texture89.Face = Enum.NormalId.Top
851
Texture89.StudsPerTileU = 0.5
852
Texture89.StudsPerTileV = 0.5
853
Texture90.Parent = Part83
854
Texture90.Texture = "rbxassetid://264596039"
855
Texture90.Face = Enum.NormalId.Bottom
856
Texture90.StudsPerTileU = 0.5
857
Texture90.StudsPerTileV = 0.5
858
Part91.Parent = Model67
859
Part91.BrickColor = BrickColor.new("Persimmon")
860
Part91.Rotation = Vector3.new(0, 0.0299999993, 0)
861
Part91.Anchored = true
862
Part91.CanCollide = false
863
Part91.Size = Vector3.new(0.49999997, 0.849999785, 1.15999985)
864
Part91.CFrame = CFrame.new(11.1850176, 0.314280808, 4.55109692, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
865
Part91.Color = Color3.new(1, 0.34902, 0.34902)
866
Part91.Position = Vector3.new(11.1850176, 0.314280808, 4.55109692)
867
Part91.Orientation = Vector3.new(0, 0.0299999993, 0)
868
Part91.Color = Color3.new(1, 0.34902, 0.34902)
869
Attachment92.Name = "RootRigAttachment"
870
Attachment92.Parent = Part91
871
Texture93.Parent = Part91
872
Texture93.Texture = "rbxassetid://264596039"
873
Texture93.StudsPerTileU = 0.5
874
Texture93.StudsPerTileV = 0.5
875
Texture94.Parent = Part91
876
Texture94.Texture = "rbxassetid://264596039"
877
Texture94.Face = Enum.NormalId.Back
878
Texture94.StudsPerTileU = 0.5
879
Texture94.StudsPerTileV = 0.5
880
Texture95.Parent = Part91
881
Texture95.Texture = "rbxassetid://264596039"
882
Texture95.Face = Enum.NormalId.Left
883
Texture95.StudsPerTileU = 0.5
884
Texture95.StudsPerTileV = 0.5
885
Texture96.Parent = Part91
886
Texture96.Texture = "rbxassetid://264596039"
887
Texture96.Face = Enum.NormalId.Right
888
Texture96.StudsPerTileU = 0.5
889
Texture96.StudsPerTileV = 0.5
890
Texture97.Parent = Part91
891
Texture97.Texture = "rbxassetid://264596039"
892
Texture97.Face = Enum.NormalId.Top
893
Texture97.StudsPerTileU = 0.5
894
Texture97.StudsPerTileV = 0.5
895
Texture98.Parent = Part91
896
Texture98.Texture = "rbxassetid://264596039"
897
Texture98.Face = Enum.NormalId.Bottom
898
Texture98.StudsPerTileU = 0.5
899
Texture98.StudsPerTileV = 0.5
900
Part99.Parent = Model67
901
Part99.BrickColor = BrickColor.new("Persimmon")
902
Part99.Rotation = Vector3.new(0, 0.0299999993, 0)
903
Part99.Anchored = true
904
Part99.CanCollide = false
905
Part99.Size = Vector3.new(2, 2, 1)
906
Part99.CFrame = CFrame.new(11.9250631, -0.26070109, 4.63062239, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
907
Part99.Color = Color3.new(1, 0.34902, 0.34902)
908
Part99.Position = Vector3.new(11.9250631, -0.26070109, 4.63062239)
909
Part99.Orientation = Vector3.new(0, 0.0299999993, 0)
910
Part99.Color = Color3.new(1, 0.34902, 0.34902)
911
Attachment100.Name = "RootRigAttachment"
912
Attachment100.Parent = Part99
913
Texture101.Parent = Part99
914
Texture101.Texture = "rbxassetid://264596039"
915
Texture101.StudsPerTileU = 0.5
916
Texture101.StudsPerTileV = 0.5
917
Texture102.Parent = Part99
918
Texture102.Texture = "rbxassetid://264596039"
919
Texture102.Face = Enum.NormalId.Back
920
Texture102.StudsPerTileU = 0.5
921
Texture102.StudsPerTileV = 0.5
922
Texture103.Parent = Part99
923
Texture103.Texture = "rbxassetid://264596039"
924
Texture103.Face = Enum.NormalId.Left
925
Texture103.StudsPerTileU = 0.5
926
Texture103.StudsPerTileV = 0.5
927
Texture104.Parent = Part99
928
Texture104.Texture = "rbxassetid://264596039"
929
Texture104.Face = Enum.NormalId.Right
930
Texture104.StudsPerTileU = 0.5
931
Texture104.StudsPerTileV = 0.5
932
Texture105.Parent = Part99
933
Texture105.Texture = "rbxassetid://264596039"
934
Texture105.Face = Enum.NormalId.Top
935
Texture105.StudsPerTileU = 0.5
936
Texture105.StudsPerTileV = 0.5
937
Texture106.Parent = Part99
938
Texture106.Texture = "rbxassetid://264596039"
939
Texture106.Face = Enum.NormalId.Bottom
940
Texture106.StudsPerTileU = 0.5
941
Texture106.StudsPerTileV = 0.5
942
Part107.Parent = Model67
943
Part107.Material = Enum.Material.SmoothPlastic
944
Part107.Rotation = Vector3.new(-180, 0.119999997, 0)
945
Part107.Anchored = true
946
Part107.CanCollide = false
947
Part107.Size = Vector3.new(0.960000217, 1.28999972, 1.0999999)
948
Part107.CFrame = CFrame.new(11.9067307, -0.335699737, 4.64631414, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
949
Part107.Position = Vector3.new(11.9067307, -0.335699737, 4.64631414)
950
Part107.Orientation = Vector3.new(0, 179.87999, 180)
951
Part108.Parent = Model67
952
Part108.Material = Enum.Material.SmoothPlastic
953
Part108.Rotation = Vector3.new(-180, 0.119999997, 0)
954
Part108.Anchored = true
955
Part108.CanCollide = false
956
Part108.Size = Vector3.new(2.16999936, 0.949999988, 1.0999999)
957
Part108.CFrame = CFrame.new(11.8742619, -0.565696001, 4.60946989, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
958
Part108.Position = Vector3.new(11.8742619, -0.565696001, 4.60946989)
959
Part108.Orientation = Vector3.new(0, 179.87999, 180)
960
Part109.Parent = Model67
961
Part109.Material = Enum.Material.SmoothPlastic
962
Part109.BrickColor = BrickColor.new("Dark stone grey")
963
Part109.Rotation = Vector3.new(-180, 0.119999997, 0)
964
Part109.Anchored = true
965
Part109.CanCollide = false
966
Part109.Size = Vector3.new(2.23999977, 0.410000026, 1.12999988)
967
Part109.CFrame = CFrame.new(11.9093018, -1.12568498, 4.60950422, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
968
Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
969
Part109.Position = Vector3.new(11.9093018, -1.12568498, 4.60950422)
970
Part109.Orientation = Vector3.new(0, 179.87999, 180)
971
Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
972
Part110.Name = "Middle"
973
Part110.Parent = Model67
974
Part110.BrickColor = BrickColor.new("Persimmon")
975
Part110.Anchored = true
976
Part110.CanCollide = false
977
Part110.Size = Vector3.new(2, 2, 1)
978
Part110.CFrame = CFrame.new(11.8900042, -0.300692469, 4.61989641, 1.00000226, -1.44949418e-05, 3.72668728e-06, 1.44950927e-05, 1, -5.8666963e-05, -3.72505747e-06, 5.86668757e-05, 1)
979
Part110.Color = Color3.new(1, 0.34902, 0.34902)
980
Part110.Position = Vector3.new(11.8900042, -0.300692469, 4.61989641)
981
Part110.Color = Color3.new(1, 0.34902, 0.34902)
982
Attachment111.Name = "RootRigAttachment"
983
Attachment111.Parent = Part110
984
Texture112.Parent = Part110
985
Texture112.Texture = "rbxassetid://264596039"
986
Texture112.StudsPerTileU = 0.5
987
Texture112.StudsPerTileV = 0.5
988
Texture113.Parent = Part110
989
Texture113.Texture = "rbxassetid://264596039"
990
Texture113.Face = Enum.NormalId.Back
991
Texture113.StudsPerTileU = 0.5
992
Texture113.StudsPerTileV = 0.5
993
Texture114.Parent = Part110
994
Texture114.Texture = "rbxassetid://264596039"
995
Texture114.Face = Enum.NormalId.Left
996
Texture114.StudsPerTileU = 0.5
997
Texture114.StudsPerTileV = 0.5
998
Texture115.Parent = Part110
999
Texture115.Texture = "rbxassetid://264596039"
1000
Texture115.Face = Enum.NormalId.Right
1001
Texture115.StudsPerTileU = 0.5
1002
Texture115.StudsPerTileV = 0.5
1003
Texture116.Parent = Part110
1004
Texture116.Texture = "rbxassetid://264596039"
1005
Texture116.Face = Enum.NormalId.Top
1006
Texture116.StudsPerTileU = 0.5
1007
Texture116.StudsPerTileV = 0.5
1008
Texture117.Parent = Part110
1009
Texture117.Texture = "rbxassetid://264596039"
1010
Texture117.Face = Enum.NormalId.Bottom
1011
Texture117.StudsPerTileU = 0.5
1012
Texture117.StudsPerTileV = 0.5
1013
for i,v in pairs(mas:GetChildren()) do
1014
  do
1015
    v.Parent = game:GetService("Players").LocalPlayer.Character
1016
    pcall(function    (v:MakeJoints()
1017
      end)
1018
  end
1019
end
1020
mas:Destroy()
1021
for i,v in pairs(cors) do
1022
  spawn(function  pcall(v)
1023
   end)
1024
end
1025
sandbox = function(l_4_0, l_4_1)
1026
local env = getfenv(l_4_1)
1027
local newenv = setmetatable({}, {})
1028
 -- DECOMPILER ERROR: Overwrote pending register.
1029
1030
setfenv(l_4_1, function(l_1_0, l_1_1)
1031
if l_1_1 == "script" then
1032
  return 
1033
 -- DECOMPILER ERROR: Overwrote pending register.
1034
1035
else
1036
  return 
1037
end
1038
 -- Warning: undefined locals caused missing assignments!
