SHARE
TWEET

SoB's Realism Build for GTA 5 (20 Oct 2019)

a guest Oct 19th, 2019 280 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. SoB's build as of 10.20.2019:
  2.  
  3.  
  4. THESE INSTRUCTIONS SHOULD BE IMPLEMENTED IN ORDER FROM TOP TO BOTTOM, OMITTING NOTHING. IT'S A LOT BUT RESULTS IN A BASE GAME EXPERIENCE UNLIKE ANY OTHER.
  5.  
  6.  
  7. Vanilla install, then:
  8.  
  9. install Community Script Hook V version ScriptHookVDotNet v2.10.9 (intentionally downgraded), Script Hook V latest version
  10.  
  11. Run the game once, and save.
  12.  
  13. create a scripts folder in the gta v root directory
  14.  
  15. fully install the following (follow the directions for each):
  16.  
  17.  
  18.  
  19. https://www.gta5-mods.com/scripts/sob-s-extreme-difficulty-health-realism
  20.  
  21. https://www.gta5-mods.com/scripts/simple-foot-controls (set Disable Assisted Movement = 1 and Block Game Applied Action Mode = 1 )
  22.  
  23. https://www.gta5-mods.com/scripts/s-ob-s-you-know-nothing-hide-wanted-notifications
  24.  
  25. https://www.gta5-mods.com/scripts/s-ob-s-you-need-phone-for-map
  26.  
  27. https://www.gta5-mods.com/scripts/gorev
  28.  
  29. https://www.gta5-mods.com/scripts/friendly-fire
  30.  
  31. https://www.gta5-mods.com/tools/lua-plugin-for-script-hook-v
  32.  
  33. https://www.gta5-mods.com/scripts/mid-air-autocorrection-aftertouch-control-disabler
  34.  
  35. https://es.gta5-mods.com/scripts/hollywood-rollover
  36.  
  37. https://www.gta5-mods.com/scripts/explosion-on-crash-disabler/ (I also edited my handling.meta by hand so that fCollisionDamageMult value="0.000000" for all cars, making crash explosions impossible while keeping vehicle deformation effects. The handling editor seems to build flawed versions of the file so I did it manually in notepad using replace function in Edit)
  38.  
  39. https://www.gta5-mods.com/scripts/cautious-drivers
  40.  
  41. https://www.gta5-mods.com/scripts/improved-cop-reactions (use these settings https://pastebin.com/H2NsYA3A )
  42.  
  43. https://www.gta5-mods.com/scripts/s-ob-s-no-first-person-cam
  44.  
  45. https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
  46.  
  47. https://www.gta5-mods.com/scripts/weapon-are-scary-mod-net (turn off notifications and set view distance to = 13)
  48.  
  49. install GTA redux 1.7.oiv to mods folder using the package install function in OIV, THEN
  50. open Open IV and turn on Edit mode.
  51.  
  52. Go to mods-->update-->  update rpf and delete pedhealth.meta and weaponarchetypes.meta.
  53.  
  54. then go to mods---> update --->update rpf ---> ai  
  55.  
  56. delete the following .meta files:
  57. weapons
  58. weaponanimations
  59. weaponcomponents
  60. pedbrawlingstyle
  61.  
  62. then go to mods---> update --->update rpf ---> effects
  63.  
  64. delete the following .dat files:
  65.  
  66. explosionfx
  67. weaponfx
  68. wheelfx
  69.  
  70. install:
  71.  
  72. https://www.gta5-mods.com/vehicles/increased-deformation-gta-iv-vehicle-damage
  73.  
  74. OPTIONAL: extract handling.meta, download and extract https://www.gta5-mods.com/tools/gtav-handling-editor , and load the handling.meta you're now using. Then hold down SHIFT + right click on the Deformation variable, and multiply all deformation from the mod above's settings by 135 (135%).
  75. then,
  76.  
  77. hold down SHIFT + right click on the Suspension Force and multiply by it by 50 (50%) for all cars and do the same for Suspension Comp Damp. Press B to recompile the meta file and insert it back into updates --->updates rpf ---> common ---> data using OpenIV.
  78.  
  79. (I also edited my handling.meta by hand so that fCollisionDamageMult value="0.000000" for all cars, making crash explosions impossible while keeping vehicle deformation effects. The handling editor seems to build flawed versions of the file so I did it manually in notepad using replace function in Edit)
  80.  
  81.  
