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Feb 19th, 2018
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  1. // First non-comment character must be # to use
  2. // "new style" progs.src
  3. #pragma PROGS_DAT qwprogs.dat
  4.  
  5. // uncomment based on desired compile
  6. // #define NETQUAKE
  7. // #define FTE
  8. #define MONSTERS
  9. #define REPLACEMENTS
  10.  
  11. // compile options
  12. #ifdef NETQUAKE
  13. // if netquake, use progs.dat file name
  14. #pragma PROGS_DAT progs.dat
  15. #endif
  16.  
  17. #ifdef FTE
  18. // if FTE, use FTE style progs and use fteprogs.dat file name
  19. #pragma target fte
  20. #pragma PROGS_DAT fteprogs.dat
  21. #endif
  22.  
  23. // includes
  24. #include "defs.qc"
  25. #include "subs.qc"
  26. #include "engine.qc"
  27. #include "effects.qc"
  28. #include "obituary.qc"
  29. #include "combat.qc"
  30. #include "items.qc"
  31. #include "proj.qc"
  32. #include "weapons.qc"
  33. #include "world.qc"
  34. #include "client.qc"
  35. #include "spectate.qc"
  36. #include "player.qc"
  37. #include "doors.qc"
  38. #include "buttons.qc"
  39. #include "triggers.qc"
  40. #include "plats.qc"
  41. #include "misc.qc"
  42.  
  43. #ifdef MONSTERS
  44. #include "fight.qc"
  45. #include "ai.qc"
  46. #include "monsters.qc"
  47. #include "dog.qc"
  48. #include "soldier.qc"
  49. #include "enforcer.qc"
  50. #include "ogre.qc"
  51. #include "wizard.qc"
  52. #include "demon.qc"
  53. #include "knight.qc"
  54. #include "hknight.qc"
  55. #include "shalrath.qc"
  56. #include "shambler.qc"
  57. #include "fish.qc"
  58. #include "tarbaby.qc"
  59. #include "zombie.qc"
  60. #include "boss.qc"
  61. #include "oldone.qc"
  62. #else
  63. #include "nomonst.qc"
  64. #endif
  65.  
  66. #ifdef REPLACEMENTS
  67. #include "replace.qc"
  68. #endif
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