1039
end
1040
)
1041
return 
1042
end
1043
1044
cors = {}
1045
mas = Instance.new("Model", game:GetService("Lighting"))
1046
Model0 = Instance.new("Model")
1047
Part1 = Instance.new("Part")
1048
SpecialMesh2 = Instance.new("SpecialMesh")
1049
Part3 = Instance.new("Part")
1050
Texture4 = Instance.new("Texture")
1051
Texture5 = Instance.new("Texture")
1052
Texture6 = Instance.new("Texture")
1053
Texture7 = Instance.new("Texture")
1054
Texture8 = Instance.new("Texture")
1055
Texture9 = Instance.new("Texture")
1056
Part10 = Instance.new("Part")
1057
Part11 = Instance.new("Part")
1058
Part12 = Instance.new("Part")
1059
Part13 = Instance.new("Part")
1060
SpecialMesh14 = Instance.new("SpecialMesh")
1061
Part15 = Instance.new("Part")
1062
Model0.Name = "Left Arm"
1063
Model0.Parent = mas
1064
Part1.Parent = Model0
1065
Part1.Material = Enum.Material.SmoothPlastic
1066
Part1.BrickColor = BrickColor.new("Smoky grey")
1067
Part1.Rotation = Vector3.new(158.839996, 86.4199982, -159.98999)
1068
Part1.Anchored = true
1069
Part1.CanCollide = false
1070
Part1.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
1071
Part1.CFrame = CFrame.new(9.67373753, -0.925762892, 4.67416382, -0.0586780347, 0.0213669986, 0.998048306, -0.0194990113, 0.999555647, -0.0225456711, -0.998086572, -0.02078389, -0.0582353249)
1072
Part1.BottomSurface = Enum.SurfaceType.Smooth
1073
Part1.TopSurface = Enum.SurfaceType.Smooth
1074
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1075
Part1.Position = Vector3.new(9.67373753, -0.925762892, 4.67416382)
1076
Part1.Orientation = Vector3.new(1.28999996, 93.3399963, -1.12)
1077
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1078
SpecialMesh2.Parent = Part1
1079
SpecialMesh2.MeshType = Enum.MeshType.Sphere
1080
Part3.Name = "Middle"
1081
Part3.Parent = Model0
1082
Part3.Material = Enum.Material.SmoothPlastic
1083
Part3.BrickColor = BrickColor.new("Persimmon")
1084
Part3.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1085
Part3.Anchored = true
1086
Part3.CanCollide = false
1087
Part3.Size = Vector3.new(1, 2, 1)
1088
Part3.CFrame = CFrame.new(10.2763157, -0.328741938, 4.6582799, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1089
Part3.BottomSurface = Enum.SurfaceType.Smooth
1090
Part3.TopSurface = Enum.SurfaceType.Smooth
1091
Part3.Color = Color3.new(1, 0.34902, 0.34902)
1092
Part3.Position = Vector3.new(10.2763157, -0.328741938, 4.6582799)
1093
Part3.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1094
Part3.Color = Color3.new(1, 0.34902, 0.34902)
1095
Texture4.Parent = Part3
1096
Texture4.Texture = "rbxassetid://264596039"
1097
Texture4.StudsPerTileU = 0.5
1098
Texture4.StudsPerTileV = 0.5
1099
Texture5.Parent = Part3
1100
Texture5.Texture = "rbxassetid://264596039"
1101
Texture5.Face = Enum.NormalId.Back
1102
Texture5.StudsPerTileU = 0.5
1103
Texture5.StudsPerTileV = 0.5
1104
Texture6.Parent = Part3
1105
Texture6.Texture = "rbxassetid://264596039"
1106
Texture6.Face = Enum.NormalId.Left
1107
Texture6.StudsPerTileU = 0.5
1108
Texture6.StudsPerTileV = 0.5
1109
Texture7.Parent = Part3
1110
Texture7.Texture = "rbxassetid://264596039"
1111
Texture7.Face = Enum.NormalId.Right
1112
Texture7.StudsPerTileU = 0.5
1113
Texture7.StudsPerTileV = 0.5
1114
Texture8.Parent = Part3
1115
Texture8.Texture = "rbxassetid://264596039"
1116
Texture8.Face = Enum.NormalId.Top
1117
Texture8.StudsPerTileU = 0.5
1118
Texture8.StudsPerTileV = 0.5
1119
Texture9.Parent = Part3
1120
Texture9.Texture = "rbxassetid://264596039"
1121
Texture9.Face = Enum.NormalId.Bottom
1122
Texture9.StudsPerTileU = 0.5
1123
Texture9.StudsPerTileV = 0.5
1124
Part10.Parent = Model0
1125
Part10.Material = Enum.Material.SmoothPlastic
1126
Part10.BrickColor = BrickColor.new("Smoky grey")
1127
Part10.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1128
Part10.Anchored = true
1129
Part10.CanCollide = false
1130
Part10.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
1131
Part10.CFrame = CFrame.new(10.2763157, -0.328740954, 4.65828419, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1132
Part10.BottomSurface = Enum.SurfaceType.Smooth
1133
Part10.TopSurface = Enum.SurfaceType.Smooth
1134
Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
1135
Part10.Position = Vector3.new(10.2763157, -0.328740954, 4.65828419)
1136
Part10.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1137
Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
1138
Part11.Parent = Model0
1139
Part11.Material = Enum.Material.SmoothPlastic
1140
Part11.BrickColor = BrickColor.new("Smoky grey")
1141
Part11.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1142
Part11.Anchored = true
1143
Part11.CanCollide = false
1144
Part11.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
1145
Part11.CFrame = CFrame.new(10.2641315, -0.898470879, 4.6701169, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1146
Part11.BottomSurface = Enum.SurfaceType.Smooth
1147
Part11.TopSurface = Enum.SurfaceType.Smooth
1148
Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
1149
Part11.Position = Vector3.new(10.2641315, -0.898470879, 4.6701169)
1150
Part11.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1151
Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
1152
Part12.Parent = Model0
1153
Part12.Material = Enum.Material.SmoothPlastic
1154
Part12.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1155
Part12.Anchored = true
1156
Part12.CanCollide = false
1157
Part12.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
1158
Part12.CFrame = CFrame.new(10.2585678, -1.15834284, 4.67551708, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1159
Part12.BottomSurface = Enum.SurfaceType.Smooth
1160
Part12.TopSurface = Enum.SurfaceType.Smooth
1161
Part12.Position = Vector3.new(10.2585678, -1.15834284, 4.67551708)
1162
Part12.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1163
Part13.Parent = Model0
1164
Part13.Material = Enum.Material.SmoothPlastic
1165
Part13.BrickColor = BrickColor.new("Smoky grey")
1166
Part13.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1167
Part13.Anchored = true
1168
Part13.CanCollide = false
1169
Part13.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
1170
Part13.CFrame = CFrame.new(10.3147316, -0.167107999, 5.25400782, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1171
Part13.BottomSurface = Enum.SurfaceType.Smooth
1172
Part13.TopSurface = Enum.SurfaceType.Smooth
1173
Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
1174
Part13.Position = Vector3.new(10.3147316, -0.167107999, 5.25400782)
1175
Part13.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1176
Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
1177
SpecialMesh14.Parent = Part13
1178
SpecialMesh14.MeshType = Enum.MeshType.Sphere
1179
Part15.Parent = Model0
1180
Part15.Material = Enum.Material.SmoothPlastic
1181
Part15.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1182
Part15.Anchored = true
1183
Part15.CanCollide = false
1184
Part15.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
1185
Part15.CFrame = CFrame.new(10.2929802, 0.450897068, 4.642066, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1186
Part15.BottomSurface = Enum.SurfaceType.Smooth
1187
Part15.TopSurface = Enum.SurfaceType.Smooth
1188
Part15.Position = Vector3.new(10.2929802, 0.450897068, 4.642066)
1189
Part15.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1190
for i,v in pairs(mas:GetChildren()) do
1191
  v.Parent = game:GetService("Players").LocalPlayer.Character.KingCrimson
1192
  pcall(function  v:MakeJoints()
1193
   end)
1194
end
1195
mas:Destroy()
1196
for i,v in pairs(cors) do
1197
  spawn(function  pcall(v)
1198
   end)
1199
end
1200
sandbox = function(l_7_0, l_7_1)
1201
local env = getfenv(l_7_1)
1202
local newenv = setmetatable({}, {})
1203
 -- DECOMPILER ERROR: Overwrote pending register.
1204
1205
setfenv(l_7_1, function(l_1_0, l_1_1)
1206
if l_1_1 == "script" then
1207
  return 
1208
 -- DECOMPILER ERROR: Overwrote pending register.
1209
1210
else
1211
  return 
1212
end
1213
 -- Warning: undefined locals caused missing assignments!
1214
end
1215
)
1216
return 
1217
end
1218
1219
cors = {}
1220
mas = Instance.new("Model", game:GetService("Lighting"))
1221
Model0 = Instance.new("Model")
1222
Part1 = Instance.new("Part")
1223
SpecialMesh2 = Instance.new("SpecialMesh")
1224
Part3 = Instance.new("Part")
1225
Part4 = Instance.new("Part")
1226
Texture5 = Instance.new("Texture")
1227
Texture6 = Instance.new("Texture")
1228
Texture7 = Instance.new("Texture")
1229
Texture8 = Instance.new("Texture")
1230
Texture9 = Instance.new("Texture")
1231
Texture10 = Instance.new("Texture")
1232
Part11 = Instance.new("Part")
1233
Part12 = Instance.new("Part")
1234
SpecialMesh13 = Instance.new("SpecialMesh")
1235
Part14 = Instance.new("Part")
1236
Part15 = Instance.new("Part")
1237
Part16 = Instance.new("Part")
1238
Model0.Name = "Left Leg"
1239
Model0.Parent = mas
1240
Part1.Parent = Model0
1241
Part1.Material = Enum.Material.SmoothPlastic
1242
Part1.BrickColor = BrickColor.new("Smoky grey")
1243
Part1.Rotation = Vector3.new(12, 0.0299999993, 179.98999)
1244
Part1.Anchored = true
1245
Part1.CanCollide = false
1246
Part1.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
1247
Part1.CFrame = CFrame.new(11.380847, -2.88461161, 4.02652359, -1.00000215, -0.000106762862, 0.00057207793, -1.45472441e-05, -0.97813499, -0.207971305, 0.000581771368, -0.207971305, 0.978134871)
1248
Part1.BottomSurface = Enum.SurfaceType.Smooth
1249
Part1.TopSurface = Enum.SurfaceType.Smooth
1250
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1251
Part1.Position = Vector3.new(11.380847, -2.88461161, 4.02652359)
1252
Part1.Orientation = Vector3.new(12, 0.0299999993, -180)
1253
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1254
SpecialMesh2.Parent = Part1
1255
SpecialMesh2.MeshType = Enum.MeshType.Sphere
1256
Part3.Parent = Model0
1257
Part3.Material = Enum.Material.SmoothPlastic
1258
Part3.BrickColor = BrickColor.new("Smoky grey")
1259
Part3.Rotation = Vector3.new(0, 0.0299999993, 0)
1260
Part3.Anchored = true
1261
Part3.CanCollide = false
1262
Part3.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
1263
Part3.CFrame = CFrame.new(11.4111729, -2.37613988, 4.59652424, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1264
Part3.BottomSurface = Enum.SurfaceType.Smooth
1265
Part3.TopSurface = Enum.SurfaceType.Smooth
1266
Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
1267
Part3.Position = Vector3.new(11.4111729, -2.37613988, 4.59652424)
1268
Part3.Orientation = Vector3.new(0, 0.0299999993, 0)
1269
Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
1270
Part4.Name = "Middle"
1271
Part4.Parent = Model0
1272
Part4.Material = Enum.Material.SmoothPlastic
1273
Part4.BrickColor = BrickColor.new("Persimmon")
1274
Part4.Rotation = Vector3.new(0, 0.0299999993, 0)
1275
Part4.Anchored = true
1276
Part4.CanCollide = false
1277
Part4.Size = Vector3.new(1, 2, 1)
1278
Part4.CFrame = CFrame.new(11.411171, -2.2661407, 4.59652996, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1279
Part4.BottomSurface = Enum.SurfaceType.Smooth
1280
Part4.TopSurface = Enum.SurfaceType.Smooth
1281
Part4.Color = Color3.new(1, 0.34902, 0.34902)
1282
Part4.Position = Vector3.new(11.411171, -2.2661407, 4.59652996)
1283
Part4.Orientation = Vector3.new(0, 0.0299999993, 0)
1284
Part4.Color = Color3.new(1, 0.34902, 0.34902)
1285
Texture5.Parent = Part4
1286
Texture5.Texture = "rbxassetid://264596039"
1287
Texture5.StudsPerTileU = 0.5
1288
Texture5.StudsPerTileV = 0.5
1289
Texture6.Parent = Part4
1290
Texture6.Texture = "rbxassetid://264596039"
1291
Texture6.Face = Enum.NormalId.Back
1292
Texture6.StudsPerTileU = 0.5
1293
Texture6.StudsPerTileV = 0.5
1294
