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- // First non-comment character must be # to use
- // "new style" progs.src
- #pragma PROGS_DAT qwprogs.dat
- // uncomment based on desired compile
- // #define NETQUAKE
- // #define FTE
- #define MONSTERS
- #define REPLACEMENTS
- // compile options
- #ifdef NETQUAKE
- // if netquake, use progs.dat file name
- #pragma PROGS_DAT progs.dat
- #endif
- #ifdef FTE
- // if FTE, use FTE style progs and use fteprogs.dat file name
- #pragma target fte
- #pragma PROGS_DAT fteprogs.dat
- #endif
- // includes
- #include "defs.qc"
- #include "subs.qc"
- #include "engine.qc"
- #include "effects.qc"
- #include "obituary.qc"
- #include "combat.qc"
- #include "items.qc"
- #include "proj.qc"
- #include "weapons.qc"
- #include "world.qc"
- #include "client.qc"
- #include "spectate.qc"
- #include "player.qc"
- #include "doors.qc"
- #include "buttons.qc"
- #include "triggers.qc"
- #include "plats.qc"
- #include "misc.qc"
- #ifdef MONSTERS
- #include "fight.qc"
- #include "ai.qc"
- #include "monsters.qc"
- #include "dog.qc"
- #include "soldier.qc"
- #include "enforcer.qc"
- #include "ogre.qc"
- #include "wizard.qc"
- #include "demon.qc"
- #include "knight.qc"
- #include "hknight.qc"
- #include "shalrath.qc"
- #include "shambler.qc"
- #include "fish.qc"
- #include "tarbaby.qc"
- #include "zombie.qc"
- #include "boss.qc"
- #include "oldone.qc"
- #else
- #include "nomonst.qc"
- #endif
- #ifdef REPLACEMENTS
- #include "replace.qc"
- #endif
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