  82. UNZIP but do not install https://www.gta5-mods.com/misc/zippo-raided-blood-gore , THEN
  83. change all the OIV extensions to ZIP.
  84.  
  85. open RAiDERSViOLENCEOVERHAULpt1.zip , and open the assembly.xml contained within.
  86.  
  87. Delete the lines:
  88.  
  89. <add source="80bfc869-af66-441a-98cf-dd41e1e3544d\weaponfx.dat">\common\data\effects\weaponfx.dat</add>
  90. <add source="c817f44c-07cb-4dbb-9ac5-5d2d34c6cafe\weapons.meta">\common\data\ai\weapons.meta</add>
  91. <add source="1870d703-c942-48cc-96e3-d66c776343c3\weaponanimations.meta">\common\data\ai\weaponanimations.meta</add>
  92.  
  93. and save the assembly.xml in the archive,
  94.  
  95. and delete the folders referenced in these lines from the zip (this is important).
  96.  
  97. change RAiDERSViOLENCEOVERHAULpt1.zip back to an .oiv extension.
  98.  
  99.  
  100. open RAiDERSViOLENCEOVERHAULpt3.zip , and open the assembly.xml contained within.
  101.  
  102. delete the lines
  103.  
  104. <archive path="update\update.rpf" createIfNotExist="True" type="RPF7">
  105. <add source="3f80b6c3-085e-4b7a-8d9e-d13cb9ae42e5\weaponanimations.meta">\dlc_patch\mphipster\common\data\ai\weaponanimations.meta</add>
  106. <add source="c43f2544-252a-4639-80a9-61aa14e13006\weaponvintagepistol.meta">\dlc_patch\mphipster\common\data\ai\weaponvintagepistol.meta</add>
  107. <add source="909d1552-d72d-40c9-bede-571700f6efea\weaponanimations.meta">\dlc_patch\mpbeach\common\data\ai\weaponanimations.meta</add>
  108. <add source="ab0edcc3-7944-4d28-a05f-ac0e7e529202\weaponsnspistol.meta">\dlc_patch\mpbeach\common\data\ai\weaponsnspistol.meta</add>
  109. <add source="1ad17217-4da0-4593-8f8d-dcb16eb1806c\weaponanimations.meta">\dlc_patch\mpbusiness\common\data\ai\weaponanimations.meta</add>
  110. <add source="2d9d524e-4065-43db-a4d6-2b0f15355885\weaponcomponents.meta">\dlc_patch\mpbusiness\common\data\ai\weaponcomponents.meta</add>
  111. <add source="5f6140b5-e259-4c24-9233-c866ae435a07\weaponheavypistol.meta">\dlc_patch\mpbusiness\common\data\ai\weaponheavypistol.meta</add>
  112. </archive>
  113.  
  114. and
  115.  
  116. <add source="776e6972-e58a-4c43-8c65-791831bb2146\InjuredMovement.dll">scripts\InjuredMovement.dll</add>
  117.  
  118. and save the assembly.xml in the archive,
  119.  
  120. and delete the folders referenced in these lines from the zip (this is important). Save the zip file.
  121.  
  122. open RAiDERSViOLENCEOVERHAULpt3.zip , and open the assembly.xml contained within.
  123. delete the line
  124.  
  125. <add source="5e51090f-0d39-4ec7-bac6-7b0bd720cfa7\weapons.meta">\common\data\ai\weapons.meta</add>
  126.  
  127. and save the assembly.xml in the archive,
  128.  
  129. then convert all the ZIP files back to OIV.
  130.  
  131. Install the OIV files, then, in OpenIV with Edit mode on,
  132.  
  133. -GO TO mods\x64c.rpf\anim\ingame\clip_combat@.rpf
  134. -DELETE combat@death@from_writhe.ycd
  135.  
  136.  
  137.  
  138. in OPENIV with edit mode on, go to \mods\update\x64\dlcpacks\ and create a folder called "custom_maps" (without the quotes).
  139.  
  140. download https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter and open the Example DLC Pack ---> custom_maps folder and drag the dlc.rpf file into the mods\update\x64\dlcpacks\custom_maps folder with edit mode on in OPENIV.
  141.  
  142. then, go to update --->update.rpf-->common---> data and extract dlclist.xml, and add a line under the last <Item>: this line is <Item>dlcpacks:/custom_maps/</Item> and save the changes, and drop the dlclist.xml back into OpenIV where it was.
  143.  