Texture7.Parent = Part4
1295
Texture7.Texture = "rbxassetid://264596039"
1296
Texture7.Face = Enum.NormalId.Left
1297
Texture7.StudsPerTileU = 0.5
1298
Texture7.StudsPerTileV = 0.5
1299
Texture8.Parent = Part4
1300
Texture8.Texture = "rbxassetid://264596039"
1301
Texture8.Face = Enum.NormalId.Right
1302
Texture8.StudsPerTileU = 0.5
1303
Texture8.StudsPerTileV = 0.5
1304
Texture9.Parent = Part4
1305
Texture9.Texture = "rbxassetid://264596039"
1306
Texture9.Face = Enum.NormalId.Top
1307
Texture9.StudsPerTileU = 0.5
1308
Texture9.StudsPerTileV = 0.5
1309
Texture10.Parent = Part4
1310
Texture10.Texture = "rbxassetid://264596039"
1311
Texture10.Face = Enum.NormalId.Bottom
1312
Texture10.StudsPerTileU = 0.5
1313
Texture10.StudsPerTileV = 0.5
1314
Part11.Parent = Model0
1315
Part11.Material = Enum.Material.SmoothPlastic
1316
Part11.BrickColor = BrickColor.new("Dark green")
1317
Part11.Rotation = Vector3.new(0, 0.0299999993, 0)
1318
Part11.Anchored = true
1319
Part11.CanCollide = false
1320
Part11.Shape = Enum.PartType.Ball
1321
Part11.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
1322
Part11.CFrame = CFrame.new(10.861167, -2.96610498, 4.61681271, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1323
Part11.BottomSurface = Enum.SurfaceType.Smooth
1324
Part11.TopSurface = Enum.SurfaceType.Smooth
1325
Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
1326
Part11.Position = Vector3.new(10.861167, -2.96610498, 4.61681271)
1327
Part11.Orientation = Vector3.new(0, 0.0299999993, 0)
1328
Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
1329
Part12.Parent = Model0
1330
Part12.Material = Enum.Material.SmoothPlastic
1331
Part12.BrickColor = BrickColor.new("Smoky grey")
1332
Part12.Rotation = Vector3.new(0, 0.0299999993, 0)
1333
Part12.Anchored = true
1334
Part12.CanCollide = false
1335
Part12.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
1336
Part12.CFrame = CFrame.new(11.3708487, -2.2861259, 4.02655983, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1337
Part12.BottomSurface = Enum.SurfaceType.Smooth
1338
Part12.TopSurface = Enum.SurfaceType.Smooth
1339
Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
1340
Part12.Position = Vector3.new(11.3708487, -2.2861259, 4.02655983)
1341
Part12.Orientation = Vector3.new(0, 0.0299999993, 0)
1342
Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
1343
SpecialMesh13.Parent = Part12
1344
SpecialMesh13.MeshType = Enum.MeshType.Sphere
1345
Part14.Parent = Model0
1346
Part14.Material = Enum.Material.SmoothPlastic
1347
Part14.BrickColor = BrickColor.new("Bright green")
1348
Part14.Rotation = Vector3.new(-180, 0.119999997, 0)
1349
Part14.Anchored = true
1350
Part14.CanCollide = false
1351
Part14.Size = Vector3.new(1.23000026, 0.179999977, 1.12999988)
1352
Part14.CFrame = CFrame.new(11.3783445, -3.29613018, 4.57358456, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
1353
Part14.BottomSurface = Enum.SurfaceType.Smooth
1354
Part14.TopSurface = Enum.SurfaceType.Smooth
1355
Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
1356
Part14.Position = Vector3.new(11.3783445, -3.29613018, 4.57358456)
1357
Part14.Orientation = Vector3.new(0, 179.87999, 180)
1358
Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
1359
Part15.Parent = Model0
1360
Part15.Material = Enum.Material.SmoothPlastic
1361
Part15.BrickColor = BrickColor.new("Dark stone grey")
1362
Part15.Rotation = Vector3.new(-180, 0.119999997, 0)
1363
Part15.Anchored = true
1364
Part15.CanCollide = false
1365
Part15.Size = Vector3.new(1.17999923, 0.200000092, 1.12999988)
1366
Part15.CFrame = CFrame.new(11.3233404, -2.90613794, 4.57349205, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
1367
Part15.BottomSurface = Enum.SurfaceType.Smooth
1368
Part15.TopSurface = Enum.SurfaceType.Smooth
1369
Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
1370
Part15.Position = Vector3.new(11.3233404, -2.90613794, 4.57349205)
1371
Part15.Orientation = Vector3.new(0, 179.87999, 180)
1372
Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
1373
Part16.Parent = Model0
1374
Part16.Material = Enum.Material.SmoothPlastic
1375
Part16.Rotation = Vector3.new(-180, 0.119999997, 0)
1376
Part16.Anchored = true
1377
Part16.CanCollide = false
1378
Part16.Size = Vector3.new(1.23000026, 0.219999954, 1.12999988)
1379
Part16.CFrame = CFrame.new(11.3783426, -3.08613205, 4.573596, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
1380
Part16.BottomSurface = Enum.SurfaceType.Smooth
1381
Part16.TopSurface = Enum.SurfaceType.Smooth
1382
Part16.Position = Vector3.new(11.3783426, -3.08613205, 4.573596)
1383
Part16.Orientation = Vector3.new(0, 179.87999, 180)
1384
for i,v in pairs(mas:GetChildren()) do
1385
  v.Parent = Character.KingCrimson
1386
  pcall(function  v:MakeJoints()
1387
   end)
1388
end
1389
mas:Destroy()
1390
for i,v in pairs(cors) do
1391
  spawn(function  pcall(v)
1392
   end)
1393
end
1394
AdvancingFortress.Parent = Character
1395
torso = AdvancingFortress.Torso
1396
hum = AdvancingFortress.Humanoid
1397
AdvancingFortress.Name = "Advancing Fortress"
1398
pl = AdvancingFortress
1399
for i,v in pairs(AdvancingFortress:GetChildren()) do
1400
  if v:IsA("BasePart") then
1401
    v.Transparency = 1
1402
  end
1403
end
1404
local Humanoid = AdvancingFortress.Humanoid
1405
local Mouse = Player:GetMouse()
1406
local LeftArm = AdvancingFortress["Left Arm"]
1407
local RightArm = AdvancingFortress["Right Arm"]
1408
local LeftLeg = AdvancingFortress["Left Leg"]
1409
local RightLeg = AdvancingFortress["Right Leg"]
1410
local Head = AdvancingFortress.Head
1411
local Torso = AdvancingFortress.Torso
1412
local Camera = game.Workspace.CurrentCamera
1413
local RootPart = AdvancingFortress.HumanoidRootPart
1414
local RootJoint = RootPart.RootJoint
1415
local attack = false
1416
local Anim = "Idle"
1417
local attacktype = 1
1418
local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
1419
local velocity = RootPart.Velocity.y
1420
local sine = 0
1421
local change = 1
1422
local Create = LoadLibrary("RbxUtility").Create
1423
local TimeStop = false
1424
local m = Create("Model")({Parent = AdvancingFortress, Name = "WeaponModel"})
1425
KQ = {}
1426
for _,v in pairs(Character.KingCrimson:GetChildren()) do
1427
  if v:IsA("Model") then
1428
    for _,g in pairs(v:GetChildren()) do
1429
      if g:IsA("Part") then
1430
        for _,h in pairs(g:GetChildren()) do
1431
          if h:IsA("Texture") or h:IsA("Decal") then
1432
            table.insert(KQ, h)
1433
          end
1434
        end
1435
      end
1436
    end
1437
  end
1438
end
1439
AdvancingFortress.Head.Name = "FHead"
1440
AdvancingFortress.Torso.Name = "FTorso"
1441
for _,v in pairs(Character.KingCrimson:GetChildren()) do
1442
  fEF = v.Name
1443
  if v:IsA("Model") then
1444
    for _,g in pairs(v:GetChildren()) do
1445
      if g:IsA("Part") then
1446
        local W = Instance.new("Weld")
1447
        W.Part0 = v.Middle
1448
        W.Part1 = g
1449
        local CJ = CFrame.new(v.Middle.Position)
1450
        local C0 = v.Middle.CFrame:inverse() * CJ
1451
        local C1 = g.CFrame:inverse() * CJ
1452
        W.C0 = C0
1453
        W.C1 = C1
1454
        W.Parent = v.Middle
1455
      end
1456
      local Y = Instance.new("Weld")
1457
      Y.Part0 = AdvancingFortress[fEF]
1458
      Y.Part1 = v.Middle
1459
      Y.C0 = CFrame.new(0, 0, 0)
1460
      Y.Parent = Y.Part0
1461
    end
1462
  end
1463
end
1464
for _,v in pairs(Character.KingCrimson:GetChildren()) do
1465
  fEF = v.Name
1466
  if v:IsA("Model") then
1467
    for _,g in pairs(v:GetChildren()) do
1468
      if g:IsA("Part") then
1469
        g.Anchored = false
1470
      end
1471
    end
1472
  end
1473
end
1474
for _,v in pairs(AdvancingFortress:GetChildren()) do
1475
  if v:IsA("Part") then
1476
    v.BrickColor = BrickColor.new("Really red")
1477
  end
1478
end
1479
AdvancingFortress.FTorso.BrickColor = BrickColor.new("Really red")
1480
AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
1481
Humanoid.Animator.Parent = nil
1482
AdvancingFortress.Animate.Parent = nil
1483
base = Instance.new("ScreenGui", plr.PlayerGui)
1484
bbg = Instance.new("BillboardGui", plr.Character.Head)
1485
bbg.Size = UDim2.new(0, 200, 0, 50)
1486
bbg.StudsOffset = Vector3.new(0, 3, 0)
1487
bbgTl = Instance.new("TextLabel", bbg)
1488
bbgTl.BackgroundTransparency = 1
1489
bbgTl.Size = UDim2.new(10, 0, 1, 0)
1490
bbgTl.Position = UDim2.new(-4.5, 0, 0, 0)
1491
bbgTl.Font = "Code"
1492
bbgTl.Text = " "
1493
bbgTl.TextSize = 25
1494
bbgTl.TextStrokeColor3 = Color3.new(1, 1, 1)
1495
bbgTl.TextColor3 = Color3.new(0, 0, 0)
1496
bbgTl.TextStrokeTransparency = 0
1497
bbgTl.TextWrapped = true
1498
lknives = false
1499
plr.Chatted:connect(function(l_11_0)
1500
Chat(l_11_0)
1501
end
1502
)
1503
local newMotor = function(l_12_0, l_12_1, l_12_2, l_12_3)
1504
local w = Create("Weld")({Parent = l_12_0, Part0 = l_12_0, Part1 = l_12_1, C0 = l_12_2, C1 = l_12_3})
1505
return 
1506
end
1507
1508
clerp = function(l_13_0, l_13_1, l_13_2)
1509
return 
1510
 -- Warning: undefined locals caused missing assignments!
1511
end
1512
1513
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1514
NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1515
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1516
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1517
local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
1518
local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
1519
RootJoint.C1 = CFrame.new(0, 0, 0)
1520
RootJoint.C0 = CFrame.new(0, 0, 0)
1521
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1522
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1523
local rarmc1 = RW.C1
1524
local larmc1 = LW.C1
1525
local rlegc1 = RH.C1
1526
local llegc1 = LH.C1
1527
local resetc1 = false
1528
ArtificialHB = function(l_14_0, l_14_1, l_14_2)
1529
RootJoint.C0 = clerp(RootJoint.C0, l_14_0[1], l_14_1)
1530
Torso.Neck.C0 = clerp(Torso.Neck.C0, l_14_0[2], l_14_1)
1531
RW.C0 = clerp(RW.C0, l_14_0[3], l_14_1)
1532
LW.C0 = clerp(LW.C0, l_14_0[4], l_14_1)
1533
RH.C0 = clerp(RH.C0, l_14_0[5], l_14_1)
1534
LH.C0 = clerp(LH.C0, l_14_0[6], l_14_1)
1535
if l_14_2 == false and resetc1 == false then
1536
  upvalue_3216 = true
1537
  RootJoint.C1 = RootJoint.C1
1538
  Torso.Neck.C1 = Torso.Neck.C1
1539
  RW.C1 = rarmc1
1540
  LW.C1 = larmc1
1541
  RH.C1 = rlegc1
1542
  LH.C1 = llegc1
1543
end
1544
end
1545
({Parent = script, Name = "Heartbeat"})
1546
script:WaitForChild("Heartbeat")
1547
frame = 0.033333333333333
1548
tf = 0
1549
allowframeloss = false
1550
tossremainder = false
1551
lastframe = tick()
1552
script.Heartbeat:Fire()
1553
game:GetService("RunService").Heartbeat:connect(function(l_15_0, l_15_1)
1554
tf = tf + l_15_0
1555
if frame <= tf then
1556
  if allowframeloss then
1557
    script.Heartbeat:Fire()
1558
    lastframe = tick()
1559
  else
1560
    for i = 1, math.floor(tf / frame) do
1561
      script.Heartbeat:Fire()
1562
    end
1563
    lastframe = tick()
1564
  end
1565
  if tossremainder then
1566
    tf = 0
1567
  else
1568
    tf = tf - frame * math.floor(tf / frame)
1569
  end
1570
end
1571
end
1572
)
1573
swait = function(l_16_0)
1574
if l_16_0 == 0 or l_16_0 == nil then
1575
  ArtificialHB.Event:wait()
1576
else
1577
  for i = 0, l_16_0 do
1578
    ArtificialHB.Event:wait()
1579
  end
1580
end
1581
end
1582
1583
RemoveOutlines = function(l_17_0)
1584
l_17_0.TopSurface, l_17_0.BottomSurface, l_17_0.LeftSurface, l_17_0.RightSurface, l_17_0.FrontSurface, l_17_0.BackSurface = 10, 10, 10, 10, 10, 10
1585
end
1586
1587
CFuncs = {Part = {Create = function(l_18_0, l_18_1, l_18_2, l_18_3, l_18_4, l_18_5, l_18_6)
1588
 -- DECOMPILER ERROR: Confused about usage of registers!
1589
1590
 -- DECOMPILER ERROR: Confused about usage of registers!
1591
1592
 -- DECOMPILER ERROR: Confused about usage of registers!
1593
1594
 -- DECOMPILER ERROR: Confused about usage of registers!
1595
1596
 -- DECOMPILER ERROR: Confused about usage of registers!
1597
1598
 -- DECOMPILER ERROR: Confused about usage of registers!
1599
1600
 -- DECOMPILER ERROR: Confused about usage of registers!
1601
1602
local Part = Create("Part")({Parent = l_18_0, Reflectance = l_18_2})
1603
RemoveOutlines(Part)
1604
{Parent = l_18_0, Reflectance = l_18_2}.Material, {Parent = l_18_0, Reflectance = l_18_2}.Size, {Parent = l_18_0, Reflectance = l_18_2}.Name, {Parent = l_18_0, Reflectance = l_18_2}.BrickColor, {Parent = l_18_0, Reflectance = l_18_2}.Locked, {Parent = l_18_0, Reflectance = l_18_2}.CanCollide, {Parent = l_18_0, Reflectance = l_18_2}.Transparency = l_18_1, l_18_6, l_18_5, BrickColor.new(tostring(l_18_4)), false, false, l_18_3
1605
return 
1606
end
1607
}, Mesh = {Create = function(l_19_0, l_19_1, l_19_2, l_19_3, l_19_4, l_19_5)
1608
local Msh = Create(l_19_0)({Parent = l_19_1, Offset = l_19_4, Scale = l_19_5})
1609
if l_19_0 == "SpecialMesh" then
1610
  Msh.MeshType = l_19_2
1611
  Msh.MeshId = l_19_3
1612
end
1613
return 
1614
end
1615
}, Weld = {Create = function(l_20_0, l_20_1, l_20_2, l_20_3, l_20_4)
1616
local Weld = Create("Weld")({Parent = l_20_0, Part0 = l_20_1, Part1 = l_20_2, C0 = l_20_3, C1 = l_20_4})
1617
return 
1618
end
1619
}, Sound = {Create = function(l_21_0, l_21_1, l_21_2, l_21_3)
1620
local Sound = Create("Sound")({Volume = l_21_2, Pitch = l_21_3 or 1, SoundId = "rbxassetid://" .. l_21_0, Parent = l_21_1 or workspace})
1621
Sound:play()
1622
game:GetService("Debris"):AddItem(Sound, 130)
1623
return 
1624
end
1625
}, Decal = {Create = function(l_22_0, l_22_1, l_22_2, l_22_3, l_22_4)
1626
local Decal = Create("Decal")({Color3 = l_22_0, Texture = "rbxassetid://" .. l_22_1, Transparency = l_22_2, Name = l_22_3, Parent = l_22_4})
1627
return 
1628
end
1629
}, BillboardGui = {Create = function(l_23_0, l_23_1, l_23_2, l_23_3)
1630
local BillPar = CFuncs.Part.Create(l_23_0, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
1631
BillPar.CFrame = CFrame.new(l_23_2)
1632
local Bill = Create("BillboardGui")({Parent = BillPar, Adornee = BillPar, Size = UDim2.new(1, 0, 1, 0), SizeOffset = Vector2.new(l_23_3, l_23_3)})
1633
local d = Create("ImageLabel", Bill)({Parent = Bill, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Image = "rbxassetid://" .. l_23_1})
1634
return 
1635
end
1636
}, ParticleEmitter = {Create = function(l_24_0, l_24_1, l_24_2, l_24_3, l_24_4, l_24_5, l_24_6, l_24_7, l_24_8, l_24_9, l_24_10, l_24_11, l_24_12, l_24_13, l_24_14, l_24_15, l_24_16, l_24_17, l_24_18, l_24_19)
1637
 -- DECOMPILER ERROR: Confused about usage of registers!
1638
1639
 -- DECOMPILER ERROR: Confused about usage of registers!
1640
1641
 -- DECOMPILER ERROR: Confused about usage of registers!
1642
1643
 -- DECOMPILER ERROR: Confused about usage of registers!
1644
1645
 -- DECOMPILER ERROR: Confused about usage of registers!
1646
1647
 -- DECOMPILER ERROR: Confused about usage of registers!
1648
1649
 -- DECOMPILER ERROR: Confused about usage of registers!
1650
1651
 -- DECOMPILER ERROR: Confused about usage of registers!
1652
1653
 -- DECOMPILER ERROR: Confused about usage of registers!
1654
1655
 -- DECOMPILER ERROR: Confused about usage of registers!
1656
1657
 -- DECOMPILER ERROR: Confused about usage of registers!
1658
1659
local Particle = Create("ParticleEmitter")({Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8})
1660
return 
1661
{Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocitySpread, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Speed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.RotSpeed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rotation, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rate, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Lifetime, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Enabled, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.EmissionDirection, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocityInheritance, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.LockedToPart, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Drag = l_24_19, l_24_18, l_24_17, l_24_16, l_24_15, l_24_14, l_24_13, l_24_12, l_24_11, l_24_10, l_24_9
1662
end
1663
}, CreateTemplate = {}}
1664
rayCast = function(l_25_0, l_25_1, l_25_2, l_25_3)
1665
return 
1666
 -- Warning: undefined locals caused missing assignments!
1667
end
1668
1669
FindNearestTorso = function(l_26_0)
1670
local list = (game.Workspace:children())
1671
local torso = nil
1672
local dist = 1000
1673
do
1674
  local temp, human, temp2 = nil, nil, nil
1675
  for x = 1, #list do
1676
    temp2 = list[x]
1677
    if temp2.className == "Model" and temp2.Name ~= Character.Name then
1678
      temp = temp2:findFirstChild("Torso")
1679
      human = temp2:findFirstChild("Humanoid")
1680
      if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - l_26_0.magnitude < dist then
1681
        local dohit = true
1682
        if dohit == false then
1683
          torso = temp
1684
          dist = temp.Position - l_26_0.magnitude
1685
        end
1686
      end
1687
    end
1688
  end
1689
  return 
1690
end
1691
 -- Warning: undefined locals caused missing assignments!
1692
end
1693
1694
ShowDamage, Players = function(l_27_0, l_27_1, l_27_2, l_27_3, l_27_4, l_27_5, l_27_6, l_27_7, l_27_8, l_27_9)
1695
if l_27_1.Parent == nil then
1696
  return 
1697
end
1698
local h = l_27_1.Parent:FindFirstChild("Humanoid")
1699
for _,v in pairs(l_27_1.Parent:children()) do
1700
  do
1701
    c = l_27_1.Parent:findFirstChild("HumanoidRootPart")
1702
    if v:IsA("Humanoid") then
1703
      h = v
1704
  end
1705
  if c ~= nil then
1706
    end
1707
  end
1708
end
1709
if h ~= nil and l_27_1.Parent.Name ~= Character.Name and l_27_1.Parent:FindFirstChild("Torso") ~= nil then
1710
  if l_27_1.Parent:findFirstChild("DebounceHit") ~= nil and l_27_1.Parent.DebounceHit.Value == false then
1711
    return 
1712
  end
1713
  local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
1714
  game:GetService("Debris"):AddItem(c, 0.5)
1715
  CFuncs.Sound.Create(l_27_8, l_27_1, 1, l_27_9)
1716
  local Damage = math.random(l_27_2, l_27_3)
1717
  local blocked = false
1718
  local block = l_27_1.Parent:findFirstChild("Block")
1719
  if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1720
    blocked = true
1721
    block.Value = block.Value - 1
1722
    print(block.Value)
1723
  end
1724
  if TimeStop == false then
1725
    h.Health = h.Health - Damage
1726
    ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
1727
  elseif TimeStop == false then
1728
    wait()
1729
     -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
1730
1731
  end
1732
  h.Health = h.Health - Damage / 2
1733
  ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
1734
end
1735
if l_27_5 == "Knockdown" then
1736
  local hum = l_27_1.Parent.Humanoid
1737
  hum.PlatformStand = false
1738
  coroutine.resume(coroutine.create(function(l_1_0)
1739
  swait(1)
1740
  l_1_0.PlatformStand = false
1741
   end), hum)
1742
  local angle = l_27_1.Position - l_27_6.Position + Vector3.new(0, 0, 0).unit
1743
  local bodvol = Create("BodyVelocity")({velocity = angle * l_27_4, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
1744
  local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = l_27_1})
1745
  game:GetService("Debris"):AddItem(bodvol, 0.5)
1746
  game:GetService("Debris"):AddItem(rl, 0.5)
1747
elseif l_27_5 == "Normal" then
1748
  local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = l_27_6.CFrame.lookVector * l_27_4 + l_27_6.Velocity / 1.05})
1749
  if l_27_4 > 0 then
1750
    vp.Parent = l_27_1.Parent.Torso
1751
  end
1752
  game:GetService("Debris"):AddItem(vp, 0.5)
1753
elseif l_27_5 == "Up" then
1754
  local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
1755
  game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1756
elseif l_27_5 == "DarkUp" then
1757
  coroutine.resume(coroutine.create(functionfor i = 0, 1, 0.1 do
1758
  swait()
1759
  Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
1760
end
1761
end
1762
))
1763
  local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
1764
  game:GetService("Debris"):AddItem(bodyVelocity, 1)
1765
elseif l_27_5 == "Snare" then
1766
  local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
1767
  game:GetService("Debris"):AddItem(bp, 1)
1768
elseif l_27_5 == "Freeze" then
1769
  local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
1770
  local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = l_27_1.Parent.Torso, cframe = l_27_1.Parent.Torso.CFrame})
1771
  l_27_1.Parent.Torso.Anchored = false
1772
  coroutine.resume(coroutine.create(function(l_3_0)
1773
  swait(1.5)
1774
  l_3_0.Anchored = false
1775
   end), l_27_1.Parent.Torso)
1776
  game:GetService("Debris"):AddItem(BodPos, 3)
1777
  game:GetService("Debris"):AddItem(BodGy, 3)
1778
end
1779
local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = l_27_1.Parent, Value = false})
1780
game:GetService("Debris"):AddItem(debounce, l_27_7)
1781
c = Create("ObjectValue")({Name = "creator", Value = Player, Parent = h})
1782
game:GetService("Debris"):AddItem(c, 0.5)
1783
end
1784
end
1785
, Create + Players
1786
local STDamage = false
1787
 -- DECOMPILER ERROR: Overwrote pending register.