  144. open the dlc.rpf file in OpenIV and download https://www.gta5-mods.com/maps/vinewood-villa , getting the ymap no people version and dragging VinewoodVilla1.ymap.xml into the dlc.rpf file (there should be a sample file called marina here already). It will autoconvert to the appropriate ymap format.
  145.  
  146. download https://www.gta5-mods.com/maps/sandy-shores-redux-by-jaaag-v1-0-official and drop the ymap file inside into the dlc.rpf file where you dropped VinewoodVilla1.ymap.xml
  147.  
  148. Download https://www.gta5-mods.com/misc/a-new-gta and install it. I don't know if the Update 1.2, 1.3 folders etc need to be installed but just to be safe I installed them in ascending order, manually, using OpenIV in edit mode.
  149.  
  150. install https://www.gta5-mods.com/misc/remove-reticle-crosshair ,  (NOTE, YOU WILL NOT HAVE A RETICLE FOR NORMAL WEAPONS AND, MORE CRITICALLY, SNIPER RIFLES. This is normal)
  151.  
  152. and then download and extract https://www.gta5-mods.com/tools/gta-v-weapon-editor
  153.  
  154.  extract your weapons.meta file from mods--> common.rpf -->data ---> ai . Open the meta file in the weapons editor you just downloaded, and move your mouse over "Accuracy Spread". Hold down shift and right click that function. Type in "350" (without the quotes) to increase ranged weapon spread.
  155.  
  156. Press B to recompile the meta file and re-insert it where you found it using open IV in edit mode.
  157.  
  158.  
  159. INSTALL https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated (this last one is important or missions will NOT work!)
  160.  
  161.  
  162.  
  163. download Visual V ( https://www.gta5-mods.com/misc/visualv ) and extract it to a safe location. Open Original Files.OIV--->Update.rpf--->common--->data and send the following to OpenIV -->mods-->Update.rpf--->common--->data  with edit mode on:
  164.  
  165. all file contents in Update.rpf--->common--->data (files, not folders) , /effects/, /levels/, and /timecycle/.
  166.  
  167.  
  168. open OpenIV in edit mode, and go to mods--->update.rpf--->common--->data  and extract visualsettings.dat for editing.
  169.  
  170. change the lines for Lod distances for peds (ctrl+f ped.lod ) to:
  171.  
  172.  
  173. # Lod distances for peds
  174. ped.lod.distance.high 250.00
  175. ped.lod.distance.medium 500.00
  176. ped.lod.distance.low 800.00
  177. pedincar.lod.distance.high 135.00
  178. pedincar.lod.distance.high.x64 175.00
  179.  
  180.  
  181.  
  182.  
  183.  
  184.  
  185. OPTIONAL BUT RECOMMENDED GRAPHICS:
  186. download https://www.gta5-mods.com/misc/l-a-roads-patch and install it as per the sticky comment there, as well as
  187.  
  188. https://www.gta5-mods.com/misc/improved-texture-project/
  189.  
  190. https://www.gta5-mods.com/misc/real-life-random-clutter
  191.  
  192. https://www.gta5-mods.com/misc/real-life-animated-advertisements
  193.  
  194. https://www.gta5-mods.com/paintjobs/raider-s-rust-buckets
  195.  
  196. https://www.gta5-mods.com/misc/vegetation-edit
  197.  
  198. download https://www.gta5-mods.com/misc/gta-realism and don't install it. open the files.
  199.  
  200. find GTA Realism 0.9---> mods ---> update --> update.rpf ---> x64 ---> textures and import all files within into OpenIV (at this location) with edit mode on.
  201.  
  202. You're not using anything else from this package.
  203.  
  204.  
  205. install
  206. https://www.gta5-mods.com/misc/ultimate-anatomically-realistic-ragdoll
  207.  
  208.  
  209. install World of Variety 7.1 https://www.gta5-mods.com/misc/world-of-variety
  210.  
  211. install https://www.gta5-mods.com/misc/vanilla-gameplay-realism-2019
  212.  
  213. download and install https://drive.google.com/file/d/1isIgqlyB9fsiFTZtjvxCuYZs3Jqt1-FG/view?usp=sharing (compatability patch)
  214.  
  215.  
  216. open OpenIV in edit mode and navigate to mods ---> update --> update.rpf ---> common ---> data ----ai and edit pedaccuracy.meta as follows: change line :  <AI_GLOBAL_MODIFIER to match
  217.  <AI_GLOBAL_MODIFIER value="0.082220" /> and save
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top