1788
1789
AHandleR = function(l_29_0, l_29_1, l_29_2, l_29_3, l_29_4, l_29_5, l_29_6, l_29_7)
1790
for _,c in pairs(workspace:children()) do
1791
  local hum = c:findFirstChild("Humanoid")
1792
  if hum ~= nil then
1793
    local head = c:findFirstChild("Torso")
1794
    if head ~= nil then
1795
      local targ = head.Position - l_29_0.Position
1796
      local mag = targ.magnitude
1797
      if mag <= l_29_1 and c.Name ~= Player.Name then
1798
        Damage(head, head, l_29_2, l_29_3, l_29_4, l_29_5, RootPart, 0.1, l_29_6, l_29_7)
1799
        if STDamage == false then
1800
          for i = 1, 3 do
1801
            Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
1802
          end
1803
          for i = 1, 10 do
1804
            CamShake(1, 70000)
1805
            Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1)
1806
          end
1807
          for _,c in (for generator) do
1808
          end
1809
          if STDamage == false then
1810
            CamShake(1, 90000)
1811
            Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
1812
            for i = 1, 2 do
1813
              Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 0.4, 0.4, 0.4)
1814
            end
1815
          end
1816
        end
1817
      end
1818
    end
1819
  end
1820
end
1821
.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
1822
AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727e-06, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
1823
HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
1824
HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
1825
AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
1826
AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918e-05, -1, 8.19564079e-08, -5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, -5.96046519e-08, 1.41561088e-07, -1.00000024))
1827
HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
1828
HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079e-08, 5.96046519e-08, 8.19564079e-08, 1.00000119, 1.41561088e-07, 5.96046519e-08, 1.41561088e-07, 1.00000024))
1829
Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastle brown", "Part", Vector3.new(9.1, 8.5, 0.2))
1830
CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
1831
Shield.Parent = nil
1832
EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
1833
{Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
1834
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
1835
prt.Anchored = false
1836
prt.CFrame = l_30_1
1837
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
1838
game:GetService("Debris"):AddItem(prt, 10)
1839
if l_30_9 == 1 or l_30_9 == nil then
1840
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1841
elseif l_30_9 == 2 then
1842
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1843
end
1844
end
1845
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
1846
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
1847
prt.Anchored = false
1848
prt.CFrame = l_31_1
1849
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
1850
game:GetService("Debris"):AddItem(prt, 2)
1851
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
1852
end
1853
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
1854
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
1855
prt.Anchored = false
1856
prt.CFrame = l_32_1
1857
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
1858
game:GetService("Debris"):AddItem(prt, 10)
1859
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
1860
end
1861
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
1862
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
1863
prt.Anchored = false
1864
prt.CFrame = l_33_1
1865
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
1866
game:GetService("Debris"):AddItem(prt, 10)
1867
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
1868
end
1869
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
1870
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
1871
prt.Anchored = false
1872
prt.CFrame = l_34_1
1873
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
1874
game:GetService("Debris"):AddItem(prt, 10)
1875
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
1876
end
1877
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
1878
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
1879
prt.Anchored = false
1880
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
1881
prt.CFrame = CFrame.new(prt.Position)
1882
game:GetService("Debris"):AddItem(prt, 2)
1883
local xval = math.random() / 2
1884
local yval = math.random() / 2
1885
local zval = math.random() / 2
1886
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
1887
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
1888
end
1889
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
1890
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
1891
prt.Anchored = false
1892
prt.CFrame = l_36_1
1893
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
1894
game:GetService("Debris"):AddItem(prt, 10)
1895
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
1896
end
1897
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
1898
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
1899
prt.Anchored = false
1900
prt.CFrame = l_37_1
1901
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
1902
game:GetService("Debris"):AddItem(prt, 10)
1903
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
1904
end
1905
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
1906
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
1907
prt.Anchored = false
1908
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1909
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
1910
local num = math.random(10, 50) / 1000
1911
game:GetService("Debris"):AddItem(prt, 10)
1912
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
1913
end
1914
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
1915
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
1916
prt.Anchored = false
1917
prt.CFrame = l_39_1
1918
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
1919
game:GetService("Debris"):AddItem(prt, 10)
1920
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
1921
end
1922
}}.FireWave = {Create = function(l_40_0, l_40_1, l_40_2, l_40_3, l_40_4)
1923
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, l_40_0, "Effect", Vector3.new())
1924
prt.Anchored = false
1925
prt.CFrame = l_40_1
1926
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_40_2, l_40_3, l_40_4))
1927
local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Top"})
1928
local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom"})
1929
game:GetService("Debris"):AddItem(prt, 10)
1930
table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
1931
end
1932
}
1933
 -- DECOMPILER ERROR: Confused about usage of registers!
1934
1935
{Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
1936
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
1937
prt.Anchored = false
1938
prt.CFrame = l_30_1
1939
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
1940
game:GetService("Debris"):AddItem(prt, 10)
1941
if l_30_9 == 1 or l_30_9 == nil then
1942
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1943
elseif l_30_9 == 2 then
1944
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1945
end
1946
end
1947
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
1948
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
1949
prt.Anchored = false
1950
prt.CFrame = l_31_1
1951
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
1952
game:GetService("Debris"):AddItem(prt, 2)
1953
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
1954
end
1955
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
1956
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
1957
prt.Anchored = false
1958
prt.CFrame = l_32_1
1959
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
1960
game:GetService("Debris"):AddItem(prt, 10)
1961
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
1962
end
1963
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
1964
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
1965
prt.Anchored = false
1966
prt.CFrame = l_33_1
1967
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
1968
game:GetService("Debris"):AddItem(prt, 10)
1969
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
1970
end
1971
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
1972
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
1973
prt.Anchored = false
1974
prt.CFrame = l_34_1
1975
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
1976
game:GetService("Debris"):AddItem(prt, 10)
1977
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
1978
end
1979
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
1980
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
1981
prt.Anchored = false
1982
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
1983
prt.CFrame = CFrame.new(prt.Position)
1984
game:GetService("Debris"):AddItem(prt, 2)
1985
local xval = math.random() / 2
1986
local yval = math.random() / 2
1987
local zval = math.random() / 2
1988
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
1989
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
1990
end
1991
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
1992
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
1993
prt.Anchored = false
1994
prt.CFrame = l_36_1
1995
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
1996
game:GetService("Debris"):AddItem(prt, 10)
1997
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
1998
end
1999
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
2000
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
2001
prt.Anchored = false
2002
prt.CFrame = l_37_1
2003
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
2004
game:GetService("Debris"):AddItem(prt, 10)
2005
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
2006
end
2007
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
2008
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
2009
prt.Anchored = false
2010
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2011
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
2012
local num = math.random(10, 50) / 1000
2013
game:GetService("Debris"):AddItem(prt, 10)
2014
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
2015
end
2016
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
2017
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
2018
prt.Anchored = false
2019
prt.CFrame = l_39_1
2020
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
2021
game:GetService("Debris"):AddItem(prt, 10)
2022
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
2023
end
2024
}}.Lightning = {Create = function(l_41_0, l_41_1, l_41_2, l_41_3, l_41_4, l_41_5, l_41_6, l_41_7)
2025
local magz = l_41_0 - l_41_1.magnitude
2026
local curpos = l_41_0
2027
local trz = {-l_41_3, l_41_3}
2028
for i = 1, l_41_2 do
2029
  local li = CFuncs.Part.Create(EffectModel, "Neon", 0, l_41_6 or 0.4, l_41_4, "Ref", Vector3.new(l_41_5, l_41_5, magz / l_41_2))
2030
  local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
2031
  local trolpos = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, magz / l_41_2).p + ofz
2032
  li.Material = "Neon"
2033
  if l_41_2 == i then
2034
    local magz2 = curpos - l_41_1.magnitude
2035
    li.Size = Vector3.new(l_41_5, l_41_5, magz2)
2036
    li.CFrame = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, -magz2 / 2)
2037
    table.insert(Effects, {li, "Disappear", l_41_7})
2038
  else
2039
    li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / l_41_2 / 2)
2040
    curpos = li.CFrame * CFrame.new(0, 0, magz / l_41_2 / 2).p
2041
    game.Debris:AddItem(li, 10)
2042
    table.insert(Effects, {li, "Disappear", l_41_7})
2043
  end
2044
end
2045
end
2046
}
2047
 -- DECOMPILER ERROR: Confused about usage of registers!
2048
2049
{Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
2050
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
2051
prt.Anchored = false
2052
prt.CFrame = l_30_1
2053
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
2054
game:GetService("Debris"):AddItem(prt, 10)
2055
if l_30_9 == 1 or l_30_9 == nil then
2056
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2057
elseif l_30_9 == 2 then
2058
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2059
end
2060
end
2061
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
2062
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
2063
prt.Anchored = false
2064
prt.CFrame = l_31_1
2065
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
2066
game:GetService("Debris"):AddItem(prt, 2)
2067
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
2068
end
2069
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
2070
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
2071
prt.Anchored = false
2072
prt.CFrame = l_32_1
2073
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
2074
game:GetService("Debris"):AddItem(prt, 10)
2075
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
2076
end
2077
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
2078
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
2079
prt.Anchored = false
2080
prt.CFrame = l_33_1
2081
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
2082
game:GetService("Debris"):AddItem(prt, 10)
2083
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
2084
end
2085
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
2086
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
2087
prt.Anchored = false
2088
prt.CFrame = l_34_1
2089
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
2090
game:GetService("Debris"):AddItem(prt, 10)
2091
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
2092
end
2093
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
2094
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
2095
prt.Anchored = false
2096
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
2097
prt.CFrame = CFrame.new(prt.Position)
2098
game:GetService("Debris"):AddItem(prt, 2)
2099
local xval = math.random() / 2
2100
local yval = math.random() / 2
2101
local zval = math.random() / 2
2102
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
2103
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
2104
end
2105
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
2106
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
2107
prt.Anchored = false
2108
prt.CFrame = l_36_1
2109
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
2110
game:GetService("Debris"):AddItem(prt, 10)
2111
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
2112
end
2113
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
2114
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
2115
prt.Anchored = false
2116
prt.CFrame = l_37_1
2117
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
2118
game:GetService("Debris"):AddItem(prt, 10)
2119
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
2120
end
2121
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
2122
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
2123
prt.Anchored = false
2124
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2125
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
2126
local num = math.random(10, 50) / 1000
2127
game:GetService("Debris"):AddItem(prt, 10)
2128
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
2129
end
2130
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
2131
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
2132
prt.Anchored = false
2133
prt.CFrame = l_39_1
2134
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
2135
game:GetService("Debris"):AddItem(prt, 10)
2136
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
2137
end
2138
}}.EffectTemplate = {}
2139
 -- DECOMPILER ERROR: Confused about usage of registers!
2140
2141
Effects = {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
2142
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
2143
prt.Anchored = false
2144
prt.CFrame = l_30_1
2145
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
2146
game:GetService("Debris"):AddItem(prt, 10)
2147
if l_30_9 == 1 or l_30_9 == nil then
2148
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2149
elseif l_30_9 == 2 then
2150
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2151
end
2152
end
2153
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
2154
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
2155
prt.Anchored = false
2156
prt.CFrame = l_31_1
2157
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
2158
game:GetService("Debris"):AddItem(prt, 2)
2159
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
2160
end
2161
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
2162
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
2163
prt.Anchored = false
2164
prt.CFrame = l_32_1
2165
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
2166
game:GetService("Debris"):AddItem(prt, 10)
2167
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
2168
end
2169
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
2170
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
2171
prt.Anchored = false
2172
prt.CFrame = l_33_1
2173
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
2174
game:GetService("Debris"):AddItem(prt, 10)
2175
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
2176
end
2177
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
2178
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
2179
prt.Anchored = false
2180
prt.CFrame = l_34_1
2181
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
2182
game:GetService("Debris"):AddItem(prt, 10)
2183
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
2184
end
2185
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
2186
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
2187
prt.Anchored = false
2188
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
2189
prt.CFrame = CFrame.new(prt.Position)
2190
game:GetService("Debris"):AddItem(prt, 2)
2191
local xval = math.random() / 2
2192
local yval = math.random() / 2
2193
local zval = math.random() / 2
2194
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
2195
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
2196
end
2197
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
2198
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
2199
prt.Anchored = false
2200
prt.CFrame = l_36_1
2201
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
2202
game:GetService("Debris"):AddItem(prt, 10)
2203
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
2204
end
2205
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
2206
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
2207
prt.Anchored = false
2208
prt.CFrame = l_37_1
2209
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
2210
game:GetService("Debris"):AddItem(prt, 10)
2211
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
2212
end
2213
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
2214
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
2215
prt.Anchored = false
2216
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2217
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
2218
local num = math.random(10, 50) / 1000
2219
game:GetService("Debris"):AddItem(prt, 10)
2220
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
2221
end
2222
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
2223
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
2224
prt.Anchored = false
2225
prt.CFrame = l_39_1
2226
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
2227
game:GetService("Debris"):AddItem(prt, 10)
2228
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
2229
end
2230
}}
2231
local Invisible = true
2232
 -- DECOMPILER ERROR: Overwrote pending register.
2233
2234
ReappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
2235
  if i:IsA("Model") then
2236
    for _,v in pairs(i:GetChildren()) do
2237
      if v:IsA("Part") then
2238
        coroutine.resume(coroutine.create(function(l_1_0)
2239
      for v = 0, 1, 0.3 do
2240
        swait()
2241
        l_1_0.Transparency = -v
2242
      end
2243
      l_1_0.Transparency = 0
2244
      for _,v in pairs(KQ) do
2245
        v.Transparency = 0
2246
      end
2247
         end), v)
2248
      end
2249
    end
2250
  end
2251
end
2252
for _,i in pairs(m:children()) do
2253
  if i:IsA("BasePart") then
2254
    coroutine.resume(coroutine.create(function(l_2_0)
2255
  for i = 0, 1, 0.3 do
2256
    swait()
2257
    l_2_0.Transparency = i
2258
  end
2259
  l_2_0.Transparency = 0
2260
   end), i)
2261
  end
2262
end
2263
end
2264
2265
 -- DECOMPILER ERROR: Overwrote pending register.
2266
2267
DisappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
2268
  if i:IsA("Model") then
2269
    for _,v in pairs(i:GetChildren()) do
2270
      if v:IsA("Part") then
2271
        coroutine.resume(coroutine.create(function(l_1_0)
2272
      for v = 0, 1, 0.3 do
2273
        swait()
2274
        l_1_0.Transparency = v
2275
      end
2276
      l_1_0.Transparency = 1
2277
      for _,v in pairs(KQ) do
2278
        v.Transparency = 1
2279
      end
2280
         end), v)
2281
      end
2282
    end
2283
  end
2284
end
2285
for _,i in pairs(m:children()) do
2286
  if i:IsA("BasePart") then
2287
    coroutine.resume(coroutine.create(function(l_2_0)
2288
  for i = 0, 1, 0.3 do
2289
    swait()
2290
    l_2_0.Transparency = i
2291
  end
2292
  l_2_0.Transparency = 1
2293
   end), i)
2294
  end
2295
end
2296
end
2297
2298
CamShake = function(l_46_0, l_46_1)
2299
coroutine.resume(coroutine.create(functionlocal cam = game:GetService("Workspace").CurrentCamera
2300
local time = 10
2301
local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
2302
if math.random(1, 2) == 1 then
2303
  seed = Vector3.new(-seed.x, seed.y, 0)
2304
end
2305
if math.random(1, 2) == 1 then
2306
  seed = Vector3.new(seed.x, -seed.y, 0)
2307
end
2308
cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
2309
for i = 1, time do
2310
  cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
2311
  wait()
2312
end
2313
end
2314
))
2315
end
2316
2317
local ora = false
2318
Disappear()
2319
 -- DECOMPILER ERROR: Overwrote pending register.
2320
2321
 -- DECOMPILER ERROR: Overwrote pending register.
2322
2323
CastleCrusherFist, Players = functionupvalue_304 = true
2324
local S = CFuncs.Sound.Create("", Torso, 3, 1)
2325
S.Looped = false
2326
if ora == false and ora == false then
2327
  CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2328
  MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
2329
  for i = 0, 1, 0.8 do
2330
    swait()
2331
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2332
    PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2333
  end
2334
  CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
2335
  MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
2336
  for i = 0, 1, 0.8 do
2337
    swait()
2338
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2339
    PlayAnimationFromTable({CFrame.new(1.1920929e-06, -0.0170394331, -0.52941519, 0.70710516, -2.21270369e-07, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.22189522e-06, 1.49999356, 1.04308128e-06, 0.707110465, 0.122788236, 0.696360528, -1.4748274e-06, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169e-06, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2340
  end
2341
  CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2342
  MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
2343
  for i = 0, 1, 0.8 do
2344
    swait()
2345
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2346
    PlayAnimationFromTable({CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.26510859e-05, 1.49999118, -2.16066837e-07, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458e-06, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2347
  end
2348
  CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
2349
  MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
2350
  for i = 0, 1, 0.8 do
2351
    swait()
2352
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2353
    PlayAnimationFromTable({CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001e-07, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.71201134e-06, 1.4999969, 8.94069672e-07, 0.642777503, 0.133020476, 0.754416466, 4.31999706e-06, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933e-06, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2354
  end
2355
  CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2356
  MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
2357
else
2358
  S:Stop()
2359
  local S2 = CFuncs.Sound.Create("", Torso, 1.5, 1)
2360
  for i = 0, 1, 0.13 do
2361
    swait()
2362
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
2363
    PlayAnimationFromTable({CFrame.new(2.68220901e-06, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994e-07, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.36441803e-07, 1.49999356, -1.28149986e-06, 0.707105994, -0.122788511, 0.696365297, -3.47710994e-07, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
2364
  end
2365
  CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
2366
  MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
2367
  for i = 0, 1, 0.1 do
2368
    swait()
2369
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
2370
    PlayAnimationFromTable({CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
2371
  end
2372
  upvalue_48 = false
2373
end
2374
, attack * STDamage
2375
distance2__ = functionupvalue_304 = true
2376
upvalue_968 = true
2377
local S2 = CFuncs.Sound.Create("", Torso, 1, 1)
2378
for i = 0, 1, 0.1 do
2379
  swait()
2380
  Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
2381
  Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
2382
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
2383
  PlayAnimationFromTable({CFrame.new(-5.99771738e-07, -0.00717129931, 0.169464022, 0.422617912, -2.2671e-07, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
2384
end
2385
Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
2386
Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
2387
CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
2388
CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
2389
for i = 0, 1, 0.08 do
2390
  swait()
2391
  MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
2392
  Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
2393
  Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
2394
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
2395
  PlayAnimationFromTable({CFrame.new(-3.57627869e-07, -0.116980031, -2.22140098, 0.342020035, -6.11579551e-08, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.13248825e-06, 1.49999046, 8.94069672e-07, 0.422608167, -0.383014679, -0.82140249, -1.36196613e-05, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224e-08, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
2396
end
2397
upvalue_864 = false
2398
upvalue_264 = false
2399
end
2400
2401
AdvancingFortress.FHead.face:remove()
2402
dimension = functionupvalue_304 = true
2403
local S = CFuncs.Sound.Create("", Torso, 3, 1)
2404
S.Looped = false
2405
if Long then
2406
  if Long then
2407
    for i = 0, 1, 0.8 do
2408
      swait()
2409
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 0, 0), 0.5)
2410
      PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2411
    end
2412
  else
2413
    for i = 0, 1, 0.8 do
2414
      swait()
2415
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 1, 0), 0.5)
2416
      PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2417
    end
2418
    CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2419
    MagnitudeDamage(HitboxL, 5, 50, 50, 0, "Normal", "260430117", 1)
2420
    PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2421
  end
2422
  wait(1)
2423
  upvalue_2448 = false
2424
  upvalue_408 = false
2425
end
2426
2427
weld5 = functionkickR = true
2428
upvalue_448 = true
2429
local S = CFuncs.Sound.Create("", Torso, 3, 1)
2430
S.Looped = false
2431
if kick then
2432
  if kick then
2433
    for i = 0, 1, 0.8 do
2434
      swait()
2435
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(-1, 1, 0), 0.5)
2436
      PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2437
    end
2438
  else
2439
    for i = 0, 1, 0.8 do
2440
      swait()
2441
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
2442
      PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2443
    end
2444
    CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2445
    MagnitudeDamage(AdvancingFortress["Left Leg"], 5, 50, 50, 0, "Normal", "260430117", 1)
2446
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
2447
    PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2448
  end
2449
  wait(1)
2450
  upvalue_2328 = false
2451
  upvalue_496 = false
2452
  wait(4)
2453
  kickR = false
2454
end
2455
2456
local Grab = false
2457
Players = attack * functionupvalue_304 = true
2458
gp = nil
2459
 -- DECOMPILER ERROR: Overwrote pending register.
2460
2461
 -- DECOMPILER ERROR: Overwrote pending register.
2462
2463
 -- DECOMPILER ERROR: Overwrote pending register.
2464
2465
for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
2466
local ht = l_1_0.Parent
2467
local hum1 = ht:FindFirstChild("Humanoid")
2468
if Grab == false then
2469
  if hum1 ~= nil and l_1_0.Parent ~= Character then
2470
    hum1.PlatformStand = false
2471
    gp = ht
2472
    upvalue_376 = true
2473
    local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
2474
    asd.Parent = RightArm
2475
    asd.Name = "asd"
2476
    asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
2477
    CFuncs.Sound.Create("200632821", Torso, 1, 1)
2478
  elseif hum1 == nil then
2479
    con1:disconnect()
2480
    wait()
2481
    return 
2482
  end
2483
end
2484
end
2485
 do
2486
  swait()
2487
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
2488
  PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2489
end
2490
for i = 0, 1, 0.1 do
2491
  swait()
2492
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2493
  PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2494
end
2495
if Grab == false then
2496
  for i = 1, 5 do
2497
    for i = 0, 1, 0.35 do
2498
      swait()
2499
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
2500
      PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
2501
    end
2502
    for i = 0, 1, 0.3 do
2503
      swait()
2504
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2505
      PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
2506
    end
2507
    local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
2508
    if hit ~= nil then
2509
      MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
2510
      Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
2511
      Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
2512
      Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
2513
    end
2514
  end
2515
end
2516
for i,v in pairs(RightArm:GetChildren()) do
2517
  if v.Name == "asd" and v:IsA("Weld") then
2518
    v:Remove()
2519
  end
2520
end
2521
upvalue_600 = false
2522
con1:disconnect()
2523
upvalue_344 = false
2524
end
2525
2526
Players = Character * RightArm
2527
Players = LeftArm + Players
2528
 -- DECOMPILER ERROR: Confused about usage of registers!
2529
2530
Armor = "remove"
2531
 -- DECOMPILER ERROR: Confused at declaration of local variable
2532
2533
do
2534
   -- DECOMPILER ERROR: Confused at declaration of local variable
2535
2536
   -- DECOMPILER ERROR: Overwrote pending register.
2537
2538
   -- DECOMPILER ERROR: Overwrote pending register.
2539
2540
   -- DECOMPILER ERROR: Overwrote pending register.
2541
2542
   -- DECOMPILER ERROR: Overwrote pending register.
2543
2544
  Mouse.KeyUp:connect(function(l_62_0)
2545
if l_62_0 == "e" then
2546
  Long = false
2547
  ChopR = true
2548
  wait(10)
2549
  ChopR = false
2550
end
2551
end
2552
)
2553
   -- DECOMPILER ERROR: Overwrote pending register.
2554
2555
   -- DECOMPILER ERROR: Overwrote pending register.
2556
2557
  repeat
2558
    repeat
2559
       -- DECOMPILER ERROR: Overwrote pending register.
2560
2561
       -- DECOMPILER ERROR: Overwrote pending register.
2562
2563
      if Counter then
2564
        PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0250119995, 1.72981095, -0.138321996, 0.994188011, -0.0359275341, 0.101486236, 0.036040999, 0.999350131, 0.000715873321, -0.101446003, 0.00294595282, 0.994836748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03401423, 0.701586962, 0.147005975, -0.0803290382, -0.996719241, 0.00989919901, 0.0203110091, -0.0115660029, -0.999726892, 0.996561468, -0.0801060349, 0.0211734585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.06117105, 0.658681154, 0.0243838727, -0.0705350041, 0.997406185, 0.0143421628, 0.0482420065, 0.0177720431, -0.998677611, -0.996342123, -0.0697498247, -0.0493704267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.84610319, 0.00016105175, 0.999999881, -3.30748589e-05, 0.000577731698, -2.79999967e-05, 0.994430363, 0.105396047, -0.000577999919, -0.10539604, 0.994430244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2565
      end
2566
      if epitpah then
2567
        Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
2568
        Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2569
      end
2570
      for _,v in pairs(AdvancingFortress.FTorso:GetChildren()) do
2571
         -- DECOMPILER ERROR: Confused at declaration of local variable
2572
2573
      end
2574
      swait()
2575
      for i,v in pairs(Character:children()) do
2576
        do
2577
           -- DECOMPILER ERROR: Confused at declaration of local variable
2578
2579
           -- DECOMPILER ERROR: Confused about usage of registers!
2580
2581
           -- DECOMPILER ERROR: Confused about usage of registers!
2582
2583
           -- DECOMPILER ERROR: Confused about usage of registers!
2584
2585
      end
2586
      if 1:IsA("Part") and functionupvalue_304 = true
2587
gp = nil
2588
 -- DECOMPILER ERROR: Overwrote pending register.
2589
2590
 -- DECOMPILER ERROR: Overwrote pending register.
2591
2592
 -- DECOMPILER ERROR: Overwrote pending register.
2593
2594
for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
2595
local ht = l_1_0.Parent
2596
local hum1 = ht:FindFirstChild("Humanoid")
2597
if Grab == false then
2598
  if hum1 ~= nil and l_1_0.Parent ~= Character then
2599
    hum1.PlatformStand = false
2600
    gp = ht
2601
    upvalue_376 = true
2602
    local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
2603
    asd.Parent = RightArm
2604
    asd.Name = "asd"
2605
    asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
2606
    CFuncs.Sound.Create("200632821", Torso, 1, 1)
2607
  elseif hum1 == nil then
2608
    con1:disconnect()
2609
    wait()
2610
    return 
2611
  end
2612
end
2613
end
2614
 do
2615
  swait()
2616
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
2617
  PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2618
end
2619
for i = 0, 1, 0.1 do
2620
  swait()
2621
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2622
  PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2623
end
2624
if Grab == false then
2625
  for i = 1, 5 do
2626
    for i = 0, 1, 0.35 do
2627
      swait()
2628
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
2629
      PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
2630
    end
2631
    for i = 0, 1, 0.3 do
2632
      swait()
2633
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2634
      PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
2635
    end
2636
    local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
2637
    if hit ~= nil then
2638
      MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
2639
      Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
2640
      Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
2641
      Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
2642
    end
2643
  end
2644
end
2645
for i,v in pairs(RightArm:GetChildren()) do
2646
  if v.Name == "asd" and v:IsA("Weld") then
2647
    v:Remove()
2648
  end
2649
end
2650
upvalue_600 = false
2651
con1:disconnect()
2652
upvalue_344 = false
2653
end
2654
 == true then
2655
        end
2656
        for i,v in pairs(AdvancingFortress:GetChildren()) do
2657
           -- DECOMPILER ERROR: Confused at declaration of local variable
2658
2659
           -- DECOMPILER ERROR: Confused about usage of registers!
2660
2661
           -- DECOMPILER ERROR: Confused about usage of registers!
2662
2663
           -- DECOMPILER ERROR: Confused about usage of registers!
2664
2665
          if 1:IsA("Part") then
2666
            for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2667
            end
2668
            if i_2:IsA("Humanoid") then
2669
              i_2:remove()
2670
              for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2671
              end
2672
              if i_2:IsA("Accessory") then
2673
                i_2:remove()
2674
                for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2675
                end
2676
                if i_2:IsA("Shirt") then
2677
                  i_2:remove()
2678
                  for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2679
                  end
2680
                  if i_2:IsA("Pants") then
2681
                    i_2:remove()
2682
                    for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2683
                    end
2684
                    if i_2:IsA("Script") or i_2:IsA("LocalScript") then
2685
                      i_2:remove()
2686
                      for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2687
                      end
2688
                      if i_2:IsA("BodyColors") then
2689
                        i_2:remove()
2690
                      end
2691
                    end
2692
                    do
2693
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2694
2695
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2696
2697
                      if Counter and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)) ~= nil and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent ~= Character and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Parent ~= Character and hj ~= nil then
2698
                        Effects.Sphere.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
2699
                        Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2700
                        for i = 1, 2 do
2701
                           -- DECOMPILER ERROR: Confused at declaration of local variable
2702
2703
                          Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2704
                        end
2705
                        for i = 1, 20 do
2706
                          local (for index), (for limit), (for step), i = sine
2707
                          Effects.Break.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1)
2708
                        end
2709
                        CFuncs.Sound.Create("842772792", (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)), 3, 1)
2710
                        Effects.Sphere.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
2711
                        Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2712
                      end
2713
                       -- DECOMPILER ERROR: Confused about usage of registers!
2714
2715
                       -- DECOMPILER ERROR: unhandled construct in 'if'
2716
2717
                      if 1 < Character.HumanoidRootPart.Velocity.y and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
2718
                        PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, -1, 0), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 1, 0), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
2719
                        do return end
2720
                         -- DECOMPILER ERROR: Overwrote pending register.
2721
2722
                         -- DECOMPILER ERROR: Confused about usage of registers!
2723
2724
                         -- DECOMPILER ERROR: unhandled construct in 'if'
2725
2726
                        if Character.HumanoidRootPart.Velocity.y < -1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
2727
                          PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, -1, 1), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 1, 0.5), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
2728
                          do return end
2729
                           -- DECOMPILER ERROR: Overwrote pending register.
2730
2731
                           -- DECOMPILER ERROR: Confused about usage of registers!
2732
2733
                           -- DECOMPILER ERROR: unhandled construct in 'if'
2734
2735
                           -- DECOMPILER ERROR: unhandled construct in 'if'
2736
2737
                          if Torsovelocity < 1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and changeidle == 1 and attack == false then
2738
                            PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.136710003, 1.73489296, -0.0338380001, -0.0593669862, -0.0516000427, -0.996901751, -0.0550749861, 0.997311354, -0.0483414494, 0.996715784, 0.0520344637, -0.0620492361) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.62340999, 0.131766006, -0.737138987, 0.485451072, -0.460053951, 0.743429601, 0.733702064, 0.676791966, -0.0602823012, -0.475414068, 0.574719965, 0.666091919) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.918160975, 0.172160029, -0.835460007, 0.717120051, -0.489527851, -0.496086031, -0.243526027, 0.490930051, -0.836470425, 0.653019071, 0.720659554, 0.232843012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2739
                            do return end
2740
                             -- DECOMPILER ERROR: Overwrote pending register.
2741
2742
                             -- DECOMPILER ERROR: Confused about usage of registers!
2743
2744
                            if changeidle == 2 and not attack then
2745
                              PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.00841400027, 1.58682406, -0.133435905, 0.946006656, 0.199146166, 0.255758166, -0.239108905, 0.961451054, 0.135789752, -0.218856931, -0.189612061, 0.957156718) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72808003, -0.108690001, 0.530041695, 0.709815204, -0.589883208, -0.384967893, 0.390265077, 0.784318268, -0.48222208, 0.586392105, 0.192049056, 0.786931694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58884203, 0.466091007, -0.80333817, 0.745909214, 0.109370492, 0.657006502, 0.39590016, -0.866056919, -0.305300593, 0.535614192, 0.487835497, -0.689299643) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27999496, -0.283292025, 0.999999881, 0, 0.000577999919, 0, 1, 0, -0.000577999919, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2746
                              do return end
2747
                               -- DECOMPILER ERROR: Overwrote pending register.
2748
2749
                              if 2 < Torsovelocity and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and attack == false then
2750
                                PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.60313475, 0.610876083, -0.741172016, 0.129928008, -0.343205035, 0.930230677, 0.978899121, 0.193634897, -0.0652848259, -0.157719016, 0.919084311, 0.361121684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41306806, 0.557738006, -0.902216911, 0.017620001, -0.391262084, -0.920110643, -0.9992311, 0.0253460091, -0.0299131274, 0.0350250043, 0.91993022, -0.390514612) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2751
                              end
2752
                            end
2753
                          end
2754
                        end
2755
                      end
2756
                    until 0 < #Effects
2757
                    for e = 1, #Effects do
2758
                      local (for index), (for limit), (for step), e = velocity, 1
2759
                       -- DECOMPILER ERROR: Confused about usage of registers!
2760
2761
                       -- DECOMPILER ERROR: Confused about usage of registers!
2762
2763
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2764
2765
                       -- DECOMPILER ERROR: Confused about usage of registers!
2766
2767
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2768
2769
                       -- DECOMPILER ERROR: Confused about usage of registers!
2770
2771
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2772
2773
                       -- DECOMPILER ERROR: Confused about usage of registers!
2774
2775
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2776
2777
                       -- DECOMPILER ERROR: Confused about usage of registers!
2778
2779
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2780
2781
                       -- DECOMPILER ERROR: Confused about usage of registers!
2782
2783
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2784
2785
                       -- DECOMPILER ERROR: Confused about usage of registers!
2786
2787
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2788
2789
                       -- DECOMPILER ERROR: Confused about usage of registers!
2790
2791
                       -- DECOMPILER ERROR: Confused about usage of registers!
2792
2793
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2794
2795
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2796
2797
                       -- DECOMPILER ERROR: Confused about usage of registers!
2798
2799
                       -- DECOMPILER ERROR: Overwrote pending register.
2800
2801
                       -- DECOMPILER ERROR: Confused about usage of registers!
2802
2803
                       -- DECOMPILER ERROR: Confused about usage of registers!
2804
2805
                       -- DECOMPILER ERROR: Confused about usage of registers!
2806
2807
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2808
2809
                       -- DECOMPILER ERROR: Confused about usage of registers!
2810
2811
                       -- DECOMPILER ERROR: Confused about usage of registers!
2812
2813
                       -- DECOMPILER ERROR: Confused about usage of registers!
2814
2815
                       -- DECOMPILER ERROR: Confused about usage of registers!
2816
2817
                       -- DECOMPILER ERROR: Confused about usage of registers!
2818
2819
                       -- DECOMPILER ERROR: Confused about usage of registers!
2820
2821
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2822
2823
                       -- DECOMPILER ERROR: Confused about usage of registers!
2824
2825
                      if Effects[false] ~= nil and Effects[false] ~= nil then
2826
                        if Effects[false][2] == "Shoot" then
2827
                           -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
2828
2829
                        end
2830
                        Effects.Head.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0), 1, Effects[false][4] - Effects[false][4].magnitude * 5, 1, 0.5, 0, 0.5, 0.2)
2831
                         -- DECOMPILER ERROR: Confused about usage of registers!
2832
2833
                         -- DECOMPILER ERROR: Confused about usage of registers!
2834
2835
                        if Effects[false][8] == 2 then
2836
                          Effects.Ring.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
2837
                        end
2838
                         -- DECOMPILER ERROR: Confused about usage of registers!
2839
2840
                         -- DECOMPILER ERROR: Confused about usage of registers!
2841
2842
                         -- DECOMPILER ERROR: Confused about usage of registers!
2843
2844
                         -- DECOMPILER ERROR: Confused about usage of registers!
2845
2846
                         -- DECOMPILER ERROR: Confused about usage of registers!
2847
2848
                         -- DECOMPILER ERROR: Confused about usage of registers!
2849
2850
                         -- DECOMPILER ERROR: Confused about usage of registers!
2851
2852
                         -- DECOMPILER ERROR: Confused about usage of registers!
2853
2854
                         -- DECOMPILER ERROR: Confused about usage of registers!
2855
2856
                         -- DECOMPILER ERROR: Confused about usage of registers!
2857
2858
                         -- DECOMPILER ERROR: Confused about usage of registers!
2859
2860
                         -- DECOMPILER ERROR: Confused about usage of registers!
2861
2862
                         -- DECOMPILER ERROR: Confused about usage of registers!
2863
2864
                         -- DECOMPILER ERROR: Confused about usage of registers!
2865
2866
                         -- DECOMPILER ERROR: Confused about usage of registers!
2867
2868
                         -- DECOMPILER ERROR: Confused about usage of registers!
2869
2870
                        if 2 >= Effects[false][5] or rayCast(Effects[false][4], Effects[false][1], 30, m) ~= nil then
2871
                          if Effects[false][8] == 1 or Effects[false][8] == 3 then
2872
                            Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
2873
                           -- DECOMPILER ERROR: Confused about usage of registers!
2874
2875
                           -- DECOMPILER ERROR: Confused about usage of registers!
2876
2877
                           -- DECOMPILER ERROR: Confused about usage of registers!
2878
2879
                           -- DECOMPILER ERROR: Confused about usage of registers!
2880
2881
                          else
2882
                            if Effects[false][8] == 2 then
2883
                              Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
2884
                              if (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent:findFirstChild("Humanoid")) ~= nil or (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent.Parent:findFirstChild("Humanoid")) ~= nil then
2885
                                CFuncs.Sound.Create("161006093", ref, 1, 1.2)
2886
                                game:GetService("Debris"):AddItem(ref, 0.2)
2887
                                Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
2888
                                Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
2889
                                 -- DECOMPILER ERROR: Confused about usage of registers!
2890
2891
                                 -- DECOMPILER ERROR: Confused about usage of registers!
2892
2893
                                MagnitudeDamage(ref, 15, Effects[false][5] / 1.5, Effects[false][6] / 1.5, 0, "Normal", "", 1)
2894
                              end
2895
                            end
2896
                          end
2897
                          Effects.Sphere.Create(Torso.BrickColor, CFrame.new(), 5, 5, 5, 1, 1, 1, 0.07)
2898
                          game:GetService("Debris"):AddItem(ref, 1)
2899
                        end
2900
                         -- DECOMPILER ERROR: Confused about usage of registers!
2901
2902
                         -- DECOMPILER ERROR: Confused about usage of registers!
2903
2904
                        if Effects[false][3] <= 0 then
2905
                          table.remove(Effects, false)
2906
                        end
2907
                      end
2908
                       -- DECOMPILER ERROR: Confused about usage of registers!
2909
2910
                       -- DECOMPILER ERROR: Confused about usage of registers!
2911
2912
                       -- DECOMPILER ERROR: Confused about usage of registers!
2913
2914
                       -- DECOMPILER ERROR: Confused about usage of registers!
2915
2916
                       -- DECOMPILER ERROR: Confused about usage of registers!
2917
2918
                       -- DECOMPILER ERROR: Confused about usage of registers!
2919
2920
                       -- DECOMPILER ERROR: Confused about usage of registers!
2921
2922
                       -- DECOMPILER ERROR: Confused about usage of registers!
2923
2924
                       -- DECOMPILER ERROR: Confused about usage of registers!
2925
2926
                       -- DECOMPILER ERROR: Confused about usage of registers!
2927
2928
                       -- DECOMPILER ERROR: Confused about usage of registers!
2929
2930
                      if Effects[false][2] == "FireWave" then
2931
                        if Effects[false][3] <= Effects[false][4] then
2932
                          do return end
2933
                        end
2934
                         -- DECOMPILER ERROR: Confused about usage of registers!
2935
2936
                        table.remove(Effects, false)
2937
                      end
2938
                       -- DECOMPILER ERROR: Confused about usage of registers!
2939
2940
                       -- DECOMPILER ERROR: Confused about usage of registers!
2941
2942
                       -- DECOMPILER ERROR: Confused about usage of registers!
2943
2944
                       -- DECOMPILER ERROR: Confused about usage of registers!
2945
2946
                       -- DECOMPILER ERROR: Confused about usage of registers!
2947
2948
                       -- DECOMPILER ERROR: Confused about usage of registers!
2949
2950
                       -- DECOMPILER ERROR: Confused about usage of registers!
2951
2952
                       -- DECOMPILER ERROR: Confused about usage of registers!
2953
2954
                       -- DECOMPILER ERROR: Confused about usage of registers!
2955
2956
                       -- DECOMPILER ERROR: Confused about usage of registers!
2957
2958
                       -- DECOMPILER ERROR: Confused about usage of registers!
2959
2960
                       -- DECOMPILER ERROR: Confused about usage of registers!
2961
2962
                       -- DECOMPILER ERROR: Confused about usage of registers!
2963
2964
                       -- DECOMPILER ERROR: Confused about usage of registers!
2965
2966
                      if Effects[false][2] ~= "Shoot" and Effects[false][2] ~= "Wave" and Effects[false][2] ~= "FireWave" then
2967
                        if Effects[false][1].Transparency <= 1 then
2968
                          if Effects[false][2] == "Block1" then
2969
                            do return end
2970
                          end
2971
                           -- DECOMPILER ERROR: Confused about usage of registers!
2972
2973
                           -- DECOMPILER ERROR: Confused about usage of registers!
2974
2975
                           -- DECOMPILER ERROR: Confused about usage of registers!
2976
2977
                           -- DECOMPILER ERROR: Confused about usage of registers!
2978
2979
                           -- DECOMPILER ERROR: Confused about usage of registers!
2980
2981
                           -- DECOMPILER ERROR: Confused about usage of registers!
2982
2983
                           -- DECOMPILER ERROR: Confused about usage of registers!
2984
2985
                           -- DECOMPILER ERROR: Confused about usage of registers!
2986
2987
                           -- DECOMPILER ERROR: Confused about usage of registers!
2988
2989
                           -- DECOMPILER ERROR: Confused about usage of registers!
2990
2991
                          if Effects[false][2] == "Block2" then
2992
                            do return end
2993
                          end
2994
                           -- DECOMPILER ERROR: Confused about usage of registers!
2995
2996
                           -- DECOMPILER ERROR: Confused about usage of registers!
2997
2998
                           -- DECOMPILER ERROR: Confused about usage of registers!
2999
3000
                           -- DECOMPILER ERROR: Confused about usage of registers!
3001
3002
                           -- DECOMPILER ERROR: Confused about usage of registers!
3003
3004
                           -- DECOMPILER ERROR: Confused about usage of registers!
3005
3006
                           -- DECOMPILER ERROR: Confused about usage of registers!
3007
3008
                           -- DECOMPILER ERROR: Confused about usage of registers!
3009
3010
                          if Effects[false][2] == "Fire" then
3011
                            do return end
3012
                          end
3013
                           -- DECOMPILER ERROR: Confused about usage of registers!
3014
3015
                           -- DECOMPILER ERROR: Confused about usage of registers!
3016
3017
                           -- DECOMPILER ERROR: Confused about usage of registers!
3018
3019
                           -- DECOMPILER ERROR: Confused about usage of registers!
3020
3021
                           -- DECOMPILER ERROR: Confused about usage of registers!
3022
3023
                           -- DECOMPILER ERROR: Confused about usage of registers!
3024
3025
                           -- DECOMPILER ERROR: Confused about usage of registers!
3026
3027
                           -- DECOMPILER ERROR: Confused about usage of registers!
3028
3029
                          if Effects[false][2] == "Cylinder" then
3030
                            do return end
3031
                          end
3032
                           -- DECOMPILER ERROR: Confused about usage of registers!
3033
3034
                           -- DECOMPILER ERROR: Confused about usage of registers!
3035
3036
                           -- DECOMPILER ERROR: Confused about usage of registers!
3037
3038
                           -- DECOMPILER ERROR: Confused about usage of registers!
3039
3040
                           -- DECOMPILER ERROR: Confused about usage of registers!
3041
3042
                           -- DECOMPILER ERROR: Confused about usage of registers!
3043
3044
                           -- DECOMPILER ERROR: Confused about usage of registers!
3045
3046
                           -- DECOMPILER ERROR: Confused about usage of registers!
3047
3048
                           -- DECOMPILER ERROR: Confused about usage of registers!
3049
3050
                           -- DECOMPILER ERROR: Confused about usage of registers!
3051
3052
                          if Effects[false][2] == "Blood" then
3053
                            do return end
3054
                          end
3055
                           -- DECOMPILER ERROR: Confused about usage of registers!
3056
3057
                           -- DECOMPILER ERROR: Confused about usage of registers!
3058
3059
                           -- DECOMPILER ERROR: Confused about usage of registers!
3060
3061
                           -- DECOMPILER ERROR: Confused about usage of registers!
3062
3063
                           -- DECOMPILER ERROR: Confused about usage of registers!
3064
3065
                           -- DECOMPILER ERROR: Confused about usage of registers!
3066
3067
                           -- DECOMPILER ERROR: Confused about usage of registers!
3068
3069
                           -- DECOMPILER ERROR: Confused about usage of registers!
3070
3071
                           -- DECOMPILER ERROR: Confused about usage of registers!
3072
3073
                          if Effects[false][2] == "Elec" then
3074
                            do return end
3075
                          end
3076
                           -- DECOMPILER ERROR: Confused about usage of registers!
3077
3078
                           -- DECOMPILER ERROR: Confused about usage of registers!
3079
3080
                           -- DECOMPILER ERROR: Confused about usage of registers!
3081
3082
                           -- DECOMPILER ERROR: Confused about usage of registers!
3083
3084
                          if Effects[false][2] == "Disappear" then
3085
                            do return end
3086
                          end
3087
                           -- DECOMPILER ERROR: Confused about usage of registers!
3088
3089
                           -- DECOMPILER ERROR: Confused about usage of registers!
3090
3091
                           -- DECOMPILER ERROR: Confused about usage of registers!
3092
3093
                           -- DECOMPILER ERROR: Confused about usage of registers!
3094
3095
                           -- DECOMPILER ERROR: Confused about usage of registers!
3096
3097
                           -- DECOMPILER ERROR: Confused about usage of registers!
3098
3099
                           -- DECOMPILER ERROR: Confused about usage of registers!
3100
3101
                           -- DECOMPILER ERROR: Confused about usage of registers!
3102
3103
                           -- DECOMPILER ERROR: Confused about usage of registers!
3104
3105
                           -- DECOMPILER ERROR: Confused about usage of registers!
3106
3107
                           -- DECOMPILER ERROR: Confused about usage of registers!
3108
3109
                           -- DECOMPILER ERROR: Confused about usage of registers!
3110
3111
                           -- DECOMPILER ERROR: Confused about usage of registers!
3112
3113
                         -- DECOMPILER ERROR: Confused about usage of registers!
3114
3115
                         -- DECOMPILER ERROR: Confused about usage of registers!
3116
3117
                        else
3118
                          if Effects[false][2] == "Shatter" then
3119
                            table.remove(Effects, false)
3120
                          end
3121
                        end
3122
                      end
3123
                    end
3124
                  end
3125
                end
3126
                do return end
3127
              end
3128
               -- DECOMPILER ERROR: Confused about usage of registers for local variables.
3129
3130
               -- Warning: undefined locals caused missing assignments!
3131
               -- Warning: missing end command somewhere! Added here
3132
            end
3133
             -- Warning: missing end command somewhere! Added here
3134
          end
3135
           -- Warning: missing end command somewhere! Added here
3136
        end
3137
         -- Warning: missing end command somewhere! Added here
3138
      end
3139
       -- Warning: missing end command somewhere! Added here
3140
    end
3141
     -- Warning: missing end command somewhere! Added here
3142
  end